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___youwillknownihilism

PostPosted: Wed Dec 27, 2017 1:47 am



Character:Katherine Aburame
Technique Name: Destruction Bug: Buzz
Rank: X [Five Hundred, 1k, 2k, 4k, 10k Insects]
Type: Aburame
Element: Kikaichu
Description: This skill causes the Kikaichu to, predictably, buzz extremely loudly, and in synchronicity with each other. This cacophony of sound has an increasingly detrimental effect to anyone within the clutches of the kikaichu swarm, and is a supplemental skill that can only affect targets that are being attacked by the Kikaichu successfully (ie being attacked by the insect spindle attack, or the insect sphere for example). The insect buzzing will further compound on any currently afflicted enemy a debuff that weakens the next skills they use, up to the rank of this technique. This technique consumes an additional, offensive activation on top of it's supplemental one,
however, and only lasts for the opponents next post after it's use. This technique cannot be contracted, and is considered an offensive Aburame technique for any breeding purposes that may weaken or empower those accordingly.



BlackFruity

Mattysandwhich
My first custom under new rules! (:

NecroPlant

PostPosted: Wed Dec 27, 2017 2:00 am


Character: Chloe Blueford
Technique Name: Midas Touch
Rank: A - S [Learned as A ranked]
Type: Bloodline
Element: Kōton
Description: The metal version of the petrication jutsu. Allows the user to flow petrifying chakra through any Koton/Black steel substance Unlike the user however, this metal will not stop at the just the skin, taking over bones, muscles, and veins and is as heavy as black steel itself. It will slowly force all movement to come to a halt until the target is completely petrified. Total petrification occurs over the length of [8] posts, one limb becoming infected per post, one post of being engulfed but still alive, and death on the eighth post. This process may be reversed through any Eiseijutsu that can heal/remove infection. Alternatively, if chakra is supplied to the target from the user themselves then the enemy will remain alive and in their immobile state for as long as contact is held. The petrification process may not be sped up by attacking uninfected areas with the same technique.
Guild Description: See official description. A-ranked is required for sending petrification chakra through the Impervious Armour technique. S-ranked is required for sending it through any any Koton/Black steel substance. A of things to be aware of. First off as the black steel overtakes the body the target to become increasingly heavier as per the properties of black steel. Secondly, in terms of this jutsu a limb is defined as one of the six basic extremities. Finally, while movement in a limb is considered completely locked up, it is still possible to move at the joint as long as the accompanying body part is not also metal. Meaning that if you're arm is petrified you may still swing it at the shoulder joint for as long as your torso is not petrified.

Petrifaction Rate example: Starting from one of the legs.
First post - Left or right leg becomes entirely consumed by the end of the first post. Making movement much more difficult and causing the character's body frame is counted as [1] higher. Ex. light goes to medium, and medium goes to heavy.
Second post - Metal spreads abdomen, making movement much more difficult.
Third post - Metal spreads to Vise versa leg, making movement much more difficult.
Fourth post - Metal spreads to torso, making movement much more difficult.
Fifth post - Metal spreads to left or right arm, making movement much more difficult.
Sixth post - Metal spreads to left or right arm, making movement much more difficult.
Seventh post - Metal spreads to the head and the target is engulfed entirely but is still alive. Target is now completely immobile.
Eighth post - Death.

Evanescently Magnificent

Anxious Bloodsucker


NecroPlant

Trash Gardener

PostPosted: Wed Dec 27, 2017 5:00 am


Resubmitting of Customs for re-approval or denial. Those in red are clear violators of new guidelines. So as such if possible I'd like some feedback as to what some changes could be.


Character:Tōsokurui Ashi Hojo
ΦPartial Inking Method: Jiraiinku 地雷インク (Explosive Ink Mine/ Literal: Ink Mine) > Already Learned
Rank:X,(Trained As B)
Description: Combining Suiton and Fuuton chakra with their bloodline the Hojo creates an ink bubble that floats singularly in place that explodes when touched or is remotely detonated via hand seal. These bubbles may be either spat or summoned the latter being faster only in the sense that spitting requires no hand signs albeit still requires preparation via expanding cheeks. This technique can be blended if Twin Blend 050 has been learned resulting in the combined inks inherent effects if applicable. It's strength and numbers can be increased with increased expenditure of Chakra. E-1, D-2, C-4, B-6, A-12, S-16. All Ink Mines start at the lowest size. The size can be Increased with further expenditure of Chakra. E-Golfball, D-Baseball, C-Basketball, B-Exercise Ball, A-Boulder, S-Bigger Boulder
(Formula: Blend+Number+Size=Cost) Putting it Into Perspective The effectiveness of each mine shot wise is determined by size E=1/8th D=1/4th C=1/2 B-A=1 S-S+=2(I.e This would skip a Blend like Corrosive Blends setting phase and turn Constricting Blend to an Instant effect)


Character:Tōsokurui Ashi Hojo/The Hojo Clan
Technique Name: Technique Name: Tōsō inku 逃走インク(Fleeing Ink/ Literal:Getaway Ink) > Already Learned
Rank: C
Description: The Hojo Clan member can pass through their own ink itself for the minor duration and travel through areas covered in their own ink to reappear in any subsequent area there is ink. Similar and not unlike Shunshin, this technique has a maximum [teleport] usage of three times per battle.
Errata:
•Minor Duration is [2] Posts in which the user can remain hidden without paying a sustain cost.
•Transfer from one ink area to another ink area does not need to be connected but doing so will consume a use of Shunsin
•The Hojo needs to recall and re-envision where it was they last left the ink area in which they wish to travel to if there is no direct connection. Chakra consumption is increased varying on distance traveled consuming an additional ranks worth of chakra per [2-miles] traveled.
•This is only possible with the Hojo's own ink not any other ink source. If a Hojo's ink is contaminated by another ink of the same color it will be ruined. Water, however, is okay.
•Movement through directly connected ink is possible as if having been submerged until the end of the minor duration.
•Traveling from an ink of one color to an ink of another color is not possible without first ejecting oneself from the original color ink they've merged with.
•Cannot use any other jutsu or bloodline technique while submerged unless it involves resurfacing or was used prior.


This is an odd technique, it starts weaker than the initial cost to initiate. I've had to update it here to try and fit in with current systems since it was made before descriptives were a thing.Then it becomes something of a 'stance' of constant movement thereafter which has a wind up time per post to gain ranks in strength. Then after delivering a physical blow the wind up resets but the stance and the sustains continue if momentum is maintained. Right now one of the key drawbacks is its using a whole on of my taijutsu slots. I figure I'll do the math for you to try and see if its reasonable.

Post 1: Bouncing Begins: Pay [20], Rank of Next Formless Physical Technique is D, [Strength and Speed Descriptive Increase [Mildly]
Post 2: Bouncing Continues: Pay [10], Rank of Next Formless Physical Technique is C. [Strength and Speed Descriptive Increase from [Mildly] to [Moderately]
Post 3: Bouncing Continues: Pay [10], Rank of Next Formless Physical Technique is B, [Strength and Speed Descriptive Increase from [Moderately] to [Heavily]
Post 4: Bouncing Continues: Pay [20], Rank of Next Formless Physical Technique is A [Strength and Speed Descriptive Increase from [Heavily] to [Greatly]
Post 5: Bouncing Continues: Pay [20], Rank of Next Formless Physical technique is S [Strength and Speed Descriptive Increase from [Greatly] to [Supremely]
Post 6: Bouncing May be Maintained for a [30] Sustain per post. During any post after the Next Formless Physical Technique is Executed Resets back to Rank of Next Formless Physical Technique is D, [Strength and Speed Descriptive Increase [Mildly]


Character:Tōsokurui Ashi Hojo
Technique Name:Ikawarutsu イカワルツ (Squid Waltz/ Literal:Following Waltz)
Rank: C {For Initial Startup}: Complex
Description: The skill consumes a taijutsu slot. This technique utilizes Endai Ika in an unconventional way in order to produce misdirection and a subsequent devastating blow by combining both hard and soft physical formless styles. The user extends, grabs a stationary object, and retracts their arms around a vicinity flinging themselves around the area not unlike a rubber band. This process when repeated and completed in quick succession increases overall momentum.The technique increases in power per rank per post of build up. Slightly, mildly, moderately, heavily, and greatly increases occur after capping at the the users maximum skill rank for their current rank(genin caps at B etc but never exceeding.). Damage and Speed at the beginning of the skill is equivalent to rank D skill Dynamic Entry. It takes one post of uninterrupted rubber banding to increase the skills rank and a stamina sustain cost of 10 per post. After Rank B the sustain cost increases to 20 at Rank A, and 30 at Rank S. This skill can be used supplementary for rapid travel in dense areas with many stationary objects. I.e(Forest, City, Arena) It's useless otherwise in barren areas. (Desert, Meadow, Open Ocean.) The skill resets back to Rank D after a strike but can still continue assuming the user has the limbs to do so i.e more limbs or one free hand. Ikawaratsu has a three post cool down before being used again after a complete stop. Naturally Ikawarustu can overcome ninjutsu it comes into contact with of its current rank or lower.



