~Ring Facts~
How do you acquire them?: You will first get two rings that are randomized from a set of starter rings. These rings are untradeable but don't worry, you'll most likely trip across the other rings in the set in the beginning areas. Other rings can be acquired through killing monsters and looting them, and completing quests. There was also a ring given out during conventions so some special limited edition rings may be acquired through special events.
How do I make them more powerful?: As you quest and fight monsters you gain charge orbs which can be added to any ring you want to make it more powerful. The charge orbs add up to a total charge which has mainly the purpose of proving how experienced you are. Charge orbs can be gained from killing monsters and completing quests. Another way is to "harvest" a ring which gives you half it's charge orbs though doesn't add to your total charge.
Rage Ranks?: As you fight a bar starts to rise, the bar is sectioned off into four sections called rage ranks. When your rage rank bar is high enough you can hold down the attack button to charge up your attack to unleash a more powerful attack. The longer you hold the button the more powerful your attack (as long as you have enough rage for it). You can unleash a series of smaller medium attacks or one massive one, it's all about strategy.
What are the types of effects the rings have?: There are many odd and awesome effects that the rings have though they are mainly sectioned off into Attack, healing, passive buff and active buff. An attack does just what you expect, it damages an enemy and is the main offensive work horse of your arsenal. Healing does just as you'd expect as well and can heal yourself or a team mate or even revive them from being dazed. Passive buffs will make you stronger or add a nifty effect continuously without having to be activated, these may include having a stronger attack, healing better, going faster, or being more resilient to attacks. The active buff is a modifier which has to be activated and will stay active for a short time, also you can use them on your team mates and also can cast a debuff on a monster to make it weaker.
What about something you haven't covered?: Ask and I'll answer, if you want to find information about different aspects of the MMO then search around in the forum for other faq's and guides which will cover everything from the area maps to the monsters that inhabit the land. Look around and if your question still isn't answered ask one of our qualified regulars who eat, sleep and breath information on the MMO.
~The list~
This is the list of all known rings, I will be updating the list whenever I have free time, mostly at school when I'm on a slower computer that can't play the MMO.
For all submissions give as many pictures and information as you can about the ring including the different rage rank attacks, screencaps of the attacks, and a picture of the rings inventory thumbnail.
All rings will be listed in alphabetical order.
NEW INFO!
There will be 40 rings at launch
~Rings~
(Alphabetical order and pics thanks to Makata)
Adrenaline
Bandages
Buddy Call
Bump
Coyote Spirit
Defibrillate
Dervish
Diagnosis
Divinity
Duct Tape
Fire Rain
Fitness
Fleet Feet
Ghost
Gum Shoe
Guns, Guns, Guns
Hack
Healing Halo
Heavy Water Balloon
Hornets Nest
Hot Foot
Hunter's Bow
Improbability Sphere
Iron Will
Keen Eye
Knife Sharpen
Mantis
Meat
My Density
Pot Lid
Quicksand
Rock Armor
Scardy Cat
Shark Attack
Shuriken
Slash
Solar Rays
Taunt
Teflon Spray
Turtle
Wish
~Ring sets~
Ninja: Mantis, Shuriken, Dervish, Ghost
Bonus: Increased accuracy
Pirate: Hack, Slash, Keen Eye, Shark attack
Bonus: Increase Speed
Chef: Teflon Spray, Meat, Knife Sharpen, Pot Lid
Bonus: Increased Defense
medic: Adrenaline, Bandages, Diagnosis, Defibrillate
Bonus: Increased Health Regeneration
Demon: Hot Foot, Fire Rain, Iron Will, Scardy Cat
Bonus: Increased Stamina Regeneration
Angel: Wish, Divinity, Healing Halo, Hunters Bow
Bonus: Increased Luck
Space Marine: Guns Guns Guns, My Density, Improbability Sphere, Turtle
Bonus: Increased Weight (less chance of being knocked back)
Shaman: Hornet's Nest, Coyote Spirit, Rock Armor, Quicksand
Bonus: Increased Willpower
Prankster: Improbability Sphere, Gumshoe, Heavy Water Balloon, Duct Tape
Bonus: Increased Speed and Dodge Rate
Athlete: Fleet Feet, Taunt, Bump, Fitness
Bonus: Increased Max Health
~Badges~
none yet
zOMG action pack 2
This box is obtained from 25$ Gaia cash cards and will be able to be opened when the game launches and will contain items that can be used in-game.