While passing by the guild building to check on available jobs, you notice a new paper pinned to the board. Curious, you approach the paper and read it to yourself.
Investigation:
Citizens enjoying themselves at Learania's Great Lake discovered a boulder under the water with ancient markings on it. Further study has determined these markings to predate the time of Leander, and though their meaning is uncertain, it is believed that something larger exists. Due to the unknown potential danger and required skills, King James has requested that the Guild form an investigative team to uncover the secret that this long-beloved location of relaxation and fun possesses.
Expected Danger Level: C Recommended Team Size: 5 Recommended Team Attributes: Healer, Flier, Locktouch, Range, Rescue enhancing skills Potential Enemy Info: Unknown, Possible revenants Reward: 25k
You take a moment to consider signing your name to participate or just keep walking by...
Posted: Wed May 18, 2016 12:59 am
Information
This post contains the information needed for this game. You will find the map, item list selected for this game, and up to date info on the number of ready participants.
Participants 5/5 Ready to depart. 0 Slots available.
Marshmallow Kitty - Annis - ready Ninja Ryu11 - Rhys - ready Ganon Firenight - Tibarn - ready gabriel sama - Sunil - ready kashigan - Alex - ready
Map
NOTE: - This is an indoor-open area map. Please be aware of your movement die. - Paths cannot carry 4 units. You should be able to tell by looking which spaces can hold only 2 or 3 units on them. (Hint: if there's water on the space, a unit can't sit in that area of the space) - You can enter from spaces 1-4
Items → Item Pickup Event
1. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 2. Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ] 3. Concoction [ Uses: 3 | Worth: 1000 | Heals 15 health ] 4. Elixir [ Uses: 3 | Worth: 3000 | Heals 20 health ] 5. Pure Water [ Uses: 3 | Worth: 600 | Temporarily increases Resistance by 5 (effect decreases by 1 each Turn) ] 6. Panacea [ Uses: 3 | Worth: 1500| Removes all status effects ] 7. Master Key [ Uses: 1 | Worth: 500 | Opens a door or chest ] 8. Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ] 9. HP Tonic [ Uses: 1 | Worth: 500 | Max HP +5 until end of current game ] 10. Strength Tonic [ Uses: 1 | Worth: 500 | Strength +2 until end of current game ] 11. Magic Tonic [ Uses: 1 | Worth: 500 | Magic +2 until end of current game ] 12. Speed Tonic [ Uses: 1 | Worth: 500 | Speed +2 until end of current game ] 13. Luck Tonic [ Uses: 1 | Worth: 500 | Luck +2 until end of current game ] 14. Defense Tonic [ Uses: 1 | Worth: 500 | Defense +2 until end of current game ] 15. Resistance Tonic [ Uses: 1 | Worth: 500 | Resistance +2 until end of current game ] 16. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 17. Seed of Trust [ Uses: 1 | Worth: 2500 | +10 support growth with characters on the same space ] 18. Spectre Card [ Uses: 10 | Worth: 3000 | Deal 5 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 19. Reaper Card [ Uses: 5 | Worth: 5000 | Deal 8 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ] 20. Daemon Card [ Uses: 3 | Worth: 6000 | Deal 12 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ]
Items → Visit / Chest / Other
