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PostPosted: Sat Jan 08, 2005 7:18 am


Rules-
1.From now on, users will post their profile separate from the first post, they'll make a post for it on their own, since this one is getting far too big.

2.only active users will get edits

3. Inactive users that haven't posted for at least a month (unless they have an excuse) get profile posts deleted

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Alpha no Kaze
Name: Tsubasa
Nickname: Alpha No Kaze / Ice Lord
Age: Looks 18 (I'd like to add in that since he's a half-demon it doesn't matter, actually he is a lot older.)
Weapons: Kunai (Throwing) Knives
History: Tsubasa drifted from clan to clan, getting kicked out, before he happened upon a traveling ninja who taught him the ways, he grew to learn stealth and the art of killing in silence from that man, when he left him, he continued on his way, a rogue, when he met with Lucifer and took part in the great demon war where he developed his eye skill in hell, he also assembled the 'kaze kyuubi', (wind fox demons)a group of four hanyou kitsune that became great generals in the war, all of whom had the power to control a different aspect of wind. Afterwards, he parted with the greater demons and continued his way as a rogue. When he was tired of drifting, he met Ultima, and started the Black Amber clan, after founding the clan, he runs it in addition to venturing outside of the clan to do other jobs and adventures. Left the clan after starting it and setting it on it's track to greatness in order to become a rogue again.
Powers: Can Control The Wind with his mind and manipulate Ice with his hands
Hell, level (x) Based on his memories of being tortured in hell, Tsubasa can transfer the memories to another person through their eyes, making them feel all of the torture that he went through on that specific level of hell.
Appearance: Avatar
Race: Half Fox Demon
User look-up: Tsubasa

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Silent Jay
Name: Jay Kimache
Age: 21, dawnign on 22

Weapons: Angelic (left) eye, clawed gloves, shirukens.
History: After the downfall of the infamous HoH clan, Kimache sought out a new clan. Finding one that was just beginning, he felt like he could achieve elite status and possibly come up with a name for this nameless, memberless clan. Kimache went on many adventures with the original members of the clan, sharing some laughs and establishing friendships and rivalries along the way. Finally the clan had established settlement. It was big, yes, but they were confident they could manage it all with a few more recruits.

He currently spends the majority of his days with his loving wife, Pale as well as his beautiful daughter Illiana.

Powers: Moderate knowledge of both holy and wind powers.
Appearance: Kimache stood about 6?3, had a trim upper body which normally everyone could see because he refused to wear a shirt, no matter what the weather. Every day, one would see him in his usual attire; broad black boots, standard black pants, a black cloak which he usually wrapped around his body to replace wearing a shirt, a long, black, torn scarf which seemed to wrap around him as well. In fact, the only thing that wasn?t black in his clothes was the steel-plated headband he wore over his forehead. If one got close enough to him, they could see his pale green eyes. Eyes so cold, so intense, that even the strongest man would have to look down?for they knew the burden he had to bear and they respected him.
Race: Human
User look-up: Jay

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Black_Magestic
Name: Rayne Morto
Age: 17
Weapons: She carries around a book full of spells and other nifty to knows. She many uses her hands to create spells, also knowing some of the Martial Arts.
History: Her father became a high priest after the sin of killing her mother when she was only five. As she grew he started teaching her the ways of the Holy powers, healing, mostly poor defense, and crafting. When her father thought she had mastered the skill, at around age eleven, he sent her to live with a demons hunter named Passa who taught her some Dark Magic, death beam, basic fire, wind, water, earth, ice, etc., spells, some high spells for a drain barrier, and other basic spells that she could use mainly to defend herself. After the magic teaching, Passe taught her the ways of Kun Fu. She has used these skills to help her in everyday life, using her witchery in most.
Powers: Knows some of the basic teachings of Holy Magic and Dark Magic.
Appearance: Rayne stands at around 5'11". She has a slender body, a few extracting muscles here and there. She has short, shoulder length chestnut brown hair, the layers messed up dreadfully. Her bangs hang over her eyes, the only way them being out is if she clipped them back or her hair was wet. She has dark, intense blue eyes with a cold glaze to them. When it looks as if they are sparkling, they are only in deep thought or wandering into a place she can not escape with ease. On her body is a sleeveless black shirt, it molding perfectly onto her upper body, the looks as if it was made just for her. It is a turtle neck, a golden pendent necklace draping from it. She has on long black pants that drag on the ground, the symbols of the High Priest stitched onto the legging (a silver star that overtakes the moon). She has on a thin blue jacket, on the pulls over, buttons on the side neck, has not pockets, and is just basically made to keep someone warm. On her feet are black straight boots. They are scuffed, but usually always covered by the long pants she wears. Always with her is a leather pouch. It hangs over her shoulder and carries many thing (like the marry popins bag >.<).
Race: For her fathers wishes she is believed to be a High Priest, yet her teachings with Passe shifted her feelings and she is yet a Torjain Witch, one whom knows a bit from both sides of the crafts and the arts..
User look-up:
Rayne


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UltimateBiscuit
Name: Ultima

Age: 29
Weapons: Scythe, sickle, hammer. The hammer and sickle simple farm tools he carries at his side that can double as weapons. The Scythe has more power, an extension of the earth itself, a gift to him from elder trees of the north. It is a mix of plant, stone, wood and metal much like himself, larger then normal to accommodate for his size. As a gift of the earth the scythe is extremely resilient, as much a defensive tool as offensive. Along its blade and handles lay many ornate runes. The blade itself is pure steel, arching outwards with its sharp edge. Where the blade meets the base lays a large brown "eyestone" a merely ornamental false eye gem. The name of the weapon is NordCap and the weapon is summoned by the uttering of this word. The scythe, when not in use lies within him on an energy level. When he is done using Nordcap, Ultima releases the scythe away from physical space by commanding Nordcap to crumble.

Nordcap, as a magical scythe has a magical property. Weight as cumbersome as it is surrounds the weapons origins, for its size and construction Nordcap is much heavier than it should be. Nordcap weighs 134 pounds where as a normal scythe of its size would not weigh more than 15. The increased weight makes wielding the weapon much harder for anyone but it is worth it for its ability. The wide angled blade of Nordcap will double the weight of whatever it strikes after three hits. After another three hits the weight is again doubled. This weight is not removable until Nordcap is released.
History: Ultima is a man of the north forests, bordering the tundra lines. He was raised on these forest lands with an elderly man he refers to as his Grandfather. It was in these lands that he became attuned to the wilderness and obtained the flower on his head. At age twenty his grandfather pronounced him of age, and Ultima left home to gain experience the world.

For a few years he did just that, traveling southward at first, then east. He learned magic and skills as he went and in 5 years he returned to the north to see his grandfather again. After reviewing the past five years with him, and talking and learning more from his grandfather, he refocused his knowledge towards that of the earth.

Setting out again on his own, Ultima eventually became involved with the Black Amber clan's beginnings. Using the wilderness as his playground Ultima expanded and deepened his connections with earth magic. He spent much time meditating amongst the wilderness, battling a few times and healing.

When war graced the fertile grounds, Ultima was the first to come in contact with Fischig and his forces. Outnumbered he was disabled and tortured for information. Then he was left for death, survived and remained in intensive care as the war raged on.

As the war came to a close, Ultima regained his health and began the task of rebuilding and expanding the Clan's mines and trade, where he resides presently.
Powers: Through Ultima's connections with the earth he has grown a few abilities.

Tree talker - The ability to converse with nature, Ultima can hear voices not audible to most. Trees, flowers and all types of plant life can communicate with him. Stronger forces of nature can also tap into his mind, making him a conduit.

Resilience - his body structure and components make for a sturdy build. As an obvious result physical attacks don't have quite the same effect on him as would a normal human. He is stronger and tougher but at a cost to speed.

Unseasonable Growth - Though magic he may summon or stimulate a plant of any type to grow in inhospitable conditions. These plants can stay healthy and strong till magic is no longer spent to keep them alive.

First Aid - Earth magic being mainly defensive, healing magic is not lost on Ultima and he can attend the wounded till real healers arrive. This is hardly a life saving ability and not a substitution for direct medical attention.

Manipulate Metal - As a defensive art; Ultima can reject metal away from him at high velocity to protect himself or others. This ability is strictly defensive and if someone is harmed in the process it will cease to work again for a full 48 hours.

Poison Thorn - Thorns grow out from the skin, reaching up to one and a half inches in length. Contact causes weakening effects, often excessive bleeding and nausea.

Strength of Atlas - The powers of the world flow through Ultima, and as such he can lift heavy objects with ease. Anywhere below 350 pounds is manageable in his book.

Tremor – By connecting with the fibers of the earth, he may disconnect the stability of the ground we all rely on. The violent eruption takes focus and concentration to start but will last after being cast without further taxing on the caster. After the initial release there are aftershocks that occur sporadically in lessening strength.
Appearance: He stands 7'2. He is a muscular man with an athletic build, firm looking with a happy smile on that clash with a rougher exterior. This fits as he is a jovial spirited man and almost always content. He has long purple/pink hair and dark Green eyes; he dresses in a lot of green and black, most often casual, to fit his personality. He has some traces of scars around body from a small series of events that involved torture. These are mainly on his back and slowly heal to this day.
Race: A plant and human hybrid. He has both human and plant characteristics throughout his body. His body has large portions of stone wood and metal. Though he retains the look of a human on his exterior except the ambiguous flower, which has roots running through his whole body.
User look-up:
AIM: Twolostsoulsx
MSN: tupputresqwerty@yahoo.com
YIM: tupputresqwerty@yahoo.com
Ultima

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Vaihingen
Name: Pale
Age: 18
Weapons: Claws, a sword, three sma

ll knives
History: The land where she hails from was in a state of constant wars. She wanted to belong, but that place was not for her. She comes seeking a family -of sorts- as well as anything to hone her fighting skills.
Powers: Shamanistic and Holy knowledge, wants to learn Wind powers.
Appearance: Raised without parents, instead absorbed by her clan, they called her what she looked like: Pale. She's an albino, who paid dearly years ago to have her red/pink eyes changed to a less unsettling blue. Currently dressed in rags because she's poor but loose to conceal her weapons.
Race: Human
User look-up: Pale

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Quellae_Kaimelar
Name: Saitre
Age: 17
Weapons: 4 hidden blades, twin daggers, and fighting gloves.
History: Not much is known about her except that she was adopted and trained in the art of Kajukenbo by her adoptive father.
Powers: Although she's human she was trained at a young age to increase her sense of hearing.
Appearance: She has light brown shoulder length hair, and emerald green eyes. When standing tall, she reaches a height of 5'2". She is usually seen wearing a black tube top, with black, baggy yet comfortable pants, and black ankle high boots. Around her neck she wears a black studded choker, with a pendant of a cross. Just up to a few inches past her wrists her hands are covered in black fingerless fighting gloves, which on the backside have a small metal plate sewn within the fabric. For those cold nights she throws on an added black jacket.
Race: Human
User look-up: Saitre
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Moonduster
Name: Teresa Diamond a.k.a. Reaper
Age: 15
Weapons: Has a long bow made from manzineta wood as long with the arrows. And for close combat she has metal dragon gauntlets.
History: Since the tender age of five she has been taught the ways of honor, respect, loyalty, and fighting. At the age of eight disaster struck her people. Within a single night her entire race was completely destroyed. Teresa and her two younger siblings a brother and a sister were able to escape. As night turned to morning those knights that destroyed their people found them. That morning her brother and sister were killed. Herself was tortured for more then six hours before thrown off the cliff. Even then she managed to survive by a undying spirit and will to go on. Two years later she attempted to kill the leader of the knights, Victor Delecroix. But failed, she was instead taken captive and for an entire year was tortured, beaten, and raped. She managed to escape. Now, she was a cold blooded assassin that had her the name Reaper. People feared her wherever they heard her name. But, till this day...she still fights and searches for those knights and that man, Victor Delecroix, to avenge her family and her people.
Powers: uses tarot cards for spells and dark magic
Appearance: has long black hair that travels down to the back of her knees in a rather thick braid. Medium height for a girl with a creamy complexion of skin. Bright amber color eyes. She wears mostly black jeans, long sleeve shirt. Black leather boots that buckle up to the knees. Her gloves have so many stitches it seems more like they were made by many pieces of fabrics. And wears a blood red cloak that buckles at the collar bone.
Race: Eternal
User look-up: Reaper

Member Profiles

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Wedsday
Name: Wedsday
Age: 20
Weapons: manipulates fire
History: Worked as a farmer until his father kicked him out for burning the pig sty down.
Powers: Can Control Fire (hopefully)
Appearance: Avatar
Race: Human
User look-up: Wedsday

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Kasumi
Name: Kasumi
Age: 19
Weapons: Katana and shirukens.
History: After she left her last clan for personal reasons, Kasumi decided to go on a quest to search for her brother, whom she hadn't seen in ages. Hearing he had joined a new clan, she immidietly made her way to the headquarters and sent in an application.
Powers: Advanced wind powers, novice light powers.
Appearance: Stands about 5'2, has long blood-red hair, usually wears a blue kimono with her katana at her side (just incase). She has hazelnut eyes, a full frame, and has bandages over her chest from a wound she recived earlier.
Race: Human
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Aes Sidhe
Name:Aes Sidhe
Age: 21
Weapons: NONE
History: Aes (pronounced Ace) grew up in a wolf demon clan. His mother, a stary elve, was taken into the clan when she was in her very early teens, and "married" (she stayed with him, but was never marked) to his father soon after. She died in childbirth, bearing Aes Sidhe. When he was of an age to marry himself he went to the clan medicine man. He told him that he would never be able to have children due to the odd combination of his mixed blood. He would at best serve as a Co-generator. Crushed, Aes broke off his engagement to his cousin Kala. Raids were always a part of the culture, mainly for young demons to vent. Kala secretly decided to use her magic, all of it, to embody both male and female spirits. A year later she had completed it and proposed to Aes once again, he could now accept. It was the tradition of the bride and groom to sleep in the dens of the opposite's parents the first night. There was a raid, and when the young wolves saw her and her odd look, they realized what she was and killed her. To avenge her death, Aes followed and killed them. Sickened, Aes swore off violence and continued on his own...as the healer he was meant to be.
Powers: Healing
Appearance: Light brown hair, green (and sometimes red eyes, but he is ashamed to have any demon in him) eyes.
Race: Half Elve, Half Wolf Demon
User look-up: Aes

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Name: Kratos Kimache
Age: 28
Weapons: none
History: Kratos was four years old when he was first taken from his parents loving arms and put in a test facility. Apparently, he would be the first test subject for a project called "Angelus". The process was rather simple...they pushed the human to it's utter limits and ran other tests on them until a special gem inside of them (Usually called an Exphere for some) emerges. Unfortunetly for him, he was one of the few (in fact, he was the ONLY one) who managed to succeed and ascend beyond a human's strength. A few years later he began to grow wings, and began to expirience strange side-effects, like an abensence of the senses of touch, or taste. Soon, he even lost the ability to sleep. Sickened by these tests, Kratos quickly destroyed the company shortly after his own brother was tested and then fled to the mountains in fear. Settling down in a small down, he invited his remaining family: Two brothers and his younger sister. Eventually, greed and jealosy consumed his two brothers since the tests failed on them. One even went far enough to try and kill him by destroying the town he lived in and raising up the dead townspeople to attack. Once again, Kratos went with instinct and slew his brother with his bare hands. On that day, he swore never to use his hands to fight again, so he wears shackles on his hands to remember and honor his brother. Only one with a pure heart can unlock the locks, for physical strength and blacksmith's are unable to break such enchanted chains. Now he plans on returning to his family, hoping this time will be different...
Powers: Enhanced Ki, mana capacity, the ability of flight, and holy-based attacks.
Appearance: Kratos stands about 6'6, the tallest in the family (and clearly the best looking ). He inherits the standard Kimache red hair, as well as the pale eyes. His eyes are amber, which causes him to look like an enraged animal when angered.
Race: Angelic
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Name: Morgan (shown here with son Mordrid)
Age: 17
Weapons: none required
History: Lived with her mother and father ,mother deafeated by the jealous king. Has spent time in a faraway island to gain magic skills.
Powers: Witchcraft, and transforms into the morrigon.
Appearance: Long dark brown hair that curls slightly, a green eye and a purple eye. Roman and medieval clothing. Arm bracelets, and sandals.
Race: Human

