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Would you pay Gaia Cash to unsoulbind your rings?

heck ya! 0.13163716814159 13.2% [ 119 ]
no way, you crazy? 0.76438053097345 76.4% [ 691 ]
just gimme gold! 0.10398230088496 10.4% [ 94 ]
Total Votes:[ 904 ]
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Mega Genius

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your poll needs more options. it depends on how much gcash we're talking about. a quarter or less per ring, sure. a dollar or more per ring, ******** no.

Relentless Glitch

diet otaku
your poll needs more options. it depends on how much gcash we're talking about. a quarter or less per ring, sure. a dollar or more per ring, ******** no.
They're looking for 1000GC per ring depending on the MP value of the ring.
Natsumi Kawahama
diet otaku
your poll needs more options. it depends on how much gcash we're talking about. a quarter or less per ring, sure. a dollar or more per ring, ******** no.
They're looking for 1000GC per ring depending on the MP value of the ring.
And I think they just mean in general for now.
Resident Royalty
Then, undercutting and price dropping ensues, with the resulting chaos that occurs whenever the MP goes weird.

"Goes weird"? Really, is this the biggest justification that opponents of this move can bring?

I once again state that a price control would do a good enough job to limit the number of new rings added to the MP.

Also, do any of you realize that by going against this idea you are potentially limiting the amount of resources available to the devs? Everyone here clamors, nay demands new updates and bug fixes be handed to them on a regular basis, however it seems few here are willing to give the devs the financial opportunities for doing so.
CH0Z0
Resident Royalty
Hyku-Kun
Lobotryas
Angel-Bunny Rose
People will become strong enough to go too far ahead, without learning the basics and essentials first.

Can anyone actually provide some rationale that a limited supply of new un-soulbound rings would cause this?

Keep in mind that this time you'll have cash as a limiting factor on the number of new un-soulbound rings that are entering the MP.
((read my post above you and tell me what you think, its the fifth one down on the last page))

How exactly are you proposing to limit the availability? Simply by price? That won't work.

Either it will be bought in a large amount (aka: superchargers) or it will do so horribly it will have been a waste of time (aka: null fragments.)
Even if it is bought in large amounts you can't use more then one every hour, all buying a lot of them would do is help the dev team by giving them money. Its only a one in eight chance while your using it so that means for every 32 rings a person finds while paying to look it will allow 4 random rings that they find to be sold. I don't know how fast you find rings but this isn't going to flood the market like allowing people to unsoulbind the rings they already have. Its a simple way to allow people to get unsoulbound rings while limiting them to having to find the rings themselves, as well as protecting the prices of high rings by not letting people pick any which one they want to sell.
Joelthief
It would be better to release new items, rings or power-ups rather than un soul-binding the old rings.
I agree but I don't like the concept of sweetheart where they release a new ring that can only be bought and no one else can obtain it without buying it off someone who payed. Instead maybe allow people with cash to buy new rings a month before they can be found in game. That way people with cash can get a head start but people without money can still get them eventually.

Mega Genius

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Natsumi Kawahama
diet otaku
your poll needs more options. it depends on how much gcash we're talking about. a quarter or less per ring, sure. a dollar or more per ring, ******** no.
They're looking for 1000GC per ring depending on the MP value of the ring.

oh ******** that noise. the only way you'd get me to play zomg again is if it was profitable, and the only thing that's ever been profitable in that game (aside from having no life and being the first to get items like the sinister scarf) was selling rings. having to pay 10 ******** dollars per ring just to sell it for a hundred thousand gold or so is a bloody ripoff.
like what 9.99USD to unsoulbound a cl5 hack ring?

wow zOMG is getting more and more cash hungry, pretty soon it will introduce a premium accounts.
Lobotryas
Resident Royalty
Then, undercutting and price dropping ensues, with the resulting chaos that occurs whenever the MP goes weird.

"Goes weird"? Really, is this the biggest justification that opponents of this move can bring?

I once again state that a price control would do a good enough job to limit the number of new rings added to the MP.

Also, do any of you realize that by going against this idea you are potentially limiting the amount of resources available to the devs? Everyone here clamors, nay demands new updates and bug fixes be handed to them on a regular basis, however it seems few here are willing to give the devs the financial opportunities for doing so.

No. The biggest justification is for the purity of the game. Do you play zOMG!, at all? If so, do you remember all the hours you have put into that game? What you are proposing would make all of those hours irrelevant and unnecessary to new players. Think of all the experience you have gained from playing for so long! That will be lost to the next generation of players if high charge level rings can be easily obtained from older players.

This is as much about the gaming environment as it is about maintaining the marketplace values of current investments in the rare unbound rings.

In a relationship with VVishing

Hyku-Kun
Joelthief
It would be better to release new items, rings or power-ups rather than un soul-binding the old rings.
I agree but I don't like the concept of sweetheart where they release a new ring that can only be bought and no one else can obtain it without buying it off someone who payed. Instead maybe allow people with cash to buy new rings a month before they can be found in game. That way people with cash can get a head start but people without money can still get them eventually.


I don't think that will work out. Why buy it when you can get it for free later?

