DARKCHlLDE
(?)Community Member
Offline
- Posted: Mon, 10 Jan 2011 19:58:23 +0000
zOMG! has a limited selection of rings due to its lack of resources, staff and unique gameplay. I try to come up with ideas to add rings while keeping that in mind. I make sure they mesh with the current ones and have a definite use, able to apply to more than one situation and arent overpowered.
Please feel free to post ideas here, if possible i would like to keep this thread alive. I may 'animate' some ideas posted (with your permission of course) if they are interesting and within my ability to make.
Boomering;
--
Description: You throw a boomerang to attack the animated (range varies depending on rr).
target: enemy
range: short to far (varied)
damage: small-medium
CC: none
buff: none
debuff: none
cost: medium
An AoE attack in a slightly 'U' shape, hitting some enemies twice (once for the initial attack) as it returns.
Cloak;
--
Description: "Captain, cloak engaged!"
target: self
range: none
damage: none
CC: none
buff: Invisibility
debuff: -hate 100%, footspeed
cost: small
duration: varied
You dissapear, visible to crew and others a certain amount above your CL lv. The buffs duration depends on rr (thinking it should be similar to fleet) and the amount of stamina used. A drop in foostpeed prevents abuse of the ring and keeps the effect aimed at avoiding mobs, not escaping.
Retreat ring;
--
Description: Retreat from an unfriendly mob (i just wanted a hug crying ).
target: self
range: Moderate to Long (varies)
damage: none
buff: none
debuff: none
cost: Varies
A ring soley for escaping. Getting pinned by an unfriendly mob? Voila, retreat to a safer distance. This ring would be good for Soloing, Kiting and some boss instances. It would have you jump the opposite direction from a selected enemy (this would prevent the ring from being abused). The distance would vary depending on the rage rank used, and since the rings effect is limited to one screen (of course) it isnt overpowered.
It was suggested that having to jump to an ally would prevent abuse of the ring and i agree.
Ambush ring;
--
Description: Ambush an unsuspecting foe! Higher rage ranks cause a longer sleep duration.
target: enemy
range: Moderate to Very far (varies)
damage: none
buff: none
debuff: Sleep (duration Varies)
cost: Varies
We have short range rings and long range rings, but this is the best of both worlds. A long range attack that puts the enemy to sleep while jumping to their position. The only tactics in zOMG are either limited kiting, limited 'tanking', Healing or Just plain melee. We need new rings that cause some variety, while meshing with the current gameplay. This ring causes no dmg so i think its balanced. The pic i made makes a slash effect but i think a small 'bump' or something similar would be better.
alternative;
Magnet(Magnetism or Attract would also be good) ring;
--
Description: "Get over here!" Pull the enemy to you, higher rr cause more mobs to be pulled.
target: enemy(s)
range: moderate to long (varies)
damage: none
buff: none
debuff: none
cost: Varies
Try not to compare it with the Taunt ring, that deals with hate while this ring only physically moves the enemies to you. It causes the mobs to be drawn to your avi almost instantaneously and would be a great addition to any mobbing crew or farmer(s). The rings effect (target area) would be the radius around your avi, depending on the rr used. I think the ring should pull up to 4 mobs depending on the rr lv, ie rr1=1 mob, rr2=2 mobs, etc. Its limited to 4 so that it isnt OP'd, the effect on the other mobs remains the same (meaning if they are passive they wont attack but if you pull their friend they will most likely aquire hate). It could be useful to players wanting to tank mobs or a crew member pulling enemies off of you. I would like to see a ring like this implemented and it wouldnt be difficult to make (Dervish uses the same AoE concept but pushes while damaging, this ring would do the opposite while causing no dmg and with a further range).