Frater
Name - Frater
Age - 17
Weapons - Ultio Majestic Dagger
History - After my hometown was destroyed I began a search to increase my power. I found my way to the Branch Dojo led by Sensei Mirishi. He taught me absolutely nothing, I trained myself reguarly never feeling like I was improving. I studied for a while with a ninja academy where I discovered how to use Chakra Control. After discovering the person I thought was a vile enemy to be comrade in arms, we know search for a greater evil. However I still am too weak and require more training which is why I'm here.
Powers - Chakra Control
Appearance - Height, 5'11 Weight, 155 lbs Black hair accented by icy blue eyes. lightly tanned skin. Slight build. Black torn off shirt black pants, gloves, and footwear. A silver pendant that is rarely taken off.
Race - Human

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Dice Crimson
Name: Dice Crimson
Age: 20
Weapons: True Wind (a very old long sword made from the bones of a powerful wind Demon) 1x short-sword 1x Dagger 10x throwing knives.
History: Born into a clan of Bandits in Europe and was the Leaders only grandson and his grandmother was a half-demon. His mother died giving berth and no one knew who his father was so his grandfather rased him. At the age of eight the camp was attack by a sword-welding demon and to appease him the there leader gave the demon his only heir Dice. For eight years Dice was the Demons servant traveling the world and learning swordsmanship. The demon also taut Dice how to tap into his demonic heritage. At sixteen the demon disappeared leaving Dice with the sword True Wind. Dice then became a Mercenary going from battle to battle for the last four years every now and then visiting his clan.
Powers: Crimson Rage (In battle Dice can go Berserk making him somewhat more powerful but if the fight continues with him berserk then he goes into a bloodlust making him more powerful and he starts looking more demonic. If the battle still continues then he goes into Crimson Rage and now looks like a demon and has doubled in strength)
Appearance: stands at 6? 3? he has Brown Shabby Hair and brown eyes. He wears reddish full plate armor brandishing his weapons. True Wind is a long-sword that blade has a reddish tint and the back end of the sword a red sash hangs off with his clan symbol on it (A sword in front of a spider web)
Race: Human 1/8th demon.

Sage Lord Star
Name: STar C. Saphree
Age: 21
Weapons: Katana,
History: STar wanders around as the last known survivor of his family though his father and broither are alive they are responible for the lost for the remiander of the family when they announced plans to rule the world by the powers they have.
Powers: ability to use magic of all elemtns at a decent level and is able to move around at uncanny and unseen speeds.
Appearance: blue spikey hair, emerald eyes, semi muscular build. Wears black shirt pants boots, and jacket with his sword either at his side or on his back. the clothes can even be blue at times.
Race: Human
PostPosted: Fri Apr 01, 2005 6:36 am


Unifinished history...need explanation on full abilities of golden eyes.

Soyokaze
Name: Known only as Soyokaze
Age: Unknown, but claims ties with the famed Densu
Class/Alias: Sensei
Height: 75 inches
Weight: 130 lbs
Blood type: Unknown, blood never tested, rumoured to be 'not of this world'
Hair color: Shining White
Eye Color: Gold
Skin Tone: Slightly Olive
Race: White Kitsune (White Fox)
Nationality: Never chronicled, and so inaccurately related
-Born: Unknown
-Raised: Wherever his feet led him
-Living now: As a vagabond in order to learn more and teach better
Family: None known
Past relationships: Densu
Styles of fighting:

--------Styles taught or learned -------------------------
Taught secret unarmed combat and normal unarmed combat by Shaolin monks
Naginatajutsu(The art of the halberd): Taught by Ichida
Kinheikijissenjutsu(The art of small weapons fighting): Taught by Nobara
Iaijutsu(art of drawing one's sword, cutting down one's opponent and sheathing the sword afterwards): Taught by a grand Master
Ninjutsu(Fighting art of the Ninja): Taught by Shisou
Kendo:Learned in Japan
Archery: Learned in Japan, USA, France, England, and China
Kamayarijutsu(The art of the curved cross blade spear):Taught by Matagi
Koiguchi-Kaitou-ryu(The style of sheath and sword):Taught by Hakkyou

--------Self-taught-----------------------------------------
Tachijutsu (The art of the long sword)
Nito-kenjutsu (Two Sword Style)
Menofujiyuu-kenjutsu (The Art of Blind Fencing)
The Art of Drunken Fighting
Denkousekka-Gikou-Ryu (The style of lightning speed and finesse)
Oshinabete-Jukutatsu-ryu (The style of All Mastery, or the All Mastery style)
Shishigotai-Kasei-Jutsu (The Art of Body Change/Transformation)
Art of Paralyzation/Acupunture(Use of pressure points and such to the extreme possibilities)

Favorite food: Chicken
Likes: Training and helping others
Dislikes: Obstinate fools, and ignorance. Those who can't understand or don't try to understand.
Cherishes: His wisdom, and his bokken. It holds more than it seems
Weapon of choice: Bokken or hands and feet
Weapon Capabilities: Normal wooden sword abilities, but it's been rumoured there is more to it than just that...
Element: Master of all elements, and claimed to have discovered a new one.(All elements=Wind, Water, Fire, Earth. Others Soyo would have a loose understanding of how to use, but nothing concrete like these.)
Closest Ties: Michael Noire, Makenshi Hayashi
Favorite Music: All sounds and all types.
Favorite Animal: Foxes, penguins, and two mythical beasts.(Dragon and Phoenix)
Guardian Animal/Sprite: Shiroi Ryuu ((Only by special requirements))
Weakness: Unknown at current.
Specialty: Strategy/Tactician
Greatest feature: Shrouded in mystery.
Worst Feature: Possibly too humble, and shrouded in mystery
Story:

SPOILERS!
The Unknown Story of Soyokaze


Soyokaze has been alive for a long time, longer than even Densu, but some matters caused this to change. First his heritage, the golden eyes denoting this, caused some side effects to what and who he was. He always learned quickly, and mastered skills quickly. He studied varying weapons for the reason that he wanted to be a jack of all trades, and not just a weakened one. He wanted to be a master of many trades leaving him with fewer voids.

He was never really a well known person, and most kitsunes would probably hate him. Except, they don't know who he is, or what he was. Only Densu did, and he took that with him to his grave. Before Densu mastered the elements there was a wolf. The wolf had been banned from the pack, his ways of thinking were too odd. His entire family had always been banned. They were a scary breed. They lived 5 times as long as any of the oldest wolves. The oldest of which lived to about 40 or so, and many dying from survival. He lived on his own most his life, and then saw Densu training, trying to become better and more accustomed. Well, the wolf was around 150 at the time, so he had seen a lot. Yet he wasn't close to dying. Maybe in his later adult years, but that's beyond the point.

The pure white wolf watched this person training himself, trying to be better, and so after days of doing this he decided to approach him, and find out some more. Well of course the creature wouldn't understand him, but maybe he wouldn't be frightened. Of course that didn't work out. The man jumped and got ready to defend himself, so the wolf tried to show he wasn't there to harm him. Well, that didn't work out, and he began trying to get the wolf away, and then, other wolves came. They were in the area searching for food. So they began telling the white wolf to leave, that this would be their dinner, and instead of just leaving, he refused and turned to fight them.

The white wolf fought quickly, effectively, but wasn't used to multiple enemies, so despite the abilities it held, he wasn't able to get out unscathed. After ripping the last ones' throat out he fell to the ground exhausted, blood beginning to cover his sight, and letting him know...he was going to die. Then he saw something lean over him, was it that man? Or a kitsune. Something was there and it was helping him. As he was slowly leaving his state of mind, the man said. "Call me Densu...I'll call you Soyokaze, which means Breath of Wind."

The newly named wolf woke up in Densu's tent. The kitsune was working on somethings. Once he realized his guest was awake he began speaking with him about the things that had happened. After relating the story again to the wolf he nodded. Densu told him that he would be accepted here in the land of the White Kitsune, but he would have to leave his ways as a wolf. He would have to give up that shape and take up that of a white kitsune. Densu gave Soyokaze the day to think about it before coming back later.

Soyokaze was, when Densu entered the tent again, a white kitsune. His tails were many in number, but his eyes were still golden. He sat there and bowed his head. Densu smiled and ran over proceding to play with the new kitsune. Well days passed and Densu passed all he knew onto the kitsune, only one problem remained...Soyokaze was still a wolf inside, and so he wanted to fix that. Though not sure he left to find a place to meditate.

He didn't make it. Soyokaze died from drowning, as he didn't know how to swim in this new body...

Densu refused to let that happened and made one of the necromancers to take him to the underworld. They did so willingly, and led him to the soul that was quickly departing. He promised something to the necromancers down there, he would exchange the soul with another one. They agreed quickly, and even offered the being life eternal. The soul of Soyokaze never had been tamed, and so it was very...difficult to take it down and try to make it leave that plane of existance.

Densu agreed and took Soyokaze back with him, letting him come back to life. Now he didn't know how to change everything. He was stuck in that form, and had forgotten everything, except he was a Wind Element, his sprite, and a few fighting techniques. He had to relearn it all, well soon after Soyokaze came back Densu mastered all the elements and then soon after that he died in the battle with the wolves. Soyokaze remembered none of them. That day though...he slaughtered their army. Once Densu fell, the sadist that was Soyo's past self surfaced and began to torture, kill, and utterly destroy those around him that weren't with him.

The wolves were massacred and the kitsunes appalled. His eyes and hair had turned utterly blood red. He looked at them as they forsake him, forbidding him to come back as long as the youngest of them was still alive. They wanted no one to remember that incident. He sighed and left them, his body reverting to its' original form. He traveled becoming a vagabond in order to learn, and relearn everything.

He needed to find out everything again. Learn the weapons and take all the information back in once again. He would travel, learn and become more than anything anyone had ever known before. He had to become like Densu, and then maybe people would love and accept him. Then again, maybe they would never accept him. He finally joined back up after relearning the information he forgot and more, his life being now eternal, he survived for that 1500 years as if he never aged a day.

The clan accepted him back in as one of their own, and didn't ask of his past as he didn't tell it. None of them knew who he was, and his claims were taken seriously by some, and as a fool's dream by others. He was Soyokaze the vagabond, and after soon joining back with them, he became Soyokaze the sensei. What will happen next for this man of unknown potential, and unbreached, raw power...Only you can help find out...


Appearance:Soyokaze has long white hair that reaches down to his waist. It shimmers and shines continually seeming to have almost a glow to it. His eyes are golden, and it is said that these orbs are what tell of his history with Densu. Soyo has somewhat larger ears than normal, as well as being very pointy. His tails are in the numbers of 2 when he is in his human form, but when in his kitsune form they number more than have been counted. His body a bit large in order to incorporate such a large number of tails.

Soyo in his human form sports a yukata with a white kitsune shown upon the back. He wears his training outfit beneath in order to change when needed, though he normally fights with the yukata on When he is in training he wears utter black and it clings to his body. He has this in order to give mobility and an enhanced freedom of movement. His shoes are normally vacant as he doesn't feel a need for them, and rarely wears anything of the sort. His skin isn't dark, but it does seem to always be tan from the olive tint given too it.

Soyokaze Chaos

Distinct Genius


Degobah46

PostPosted: Fri Apr 01, 2005 2:19 pm


Name: Charles Morgan, goes by Chuck or The Chauffeur

Age: 26 (Appears 26, age unknown)

Race: Human

Gender: Male

Height: 6' 3"

Weight: 190 lbs

Equipment: Six Handguns on him at all times: One Firestar in a leg holster, two Berettas at his sides, one more Firestar near the small of his back, and two Glocks in holsters on his backside. Two ZMGs in special holsters lining his coat pockets. A scythe (32 in. blade, 65 in. black handle 3 in. thick) strapped to his back. Four throwing knives in arm sheaths (4 in. blades, two knives strapped to each arm).

Description:
Clothing:
Black full-length coat, untucked white dress shirt (no undershirt, top two buttons undone, unbuttoned cuffs; shirt is longer than the coat, so the cuffs stick out), black leather fingerless gloves (only worn occasionally), black silk boxers, black dress pants (pants flare out a little at the ankles), black socks, and two-toned shoes (black and white).


Chuck is a tall, slender man, but he is far from weak looking. Intimidating may be a better word to use.
He has long brown hair (when let down, the hair falls near the small of his back), which he keeps tied back with what appears to be a thick ornamented hair-tie that wraps around the hair four times, but it is actually a special clasp with the Ponpiki Gosho symbol upon it. His hair has been cut so that there are some smaller strands near the front, which act as side bangs.

His eyes are a rich brown and hidden behind a pair of black rectangular glasses (retro style). His eyes: warm when they want to be, and somewhat frightening the rest of the time. Its as if you could learn his life's story if you were brave enough to look him in the eye long enough. They never seem to rest, his eyes, always studying the surroundings, grasping the situation wherever he goes. Chuck's eyes are two of the few who fall into the category of "trustworthy".


Abilities:
Skills (Abilities which he doesn't have to cast)
100% Tolerance: As a perk to his membership in the Ponpiki Gosho, Chuck was embedded with this unique and special trait. Chuck is tolerant to everything. He cannot be poisoned, stoned, drugged, sloshed (drunk), or any other type of status effecter. Simply put, he has the best immune system known.
Immortality: The higher members of the Ponpiki Gosho are blessed with the gift of immortality. High members that are discovered and recruited are injected with a drug that stops the new member's telomeres from functioning.
What is a telomere?
Telomeres are a region of DNA at the end of a chromosome that protects the start of the genetic coding sequence against shortening during successive replications. In short, these are the things that are quite responsible for the aging process


Rules of the Immortality (by Gosho standards)
Sure, you can't die, but that's about it. Pain is pain, a cut is a cut, and a bullet wound is a bullet wound. If the immortal gets deformed or loses a limb, he/she stays deformed or limbless. The immortal can still pass out from blood loss, and there isn't any of this "super-fast healing" bullroar. The only way an immortal could receive the super-fast healing would be at the hands of the Goddess of Death and Disease. In short, immortality only grants immunity from death.


Additional skills include mechanical knowledge (the best repairman you'll ever find), hand to hand (can disarm a person without too much effort, and can be a big help in a bar fight), and melee (can swing a sword with the best of them) combat.

