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Posted: Fri Jul 20, 2012 12:29 am
The Multiverse, a fantastic conglomeration of all the different planes of existence one can imagine. Located within it are an unaccountable amount of separate universes, some being only minor variations of other universes while some follow even completely different rules of nature. In this nearly infinite expanse of universes, there is only one constant: Planeswalkers. A rare few creatures in every universe become blessed with the innate ability to control magic and to travel between universes. All beings blessed with this ability inevitably enter a quest for either knowledge or power. Planeswalkers seeking power are compelled to duel each other whenever their paths between the universes cross. However, the clashing a magical energy from Planeswalker duels tends to ravage whatever area is unfortunate enough to host their battle. While the damages tend to usually involve only a few destroyed planets, one special battle led to a wound in reality that now threatens to destroy everything in the entire Multiverse. This battle has come to be known as “The Duel of the Rift.” In it, the 20 strongest Planeswalkers known in the Multiverse gathered in a newly formed universe to have a massive battle in order to determine which among them was the strongest. The battle was very well balanced, with no clear victor arising even after days of conflict. The universe they were in, however, sustained an irreparable wound. The clash of all that magical energy was enough to rip open a hole in the multiverse itself, creating a bridge to an entirely new multiverse. The universe that was revealed was like a mirror image, in it were 20 counterparts to the 20 Planeswalkers that had accidently created the rift, but the counterparts in the new universe had an evil presence to them. Without hesitation, the new group of Planeswalkers charged into our Multiverse, immediately beginning an even larger battle. Throughout this battle, the nature of the newly revealed multiverse became apparent. It was a sort of inverse to our multiverse, a parallel multiverse; however, the creatures in this inverse multiverse all possessed greater power and a primal lust for destruction. The battle was short, and the beings from the inverse multiverse inevitably won. Realizing the severity of the situation, the Planeswalkers fled the universe instead of sacrificing their lives to their overpowered counterparts. In the universe that the 20 Planeswalkers fled to, they were greeted by an unexpected sight, a 21st Planeswalker who had been observing the entire event. He called himself “The Mentor” and claimed to have a solution to the calamity that just arose. Without delay, he sealed off the invaded universe to prevent the multiversal infestation from spreading; he then continued to explain what happened. The clash of magical energy had created an entirely new multiverse exactly inverse of our multiverse at the time of creation with the exception of every creature in the inverse multiverse being stronger and more brutal. Because of this, even the combined effort of all current Planeswalkers in our Multiverse wouldn’t be enough to confront this threat. As such, the only solution would be to train new Planeswalkers that could be even more powerful than the counterparts from this new multiverse. While wary of this strange man’s source of information, the Planeswalkers decide to believe him and cooperate with The Mentor’s plan. And thus, the United Multiverse Protection Academy was established. These 21 Planeswalkers made haste traveling through the multiverse to find and recruit the most promising individuals from each universe they came across. You all are just a handful of these promising candidates. Despite how farfetched the story you just heard sounds, the opportunity to learn magic and Planeswalking is far too great to simply pass up. And as such, you are now enrolled as a student at the UMPA...
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Posted: Fri Jul 20, 2012 12:33 am
Rules Basically all the rules you expect from any RP apply to this one. PM me your character sheets for review. GM say is always final. No God-modding. Follow Gaia ToS Follow Guild Rules Follow Action/Reaction rules; never assume your actions are successful whenever they involve another player or NPC/item controlled by the GM
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Posted: Fri Jul 20, 2012 1:14 am
Character Sheet
Name: (Whatever your character's real name is and whatever name they commonly go by.) Sex: (This can be anything, Male, Female, both, neither, whatever.) Race: (This can be just about anything you want it to be; the only limitation is, of course, no god-modding! So this means no races that are seemingly or truly immortal/omnipotent. So no Eldritch Abominations or Deities! Other than that, you can be anything, whether it be human, a standard fantasy race {Elves, Dwarves, Etc.}, a race from an existing piece of fiction {Genasi, Troll, Geth, Time Lord, etc.}, or possibly even a race you made yourself!) Native Plane: (This is whatever universe your character came from. If the universe does not have a name, just state if the universe is original or what piece of fiction it is from.) Age: (How old your character actually is. This can pretty much be as ridiculous as you want it to be depending on your race.) Appearance: (What your character looks like and what they usually wear.) Personality: (How your character typically acts.) Backstory: (All the important events that have happened in your character's life to make them who they are prior to being recruited for the Academy.) Abilities: (Whatever skills and abilities your character has. This involves everything related to fighting and any other noticeable abilities your character has.)
