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An RP guild biased loosely on The Elder Scrolls series. 

Tags: The Elder Scrolls, Morrowind, Oblivion, Skyrim 

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Karii Enore

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PostPosted: Sat Aug 20, 2011 12:28 pm


Races:

Argonian

Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.

Breton
Passionate and eccentric, poetic and flamboyant, intelligent and willful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.

Dark Elf
Dark Elves are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.

High Elf
In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."

Imperial
Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire.

Khajiit
Khajiit hail from the province of Elsweyr and can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is less common among the suthay-raht.

Nord
The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their enemies.

Orc
These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.

Redguard
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

Wood Elf
The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.
PostPosted: Sat Aug 20, 2011 12:44 pm


Classes

Acrobat:
The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances, this is for the agile burglars and second story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.
Specialization: Stealth
Attributes: Agility, Endurance
Skills: Acrobatics, Blade, Block, Marksman, Security, Sneak, Speechcraft

Agent
Charming when they can be seen and almost invisible when in shadow. Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.
Specialization: Stealth
Attributes: Agility, Personality
Skills: Acrobatics, Illusion, Marksman, Mercantile, Security, Sneak, Speechcraft

Archer
A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw a sword. Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.
Specialization: Combat
Attributes: Agility, Strength
Skills: Armorer, Blade, Blunt, Hand to Hand, Light Armor, Marksman, Sneak

Assassin
Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut to them. Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.
Specialization: Stealth
Attributes: Intelligence, Speed
Skills: Acrobatics, Alchemy, Blade, Light Armor, Marksman, Security, Sneak

Barbarian
Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground. Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
Specialization: Combat
Attributes: Speed, Strength
Skills: Armorer, Athletics, Blade, Block, Blunt, Hand to Hand, Light Armor

Bard
Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second. Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
Specialization: Stealth
Attributes: Intelligence, Personality
Skills: Alchemy, Blade, Block, Illusion, Light Armor, Mercantile, Speechcraft

Battlemage
Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier. Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.
Specialization: Magic
Attributes: Intelligence, Strength
Skills: Alchemy, Alteration, Blade, Blunt, Conjuration, Destruction, Mysticism

Crusader
A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again. Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
Specialization: Combat
Attributes: Strength, Willpower
Skills: Athletics, Blade, Blunt, Destruction, Hand to Hand, Heavy Armor, Restoration

Healer
Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon. Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity.
Specialization: Magic
Attributes: Personality, Willpower
Skills: Alchemy, Alteration, Destruction, Illusion, Mercantile, Restoration, Speechcraft

Knight
The most noble of all combatants, strong in body and in character. Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.
Specialization: Combat
Attributes: Personality, Strength
Skills: Blade, Block, Blunt, Hand to Hand, Heavy Armor, Illusion, Speechcraft

Mage
Preferring to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade. Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting
Specialization: Magic
Attributes: Intelligence, Willpower
Skills: Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism, Restoration

Monk
Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist. Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons.
Specialization: Stealth
Attributes: Agility, Willpower
Skills: Acrobatics, Alteration, Athletics, Hand to Hand, Marksman, Security, Sneak

Nightblade
Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances. Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
Specialization: Magic
Attributes: Speed, Willpower
Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Restoration

Pilgrim
Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded. Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.
Specialization: Stealth
Attributes: Endurance, Personality
Skills: Armorer, Block, Blunt, Light Armor, Mercantile, Security, Speechcraft

Rogue
They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades. Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Specialization: Combat
Attributes: Personality, Speed
Skills: Alchemy, Athletics, Blade, Block, Illusion, Light Armor, Mercantile

Scout
Preferring the rolling countryside to the city life, they are gifted with the ability to evade, guard and protect themselves with great proficiency. Scouts rely on stealth to survey routes and opponents, using skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
Specialization: Combat
Attributes: Endurance, Speed
Skills: Acrobatics, Alchemy, Armorer, Athletics, Blade, Block, Light Armor

Sorcerer
Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
Specialization: Magic
Attributes: Endurance, Intelligence
Skills: Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Mysticism, Restoration

