In here, you play as you, though you are never directly seen or mentioned by name. But your characters are. That's because we are in the Collective Unconscious. Each character you have ever put in a RP has had some character roots in your own personality, no matter how far they were from you, they still have a little bit of you, or else you could never have pulled it off.
Now I ask you, Have you ever made a character who you really liked, and wanted to develop further, but oh-no, the RP died? I know I have. Well for those of you who cannot bend the universe in a non-paradoxial Temporospatial vortex to bring your character into a Roleplay you think is less likely to die but does anyway, (not naming any names. *cough*signet*cough*) I have created this place as a haven for all characters. While I'm still working on structure and syntax, you may post in your own unconscious mind, currently not a collective, in order to introduce your characters to each other and to everyone else. If you could make basic Character profiles for those characters that never had one, that would be appreciated, just post all your active characters' profiles in your first post, if you add any more later feel free to go back and edit your post. I'd ask that no one deviates to a profile outside the general rules that you see in all roleplays.
Also, one important factoid that I'll put in supersize font so that you can't miss it,
PLEASE KEEP ALL POSTS PG-13
Or I will be forced to delete it
Keep in mind that since I'm one of the most active guild people checking these forums I will be checking new posts *almost* Daily, so just try to make sure your post stays within guidelines and I won't have to harp on you for it.
You may now join me in my unconscious or create your own. if you fall out of the habit of posting for over 11 days then your characters will fade in the assumption that you as a character have regained consciousness, thus causing your characters to fall back into your self.
Ok, Feel free to post, All profiles that you post will be copied into the space below, underneath your Gaia Name.
Shade Silver dx:
Name: Ector Razon
Age: 24
Race: Human
Appearance: –clickable thumbnail-

Personal History: Personal History: His earliest memory was at the estimate age of fourteen, he awoke just outside of a town next to a heavy stone and a small pool of blood. He had a bad head wound, and the light hurt his eyes, he managed to crawl into the town, half-blind. And someone found him and got him medical attention. It was there that it was discovered that he had a high sensitivity to infer-red light in sunlight. Special lenses were crafted for him and he was sent out into the village. Not having any memory of his previous life he sought a purpose. Shortly after leaving he noticed a man acting strangely in the crowd. He followed the strange man, who seemed to notice him right away. The man ran down a deserted alleyway and Ector followed him, only to find a dead end, as he turned around the man was standing behind him, blocking his escape. The man asked the reason Ector had followed him, Ector smiled and replied that he had no purpose. When asked about his family, Ector replied that he had none, and when asked about a home, again, Ector had none. The man asked Ector for a favor, and promised to pay him for it. Seeking to be useful, Ector agreed. He used his abnormal hearing to listen for a name, when he heard it, he told the man, and even was able to point out the person whose name it was. The man paid Ector a handful of gold coins and vanished into the crowd. After several minutes he returned and offered Ector a job as his aid. Later Ector had learned that this man had been an assassin, and had poisoned the drink of who he had been following. Ector lived with the man for 6 years, and learned all he could of stealth silent actions. Ector decided on his final test, to outsmart the old assassin. He killed the old man by severing his spinal cord with a hand knife. After two more years of odd jobs he had made his job his life, and even built a custom weapon for group assassinations. He decided to wear special markings, during a week he wore special skin paints to distinguish himself, make himself noticeable. After making his assassination he attempted to remove the paint, but discovered that it had stained his skin permanently. Not wanting to look like a patchwork, he spent another week with the paint covering the rest of his body, marking himself with what seemed to be a full body tattoo.
One particular job was to remove the head monk at the temple of Yule, but the old monk outsmarted him time and time again before finally capturing Ector. In exchange for his life being spared, the monk charged him to live and train with the monks, working as their assassin to take out rising cults and groups who wished to harm the temple. Ector agreed to this and after a year, was given payment for his service. Having free lodgings, Ector focused his income on building weapons of all kinds, and devoted his training to mastering them. 6 months later he learned from the head monk Ellresmere that he was chosen to live because they saw within him potential for arcane arts. He learned that the elite monks of the temple had power over the element of fire. From this point on he began learning to conjure fire, but he could never seem to fully control it. And Ector refers to the elites as the “Burning Monks”
Abilities: He has heightened sight and hearing. He has skills using most any type of weapon. He can use conjure fire and throw it, or veil his weapons in flame. He is unaffected by his own flame. He also is Thin, Flexible, and Fast. He can see better than most in the dark, but wears special eyeglasses to protect his eyes from infer-red light, as too much over several minutes can render him temporarily blind.