1. Boots [ Uses: Acc | Worth: 8000 | Unit types who normally move with 1d4 will a 1d6, unit types who normally move with 1d8 will use a 1d10 outdoors and 1d8 indoors ] 2. Angelic Robe [ Uses: 1 | Worth: 8000 | Permanently raises max HP by 5 ] 3. Energy Ring [ Uses: 1 | Worth: 8000 | Permanently raises Strength by 2 ] 4. Spirit Dust [ Uses: 1 | Worth: 8000 | Permanently raises Magic by 2 ] 5. Talisman [ Uses: 1 | Worth: 8000 | Permanently raises Resistance by 2 ] 6. Arms Scroll [ Uses: 1 | Worth: 2500 | Awards 30 WEXP for one usable weapon type ] 7. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 8. Savior Scroll [ Uses: 1 | Worth: -- | Teaches the Savior skill ] 9. Aptitude Scroll [ Uses: 1 | Worth: -- | Teaches the Aptitude skill ] 10. Deliverer Scroll [ Uses: 1 | Worth: -- | Teaches the Deliverer skill ] 11. Dual Support Scroll [ Uses: 1 | Worth: -- | Teaches the Dual Support skill ] 12. Bond Scroll [ Uses: 1 | Worth: -- | Teaches the Bond skill ] 13. Future Sight Scroll [ Uses: 1 | Worth: -- | Teaches the Future Sight skill ] 14. Veteran Scroll [ Uses: 1 | Worth: -- | Teaches the Veteran skill ] 15. Imbue Scroll [ Uses: 1 | Worth: -- | Teaches the Imbue skill ] 16. Red Gem (Sells for 2500 gold) 17. Blue Gem (Sells for 5000 gold) 18. White Gem (Sells for 10000 gold) 19. Black Gem (Sells for 15000 gold) 20. Gold Gem (Sells for 20000 gold)
1. Powerful [ All allies receive +1 STR for 5 turns ] 2. Enchanting [ All allies receive +1 MAG for 5 turns ] 3. Hasty [ All allies receive +1 SPD for 5 turns ] 4. Fortunate [ All allies receive +1 LCK for 5 turns ] 5. Adamant [ All allies receive +1 DEF for 5 turns ] 6. Guardian [ All allies receive +1 RES for 5 turns ] 7. Fleet Feet [ All units can move an extra space for 5 turns ] 8. Path Change [ Paths are randomly chosen to rise and fall ] 9. Recover [ All allies heal 5HP ] 10. Regeneration [ All allies heal 2HP for 5 turns ] 11. Clear Skies [ Clears all currently active field effects ] 12. Demoralize [ All enemies receive -1 to all stats for 3 turns ] 13. Great Experience [ All units receive double exp for 3 turns ] 14. Path Change [ Paths are randomly chosen to rise and fall ] 15. Slippery Floors [ All units must subtract 1 to their movement roll for 5 turns ] 16. Powerful Foes [ All enemies receive +1 STR for 5 turns ] 17. Enchanting Foes [ All enemies receive +1 MAG for 5 turns ] 18. Hasty Foes [ All enemies receive +1 SPD for 5 turns ] 19. Fortunate Foes [ All enemies receive +1 LCK for 5 turns ] 20. Adamant Foes [ All enemies receive +1 DEF for 5 turns ] 21. Guardian Foes [ All enemies receive +1 RES for 5 turns ] 23. Low Morale [ All allies receive -1 to all stats for 3 turns ] 24. Slippery Floors [ All units must subtract 1 to their movement roll for 5 turns ] 25. Minefield [ Traps appear on 10 random spaces and stay until triggered ] 26. Fleet Feet [ All units can move an extra space for 5 turns ] 27. Path Change [ Paths are randomly chosen to rise and fall ] 27. Recover [ All allies heal 5HP ] 28. Regeneration [ All allies heal 2HP for 5 turns ] 29. Clear Skies [ Clears all currently active field effects ] 30. Demoralize [ All enemies receive -1 to all stats for 3 turns ]
On the day of the mission, the team, consisting of Sunil, Annis, Rhys, Alex, and led by Tibarn, assembles and travels to the village of Vayrin, the closest village to the lake. Outside the village, the group gathers at a guard post for the town watch, where Tibarn prepares to go over their mission. "Alright, listen up! Before we head down to the lake, we gotta-"
The crew member is cut off by the cries of a member of Vayrin's town watch that was stationed as a guard down by the lake. "There's trouble at the lake! We were taken by surprise by 3 men. They knocked us out, and when I came to, I saw their footprints leading into the lake. One of us has a pretty bad wound..."
"Damn it all, they're betting something valuable's down there... Alright, forget everything I was about to say! We're going for a swim! Go!" He glances at Sunil. "You too."
