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amicableAggressor
Captain

PostPosted: Fri Sep 04, 2015 7:14 pm


lets calculate how many points a super-active gen 1 "troll" could get not counting events, in a year. with a group of 2 similarly active "trolls"


testy is now invalid as i've changed the way a lot of systems worked
PostPosted: Fri Sep 04, 2015 7:20 pm


month 1

youth
combat: 1
arcane: 0
favor: 0
wealth: 0
renown: 0

journal set up> 5/20pts
1 solo> 6/20pts
1 power from solo > 7/20 pts (put in combat)
1 group rp> 8/20pts

amicableAggressor
Captain


amicableAggressor
Captain

PostPosted: Fri Sep 04, 2015 7:21 pm


month 2

youth
combat: 2
arcane: 0
favor: 0
wealth: 0
renown: 0

1 solo> 9/20pts
1 power from solo > 10/20 pts (put in combat)
1 2x2> 11/20pts
PostPosted: Fri Sep 04, 2015 7:22 pm


month 3

youth
combat: 3
arcane: 0
favor: 0
wealth: 0
renown: 0

1 solo> 12/20pts
1 power from solo > 13/20 pts (put in combat)

amicableAggressor
Captain


amicableAggressor
Captain

PostPosted: Fri Sep 04, 2015 7:23 pm


month 4

youth
combat: 4
arcane: 0
favor: 0
wealth: 0
renown: 0

1 solo> 14/20pts
1 power from solo > 15/20 pts (put in combat)
1 2x2> 16/20pts
PostPosted: Fri Sep 04, 2015 7:25 pm


month 5

youth
combat: 5
arcane: 0
favor: 0
wealth: 0
renown: 0

1 solo> 17/20pts
1 power from solo > 18/20 pts (put in combat)
hit 5 pts > 23/20pts

GROW!

3/50pts

young adult
combat: 5
arcane: 0
favor: 0
wealth: 0
renown: 0

amicableAggressor
Captain


amicableAggressor
Captain

PostPosted: Fri Sep 04, 2015 7:30 pm


month 6

young adult
combat: 6
arcane: 0
favor: 0
wealth: 0
renown: 0

3/50pts
1 solo > 4/50pts
1 power from solo > 5/50pts (put in combat)
join with friends in merchant house > 10/50pts

house testy
combat: 6
arcane: 6
favor: 6
wealth: 0
renown: 0

1 group rp > 11/50pts
PostPosted: Fri Sep 04, 2015 7:31 pm


month 7

young adult
combat: 7
arcane: 0
favor: 0
wealth: 0
renown: 0


1 solo > 12/50pts
1 power from solo > 13/50pts (put in combat)
1 group rp > 14/50pts
1 solo > 15/50pts

house testy
combat: 7
arcane: 7
favor: 7
wealth: 0
renown: 0

amicableAggressor
Captain


amicableAggressor
Captain

PostPosted: Fri Sep 04, 2015 7:32 pm


month 8

young adult
combat: 8
arcane: 0
favor: 0
wealth: 0
renown: 0


1 solo > 16/50pts
1 power from solo > 17/50pts (put in combat)
1 group rp > 18/50pts
1 solo > 19/50pts

house testy
combat: 8
arcane: 8
favor: 8
wealth: 0
renown: 0
PostPosted: Fri Sep 04, 2015 7:33 pm


month 9

young adult
combat: 9
arcane: 0
favor: 0
wealth: 0
renown: 0


1 solo > 20/50pts
1 power from solo > 21/50pts (put in combat)
1 group rp > 22/50pts
1 2x2 rp > 23/50pts

house testy
combat: 9
arcane: 9
favor: 9
wealth: 0
renown: 0

amicableAggressor
Captain


amicableAggressor
Captain

PostPosted: Fri Sep 04, 2015 7:34 pm


month 10

young adult
combat: 10
arcane: 0
favor: 0
wealth: 0
renown: 0


1 solo > 24/50pts
1 power from solo > 25/50pts (put in combat)

house testy
combat: 10
arcane: 10
favor: 10
wealth: 0
renown: 0
PostPosted: Fri Sep 04, 2015 7:40 pm


month 11

young adult
combat: 11
arcane: 2
favor: 0
wealth: 0
renown: 0


1 solo > 26/50pts
1 power from solo > 27/50pts (put in combat)
6 pages of (training) group rp > 29/50pts (+2 arcane)