Character:Tōsokurui Ashi Hojo
Technique Name:Inking Method: Inku-ire Keisei インク入れ 形成(Ink Well Formation)
Rank:X (Trained As: A)
Type:Bloodline
Element:Ink
Description: Rooted in creativity Toso has acquired a significant level of skill when it comes to forming his ink prior to its release. These formations can take various shapes. Their durations, size, and strength are reflexive of the Chakra used to produce them. Structures vary from platforms that suspend in mid air, to large dome shaped barriers. This technique is comparable to the Kanboku Skill Ink Blade Edge. However, the complexity of doing this requires a lofty cost. Unlike other Inking methods which become a normal means of administering Hojo ink, Inku-ire Keisei while it may not consume an activation does require a Chakra cost equivalent to the shape and structure made. Offensive structures disperse usually immediately upon when it's function is complete. Such as biting swiping or falling.

Examples:

E-Rank Chakra: Objects that are typically small 2ft. In Diameter and Circumference
D-Rank Chakra: Objects that are typically of medium sized 5ft In Diameter and Circumference
C-Rank Chakra: Objects that are typically of large sized 10ft In Diameter and Circumference
B-Rank Chakra: Objects that are typically classified as huge 20ft In Diameter and Circumference
A-Rank Chakra: Objects that are Typically classified as bigger than huge but not gargantuan 30ft In Diameter and Circumference.
S-Rank Chakra: 60 Fit in Diameter and Circumference.
S+-Rank Chakra: 120Ft In Diameter and Circumference

Canon Size Comparison:
E: A Round Coffee Table
D: The Average Person
C: A staircase or basketball hoop
B: Water Style: Water Dragon Jutsu
A: Roughly Half or One fourth the Size of Sannin Summon
S: The Size of or 3/4th's the Size of a Sannin Summon
S+:A Sannin Summon

I have Kanboku so the skill here wouldn't be granting me Kanboku its designed to be used with it.

Character:Tosoukurui Ashi Hojo
Technique Name:Kakusokudo - 角速度{Literal Meaning: Angular Velocity: Secondary Meaning: Speed of Writing} >Already Learned
Rank:X Trained As A
Type:Spiritual
Element: Null
Description: In it's simplest form, Kakusokudo allows an individual to use their fingers as they would a brush and ink with just as much precision. They can execute any technique in the Kanboku style that does not require bristles with their fingers and hands. For the duration of the ability the user's knowledge in Formless Style Brush Applies to either Soft Physical or Hard Physical Up to the Rank expended but never both at the same time. Spending D ranked amount of Chakra would allow the user to treat their hands for the purpose of Soft Physical and Hard Physical as D assuming their Knowledge in Formless Brush is at least D for a two post duration. When used in conjunction with Hojo clan Sticky Fingers the secreted blend can be applied. If seal connection is known prepared fuuin corresponding with the seal can be triggered in mid air up to the chakra rank expended.

Character:Tosokurui Ashi Hojo (Kumo)
Technique Name: Sumiraikō [ A play on words combining both 'Ink' and 'Invasion' resulting in [Inkvasion] as its rough translation but it all do honesty is gibberish ]
Rank: X (B)
Element: Bloodline
Description: The practitioner forms the necessary hand seals or channels the necessary chakra to create formations out of ink. These formations are that of tiny squids roughly 1/4th the size of the average human that flip flop and slide around in a seemingly innocent and cute fashion. The number of squids is determined by the rank of the technique starting at 1 at E-rank. Double the amount of these squids are formed if they're being made from an existing pool of ink. The formations have a core function. That function is distribute as much ink as possible throughout an area. The formations can hide within the same colored ink they were made from. On command the formations can assail an opponent. Though often slowly and haphazardly like a fish jumping from the water to apply 1/4th of a typical shots worth of ink in a kamikaze attack. If not handled early on their numbers could prove truly dangerous. The formations last for four posts before decaying into puddles. Rank only determines their number. The formations are dispersed in a single hit from any type of attack.


May just omit this one entirely feel free to judge it if you like
Character:Tosokurui Ashi Hojo (Kumo)
Technique Name: Kyōshin potenhitto [ Resonation Bloop ]
Rank: X (C)
Element: Sound
Description: The resonation bloop is a destructive sound based ability. It's development solely that of the Tosokurui family. The resonation Bloop sends out a soundwave signified with a bloop which can either be deep and baritone or soft and subtle that may echo through a half kilometer radius. The resonation can cause several things to occur. One: If any cephalopod is within the vicinity it will either be calmed on a soft bloop or thrown into a rage with a loud bloop. Increasing or decreasing the rank of their techniques by [1] Two: Resonates through an opponent's body. In this case the water that comprises the basic human body shudders and bounds inside the tissues for a brief instant. Essentially it will feel as if the target has been punched from the inside out all over their body. In addition can cause a sudden instance of shell shock. Induce nausea and vomiting or cause briefly clouded vision. The technique must be done within two meters for it to have any effect. Intensity in this case is irrelevant. 3. The resonation bloop has a more condensed form called the Dangan potenhitto [Bullet Bloop] which can fire several small hardly damaging if not just annoying minor sonic impacts and cause brief instances of tinnitus. The final use is it's most devastating. However, it's the most situational. If the resonation Bloop when executed underwater has greater potential with sound traveling at much faster rates increasing underwater effectiveness by [1-rank]
Special: This Technique's Chakra Cost is reduced by the P.A: Art of the Bloop


Character:Tosokurui Ashi Hojo (Kumo)
Technique Name: Ika Henge no Jutsu ( Squid Transformation Technique )
Rank: X (C)
Element: Maruton
Description: The Ika Henge no Justu transforms the user into an 'actual' squid in every way shape and form aside from the reliance of water to breathe. In this form the Hojo may use any of their known bloodline techniques reducing their cost by half but is restricted from using any other technique. Their equipment transforms with the them as most henge. The size of the squid maximally is the size of a person however, this technique can be retrained thrice progressively. When re-trained to B-rank The Size of the squid becomes large multiplying [typical shot] effectiveness by 2x. When re-trained to A-rank the Size of the Squid becomes Giant Multiplying [typical] shot effectiveness by 3x. Finally when re-trained at S-rank The Size of the Squid becomes Gargantuan. "The Size of a Tailed Beast" and [typical shot] Effectiveness is multiplied by 4x. Lower ranks of the technique can be used to create smaller squids and reduce Typical shot effectiveness to 1/2, and 1/4th respectively. The cost to sustain this form is 1/2 the initial amount spent. In total the full set of effects will require [15] posts of non-reducible training. Any damage sustained in the squid form is reflexive when returning to normal form.

Key thing here that I believe is against guideline is the cost reduction here's the math. Spend 80 Chakra. A-rank evasive actions and below have their costs reduced by half for 5 posts. If the technique is fine with that omitted will roll with it that way.
Name:Ika-Nejiru [Squid Twist]
Character:Tōsokurui Ashi Hojo
Rank:X Learning: {C} > Already Learned
Type: Bloodline
Description: The Hojo applies the extensible capabilities of their limbs to their entire body. Thusly allowing it to stretch up to 30 meters from whatever area is its base and amplifying the current extensible capabilities of limbs from 30 to 60 feet and allowing Soft Physical Formless Grapples and Evasions to be treated as [Complex] for interactions. Up to the [X] amount of Chakra spent on the technique reduces the amount of Stamina required for said techniques by half up to said rank. I.e using [A] amount of chakra will reduce the amount of Stamina needed to perform said actions of up to A-rank for a duration of [5] posts. The duration in/decreases depending on amount of chakra spent. [1] for [E] etc



Character:Tōsokurui Ashi Hojo
ΦTechnique Name: Inking Method: Nuri-Monshō [ Coating of Arms ][Literal:Coat of Arms Paint]
Rank: Learning: [A] Use: [Variable]
Description: Nuri-Monshō is a more refined version of The Hojo-clan Inking Method: Sticky Fingers. Rather than isolating ink production through the pores of ones limbs Nuri-Monshō allows the ink production to extend more potently throughout the entirety of the Hojo's body capitalizing on the Hojo's inherent immunity to their own adhesive properties. Ultimately this coats the entire Hojo's exposed skin to produce what could be an ever flowing being of ink where they can choose to circulate it back into the system or cause it to pour haphazardly. This comes with certain benifits and detriments however. The Hojo's physical attacks upon making contact will be treated equivalently to being struck with a [typical shot]. Prolonged exposure such as a grab will result in two [typical shots] additional typical shots stacking with longer periods of exposure. Detrimentally this requires a lot of focus thus restricting the usages of any other Inking Methods whilst active. Objects that are in contact with the Hojo's chakra i.e garments a wielded weapon etc are immune to the detrimental effects. However, if becoming disarmed/disrobed and then exposed to any effects of the ink these items will lose this immunity i.e (becoming glued to the ground or impossible to pick back up). A Hojo is still subject to their boiling water weakness despite whatever ink he coats himself with. The ability can essentially be toggled but every re-activation or changing of a blend will invoke a corresponding cost. The cost of this technique is The Blends Cost on Initial and then 1/2 the cost to maintain thereafter.


Likely just get rid of this one to. Its too complicated to really try and imagine really.