P.S Your signature is over the 100k byte limit.
Currently, zOMG isn't a popular feature on the site (even Rally space is more popular than zOMG). Secondly, we don't generate any revenue with this game (nobody buys power-ups).

In order for us to be successful with zOMG!, we need to accomplish one of the following...

A) Make zOMG! an extremely popular feature on the site
B) Generate lots of revenue with it
C) Acquire new users to the main site through zOMG!

At this moment, we're focusing on option 'A' and we're doing everything we can to make the game fun and engaging with the limited resources at hand. FYI, we're down to 2 artists on this project.. and with 1 game designer and some sporadic dev support, things are tough.

Hope you guys realize that unless we make zOMG! more successful, we're not going to receive any additional help from Gaia. If anything, there's a possibility that Gaia may stop supporting zOMG altogether and it will become yet another dead feature on the site like Towns, Fishing, Housing, etc.

So yes, we are thinking about ways to monetize zOMG, but with discretion so not to hurt the game and the community. However, we also understand that there's no point in doing so if nobody is playing the game.

It's great that you guys are passionate about zOMG! and I always thank you for your feedback, but let's discuss this rationally and not get emotional. Trust me, the last thing we want to do is something which will hurt the zOMG! community. We need your support, so you could help us make a better game.

In a relationship with VVishing

[ JK ]
Currently, zOMG isn't a popular feature on the site (even Rally space is more popular than zOMG). Secondly, we don't generate any revenue with this game (nobody buys power-ups).

In order for us to be successful with zOMG!, we need to accomplish one of the following...

A) Make zOMG! an extremely popular feature on the site
B) Generate lots of revenue with it
C) Acquire new users to the main site through zOMG!

At this moment, we're focusing on option 'A' and we're doing everything we can to make the game fun and engaging with the limited resources at hand. FYI, we're down to 2 artists on this project.. and with 1 game designer and some sporadic dev support, things are tough.

Hope you guys realize that unless we make zOMG! more successful, we're not going to receive any additional help from Gaia. If anything, there's a possibility that Gaia may stop supporting zOMG altogether and it will become yet another dead feature on the site like Towns, Fishing, Housing, etc.

So yes, we are thinking about ways to monetize zOMG, but with discretion so not to hurt the game and the community. However, we also understand that there's no point in doing so if nobody is playing the game.

It's great that you guys are passionate about zOMG! and I always thank you for your feedback, but let's discuss this rationally and not get emotional. Trust me, the last thing we want to do is something which will hurt the zOMG! community. We need your support, so you could help us make a better game.


Why not come out with an MC-sort of type ring? Maybe not once a month but...

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Lobotryas
Resident Royalty
Then, undercutting and price dropping ensues, with the resulting chaos that occurs whenever the MP goes weird.

"Goes weird"? Really, is this the biggest justification that opponents of this move can bring?

I once again state that a price control would do a good enough job to limit the number of new rings added to the MP.

Also, do any of you realize that by going against this idea you are potentially limiting the amount of resources available to the devs? Everyone here clamors, nay demands new updates and bug fixes be handed to them on a regular basis, however it seems few here are willing to give the devs the financial opportunities for doing so.
Also, do you realize that zOMG was literally ruined the first time rings were unsoulbound? Do you realize the promises that the devs made to improve the game by keeping the rings soulbound so people couldn't buy their way through the game? If those people are that desperate to get their rings unsoulbound they will pay the unsoulbinding price. Do you realize how many kids are that desperate? There's a lot. Putting some special price tag on it will hardly change a thing. If the devs want financial support, they should make new rings or new power ups, but not go back on this. It will cause a lot more hurt than good.

Ruthless Businessman

You know what tends to draw people to different features sadly? The possibility of making a lot of gold very quickly. Look at booty grab. The game tends to be mind numbingly boring but the fact that you can make so much so quickly keeps the game alive and buzzing... perhaps a way to draw more people and get more money would be, and I hate to say this, but a powerup that doubles up gold drops from monsters similar to the orb doubling one. I would prefer something along those lines then unspellbinding rings.

Jk perhaps you should make a thread for ideas for this. I know its not the communities job to figure out marketing strategies for the team but I think if we here knew the game was in trouble we would jump to help.
Lobotryas
Resident Royalty
Then, undercutting and price dropping ensues, with the resulting chaos that occurs whenever the MP goes weird.

"Goes weird"? Really, is this the biggest justification that opponents of this move can bring?

I once again state that a price control would do a good enough job to limit the number of new rings added to the MP.

Also, do any of you realize that by going against this idea you are potentially limiting the amount of resources available to the devs? Everyone here clamors, nay demands new updates and bug fixes be handed to them on a regular basis, however it seems few here are willing to give the devs the financial opportunities for doing so.
I can't agree more with what your saying, it appears everyone wants to play the game and demand new and better things for it but no one is willing to pay for it. While I think there could be some reasonable solution that could sell something to the players that wouldn't mess with the market completely, I'd still rather we risk the prices of rings in the MP then risk the future of the game. If this has to be the solution then I support it, and while everyone else seems to hate the idea of people paying to unsoulbind they're rings, at least were all in agreement that people would pay for it.

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