A Few Quick Notes: Be sure to put all your characters abilities on your Character Sheet. If you want your character to have a certain item or skill, then it must be on your character sheet, this can not be changed later unless your character obtains that item or learns that skill in game. Also, while it is allowed and even encouraged for you to go ahead and set your character in a universe from an existing piece of fiction, your character must be original. For example, Your character can be a Time Lord, but they can not be The Doctor. Your character can be a mech pilot, but they can not be Kyousuke Nanbu. Your character can be a SBURB player, but they can not be Karkat Vantas. Et ctera, et cetera.
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Posted: Fri Jul 20, 2012 2:24 am
Example Character Sheet
KOAC Name: Ore-ore Rinjika Sex: Female Race: Zentraedi-human-cyborg Native Plane: Macross Universe Age: 20 Years old Appearance: Ore-ore is very apparently cyborg because of a strip of metal along her spine with various ports and retractable cables for certain computer connections and such. Other than that, she looks like a human with light skin, green eyes, and shoulder length, orange hair. In her true form, she is about 53 feet tall and is about average size for a Zentraedi, but in her micronized form, she is 5’3”, making her seem a bit short for a human. Her overall body build is lithe and thin. She isn’t very well-endowed, but instead manages to pass off as being very cute. For clothing, she wears a black suit jacket, which she keeps buttoned up, over a white dress shirt. She also wears a pleated, orange skirt which cuts off just slightly above her knees, white stockings, and black dress shoes with flat heels for ease of walking. Personality: Ore-ore is emotionally volatile and can actually be quite shy. She has an immense interest in romance but gets very nervous about the topic anyway. Due to her Zentraedi blood, she is very competitive and has a militaristic mindset. In the end, her human emotions end up getting the best of her as she isn’t quite good at handling them, and because of this, she tends to make decisions on a whim and can sometimes make major mistakes when it comes to cultural interactions. However, when it comes to combat, she is much more comfortable and able to act quickly and effectively based off of good instincts and also years of training. Backstory: Ore-ore was born to a pair of wealthy Zentraedi parents, but her full lineage makes her 1/8 human. Her family lived in a space colony formed not too long after the end of the Vajra War. They lived there simply because they enjoyed the scenery of space as opposed to a planet, and Ore-ore came to prefer it as well. Her parents had a passion for engineering and wished to fuse the best aspects of human and zentraedi weaponry. While her parents were engrossed with their work, Ore-ore took a liking to the human Variable Fighters, so she decided to go to a human school in the colony to learn how to pilot. Despite the colony being culturally equivalent, she still felt awkward going to a mostly human school and had trouble making friends. Despite having bad luck with her social life, Ore-ore excelled in her studies, and was the ace pilot of the entire academy. Despite her skill at piloting and combat, Ore-ore couldn’t think of anything to do with her life since even if she joined the military, there was no enemy to be fought and no way to really put her skills to use, so she ended up helping her parents with their work instead. While Ore-ore was spending years at school becoming a skilled pilot, her parents had spent that time tweaking the design of the VF-27 to eventually create what they called the VF-28 Leviathan, which kept the same general concept as the VF-27, but it was made out of a stronger alloy of metal and had incorporated a pair of harpoon/grappling hooks that they referred to as Slash Harkens. The only other significant change was the most important one. Instead of having a standard array of controls, the VF-28 was specifically designed to work off of direct neural input from the pilot. This system increased responsiveness and ease of use, but of course made it only useable by cyborgs. Ore-ore decided to help her parents by volunteering to undergo the procedure to become a cyborg capable of piloting their new mech, which is why she has that odd strip of metal on her back. The procedure was a huge success and Ore-ore came to be able to use the mech as effectively as her own body. Despite this, she still had the issue of having no way to put her abilities to use, so when she was contacted one day by a Planeswalker and told the story of what had happened, she happily believed