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Sword and Sorcery Captain
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Posted: Mon Dec 23, 2013 10:41 am
Sis and I were talking, and we are both on the same page:
This guild needs to come back, because we kinda miss it.
Originally, we were going to do a time skip of about 2 years, giving time for some thing to settle and other things to arise. Now, we aren't sure if that's the best idea, or if something better could be done. So we want your help!
So the question, how are we going to come back?
Should we do a reboot completely? Should we do a time skip? If So How long of a time skip? Should we stick to our original plan?
Comment your answers!
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Posted: Mon Dec 23, 2013 11:06 am
Okay I'm still deciding on my own choice, but I wanted to throw out what I consider to be the pros and cons.
Original plan, is mostly planned and was in basically final stages of prep, it allos us to keep and expand upon the past events of the guild and elaborate on it's rich history while moving forward making history of our own. Plus we can keep our current RPC but just age them approximately 2 years. Unfortunately the people we had lined up as our active/important roles we haven't been in contact with and are currently unsure if we'll need to re recruit for such positions.
Other timeskip also has the advantage of keeping history however it may need to be long enough that current characters likely would be passed on/very very old. There is no story line plot but it gives a longer amount of time to make more changes to the world, such as possibly explaining a resurgence of new races/creatures to make the fantasy element of the guild a little stronger.
Complete reboot means we can make the changes to the canonical world easily, and can begin with the original plot in a fresher way, but losing our old history for the most part (perhaps incorporating but it will likely not be quite the same). Of course we can redo old characters or make new characters altogether, but I still consider loss of history a big point to be considered.
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Stefan Lee Salvatore Vice Captain
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Posted: Mon Dec 23, 2013 6:17 pm
Please do this soon you guys.........
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Posted: Mon Dec 23, 2013 6:30 pm
Original looks good but im fine with whatever happens.
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Sword and Sorcery Captain
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Posted: Mon Dec 23, 2013 7:49 pm
just bumping this up for ya'lto see ancomment on hopefully
~Stef
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Posted: Thu Dec 26, 2013 1:59 am
Ok So I would say That a lot of people would not remember their characters or be able to get back into their mind set. This was one of the reasons it was hard for me to come back is because I remember my previous characters but I couldn't ever get their emotions or habits back. Now at the same time I know a few people who can do it just by reading over their profiles once more.
Something that could happen (Might also help with a story too) would be to instigate a time skip to kill off most characters. Now I say most characters because if someone really liked their character they could write a post of how their character came to be in the new world. And These things would make for a more interesting roleplaying experience because it brings a startled character to a new world (Which would need more races, you can't really have an all human fantasy guild. I can help come up with races that would explain them, like strengths, faults, even down to cultures if you would like.)
Now to further explain what I mean by this, I once had a character (not here of course). She was mage who happened to be from the past brought into our current present. The way this happened was she was fighting this person and when she casted a spell, it had resonated off of a pre-existing natural energy reserve in the world. When the two forces reacted with each other it caused a massive amount of energy which had caused her to travel through time. We could allow people here to use something similar to that, if they would like their characters. Of course they would have to work to their previous position and if they where important it would reflect on the history of the world. For example if a king where to mysterious vanish, it could mean his evil tyrant of a brother took over and left the kingdoms in ashes as an extreme of course.
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Posted: Sat Dec 28, 2013 10:15 pm
Okay so taking what Azure said into account I wrote up a rough copy of our original plan altered to take place over the course of about 40-50 years. Azure had already been linked to the doc but anybody else can send their email and will be added with the ability to comment so you may voice your opinion right on the doc. It's a bit rough, so there's wiggle room for change. I'm also working on the FAQ and so if you have any ideas of what you want included send me the questions you feel should be answered there. Azure if you don't mind working a bit with myself and sis a bit more that would be great to talk a bit more about which races we choose to include and such as we try to make the guild's scope a bit wider.
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Posted: Tue Dec 31, 2013 9:27 pm
Sorry for the delay in response, I maxed out my internet usage for the month. After work tomorrow I'll be able to take a look and comment and anything you need.
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Posted: Wed Jan 01, 2014 12:35 pm
I do have a couple of questions though. One how many races do you want, because I can get a list of 40 or even more depending on how many you need. I recommend at least 6. That is humans, elves, dwarves, half-orcs, gnomes, and halflings. That's a good basis for fantasy guild.
My other question is if we did want to kill off characters that don't want to time skip, we should probably make it longer than 40 years. Seeing as in most cases the life expectancy in a high magic world is at least 80-100 years and most of our characters are in their 20s.