Spellsword
More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic, Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.
Specialization: Magic
Attributes: Endurance, Willpower
Skills: Alteration, Blade, Block, Heavy Armor, Destruction, Illusion, Restoration

Thief
Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords. Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.
Specialization: Stealth
Attributes: Agility, Speed
Skills: Acrobatics, Light Armor, Marksman, Mercantile, Security, Sneak, Speechcraft

Warrior
Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.
Specialization: Combat
Attributes: Endurance, Strength
Skills: Armorer, Athletics, Blade, Block, Blunt, Hand to Hand, Heavy Armor

Witchhunter
Swift on foot and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows. Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.
Specialization: Magic
Attributes: Agility, Intelligence
Skills: Alchemy, Athletics, Conjuration, Destruction, Marksman, Mysticism, Security

Karii Enore

Girl-Crazy Gaian

21,250 Points
  • Devoted Fortune Seeker 400
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  • Miasmal Lake Champion 500

Karii Enore

Girl-Crazy Gaian

21,250 Points
  • Devoted Fortune Seeker 400
  • Perfect Attendance 400
  • Miasmal Lake Champion 500
PostPosted: Sat Aug 20, 2011 12:49 pm


Fill in the form and PM me it . To know more about how to fill in the form correctly, read the rules.

The Form

Username:
Name:
Age:
Race:
Class:
Place of birth:
Marital Status:
Known relatives and friends:
History:
Hair:
PostPosted: Tue Aug 23, 2011 12:06 pm


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Khajiit Profiles


Username: Boned25f
Name: Joe Resovour
Age: 23
Race: Kahjit
Class: Assasin
Place of birth: Tamriel
Marital Status: Un-married and uninterested in relationships
Known relatives and friends: None, finds it hard to trust people
History: Joe was born in tamriel, his parents were murdered by assasins due to their crime-spree and he was left, a group of bandits soon discovered him and instead of killing joe, raised him as a bandit themselves, when he turned 18 the bandits he had grown to call family were slaughtered after they tried to burn a farm. Joe later that night snuck into the killers houses and killed each of them while they slept, that night when he went to bed he had been contacted by the dark brotherhood, intrequed he joined them however he stopped accepting contracts once he reached the age of 20 and decided to put his natural talents and the skills he had picked up through the bandit group and the dark brother hood and started using them for his own gain.
Hair: chin-length and scruffy, commonly wears something to hide his face.

Karii Enore

Girl-Crazy Gaian

21,250 Points
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Karii Enore

Girl-Crazy Gaian

21,250 Points
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PostPosted: Tue Aug 23, 2011 12:54 pm


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Argonian Profiles


Username: Karii_Jones
Name: E'Lara Shadowscale
Age: 21
Race: Argonian
Class: Assassin
Place of birth: Morrowind
Marital Status: none (lesbian)
Known relatives and friends: none
History: E'Lara is a black scaled Argonian. She dose not know her family, she was hatched in Morrowind on a slave farm under the sign of the shadow, Taken in the dead of night by a hooded figure never to see her family again, E'lara ended up in Tamriel. Being born under the sign of the shadow sealed her fate, saving her from a life of slavery but committing her to the Dark Brotherhood where even refusing to compleat a contract would cost her, her life. although the rules of the dark brotherhood are strict for shadowscales the brotherhood raised her like a family, training her in all areas of stealth and assassination. now she spends her time in the sanctuary at Cheydinhal and roaming Tamriel completing her contracts in the name of the night mother and the grate lord sythis.
Hair: Short Spikes
PostPosted: Tue Aug 23, 2011 12:56 pm


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Breton Profiles


Username: It's A Crystal
Name: Thomas Rielle
Age: 34
Race: Breton
Class: Bard
Place of birth: High-Rock. Wayrest, to be exact.
Marital Status: Married.
Known relatives and friends: Family: My wife, Vienne. Friends: I do occasionally work with a partner. A Nordic Bard, named Aenar Silvertounge.
History: I was born to a wealthy merchant family in Wayrest. Due to this status, I had a very luxurious youth. I spent most of my time at my family estate, receiving education across a very broad spectrum. I was tutored in the scholastic arts, and taught how to behave as a cultured gentleman. I also dabbled in the arts. Painting, poetry, dance, music and so forth. I was also provided with a certain level of physical training. I studying riding, swordplay, marksmanship, talents expected of a young gentleman. I must admit that I was also given some training in the arcane arts.... although that field of study was quite limited to illusion.

