
Stage: Dust Devil
Stats
Strength - 18
Agility - 9
Intelligence - 25
Wisdom - 26
Charisma - 29
Speed - 23
Magic - 30
Spells
Air
Delicate Hands - Invisible hands created by air, used to manipulate objects.
Flight - Manipulate air around you to lift yourself and items you're wearing off the ground and fly. Skill depends on Agility+Magic.
Wind Arrow - When caster holds two fingers on either side of lips and blows, the resultant charge of wind acts as an arrow, damaging target.
Shadow Puppet - Condensed air in the general shape of a humanoid or animal that can be used for a variety of tasks like sparring targets or Dinner Theatre actors.
Wind Shell - Focussed wind that knocks away missiles on all sides. Size of shell dependent on Magic stat.
Dramatic Wind - For those casters with the soul of the melodramatic. It creates a convenient bit of wind for posing and/or making a dramatic atmosphere.
Wind Shield - Focussed wind that knocks away missiles. (Works only for caster.)
Music
Faerie Reel - Music that, when sung or played, forces listener(s) to dance until exhaustion.
Duet - Spell that enables the caster to communicate with one other intelligent being up to 50 miles away, provided all communication is done in song.
Cacophony - Loud din that distracts the listener(s) and may cause minor pain.
Call of the Siren - Music that, when sung or played, acts as a lure to those who hear it.
Healing Song - Music that, when sung or played, heals the subject of serious wounds.
Chime Space - Caster can transfigure small objects into small, metal windchimes. Objects can be transfigured back when the windchime plays a particular set of notes.
Ice
Frozen Blade - Creates a one-handed sword out of ice. Holding will not freeze caster's hand, but all others take damage from the cold as well as the blade itself.
Snowfall - creates a useful amount of snow in a square foot area half your Charisma. Great for parties and games.
Earth
Earth Spirit - Summons a weak spirit of earth who can perform minor earth and stone related activities. Spirit is wise.
Grow - Make plants and animals grow significantly larger.

Stage: Gust
Stats
Strength - 6
Agility - 11
Intelligence - 15
Wisdom - 8
Charisma - 18
Speed - 16
Magic - 11
Spells
Air
Wind Shell - Focussed wind that knocks away missiles on all sides. Size of shell dependent on Magic stat.
Delicate Hands - Invisible hands created by air, used to manipulate objects.
Flight - Manipulate air around you to lift yourself and items you're wearing off the ground and fly. Skill depends on Agility+Magic.
Music
Dirge - Music that, when sung or played, lowers the listener's mood into depression.
Calming Tune - Calms the listener down if anxious or worried. Does not work on anger or hatred.
Soothing Song - Music that, when sung or played, soothes the subject of minor wounds.

Stage: Gust
Stats
Strength - 16
Agility - 7
Intelligence - 13
Wisdom - 16
Charisma - 22
Speed - 12
Magic - 12
Spells
Air
Dramatic Wind - For those casters with the soul of the melodramatic. It creates a convenient bit of wind for posing and/or making a dramatic atmosphere.
Levitation - Manipulate air around you to lift yourself or others off the ground and fly. Skill depends on Agility+Magic/2.
Wind Arrow - When caster holds two fingers on either side of lips and blows, the resultant charge of wind acts as an arrow, damaging target.
Music
Cacophony - Loud din that distracts the listener(s) and may cause minor pain.
Songshape - Changes a song into some other sound, including a different song, or voices, or whatever.
Deafen - Make a single person 'deaf' for up to 12 hours. Can be negated with a healing spell.
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