what she was told simply because she desperately hoped for it to be true, so, she bid her parents farewell and absconded with the VF-28 to go join the UMPA. Abilities: As she is mostly Zentraedi, Ore-ore is physically very sturdy and strong compared to humans. She is also very flexible. She has extensive knowledge of piloting and knows all the mechanics of maneuvering a Fighter in space or in an atmosphere. Because of her cybernetic addition, she can connect her mind to just about any kind of machine and use it with only her thoughts. Because of this. she can control her mech, the VF-28 as if it were her own body. The VF-28 has the same design as the VF-27 except that it is orange colored and has a simplified head design with two antennae like cannons attached to the head and also has two slash harkens that are stored in the chest area of the mech. The VF-28 has all the same abilities and weapons as the VF-27
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Posted: Fri Jul 20, 2012 10:53 am
Accepted Characters
twilight outcast Name:Krin Of the Dusk Sex: Male Race biggrin usk Native Plane:Kolas Age: 100 (Appears to be 20) Appearance:Krin stands at about 6'2", with black hair that is spiked(looks kinda like cloud's from FF7) but a bit longer and cyan eyes(changing color depending on his mood). Krin normally goes around wearing a black leather half jacket that when zipped up covers his mouth and all of his neck, a grey cloth shirt under the jacket, black leather cargo shorts that go past his knee caps, brown belts hook from straps to the back, with 20 throwing knives slotted in each, a bag on his hip containing odd shaped spheres(smoke bombs) on his back his two swords, one dark more demonic looking jagged, the other white and more purely smelted, both having holes in them to break other swords, with black leather fingerless gloves, odd birthmarks on both his wrists and a black rose tattoo on his right cheek. Personality: Krin is very calm under pressure, normally not speaking unless he needs to, however, he really would love some one to be just his friend, normally protecting those innocent, and cares for others with out showing any emotion, he normally is a bit more willing to chat with girls mainly because he has a purpose too. he also mainly only eats vegetables and fruit, mainly due to trying to respect the nature and the spirits he believed in. Backstory: Krin like most of the Dusk was born into a farm family in the dark rose forest(the native home of the dusk) on there planet Velan, his life was normal for a dusk, go to school, learning his studies, including, History, math, nature(science to a dusk), common knowledge, stealth, Throwing, archery, fencing, and swordsmanship and acrobatics, he was training to become a nature guard, because his duty was important and needed his full attention, and since all Dusks are born assassins, Krin was no different, he trained his hardest and was happy to do anything for his race, go on raids to stop the polluting Aliens who were corrupting his world, assassinating men who needed to die, kill cheating husbands, eventually he was the best of the best, one day when he was coming back from a mission, he found the village all the dusk were living in destroyed, his sister was the only survivor he could find, she told him, that one of the brothers of a man he had assassinated came after them, trailed them to there home, and burned it down. He knew it was his fault this had happened and to make matters worse, his sister died after saying she loved him, making him the last Dusk alive, Krin vowed that day he would exact revenge on the man who killed his sister and destroyed his life, and four years of trial and error, many failed attempts, running, mistakes, he finally killed him, but he felt no ease, he then went around going and trying to help others in need, he knew Dusk lived for a very long time, manly do to there eating habits and not wanting to pollute the planet they called home, he stuck with this, knowing he would live a long and lonely life. Abilities:Krin has what most Dusk do for there birth mark, Two hidden steel daggers in his wrist, that the Velan gave them to defend their home, he also has extensive sword training, using the blades of Destruction and rebirth, as Dusk do, he uses an odd defend attack strategy, that constantly changed, from short to long range, if he must escape quickly, he can jump a bit higher then a human, and is good at parkour(free running), Krin hardly ever uses one of his skills, but like Most Dusk, if standing Still, Krin has the ability to make himself there, but no one cares, however he must be silent, and concentrate only on this, he also must stay still for this to work.