Scythe Techniques
Wrap Around: Scythe is spun just so, causing the weapon to return to the owner like a boomerang.
Around the World: Scythe-wielder spins, making a circle as long as his scythe's handle around him/her for up to fifteen seconds. Does not inflict dizziness or confusion on the scythe-wielder.
Wheel in Motion: Scythe is thrown to the ground, spinning like a wheel, and travels for distances up to fifty feet before returning to owner.
Hot Knife and Butter: Wielder is able to easily cut through any object as deep as the blade's length.
Resonance: The ultimate scythe technique. Wielder thrusts scythe blade into ground, wall, etc. Wielder uses their spirit energy to cause disruptions into the object, completely destroying the object (if in ground, area up to 100 yards).The wielder does not have to be holding his scythe to have to use this move, but is really only effective when he does.



Personality: Chuck has an attitude that closely resembles "cool". However, he is known for having instances of goofing off, blowing up, and showing off. But the majority of the time he is laid back. He can control his emotions quite well, until it comes to people jeopardizing his friends and loved ones. When that happens, no enemy is safe from this guy.
On the other hand, the Chauffeur can easily be talked to because of his personality. He can have a warm smile that will make any unsuspecting person spill all the information they know.
Besides, if his smile can't do it, his weapons surely will.

History:
A Brief History of the Ponpiki Gosho

The universe was created by three Goddesses...

The Sex Goddess (Michelle): The head of the three. She cultivated life and is caretaker of humanity. She created sex as a way to pass time, rid of boredom, etc. Michelle is the typical person in charge, and doesn't care that she's that way. She makes sure the Gosho runs smoothly under her control. Her power is telekinesis and telepathy.


The Goddess of Aestheticism (Christine): The one in charge of all that is beautiful, artistic, etc. in the world. Very beautiful and graceful, she spends most of her days redecorating the palace and listening to classical music. She also can control the weather.

The Goddess of Death and Disease (Eleanor): She is responsible for creating death, obviously, and regulating the rate at which life grows. Probably the most anti-social of the three Goddesses, Ellie spends the majority of her days in her basement laboratory, testing out new diseases on helpless little pikas, a creature she created to be the most similar to humans. She can manipulate the darkness, making an entire area pitch black in a matter of moments.

From here they began to create life, and set up base on Earth on a secluded island in the Pacific Ocean, which they named Kami Kojima. The island was special, for time flowed much slower there than any other place on Earth. The Goddesses first constructed a massive palace on the island, from which they would monitor their creations. They called this palace the Ponpiki Gosho. It would later become the name of their organization. From this palace, the Goddesses created Angels...

The Dove of Love (JJ): The messenger. He spreads the joys of love, even if he is an annoying little flying bugger. He also tends to the massive greenhouse located within the palace. His power is flight.

The Angel of Death (Brenna): Was originally named "The Dark Angel" but hated the title after Jessica Alba made her Fox series. Brenna is a party animal, enjoying the techno and factory music over anything else. The Angel of Death has the power to communicate with animals, enjoying their company over most people. She embodies the cute dark chick look. Christine loathes her.

The Angel of Eroticism (Damien): Is exactly what he is called. He studies sex and creates ways to improve the sexual experience. He spends most of his days wrapped in a towel, bed sheet, bathrobe, or nothing at all, and having sex with women he brings to the island (This is via a steamboat that shuttles regularly from Kami Kojima to the Americas). Damien has the special ability to instantly activate the sex drive of a woman (except for the Goddesses).

One day, very bored, Damien created his own Angels, who, of course, would never obey him...

The Black E-Mailer (Lizzy): Genius hacker and creator of the computer. She is one of most highly skilled soldiers ever created and is control of the Agents, a large number of well-trained men and women who do most of the Gosho's dirty work. The Agents live around the world, assigned a number for a title, but do not know where Kami Kojima is, nor do they know what the majority of the Ponpiki Gosho deities look like. Lizzy has the power to control electric currents.

The Great Destroyer (Megan, aka Duo): She is what her name says. She hardly thinks twice about the destruction of anything. She resides in a tall tower, which houses the largest collection of weapons ever and her private jet. She knows every weapon and how to use them at their full potential. Megan is responsible for dispersing weapons for Agents to use on missions, and is very good at making sure each weapon comes back to her. When the Black E-Mailer goes on a mission, the Great Destroyer is usually not too far behind. Duo has the power to start and manipulate fires, and is deathly scared of drowning.

The Heartbreaker (Kayla): Pink and bubbly is a good word to describe her (especially since her power is to produce pink bubbles). Everyday, nay, every hour, Kayla seems to find a new beau to seduce and ultimately crush his spirits. Needless to say, not many of the deities like the Heartbreaker.

Many, many years passed and nothing too exciting would happen. But one day, thanks to the Black E-Mailer, a nemesis appeared, immortal and ready to exact revenge on the Ponpiki Gosho. His name was Brent, also known as the Ethiopian Ambassador. Trained diligently under Lizzy, Brent soon became the first Head Agent, the right hand of the Black E-Mailer and her love interest, as well. But Brent’s heart belonged to another Agent, Anne, who Lizzy set up to be executed, but not by her hands. Rather, by being captured in a failing mission. It was over a hundred years before Brent discovered what really happened and went mad with rage. He laid low for many more years before trying to get revenge, murdering every Agent and trying to rob Lizzy of her immortality. He failed, but managed to escape. Lizzy decided he was a broken man, and not a threat, but he would be more of a threat than any of the deities could ever imagine.

After several years of rebuilding, the Black E-Mailer appointed a new Head Agent, named Ryan.

Near the turn of the twentieth century, new members of the Ponpiki Gosho began to pop up. First came the Chauffeur (Chuck), then others...

The Masticator (Chris): Cannibal, Forensics Genius, and Sword Master

The Godfather (Tony): Italian Badass, Master of the uber Potato Gun

The Dirty Sanchez (Louis): Spanish Assassin, Weapons Specialist

The Agent of Chaos (Ashley aka Zim): Deity from another dimension

The Renegade (Brian): Lover of the Destroyer, Super Strength

The Bouncer (Colin): Battle Technology Expert, Brother of the Chauffeur

Each new member (save for Ashley and Chuck) was appointed to being assassins under the charge of the Black E-mailer and the Great Destroyer, and was given immortality.

And that is a brief history of the Ponpiki Gosho.


Charles Morgan's history has a fuzzy beginning. His first memories were of being raised around thievery. He only knew his parents as international thieves who taught him what they knew. One day, they weren't around anymore, and Chuck was all alone. This was when he was fifteen. So he did what any honest kid would do: work for organized crime.

He was vital to any crime boss, for he was a natural. He could get anyone out of the stickiest situations with his skills.. Chuck first learned to kill at seventeen, taking out a competing crime boss to his current employer. As years passed, Chuck was given the nickname of Muerte, because he killed so well that he seemed like a natural cause of death. Killing and mafia was so much a part of Chuck's life, he didn't notice that he had stopped aging when he reached the age of twenty-six (He figured he was in great shape).

Chuck's last employer was a man by the name of Marlebo Plantera, known as the Chain of Death. This was because everyone knew when Plantera was responsible for a murder, but could never be linked to it, leaving a chain of death behind him wherever he went. Under Plantera, Chuck learned how the man kept from being accused of all these deaths, being set up as an accomplice to a mass murder. Chuck was proven innocent, and Plantera suspected Muerte of rolling over on Plantera (which he didn't do). Chuck fled, hiding from the powerful crime boss.
He soon settled down, where he met the love of his life completely by accident. Her name was Claire. They began a relationship, and Chuck proposed to her.

But not all could be happily ever after. Plantera discovered Chuck's location, but Chuck caught wind of the crime boss coming. He fled once again.

It was here that Chuck was allured by several beautiful women (the latest shipment to Damien) and boarded the steamboat to Kami Kojima. Intrigued by the island, Chuck did not follow the women to a hut on the beach, but instead approached the palace. He knocked on the palace doors to be greeted by an annoyed Black E-Mailer. One death-inducing electric shock later, Chuck groaned in pain and swore loudly. Astonished, Lizzy ran down the Great Hall of the palace, calling to the Sex Goddess that she found an immortal at the door.

After the Goddess of Death and Disease treated him, Chuck was sat down in a meeting room, facing the inquisitive eyes of the deities of the Ponpiki Gosho. After much dispute between the Gosho members, the three Goddesses, who had the final say, decided that Chuck would be the newest addition to the Ponpiki Gosho. He was given the title of the Chauffeur and given the job of collecting and maintaining vehicles at the palace.

As the much longer island years passed, Chuck learned all about Kami Kojima, Ponpiki Gosho, his immortality, and the Ethiopian Ambassador. The Black E-Mailer and the Great Destroyer also trained him rigorously. Under the two, he mastered firearms, melee, and hand-to-hand combat.
During an excursion of all the deities, Chuck was abducted by Plantera's men, thanks to a tip from the Ethiopian Ambassador. The Chain of Death demanded that Chuck undertake a huge job for him. The price, Chuck discovered, was Claire, who was not very happy to see her fiance who had run away three years ago (real time). It was then that Chuck said he would accept the job, which would have been suicidal.

Fortunately, the Gosho deities came to the rescue of their Chauffeur, but this would lead to Claire's death. Plantera panicked and killed Claire as he ran away. When the deities found Chuck, he was holding Akira in his arms, sobbing uncontrollably. Upon trying to console him, he sprang to his feet, taking a pistol from the Destroyer and chasing after Plantera. The Chauffeur caught up to the man, who tried the coward's way out by detonating some explosive devices. But Chuck knew this was a feint, finding a trap door in the now-destroyed room. He confronted Plantera beneath the office in a sewage passageway, slowing the crime boss with a knife to his kneecap. Plantera tried to bargain with Chuck, saying they could rule the world together. Chuck refused, and then killed the Chain of Death. The running was over.

Chuck buried Claire and turned away from his old life, the life of Muerte, who died that day as well.

As years passed and new members joined, Chuck was given the unexpected surprise of meeting his brother, Colin. Colin, who was still technically the younger brother, was given away at birth (Charlie was twelve at the time). When Chuck met Colin again, he was now in his thirties! The Chauffeur didnt need to convince the Gosho much into letting his brother join. Colin was given the title of the Bouncer and given the immortality injection.

And that brings us to the present day.
PostPosted: Fri Apr 01, 2005 2:56 pm


Name:Quils Shiga

Age:17

Weapons biggrin eath Knuckle, a white gauntlet that is a bit bulky, at least three times the size of his forearm. It recieves its power from residual spirit energy in the air, allowing it the ability to break through some barriers

History:Born as Yato Suwahara he changed his name as he traveled through the world. Visiting foreign places where he learned of many cultures. His eyes bare the only truth of the battles he has endured throughout his life of wandering. He carries with him a memento of his father, a weapon used to break through barriers, the Death Knuckle.

Powers:

Elbow slam-Quils slams the Death knuckle into the ground, causing the earth to rupture in a six foot radius.

Dark Surge- Quils draws in the dark spirit energy into his gauntlet, turning it black, with this he grabs hold of his opponent and delivers a negative energy charge through their body.

Light Surge-Like the Dark Surge, the light surge draws in dark energy, but converts it to light, the energy then courses through his body, forming a barrier, though the barrier is not very strong and the conversion process takes a while.

Form of the Devil:His normal outter appearance is a gift from his mother, but his father made him heir to a dark power. When Quils slips into one of his fits the demon comes out within him. His hair stands backwards on end, his eyes become sharper and his teeth become more beastly. He is able to withstand more attacks then when in his normal state and his Dark Surge becomes more terrifying. But he cannot use Light Surge and the Death Knuckles normal attacks are at half strength. His speed may increase but he lacks mental and physical control.

Form of the Angel: Quils' true form, his mother's traits are more dominant in him than his father's. Quils physical appearance doesn't change much, a pair of white radiant wings sprout from his back and his body becomes enveloped in a heavenly glow. He becomes more durable and much more powerful spiritually. For him to assume this form is to exert an insane ammount of stress on his body.

Personality:Although calm and logical, in the midst of a heated fight he will sometimes run into fits of laughter. Almost sounding Euphoric even when he is being savagely beaten. He is an all around good guy and when he is not in one of his calm moods he is fun to be around. Apple cider seems to be the only thing that puts him in a sluggish stupor. He can be clumsy and quite the playboy. His constant conflicts with Id often leave him down and sour.

Appearance:Quils is a tall slender man, almost feminine in figure. His skin is a very dark tan and his long following hair is a deep purple. He has a tendency to stare with his emerald green eyes. He fancies the japanese style of clothing when wandering around the house but when he's on business he wears an arrangement of light clothing, not suitable for combat. His styles reflect his personality, he will sometimes wear elegant yet revealing garments, other times conservative outfits suit him best. He sometimes has an almost angelic demeanor, which disguises his more insidious identity. HIs battle outfit is something selected by his darker half, He wears something different, a more combat worthy outfit, obviously selected by Id. The material was thick and heavy, almost stiff as he moved. (Same material as the backpacks that skateboarders use, its really sturdy yet stiff.)He wore a pair of grey shorts which ended at mid thigh, a black skin tight undergarment could be seen extending down to his knees, hugging the contours of his leg. He wore a black belt, studded with spikes which lead to the provacative belt buckle that states "Unclip me for the world's ninth wonder." The undergarment continues up to his torso, running down to his elbows and covering most of his neck. He wears a grey vest made of the same material as the shorts, but more worn and allowing free movement. He wore a short sleeved T-shirt under it, the midrift ripped off. What once read "Blood donor." Now read just "Blood" HIs purple hair pulled back and tied with a black silk ribbon.

Race:Half angel/Half Demon

Ozz Moll


ChaosEsper

PostPosted: Fri Apr 01, 2005 9:34 pm


Name: Kyol Twinner
Age: 57
Weapons: Longsword, longbow, two dirks, caltrops
History: Kyol Twinner was born two to two Shadowdancers. He grew up in a troupe of Shadowdancers, and spent most of his life learning that trade, and performing with the group as they wandered from town to town performing and such. It was a good life for the most part, most of the townspeople didn't really know what to think about the Shadowdancers, they counldn't decide if they were good or evil or something in between. Only a few towns would run them out after a performance thinking that they were practitioners of an evil art. It was after one of these events that Kyol's father told him something that he kept with him for the rest of his life, "Son, when you're older, I want you to try to live by this principle. The world cannot be seen in black and white, to try is the epitomy of naivete. The world must be seen as it truly is, in shades of gray. Nothing is altogether evil, or altogether good." He has tried to follow that advice throughout his life. He stuck with the troupe until he was 30, at which point the troup was forced to scatter because of a group of extremely zelous townsfolk who thought that they were stealing away the town children. From there he wandered, adventuring across the country. He has made his living as a scout, as a thief, as a guard, whatever was needed.
Powers: Kyol has several abilities that deal with shadow. He can meld with it to hide, and if standing in a shadow can teleport to another shadow he can see, however, the process is quite draining, and he can only do it a limited amount of times per day. He is able to use the surrounding shadows to power small scale illusions as well.
Appearance: Kyol stands at 5'9" and is fairly thin, but his build suggests strength more than frailty. He almost always wears dark green long sleeved shirts and brown long pants. He has longish black hair that he has let grow out down about to the base of his shoulders. It is usually tied back with a green strip of cloth to keep it from swinging forward into his face. His eyes are dark green and have that look about them that suggests that their owner is always looking at something no one else can see. He likes to wear a large dark green hooded cloak that he can use as a blanket or poncho while traveling.
Race: Elf
PostPosted: Mon Apr 04, 2005 8:28 am


Name: Felicia Valentine
Nickname: Petal
Age: 16
Gender: Female
Race: Sorceress
Powers: Most of her powers confide with her staff, but as well as her staff, she can translocate and create/manipulate rose petals, thorns and vines.
Weapons: 'Rose Staff'- A special staff, made form an indestructable alloy, with a small symbol of a rose by the handle, and a pattern of vines and rose petals twisting around its smooth surface. The staff has more than one ability, and can be decieving. Despite it's delicate form, it can change into two things:
1: A sword - also with a rose by the handle, and the same pattern of vines and petals running up the blade.
2: A whip, embedded with rose thorns.
The staff itself can extend to be longer, and creates sharp rose petals, however, she uses her weapon only for a last resort, or as a defence.
History: Felicia grew up in a wealthy family, and always had everything that she could dream off. Things were wonderful growing up, and she had a marvellous fascination with roses. She spent her summers in the rose garden, and during spring, she used to love waking up and waching them blossom.