(These animations slowed way down after upload, i dont know why and i tried many ways of optimizing to no avail OTL)
alt color-
Claymore ring;
--
Description: Wield a two handed sword to deal dmg to all surrounding enemies.
target: enemy(s)
range: short
damage: moderate-heavy
cooldown: Moderate to long
buff: none
debuff: none
cost: High
Tired of Slashs limited AoE and Dervishes Knockback? A melee AoE attack, not useful unless at a complete standstill, more effective when facing multiple enemies. Attack causes you to be imobile for a short period of time during use, deals dmg in a close circle around your avi. The ring deals heavy dmg but costs a lot, think of an AoE hack with no debuff (bleed). The area of the AoE increases along with dmg at higher rr. This ring fills the hole left between the 3 rings Slash, Dervish and Fire rain. If this ring were implemented i think it would be an instant favorite of many.
Spirit (or soul) ring;
--
Description: Raises your spirits to Boost your stamina for a little while. Higher rage ranks cause a longer duration.
target: Self
damage: none
buff: Spirit
debuff: none
cost: moderate to high
The flip side of turtle. Any reductions to stamina during the buffs duration are void, meaning rings could be used while not reducing your stamina. Your stamina recovery rate is also bolstered slightly. The length of the buff varies on the rage rank used and i think it should be similar to Turtle. The ring would have a short duration and a long cooldown. It could be used to attack continuously or spam heals without worrying about running out of stamina.
Martyr ring;
--
Description: Injure yourself, draining your hp but replenishing an allies.
target: Self and Ally
damage: low to moderate
Heal: Very High to Full
buff: none
debuff: none
cost: low
A sacrifical ring. Inflict low to moderate dmg on yourself to heal an allies hp. The amount Healed and sacrificed depend on the rage rank used. The heal would be high to very high since your paying double the amount that other rings require.
Other Ring ideas;
Zombie ring;
--
Description: Be a friendly zombie and help your friends while dazed! Possibility of scaring the target at higher rage ranks.
target: enemy(s)
range: Very short
damage: Very low
buff: none
debuff: Scare
cost: low
A ring that lets you attack while dazed! Has no affect on your movement speed or health, just like a zombie you have to be within poking distance to 'bite' (dmg) an enemy and at RR4 the attack has a chance of scaring the target. This ring isnt too needed but it would be great to have for kicks and wouldnt require barely any animating (maybe a twitch or something when you dmg them lol).
Ring idea below is mine, animation is [ JK ]'s
Knockout ring;
--
Description: "Falcon Punch!" Chance of causing sleep increases at higher rage ranks.
target: enemy
range: Short
damage: Weak to Moderate
buff: none
debuff: Sleep (chance and duration Varies)
cost: Low to moderate
There are no melee-type rings that cause sleep. [ JK ] showed us an animation for a ring that this could fit very well. Punch the enemy to possibly 'knock them out'. The chance and duration of sleep depends on the rage rank used.
Terror ring;
--
Description: Wield a giant axe, instilling fear in your enemy. The chance of fear increases at higher rage ranks.
target: enemy
range: Short
damage: Moderate to high
buff: none
debuff: Fear
cost: High
So far we have no rings that damage the enemy while causing fear. The ring may target one enemy at a time and fear is more probable at higher rage ranks.
Vampire (Needle, blood, or vamp) ring;
--
Description: Consume the enemies lifeblood, causing bleed while healing a portion of your hp.
target: enemy
range: moderate to far
heal: low to moderate (depending on rr)
damage: low
buff: none
debuff: Bleed
cost: Varies
Drain an enemies life while replenishing your own. Same 'Vampire' concept with the added healing.
Rumor has it a ring with vampiric nature will be released following DMS.
Lifeforce ring;
--
Description: Drain the enemy(s) hp to replenish your own. The dmg and amount healed varies depending on rage rank.
target: enemy (enemies?)
range: moderate to far
heal: low to moderate (depending on rr)
damage: low to moderate
buff: none
debuff: none (possibly bleed?)
cost: Varies
A 'G rated' version of the vampire ring. Not sure if this should be an AoE and/or cause bleed. I think this ring is more likely to be accepted over the others. It may be simpler to just cause bleed without the added heal.