Silver Tsumugari Name: Neeché Sex: Female Race: Human/werewolf Native Plane: Innistrad Age: 20 Appearance: When in human form, she is about 5'5" and decently endowed. Her hair is a silvery-white color. Her eyes are a deep blue. She wears a fairly skimpy top and a short skirt. She wears a belt, despite the skirt not needing one, simply to carry several daggers on. She has the crest of her family tattooed on her right shoulder. In her werewolf form, she has silvery-white fur all over her body. Her claws are long, sharp, and white in color. Her muzzle is filled with long, white fangs designed for ripping flesh from bone and then shattering the bone to get at the marrow. Her tail is long and fluffy. Her ears are pointed, and her eyes are a violent, glowing red. Personality: When in human form, she is normally very timid and shy, often reacting negatively, even violently, when someone so much as touches her. However, she does have a short fuse and a large temper. She is a natural thief, though, and often makes off with rich men's valuables without them noticing. She does have a seductive side, but often saves that for special people, rather than people she has no affection for and/or is going to steal from. In werewolf form, she cannot think properly and is purely running on instinct, the most prominent of which is "hunt." Back Story: Once a common woman of Kessig province on Innistrad, she was caught out in the open lands on a full moon. She was attacked by werewolves there, in the middle of nowhere. Instead of killing her, as she expected them to, the alpha male chose to rape her. No more than thirty seconds after finishing, he gave her a slow, painful bite, cursing her with his affliction. She lay in the dirt, bleeding and crying, until she fell asleep. When she awoke, only a few short hours later, the sky was still black, and the ground had a dusting of snow. But she was not in the snow; she was in a sleeping fur. Nearby, there was a fire, next to which was a hunter. This hunter bore a helm that was not of Innistrad. He paused eating his meat, which caused Neeché to close her eyes tightly and sink back into the sleeping fur. When she opened her eyes, he was right next to her, kneeling in the snow. He introduced himself as Vaish of Jund, part of the plane of Alara. Only he knows of Neeché's rape, and was the one to save her from freezing to death. He told her about planeswalkers and their powerful ability to move between the planes. The next morning, he left. Two years later, the archangel Avacyn disappeared from Innistrad. Desiring to know what happened, and where her maker, Sorin Markov, was, she searched the four provinces. In the end, she was approached by one of the planeswalkers who founded the UMPA. However, his timing couldn't have been worse: he arrived just moments before she transformed. After a brutal battle, he knocked her out for the night. The next day, after dodging Krallenhorde werewolves for hours, the planeswalker woke her up and offered her a place in the Academy, which she gladly accepted. However, she still desires to know of the location of Sorin Markov and Avacyn, as they are the keys to the world's safety. But as it is, she is focused on saving the multiverse as a whole. Abilities: She is adept at using Red Mana to her advantage, particularly when she's angry. She is very skilled with her daggers, especially when she places them between her fingers and uses them as metal claws. When in werewolf form, her only true ability is to attack violently with claws and fangs. Occasionally, she is able to cast a spell, but this is very rare due to the werewolf's mindset.
Blow_em_up Name: Mystra Sex: Female Race: SylvariNative Plane: TyriaAge: 1 and a half days Appearance: Mystra's body consists of plants which form to make the form of a beautiful female figure. Most of her body is a shade of ivory reminiscent of the moon. She has purple designs on her face and body that glow slightly with bioluminescence. Her "hair" consists of lush, dark purple and black leaves that imitate the look of shoulder length hair with a lot of body and life, and kept in a rather natural style. The bases of the leaves are the same color as her body, but quickly turn into the shades of black and purple. Three large fronds on the right side refuse this pattern, and remain mostly ivory with the edges becoming purple, almost like a streak of hair dye. She has a rather curvy and attractive build, as her race molded its image based on human ideals, and despite being so young, looks like she would be about 20 by human standards. Her eyes are an amethyst color, shining with vitality and life. Her ears are pointed and long, much like an elf, though they are almost completely concealed by her hair. Her armor is sturdy set of scale mail. It is flexible but protective, fending off a great deal of damage before it submits. Thanks to the program she tested, she was able to add on detailing that glows in a light, reddish-purple color, creating an interesting sight at night, giving her an almost supernatural and magical look beyond what her mysterious race already offered. Her staff appears to be four interwoven vines, one end holding a glowing white chunk of crystal, and the other end tipped a double sided blade, with glowing blue-white patterns etched into the vines and blade. When not expecting danger, Mystra creates clothing by growing leaves and flowers out of her body, shedding them just as quickly when she feels like changing. She usually wears minimalistic coverings; her culture lacks a taboo about clothing, though they are aware that others have such codes. Her top is usually only slightly more concealing than it needs to be, though she likes to make long, albeit thin, skirt-like coverings for her legs. Despite this, she usually puts a lot of details