One day, however, as Felicia was making her way home from her former school. She had made a wooden staff in woodshop, and was carrying it home. Taking pride in it, she didn't notice a car coming, and before she knew what was happening, she was on the floor. Felicia was too afraid to open her eyes, but the gasps of amazement intrigued her, and as she opened her eyes, she saw a barrier between her and the car, which was totally made from roses, thorns and thick vines.

The first thing on her mind was her staff. She had worked so hard on it. Looking around, she saw it lying on the floor, and was relieved to see that it wasn't damaged. As she reached out and touched it, something manifested inside of her, and her staff turned to a pearly white. Felicia was stunned - she didn't even notice the people around her, and it was from that point that she discovered her abilities.
Appearance: Felicia has thick, curly black hair that reaches to the top of her back, whith a dark complexion that constrasts with her unusually light blue eyes. Her athletic build is covered with a pair of navy jeans, a light blue shoulder-sleeved top, and leather cut-off gloves. Her hair is usually worn down, or in a high pony-tail, and she enjoys wearing trainers. Cerulean streaks flow with the thickness of her black hair, and a silver necklace hangs around her neck with a Topaz jewel as the pendant. She constantly wears it in honour of her mother, who's name is Topaz.

T3H K1R4


Psychofish

Dedicated Loiterer

PostPosted: Thu Apr 07, 2005 3:10 am


Rivven Dilys LeFaye


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Username: Psychofish
Last Updated:9/1/06
Name: Rivven Dilys LeFaye
Titles & Nicknames: Arberus 'the silver demon'
Race: Human-Erind'an Construct
Gender: Male
Age: Actual- 24 years
Apparent- 18 years physical maturity
Height: 5'11"
1.80 meters
Weight: 168 lb.
76.20 kilograms
Hair: White
Eyes: Pale blue
Alignment: Lawful Neutral
Element: Water

Description
Physical: Rivven is in ideal physical condition for a human being of his body's maturity, equivalent to that of an eighteen year old male, he's good looking, if not spectacularly so, and he's at the peak physical condition, but there are perhaps as many or more oddities to him.

Rivven stands at 5'11" (1.8 m) and weighs 168 lbs (76.20 kg), effectively next to none of that mass fat. Rivven is slimly cut, rather than built thick like some men, a somewhat slender frame with bones a bit thicker than his shape might imply, and muscle pilled thick atop. With his thin frame it gives the impression that it's as much as his body could support, but with his less bulky frame he still looks like a top athlete rather than a body builder of any sort, streamlined rather than bulky.

His skin is quite fair, almost pale, and covered with practically white lines of scars crisscrossing over relatively every inch of his body except for his face and private areas, along with the help of just as white scars from burns or bullets, all of it together making it difficult to find a full square inch of untouched skin. On one forearm there is a long scar, slightly darker than the skin around instead of lighter, one long connecting thin line twisted serpentine like to show the form of a coat of arms, fancy bordering and background with the shape of a gauntleted fist in its center. One much larger such scar is placed on the center of his back, just below his shoulder blades, only showing a rising phoenix rather than a fist. Most of his skin is fairly soft where a spot not scarred can be found, though he has thick calluses on his hands, knuckles, elbows, knees, and bottoms of his feet. His body is essentially hairless over all, other than in areas of common thick growth such as armpits, facial hair, and other spots which will not be mentioned, as so many scars cut over where hair might grow and what does grow is more of a thin fuzz which nearly disappears visually due to its light color on light skin.

Rivven's eyes are slightly narrower than the common and tilted slightly, giving them a look of constant mellowness and mild curiosity that seems to disappear only when a more violent emotion shows its effects on his face. His eyebrows and eyelashes take the same snowy white color as the rest of his hair; his facial hair also is a white color, though he is most usually clean shaven. The hair on his head is long and straight, parted to either side at the center and falls halfway down his cheeks on either side of his face, the sides of long hair sweeping back past his ears toward the back where it is cut shorter. He has no sideburns, and in the back his hair is cut shorter so it stays mostly still and trails down the nape of his neck just a touch. Rivven's hair has been parted often and for long enough in the front that even when wetted down or very messy he can clear it mostly away from his face with a toss of his head. His nose is just a tad stronger than the average as well, along with a slightly more prominent brow. His face, smooth skinned and with a touch of fat on his face which gives it a slightly more youthful, less harsh look, though not so much as might be common on a individual of his 'age' of physical maturity. These things leave him hanging halfway between the realms of a slightly rugged handsomeness and being a pretty boy, not distinctly falling toward either.

At times Rivven's eyes may change from their usual pale blue to a golden sort of yellow, the pupils elongating into slits and the eyes taking up reflecting light like a predators, and long dark swirling lines resembling tattoos may appear temporarily upon his skin, but these are not generally there and their cause and meaning shall be explained later on.

Common Garb: Rivven is generally clothed in his long, white coat, which he commonly buttons from the waist up to the top of its high neck and which falls free from his waist down to his knees, a skintight thin black shirt which runs right up to the bottom of his jaw before its high neck stops, and cuts off sleeveless at either shoulder. His long gloves, which start at his elbows and end fingerless, have an inside lining similarly but also have a somewhat thicker outside, black still and is covered with straps that look as if to be crossing cloth belts over top of it, pulled tight over the insertions molded to fit tight over his arm. His pants are a loose pair of smoky gray slacks, tucked into his boots and held up by a thick leather belt, his shirt tucked into it. His thick black boots come halfway up to his knees, tied on with straps overtop of the bootlace to hold it on and steady, the boots built for use over rough terrain and rapid movement, the ankles built special to allow a small amount of foot movement without compromising their support. He often wears a secondary belt over the first which holds up his small pouch of money and possessions, as well as his dagger and any other small equipment. Additionally, he wears a thick and simple gold ring with two small inlaid diamonds beside each other on his left ring finger, except for when he fears it might come to harm through his wearing it, at which point he removes the ring for safe keeping in his pouch; it never leaves his person if he can help it.

The coat is made of four layers of fabric, dense the outside and one of the mid layers made dense and slightly stiffer fabrics because of it. A clear white, it has no marks on it, and rather than a collar there is a high neck, wider than Rivven's neck enough so that he can duck his face into it in place of using a scarf in the cold. The bottom trails down to his knees, and the sleeves are full length, shoulders propped out to look more formal like those on a suit jacket. The buttons are small and stable black steel circles, thick and somewhat heavy, which can be put through one of two matching holes on the far side of the coat to close it comfortably loosely or tighter. The coat has two large inside pockets, but no outside pockets. The pants are simply normal slacks by all regards of appearance, including pockets. His shirt is very much clinging and tight fitting, but not otherwise very unusual in appearance save for its high neck and cutting off at either shoulder.

His gloves are multiple layer combat gear, thick with an inside, plates and insulation in the center, and then a thick outside accompanied by fabric straps.

His first belt is a double hole buckle, thick and sturdy leather, and the second a thick white cloth which he ties tightly around either pants or over his coat at different times. The second belt has several small loops of black coated steel sown into it, thin things which weigh next to nothing but which he can attach clasps, hooks, and other devices to in order to hold his pouches or other possessions from.

His boots are made of thick leather with a thin fabric spread over top of it. Because of this they do not shine like some boots nor do they clean especially easily. Steel plates inserted into the toe and the soles help to protect his feet, and the ankles are built with multiple layers of protective fabric with a small cut in the leather so as to allow them to move just slightly and give his feet a greater flexibility and mobility than boots would usually allow.

Finally, Rivven wears two layers of socks, the first to take moisture away from his feet outward, very thin socks which are not necessarily needed due to his power but it stops him ever having to worry about his feet getting blisters or uncomfortable due to sweat- and the second slightly thicker than usual socks to keep warm. As underwear he possesses a single pair of boxer briefs, gray and sown thicker to be warm, otherwise a completely plain undergarment.
Rivven generally favors loose, even baggy clothes, with tight fitting wrists and ankles so as not to impede movement, and often tighter things beneath as a matter of convenience, dressed for practicality and function rather than appearance.

If the choice is between baggy clothes that don't keep out of the way, or tight clothes, he's bound to opt for the tighter garb, unless there is some real reason for need of the heavier clothes.
Rivven also possesses other sets of clothes besides this and its doubles, and combat gear, but he does not commonly wear these and the combat gear shall be covered later under 'Equipment'.

Mental: Rivven suffers from an chronic case of posttraumatic stress disorder, including loss of memory of much of his life before his death, or rather 'first death', and of the attempted severing of the greater water demon Ahj'Kratuel from his soul which resulted in his second. Despite loss of memory of these events, events which trigger memories of them in his subconscious trigger violent response and extreme emotional breakdown. What?s more, he suffers from many of the symptoms including avoidance of events his mind associates with these events by instinct, lack of expectancy to live long life, feelings of estrangement from people which makes it difficult for him to reach emotional attachment to anyone, hyper vigilance, and dreams or fragments of memories of these events haunting him. Any event which is specifically and clearly reminiscent of these events will almost always plunge Rivven into an acute panic attack.
Beyond this affliction, Rivven is of relatively healthy mind, self educated, quick and sharp minded, a logical thinker and highly adaptive and resourceful. His first response to the majority of situations is an objective and tactical evaluation, and emotion is often secondary or put aside completely, with the exception of times when it grips him completely, in which case he tends to act impulsively according to the drive of those passions. Rivven is an experienced and trained combatant, both in one on one, guerrilla, and battlefield combat, and can keep his head and act effectively during nearly any sort of non-social situation.

Emotional: Though Rivven can interact with people formally quite easily, his condition (see 'Mental' section on posttraumatic stress disorder) makes it difficult for him to make any close friends or otherwise relationships. Except for the stated conditions he is generally very balanced emotionally, cool and level headed, and easily willing to be formally friendly- he does not open up easily at all. Rivven is more prone to embarrassment, discomfort, shyness, and depression than he is fear or anger, and tends to be a little self deprecating. His emotions do not shoot from one place to another, but can flow and rapidly make a full circle or go from calm to a stormy rage of emotion rapidly. Comparison would perhaps be most effective in relating him to the ocean, considering his affinity for water and the tendencies of his emotions to metaphorically behave just alike the sea. The general state is calm, near or perfect serenity, but still waters run deep and while Rivven is reluctant to invest emotionally in anything, he tends to be extremely passionate about anything which he does.
He tends to keep most people, even his 'friends' at an emotional distance due to all his troubles, though it is not to say that his truly does not value or mistrusts these people but probably more that he is not currently capable of trusting them. The only people whom he is very closely attached and infinitely trusting of are his wife and daughter, among the living.

Images:
Rivven Dilys (Gaian Avatar)
Rivven in a Tux (Gaian Avatar)
Rivven Armed with Ice (Gaian Avatar)
Rivven and Morgan (Avatar Edit by Wedsday)
Rivven and Morgan, First Meeting in the Clinic (Avatar Edit by Wedsday)
Rivven and Morgan's Marriage (Avatar Edit by Wedsday)
Bust of Rivven (Digital Art by Psychofish)
Rivven at Ease (Pencil and Pen Sketch by Psychofish)
Rivven at Ease (Image Above, w/ Color Computer Editing by Psychofish)
Ahj 'Kratuel Waking (Red Ink and Pen, by Psychofish)

History: He was born by the name Rivven Dilys, in the Dony'an mountains of the Half Sunken Island. Rivven was born an outcast though, as his mother was a Erind'an; infact, he was the b*****d son born from a unsactioned relationship between a widower Dony'an warrior and a prisoner Erind'an woman. Considering that the Dony'an have always been slightly xenophobic, and specifically consider the Erind'an children of demons, it is little surprise that while they respected his right to live as the son of a Dony'an, they cloistered him away from others and mistreated. As such, he never picked up the xenophobia or learned much of their religion though, considered unworthy of it.
However, one of the demons of the mythology engrained throughout the Half Sunken Island, the Demon God of Seas, Ahj'Kratuel, began to stir. A creature sleeping in a giant waterfall within the outskirts of the Dony'an mountains, it was rumored as one of the demon halves of the gods which had created the island, a creature of malice and water. And with the stirring of the anciet sleeping creature, rains and storms unheard of ravaged the area surrounding it, and waters of flood and over flow of the waterfall went rampant, flooding valleys and washing away hillside villiages. Filled with fear that this elemental force might wake and become more than a reminder of their beginnings, the Dony'an sought a way to seal the creature into a slumber once more.
The Dony'an made use of the nature of Rivven's other ancestors; the Erind'an were a people able to bond their souls to those of spirits, ghosts, to make their souls a part of each other. However, the demon was in no way willing, and the Dony'an lent their own wills to force it. Preparing a spell about the area, a full troop of them augmented a spell to weaken the demon and force it to let its soul touch Rivven's, using his half sister's abilities as a focus, and him as the cage. By the end of the day, Rivven was ill, bed ridden sick, exhausted, one guard was dead, four elders not able to rise from sleeping, and the Ahj'Kratuel was sleeping again within chains founded on Rivven's soul and his body.

Rivven continued to grow, living with the Dony'an, and though he aquired a constant body guard including his half sister and father, he was mistreated even worse than ever before, feared, and left aside from any education beyond learning to read. Though his father and half-sister were constantly with him, he was never allowed to be told of the relationship due to strict ideas on illigitimate children, but he did begin to figure it out on his own eventually. The high points of his life were his visits back to where his mother was kept amidst the pilgrimage from one Dony'an settlement to the next.
It was staying one night at a Dony'an mountain town that the Children of the Phoenix caught up with Rivven. At this point, the organization knew nothing of him, but as the city was ransacked, what came next was natural. The Children of the Phoenix were an organization which had come to replace any sort of military or magical research group for the Yvaren Empire. The Empire itself was rapidly expanding, conquering the smaller nationstates and other small kindoms upon the Half Sunken Island. As such, the Dony'an had been a target of thier attacks for no short time, but the natural defenses of their mountains, and their complete willingness to shut themselves off from the rest of the world and kill any intruders made it just a touch difficult to locate and destroy their settlements. Employing superior technology, numbers, and magically augmented, often magically revived, forces they cut down what they found quickly and looted through for gems to keep. Killed with the rest of the villiage he had inhabited, it was inevitable the presence of the demon within him draw one of the acolytes to notice the boy's body.

Rivven woke to find himself a slave of the Children of the Phoenix; a construct, his soul had been returned to animate the once living vessel of his body at their command. At the time of his resurection Rivven was only about the age of thirteen, so he was not immediatly put to much use but under study and practice in combat and military action within the Children. He educated himself, touching on several subjects and learning generally what he could find in a spare book lying about, especially if it was of some interest or other, or might help him stay alive. Within two years, he was on the feild of combat officially, and took up leading a small unit of soldiers. Rivven was employed on a vast number of jobs including assassinations of officials and generals of small countries and organizations on the Half Sunken Island opposing the Yvaren Empire.
Lost for his memories of before his death and not understanding what his former position in life or the fact that he was posessed or employed beside his also reanimated father and half-sister, Rivven found no bliss in his ignorance during these years.