I also have an older ring idea thread with gif animations Here.
Please feel free to post ideas here, if possible i would like to keep this thread alive. I may 'animate' some ideas posted (with your permission of course) if they are interesting and within my ability to make.
Boomering;
--
Description: You throw a boomerang to attack the animated (range varies depending on rr).
target: enemy
range: short to far (varied)
damage: small-medium
CC: none
buff: none
debuff: none
cost: medium
An AoE attack in a slightly 'U' shape, hitting some enemies twice (once for the initial attack) as it returns.
Cloak;
--
Description: "Captain, cloak engaged!"
target: self
range: none
damage: none
CC: none
buff: Invisibility
debuff: -hate 100%, footspeed
cost: small
duration: varied
You dissapear, visible to crew and others a certain amount above your CL lv. The buffs duration depends on rr (thinking it should be similar to fleet) and the amount of stamina used. A drop in foostpeed prevents abuse of the ring and keeps the effect aimed at avoiding mobs, not escaping.
Retreat ring;
--
Description: Retreat from an unfriendly mob (i just wanted a hug crying ).
target: self
range: Moderate to Long (varies)
damage: none
buff: none
debuff: none
cost: Varies
A ring soley for escaping. Getting pinned by an unfriendly mob? Voila, retreat to a safer distance. This ring would be good for Soloing, Kiting and some boss instances. It would have you jump the opposite direction from a selected enemy (this would prevent the ring from being abused). The distance would vary depending on the rage rank used, and since the rings effect is limited to one screen (of course) it isnt overpowered.
It was suggested that having to jump to an ally would prevent abuse of the ring and i agree.
Ambush ring;
--
Description: Ambush an unsuspecting foe! Higher rage ranks cause a longer sleep duration.
target: enemy
range: Moderate to Very far (varies)
damage: none
buff: none
debuff: Sleep (duration Varies)
cost: Varies
We have short range rings and long range rings, but this is the best of both worlds. A long range attack that puts the enemy to sleep while jumping to their position. The only tactics in zOMG are either limited kiting, limited 'tanking', Healing or Just plain melee. We need new rings that cause some variety, while meshing with the current gameplay. This ring causes no dmg so i think its balanced. The pic i made makes a slash effect but i think a small 'bump' or something similar would be better.
alternative;
Magnet(Magnetism or Attract would also be good) ring;
--
Description: "Get over here!" Pull the enemy to you, higher rr cause more mobs to be pulled.
target: enemy(s)
range: moderate to long (varies)
damage: none
buff: none
debuff: none
cost: Varies
Try not to compare it with the Taunt ring, that deals with hate while this ring only physically moves the enemies to you. It causes the mobs to be drawn to your avi almost instantaneously and would be a great addition to any mobbing crew or farmer(s). The rings effect (target area) would be the radius around your avi, depending on the rr used. I think the ring should pull up to 4 mobs depending on the rr lv, ie rr1=1 mob, rr2=2 mobs, etc. Its limited to 4 so that it isnt OP'd, the effect on the other mobs remains the same (meaning if they are passive they wont attack but if you pull their friend they will most likely aquire hate). It could be useful to players wanting to tank mobs or a crew member pulling enemies off of you. I would like to see a ring like this implemented and it wouldnt be difficult to make (Dervish uses the same AoE concept but pushes while damaging, this ring would do the opposite while causing no dmg and with a further range).