house testy
combat: 11 (+11)
arcane: 15 (+11 +2+2)
favor: 11 (+11)
wealth: 0
renown: 0

amicableAggressor
Captain


amicableAggressor
Captain

PostPosted: Fri Sep 04, 2015 7:43 pm


month 12

young adult
combat: 12
arcane: 4
favor: 0
wealth: 0
renown: 0


6 pages of (training) group rp > 31/50pts (+2 arcane)
1 power from training > 32/50pts (put in combat)



house testy
combat: 11 (+12)
arcane: 20 (+12 +4 +4)
favor: 11 (+12)
wealth: 0
renown: 0
PostPosted: Fri Sep 04, 2015 8:05 pm


adventure time!!!

party member 1:
combat: 12
arcane: 4

party member 2:
arcane: 12:

party member 3:
arcane: 4
favor: 12


baby's first out of town adventure:
(actually there are two more dice, one with what they encounter, one with where they encounter it BUT LETS NOT PUT THAT IN NOW LOL)

for each encounter, players take turns posting, each party member must post at least once, attacking one monster (with their score, any assisting party member's score and the monster's up top). party members can team up to add their highest stats together aka assist. assisting another party member means the total of the party member's assisting scores are added together for the damage vs the monster. each member must post their part of the attack. a party can only use assist on one monster per dice-roll encounter group.

if there are more monster than players, the party must post at least once per monster, with their drow cutting down/loosing against the target (same syntax at the top).

if each member of the party has attacked twice, (assisting counts as an attack) and there are still monsters remaining, they are overwhelmed and it counts as a loss.

if over half of monsters but NOT ALL are defeated (players have higher stat scores), the party survives. if this happens twice in a row however, they are exhausted from the close battles and cannot continue. if half or less of the monsters are defeated, the party looses and cannot continue. if all monsters are defeated, the party wins and players can continue.
a tie in stat numbers = the monster wins. if players have one/limited use items, they can use them in their attacking post.

favor to the attacking drow is the one who posts the last attack post, if multiple are teaming up. (aka the one who deals the killing blow)

if a party wants to retreat before reaching 5 or 10 milestones, they can retain all lewt recieved till then. they also retain all lewt gotten up to the point of a GAME OVER MAN. if they roll on the 50% chance -they cannot continue-. even if they loose. gotta take their half-wins back hoem.

first dice
1) 1 monster, highest stat is 45 (renown +5 to the attacking drow)
2) 2 monsters, stats are 20, 20 (renown +2 to the attacking drow)
3) 3 monsters, stats are 20, 12, 12 (renown +2 to the attacking drow)
4) 4 monsters, stats are 12, 12, 10, 10 (renown +1 to the attacking drow)
5) 5 monsters, stats are 12, 10, 8, 8, 8 (renown +1 to the attacking drow)
6) 6 monsters, stats are 10, 8, 8, 5, 5, 5 (renown +1 to the attacking drow)
changed this s**t around so drow can only use their primary stat and the end result is kinda the same, disregard rolls for the next part cuz they're using the old numbers. results wud be the same though for when the party won vs lost.

2nd dice
1) every monster drops 5 wealth
2) every second monster drops 5 wealth
3) every monster drops 3 wealth
4) every second monster drops 3 wealth
5) every monster drops 1 wealth
6) every second monster drops 1 wealth

3rd dice
1) nothing
2) +1 renown to each party member
3) nothing
4) +1 wealth to each party member
5) nothing
6) +10 wealth to be divided by the party
changed this s**t around so drow can only use their primary stat and the end result is kinda the same, disregard rolls for the next part cuz they're using the old numbers. results wud be the same though for when the party won vs lost.

amicableAggressor
Captain

amicableAggressor rolled 3 6-sided dice: 1, 1, 6 Total: 8 (3-18)

amicableAggressor
Captain

PostPosted: Fri Sep 04, 2015 8:13 pm


lets go fitan club

holy ******** s**t ******** goddamn ********) 1 monster, highest stat is 50 (favor +5 to the attacking drow)
1) every monster drops 5 wealth
6) +10 favor to be divided by the party

so close to the ultimate jackpot but yalls is weak so you fail and go home.


lets...try again...
Reply
potential drow s**t

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