in her covering, making them rather elegant and dignified in their own right. It serves her purpose of being presentable without sacrificing comfort or mobility. For more formal occasions, she loves creating more complex designs, often with the same zeal for adornment as her regular clothes. For the most part, her clothes are colored like the leaves that serve as her hair, though there's nothing actually restricting her to that palette. Personality: Curious and passion guide Mystra's steps. She dreamed of many skilled warriors, and aspired to learn more about the art of warfare and strategy. She is honorable and sly in combat, but her curiosity can be taken advantage of somewhat easily. Her passion drove her to be a guardian, and she seeks a way to fight back the Nightmare Court using their own methods against them. If they can poison the minds of Sylvari with pain and nightmare, perhaps it was possible to stain such things with feeling of hope, courage, and perseverance. Backstory: Like all sylvari, the breadth of her life’s experiences was felt before she even awoke, connected to the Dream. The collective memories of her people shared among the newly born gave her awareness and knowledge and filled her with passion and purpose. She dreamed of scholars and warriors. Brilliant tacticians and strategists, histories of great battles and heroes fascinated her, and she felt a kinship in them. During the time of her awakening, she journeyed away from the Dream, but found herself lost, the world turning darker and more twisted with each step. In order to awaken, she knew she had to defeat the source of this darkness that tried to throw her astray. She continued on, the area around her becoming more alien, abstract, and chaotic. She found herself in a shattered world, formed of floating islands of rock hovering above a black void. An eldritch abomination, appearing to be a mass of wicked tendrils made of darkness and shadow stood in the distance. She found several fallen bodies nearby, and was unsure if these belonged to fallen dreamers or were simply part of the vision. Figuring that monster that loomed ahead would not be so easily felled by a blade or mace, she picked up a staff, a weapon that would let her channel her inner strength in a blast, figuring the best way to destroy an amorphous creature is to blast it all at once. This staff looked identical to the one she wields after her birth, leading her to feel that the weapon is somehow important to her quest. It was her chance to prove her virtue, and she charged towards the creature, jumping and climbing her way into the battle. Her staff's carvings glowed brighter, a blue and white flame burning from the crystal, the weapon surging with power from Mystra's virtues and courage. She fired a blast at the creature just as it began the thrash its vile appendages at her. The clash was long fought, neither side willing to yield. Mystra leaped from the islands floating around the creature, dodging its attacks, blasting away when she could. The monster managed to grab her, but with one last strike of sacred might she banished the creature. Mystra plummeted into the void, but the twisted place began to recover, turning into a verdant place as she fell. The land began to fade more and more, until eventually, it disappeared, and she found herself awakened under the Pale Tree. She found herself in the arms of a mentor, who seemed concerned for her. Mystra apparently was calling out in her dream. When she explained her vision, the mentor interpreted it as the Nightmare Court trying to poison the Dream to convert more sylvari to their dark ways. When she went to the armor smith to get a weapon and armor, Mystra described the weapon she wielded in her dream. This shocked the smith, as the staff matched the one her wife used before falling to a poison from the Nightmare Court. She gave Mystra the weapon, believing that vision meant that Mystra was destined to have the staff, and fight back impending despair. The next day, Mystra went out exploring, helping out the locals with tasks, especially with fending off risen corpses from destroying towns and important places. She stumbled upon an asura who went by the name of Haxx. Mystra greeted the asura and asked why she was so far from Rata Sum. Haxx explained that she was a scientist from the College of Synergetics, and that she was working on a project to help in the fight against the Elder Dragons. Using the power of interdimensional matter transfluctuation, Haxx said that she was attempting to make a device that would allow the user to build various objects on command. She called it S.B.U.R.B., Supremely Brilliant Ultimate Reconstruction Builder, and said it will revolutionize how wars are fought, allowing for the mass replication of weapons, armor, walls, and even buildings. However, she needed a server player to test out some of the finer parts of the controls, and see if it was user friendly enough to be used by minds other than its creator. Mystra believed that such a device would be useful in the fight against both the Elder Dragons and the Nightmare Court, and found herself curious. When asked about the controls, Haxx simply laughed, claiming that "The sylvari are most naturally suited for diving into the unknown and turning up good results. Just mess around with it and it'll come." Secretly, Haxx just didn't want to explain the user interface. Haxx gave Mystra a pair of contact lenses and a device that seemed to be a portable version to the holographic computers seen in asuran labs that attached to Mystra's left arm. Mystra put on the devices and activated them. A startup song played, and a screen completely blocked out her vision. It depicted a green spirograph spinning and fluctuating its shape periodically with a loading bar on the bottom. In