Once I was a young man, ready to set out on my own, I chose the life of an adventuring bard. I spent much of my youth travelling across Tamriel, entertaining tavern patrons with song and tale, hunting down relics for nobles, scrounging up ancient tomes and lost bits of lore. It was a very exciting life. When I was... oh... Twenty-five, I found myself in Skingrad, where I met my beautiful wife, Vienne. I spent a year or two wooing her, living a much more calm life, confined to The West Weald. Although that calm life was good for me. I properly invested and developed the small fortune my adventures had drawn in.

Once we were married, Vienne and I purchased a large, beautiful manor in Skingrad, I must admit that married life has calmed my wanderlust somewhat. However, I still find the occasional adventure, though they rarely take me out of Cyrodil.
Hair: Long brown hair, tied back in a ponytail.
Picture

Karii Enore

Girl-Crazy Gaian

21,250 Points
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Karii Enore

Girl-Crazy Gaian

21,250 Points
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PostPosted: Tue Aug 23, 2011 12:58 pm


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Dark Elf Profiles


Username: xXSylvakyXx
Name: Anrel Ebonhold
Age: 29
Race: Dark Elf
Class: Thief
Place of birth: Cheydinhal
Marital Status: N/A
Known relatives and friends: Adrial (Mother/Deceased) Thendrac (Father/Deceased) Lucien Lachance (Past Speaker/Deceased) Vicente (Deceased) Teneeva (Deceased)
History: Anrel was born and raised in Cheydinhal. Her family was never the wealthiest but they rarely needed to worry. With a father as a blacksmith and a mother as a seamstress Anrel was raised by the priest at the chapel. Teenage resentment met rebellion and Anrel decided she would live by herself. She packed a bag and left home to live in the forest. Though she wasn't in touch the nature as Wood Elves were, she found herself comfortable in the wilderness. The patched together her own fur clothes and sold pets for gold. A dagger and bow later she was roaming the lands in what was her fifth wild winter. The winter was colder than the dark elf was used to and desperate for warmth the resorted to something terrible. A farm west of Bruma was her target. She killed the young couple and stayed in their bed for days. It was there that Lucien Lachance invited her into the Dark Brotherhood. She thought it a chance to get out of the cold, at least for a little while. What she didn't expect was that the Brotherhood would become her whole life. She was thrown into an adventure in which ended with her becoming Listener, the highest rank in the Brotherhood.
Hair: Anrel has torso length white hair. She most often keeps it in a tight pony tail or braid.
PostPosted: Tue Aug 23, 2011 12:59 pm


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High Elf Profiles



Username: dragoon54
Name: Kylar Shadowbane
Age: 24
Race: High Elf
Class: Spellsword
Place of birth: Vivec, Morrowind
Marital Status: Single
Known relatives and friends: None
History: Living in Vivec made life easy for Kylar, but after a few years Kylar began getting bored and traveled out into the world heading east. During his journey he found and raided many Dwemer ruins, and he began building a nice amount of gold. Eventually he found his way to Cyrodiil. After selling the many goods of Morrowind that he hung onto he continued on his way to the east and eventually came to the city of Bruma. Discovering the blades intrigued Kylar. Their skills were something he’d never seen, and to him was something that couldn’t be matched.
Hair: White, chin length, shaggy

Karii Enore

Girl-Crazy Gaian

21,250 Points
  • Devoted Fortune Seeker 400
  • Perfect Attendance 400
  • Miasmal Lake Champion 500

Karii Enore

Girl-Crazy Gaian

21,250 Points
  • Devoted Fortune Seeker 400
  • Perfect Attendance 400
  • Miasmal Lake Champion 500
PostPosted: Tue Aug 23, 2011 1:01 pm