Character:Tōsokurui Ashi Hojo
Technique Name: Utsuro Gafu [ Blank Canvas ]
Rank: C
Type: Genjutsu
Element: Sound
→→P/S. Sense: Sound // Touch, Sight
→→Base Duration // Upkeep: 4 Posts // 10 Chakra
Description: Utsuro Gafu is dubious in its activation as it does not require signing. Utilizing three senses Utsuro Gafu is initialized with the sounding of a 'bloop' and is often accompanied by matching glances with the 'glare' of ones glasses or reflection of the eyes. Initially nothing will seem wrong or to have changed. This will persist for as long as the user chooses to maintain the Genjutsu. After Base - {Half the Initial Cost} Nothing outwardly to the opponent will appear to have changed. Then at a moment's notice the sound of what could be comparable to a wet brush hitting a piece of paper will sound. At the point of hearing said sound a streak of ink is formed having spawned in a slashing motion either horizontally or vertically across their person producing the 'feeling' of being cut and shortly after their entire body and surroundings via their perspective will become two dimensional as if it were paper. Their vision likewise will only be capable of seeing in black and white this persists for the remaining base duration or can be dispersed at the users will. These perspective shifts are not only incredibly disorienting but for the moment completely disorients an individual's depth perception as everything will appear to be far away, incredibly close, or unmoving.
Temporarily Down

Primary problem here is/was reductions it provided. Since these are non negotiable despite the drawbacks, I've made some changes.
Character:Tōsokurui Ashi Hojo
Technique Name: Kaihaku no iroai [ Shades of Grey ] > Learned]
Rank: C
Type: State
Description: Kaihaku no iroai is a technique broken into three separate parts and distinguishing personas. Toso has always been an odd individual very rarely displaying emotion on his face. This is because he has created a pseudo-dissociative identity disorder. Using Chakra Toso suppresses or invokes certain mind sets within himself personally which trigger three states of being. Each one with it's own outlook on life and combat. Often times these other 'personas' peek out as they all in their entirety are Toso after all. Suffice to say it is a more refined version of a personality type and in each of their refinements comes each of their own benifits and detriments when forced out.
◘[Absolute Grey]
• Toso gains a stagnant blank expression and will often not speak or speak very little making it appear as if all his emotions have shut down. All of Toso's attacks register as not having a single ounce of murderous or harmful intent despite what behavior is displayed. His presence for the most part becomes underwhelming if not negligible. While the downward swing of sword would carry the intent to do harm behind it or land in Toso's case of attack that feeling would be entirely absent as if the attack itself did not exist but it is by no means invisible. Comparatively on an emotional scale it could be equated to sociopathy or remorselessness. The lack of intent often removes the feeling of urgency in an opponent. This state of being creates an pseudo-immunity to abilities that would impose emotion i.e fear, love, etc. but...instead of experiencing these emotions it causes a zero registration effect. Toso will be unable to move or respond as if he were under said emotional effects i.e if being affected by fear he would not appear to be afraid outwardly but would be mentally relapsing, pain would not appear outwardly but he would mentally be immobilized by it.
◘[Pitch Black]
• Toso becomes incredibly competitive and for the most part what could be considered sadistic relishing in his own successes and the failures of others. Abandoning the left side of brains creativity this state capitalizes on instincts and what could be considered the raw testosterone of a father's fist. This state is unable to turn down a challenge. Pain induced by anything is felt but endured despite crippling repercussions. Additionally all techniques that would impose emotion immediately becomes hysteria or taken to extremes. In exchange the black state allows the tentacles to be used without suffering the rank detriment of using ones tentacles to execute Buki/Taijutsu. Ninjutsu/Genjutsu/Evasive/Defensive Techniques. Ink Blends and Inking Methods Excluding Projectile Based may still be used.
◘[Pale White]
• Toso becomes incredibly perverse and what seems uncomfortably friendly with his diction. Comparatively it would sound like a welcoming neighbor who is clearly up to something and that something possibly being your murder. Soothing but unsettling. Combat is rarely ever taken seriously in this state. It capitalizes on creativity and unpredictable methods. Any tampering with emotions in this state usually results in over-reacting and fear is responded to with excessive hysteric denial. In exchange the White state allows the use of ones tentacles to fill in for hand signs as oppose to ones actual hands. The state prevents the usage of any Taijutsu/Bukijutsu and will prioritize long distance combat if any, if forced into a close combat scenario the state is forced to react only evasively or defensively.
◘ Kaihaku no iroai [ Shades of Grey ] may only be used once per combat. That State then persists through the entirety of the combat until dismissed but does not require an upkeep cost. The State, if dismissed, cannot be re-entered or changed any given time during combat.



Character:Tōsokurui Ashi Hojo
ΦInkabe Paradaimu インクパラダイム壁 (Ink Wall Paradigm/ Literal: Ink Paradigm Wall)
Rank: X (C)
Description:Combining Fuuton and Suiton chakra with their bloodline the user creates a cloud of ink that shoots upwards and floods the air obscuring vision and deflecting projectiles forming a wall 50 feet high and 50 feet wide. The air flow is a constant horizontal structure flowing upward. This technique can be blended if Twin Blend 050 has been learned resulting in a cloud of the the combined inks inherent effects, Elemental Blend will instead allow the wall to take form into spherical barriers or double height and length. Becoming subject to the wall results in a typical shots worth of ink per each post spent within the wall. The wall is capable of deflecting projectiles but can be breached with varying difficulty. Inkabe Paradaimu does not apply to deflecting Taijustu, or Bukijustu unless they are projectile based. Inkaba Paradaimu lasts a duration of [3] posts. The wall may deflect projectiles of the [X]-rank amount of chakra expended but may be blown away with a Fuuton technique of [C] or higher. If the subject has [6] Descriptives in either [Strength] or [Fortitude] the subject can breach the walls suffering a penalty of [1] Typical Shot. If subject has [12] Descriptives in either [Strength] or [Fortitude] they may breach the wall with no penalties. If neither a physical attempt to breach the wall entirely will 'usually' result in [2] Typical Shots.


The Original technique Stream spit increases the speed of the spit heavily per pressurization. This technique simply allows that ability to stack. The stacking required to make weak blends like the original E-ranked blend to be able to compete with actual jutsu as their ranks are hard locked. While it can be implied that multiple pressurization can occur canonically to this effect, I made the technique to go into further detail and to have a long ranged attack befitting of a scout