At the age of twenty three, seventeen so far as he could gather from his bodies aging though, Rivven woke one day on the field to a sudden panic and pain in his chest. Within minutes though, it had faded, and he realized that the bond to his master had suddenly faded to nothing.
Gather what little in way of possession he had, Rivven stole out in the night and ran as hard and far as he could through alleyways, forests, and mountains, to get himself as far away from the men who would probably discover and pursue him come morning. Passing over water, through tunnels, and between trees, it was five days trip later Rivven arrived in exhaustion in a small clearing.
Black Amber was the name of the place where Rivven had found himself, a town appropriated by a clan of quite unique individuals whom had liberated it from dangers. Quite open to strangers, Rivven quickly settled into their hospitality and took full advantage of their offers of medical care, free board, and cheap food. He met breifly the doctor Aes Sidhe, the clan's head Pale, the man she'd later marry, Jay Kimache, and a girl of the alias Reaper.

It wasn't long before Rivven found something to do though. Not especially comptetive, he none-the-less enjoyed practice combat and found maintaining fitness for it a necessary part of life; he enrolled himself in Black Amber's arena's first tournament. His first match placed him against a man called Charles who went under the alias 'The Chauffeur'. Rivven lost in a near draw match, and having seemingly made himself his first friend, with the man who had nearly killed and nearly been killed by him of course, Rivven went to go have his bullet wounds attended to quickly.

Making his second trip to the clinic since his arrival hardly a week before, Rivven found the doctor gone from his office. Quite luckily for him however, a young lady of the name Morgan stopped by and helped to treat the wounds for him, straddling him on the doctor's table to remove the bullets. This singularly uncomfortable event for the usually timid Rivven led to a wonderful turn of luck. After the two of them caught lunch at the local bar, she invited him out to a date, which he accepted, red in the face. Later at the beach that evening they enjoyed a quiet time talking, and a few small kisses, the beginning of a long relationship.

But not a particularly smooth one. It wasn't long until Rivven met Morgan LeFaye's son Mordrid, and not long later learned about the curses afflicting her. Despite these and Mordrid's attempts to convince him otherwise, Rivven determined to stand by Morgan; perhaps even because of the curse that momentarily deprived her of her own will, much like what he had lived under for nine years. Circumstances became more confused as their very different cultures clashed, and Rivven once jumped the gun and made a proposal- after he'd been asked very vaguely what he believed was to marry.

Despite this, and the curse taking his love interest to courses she wouldn't otherwise of followed, Rivven found things mostly peaceful for a short time. It wasn't long until the man he'd determined to be the source of his troubles, the Marquis Quintilius de Seigneur, was approached by Rivven's former masters. Quintilius came to Rivven, betraying his deal with the Children's representative Levaticus and concocting plan to ambush the men of the invasion. Reaching a sort of silent truce on the topic of Morgan between them for the time being, the preparations were made; they were going to throw a party.
Not all went as planned; when the enemy made their move in the bar Rivven had taken to managing, it was not men but mechanized 'puppets' bearing firearms that became entangled in combat with a much larger number of Black Amber's people than Rivven would have liked. Taking the initiative, he led the assassin of the forces, Ricardo; a construct made of his father and former protector Edrixe Dilys; away from the rest, ending combat victorious but grievously wounded. The remainder of the forces were exterminated by the rest of the locals while Rivven was gone, with exception of the puppeteer. Rivven was left in a sad shape following this conflict, and took a long recover, a few days confined to bed and several more letting his wounds fully heal.

There was however, as it were, no rest for the wicked. Not long after he gained ability to leave his room again, Morgan returned from a disaster.

Covered in blood and soot and feathers and tears, she burst back to her castle a wreck. She'd had her vengeance, at the price of her son Mordrid, and not long later the curse left her to work its mischief elsewhere as well. Attempting to counsel her of this loss, he soon began to realize that she had infact forgotten all of the things which he supposed to have been the curses' doings with its loss.

It was not long later, after a masque party, a second event thrown by the Marquis since his arrival in Black Amber, that Rivven took Morgan out upon a lake to continue where they'd left off dancing at the ball, and proposed to her a second time.

The answer was yes.

An impromptue marriage was thrown together and the day after the proposal their wedding was held.

Once again, the short stay from the rest of the world offered only that. After a too short few days honeymoon they returned to find their home preparing to remove and invasion force of violent zealots lead by the fanatic inquisitor, Baraqueil Fischig. Morgan and Rivven separated from the rest for a last quick transaction in the forest before the attack, to supplement Morgan's ki, though the use as nothing more than a use of energy gain would left Rivven, not willing to demote himself to be a tool again, bitterly angry.
Rivven and Morgan were the spearhead of this assault, and while Morgan personally dueled Fischig Rivven killed off the majority of the remaining zealot soldiers. Then, all progress was lost as the fanatic activated set bombs, blowing the area to hell. This left Morgan, protected by her massive level of ki, and Rivven, resourceful and quick thinking however near death, both injured but not to the point of incapacitation.

And it was visiting the doctor to acquire treatments for more mild injuries on his wife's part, and less than he had coped with in the past on his part, that Rivven received the "dreaded brochure" from Aes Sidhe. Not long after he'd found out in a much less gentle manner with his shocked wife, and settled between them both the issue of Rivven's objections to his treatment and her sudden pregnancy. It will be noted that some, later to find out, were rather surprised the construct was still fertile, though from logic view point, a construct of Rivven's variation conserves all usual body functions, only at a magical aid and augmentation.

Finally after this was there a time or relative calm. Rivven and Morgan settled down to prepare for their child and help rebuild the clan's grounds from their ruin. The Marquis burned his mansion and took off, to return, by his own experience of time, ages later, though Rivven and he would be seeing each other quite unexpectedly soon, and all the rest fell into place and for once resolved nearly all the ongoing conflicts within the clan grounds.

Conflicts found ways to make themselves though. Rivven's body suddenly began going through a startling cycle of degrading physical health, mental outbursts of everything from what seemed to be supressed memories to blinding pain or intense, reasonless emotions. This was accompanied by rapid loss of chakra energy. Seeing no other reasonable solution that he could reach on such short notice, he turned to supplementing his construct body for short periods of time with self-run rituals mimicing a part of the rebirth process, taken from the books Levaticus had left Quintilius. Not planning on letting this down however, or on letting his wife worry unnecessarily, he kept it to himself, and even submerged himself in another combat competition. There, he met yet again, the Marquis.

Equipment
Weaponry: A dagger, several small thin-blade knives concealed in articles of clothing, a lithe chain with a weight on one end and a heavy spade shaped blade on the other. Sometimes he carries small explosive packs with him, or a handgun.

The dagger is not terribly long, and only bladed on one side. It's built thick and heavy, with a inward curve nearer the thick base, then outward at the end, making it ideal for hacking, or able to piece into things when thrown sort of like a hatchet at shorter ranges. It's blade is curve back slightly so that it thins out, also making it a decent stabbing utensil, which inflicts massive harm due to it's relative size and shape if it does pierce. It's usually worn in a leather sheath on his belt.

The chain is a length of roughly seven feet of a lithe chain, with a cylinder shaped weight of about six pounds on one end, and a solid blade shaped like a spade on the other end. Made of not single, but double, links, it's leight-weight but sturdy, and not easily split or otherwise mangled. It's usually worn overtop his coat, at the waist, wrapped around his waist twice, ends tucked under the second wrapping to hold it in place.

The knives are around four inches in length, thin, narrow blades with needle like points. They have no crossguard, simply a short handle making them very small indeed, and while excellent for use like a scalpel or needle, they cannot be gripped in a fist very effectively, but are better used precisely in the fingers or thrown. These are hidden in various articles of his clothing when worn, within small holds for them in his coat sleeve, the inner torso, his boots, and small holds on his gloves.

Finally, he occasionally carries several small, waterproofed explosive straps. These are lightweight, not an extremely powerful explosive, but use the incendiary output and possible of shrapnel to inflict further harm. On small straps usually closed, with adhesive on the inside, they are protected from water ruining them (meaning they can also explode underwater, but are less effective due to loss of flame output) and are protected from a certain level of heat (licking flames will not set them off, but submersion in flame for any extended time is likely to). Lightweight, and portable, they are small enough to be strapped over the handles or Rivven's thin-blade knives. These are activated remotely, by a single trigger used to activate any chosen number of up to eight bombs at a time (no more than eight are usable at a time, the trigger is reset to signal new bombs for a specific number instead after use. This must be done by hand with both bomb and detonator, and is not suggested for mid combat). Bombs must be activated to be triggered, the final step in which being opening the bomb so the adhesive may be used to attach it to something. Re-closing the bomb, to throw without it adhering to anything, leaves it activated.

Combat Garments: Rivven's combat garments are, due to his combination of practicality and paranoia, his most usual garb. His coat, gloves, and boots are all built to withstand combat, but are also flexible and casual enough to wear day to day. His usual choice of undershirt, undergarment, pants, and socks are chosen for practicality purposes and are good, tough clothing, but not specialized like his other apparel.

Common Garb: Rivven is generally clothed in his long, white coat, which he commonly buttons from the waist up to the top of its high neck and which falls free from his waist down to his knees, a skintight thin black shirt which runs right up to the bottom of his jaw before its high neck stops, and cuts off sleeveless at either shoulder. His long gloves, which start at his elbows and end fingerless, have an inside lining similarly but also have a somewhat thicker outside, black still and is covered with straps that look as if to be crossing cloth belts over top of it, pulled tight over the insertions molded to fit tight over his arm. His pants are a loose pair of smoky gray slacks, tucked into his boots and held up by a thick leather belt, his shirt tucked into it. His thick black boots come halfway up to his knees, tied on with straps overtop of the bootlace to hold it on and steady, the boots built for use over rough terrain and rapid movement, the ankles built special to allow a small amount of foot movement without compromising their support. He often wears a secondary belt over the first which holds up his small pouch of money and possessions, as well as his dagger and any other small equipment. Additionally, he wears a thick and simple gold ring with two small inlaid diamonds beside each other on his left ring finger, except for when he fears it might come to harm through his wearing it, at which point he removes the ring for safe keeping in his pouch; it never leaves his person if he can help it.

The coat is made of four layers of fabric, dense the outside and one of the mid layers made dense and slightly stiffer fabrics because of it. A clear white, it has no marks on it, and rather than a collar there is a high neck, wider than Rivven's neck enough so that he can duck his face into it in place of using a scarf in the cold. The bottom trails down to his knees, and the sleeves are full length, shoulders propped out to look more formal like those on a suit jacket. The buttons are small and stable black steel circles, thick and somewhat heavy, which can be put through one of two matching holes on the far side of the coat to close it comfortably loosely or tighter. The coat has two large inside pockets, but no outside pockets. The pants are simply normal slacks by all regards of appearance, including pockets. His shirt is very much clinging and tight fitting, but not otherwise very unusual in appearance save for its high neck and cutting off at either shoulder.

His gloves are multiple layer combat gear, thick with an inside, plates and insulation in the center, and then a thick outside accompanied by fabric straps.

His first belt is a double hole buckle, thick and sturdy leather, and the second a thick white cloth which he ties tightly around either pants or over his coat at different times. The second belt has several small loops of black coated steel sown into it, thin things which weigh next to nothing but which he can attach clasps, hooks, and other devices to in order to hold his pouches or other possessions from.

His boots are made of thick leather with a thin fabric spread over top of it. Because of this they do not shine like some boots nor do they clean especially easily. Steel plates inserted into the toe and the soles help to protect his feet, and the ankles are built with multiple layers of protective fabric with a small cut in the leather so as to allow them to move just slightly and give his feet a greater flexibility and mobility than boots would usually allow.

Finally, Rivven wears two layers of socks, the first to take moisture away from his feet outward, very thin socks which are not necessarily needed due to his power but it stops him ever having to worry about his feet getting blisters or uncomfortable due to sweat- and the second slightly thicker than usual socks to keep warm. As underwear he possesses a single pair of boxer briefs, gray and sown thicker to be warm, otherwise a completely plain undergarment.
Rivven generally favors loose, even baggy clothes, with tight fitting wrists and ankles so as not to impede movement, and often tighter things beneath as a matter of convenience, dressed for practicality and function rather than appearance.

If the choice is between baggy clothes that don't keep out of the way, or tight clothes, he's bound to opt for the tighter garb, unless there is some real reason for need of the heavier clothes.
Rivven also possesses other sets of clothes besides this and its doubles, and combat gear, but he does not commonly wear these and the combat gear shall be covered later under 'Equipment'.

Other: Other possesions Rivven often carries on his peron include a small wallet or pouch of coins, depending on whether he is dealing in a market that uses paper or coin money primarily, the his golden wedding ring and a small chain which he sometimes hangs it on around his neck, or places in his pocket with, when he is afraid that the activities he is involved in may harm it, usually meaning combat.

Abilities
Natural Capabilities:

Supernatural Capabilities:

Schools of Training:

Other
Religion/Patron Deity: Deist
Sexuality: Heterosexual
Marital Status: Married
Living Family: Morgan Dilys LeFaye, his wife, and Yvain Dilys LeFaye, his daughter.
Theme Song:
Important Information
Constructs

Dony'an
The Dony'an are infact actually human, but they are a specific race of human known for strict organization, reclusiveness, and their xenophobia fed on their religious beliefs. They are a strict society run by the elders of each settlement, and practice such things as arranged marriages or induction into preisthood, distribution of possessions nearly equally as the elders deem appropriate, rites for planting crops and going to battle, banishments for dishonorable behavior, and the highly disciplined warrior monks. They tend to be built large and broad, with darker skin due to generations living out in the sun, and narrower, slightly tilted eyes. They reside exclusively in the Dony'an Mountains and jealously guard it against intrusion. The Dony'an believe they came from creatures made by the Demon God of Mountains, Ahj'Mahael, and purified by the gods from their elemental form to what they are now- but this belief is peculiar from other culture's beliefs because the Ahj'Mahael was supposedly the one of the four great elemental demosn who was purified from his ignoble state along with his creatures; thus the attitude of presently being above other cultures the Dony'an have, and their strict pride and order.

