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The Pokemon Slice of Life Roleplay. Come join the best of the best Pokemon trainers in their everyday lives. 

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Cari0

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PostPosted: Mon Jul 22, 2013 7:21 pm


Godly P i s t o l
Rhapsody Rain
Cari0


idk, but to me, the lack of those moves along with the pokemon ablities takes a lot of the strategy out of the whole battling thing. it makes most hold items useless unless they restore health or fix a status ailment. I'm not saying i have a solution for it, but i'm just saying it's something to think about. it kind of takes the whole organic feel out of the battling and turns every pokemon battle into a strength contest. if someone is another's weakness, they won't stand a chance, where moves like mud sport etc would give less of an overpowering advantage over the other.


Pokemon abilities can be used. And I told you guys already, I'm trying to make this with the least stats possible. I don't wanna burst my brain trying to convert the stat changes to our system. We'll just end up like every other guild with complicated a** Rules. And that's not my style, I try to have the least amount of stats possible as long as it doesn't mess with the Roleplay too much. Who would really turn down an attack move for Mud Sport? Referring back to my earlier statement being that I'm only making stat changing moves affect one point so in the end it'd be pointless if you think about it.

But mud sport's different, isn't it? It only brings down the effectiveness of electric type moves. I don't k ow about you, but if I were a water pokemon facing a Pokemon with electric type moves, and I had the chance to make the type advantage obsolete, I'd gladly waste a turn on it.
PostPosted: Mon Jul 22, 2013 7:28 pm


Cari0
Godly P i s t o l
Rhapsody Rain
Cari0


idk, but to me, the lack of those moves along with the pokemon ablities takes a lot of the strategy out of the whole battling thing. it makes most hold items useless unless they restore health or fix a status ailment. I'm not saying i have a solution for it, but i'm just saying it's something to think about. it kind of takes the whole organic feel out of the battling and turns every pokemon battle into a strength contest. if someone is another's weakness, they won't stand a chance, where moves like mud sport etc would give less of an overpowering advantage over the other.


Pokemon abilities can be used. And I told you guys already, I'm trying to make this with the least stats possible. I don't wanna burst my brain trying to convert the stat changes to our system. We'll just end up like every other guild with complicated a** Rules. And that's not my style, I try to have the least amount of stats possible as long as it doesn't mess with the Roleplay too much. Who would really turn down an attack move for Mud Sport? Referring back to my earlier statement being that I'm only making stat changing moves affect one point so in the end it'd be pointless if you think about it.

But mud sport's different, isn't it? It only brings down the effectiveness of electric type moves. I don't k ow about you, but if I were a water pokemon facing a Pokemon with electric type moves, and I had the chance to make the type advantage obsolete, I'd gladly waste a turn on it.


Hmm that is right. Alright I will make some sort of arrangement on stat changing moves. I'm also adding in Places to eat in Towns so it'll be more realistic. I'm thinking of adding in Pokemon Teams which are optional, like Trainers that journey together but are known as " Team ____ ". It sounds useless now but their will be times in the Guild's future where they may come in handy.

Godly P i s t o l
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Cari0

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PostPosted: Mon Jul 22, 2013 7:31 pm


Godly P i s t o l
Cari0
Godly P i s t o l
Rhapsody Rain
Cari0


idk, but to me, the lack of those moves along with the pokemon ablities takes a lot of the strategy out of the whole battling thing. it makes most hold items useless unless they restore health or fix a status ailment. I'm not saying i have a solution for it, but i'm just saying it's something to think about. it kind of takes the whole organic feel out of the battling and turns every pokemon battle into a strength contest. if someone is another's weakness, they won't stand a chance, where moves like mud sport etc would give less of an overpowering advantage over the other.


Pokemon abilities can be used. And I told you guys already, I'm trying to make this with the least stats possible. I don't wanna burst my brain trying to convert the stat changes to our system. We'll just end up like every other guild with complicated a** Rules. And that's not my style, I try to have the least amount of stats possible as long as it doesn't mess with the Roleplay too much. Who would really turn down an attack move for Mud Sport? Referring back to my earlier statement being that I'm only making stat changing moves affect one point so in the end it'd be pointless if you think about it.