Name:Inking Method: Sasu Tsuba 刺す Snipe Spit
Character:Tōsokurui Ashi Hojo
Rank:Learning: {B} {Requires Stream Spit} > Learned
Type: Bloodline/Augment
Description: This inking method capitalizes on stream spits ability to pressurize ink [-5 Chakra + Activation]. By sacrificing further activation's the user can continue to increase the [Typical shot] & [speed] of a spit type inking method by a [heavily] descriptive until maxing out a blend at the users maximum body rank cap. In doing so this will often produce a stream like beam with cutting like pressure that can extend up to a few miles away in distance or a single extremely potent shot up to several miles away. This inking method requires an extremely dedicated amount of focus and dedication to maintain pressurization. If receiving a strong physical blow [C] or higher while expelling a stream or gathering pressure the user must roll a six sided dice. If landing on an odd number the user expels their blend haphazardly and additionally loses an amount of chakra equal to [The amount of times pressurized]*5. Whilst pressurizing one particular spit type inking method other spit type inking methods cannot be used. The type chosen also cannot be changed until expelled. Augmented stream spit can continue to produce an ongoing stream of the blend if sustained for 1/2 the cost but the streams intensity drops by 1 full rank each round it's sustained. Distance traveled starts maximally with 440 yards 1/4th of a mile at first pressurization, then increases to 1/2 a mile, a mile, two miles, three miles, four miles, and maximizing at five miles for single shots. A maintained pressurized stream reaches maximally 2 miles at four pressurization's.


~~~~~~~~~~~~~~~~~~~~
New:

Name:Fukusei; Sumi Nise Bunshin : Replication: Fake Clone Ink
Rank: X [Learn: A]
Type: Bukijutsu: Spiritual : Brush
Description: In order for this technique to be used the user must own a brush. The next pre-requisite for the the technique is the brush head having made physical contact at least once with the object it intends to replicate whilst the technique is active. Once this is complete if there is Ink on the brush the user may then reproduce a 'clone' of what was touched by making swift 'drawing like' motions. The number of replications made with the technique start at [ E ] 1, [ D ] 2, [ C ] 4, [ B ] 8, [A] 16, [ S ] 32, [ S+ ] 64. Anything touched is stored in the techniques memory. However, replicates can be no larger than ten feet. The replicates cannot move, they cannot use jutsu, they cannot talk, and when interacted with will only coat whatever made contact with it in the ink it was made from it will then become two dimensional and fall forward like a cardboard cutout and vanish into a dissipating puddle. Replicates are treated to be E-ranked for enduring attacks made on them. This can be enhanced by spending additional chakra upon there creation i.e Spending [D] chakra to make [2] Replicates and paying an additional [C] amount of chakra to reinforce them. Replicates have a [2]-rank weakness against any Suiton produced by an opponent and even when surviving will show signs of melting. Replicates if left on their own will typically vanish after about an hour per rank of chakra spent to reinforce them. A large structure such as a building, temple etc, can be replicated however this requires a raw [A]-ranked amount of chakra for small buildings and a Raw -ranked amount for large buildings. No duplicates can be made in this case. An entire village or large area can be replicated for a raw [S+] amount of chakra but doing so requires the user to first draw a GIANT circle around whatever is to be replicated these are sturdier replicates allowing animals and and humans to explore them but any interaction with the actual replicated area will have the ink it was made with rub off, essentially like being in a huge three dimensional art project. Replicates made this way last indefinitely or until made wet, in which case the replicate will melt typically rain will be a replicate of this sizes undoing.

Name: Squid Binding Seal: Ika kessoku shīru
Rank: A
Type: Fuuinjutsu
Description: After forming necessary hand signs the user must possess at least six limbs. After clapping ones hands together will either place all six of the required limbs on the ground, scroll, or on a target. The seal will then begin to morph the target into, well, a squid. An extension of the Ika Henge no jutsu being used for offensive or supplementary purposes. When placed on the ground will form a seal that when trespassed will turn the trespasser into a squid. When used on a scroll will have whomever opens the scroll succumb to the seal. When transformed into a squid the target if there is one will be unable to use any jutsu aside from Suiton if known, additionally they are able to breathe in air and water. They may perform an E-ranked Ink spray and their formless knowledge transfers over but this is it, speaking is made in glurgles and bloops such as blelp blee{help me} or is completely understandable to other squids. The size of their squid form is determined by their actual size as a human and unless properly trained as a squid maneuverability on land is likely minimal. Armor is fused into the henge in this case but weapons are not. Ika kessoku shīru may be removed with a Kaifū no Jutsu [ Unsealing Technique ] of A or higher, or may be removed by the user performing the same method to remove the seal. For each limb that failed to connect it takes an additional post of time before the forced squid transformation occurs and the rank required to unseal the seal with Funyu no jutsu decreases by 1 . The seal ends on its own after anywhere from a day to a weeks time. Victims choice. The seal will appear on the transformed individuals mantle or their forehead if incomplete. Seal image This technique may be retrained to S. In doing so upon using an S+ amount of chakra the squid transformation from the seal becomes permanent until unsealed and makes the sealed individual believe with all intents and purposes they were born a squid and always were a squid albeit they may get the occasional off feeling.
Mattysandwich
PostPosted: Wed Dec 27, 2017 5:50 am


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I see this no more as dangerous as other hazards out there. My only problem is that the term limb is incredibly loose. A human body has several limbs, about 19 and more if you get all high grade anatomy and all low grade anatomy focusing on just basic extremities you'd only count arms legs hands and feet for 6. Where does it start where does it end essentially.

As an example lets assume we count the head as a limb while it say it doesn't reach the head until post six. The precursors state they creep onto whatever is closest.

The initial infection occurs at the arm. The next closest would either be the hand, or the forearm, after that if we count the Torso as a limb that's one creep away from the head, and I'm certain we all know if the head is petrified chances are you're already dead if not close to it. In my head I imagine the line of petrification moving along the lines of,

Left or right leg
Vise versa leg > At this point you cant move{Which may be a bit too strong so early on so it may be best to start at the arms moving down and then finally the head essentially switch the legs with arms and torso and abdomen}
abdomen
torso
left or right arm
left or right arm
head>Full petrification
Dead

I think a requirement of having direct physical contact if you intend on keeping it A is a necessity, Channeling it through Black steel constructs would require S minimally in my opinion. The two techniques that mention pertification. Kajuugan no Jutsu [ Weighted Rock Technique ] Rank S , and Sekka no Ichigeki [ Petrifaction Blow ] Rank A. Both Require legitimate physical contact with the target, not a technique which could be safely used at a range. Sekka no Ichigeki [ Petrifaction Blow ] also implies that a persons still capable of moving until their head is petrified along with stating what limbs in particular are actually being affected in a linear course, Midas touch completely cuts off any movement which would mean the minute it hits the legs the results would be way more devastating. I think about attaching some [slightly] penalties to the targets overall [speed] descriptive per metally limb would be a nice touch to add as it gives a legitimate scale of just how much slower and burdened the persons becoming but I don't know if that's overkill but incurring a [Greatly] Speed penalty and a [Supremely] one if made into an S rank would fall under the guidelines just fine.

All in all
Pending:From Me and Matty having also received his support in this analysis
Mattysandwich

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PostPosted: Wed Dec 27, 2017 9:07 am


NecroPlant


Explosive Ink Mine: Pending. As far as I am aware, all ninjutsu require some handsigns. However, since I respect you wanting to make it quicker, I'll allow the first option to spit a ink mine to just cost only one sign.

Getaway Ink: Pending. So the stipulation to this teleportation technique is that it requires the user to transport themselves in same color ink, right? What if the ink has been blended by the twin ink technique? Also keep in mind that unless this is used as a shushin movement, (since this technique can be used both as a body flicker substitute and as a water puddle transportation wannabe), that if it's used as a water puddle transportation wannabe that it will lose to techniques attacking it at higher ranks. There's nothing in this technique implying you didn't know that, but I just wanted it to be stated.

Squid Waltz: Pending: Hmm. There's a few good attempts in it to make it comply to the new rules. The custom rules say that a technique cannot give a stat boost higher than the body rank of that ninja, (A C-ranked ninja cannot have a technique which boost further than a moderate amount). However, this technique in essence is constantly buffing for one release. I don't think there's a rule which says that you can't give the same boost multiple time. Especially since essentially you're paying the cost for it every post. Let's try to make history here. First and foremost, a C-ranked boost can only give a moderate increase. Make it that the boost is given to strength on one post and then speed the other, unless you want to make it that in return for gaining both strength and speed moderately that you lose reflexes and fortitude moderately. Your call. Second of all, once the punch is used, make it that you can't use the attack again for three post flat. After all, this could possibly end a match in one punch if you use it correctly. Finally, take out that stipulation that the punch can defeat ninjutsu of the same rank. After all, it's kind of redundant given how many boost the punch will give. Let's try typing those up first and then we'll give it another look.

Ink Well Formation: Denied. You can't let a technique cost no activation if you're literally able to drop a sannin summon on their head.

Angular Velocity: Secondary Meaning: Speed of Writing: Approved.

Inkvasion: Pending. What is, "1/4 of a typical shots worth of ink"? I like the technique though, so just make it that one squid cost an E-ranked amount, and then for every E-ranked amount you spend, (D-ranked is two E-ranked amounts, C is four, etc), you get the appropriate amount of squids. Then you can make them all explode with an E-ranked amount of force. Then if all four explode at C-ranked, then they explode altogether with a C-ranked force.