Other: His special weapons include basic Assassin knives, but also a Custom built Blow dart Revolver. It can fire six poison or stunning darts in a few seconds; it takes him half a minute to reload, but he usually takes out the biggest threats with the first shots. That is if he can identify them.
Origin RP: Temple Robbery
Gaian Name: Shade Silver dx
Character Name: Karrot Gaaron (The T is silent) Torrent Gaaron (end T is silent) also Aron and Roma Nescar, and Lodae (pronounced Lo-day-e), Finally, Shock Matirix..
Race: In the above order Dwarf, Dwarf, Human and Pest(Human),Unknown, and Dwarf. All of which are currently floaters, no affiliation yet
Appearance:
Karrot is usually out of disguise, about 3'2",(6'0" in disguise) Eyes usually brown and when the brothers are within his mind the left eye has a blue splice and the right has a red splice.
Karrot(in disguise he doesn’t have a beard)
His brother is 3’2 but is always at that height.
Torrent Gaaron
The brothers are as pictured, Aron with blue eyes and Roma with red.
The Brothers Nescar
Lodae
Shock Matrix also a Dwarf, at 2’10” tall.
Personality: Karrot is a fun-loving exuberant dwarf who is quite a gentleman and plays the Bass Guitar and loves to cook. Aron is a straight-edged, everything in it’s place kind of guy, He is often described as cold but his need for order in the world makes his timing on the drums magnificent. Roma is a hothead, an overly flirtatious kind of guy who has never had a girlfriend despite how much he tries. His outward attitude is perfect for when he pulls out his ‘flying V’ and plays lead guitar. Lodae, being a combined Aron/Roma, uses his art with magic skillfully, He keeps his words to a minimum and is somewhat enigmatic. Torrent reflects his element in being fluid, quickly reforming his ideas to fit his environment.
Sexuality: in order: Straight,Fluidly flirtatious with females of any species, Platonic, Extremely Flirtatious with the Ladies, unknown, and unknown
History: Karrot was born to a Dwarven family deep in the mountains, his mother died when he was a young boy. His father raised him with his brother Torrent (“T” silent again) at the age of twelve his father was killed and his brother captured by humans (for his powers). After 3 years of training Karrot saved his brother and destroyed the human village. Another 3 years of training and he then joined with Kaiser Dante and served him for 8 years before he vanished. His disappearance was due to a botched portal spell (courtesy of the Brothers Nescar) that was intended to bring Karrot to Lord Kaiser. The spell was not specific about the temporal variable and sent Karrot far into the future.
Much is unknown about the Brothers’ past, even to themselves. They do know that in their previous life they cast a spell binding their souls, so that when they died, even if not at the same time, their souls would be rejoined in whatever came after life. Roma was the first to die, and found himself in a quickly expiring body, in order to be saved, his soul was fused into Karrot’s. When Aron died days later, he joined Roma and was also fused with Karrot. He kept himself hidden before finally revealing the truth to Roma’s forgotten past. Joined together again, Aron cooled down Roma’s hotheadedness as Roma warmed up Aron’s ice cold personality. Aron and Roma have also gained the ability to temporarily fuse, body and soul into a being that calls itself Lodae, and has much more refined powers than the brothers do even when working in unison. Through several decades of research and testing, Lodae worked with Karrot to retrieve his older brother from exactly the amount of time through which Karrot traveled. It kept their age difference intact. Torrent Gaaron was asked first before transportation, but now Torrent, Water Elemental dwarf was reunited with his younger brother. Torrent had a daughter left in the past, she continued the bloodline, and the modern descendant gained the bloodline trait for a dwarf to have elemental abilities. Shock Matrix met Karrot and Torrent, his ancestor when the brothers Gaaron where searching to find the Dwarven civilization in the modern world. Matrix joined the brothers and took on that name by choice, never telling them his given name, only because he dislikes the way it sounds.
(Aron and Roma are not usually in their Physical Forms and live in Karrot’s mind.)
Abilities: Karrot has the natural Ability to control rock and stone in most of its forms (that includes clay and sand, which come from weathered rock, but excludes metals and crystallized rock forms) Because Karrot is commonly in a stone body in the semblance of a human, he has the ability to compress air inside of the stone of his body, he has been experimenting with this. Torrent has the ability to control water, freezing to ice or evaporating it. He can also pull moisture out of the air, and even pull water out of a person’s blood, though that takes extreme effort and is never used on anyone who can actually put up a fight.