But mud sport's different, isn't it? It only brings down the effectiveness of electric type moves. I don't k ow about you, but if I were a water pokemon facing a Pokemon with electric type moves, and I had the chance to make the type advantage obsolete, I'd gladly waste a turn on it.


Hmm that is right. Alright I will make some sort of arrangement on stat changing moves. I'm also adding in Places to eat in Towns so it'll be more realistic. I'm thinking of adding in Pokemon Teams which are optional, like Trainers that journey together but are known as " Team ____ ". It sounds useless now but their will be times in the Guild's future where they may come in handy.

That's cool. It'll help us keep people organized. I also have an idea for moves like mud sport. I think things like mud sport that affect type effectiveness could be used. You could say that using Mud Sport once as a water against an electric type drops the type advantage, making electric moves simply have normal effectiveness... But that the move will have no effect a second time. In other words, if you have that type of attack, you can use it to even the battlefield, but you can't use it to give yourself the advantage. That would just be abusing it. Plus, you can't use it if you don't have it. So type advantages are still effective in a lot battles. You should also put a cap on how many Pokemon in a party can know these types of moves.
PostPosted: Mon Jul 22, 2013 7:33 pm


Cari0
Godly P i s t o l
Cari0
Godly P i s t o l
Rhapsody Rain
Cari0


idk, but to me, the lack of those moves along with the pokemon ablities takes a lot of the strategy out of the whole battling thing. it makes most hold items useless unless they restore health or fix a status ailment. I'm not saying i have a solution for it, but i'm just saying it's something to think about. it kind of takes the whole organic feel out of the battling and turns every pokemon battle into a strength contest. if someone is another's weakness, they won't stand a chance, where moves like mud sport etc would give less of an overpowering advantage over the other.


Pokemon abilities can be used. And I told you guys already, I'm trying to make this with the least stats possible. I don't wanna burst my brain trying to convert the stat changes to our system. We'll just end up like every other guild with complicated a** Rules. And that's not my style, I try to have the least amount of stats possible as long as it doesn't mess with the Roleplay too much. Who would really turn down an attack move for Mud Sport? Referring back to my earlier statement being that I'm only making stat changing moves affect one point so in the end it'd be pointless if you think about it.

But mud sport's different, isn't it? It only brings down the effectiveness of electric type moves. I don't k ow about you, but if I were a water pokemon facing a Pokemon with electric type moves, and I had the chance to make the type advantage obsolete, I'd gladly waste a turn on it.


Hmm that is right. Alright I will make some sort of arrangement on stat changing moves. I'm also adding in Places to eat in Towns so it'll be more realistic. I'm thinking of adding in Pokemon Teams which are optional, like Trainers that journey together but are known as " Team ____ ". It sounds useless now but their will be times in the Guild's future where they may come in handy.

That's cool. It'll help us keep people organized. I also have an idea for moves like mud sport. I think things like mud sport that affect type effectiveness could be used. You could say that using Mud Sport once as a water against an electric type drops the type advantage, making electric moves simply have normal effectiveness... But that the move will have no effect a second time. In other words, if you have that type of attack, you can use it to even the battlefield, but you can't use it to give yourself the advantage. That would just be abusing it. Plus, you can't use it if you don't have it. So type advantages are still effective in a lot battles. You should also put a cap on how many Pokemon in a party can know these types of moves.


I'll see.

Godly P i s t o l
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Cari0

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PostPosted: Mon Jul 22, 2013 7:39 pm


Godly P i s t o l
Cari0
Godly P i s t o l
Cari0
Godly P i s t o l


Pokemon abilities can be used. And I told you guys already, I'm trying to make this with the least stats possible. I don't wanna burst my brain trying to convert the stat changes to our system. We'll just end up like every other guild with complicated a** Rules. And that's not my style, I try to have the least amount of stats possible as long as it doesn't mess with the Roleplay too much. Who would really turn down an attack move for Mud Sport? Referring back to my earlier statement being that I'm only making stat changing moves affect one point so in the end it'd be pointless if you think about it.