Resonation Bloop: Denied. Yeah I don't like the idea of you having a custom which forces an emotion onto an opponent. That's kind of Raiygo clan territory.

Squid Transformation: I have to say, despite the amount of headache it cost to read through all of these techniques, I really like the aesthetic of them all. Approved.

Squid Twist: As long as the stuff lined out stay out, I have no problem with you going Mr. Fantastic. Just give it a time limit. Pending.

Coat of Arms Paint: Approved.

Blank Canvas: I want to see Okami technique used again one day.

Shades of Grey: Denied. This technique basically does three things separate techniques under the guise of one just because you can only do one at the same time. Furthermore, the stands will need a sustained cost. Finally, I'll allow it to last twelve post, but not longer.

Ink Paradigm Wall: Pending. I'm a little confused as to what this does. At first it creates a cloud. Then the cloud becomes a wall. The wall obscures sight? Then it deflects projectiles, but can be blown away by C-ranked wind ninjutsu regardless of rank? Please simplify this technique and define clearly what you want this technique to do.

Snipe Spit: Pending. DR boost no longer apply for anything not taijutsu and bukijutsu. Please find a way to reformat this technique without those limitations. One rank per activation sounds fine with me. Just remember cost goes up with the rank increase.

Replication: Fake Clone Ink: Pending. You need some sort of seal to be used with this technique in order to store the information of whatever is replicated forever. Otherwise the duration has to be at most twelve post at S-ranked, which also includes the duration of the replications without an upkeep cost.

Squid Binding Seal: Pending. A day to a week is way too long. Please change this to a set amount of post
.

PostPosted: Wed Dec 27, 2017 4:06 pm



Character: Selina Rosewater
Technique Name: Resolved Form
Rank: B-S (Trained at B)
Type: Bloodline Ninjutsu
Element: Wind
Description: Selina transforms herself into a figure which highlights the power of the Raiygo clan. While in this state she becomes over seven feet tall and is able to use wind chakra to naturally fly and float around. Since her head is in a helmet, any ninjutsu which is required to come out of her mouth instead come out of one of the two flowers on her wing-guard thing. Handseals or other forms of chakra molding are still required for using her techniques. The technique last for 6 post. Usages at higher ranks allows the duration to go longer by 2 post..


BlackFruity

Holy Rinaku

NecroPlant


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PostPosted: Wed Dec 27, 2017 5:38 pm



NecroPlant

Mattysandwich



1) I see this no more as dangerous as other hazards out there.
Does this mean you aren't going to redo the Petrifying Blow? If not, then I would rather my first version with the [6] posts. Also I don't want this technically classified as a hazard because of the holiday pa immunity thing.

2) My only problem is that the term limb is incredibly loose.

Edited in a definition to what a limb is defined as.

3)

Left or right leg
Vise versa leg > At this point you cant move{Which may be a bit too strong so early on so it may be best to start at the arms moving down and then finally the head essentially switch the legs with arms and torso and abdomen}
abdomen
torso
left or right arm
left or right arm
head>Full petrification
Dead

Do you mean that you want the infection to always occur in the arms regardless of where I touch them? The metal spreads over the body so if I touch you on the leg, it will spread to the abdomen first, and then to other leg. I could have it favor taking over arms before both legs but having the choice of where it starts is part of the strength. Depending on what type of ninja I'm fighting I might not want to freeze up the legs first.

4) I think a requirement of having direct physical contact if you intend on keeping it A is a necessity, Channeling it through Black steel constructs would require S minimally in my opinion.
Edited in the changes.

5) Sekka no Ichigeki [ Petrifaction Blow ] also implies that a persons still capable of moving until their head is petrified along with stating what limbs in particular are actually being affected in a linear course, Midas touch completely cuts off any movement which would mean the minute it hits the legs the results would be way more devastating.
I mean does it really need to state that you aren't able to move? It's kind of a given considering that your body is turning from pliable flesh to an intractable metal that can't even be shaped until it's super heated. While I was writing it I imagined that when someone gets their arm turned into metal it would lock it into place but stop just short of the joint. So like if my arm got turned into metal I would still be able to like swing it around at my shoulder joint to block a sword hit or something. I edited in changes that make this more apparent.

Think about attaching some [slightly] penalties to the targets overall [speed] descriptive per metally limb would be a nice touch to add as it gives a legitimate scale of just how much slower and burdened the persons becoming but I don't know if that's overkill but incurring a [Greatly] Speed penalty and a [Supremely] one if made into an S rank would fall under the guidelines just fine.
I think this is something that is a lot easier added into petrifying blow than it into my version. I thought about adding it as well but the problem is I'm not just turning someone into stone but into black steel, which near as I can tell is the heaviest substance in the shinobi universe. If their speed would be reduced than logically it should follow the same rules as myself when I'm completely made out of black steel. Or even more so actually since in own case I'm just turning the skin into black steel, and have spent my whole life being able to master moving while in metal form. This whole thing just seems like it fits better as flavor text to be honest.

PostPosted: Wed Dec 27, 2017 7:50 pm


Approved.

Mattysandwich

Character: Selina Rosewater
Technique Name: Resolved Form
Rank: B-S (Trained at B)
Type: Bloodline Ninjutsu
Element: Wind
Description: Selina transforms herself into a figure which highlights the power of the Raiygo clan. While in this state she becomes over seven feet tall and is able to use wind chakra to naturally fly and float around. Since her head is in a helmet, any ninjutsu which is required to come out of her mouth instead come out of one of the two flowers on her wing-guard thing. Handseals or other forms of chakra molding are still required for using her techniques. The technique last for 6 post. Usages at higher ranks allows the duration to go longer by 2 post.

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PostPosted: Wed Dec 27, 2017 7:56 pm


Evanescently Magnificent


1: Are you really afraid someone is going to use their one holiday pa to make themselves immune to one of your attacks? Regardless, hazards are a safe bet to get away with this.

5: I think with Necro's point is that the technique needs to specify that this technique is one designed to turn someone into metal. It's not a support move where you give your ally black steel skin so that they have the same benefits as you.

The last part: I agree that when you turn something to steel, it's not mildly reduced or anything like that. It's a literal, "This is steel now, so don't try to move it," ordeal. Still though, maybe then the best way to go about it is to decrease the rate at which it takes over. Because this isn't your body your turning into black steel, which is designed to do so. You're forcing another's body to change their molecular structure to your bloodline. My Two Cents at least.
PostPosted: Wed Dec 27, 2017 9:17 pm


Mattysandwich

Feedback:

Explosive Ink Mine
•Here's the thing, anything labeled as an 'Inking Method' functions like this.
The Inking Method Consumes no activation as it is how the Ink is dispersed the 'handsigns' in these cases are the time it take to make a blend and the clear indicator of expanding cheeks. The activation is consumed via blend selection and that activation is considered offensive. Otherwise every Hojo technique would require two activation's one for Method and One for molding the chakra in the mouth for Blend Production. Which is disadvantageous. The tag Pseudo-Inking Method. Is here because it can be used outside of molding the chakra in the mouth as a normal ninjutsu requiring hand signs.

Getaway Ink: Pending. Getaway Ink can't be blended. No duo inks can be allowed. Its essentially like splatoon. Hiding in the ink and swimming around not visibly seen, the shun sinning and teleportation to other ink placements is limited in combat. I r aware that unless I use a shunsin to initiate I r won't be fast enough to evade higher rank techs.

Squid Waltz: Pending: Hmmmmmmm so what you're saying is

Post 1: Bouncing Begins: Pay [20], Rank of Next Formless Physical Technique is D, [Strength OR Speed Descriptive Increase [Moderately]
Post 2: Bouncing Continues: Pay [10], Rank of Next Formless Physical Technique is C. [Strength OR Speed Descriptive Increase from [Moderately] to [Heavily] OR Strength or Speed Descriptive depending on first choice Increases to [Moderately]

Hmmmmm Howsa bout instead of the essential [4] Dr increase at startup its just 2 and then increasing by slightly increments to both thereafter so starting at [2] and increasing by [2] per bounce i.e

Post 1: Bouncing Begins: Pay [20], Rank of Next Formless Physical Technique is D, [Strength and Speed Descriptive Increase [Slightly]
Post 2: Bouncing Continues: Pay [10], Rank of Next Formless Physical Technique is C. [Strength and Speed Descriptive Increase from [Slightly] to [Mildly]
Post 3: Bouncing Continues: Pay [10], Rank of Next Formless Physical Technique is B, [Strength and Speed Descriptive Increase from [Mildly] to [Moderately]
Post 4: Bouncing Continues: Pay [20], Rank of Next Formless Physical Technique is A [Strength and Speed Descriptive Increase from [Moderately] to [Heavily]
Post 5: Bouncing Continues: Pay [20], Rank of Next Formless Physical technique is S [Strength and Speed Descriptive Increase from [Heavily] to [Greatly]
Post 6: Bouncing Continues: Pay [20], Rank of Next Formless Physical technique is S [Strength and Speed Descriptive Increase from [Greatly] to [Supremely]
Post 7: Bouncing May be Maintained for a [30] Sustain per post. During any post after the Next Formless Physical Technique is Executed Resets back to Rank of Next Formless Physical Technique is D, [Strength and Speed Descriptive Increase [Slightly]

Ink Well Formation: Denied. Actually it takes 2 activation's. As stated before the method doesn't consume the activation. The forming of the blend and with this technique the additional complex shaping of it is taking the activation's.

Angular Velocity: Secondary Meaning: Speed of Writing: Approved.

Inkvasion: Pending. If you noticed all blends have some sort of detriment that ties in with a [Typical Shot] 1/4th of a [Typical Shot] means that it would take 4 tiny squid explosions before that effect would take place. As an example. I make squid patrol with taffy blend. One booms okay the guy is kinda sticky and its gross buts its debuff doesn't apply. Next the other three dive in an splode. for the other 3/4ths no its treated as [1] Typical Shot and now the guy suffers the [slightly] penalty to the appropriate stats if we had [8] squid babies splode the guy is now suffering a [2] typical shot debuff. Shots do decay over time.