The group darts over to the lake, where Rhys heals up the injury of the seriously wounded watchman. Once taken care of, the group, dives (some begrudgingly) into the lake, heading to where they were informed the boulder was found. Once above the location, they take deep breaths and submerge. As they approach, the group could see that somehow the three men managed to dislodge the boulder, revealing a foreboding dark cave. Tibarn motions the group forward, and they enter, cautiously, into the darkness. They continue deeper and deeper, until finally, just as the threat of lack of air was beginning to set it, the tunnel ends, and they find a large chamber filled with air. "Everyone okay?" Tibarn asks, as he catches his breath. "Yeah.. no more swimming for a while."
The cave walls have the same sort of inscriptions that the boulder had. As the group drags themselves onto some land, they begin to find the foundations of some sort of building. As they explore, they find a wall, sharing the same kind of markings. Without any sign of the three men, the group begins to wonder what they should do, until suddenly one of the group steps on a blue panel on the ground, which makes a clicking noise. The wall before them suddenly begins to sink, revealing an even larger area, filled with a mysterious, almost magical glow coming from under the water and lighting up the entire place. After a quick glance around, the group spots the three men on one of the platforms. Tibarn cracks his knuckles, followed by his neck. "Alright, team, first thing's first: let's deal with these idiots. Just knock em' out... We'll bring em' back to Eyris and let the King handle em'."
The group then heads out in the order of Sunil, Alex, Tibarn, Annis and Rhys in the rear.
NOTE: - This is an indoor-open area map. Please be aware of your movement die. - Paths cannot carry 4 units. You should be able to tell by looking which spaces can hold only 2 or 3 units on them. (Hint: if there's water on the space, a unit can't sit in that area of the space) - You can enter from spaces 1-4
gabriel sama rolled 1 6-sided dice:
4Total: 4 (1-6)
Posted: Thu Jun 30, 2016 9:14 am
What? A swim?! No. Nuh-uh. I refuse. You can't make me. Tibarn, no don't you do it. I see that look in your eye. You're going to do something really bad to me, aren't you? You know how I feel about water. Get back, Tibarn! Don't you da-- nyooooh!
The unfortunate blue cat was filled with regrets as he was forced to take a dive (if you could even call it that. He was actually picked up by Tibarn and then dropped in the middle of the lake, where he was then dragged underwater and into the cave. No amount of desperate flailing could have saved him). Sunil pulled himself out of the water and just laid on the cool tile, gasping for air as he glared at the Hawk King. Boy, if looks could kill...
Well, there was no going back now.
Once he had recovered his breath enough, he shifted into his Beast form to shake off all the excess water, causing his fur to floof when he was done. He then trotted over to space B2, crossing over the narrow platform with the finesse of a majestic, waterlogged beast.
But then he chickened out at the end and remained on the narrow platform.
gabriel sama Crew
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gabriel sama rolled 1 4-sided dice:
4Total: 4 (1-4)
For Tibarn's own part, he wasn't exactly happy about having to drag a flailing cat to the bottom of a lake, or that he'd been forced to go swimming so early. Frankly, something stank about this whole thing-- how did just three men manage to move that boulder and get in here so quickly?
"Be careful with those three," he said, talking to Alex as he moved to space 13, water still dripping off his wings. "I'm not convinced they're ordinary treasure hunters. Advance carefully," he advised, flapping his wings a couple of times and kicking off the ground to hover while he waited for the others to catch up.
Annis couldn't even begin to hide her unhappiness as she pulled herself out of the water and to tile B1, shaking her head rapidly to send the excess water spraying away from her. Swimming was one thing, but swimming to the bottom of the lake and now this was just adding insult to injury. Annis picked a bit of lake murk off of her shoulder and wrung the bottom of her coat out, biting back a frustrated sigh. "Not gonna lie, this smells like a trap if I've ever found one," Annis told Tibarn, frowning. A quick check at her hips proved that she still had her gear, and she finally released a sigh, this time in relief. She beat her wings a few times, hard, to similarly shake off the water before going airborne. She peered around the temple-like space, crossing her arms under her chest. "Nice fur, Sunil." She grinned in his direction; her own hair was already beginning to fluff out in all directions.