Erind'an

Childen of the Phoenix

Yvaren Empire

The Half Sunken Island

Mythology

Ahj'Kratuel
PostPosted: Thu Apr 14, 2005 8:43 pm


Name: Aureate Rosencrans
Age: around 17, but age is different between Earth and her village, Xiphia
Weapons: Sword, electric guitar, her awesome powers of saying or repeating random lines from cult movies.
History: Aureate Rosencrans was born to a slayer family in the village of Xiphia (Latin for "Sword Fish") - a village thought to be a myth. She was titled "clinically insane" by her fellow villagers after she claimed that she has raven wings coming out of her back. However, these wings are invisible to human eyes. Before being exiled from the village (because she was considered to be a threat and possessed by a fallen angel), she was rampaged by zombies. Being the sarcastic weirdo she was, she made fun of their sluggish walk and stole one of their eyeballs, only to be chased out. She is out on the run from the zombies and soon found the bizarre clan during her travels. Aureate conceals her embarrassing wings with a thick trenchcoat. She carries around a 1957 six-string guitar from "The Six-String Samurai" and a sword that is carried at her side. In her free time, she likes to memorize quotes from independent, cult and B-movies. She walks around in incognito by wearing a fez or a robot head - depending on her mood.
Powers: Flying, randomly appearing out of nowhere, changing emotions radically in a second to save herself (sad to mad to happy in one second, huzzah!)
Appearance: Long brown hair with two strands in a rope braid. One eye is the color of blood, while the other is a deep cerulean. She has raven wings that are invisible to the human eyes. Aureate has the bizarre sense of mind, liking to wear a fez or a robot head. She wears a trenchcoat.
Race: Unknown, half-human

Aureate Rosencrans


Rama Pi

PostPosted: Fri Apr 15, 2005 4:42 pm


[ Message temporarily off-line ]
PostPosted: Sat Apr 16, 2005 5:46 pm


User Image
Name: Sakura Wonderland ((sometimes transforms into Feena Wonderland))

Age: 18

Weapons: She would rather not fight with weapons but with focussing but if she has to, she would fight with Angelic feathers and her Grim Reaper staff.

History: A long time ago, there was two girls born in heaven one angel was named Sakura, she is very sweet and caring, and is often crying alot. Though she has a delicate fragile body, her tubes in body sometimes have attacks..painful attacks. Besides that she is a great fighter, although she is not as strong as Feena. Feena is the other angel, well actually she isn't an angel at all, she is a Phantom. Heaven's worst enemy, Feena is also a thief whom steals holy and angelic items from heaven and the spirit world. One night, during her thiefing, she got caught and was killed during the process by one of her cousins, Hatori. Sakura heard this unfortunate murder (not really murder people) and was torn as hell. Sadness soon swiftly came over her body and soon became very weak that made her ill. Although she was ill she secretly took Feena's dead body and layed it across a black cross, the same necklace Sakura wears but is often never seen due to her gown. This process is called the Tsurara. The Tsurara is the process of combing a deseased loved one into your own body, by taking away a part of you. Sakura took away most of her health, the one thing she needed the most. Soon the whole heaven found this act out and never considered Sakura as one of their own, this caused her to never have real friends besides her cousins ((there all males.)) All the angels her age use to make fun of her by saying she is "slow and stupid" and "useless." Although these words were cold and ruthless, Sakura didn't flinch nor cry, just smiled to cover up her sorrow. Huwatari knew this and couldn't bare it, so he acused Sakura for commiting a forbidden act, it was only to protect his own cousins for further cautions, so he sent her to Earth, where she raoms around. It seems that Huwatari was wrong.

Race: Lunakinesis angel/ Phantom

Apperance: Sakura has long lavender hair with enchanting lavender eyes. SHe wears a long slender black gown with purple ribbons tied around her arms, legs and crisscrossing her breasts. She is often wearing her hair up in a loose side ponytail in a very special black ribbon.
Feena's image is very nightmarish. SHe has long black hair that stops at her knees, has blood-lust eyes that could kill anyone by a mere glare. SHe wears pearls ontop of her head and body and a long lime-green chinese gown.

Personality: Sakura is probably one of the sweetest most kindest person you'll ever meet. Though she could be rough if she has to, sometimes she'll cry. Sakura is also know to be different from everybody, she is the type of putting other peoples needs in front of hers. She can't bare it if someone is hurt.
Feena's personality is the opposite from Sakura, like ying and yang. Feena is more cold and sickining in a way. SHe loves to fight death matches and loves the feel of torture and death.

Name: Huwatari Wonderland ((also known as Haa-kun))

Age: 21

Weapons: None, he only uses his air powers and oftens erases memories

History: Not much, the only thing known about him is that he killed Feena and brought Sakura ll her pain. He also exiled Sakura to protect her to anymore pain. Which he was wrong, she just got more pain.

Race: Areokinesis angel

Apperance: He wears a long black cloak, black pants and a white collar shirt. He has black hair that goes to the end of his neck, he has long black bangs that covers his left eye, the eye that he is almost blind with. He has pale blue eyes.

Personality: he is very closed, but not quiet. He can get agitated easily, but rarely shows his true soft side. He doesn't take sides, he's neither good nor bad, but not really neutral. He is just himself.

Ai`


CryingWalrus

Dapper Dabbler

PostPosted: Sun May 01, 2005 7:15 pm


Name:Kasai (Kuh-sye)

Age:20

Weapons:He normally uses his two katanas for quick kills but also has a battle axe.

Weapons Discription:The blades of his two katanas, which he calls Koudo and Sougon, were made from the horns of the great dragon Xulus, Beast of the Forest of the Reborn, who was slain by Kasai's father, Jesion. These blades were enchanted with the power of Xulus, and so under certain circumstances, can call the power of the said dragon to aid him. His axe. Xilian, was created from the fires of Mt. Siclair, the most active volcano in Kasai's land. From such fires, it is almost impossible to melt or destroy this axe. It contains such great power, that Kasai hardly uses it unless it is necessary, in fear of losing control and demolishing a large land mass. One swing of this powerful axe sends a massive wave of energy with such intense heat that it can melt almost anything in its path.

History:Kasai was a bounty hunter for the kindgom of Celcion.(pronounced Sehl-see-on)He was basically a living legend untill he was exiled from the kingdom for treason against the king. He is now presumed dead and is only told in legends. One says that he is a ghost hunting down the king so he can exact revenge and pass on. He was raised in a tribe of Dark Elves in the Forest of the Reborn. Being raised around powerful mages and warriors, he grew to master magic in the element of thunder, and also expertly wield blades.

Powers:He has to power to create and manipulate electricity.

Appearance:Shoulder length black hair, Grayish-blue eyes, normally seen wearing a black robe with black, fingerless gloves and boots.

Race:A dark elf.

Basic Abilities:

Thunder Manipulation:Kasai can control electricity with his mind and hands.

Shockwave:Kasai charges his electric powers to his hands and slams his hands onto a surface, sending a shockwave in all directions. Sends enemies flying, but does no real damage.

Excalibur:Kasai charges his swords with electric powers. Whenever he slashes with them, a powerful wave of pure electricity, in the shape of the blade it flung from, in the direction of the slash.

Lightning Rod:Kasai can control lightning to strike a certain object.

Magnetism:Kasai magnetically charges himself and his allies to repel his lightning and some other energy attacks. Can be disabled.

Static Field:Kasai creates a dome of static electricity, and machines and weak to mid-level energy attacks are useless. This can be disable by a high powered energy attack disrupting the field.

Energize:Uses electricity to quicken his pace and become more nimble and alert.

Thunderstorm:One of Kasai's strongest attacks. He charges all the electric power he can muster, and unleashes it in a torrent of giant lightning bolts. Has wide range and deals great damage.

example RP:

::Kasai slowly walked amongst the trees of the gloomy forest, the trees seemingly bending inward staring at him with their creeping branches. He suddenly stops.:: "I feel...out of place around here." ::He slowly looked at the trees, and suddenly his eyes widened as he heard rustling in the bush behind him. He suddenly turned around with his arm outstretched, palm open.:: "Who's there?!" ::Sparks started to form around his palm as his teeth gritted. He braced himself for something to pop out from the eerie forest and attack him. Yet only a small girl in a long white dress stepped out smiling at him. She seemed to be glowing.:: "Why hello there!" ::she said with a cheerful smile. Kasai knew something was wrong, but he remained silent and lowered his arm:: "Kids like you shouldn't be out in a place like this." ::He raised his brow at the girl::
PostPosted: Tue May 03, 2005 4:26 am


[IC Info]

Name: Amarao (host) / SotiCoto (puppeteer)
Age: 18 / 21
Race: Modified Human / Player
Weapons: None... nada... zilch.
Powers: Repulsor Force (see description)

Appearance: Pretty much just my avatar at the moment. The default clothing is similar enough to his hospital pyjamas, though they may be pastel green or blue rather than grey... with a nametag. Eyes green.. hair somewhat messy and greyish-turquoise. For all intents and purposes he just looks like a normal human, and there isn't much to note besides his 'escaped convict' look. He doesn't even wear shoes.

History: Classified (see Chaos Metropolis thread).

Personality: Amarao's personality has fused with that of the puppeteer, Soti (in some abstract sense, thats me)... Amarao himself is paranoid to the point where he won't let anyone near him, though opposed to that he tries to reason everything out in a calculating manner. He is fairly intelligent, even when he suspects everyone around him of conspiring against him. Its all a result of his testing. Soti's addition to his mind has slightly stabilised his paranoia, allowing him to function a little more normally but still wary of people... especially strangers. He still suspects that everyone is conspiring in some way, but not necessarily against him... just without him in some cases. He isn't an overly nasty person, though when he more strongly suspects someone is against him he will get angry, frustrated... and can get dangerous.



Power Description: Its referred to simply as 'repulsor force'. If you've watched Akira you should have a fairly good idea. Its fairly controlled in Amarao's case though as he can use it in various ways. Its basic function is like a specialised but crude form of telekinesis... allowing him to forcefully push things away from him. All such applications are fairly short-ranged directly, though they can be used in certain ways to attack at range. Its typical form is in the way of a shockwave emanating out from him to simply push everything nearby away from him, but as he can focus it into particular directions it serves different functions as follows:
Hovering ~ By forcing straight downward, Amarao/Soti can hover above the ground, and by altering the direction of this force slightly he can skim along the ground even at speed. As this is a constant application it strains him constantly, and he can keep it up weakly for some hours... or use it to hover at a higher level or faster for shorter periods of time before resting.
Opening Space ~ The basic function, typically used on the horizontal axis only to get people and clutter away from him... to literally give him space to move (and generally hurl everything in the vicinity back). Variable force depending on time spent charging.
Focused Force ~ A directed shock of force in a single direction... like a psychic punch. He can use this to amplify the force of his own punches to make them more forceful (his fists never actually have to touch). If charged to full power it can blast even through vehicles and smash through walls.
Repulsor Dome ~ Domed over him he can apply a constant force to not only push things away from him but keep them away. This isn't used often as it can be draining, but it can stop projectiles (such as bullets) in their tracks and throw them away, which makes it a vital survival technique in some places.
Force Amplifier ~ If swinging a sword or something, during the outstrike, it can be forced away from him to amplify the force of its strike... making it faster and considerably more damaging. This is much more effective with thrown weapons though. Amarao can hold onto an object and directly charge repulsing force into it until he strains to hold it any more, then let it go like a projectile at a target with devastating force (see Gambit from the X-Men)... This can also be used with guns, though precise timing is required to amplify the speed and force of the bullets.
Fissure ~ By applying the force straight into a fixed, solid surface (such as the ground), Amarao can send ripples of force straight through it, tearing it apart... and in the case of the ground causing a minor earthquake. Different amounts of force are required to tear different materials.

All such forces ripple visably through the air... subtle if only a weak force.... though if Amarao concentrates and strains to build the force over several seconds the resultant shockwave can be much more forceful and thus makes a more visable ripple in the air. A point worth noting in ending is that all such forces work much better in denser mediums. Amarao is extremely dangerous underwater, even though he doesn't like to go there...




[End.]

SotiCoto


Wahoozerman

PostPosted: Fri Jun 03, 2005 8:13 am


Wahoozerman

Name: Alan Jacknife

Age: 16

Weapons: A glove on his left hand with a symbol sewn into it that magnifies the power of Mana when he uses it.

History: He was sent to live with a master magnus when he was five and to recieve training from him on how to use his mana. The magnus took him as a favor to his parents, whom had saved the magnus' life previously. He learned fast and his great potential was revealed when he reached the age of thirteen. The magnus recently decided to send him out into the real world to complete his training and furthur develop his abilities.

Powers: The ability to summon fourth and control images from his mind as long as they are not too complex with mana. However, if his glove is not with him or the symbol has been damaged his power is severely handicapped.

Appearance: He stands about 5'8 with simi long brown hair that hangs across his eyes in the front and over his collar in the back. He usually wears a loose fitting white shirt and baggy brown pants over which he fastens a dark green cloak that would blend in well in the forest.

Race: Human

User look-up: Alan Jacknife
PostPosted: Sun Jun 05, 2005 1:22 am


User Image
Kiasys
Name: Kiasys Kimache
Nickname: Kia
Age: 22
Weapons: Kunai (Throwing) Knives
History: Kiasys grew up with her brother in a small town. Later it would become famous due to it's affiliation with Jay, Kasumi, Kratos and Mithos Kimache. Like their parents, hers would die when she was at a young age. When she was about nine her little brother (who she was very close to) would die under odd circumstances that would leave her devistated. She never had many oppertunities to see the famous Kimache, and one day when she had just turned 21 she decided to go in search of them. After a year she managed to track down Jay Kimache and sent him a letter. Her story began, this time in a completly different direction.
Appearance: Slim, and a little on the tall side. She wears a long brown dress and brown shoes. Her hair is kept clipped short for her own reasons, but ceremonial antlers are to bring luck in battle and hunts.
Race: Human

((Sorry it's short, I'll add more))

Kiasys


Nihilistic_Impact
Crew

PostPosted: Thu Jun 09, 2005 10:29 pm


User Image


[
Character Name: Marquis Quintilius de Seigneur
Age: 26
Sex: Male
Personality:
At first glance Quin is a light hearted individual that enjoys a good time. While the later part is most entirely correct the former though is deadly wrong. While he is a jovial person and known to throw generous parties for all to engage in wild debauchery and the depletion of his ample alcohol reserves there is a darker side to him. Well versed in the ideas of Machiavelli's The Prince, he is a man without scruples. Willing to go to any lengths imaginable to secure his own personal security and expansion of his power he is not an individual to think lightly of. This idea is clear to anyone that knows his past and some guesses could be made of his mental state,
from paranoia to megalomania; though a few would even venture to say he suffers from schizophrenia for the episodes he has experienced from time to time. Either
way, he is most likely a cold blooded blue blood willing to get his hands dirty.


Description:
The Marquis is a slender man of pale complexion, lanky build and is fairly tall for his time, around the neighbourhood of 6'1. His hair is such a dark shade of brown it is nearly black and is pulled back into an elaborate braid that proudly displays his tall forehead that leads to a widow peak; the braid falls down to mid back and he has taken a habit of late to wear a single silver bell tied to the end. Set deep in his head are piercing ice grey eyes, between which is a sharply angled nose, and thin lips that are quick to flash a grin conceal flat white teeth.

Wearing clothes fitting of his station Quin does not often wear the clothes of his land, instead preferring the clothes of his business associates and co-conspirators of the land mass across the channel. A sleeved doublet of dark midnight blue and embroider using black lace tiny pearls glisten in the middle of little star bursts of patterns that adorn his slim chest. While unpaned slops of the same colour flare out from his hips and cinched just above the knees. Underneath the doublet a cream coloured shirt of silk with small ruffles that poke out at the cuffs and neck. Just beneath the knees he wears sturdy boots of black and where flesh could have shown black hosen is worn. Adorning his hands are gloves made of animal pelt, they are dark and soft to the touch but the texture offers a surprising good grip. For formal occasions when he wants to put on all the touches there hangs from his shoulders a black half cape which falls to just his waist. Clinching about his waist is well worn leather belt, studded to provide tiny hooks to hang pouches to scabbards from. Topping out the outfit is a muffin hat of the same hue once more with a moderately size bloom of black feathers jaunting from one side, a small skull motif of silver acted as a pin to hold it in place.

Owning to his station he had multiple sets of clothes, from a black with gold pattern to a midnight blue motif Quin truly and proudly displays the position of wealth he holds.