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Posted: Wed Jan 01, 2014 3:32 pm
Azure Elessar I do have a couple of questions though. One how many races do you want, because I can get a list of 40 or even more depending on how many you need. I recommend at least 6. That is humans, elves, dwarves, half-orcs, gnomes, and halflings. That's a good basis for fantasy guild. My other question is if we did want to kill off characters that don't want to time skip, we should probably make it longer than 40 years. Seeing as in most cases the life expectancy in a high magic world is at least 80-100 years and most of our characters are in their 20s. Well of course we would want to include the standards,and outside of that we don't have many plans already discussed. I personally think of course we should have some listed and explained, but I also believe members shouldn't be restrained to just that, because it would be a little silly/overwhelming to list every acceptable race. I personally think if a member comes along and wants to make something like a huldra or a nokken, then with proper explanation and work than that should be just fine. Of course that's just my opinion, and as I said there really is no plan aside from making sure to include the standards. As for the time period, I believe when I wrote that up I had seen something that made me decide for around 50 years rather than 100 (, like I said it was a rough copy extending something planned for 2 years into many more. I believe it can easily be extended to be longer, but in order for myself and Sis to be able to do some work we've had to put on hold our main concern isn't the exact amount of time but the basis of the story. So basically I need to know if the original plans basis (extended for however long everybody deems fit) is or isn't what members want, because if we choose incorporate Genoa, that effects how we proceed through the rest of what we are doing. Feel free to tell me ho long you would feel best for the timeskip as well but I need to also focus on clearing up the story.
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Posted: Wed Jan 01, 2014 4:53 pm
I wasn't so much as saying to limit the number of races, I was merely asking how many you would like me to create. I know quite a few people who couldn't come up with a race and culture and could use a guide to follow to extend their roleplaying ability. As for the time skip idea, I rather like it. Now that I sat to read it that is. I agree that it should be kept to the 40-50 years that was originally in your head. Now to get the people who don't want their character, they could either have them die in the rebellion(after durzo blint became king I would assume when the rebellion of people started. Would allow for some more interesting history.) Or since the kingdoms opened up and allowed trade with the rest of the world, people could have traveled with them to get a new glimpse of the world or just to get away because of ominous feelings. We should probably also set up a standard for currency in the guild and have people keep track of it on their profiles. And perhaps a world map of some sorts?
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Posted: Wed Jan 01, 2014 6:47 pm
Azure Elessar I wasn't so much as saying to limit the number of races, I was merely asking how many you would like me to create. I know quite a few people who couldn't come up with a race and culture and could use a guide to follow to extend their roleplaying ability. As for the time skip idea, I rather like it. Now that I sat to read it that is. I agree that it should be kept to the 40-50 years that was originally in your head. Now to get the people who don't want their character, they could either have them die in the rebellion(after durzo blint became king I would assume when the rebellion of people started. Would allow for some more interesting history.) Or since the kingdoms opened up and allowed trade with the rest of the world, people could have traveled with them to get a new glimpse of the world or just to get away because of ominous feelings. We should probably also set up a standard for currency in the guild and have people keep track of it on their profiles. And perhaps a world map of some sorts?  Ummm keeping up with currency on profiles? you want to kill us? It sounds like a good idea, but people would have to be truthful (which they aren't) or mods would have to constantly watch all topics (which we do but not closely), and we'd have to edit their currency. I personally think it'd be a headache. Also, the world map, is actually an idea I already had XD And I'm working on it already smile
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Stefan Lee Salvatore Vice Captain
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Posted: Wed Jan 01, 2014 6:57 pm
Theres a simple way of doing currency instead, one that I have gathered from another guild. What you would do is have a character post updates for currency changes and item changes and then you or any other mod would simply just approve the updates as the come in.
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Posted: Wed Jan 01, 2014 7:01 pm
Well I'd start with maybe the standard ones and see where we go from there. Fae or something might be interesting to start out with, but I'd focus on just the standards for sure. Thanks, glad you liked it, I felt there was a lot of opportunity to take things a few different directions and still have old/new characters. As well as opportunity for where we pick up, in plots I write up I generally aim for chances in things to go a few ways ans such. A standard currency sounds like a good idea for sure, I've been thinking about seeing with Sis about a gold/inventory of sorts as it might work well with how I intend on doing quests (though we do not plan on XP or stats). Sis has already mentioned she is making a map of the kingdoms at least.
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Stefan Lee Salvatore Vice Captain
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Posted: Wed Jan 01, 2014 7:12 pm
I would just like to throw in, anything that we do decide on, Sis we gotta keep it almost minimal. Don't forget, we're both going back to school real soon, and the second half of senior year is the time for hecticness. Which is why I'm still not so sure about the currency thing. Honestly, some characters wouldn't use it at all (mages, who could create anything they wanted, thieves who would steal anything they wanted.) I think it'd be wise to allow the guild to be able to function without the mods, which is what this whole currency thing seems to rely on.... Not that I mean to sound mean or unaccepting of it, it's a good idea, but I just don't know how well it would actually work.
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