But mud sport's different, isn't it? It only brings down the effectiveness of electric type moves. I don't k ow about you, but if I were a water pokemon facing a Pokemon with electric type moves, and I had the chance to make the type advantage obsolete, I'd gladly waste a turn on it.


Hmm that is right. Alright I will make some sort of arrangement on stat changing moves. I'm also adding in Places to eat in Towns so it'll be more realistic. I'm thinking of adding in Pokemon Teams which are optional, like Trainers that journey together but are known as " Team ____ ". It sounds useless now but their will be times in the Guild's future where they may come in handy.

That's cool. It'll help us keep people organized. I also have an idea for moves like mud sport. I think things like mud sport that affect type effectiveness could be used. You could say that using Mud Sport once as a water against an electric type drops the type advantage, making electric moves simply have normal effectiveness... But that the move will have no effect a second time. In other words, if you have that type of attack, you can use it to even the battlefield, but you can't use it to give yourself the advantage. That would just be abusing it. Plus, you can't use it if you don't have it. So type advantages are still effective in a lot battles. You should also put a cap on how many Pokemon in a party can know these types of moves.


I'll see.


And it should only work if the pokemon has a type disadvantage against the type that's being lowered. If, for example, a normal type pokemon knows mud sport, the move would NEVER work for them because they themselves don't have a type disadvantage against electric types.
PostPosted: Mon Jul 22, 2013 7:42 pm


Godly P i s t o l


thanks for taking it into consideration. I know it's difficult to try and figure out how to make the system bearable for everyone and i appreciate your efforts :>

Salt Potat

Nebulous Misfit


Godly P i s t o l
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PostPosted: Mon Jul 22, 2013 7:49 pm


Cari0
Godly P i s t o l
Cari0
Godly P i s t o l
Cari0
Godly P i s t o l


Pokemon abilities can be used. And I told you guys already, I'm trying to make this with the least stats possible. I don't wanna burst my brain trying to convert the stat changes to our system. We'll just end up like every other guild with complicated a** Rules. And that's not my style, I try to have the least amount of stats possible as long as it doesn't mess with the Roleplay too much. Who would really turn down an attack move for Mud Sport? Referring back to my earlier statement being that I'm only making stat changing moves affect one point so in the end it'd be pointless if you think about it.

But mud sport's different, isn't it? It only brings down the effectiveness of electric type moves. I don't k ow about you, but if I were a water pokemon facing a Pokemon with electric type moves, and I had the chance to make the type advantage obsolete, I'd gladly waste a turn on it.


Hmm that is right. Alright I will make some sort of arrangement on stat changing moves. I'm also adding in Places to eat in Towns so it'll be more realistic. I'm thinking of adding in Pokemon Teams which are optional, like Trainers that journey together but are known as " Team ____ ". It sounds useless now but their will be times in the Guild's future where they may come in handy.

That's cool. It'll help us keep people organized. I also have an idea for moves like mud sport. I think things like mud sport that affect type effectiveness could be used. You could say that using Mud Sport once as a water against an electric type drops the type advantage, making electric moves simply have normal effectiveness... But that the move will have no effect a second time. In other words, if you have that type of attack, you can use it to even the battlefield, but you can't use it to give yourself the advantage. That would just be abusing it. Plus, you can't use it if you don't have it. So type advantages are still effective in a lot battles. You should also put a cap on how many Pokemon in a party can know these types of moves.


I'll see.


And it should only work if the pokemon has a type disadvantage against the type that's being lowered. If, for example, a normal type pokemon knows mud sport, the move would NEVER work for them because they themselves don't have a type disadvantage against electric types.