(These animations slowed way down after upload, i dont know why and i tried many ways of optimizing to no avail OTL)
alt color-
Claymore ring;
--
Description: Wield a two handed sword to deal dmg to all surrounding enemies.
target: enemy(s)
range: short
damage: moderate-heavy
cooldown: Moderate to long
buff: none
debuff: none
cost: High
Tired of Slashs limited AoE and Dervishes Knockback? A melee AoE attack, not useful unless at a complete standstill, more effective when facing multiple enemies. Attack causes you to be imobile for a short period of time during use, deals dmg in a close circle around your avi. The ring deals heavy dmg but costs a lot, think of an AoE hack with no debuff (bleed). The area of the AoE increases along with dmg at higher rr. This ring fills the hole left between the 3 rings Slash, Dervish and Fire rain. If this ring were implemented i think it would be an instant favorite of many.
Spirit (or soul) ring;
--
Description: Raises your spirits to Boost your stamina for a little while. Higher rage ranks cause a longer duration.
target: Self
damage: none
buff: Spirit
debuff: none
cost: moderate to high
The flip side of turtle. Any reductions to stamina during the buffs duration are void, meaning rings could be used while not reducing your stamina. Your stamina recovery rate is also bolstered slightly. The length of the buff varies on the rage rank used and i think it should be similar to Turtle. The ring would have a short duration and a long cooldown. It could be used to attack continuously or spam heals without worrying about running out of stamina.
Martyr ring;
--
Description: Injure yourself, draining your hp but replenishing an allies.
target: Self and Ally
damage: low to moderate
Heal: Very High to Full
buff: none
debuff: none
cost: low
A sacrifical ring. Inflict low to moderate dmg on yourself to heal an allies hp. The amount Healed and sacrificed depend on the rage rank used. The heal would be high to very high since your paying double the amount that other rings require.
Other Ring ideas;
Zombie ring;
--
Description: Be a friendly zombie and help your friends while dazed! Possibility of scaring the target at higher rage ranks.
target: enemy(s)
range: Very short
damage: Very low
buff: none
debuff: Scare
cost: low
A ring that lets you attack while dazed! Has no affect on your movement speed or health, just like a zombie you have to be within poking distance to 'bite' (dmg) an enemy and at RR4 the attack has a chance of scaring the target. This ring isnt too needed but it would be great to have for kicks and wouldnt require barely any animating (maybe a twitch or something when you dmg them lol).
Ring idea below is mine, animation is [ JK ]'s
Knockout ring;
--
Description: "Falcon Punch!" Chance of causing sleep increases at higher rage ranks.
target: enemy
range: Short
damage: Weak to Moderate
buff: none
debuff: Sleep (chance and duration Varies)
cost: Low to moderate
There are no melee-type rings that cause sleep. [ JK ] showed us an animation for a ring that this could fit very well. Punch the enemy to possibly 'knock them out'. The chance and duration of sleep depends on the rage rank used.
Terror ring;
--
Description: Wield a giant axe, instilling fear in your enemy. The chance of fear increases at higher rage ranks.
target: enemy
range: Short
damage: Moderate to high
buff: none
debuff: Fear
cost: High
So far we have no rings that damage the enemy while causing fear. The ring may target one enemy at a time and fear is more probable at higher rage ranks.
Vampire (Needle, blood, or vamp) ring;
--
Description: Consume the enemies lifeblood, causing bleed while healing a portion of your hp.
target: enemy
range: moderate to far
heal: low to moderate (depending on rr)
damage: low
buff: none
debuff: Bleed
cost: Varies
Drain an enemies life while replenishing your own. Same 'Vampire' concept with the added healing.
Rumor has it a ring with vampiric nature will be released following DMS.
Lifeforce ring;
--
Description: Drain the enemy(s) hp to replenish your own. The dmg and amount healed varies depending on rage rank.
target: enemy (enemies?)
range: moderate to far
heal: low to moderate (depending on rr)
damage: low to moderate
buff: none
debuff: none (possibly bleed?)
cost: Varies
A 'G rated' version of the vampire ring. Not sure if this should be an AoE and/or cause bleed. I think this ring is more likely to be accepted over the others. It may be simpler to just cause bleed without the added heal.
I also have an older ring idea thread with gif animations Here.