Squid Twist: Pending. The limit is a 1:1 ratio per rank i.e E lasts 1 post D 2 etc

Blank Canvas: I want to see Okami technique used again one day.

Shades of Grey: Denied. 🤔 so how do you want I approach this. Combine all three into a singular state? That would be a bit contrary. I mean the 12 post duration I'm fine with and putting a sustain cost I'm also find with but how should the tech be divy'd up to be more acceptable. Otherwise I may just have to scrap it in its entirety.

Ink Paradigm Wall: Pending. So you know in those shows where suddenly a cracks is made in some super hot terrain or a crack in the ground and air starts shooting up? Whats made is an upward flowing wind current of ink that about the shape and size of said wall. It can be blown away with any C fuuton because its just loosely manipulated air current laced with ink.

Snipe Spit: Pending. Hmmmmmmm. I'm gonna have to consult AoE then. As three skills in the Canon Hojo Inking methods all apply Descriptive increases. Which means the Bloodline needs updating to reflect this new change.

Replication: Fake Clone Ink: Pending.Howsa bout a flat four things can be stored at any given time?

Squid Binding Seal: Pending. How does [6] posts to a Week Sound. Its the Sealed individuals choice after all.




Character:Tōsokurui Ashi Hojo
ΦPartial Inking Method: Jiraiinku 地雷インク (Explosive Ink Mine/ Literal: Ink Mine) > Already Learned
Rank:X,(Trained As B)
Description: Combining Suiton and Fuuton chakra with their bloodline the Hojo creates an ink bubble that floats singularly in place that explodes when touched or is remotely detonated via hand seal. These bubbles may be either spat or summoned the latter being faster only in the sense that spitting requires no hand signs albeit still requires preparation via expanding cheeks. This technique can be blended if Twin Blend 050 has been learned resulting in the combined inks inherent effects if applicable. It's strength and numbers can be increased with increased expenditure of Chakra. E-1, D-2, C-4, B-6, A-12, S-16. All Ink Mines start at the lowest size. The size can be Increased with further expenditure of Chakra. E-Golfball, D-Baseball, C-Basketball, B-Exercise Ball, A-Boulder, S-Bigger Boulder
(Formula: Blend+Number+Size=Cost) Putting it Into Perspective The effectiveness of each mine shot wise is determined by size E=1/8th D=1/4th C=1/2 B-A=1 S-S+=2(I.e This would skip a Blend like Corrosive Blends setting phase and turn Constricting Blend to an Instant effect)


Character:Tōsokurui Ashi Hojo/The Hojo Clan
Technique Name: Technique Name: Tōsō inku 逃走インク(Fleeing Ink/ Literal:Getaway Ink) > Already Learned
Rank: C
Description: The Hojo Clan member can pass through their own ink itself for the minor duration and travel through areas covered in their own ink to reappear in any subsequent area there is ink. Similar and not unlike Shunshin, this technique has a maximum [teleport] usage of three times per battle.
Errata:
•Minor Duration is [2] Posts in which the user can remain hidden without paying a sustain cost.
•Transfer from one ink area to another ink area does not need to be connected but doing so will consume a use of Shunsin
•The Hojo needs to recall and re-envision where it was they last left the ink area in which they wish to travel to if there is no direct connection. Chakra consumption is increased varying on distance traveled consuming an additional ranks worth of chakra per [2-miles] traveled.
•This is only possible with the Hojo's own ink not any other ink source. If a Hojo's ink is contaminated by another ink of the same color it will be ruined. Water, however, is okay.
•Movement through directly connected ink is possible as if having been submerged until the end of the minor duration.
•Traveling from an ink of one color to an ink of another color is not possible without first ejecting oneself from the original color ink they've merged with.
•Cannot use any other jutsu or bloodline technique while submerged unless it involves resurfacing or was used prior.



Character:Tōsokurui Ashi Hojo
Technique Name:Ikawarutsu イカワルツ (Squid Waltz/ Literal:Following Waltz)
Rank: C {For Initial Startup}: Complex
Description: The skill consumes a taijutsu slot. This technique utilizes Endai Ika in an unconventional way in order to produce misdirection and a subsequent devastating blow by combining both hard and soft physical formless styles. The user extends, grabs a stationary object, and retracts their arms around a vicinity flinging themselves around the area not unlike a rubber band. This process when repeated and completed in quick succession increases overall momentum.The technique increases in power per rank per post of build up. Slightly, mildly, moderately, heavily, and greatly increases occur after capping at the the users maximum skill rank for their current rank(genin caps at B etc but never exceeding.). Damage and Speed at the beginning of the skill is equivalent to rank D skill Dynamic Entry. It takes one post of uninterrupted rubber banding to increase the skills rank and a stamina sustain cost of 10 per post. After Rank B the sustain cost increases to 20 at Rank A, and 30 at Rank S. This skill can be used supplementary for rapid travel in dense areas with many stationary objects. I.e(Forest, City, Arena) It's useless otherwise in barren areas. (Desert, Meadow, Open Ocean.) The skill resets back to Rank D after a strike but can still continue assuming the user has the limbs to do so i.e more limbs or one free hand. Ikawaratsu has a three post cool down before being used again after a strike.



Character:Tōsokurui Ashi Hojo
Technique Name:Inking Method: Inku-ire Keisei インク入れ 形成(Ink Well Formation)
Rank:X (Trained As: A)
Type:Bloodline
Element:Ink
Description: Rooted in creativity Toso has acquired a significant level of skill when it comes to forming his ink prior to its release. These formations can take various shapes. Their duration, size, and strength are reflexive of the Chakra used to produce them. Structures vary from platforms that suspend in mid air, to large dome shaped barriers. This technique is comparable to the Kanboku Skill Ink Blade Edge. However, the complexity of doing this requires a lofty cost. Unlike other Inking methods which become a normal means of administering Hojo ink, Inku-ire Keisei while it may not consume an activation does require a Chakra cost equivalent to the shape and structure made. Offensive structures disperse usually immediately upon when it's function is complete. Such as biting swiping or falling. Activation used however, are two. One for molding the chakra into shape, and one for blend preparation. Both are considered Offensive.

Examples:

E-Rank Chakra: Objects that are typically small 2ft. In Diameter and Circumference
D-Rank Chakra: Objects that are typically of medium sized 5ft In Diameter and Circumference
C-Rank Chakra: Objects that are typically of large sized 10ft In Diameter and Circumference
B-Rank Chakra: Objects that are typically classified as huge 20ft In Diameter and Circumference
A-Rank Chakra: Objects that are Typically classified as bigger than huge but not gargantuan 30ft In Diameter and Circumference.
S-Rank Chakra: 60 Fit in Diameter and Circumference.
S+-Rank Chakra: 120Ft In Diameter and Circumference

Canon Size Comparison:
E: A Round Coffee Table
D: The Average Person
C: A staircase or basketball hoop
B: Water Style: Water Dragon Jutsu
A: Roughly Half or One fourth the Size of Sannin Summon
S: The Size of or 3/4th's the Size of a Sannin Summon
S+:A Sannin Summon


Character:Tosokurui Ashi Hojo (Kumo)
Technique Name: Sumiraikō [ A play on words combining both 'Ink' and 'Invasion' resulting in [Inkvasion] as its rough translation but it all do honesty is gibberish ]
Rank: X (B)
Element: Bloodline
Description: The practitioner forms the necessary hand seals or channels the necessary chakra to create formations out of ink. These formations are that of tiny squids roughly 1/4th the size of the average human that flip flop and slide around in a seemingly innocent and cute fashion. The number of squids is determined by the rank of the technique starting at 1 at E-rank. Double the amount of these squids are formed if they're being made from an existing pool of ink. The formations have a core function. That function is distribute as much ink as possible throughout an area. The formations can hide within the same colored ink they were made from. On command the formations can assail an opponent. Though often slowly and haphazardly like a fish jumping from the water to apply 1/4th of a typical shots worth of ink in a kamikaze attack. If not handled early on their numbers could prove truly dangerous. The formations last for four posts before decaying into puddles. Rank only determines their number. The formations are dispersed in a single hit from any type of attack.

Name:Ika-Nejiru [Squid Twist]
Character:Tōsokurui Ashi Hojo
Rank:X Learning: {C} > Already Learned
Type: Bloodline
Description: The Hojo applies the extensible capabilities of their limbs to their entire body. Thusly allowing it to stretch up to 30 meters from whatever area is its base and amplifying the current extensible capabilities of limbs from 30 to 60 feet and allowing Soft Physical Formless Grapples and Evasions to be treated as [Complex] for interactions. Duration is determined on rank expended [1] post for E increasing by [1] per rank after,


Technique Name: Kaihaku no iroai [ Shades of Grey ] > Learned]
Rank: C
Type: State
Description: Waiting on Feedback


Character:Tōsokurui Ashi Hojo
ΦInkabe Paradaimu インクパラダイム壁 (Ink Wall Paradigm/ Literal: Ink Paradigm Wall)
Rank: X (C)
Description:Combining Fuuton and Suiton chakra with their bloodline the user creates a cloud of ink that shoots upwards and floods the air obscuring vision and deflecting projectiles forming a wall of airflow 50 feet high and 50 feet wide. The air flow is a constant horizontal structure flowing upward. This technique can be blended if Twin Blend 050 has been learned resulting in a cloud of the the combined inks inherent effects, Elemental Blend will instead allow the wall to take form into spherical barriers or double height and length. Becoming subject to the wall results in a typical shots worth of ink per each post spent within the wall. The wall is capable of deflecting projectiles {equivalent of its rank} but can be breached with varying difficulty. Inkabe Paradaimu does not apply to deflecting Taijustu, or Bukijustu unless they are projectile based. Inkaba Paradaimu lasts a duration of [3] posts. The wall may deflect projectiles of the [X]-rank amount of chakra expended but may be blown away with a Fuuton technique of [C] or higher. If the subject has [6] Descriptive's in either [Strength] or [Fortitude] the subject can breach the walls suffering a penalty of [1] Typical Shot. If subject has [12] Descriptive's in either [Strength] or [Fortitude] they may breach the wall with no penalties. If neither a physical attempt to breach the wall entirely will 'usually' result in [2] Typical Shots.


Change made here to reflect rank increase applications but still have to rework Hojo to remove descriptives from their abilities.

Name:Inking Method: Sasu Tsuba 刺す Snipe Spit
Character:Tōsokurui Ashi Hojo
Rank:Learning: {B} {Requires Stream Spit} > Learned
Type: Bloodline/Augment