"Whoa, wait a moment!" The priest exclaimed just before him along with the others in no more than a flash of a second took a mighty big dip, thanks to Tibarn wonderful idea, into the vast shimmering lake of the underground temple. He wasn't exactly the greatest swimmer or even went swimming at all much because he was quite a sickly child. But somehow, Rhys mustered all of his strength to get out of the lake pulling himself out onto to the nearest platform he can could see.
This was not the priest's day. Rhys shivered in misery he was cold, wet, and kind of terrified. There was a strange air surrounding this mysterious place unknown to Rhys. He couldn't pinpoint what it was but it was a strange feeling indeed. Regardless, he knew what those three men did was wrong injuring an innocent person. He still recalled the seriousness of that wound.. The priest picked himself up together standing on his two boots crossing his arms together covering his chest to shield him from the freezing coldness of his wet white robe."Hang on everyone don't leave me behind!" Rhys's teeth chattered as he slowly moved over to space 11
"s**t, they're on us, already..." the thief scowls. "I told you you needed to hurry up with that boulder!"
"Excuse me, why don't you try casting spells underwater." the mage retorted. "Perhaps if you had liberated a stronger wind tome for me, then they would have been more effective at piercing through the water and dislodging said boulder. Resurfacing after each spell wasn't an easy task, you know. I'd say I performed my part admirably."
The thief sneers. "Look, you little-"
"Boss." The fighter interrupts.
"Shutup! And as for you, fancy pants, even if I had gotten a better wind tome, I don't think you'd even be able to READ it!"
"Boss..."
"WHAT."
"They here."
"................................................................................I KNOW THEY'RE HERE, YOU BLOODY IDIOTASGAGAFGDFV,BADBDFMHBVZDMFGDFGDF!!!!!!!!!!!!!!!!!!"
The mage folds his arms. "Hmph. Just grab what's inside the chest and let's make our escape."
The thief moves to space 53 and opens the chest.
The mage moves to space 44.
The fighter moves to space G1.
Faceless Soldiers generated a random number between
1 and 30 ...
4!
Posted: Fri Jul 01, 2016 8:00 pm
As the thief opens the chest...
...he finds Spirit Dust!
Under the item...
...he finds an old scroll!
"Eh? The ******** is this? Ah, screw, it, I aint got time for this!" The thief leaves the scroll where he found it.
As the others move...
...nothing happens!
Suddenly, a ghoulish voice resonates all throughout the area.
"Intruders... were warned... You have... defiled... ...Now meet... those who came... before... as well as ... yourselves... ...If worthy... then... prove yourself... "
gabriel sama rolled 1 6-sided dice:
5Total: 5 (1-6)
Posted: Sat Jul 02, 2016 12:46 pm
Uh oh, things just got a little more complicated. Warning? What warning? Sunil didn't recall hearing a warning. Was it because the warning came when those guys snuck in here first? For shame.
If you're going to rob a place, no matter how old it is, you best be prepared to fight for it.
His ears twitched at Annis's comment, then towards the argument the thieves were having. He glanced back at Annis, took one look at her hair, then grinned as best a cat could. Nice hair. That wild, wet look fits you. Nyahaha.
Sunil then moves to space 17 and inspects the surrounding area. He was especially curious about that one odd looking thing on the space next to him on space 23.
gabriel sama Crew
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gabriel sama rolled 1 4-sided dice:
3Total: 3 (1-4)
Tibarn flew to space B2, glaring across at the copies of themselves. "Alright, so maybe I was wrong about those guys, but this place just got a lot more interesting. Everyone," he called, "Do something to differentiate yourself from your copy!" He pulled off his coat-- soaked and torn, and it wasn't even his good coat. He wouldn't be SUPER bummed if this one was lost, but he might be a little annoyed. He balled it up and tossed it back to space 1. "Don't shoot the topless Tibarn!" Annis should clearly also go topless.