the upper right corner stood a symbol of the College of Synergetics, all placed over a picture of sky blue with some fluffy white clouds. When the loading finished, Mystra's vision was returned to normal, but a series of icons flashed up dramatically as the contacts created a heads up display. She was able to interact with the icons using hand gestures, and when she looked down at the arm mounted device, it bore the same display, leading her to the conclusion that it was a backup device in case the contacts failed. Most objects had a G.R.I.S.T. cost, which seemed to be a sort of raw building material. Haxx referred to it as General Resource Instance Storage Tally. The device allowed the user to store material from fallen foes to convert into several types of stock material, and store it in a special plane which could then be used to construct any object, assuming the user has the proper code. S.B.U.R.B. also had other strange effects. Mystra's inventory was changed to a strange data structure identified as a fetch modus and her weapons were allocated to another data structure called a strife specibus. They send her items to different dimension, reducing encumbrance, but have special rules for retrieval. It didn't take long for the nearby Nightmare Court members to discover their presence, and decided to attack. Haxx pulled out several turrets and set up a defensive line, and Mystra stood up front, ready to beat back the attackers. Using her defensive powers, she held the line, but the fight was long and hard. Afterwards, a mysterious figure warped in, equipped in power armor that would make the asura jealous. He walked up to Mystra and delivered a message: "Knight of Life, your efforts will be needed in order to ensure the future of not just your home and people, but the well being of the entire universe. I watched your dream and your efforts here; you are a valiant warrior, and your mind grasps the concepts of universal travel quite well. Will you please lend us your aid?" Mystra, curious both about the title in which she was addressed, and excited to see what happened next, offered her services. The man transported both of them to a building. As Mystra entered the building, she was greeted by a receptionist, telling her that she has been chosen to attend a prestigious academy, the academy to become a planeswalker. Abilities: Mystra draws power from her profession, race, and her title in S.B.U.R.B. As a guardian, she wields a staff to channel her virtues and passion to produce effects that emulate divine powers. She can use this power to smite foes, heal and empower allies, and set up protective wards. As a sylvari, she is able to control, manipulate, and shape plants to help her. Her S.B.U.R.B. title, the Knight of Life, is more abstract, but is currently a largely untapped potential. It allows her to use the aspect of life as a weapon, something that currently manifests itself as her being talented with her other powers. Her strife specibus limits her weapon selection to staves at the moment, and the only way to get more weapons is to find more allocation slots. Her inventory is largely managed by a fetch modus based on a mathematics stem and leaf plot. It has several categories for items: Weapons, Armor, Equipment, Consumable, Craft materials and Miscellaneous. Captchalogued items are put under the appropriate category. To retrieve them, a tree with the items in cards appears and she takes the desired item, but any item captchalogued after that item in the same category also fall out. It reduces encumbrance, but it sure can be a pain.
Imm0rtal Ryuu Name: Valden Thalarian Sex: Male Race: Thalarian (A vaguely demon-esque race, but only vaguely.) Native Plane: An original universe, from a planet by the name of Vrillia Age: 18 Years old Appearance: Valden has charcoal-colored skin, light red eyes, and pale silver hair. He has two rows of three white dots on his cheeks, along with several small circles on his back in white and a zigzagging line around his arms just below the shoulder. He also has two smallish cerulean blue horns about an inch and a half behind his forehead into his hair which turn back slightly for around two and a half inches of their length, starting an inch from his head. then the horn's curve forward, ending just a couple of centimeters in front of where the base of his horns start after about another inch and a half, putting the horn height around four inches. Besides these obvious differences, he looks essentially human. Valden tends towards darker colored, long sleeved and tight shirts, usually with a jacket of either light wool or synthetic leather over it all. He has a preference for shorts, also of a darker color scheme. However, Valden sometimes dons brightly colored clothing, preferring red, yellow and blue at most times. Personality: Valden is not generally very chatty with people, thanks to a lack of socializing in his life with many new people. However, he happens to enjoy spending a certain amount of time with other people. Valden has no real preference for food he likes, although he tends more towards meats. Backstory: Valden was born to the Thalarian Royal Family. He is the youngest of three children, under both of his older sisters. Valden was selected as Heir to the Thalarian Royal Family from a fairly early age, showing strategic and marshal skill fairly early in his training. Valden was the youngest of the royal family. Valden was always kind of kept in the background before he was named Heir, kept behind his twin elder sisters. For Cycles they eclipsed him, until, in his sixth Tick Cycle (The native measurement of time, equal to two standard Terran years), the three were put against each other in a competition. These competitions usually resulted in Valden getting knocked out fairly early