Description: This inking method capitalizes on stream spits ability to pressurize ink [-5 Chakra + Activation] The Chakra cost to Pressurize increases by [5] Per Pressurization. By sacrificing further activation's the user can continue to increase the [Typical shot] & [Rank] of a spit type inking method by until maxing out a blend at the users maximum body rank cap. In doing so this will often produce a stream like beam with cutting like pressure that can extend up to a few miles away in distance or a single extremely potent shot up to several miles away. This inking method requires an extremely dedicated amount of focus and dedication to maintain pressurization. If receiving a strong physical blow [C] or higher while expelling a stream or gathering pressure the user must roll a six sided dice. If landing on an odd number the user expels their blend haphazardly and additionally loses an amount of chakra equal to [The amount of times pressurized]*5. Whilst pressurizing one particular spit type inking method other spit type inking methods cannot be used. The type chosen also cannot be changed until expelled. Augmented stream spit can continue to produce an ongoing stream of the blend if sustained for 1/2 the cost but the streams intensity drops by 1 full rank each round it's sustained. Distance traveled starts maximally with 440 yards 1/4th of a mile at first pressurization, then increases to 1/2 a mile, a mile, two miles, three miles, four miles, and maximizing at five miles for single shots. A maintained pressurized stream reaches maximally 2 miles at four pressurization's.



Name:Fukusei; Sumi Nise Bunshin : Replication: Fake Clone Ink
Rank: X [Learn: A]
Type: Bukijutsu: Spiritual : Brush
Description: In order for this technique to be used the user must own a brush. The next pre-requisite for the the technique is the brush head having made physical contact at least once with the object it intends to replicate whilst the technique is active. Once this is complete if there is Ink on the brush the user may then reproduce a 'clone' of what was touched by making swift 'drawing like' motions. The number of replications made with the technique start at [ E ] 1, [ D ] 2, [ C ] 4, [ B ] 8, [A] 16, [ S ] 32, [ S+ ] 64. Anything touched is stored in the techniques memory. Up to 4 things may be stored at any given time new replicates overwriting the old. However, replicates can be no larger than ten feet. The replicates cannot move, they cannot use jutsu, they cannot talk, and when interacted with will only coat whatever made contact with it in the ink it was made from it will then become two dimensional and fall forward like a cardboard cutout and vanish into a dissipating puddle. Replicates are treated to be E-ranked for enduring attacks made on them. This can be enhanced by spending additional chakra upon there creation i.e Spending [D] chakra to make [2] Replicates and paying an additional [C] amount of chakra to reinforce them. Replicates have a [2]-rank weakness against any Suiton produced by an opponent and even when surviving will show signs of melting. Replicates if left on their own will typically vanish after about an hour per rank of chakra spent to reinforce them out of battle. In battle their duration is tied to posts per rank of of reinforcement. A large structure such as a building, temple etc, can be replicated however this requires a raw [A]-ranked amount of chakra for small buildings and a Raw -ranked amount for large buildings. No duplicates can be made in this case. An entire village or large area can be replicated for a raw [S+] amount of chakra but doing so requires the user to first draw a GIANT circle around whatever is to be replicated these are sturdier replicates allowing animals and and humans to explore them but any interaction with the actual replicated area will have the ink it was made with rub off, essentially like being in a huge three dimensional art project. Replicates made this way last indefinitely or until made wet, in which case the replicate will melt typically rain will be a replicate of this sizes undoing.

Name: Squid Binding Seal: Ika kessoku shīru
Rank: A
Type: Fuuinjutsu
Description: After forming necessary hand signs the user must possess at least six limbs. After clapping ones hands together will either place all six of the required limbs on the ground, scroll, or on a target. The seal will then begin to morph the target into, well, a squid. An extension of the Ika Henge no jutsu being used for offensive or supplementary purposes. When placed on the ground will form a seal that when trespassed will turn the trespasser into a squid. When used on a scroll will have whomever opens the scroll succumb to the seal. When transformed into a squid the target if there is one will be unable to use any jutsu aside from Suiton if known, additionally they are able to breathe in air and water. They may perform an E-ranked Ink spray and their formless knowledge transfers over but this is it, speaking is made in glurgles and bloops such as blelp blee{help me} or is completely understandable to other squids. The size of their squid form is determined by their actual size as a human and unless properly trained as a squid maneuverability on land is likely minimal. Armor is fused into the henge in this case but weapons are not. Ika kessoku shīru may be removed with a Kaifū no Jutsu [ Unsealing Technique ] of A or higher, or may be removed by the user performing the same method to remove the seal. For each limb that failed to connect it takes an additional post of time before the forced squid transformation occurs and the rank required to unseal the seal with Funyu no jutsu decreases by 1 . The seal ends on its own after anywhere from a [6] posts to a weeks time. Victims choice. The seal will appear on the transformed individuals mantle or their forehead if incomplete. Seal image This technique may be retrained to S. In doing so upon using an S+ amount of chakra the squid transformation from the seal becomes permanent until unsealed and makes the sealed individual believe with all intents and purposes they were born a squid and always were a squid albeit they may get the occasional off feeling.

NecroPlant

Trash Gardener


NecroPlant

Trash Gardener

PostPosted: Wed Dec 27, 2017 9:51 pm


Evanescently Magnificent




1) I mean, If a medic can heal it its a hazard. BUT its your own custom technique. If someone did pick up hazard immunity for this technique without not once being exposed to it then that's flagrant Meta-gaming. Something we wouldn't allow.

3) You solved this issue by stating what limbs are actually affected.

5) Oh no, I'm aware that its stated that it can't move at all that's actually my dilemma. [Petrification Blow] still allows implied movement to a degree albeit difficult so say the arm is the target. That arm is now petrified. its now essentially dead weight as oppose to say petrification blow where its likely like trying to move rusty joints. The key difference here is the person under the effects of petrification blow can still likely have some moments of response time to react with hand signs. Where in Midas touch completely bricking a limbs joints and everything else means one can't make hand signs or the like. Even if they were a medical nin a strike to the arm now makes them unable to form a single handsign to even cure themselves or perform any ninjutsu like actions. As matty said I think the best way to remedy this is by adding a longer duration. one post for partial petrification and the second for complete.

If you want your petrification to instead focus on a more targeted path now that we have the limbs you want to work with we can go about it like this. First defining the Connections:

Connections:
Arms:Connected to Torso
Legs:Connected to Abdomen
Torso:Connected to Either Left Arm, Right Arm, or Abdomen
Abdomen:Connected to Either Left Leg, Right Leg, or Torso

1: Metal starts forming on the targeted area Left Arm, Right Arm, Left Leg, Right Leg, Torso, or Abdomen.
2. Metal locks all movement in the targeted area
3. Metal moves on to next closest limb
4. Metal locks all movement of the targeted area
5. Metal moves on to next closest limb
6. Metal locks all movement of the targeted area
7. Metal moves on to next closest limb
8. Metal locks all movement in the targeted area
9. Metal moves on to next closest limb
10. Metal locks all movement in the targeted area
11. Metal moves on to next closest limb
12. Metal locks all movement in the targeted area
13. Metal Reaches Head, Completely Immobile
14. Dead

While its true following this Method takes a lot longer it provides a significantly better benefit for targeting specific areas first. Additionally since you intend to keep the ability to able to channel through Black Steel Constructs i.e the ability to apply the effect from a range something neither Petrification Blow or the S rank Heavy Rock skill can do the increased duration for a full petrification seem justified. Especially since you aren't paying sustains and additionally because the only method of cure is Eisei as oppose to Heavy rock allowing chakra expenditures to counter/slowdown the petrification process.
PostPosted: Thu Dec 28, 2017 12:30 am



These are previously approved jutsu. All I am doing is changing the ranks to make them scaleable for improved late game viability.

Character: Kenshin Kōsei
Technique Name: Gentle Lunge
Rank: C-A | Complex
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist
Description: Kenshin lunges forward and stabs the body of his opponent sending a C rank amount of chakra out of either his blade or his fingers. If a tenketsu point is hit then a chakra bullet made out of the victim's own chakra exits the body from the opposite direction of impact. If the attack makes contact then the amount of chakra used to perform this technique is refunded to Kenshin at the cost to the opponent.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.

Character: Kenshin Kōsei
Technique Name: Divine Detainment
Rank: C-A | Complex
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist
Description: By targeting the tenketsu in the muscles Kenshin is able to use this Gentle Fist technique to temporarily paralyze muscle movement upon contact. The muscle is paralyzed for five of the victim's posts without medical treatment. It is most effective to focus this technique on large muscle groups, especially in the limbs. One strike to a muscle causes the paralysis effect so multiple strikes would be necessary to make a whole arm paralyzed.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.


Character: Kenshin Kōsei
Technique Name: Righteous Judgement
Rank: C-A | Spiritual
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist
Description: By using expert chakra control Kenshin can mold his chakra into one hundred and twenty-eight needles and fire them in one taijutsu or bukijutsu thrust from the palm or blade. When struck these needles inflict the damage of any standard senbon, but with the byakugan they can be used to seal the tenketsu. The needles have a maximum range of fifty feet away from the target(s).

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.


Character: Kenshin Kōsei
Technique Name: Gentle Blade's Prison
Rank: C-A | Complex
Type: Hyuga Bloodline | Bukijutsu
Element: Gentle Fist
Description: Kenshin jumps over his opponent and delivers five instantaneous thrusts from his blade which dispenses chakra around the enemy's perimeter. The chakra from the blade is used to create a spherical barrier which traps the opponent. Other gentle fist techniques can be introduced through the prison by jabbing the outside of it through Purity's special abilities.