Class: Marquis
Abilities:
Arcane:
Ki(Contraceptives recommended): The magical life force that all can utilise if only they have the training and will power to do so. Quin has neglected to do much with it beyond what he learned with Morgan and a few months dabbling with it himself. From those times he has learned the rather basic forces of Ki and can form primitive barriers, though he would never test them against a bullet. About the only things he can do with it is let other Ki users yell things into his head while he doesn’t have the skill to yell back at them over a Ki transmission. Truly the only skill Quin has with Ki is making it so that he can ignore the limp in his left leg for a while; this does however leave him drained and would need to do one of three things. Consume a large quantity of carbohydrates, sleep, or his personal favourite, sex.

Winds of Magic(Thermal blankets recommended): From the Northlands in the great frozen wastelands stand might gates unto another world, a dimension to endless energy and a never ending display of chaos and entropy as anything is possible with the power of Chaos that are what the Winds of Magic come from. Quin himself utilises only a few of the winds with any level of competence. Those being Hysh; the white wind, Azyr; the blue, and Ghyran; the green. Through these three bands Quin is able to duplicate what some would consider telekinesis. This is the most common ability Quin can perform, though he can use the other bands with a lesser degree of accuracy in that they take longer to prepare and aren’t nearly so potent if he doesn’t take his time. The Winds of Magic do however for their ease of use and almost limitless potential do cost a heavy toll upon the body of a spell caster. For with each new spell Quin casts his internal body temperature decreases and with prolonged use he can become severely sick and may threaten his life.

A full in-depth look into the Winds of Magic will be following in the next post.

Duplicity and Diplomacy:
Silver tongue, smooth talker, a lucky charm perhaps; whatever it is Quin knows how to talk to people. He might not always say the right thing; but then you can hardly tell if anything is a set back for him. From his days as a member of the court to controlling and expanding what he hopes to be an economic empire to wooing the girl Quin almost nearly talk his way through anything.

Defensive Combat:
What can be said of Quin’s ability to fight in melee, or even hand to hand? Almost non-existent, that is what can be said. And so it is that Quin must strike fast or risk falling in battle, a pro-longed fight is no fight for him as he will lose the momentum of the first strike and fair just as poorly as he did against Fischig. The only fortune is that Quin rarely needs engage in such close ranges.

Offensive Combat:
Guns, firearms, the boomstick; whatever name one calls it people know what you’re talking about. And being ever the devious b*****d he is Quin has learned to use the weapon with a proficiency uncommon for his choice of firearm. Flintlocks, one shot gun powder propelled lead musket balls, a weapon not noted for its accuracy at great range due to its smooth bore; but within it’s range Quin can fire, if given time to aim, with skills of an experience marksmen.

Equipment:
Armour: Plate armour of knightly fashion and with occult runes inscribed upon its metal is the defence Quin wears into battle; but despite wearing it into battle it does not often stay on as to date whenever he has fought he has fought enamoured. The reason he wears the armour though is that is serves a greater importance to him off of his body.
Quin had stole the armour from a cabal of Champions of Tzeentch and used it against them in his escape. Using his knowledge of golems Quin bound a lesser daemon inside the metal; giving the suit a life of it’s own. Unfortunately Quin can only do the most basic of tasks if the golem is to operate; for Quin must be within eye sight of it and must focus higher thoughts to the control of his puppet.

Sword: The blade Quin uses, and the golem when used, is a long sword of very simple design. Nothing about it is ornate but along the blade is a series of runes that activate when a spell is cast upon the wielder of the sword. In the first action the sword will absorb some of the spells energy, the amount is relevant to how powerful the spell is, in the second action the sword will change the energy, and in the third it will release it in a devastating cut that will even sunder air. After this the runes will stand out and glow for a period no less then five rounds before it may capture energy once more. To attempt to do so before that rest period is up will break the weapon.

Flintlocks: The flintlock is the weapon closest to his heart for its deadliness and for how long he has had it and its pair with him. Originally a set of duelling pistols Quin has changed them significantly so that they are more magical then otherwise.
The first is the most normal with just runes inscribed along the barrel and the musket balls. What this does though is create a link between the rounds and the gun and by manipulating this link Quin can control the path the round will take; literally this weapon can fly circles around its target. At the cost of though Quin must focus his attention upon what the bullet is doing or the link will be lost and it will continue in a straight line tell it’s kinetic energy depletes and gravity takes it. Further more it takes one round for Quin to reload before he can fire again.
The second is the oddest; instead of being loaded with powder and ball it holds moulded warpstone. These stones while not as accurate as even a standard flintlock explode upon striking a target. Causing a small localise fireball of corrupted magical fire. Within the weapon is ten rounds of warpstone, once these are depleted it will take extensive retooling and work to ready it for combat once more. In other words days to reload.

Cane: Without it Quin would have a b***h of a time moving about. There is nothing out of the ordinary about this piece of hard wood that Quin uses to help himself move about. It is black and stands a little taller then his waist, the hook of the cane is iron and curved to fit his hand.

Odd ends:
A flask for water or alcohol; depending entirely upon the situation, coinage for when you just might need to bribe someone, a pen of which he is very proud of for he can twist it and the nib will disappear; what engineering has developed for the world, a small utility knife, extra musket balls and gun powder, a wool blanket with Nordic designs and a trunk of clothes and items for personal hygiene.

Alignment: Machiavellian Prince

History:
Early Years
Quintilius de Seigneur was born by God’s grace upon the earth in a time of peace for his country, or that is at least the world he knew of. In the country of France(though holding no real life connections beyond the superficial) he was born unto a minor noble family with a proud history of intellectuals and servants unto the Crown. It is a mark of pride that members of his family have held offices as Dignitaries and Military Engineers. The family has held a darker secret though, one that in the future would bring great harm unto Quin; but that is down the road.

His family life is as normal as one could think for a blue blood, privileged yet despite his never knowing his family felt the strong claws of poverty tear at them. At the current time Quin’s father worked as head of a Merchant Fleet yet was failing; just as the blood line was failing, and many took this as a sign that God’s favour of the Seigneur family was at an end.

This idea was only further bolster at the death of his mother when he was only at the tender age of three. From that point on until the age of ten Quin’s only contact with the world were his retainers who raised him in the absence of his father who still pursued the trade of goods, no charter came for him and it was only the money from the family heirloom, wineries, that provided the family with any income; and then most of this was sunk away into useless ventures.

At the age of ten though his father did the wisest thing he could ever do. Humble himself before the Crown and asked that his only son and heir be educated along the side of the King’s own daughter. This was the start that would ultimately throw Quin into the political arena as the King reluctantly excepted the request.

Court
In his youth Quin had only his books to comfort him, they were some how real while people were distant objects that he could only watch through a pane of glass. The Court change all of this and he found himself amazed by the complexity that he discovered. Revelling in this grand discovery he made sure to take whatever advantages he could at his time in Court; and when he broke the passing of fourteen years he claimed his first conquest of a maid.

With this first step he began to truly appreciate the intricacies of politics and knew instinctively that this was were he would flourish. As he grew older his appetite grew and his reputation began to proceed him that a few whispered that he was no better then a whore and that he was a deviant of a most perverse sort; taking pleasure from male and female in all manner of lewd sexual conduct.

Though while he may have fathered a few bastards none broached him over the issue as eyes in high places had taken to watching him. Those that most concerned him were those of the Princesses, despite and even against better judgement she took a liking to him that was borderline insane. For they came from different worlds though they were both noble blood and she was pure while he was despoiled.

At this time another event happened that would set in motion his chance to grab at everything he could ever desire; his father died, lost at sea in a very savage storm.

Grand Plot(Role-played)
Seventeen and alone in the world, the last surviving member of the Seigneur family; and despite it all Quin couldn’t be happier with what was happening. For in his mind a plan was being formed, one that would propel him to a position of importance that his ancestors couldn’t have imaged.

Under the pretence of inspecting his late father’s merchant fleet Quin set out to see the world; it was rather limited and while he learned a number of things it was Britain that interested him mostly. Through delegation and some exchange of what little money was left in the family coffers Quin made contact with the prince. This would prove fateful as both became fast friends of the others and delighted in the stories each other could weave, though Quin told more fiction then fact; but they laughed none the less at the absurdities.

With this friendship that grew through an exchange of letters to an infatuation of most brotherly love Quin was able to attain what his father had failed. A charter, or rights of trade, Quin had come into possession a document stating that his ships would be handling the trading of iron between France and Britain. This elevated him in the court and people were pleased with him; though a few expected darker pretence, most notably the cousin of the princesses who never stopped wagging her tongue of the rumours about him.

But ever did the Princesses love him, despite the whores he surrounded himself by. For by his honour those ladies did he never bed, and while many would utter false that he had indeed lain with them for that was not the case. Nay, these ladies, Joie and Fleur being chief among them, were his spies in a great web of plots this spider was forming. For when else was a tongue loose then after a wild romp of fornication?
Through deception, bribery, threats, and all manner of acts Quin built himself up and by now was twenty years of age and still rising when another act of fortune occurred. The princesses who he held to high, but would never dare seek to tarnish her, was to wed with the Prince of Britain. What fortune was as though God smiled down upon Quin, though Quin had long given up any concept of faith and only played the role of the devout.

The years past and plans were laid out; he was going to do this right, he was going to pull off the greatest of acts. Treason, murder, the chance of exile and even death while plunging his country into a state of war. It was worth it, all for his gain, all for his chance to bring the family back to the light and show them what one could achieve if only they did what was required of them.

Upon his twenty fourth year in life the date was set to happen he threw a party upon the winter solstice and all were invited. There he conversed with wine in hand of the joyous occasion that was to happen and counselled the princesses who held a love for him that she should pursue what was in the greater good of her country; that it was her civic duty in exchange for all the comforts of life that she had due to her heredity.

Mishap(Role-played)
Misfortune did come to his door though, just a few months before his plot could bare fruit he was laid low. His entire world was cast adrift, lifted up in a giant maelstrom of power. Quin was no longer were he once was, though his home and staff within came with him his entire life had been lifted up by some unknown force and had transplanted him directly into the land of Black Amber. A small country, not much more then a village at that point in time, though is sported a number of large buildings for the people that did live there were an arrogant breed, had become Quin’s surrogate home. His first action was to send out his servants and have them collect what information they could, from there he did his own style what he would normally due in a position of uncertainty. He threw a party.

Curse of the Night(Role-played)
A number of folks did show up for the occasion, there was Pale; Lord of Black Amber, Wed and Kia who were lovers and ran the town’s single store, Morgan and Rivven also did make a showing; but of all of those that did come it was Morgan that would have a most profound effect upon Quin.

At some point in the night when the wines were flowing freely and all were gay with joy Quin did take Morgan on a tour of his home. Eventually they wound up in the library that was Quin’s pride and joy and in the middle of that great room upon floor and chair did make love with another man’s woman.

Returning to the party proper Quin gave Morgan a book, which she has not at any point return, met with Rivven, and was to be taking lessons in the manipulation of Ki by Morgan herself.

Within days they had met once more and it had begun with a very basic attempt, through great will power Quin was able to conjure a shield of Ki that was a dark blue in colour, almost black. After that they retired and engaged once more in copulating and plotted old plots for it seemed Morgan had once tried to take over Black Amber.
Upon their next meeting Quin progressed further and gave a display of power when he showed her his collection of flintlock pistols. The actions agitated her to such an extent that she instantly grabbed for the newly loaded weapon he held. Threatening him over his actions Quin remained calm as he had removed the percussion cap and the weapon would not fire. In apology Quin gave her the weapon to keep.

To facilitate a plan of take over Quin promised arms and weapons and to do that he would need a smith and venturing to the soul member that could perform such acts had copies of his flintlocks made by Cloud. Interesting enough a few days latter Quin along with Cloud managed to get Kia drunk of his a** in celebration for something that was lost in the drunkenness, latter that evening Cloud and Quin spent time together upon the beach and there did Quin experience a most profound since of fear as Morgan in some daemonic form swooped over head, though she seemed not to see the two.

Always one to prove himself Quin sought out the husband of Pale, Jay, and challenged him to a fight using pole arms. Ultimately Quin won the fight as it was strictly non-magical and Quin was sorely under-classed in those areas of the arcane. Jay though still claims that he would have beaten Quin.

Quin’s relationship with Morgan advance further and he once thought himself in love, but wanted her to be happy and to pursue her relationship with Rivven over him. In a fateful night of drinking and some outdoor fornication they left each other for the last time as lovers.

New Beginnings(Role-played)
As things would conspire their act would not go unseen. A new comer had spotted them and while her traditional and orthodox upbringing had led her to believe that the two were married she latter learned this was not fact. This person was Chantico, a staunch catholic with little stomach for the perversity Quin displayed.

In spite of this they grew to be friends and it was the simple fact that Quin was open and honest about his debauchery and professed a love for Morgan that allowed her to over look his moral shortcomings. Shortcomings that did not prevent him from playing a most cruel jest on her by seeming to summon a daemon entity into his foyer. The monster itself was just an illusion Quin had managed to produce using a healthy dose of Ki and a rather creative imagination, this would be the first hint that darker things lurked within the man.

Scuffle at the Pub(Role-played)
Meanwhile forces were conspiring to threaten Rivven and Quin was targeted as a likely person to use for their own means. A tall man who’s stature made Quin unwary of the intentions they had for him visited him home with an older fellow carrying several large tomes. In general these books were information on how to construct a golem, something it seemed that Rivven was in-fact an artificial construct of trapping a soul, along with that of a devils, into a preserved corpse.

They were using the books as a means to bribe Quin into their service, the day after they had left Quin ever the opportunistic sort travelled to the pub were Rivven worked as a bartender. Under the pretence of forming a contract to provide Black Amber with a source of ale and wines Quin entered into conversation with Rivven and told him of what was looming a head and they set up a plan.

Within a week a party was planned; but it would be an ambush. With Morgan, Chantico, Rivven, and Quin all in attendance they had their fun until an army of marionettes showed up and opened fire with automatic weapons on the crowd. Quin pulled Chantico to safety behind he bar while Rivven and Morgan did there thing, taking combat to the enemy. The puppets inside were quickly destroyed as Quin began to overturn tables and set up a defensive perimeter held by Quin and his servants.

Holding out as long as they could the pub could not stand under the onslaught of the automatics and Rivven had gone off to fight the silent Giant that had visited Quin days before; there was only one course of action left to perform. Burn down the pub.
Making sure all were out Quin set the alcohol ablaze in a most horrendous case of alcohol abuse known to humanity. Escaping the flames to the streets something horrible happened. The marionettes has formed into a colossal machination of death. In such a desperate time Quin felt the pull of insanity at his mind for the first time and knew that something was profoundly wrong with him.

In a display of gore and a profusion of blood spilling Quin collapsed to the ground as something which he mistakenly called a Shoggoth. In his younger years he had dabbled in the occult as none are supposed to and committed a most foolish act. He had invited a lesser Daemon of Tzeentch into his head, it had lurked for years until such a point in time as Tzeentch had deemed it required to be let loose for some grand scheme.

When he awoke there was only rubble, the daemon had been enough to destroy the monster that had attacked them and their enemies had fled the field of battle. Yet somehow Quin did not feel victorious, on some level he felt as though he had lost a soul he had never believed in.

Thankfully that was the last they would see of them for a while.