on. However, Valden had been training in secret, and was actually above both his sisters in skill. Thanks to them fighting each other, he simply swooped in and destroyed both of them with his long-preferred weapon, a morningstar. From then on, he kept ahead of the twins, almost constantly winning in contests of skill, strength, and intelligence, including personal combats and war games. For almost 3 Tick Cycles this went on, Valden claiming and holding the position of Heir. Then, the assassination hit. One night, Assassins broke through the defenses around the Royal Palace, and swept through the building, killing everyone inside. The last person left was Valden, and there were three of the assassins. Through a combination of stealth, skill, and luck, Valden killed all three of his opponents through Strife combats. The third one nearly killed him in the palace kitchen, but Valdens hand fell on a frozen fish, which he threw from his Sylladex to distract his opponent before crushing his head with a morningstar. Since then, Valden has been alone in the palace except for a few staff members. Since he hasn't yet reached eleven Tick Cycles of age, he was not thought old enough to rule by the Ruling Council, and thus a member of the Final Council was appointed as regent until Valden reached a sufficient age to rule. Now, he spends all his time inside his room, rarely even leaving it to see the rest of the palace anymore. Valden and a few friends of his were all waiting for the release of the latest life simulator game, SZURB. As each one received their copy in the mail, each had a seperate issue in retrieval of the copy. Valden had to sneak into the office of his guardian, the Captain of the Royal Guard, to retreive the mail from the overprotective guardian. He managed to acquire the copy and get halfway back to his room before being aggressed by the Captain. He got the crap beaten out of him and passed out for a short period of time. He awakened in his room, but with the game still in his Sylladex. Before anything else happened however, one of the Planeswalkers appeared in Valden's room. After a short scuffle wherin Valden gets disarmed and smacked into a wall after attacking the man, after which a comment about expecting a "Prince of Blood" to be tougher, and smarter was made. This resulted in another quick trouncing. afterwords was when he was told the mans story and given the offer to join him, which Valden quickly accepted. This may not be the most normal idea for the sole survivor of a royal family, but the Final Council could handle any issues that cropped up while he was gone. And this seemed far more important then playing this game. Abilities: Valden naturally moves nearly soundlessly thanks to long practice. He is skilled in melee combat, specifically with morning-stars, and with unarmed combat, primarily using his feet. He also has a certain knowledge of ceramic alloys, along with mecha and spacecraft, as they are hobbies of his. Valden uses a Storeroom Modus to his Sylladex, an extradimensional storage system much like Mystra's, although not as pretty. He also uses Strife Specibus combat units, of which he currently has four.
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Posted: Sun Aug 05, 2012 10:22 pm
Note to Prospective Players I will now be commencing this RP, but if anyone decides that they would like to join this RP at a later date, you can still send me a Character Sheet, and I will do my best to incorporate you into the RP at whatever point it may be at.
Day One Shortly after you meet the Planeswalker that recruits each of you, you each quickly make preparations to leave your universe, getting whatever items you feel necessary and saying whatever good-byes you feel compelled to make before the Planeswalker takes you away. They take your hand and lead you through a portal of light. When you regain vision, the Planeswalker is guiding you through an odd corridor of swirling Yellow, Green, White, Blue, Black, and Red energies. After reaching a specific spot that you can’t seem to see any significance in, the Planeswalker opens up another white portal and pushes you through it before walking through it himself. On the other side, you arrive in an absurdly large, Stone courtyard in front of a giant mansion. Looking around you, you appear to be at some sort of large estate at the top of a tall, grassy hill. In the courtyard you are in, there are already many other people and innumerable odd creatures you have never seen waiting around. Additionally, behind you, more and more white portals are opening up with more people being guided by Planeswalkers coming out of them. After waiting around for about 2 minutes, the abundance of portals final close as it seems every student has arrived. Suddenly, one last flash of light draws your attention to a man standing on a raised area overlooking the courtyard where you are gathered. The man appears to be a normal human, and he is quite old and wise looking. He is wearing very grandiose robes, among other things, that make it look like he is aiming to look like some sort of super wizard. After clearly his throat, the man speaks up. Despite being a decent distance away from you, you can hear the man’s voice as if it were being projected into your mind. Also, despite some of you having different native languages, you each hear the man’s words as if they were spoken perfectly in your native language. “Hello and Welcome. As I hope you are all aware, we are gathered here to prepare for a catastrophe that will soon be sweeping all of our Universes… Roughly 4 days ago, a rift was opened up in a dead universe to a place that I have decided to name: the Multiverze. This Multiverze is a twisted, mirror image of the Multiverse that we all inhabit, with the biggest difference being that this