Too complicated. I just made it so that Moves that lower attack power reduce the attack by 1 point for two turns and defensive lowering attacks remove a dodge.

Moves that increase Attack increase by 1 point. And moves that increase defense give you 1 dodge.
PostPosted: Mon Jul 22, 2013 8:15 pm


Godly P i s t o l
Cari0
Godly P i s t o l
Cari0
Godly P i s t o l


Hmm that is right. Alright I will make some sort of arrangement on stat changing moves. I'm also adding in Places to eat in Towns so it'll be more realistic. I'm thinking of adding in Pokemon Teams which are optional, like Trainers that journey together but are known as " Team ____ ". It sounds useless now but their will be times in the Guild's future where they may come in handy.

That's cool. It'll help us keep people organized. I also have an idea for moves like mud sport. I think things like mud sport that affect type effectiveness could be used. You could say that using Mud Sport once as a water against an electric type drops the type advantage, making electric moves simply have normal effectiveness... But that the move will have no effect a second time. In other words, if you have that type of attack, you can use it to even the battlefield, but you can't use it to give yourself the advantage. That would just be abusing it. Plus, you can't use it if you don't have it. So type advantages are still effective in a lot battles. You should also put a cap on how many Pokemon in a party can know these types of moves.


I'll see.


And it should only work if the pokemon has a type disadvantage against the type that's being lowered. If, for example, a normal type pokemon knows mud sport, the move would NEVER work for them because they themselves don't have a type disadvantage against electric types.


Too complicated. I just made it so that Moves that lower attack power reduce the attack by 1 point for two turns and defensive lowering attacks remove a dodge.

Moves that increase Attack increase by 1 point. And moves that increase defense give you 1 dodge.

That works.

Cari0

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killer-wolf-kun

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PostPosted: Mon Jul 22, 2013 8:19 pm


Cari0

Godly P i s t o l

UltimateCarny


Come find meh, I be a cook ;-;
PostPosted: Mon Jul 22, 2013 8:21 pm


killer-wolf-kun
Cari0

Godly P i s t o l

UltimateCarny


Come find meh, I be a cook ;-;


It'd have to be the other way around because it'd take too long for us to all get to you.

Godly P i s t o l
Crew

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Cari0

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PostPosted: Mon Jul 22, 2013 8:23 pm


killer-wolf-kun
Cari0

Godly P i s t o l

UltimateCarny


Come find meh, I be a cook ;-;


True. But, Hmm... Well? What do you guys think? It would be much more beneficial for our team if we had a cook on it. So we wouldn't always have to go to a town to grab a bite. Like in the first season with Brock. smile I already know Jameh will say yes. She'll be on soon, by the way.
PostPosted: Mon Jul 22, 2013 8:43 pm


[/takes a look around build; sees topics] O_O
Holy s**t you all have a lot of subtopic places....
You must've had like... a billion gold or something
To have made so many!

Also hello owo. I just joined and I like some
Of the detail you all have in this guild

Blueyedemoness

Shy Gaian


Cari0

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PostPosted: Mon Jul 22, 2013 8:47 pm


Blueyedemoness
[/takes a look around build; sees topics] O_O
Holy s**t you all have a lot of subtopic places....
You must've had like... a billion gold or something
To have made so many!

Also hello owo. I just joined and I like some
Of the detail you all have in this guild


Hello! Detail is a must. Especially in a Pokemon RP. =^.^=
PostPosted: Mon Jul 22, 2013 8:49 pm


Cari0

Yea that's true, but this could be considered
A bit too overwhelming xD;;

Blueyedemoness

Shy Gaian


Cari0

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PostPosted: Mon Jul 22, 2013 8:52 pm


Blueyedemoness
Cari0

Yea that's true, but this could be considered
A bit too overwhelming xD;;

The detail we put into our characters is a lot of work, yes. But that's why we're trying to keep other aspects of the RP simple. The battle system here, for example, is much simpler and easier to understand than it usually is in some Pokemon RPs. As is the money and status problems system.
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