This technique requires the use of Kenshin's custom weapon, Purity.

Character: Kenshin Kōsei
Technique Name: Vibrating Gentle Fist
Rank: C-A | Complex
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist
Description: Kenshin applies chakra into either his fist or his blade. This chakra causes a violent vibration with a particular frequency used to shatter bones, armor, and weapons upon contact. The vibration tampers with the metal in armor causing the armor itself to vibrate until it breaks which allows this attack to gain one rank in effectiveness against the armor, this also applies to weapons. This technique lasts for an eight user post duration at maximum.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.


Character: Kenshin Kōsei
Technique Name: Eight Trigrams: Heavenly Push
Rank: C-A | Complex
Type: Hyuga Bloodline | Taijutsu
Element: Gentle Fist
Description: The Hyuuga releases a large amount of chakra from one side of his body to send a twenty-five-foot wave of chakra in one direction. A direct hit from this blast will force an opponent or object back a great distance. The Heavenly Push can be performed whether Kenshin is moving or not. This allows him to easily escape ensnarements as well as repel incoming assaults.

Character: Kenshin Kōsei
Technique Name: Eight Trigrams: Rotation of Retribution
Rank: C-A | Complex
Type: Hyuga Bloodline | Bukijutsu
Element: Gentle Fist
Description: By using a similar spinning formation to Eight Trigrams: Heavenly Spin while using the abilities of his blade, Purity, Kenshin is able to release a flurry of hundreds of rotating slashes and thrusts. The attack creates a large orb of cutting chakra around Kenshin's body as he performs the technique.

This technique requires the use of Kenshin's custom weapon, Purity as well as knowledge of Eight Trigrams: Heavenly Spin.


Character: Kenshin Kōsei
Technique Name: Eight Trigrams: Tornado Palm
Rank: C-A | Complex
Type: Hyuga Bloodline | Bukijutsu/Taijutsu
Element: Gentle Fist | Fuuton
Description: The Hyuuga clansman surrounds his palm/blade in wind chakra before releasing the palm as a physical strike. Once the palm is thrust outwards and enters a close range of five feet of their body the strike forms into a tornado around the target. This then traps the target and releases numerous air jabs towards the tenketsu points of the targets trapped within.

This technique requires the use of Kenshin's custom weapon, Purity, for it to be utilized as a bukijutsu technique. If the custom weapon is not used then it is a taijutsu technique.


Mattysandwich

Ephemeral Ozymandias

Obsessive Prophet


Mattysandwich

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PostPosted: Thu Dec 28, 2017 8:14 am


NecroPlant


Ink Mine: My bad on not acknowledging a function of how the clan works. This is my first time dealing with it. Approved.

Getaway Ink: Approved.

Squid Waltz: Approved but on a trial run.

Ink Well Formation: I really should have divided your customs into two separate days of review since I apparently missed a few things. Approved and apologies.

Inkvasion: Ah. I thought this was more for making the squids a pseudo explosive tag ordeal. I'm following you now. Approved.

Shades of Grey: The problem with this technique is that it is literally three different techniques in one. Like, if the emotional part wasn't included which doesn't allow them to be used together, then each technique gives one set of benefits and loses another. I saw someone try something similar with a custom armor, where it was that the weapon had an ability to shift between different boost while sacrificing another boost. I told him that they needed to be separate abilities, however, since they were providing different bonuses.

Snipe Spit: I love dice rolls in techniques. Approved.

The last two are approved.

Kumurai Kaicho


Gentle Lunge: Pending. First of all given how you're only shooting chakra into the opponent's body I wonder why this isn't spiritual over complex. Second of all you can't use this technique at A-ranked and still only fire off a C-ranked amount of chakra. Also I'm not sure where this refund mechanic comes from, since gentle fist users separate chakra, not absorb it.

Divine Detainment: Approvable, but I want to throw something out there. Why bother making this technique scalable if you're not going to increase the duration of the paralysis per rank up? I would scale it to give an additional paralyzing effect for each additional post after C-ranked.

Righteous Judgment: Pending. You know how much I hate repeating myself Ku. I already judged that using this technique at C-ranked is too powerful given what it does. Obviously you were just copying-pasting, but it's highly offensive to me that you waste my time with something you already know the answer to.

Gentle Fist Prison: Denied. You should have left this technique at one rank. It doesn't really scale well. If I made this scale, then I would make it so that you can only use further gentle fist technique of the same rank and below as the prison constructed. If you keep it a default rank, however, then I should be fine to allow you to use any gentle fist technique as long as its through purity. Also this feels more like a ninjutsu than a complex technique.

Vibrating Gentle Fist: Now this looks like a proper Junsei skill. Approved.

Heavenly Push: Approved.

The last two have to be B-A, and A rank only in order to be approved.
PostPosted: Thu Dec 28, 2017 2:30 pm


Mattysandwich


1) Are you really afraid someone is going to use their one holiday pa to make themselves immune to one of your attacks? Regardless, hazards are a safe bet to get away with this.
Ho ho ho why I am so glad you asked Matty. As a matter of fact I am afraid of it becasue I greatly dislike the idea of Santa coming along one day saying "Eyy brudda guess whaaat? BAM! You're immune to poisons now." *Moonwalks away while snapping fingers* It's just a huge anti-fun siren for anyone who wants to make a character around inflicting status effects on other people. I mean I'm willing to grant you that it's possible with some of the poisons but what about the chemical ones then? Being immune suggests that you are training your bodies antibodies to be able to attack a specific type of pathogen., but some of your hazards are chemical based (like cyanide for example) and that's something that antibodies can really deal with. Plus most of these chemicals will bioaccumlate, so taking a small dose of them will eventually create a larger lethal dose. On top of all that think about how it stands with temperature? I mean assuming you lived in a certain place for so long, yeah of course you would be used to extreme climates but at most this would only slow it down or teach you how to survive it. There are still limits to what the human body can take. Picture being a Shakuton user and fighting someone who is immune to Dehydration.


Anyways sorry for the rant I can get worked up easy and it doesn't seem like I have much say in the matter so the point is moot. Thank you for working on my jutsu with me though heart


NecroPlant


5) Oh no, I'm aware that its stated that it can't move at all that's actually my dilemma. [Petrification Blow] still allows implied movement to a degree albeit difficult so say the arm is the target. That arm is now petrified. its now essentially dead weight as oppose to say petrification blow where its likely like trying to move rusty joints.
OHHH that makes a lot more sense! In that case I think yours and Matty's idea fits perfectly.



Character: Chloe Blueford
Technique Name: Midas Touch
Rank: A - S [Learned as A ranked]
Type: Bloodline
Element: Kōton
Description: The metal version of the petrication jutsu. Allows the user to flow petrifying chakra through any Koton/Black steel substance Unlike the user however, this metal will not stop at the just the skin, taking over bones, muscles, and veins and is as heavy as black steel itself. It will slowly force all movement to come to a halt until the target is completely petrified. Total petrification occurs over the length of [14] posts, one limb becoming infected per post, followed by one post of the infected actually being locked up, and death on the fourteenth post. This process may be reversed through any Eiseijutsu that can heal/remove infection. Alternatively, if chakra is supplied to the target from the user themselves then the enemy will remain alive and in their immobile state for as long as contact is held. The petrification process may not be sped up by attacking uninfected areas with the same technique.
Guild Description: See official description. A-ranked is required for sending petrification chakra through the Impervious Armour technique. S-ranked is required for sending it through any any Koton/Black steel substance. A of things to be aware of. First off as the black steel overtakes the body the target to become increasingly heavier as per the properties of black steel. Secondly, in terms of this jutsu a limb is defined as one of the six basic extremities. (i.e. Torso, Abdomen, Head, Arms, And legs.) Thirdly, while this jutsu does turn the target into metal. Movement is still possibly for a single post while the infection is spreading throughout the targeted limb. Finally, for the purposes of this jutsu connections are defined as follows.

Connections:
Arms: Connected to Torso
Legs: Connected to Abdomen
Torso: Connected to Either Left Arm, Right Arm, or Abdomen
Abdomen: Connected to Either Left Leg, Right Leg, or Torso


Petrifaction Rate
• First post - Metal starts forming on the targeted area Left Arm, Right Arm, Left Leg, Right Leg, Torso, or Abdomen.
• Second post - Metal locks all movement in the targeted area
• Third post - Metal moves on to next closest limb
• Fourth post - Metal locks all movement of the targeted area
• Fifth post - Metal moves on to next closest limb
• Sixth post - Metal locks all movement of the targeted area
• Seventh post - Metal moves on to next closest limb
• Eighth post - Metal locks all movement in the targeted area
• Ninth post - Metal moves on to next closest limb
• Tenth post - Metal locks all movement in the targeted area
• Eleventh post - Metal moves on to next closest limb
• Twelfth post - Metal locks all movement in the targeted area
• Thirtieth post - Metal Reaches Head, Completely Immobile
• Fourteenth post - Death.



So here is the fully updated version! I did want to leave at range part yes only because it has synergies with my goods and it makes it different enough to justify a custom slot over using the other two methods. Is this approval worthy now? Thank you both so much for working with me on it I love it so much! : D

Edit: Looking back now I feel like I can sense some hesitation. If you don't like that range thing I can take it out I don't mind. I was just worried that it wouldn't be different enough to justify it's use at that point.

Evanescently Magnificent

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Mattysandwich

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PostPosted: Thu Dec 28, 2017 5:10 pm


Evanescently Magnificent


Midas Touch: Concluding thought. You can’t kill someone else in roleplay without their consent. That is a rule in the guild. You can make the fourteenth post an automatic win condition. You just can’t have this be permanent. I know petrification does it but this is a custom and that technique WILL be dealt with.
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