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Many years ago, humans got cocky. We had experienced technological leaps and bounds. We had established a sensitive peace. We had discovered new planets, new life. As our world died, we knew we had found somewhere else, and our technology far outclassed anything else in the universe. We were indestructible, and we could move our people to one of these planets to prove it.

Or so we thought.

Since then, the aliens have proven to be stronger than anything we could have expected. The Den is one of the last remaining Safe Havens of the planet Valor. It houses many innocent people and the ones who protect them- the last soldiers against this powerful force: The Guardians. You are one of these Guardians.

The Guardians are recruited at a young age, at about 8-10 to start training, and each Guardian specializes in an occupation which is assigned to them at age 16. These occupations every single Guardian holds is called their Avocation, which will vary depending on how the Guardian works in combat. The Guardians' job is to protect the city from anything ranging from bandit attacks to alien attacks, since The Den's energy field around it is not going to always protect the people. These Guardians are sent on missions to destroy nearby enemy camps, find ancient technology, gather supplies that might run low, and protecting small forts around the city. Guardians can team up with other Guardians, if they want, on missions that are given to them, or missions they assigned themselves in the name of protecting people.

Avocations:

Assassin: As an assassin it is the Guardian's duty to silently take out a small group or sabotage an enemy camp. Assassins are given a Camouflage Unit, which makes them appear as the enemy or anything they want to appear as. Assassins also work as a spy, gathering information.

Scout/Ranger: A scout usually remain in an outpost or on the Tower Walls. If they are not there, they are behind enemy lines searching for a way to sabotage them. Scouts and Rangers remain hidden, their jobs are to ambush the enemy stealthily and quickly. Scouts and Rangers usually have silenced weapons for their Avocation.

Soldier: It is chosen for them, whether they decided to or not, these Soldiers are placed in teams with other Guardians. Soldier may seem to be a simple and weak Avocation, but a Soldier serves as a Medic in the field. They are granted an energy shield that is equipped on their wrist, these energy shields can take a lot of damage before it overheats and needs to cool down.

JumpingBirds (Nicknamed Jumpers or Birds): These kinds of Guardians usually work in the air, their job is to ambush or attack the enemy from the the skies. They are given equipment to course correct a jump (Jump pack). JumpingBirds drop out from a small carrier ship or in a drop pod, and are usually equipped with a close combat weapon (Ex. Energy Knife, Energy sword) and a range weapon (ex. Pistol, assault rifle) JumingBirds are also pilots. They tend to nickname each other after birds and, more often than not, after birds of prey.

Warriors: Warriors are not that common, as they descend from honorable ancestors. Warriors are strong and are mainly leaders of other Guardians. Not all of them become a leader. A Warriors are usually granted ancient technology for combat.

Orbital Impact Sky to Ground Troopers: Soldiers who are taken up high in the sky, near out of gravity. They sky jump from these vehicles and are used for getting behind enemy lines, or getting an advance on land. They can also use shells for a quick descent and soften impact, but can be used for injuring or killing an enemy or group on impact. They are often considered a sub category of Jumpingbirds and will go through similar training, but do not pilot planes themselves.

Stalkers: Stalkers are like assassins, but their main goal is to take out the bigger threats on the battlefield during a fight. They use jump packs to get a quick burst of distance or to adjust themselves into the perfect position of attack, which is why they are normally supplied with a rifle. They vary on their placement on the battle field. They can be either really close, or really far from other guardians, but either way their usefulness never ceases to amaze.

Sentinels: These Guardians remain within the city most of the time, but the ones out in combat are highly trained, though rank below a Warrior. Sentinels are usually equipped with a shield suited for them. (Invisibility, Mounted shield, Bladed Shield, etc.) Sentinels are also equipped with ancient technology like the Warriors.

Reapers: Reapers are highly skilled Guardians, so only a few are given this Avocation. When a Guardian proves worthy they become a Reaper, going through a special, and highly classified, orientation. Reapers all have a cloak over their armor. Their armor is specialized for them and enable them to go on dangerous missions by themselves, though they can go with other Guardians who want to team up with them. Only three are known to exist. These Reapers are also given the chance to train in a few Avocations so they can get experience.

Harbinger: Usually accompany other High Avocations, these Harbringers hold a support type role. They are chosen carefully through training during their time in the academy. On graduation and the day their Avocation is chosen, Harbingers are taken away to the Science district to be augmented. Harbingers are given bionics to improve their combat efficiency. (More info will be added later) Only skilled Guardians are chosen. These Harbingers are trained in a few other avocations to know some basics.

Titans: These Guardians are few and far between. They used specialized, flying, havoc reeking mechs to decimate the enemy, though the mechs are difficult to use and requires special training. These mechs are expensive for the Den to make and overheat if not careful. If a Titan's mech is destroyed, they can go months, even years, without seeing action. Due to this, many also specialize in other areas so as not to waste Den resources while they are decommissioned.

Compeers: Compeers are alien and human partners designed to protect the few aliens that are friendly with the Den. These Compeers normally are partners that grew up and trained together from the moment they enter the Den and generally go on missions together. They have a secondary, more general Avocations (i.e. Jumpingbirds, Titans, etc.) that is shared with their partner. Each of the partners has been specially chosen volunteers based on personality or skillset and has a chip implanted in them that permenately connects them. They can feel eachothers emotions and, occasionally, they can recieve images or thoughts. With some practice, partners have been known to communicate through thoughts. However, when one dies, they both do, as new partners are difficult to find and considered a waste of Den resources.

This is a semi-lit to lit guild. Please take that into consideration when you send a join request.

Join Request Form:
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What Avocation would you like?
Sample RP (doesn't have to be for this guild, just give us an idea of what your average post would look like)