The Brothers do have some spell casting abilities, but only when they are together, separately they have pure physical fighting techniques. Both of them are skilled swordfighters and are fairly quick… for humans at least. Lodae is a much more powerful mage than the brothers and has the strength to pull a tree up, but if he uses too much energy, he is reverted back into the brothers. Matrix inherited the ability for Dwarves to control elemental energy, and controls lightning. This he uses to power a custom-built Cybernetic suit.
Weapon(s): He has a short sword forged using secret Dwarven techniques to increase strength and durability. If it breaks he knows how to fix it. He also has a charmed stone weapon that is infused with his own power to transform into nearly any weapon, most commonly a dual-bladed battle-ax or a heavy war hammer.
He also uses ninja weapons, needles most commonly, he keeps them concealed but can fire them off quite rapidly. Aron- Long sword, Roma- Broad sword. Lodae, magic missile… and Matrix has various small blades arranged around his cybernetic armor.
Anything else:Karrot speaks in Black, Aron in Blue, and Roga in Red. Lodae in Violet and Torrent in Dark Blue Matrix lastly speaks in Green
Origin RP: Signet Part 1&2
And the following is a gift for you all from the edit monster.
Gaia Name: Maker Of Tomorrow
Origin RP: Characters crafted for use in "Prologue to the Dream"
Name: Quinn Sindel and Mira Sonestaria
Alias: The "White Knight" and The "Black Night" respectively.
Age: Ages Unknown
Race: Daeva
Class: Vanguard and Templar respectively
Homeland: Unknown
Appearance: Quinn and Mira
Distinctive Features: The tattoo located on both of their right shoulders.
Sexuality Straight and Bisexual respectively.
Character History:
General Personality: Quinn is the strong, silent type with those that he does not know well, or those that he does not trust. Unfortunately, there are only a handful of people in the world that he does trust, and so Mira does most of the talking. Mira is a kind hearted person, and tries to be very trusting, even though Quinn's constant skeptisim does rub off on her from time to time.
Skill and Abilities:
Quinn
Quinn is an extremely talented fighter primarily in the ways of the sword. Through many long years of training and combat, he has learned many methods of combat including the ability to blend some Magick and Blade Techniques. His strongest feat, however, is successfully adapting the "Hiten Mitsurugi Ryu" ("The Art of the Ultrasonic Sword") to Dual-Wielding. Due to his age, his skill list falls into many categories. The below are only some, but are the most commonly used.
Arts of War - Techniques learned in many long years as a soldier in combat
Precision - Although he no longer regularly carries a bow, Quinn was once a master marksmen. Through intelligent training, he adapted all of his archery skills to his sword-work.
Sparring - Techniques learned in Colosseum style combat while battling as a Gladiator
Flair - Do not let the name undermine the style. Flair is sword technique blended perfectly with spell-work, learned only in training as a Parivir.
Ninjutsu - The name speaks for itself.
Martial Arts - Fist-against-Fist fighting learned while training in the next level as a Master Monk. Quinn adapted it to combine the skill with Magick.
Fencing - Although not the most useful in combat, Quinn discovered that there were many things that he liked about the art of Fencing.
Blade Arts - Arts that perfectly blend spell and sword.
Devastation - Skills so frighteningly powerful that they could only be learned by the strongest of warriors
Feral-ism - Skills that attack with the ferocity of a beast.
Mira
Mira is talented in both the way of the Blade, and the Art of Magic. It has taken her many long years, hard fought battles, and constant loss, but it has turned her into the person that she is today. Her Skill List varies much like Quinn's, and below are her top-ten-favorites.
Arts of War - Techniques learned as a Soldier in War.
Sacred Blade - Templar Technique taught only to those who swear the oath.
Fencing - Not the most practical for combat, but just a lot of fun.
Illusion - A dangerous Magick Style that conjures most anything to attack the enemy.
High Magick - Thought to be the only proper blend of weapon and spell, High Magick combines mid level spells from both standard schools for combat purposes.