Party Proposal(Role-played)
Things returned to normal after that and in celebration for everyone’s good health for coming through such a dark time Quin hosted a costume party. Little did he know that forces were at worked beyond the understanding of mortals. The curse that had original led Morgan to Quin’s arms had been banished and its maligned spirit still haunted the lands tell it took control of Kia, this had a most profound effect for the curse render him a woman as he had so long dressed as his late sister and loved her dearly; but that would come to play latter for the curse had designs of its own and had laid its sight upon Chantico. Poisoned through a combination of iodine and opium mixed into some tea Chantico lost all control of herself and was released upon Quin at the party.

Now a love of sorts had grown between the two and her reluctance to display affection did chafe on him so that when she came unto him in a way she had never before he was wrought with joy at the occasion and ferried away to a remote part of the estate’s grounds for them to enjoy themselves.

Removing all the outer layers of a most glorious of gowns Quin had her down to the final layer when Wed came out of nowhere and took her over his shoulder and ran off with her. Leaving Quin in a state of concern and anger coursing through his blood he sought out Pale who was in attendance so that Wed would be searched for and found. Along with Ultima who had made his first major public appearance the three made their way to the store which served as Wed’s home.

They found him there, with Chantico, what it was he was doing Quin did not know; all he knew was that Wed had bound Chantico to a chair and had a bar of soap in her mouth. The insult of the situation earned the scorn of Quin upon Wed, a grudge which he still harbours to this day as a distrust over the man.

Latter though Quin did the unthinkable, he proposed to Chantico. His concern for her had been so great that he understood the importance she played in his life and she deign to except it; but all that is created does not always last as Quin would learn.

Grievous Wounds(Role-played)
It is said that peace never lasts, and it is even truer in the land of Black Amber for all its members seem to attract a violence upon their bodies. And so the lands were invaded once more; but this time not for greed or revenge. These soldiers were lead with a mission they divined holy, a quest to purge the land of the heretic and salt the land with their ashes.

At the forefront of this group was a leader known as Fischig, an Inquisitor of the Holy Church of Rome along with a squad of Crusaders armed with weapons far in advance of anything Black Amber possessed did wage war against them. Their first targets by chance were Reaper, an enigmatic woman who kept to herself, and Ultima. They were caught first in a bloody crossfire of weapons fire and only managed to deplete the enemy ranks by one before Fischig took to the field.

The fight that ensued can only be thought as a bloody display were Reaper was nothing more then a toy thing and a symbol for others of how easily they would be broken for so many of her bones did he brake. It was in that state that Quin first learned of this new menace.

Under no authority other then his own Quin scouted the wilderness that surrounded the limited civilisation Black Amber boasted. Coming to gripes with the forces of the Inquisitor. In battle they struck and Quin was sorely wounded receiving a round of buck shot to the gut in exchange for taking out two men. In an act of desperation he released the daemon once more and was rewarded with another soldier killed. But though he pressed his weight to win the battle his wounds were great as another slug took him in the left thigh; leaving him sore upon the ground. And Fischig who was trained in the banishment of daemons of all forms did what acts he could and succeeded with easy grace of his station and long years of practise.

Broken before that most evil of men Quin was defiant to the end, even as Fischig threaten to burn his flesh to ash for the heresies of his forefathers and his own, even as Fischig shot him through the shoulder, breaking bone and tearing muscle; but Fischig was waging a war of terror and wanted Quin to act as his pigeon. In a last act before his leaving Quin for dead he shot at point blank with his side arm just to the side of right eye. Flesh was torn as the bullet borrowed in and travelled along his skull, clipping part of his ear, before exiting at the back of his head.

By the grace of his servants concern Quin was discovered before he became the first true casualty. Under the treatment of Aes, the local doctor, Quin was one of the first to witness what had happened to Ultima. The fate of Ultima was far crueller then anything fate had ever done against any other mortal. His body was broken in all parts, they had tortured him and ruined his form and had removed the flower that was his connection of the plant world from his head. Quin couldn’t’t even imagine the pain the man suffered.

Weeks past and Fischig’s rampage continued; burning great portions of the woods and attacking Jay as they had hunted him for sport. They attacked the gardens that were a tranquil place as any and in a last act of cruelty they attacked the Castle of Jay and Pale. In a fit of revenge for the failure of his second in command Fischig sought to do harm against Jay and did so. The fight that broke loose was one of treachery as the first act was heavy automatic machine gun fire stitching the area around Jay and the castle itself. Soon enough the two fought each other and using their abilities as they could did harm upon the other and the land they stood upon. In the end Fischig sacrificed his left arm to detonate an incendiary grenade directly upon Jay.

Victorious but wounded Fischig retreating for the time being, leaving Jay laying were he was and the castle burning he fortified the remains of the pub and did prepare for the final battle. It seemed that the Inquisitor had come to the terms with the numbers he had lost and that a defensive battle would be the next and last act.
In the weeks that passed Quin had returned as well to health as could be expected considering his wounds. With that aid of Aes abilities and magics Quin was in health, and healed of all injuries save the wound in his thigh; too much of the muscle had been destroyed to rebuild it all and so he had to use a cane to move around.

With word that Fischig had bottled himself up and Rivven and Morgan returning from their travels it was decided that they would assault the position; but something bothered Quin. Morgan no longer remembered who he was, nor of the time they had spent together. But battle loomed a head and such petty concerns had to be put to the side. Too wounded to participate actively in the battle Quin observed as the forces of Fischig were destroyed.

Too bad it was all a trap to lure Black Amber’s best fighters into one location. For upon the death of his last man Fischig did detonate a stock of explosives and send the entire area up in a raging fireball. Thankfully forces watched over those that had fought and none were killed, though injuries were many.

Departure(Role-played)
A cycle can be seen in the life of Quin that would be worth of a dime novel as his life fell into ruin. Not even a week after the demise of the Inquisitor had Chantico voiced objections to their marriage and would not go through with it. Stating they were far too different of people for it to work between them.

Prompted by this turn of events Quin left Black Amber; but not before he settled some business before hand. Transferring duties of his farms and other holdings Quin set forth into the forests to search for a body none had found in the aftermath of the explosion. In a moment of insanity Quin blamed Fischig for his current batch of troubles and wanted to make sure the b*****d was dead.

Tracking the man down Quin had his sport and gave him the treatment he had taken the first time around; except Quin wasn’t going to let him live. Shooting him in the empty eye socket were a right eye should be Quin watered the earth with the blood that dripped from the back of Fischig’s skull. Quin though was not done and with knife in hand sawed the head from the neck and spent the next day walking around Black Amber with the severed head. He told people he wanted to give it to Reaper who was the first wounded by the man; but he threw it away before setting his home to the torch before leaving Black Amber.

Guile
In the beginning of his travels Quin was visited by visions while he slept on the sides of dirt paths. It spoke to him of people with vast powers that could be his if he only devoted his life to Tzeentch fully instead of in secrecy. Now was a time of enlightenment as the nature of the beast Quin has bound to him came to light. The daemon that Quin had thought a Shoggoth was a Horror of Tzeentch, a creature composed of the immaterium and the chaotic energies of the warp.

Told to go north into the frozen wastes that lie beyond any civilized nation he was to seek a cabal of Chaos Sorcerers, there he would enter into servitude and become a thrall wizard. In that position he would need prove himself to be an expert of manipulation. Among many others Quin did what he always does; setting up a network of connections he set friends against one another and directed his enemies to fight with each other. His actions would cause the eyes of the Champions of Tzeentch to turn upon him and see what manner of sorcerer he was.

In those frozen wastes Quin was taught at the edge of the world were a special sort of magic flowed into the world. It was called the Winds of Magic by the simple minded, but it is so much more as there are different aspects to different types of winds, each with its own advantages and disadvantage, each with its own set of difficulties with only the most cunning being able to weave them into spells.

During this time in Quin’s life time seemed to hold no meaning, he never aged a day though he would swear he had spent years there, decades even learning at the foot of greater men and woman then him. And always did his quest for more power, for more knowledge, for everything life could offer did impress them and when he told them of his history and what he had accomplished they smiled and plotted against him. Jealous of had he progressed with such easy they would ruin him and break his body upon the wastes.

Stealing with him as he fled an artefacts of importance Quin took a suit of armour, a sword and a spear. Each of these items look nothing out of the ordinary to the casual observer; but Quin knew that there was something of power within each of them. The armour was decorated with etchings that would allow one to trap within them a daemon to give the suit life even when no wearer stood in the greaves, but it would be useless if the sorcerer knew nothing of golems; so it would seem Tzeentch showed his favour for Quin possessed the knowledge necessary for the first object.

The sword was fashioned in a style he was quite familiar with and had a fully magical air about it for the blade can be used to dispel magic. But the spear, that is the item that bothers Quin most, for while he stole it he knows nothing of it and his time has taught him that what he does not know he shall not dabble in; and so the spear lies in his home.

Game of Swords(Currently Role-playing)
Fleeing from the frozen wastes of the Northlands Quin came south tell he came unto a grand event. A tournament to test the might of all fighters and see just who was the best. Registering into one bracket Quin waited tell it was time for him to do feats of strength as would be worthy of any knights tale; save Quin is no knight as the events that unfolded do prove.

Entering upon the local tavern Quin met with a few individuals and had himself something to drink. One of these happened to be a Lady Sierra who Quin spoke with at length; but things were odd for she was not entirely as she seemed. A darker force lurked beneath her, a split personality that was as twisted as Quin’s own, Ra’kar. That night they joined together in her room and did many a debauched deed and when upon waking Ra’kar was no more, spiting Quin by letting the furry of Sierra unfold upon him. Hurled against the door and threatened with his life Quin bid his leave and had swore he wouldn’t go back, nor see that woman again except to cross blades with her.

Time past and he was called to the arena; he was to fight one by the name of Akira who did many an odd feat which no normal human as the man claimed to be could do. But from the start Quin was ready to fight and did go for the quick blow.

(This fight has not been concluded just yet.)

Diplomacy(Currently Role-playing)
Returning to Black Amber Quin rejoiced to see that changes had happened, the land had grew and many new people were populating the area that they had become a city in their full right. Now this brought attention of Black Amber to another nation, the Faye.

They sent a representative, Fay, to negotiate some deal. It must be stated that the Faye are a very arrogant race and hold many unusual customs and Quin being ignorant of them as through some machination succeeded in not ruining things just yet. But things were close when in a fit of anger he bashed Fay across the temple with his cane, only for her to punch him back in the stomach; little did he know that he had just made a deal of his own.

Latter that evening Fay ventured to Quin’s home and there attacked him and ravaged his flesh in a most violent display of love making. It would seem that an older more traditional Faye view the act of striking each other as a sign of mating or something to that nature. There is still too much unknown to come to a proper conclusion.

The day after Quin was still wary of what had transpired, but he had a job to perform and they entered into an agreement. Black Amber would trade horses for fertiliser and meat which the nation did not have. Another venture was opened up with the inclusion of the Clootie, a Youkai representative of their island nation.

Trade talks had opened up between the two when the progression was interrupted with both Fay and the Clootie needing to return to their homelands for a nation of Humans had declared war upon them and procedure dictated they return to their home ports.

(Currently the traders have only just returned and nothing further has happened.)

Scouting(Pre-event thread)
Making an excursion across blue waters Quin came to a new land to him. There he travelled and did vacation and take delight in what little he had need to do. But though he was there on no strict business other then personal relaxation he is constantly thinking of how he may further advance himself. His chance happened when he learned of the Skinner mining corporation and their operation to drive a group of stubborn squatters off of their land.

Now being a man wanting both sides of an argument he found that the villagers were also contracting outside help and ventured to one of these places. Taken into the village itself Quin met with the Governor and spoke with him. Sadly the confrontation turned sour and Quin insulted the Governor for his incompetence and declared that he was getting what he deserved.

So Quin left and signed up with the Miners, and while they may be arrogant bastards that only wanted his body he knew that if he did well he could come out a head, if not for Black Amber, then for himself.


RP sample:
To the north of all this lies a land, a land of frozen wastes that is harsher then any other environment. It is like unto a desert for the barren nature; but the froozen conditions of the artic temperatures would freeze anyone's blood before they were cut by the unforgiving winds that would rob a man of any heat within his body.

Despite this grueling land there are people that live and thrive there. Most are nomadic and know not the more refined aspects of life; but there is one man that travelled there based upon a vision he saw in his dreams.

A force had spoken to him, it had told him to go north and into the lands of ice, where rock and snow were lord of all. And so a man that gave all the outward appearances of being soft and comforted by the world set North.

What he found was a Cabal of Sorcerers/ess, great spell casters that manipulated and bent the world to their very whims. Such power this man had dreamed of, such power he would attain. These people, they worshiped a god of change, a god of trickery, a god of manipulation. And as the words had spoken to him while he slept so did he know the god, Tzeentch.

This man, a master of trickery and vice had played the many games of manipulation and here was only another round of it; a round with a far more deadly crowd, but he enjoyed it none the less. And so he spent many years there, though no time seemed to pass for him. It all felt as though it was one exremely agonizing day in which he would lay his head down to sleep, only to wake up with no note of passage of time happening.

You would think because the nature of this that such things as eating and bathing wouldn't matter; well they did, and there isn't much that one can hunt and while he may not have been as soft as he looked he was still soft for a warm hot bath.

So it was that at some unknown point in time he moved southwards. Across ice and snow he moved tell the rocks of the wastes dissapeared and he was on a plane of low hills, shrouded in soft layers of snow that drifted ever downwards; but the wind was not so chilling.

The further south he went the more nature returned to a pleasent scene for his eyes that so matched the wastes he had travelled through. With the onset of trees he took joy to see something new once more, to see a shifting landscape of chaotic nature as the plants grew as they will.

And he travelled still, time slowly taking hold upon him once more as he left that ancient spell. When at last he came upon a tavern it snowed heavily and the wind kicked up a sheet of powder filled with tiny daggers of ice. Yet none touched upon this man, no cold seemed to bother him, no snow clung to him. For as soon as they came into contact runes flared gold upon his skin and clothes and the offending nature disipated in a short cloud of steam that warmed him.

Now, there are a few things that are odd beyond these wards this man employs. The first being that he makes not a sound as he travels across at least an inch or two of snow. Instead he seems to just glide over it as though pushed along by the air itself. But even stranger then that is his attire.

As stated before, the concept of bathing was still there in the froozen wastes and while he did enjoy his hot water he wasn't going to give up his sophication and degenerate into a mongrel. But time was enough and he had lost the feeling of warm water flowing around his naked form. He wanted a real bath and damn it he was going to get one.

So he wore a bath robe, a rather simple one made of a soft plush fabric of a dark midnight blue hue. He had is sashed about his waist so as not to display what lay within, for the man was so intent upon his bath that he was going commando. Soft slipon shoes of cloth addorned his feet and he used a cane with his left hand to help himself along. Shuffeling though he left no trail, nor mark upon the ground.

Upon his back was a sack in which he hoped to restock his food supplies with and hanging from the crock of his right arm was a pale with rag, brush, soap, and all the other materials he would need to clean up.

Finelly it was that he was within the tavern, it was interesting to say the least, but none of his concern as the soul thought on his mind was a steaming hot bath. And so he made a bee line straight to the counter ignoring all the odd glances to his appearance for so happy was he to be able to experiance a part of civilisation that he asked straight away to use the facilities for such a cleaning as he desired.

Theme Song:
Rolling Stones - Sympathy for the Devil
Motto:
Omnia Risus et Omnia Pulvis et Omnia Nihil.
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Black Amber

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