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Imperial Profiles
PostPosted: Tue Aug 23, 2011 1:02 pm


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Nord Profiles




Username: Dampf
Name: Altos
Age: 31
Race: Nord
Class: Barbarian(am I allowed to create a custom class? If so, Barbarian is the closest thing possible)
Place of birth: Small unnamed village inbetween Whiterun and Windhelm
Marital Status: Single
Known relatives and friends: None
History: Born to a strong, hardy father and a beautiful frail mother, came Altos. Like all Nord boys he became strong and tall quickly. Growing up in rural Skyrim provided much for young Altos to do. So many beasts to practice archery on, so many caves to explore, so many mountains to climb. When he was 21 a civil war broke out between the Nords. Altos was forced to use his mace on his own countrymen. He escaped without ever seeing combat. He couldn't dare show his face in Skyrim again. So, Altos moved to Cyrodiil with nothing but the clothes on his back and his Nordic steel mace. He's currently working as a freelance mercenary/odd job fulfiller.
Hair: Long light brown

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Looks kind of like this

Karii Enore

Girl-Crazy Gaian

21,250 Points
  • Devoted Fortune Seeker 400
  • Perfect Attendance 400
  • Miasmal Lake Champion 500

Karii Enore

Girl-Crazy Gaian

21,250 Points
  • Devoted Fortune Seeker 400
  • Perfect Attendance 400
  • Miasmal Lake Champion 500
PostPosted: Tue Aug 23, 2011 1:03 pm


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Orc Profiles
PostPosted: Tue Aug 23, 2011 1:04 pm


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Redguard Profiles

Karii Enore

Girl-Crazy Gaian

21,250 Points
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Karii Enore

Girl-Crazy Gaian

21,250 Points
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  • Miasmal Lake Champion 500
PostPosted: Tue Aug 23, 2011 1:05 pm


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Wood Elf Profiles



username:Blasteen
Name: Higuera
Race: Wood Elf
Class: Healer
Place of birth: Valenwood
Marital Status: Single
Known relatives and friends: Mother, un-named.
History: Born to a single mother, his only father were the street's of the city slums.With sickness and plague nothing unfamiliar to his world he swiftly learned healing and poisoning magic off stolen tomes to keep himself and mother safe. After the death of his mother to a petty rogue he felt no longer chained to the city and set forth for the new world of Cyrodriil carrying only a light sword and patchy clothing. Primary weapon and uses light armor.
Hair: Brown
PostPosted: Thu Jun 28, 2012 9:29 am


Username: MichaelaWhite18
Name: Alli Macrin
Age: 18
Race: Imperial
Class: Warrior
Place of birth: Skyrim
Marital Status:Not married but would like to be.
Known relatives and friends: Her mother who are still in Skyrim and a missing brother
History: She was born in Whiterun after her father died form a serious injury. Eighteen years later she is in Cyrodil looking for her older brother.
Hair: Long and blonde with gold highlight.

MichaelaWhite18


X_malic_X

Tipsy Guildsman

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PostPosted: Fri Jun 07, 2013 11:02 am


Username: X_malic_X
Name: Keegan Greydown
Age: 19
Race: Imperial
Class: Archer
Place of birth: Chorrol
Marital Status: Single
Known relatives and friends: None
History: Keegan was born into a middle class family withing the walls of Chorrol. His uncle lived about a mile west of the city on a small farm. When Keegan was 12 years old he decided he wanted to live with his aging uncle and help him run the farm. A few months later his parents came to visit. The day had gone by smoothly and Keegan had enjoyed himself. But as his parents went to leave, a group of bandits kicked in his uncles door and killed Keegan's parents and gravely wounded his uncle who died a few days later. Shortly after his uncle and parents were killed Keegan decided to find the men who killed them. For the next year Keegan did odd jobs to save up money for a bow and some leather armor. Once he had enough gold he bought the items he needed and set out. Three years later he found the men and killed them. Now he roams the nation of Cyrodiil.
Hair: Short brown hair. Rag tied like a bandanna.
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