Multiverze was created as a snapshot image of our Multiverse at the exact time the Rift was created. Also, the inhabitants and landscapes of this Multiverze are more dark and powerful forms of people and places in this Multiverse. For most of us gathered here, there is now a dark counterpart to you with similar abilities. However, each of these counterparts, which I have decided to call the Inverz, due to suddenly being created through magical means, have no past experiences and thrive based purely off of instinct. It has already become clear from their actions that these Inverz wish to invade our Multiverse. Whether it be for resources or purely for the sake of destruction, one thing is for sure: we cannot allow these accidental creatures to run rampant. Now, as we have promised, you are here at this Academy to learn the essence of magic and the way of Planeswalking. It is unknown if this ability can truly be taught, but I believe that we will regardless be able to do our best to stop these Inverz… Now that that’s out of the way, I should properly introduce myself. I am The Mentor, and I will be serving as the headmaster of this academy. I will also be serving alongside the multitude of other Planeswalkers here to teach all of you. For classes, you will all be broken up into separate groups and assigned a Planeswalker to be your personal tutor for the entirety of your time here. Each group will be assigned to a single building on this large estate which will also function as your home for a while. That sums up everything I have to say. If you have any questions, direct them to your individual instructors, who you will all be meeting in 3… 2… 1…” Suddenly, a bright light envelops you all for a few seconds. When it fades away, you find that you have been teleported into the foyer of a large, manor like building along with 20 other people. Though none of you know names yet, the group consists of: Ore-ore, Krin, Neeché, Mystra, and the so called “Mentor” from before along with 16 other people of various species that you assume to be more students. “Welcome to your new home.” The man says. “You just met me, so I don’t need to introduce myself again, but you are definitely the luckiest group of students here. I specifically chose all of you because I see great potential in each of you, especially you…” He says as he glances at Mystra. “As I am sure all of you are still disoriented and possibly even a little bit sick from your sudden inter-dimensional journey, we will not be taking classes today. Today will instead be for the sake of getting accustomed to your new home and colleagues, but before we begin, does anyone have any questions or concerns they wish to put forth?” He finally adds and pauses for a while to see if anyone speaks up.
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Posted: Sun Aug 05, 2012 10:33 pm
He stared at the others out of the corner of his eye, he did not want to make eye contact, but he also knew he had nothing to say, knowing any question he might have he would find out any way.
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Posted: Sun Aug 05, 2012 10:36 pm
I look around at the others, not sure what to make of them. I turn to The Mentor. "What happens to us if we cannot learn to planeswalk?" I ask. "Is there some means of artificial planeswalking?"
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Posted: Sun Aug 05, 2012 10:45 pm
"Well, I've already tested a program that breaks dimensions. I'm the creator could help you, but you'll do just fine, I'm sure!" I say to the girl inquiring about planeswalking failure, giving her a smile.
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Posted: Sun Aug 05, 2012 10:49 pm
Neeché and Mystra: "There are a few ways through which a non-Planeswalker can be sent through other dimensions." The Mentor says. "But regardless, as you have seen, Planeswalkers have the ability to transport others between universes as well."
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Posted: Sun Aug 05, 2012 10:51 pm
I smile. "Well, that's good to know," I reply. "So, how are we going to be roomed? Two-to-a-room? A giant room for everyone? Singles? And also, what kind of classes will we be having? Do we make our schedules, or do you?"
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Posted: Sun Aug 05, 2012 11:12 pm
I nod, Neeche was just asking all of the important questions now! My thoughts drift off, wondering if my memories could reach the Pale Tree... So far, it sees as my inventory will be my few momentos of the place for the time being.
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Posted: Sun Aug 05, 2012 11:27 pm
He sighed and slowly began to concentrate, wanting to know if the technique he had been taught as a kid, to try and be unseen by the people around him, wondering if it works on these new creatures.
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Posted: Sun Aug 05, 2012 11:49 pm
Everyone: "There are a multitude of rooms in this building. You can each choose to room together in the giant servant's quarters. Or there are a variety of bedrooms, some set up for single people and others for two. So you can arrange to sleep however you went. As for classes, it will be done in a very straightforward manner. Every day, we will all meet in the lecture hall, which I will show you shortly. I will educate everyone at the same time and in an orderly manner."
Mystra: As you suspect, your thoughts can no longer reach the Pale Tree and you can not feel it at all from this distant universe, however you do still have complete use over your Sylladex.
Krin: It is a bit hard to tell for sure, but your ability seems to be working. None of the creatures are looking at you, even the ones glancing around.
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