Elemental Magick - Magick spells that use the elements themselves to battle the enemey
Blade Arts - Arts that perfectly blend Spell and Sword
Assassination - A dangerous skill set designed to cripple the enemy with ailments and poisons before dealing the killing blow
Acrobatics - Learned in times as a clown for the circus, Mira combat her Acrobatics with her fighting for a surprisingly positive effect
Instinct - After many long years of training, certain combat instincts become available. Mira has learned to tap into those instincts.
Weapons and Armor:
Quinn and Mira both regularly keep armor to a minimum. Armor restricts their movement, and so they have a hard time with it. Without it, they're fast enough that they rarely ever get hit anyway. And if they do, it's only a grazing slash. As for weapons, they are both skilled in a myriad of weaponry and fighting styles. Their preferences, however, tend to lie in sword styles. However, they have been known to pick up bows from time to time.
Other Information: If you hadn't already guessed it, these two have been around for a very long time.
Origin RP: Characters crafted for use in "Prologue to the Dream"
Name: Quinn Sindel and Mira Sonestaria
Alias: The "White Knight" and The "Black Night" respectively.
Age: Ages Unknown
Race: Daeva
Class: Vanguard and Templar respectively
Homeland: Unknown
Appearance: Quinn and Mira
Distinctive Features: The tattoo located on both of their right shoulders.
Sexuality Straight and Bisexual respectively.
Character History:
General Personality: Quinn is the strong, silent type with those that he does not know well, or those that he does not trust. Unfortunately, there are only a handful of people in the world that he does trust, and so Mira does most of the talking. Mira is a kind hearted person, and tries to be very trusting, even though Quinn's constant skeptisim does rub off on her from time to time.
Skill and Abilities:
Quinn
Quinn is an extremely talented fighter primarily in the ways of the sword. Through many long years of training and combat, he has learned many methods of combat including the ability to blend some Magick and Blade Techniques. His strongest feat, however, is successfully adapting the "Hiten Mitsurugi Ryu" ("The Art of the Ultrasonic Sword") to Dual-Wielding. Due to his age, his skill list falls into many categories. The below are only some, but are the most commonly used.
Arts of War - Techniques learned in many long years as a soldier in combat
Precision - Although he no longer regularly carries a bow, Quinn was once a master marksmen. Through intelligent training, he adapted all of his archery skills to his sword-work.
Sparring - Techniques learned in Colosseum style combat while battling as a Gladiator
Flair - Do not let the name undermine the style. Flair is sword technique blended perfectly with spell-work, learned only in training as a Parivir.
Ninjutsu - The name speaks for itself.
Martial Arts - Fist-against-Fist fighting learned while training in the next level as a Master Monk. Quinn adapted it to combine the skill with Magick.
Fencing - Although not the most useful in combat, Quinn discovered that there were many things that he liked about the art of Fencing.
Blade Arts - Arts that perfectly blend spell and sword.
Devastation - Skills so frighteningly powerful that they could only be learned by the strongest of warriors
Feral-ism - Skills that attack with the ferocity of a beast.
Mira
Mira is talented in both the way of the Blade, and the Art of Magic. It has taken her many long years, hard fought battles, and constant loss, but it has turned her into the person that she is today. Her Skill List varies much like Quinn's, and below are her top-ten-favorites.
Arts of War - Techniques learned as a Soldier in War.
Sacred Blade - Templar Technique taught only to those who swear the oath.
Fencing - Not the most practical for combat, but just a lot of fun.
Illusion - A dangerous Magick Style that conjures most anything to attack the enemy.
High Magick - Thought to be the only proper blend of weapon and spell, High Magick combines mid level spells from both standard schools for combat purposes.
Elemental Magick - Magick spells that use the elements themselves to battle the enemey
Blade Arts - Arts that perfectly blend Spell and Sword
Assassination - A dangerous skill set designed to cripple the enemy with ailments and poisons before dealing the killing blow
Acrobatics - Learned in times as a clown for the circus, Mira combat her Acrobatics with her fighting for a surprisingly positive effect
Instinct - After many long years of training, certain combat instincts become available. Mira has learned to tap into those instincts.
Weapons and Armor:
Quinn and Mira both regularly keep armor to a minimum. Armor restricts their movement, and so they have a hard time with it. Without it, they're fast enough that they rarely ever get hit anyway. And if they do, it's only a grazing slash. As for weapons, they are both skilled in a myriad of weaponry and fighting styles. Their preferences, however, tend to lie in sword styles. However, they have been known to pick up bows from time to time.
Other Information: If you hadn't already guessed it, these two have been around for a very long time.