Maps Continued
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Shallow Sea [Area 11] Suggested CL 8.0 + [Average Cl of Ring Drops] 7.0 ~ 8.0
Anyone can get into this area as long as they're crewed with someone who's beaten the Stone Coatl Quest. Otherwise you drown in the sea. You can also choose from easy (monsters blue, small rewards), normal (monsters green, moderate rewards) or hard (monsters gold, large rewards). No minimum CL to enter.
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Quote:
Brain Clam [HP: 1876] [Type: Short Range Attack]
Note: Debuffs ACC long-term. Ranged ring attack recommended.
Location: Shallow Sea
Drops:

Charge Orb,
Pearl ,
Clamshell
Ring(s):
Dervish ,
Pot Lid ,
Divinity ,
Hack ,
Bump ,
Bandage ,
Guns, Guns, Guns ,
Meat ,
Diagnosis ,
Improbability Sphere ,
Taunt
Recipe(s):
Clam Shell Purse
Badge(s):
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Barnaclue Fluff [HP: 1537] [Type: Life Leecher]
Note: Will come after you as soon as you get close enough and immobilize you
Location: Shallow Sea
Drops:

Charge Orb,
Graphite ,
Starfish
Ring(s):
Pot Lid ,
Keen Aye ,
Coyote Spirit ,
Dervish ,
Hot Foot ,
Shark Attack ,
Solar Rays ,
Bandage ,
Rock Armor ,
Wish ,
Gumshoe ,

Fitness,
Diagnosis
Recipe(s):
Coral Fluff Plushie
Badge(s):
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Partenhope and Thelchtereia [HP: 2046] [Type: Aggressive]
Note: Can be found by the neck of the Sea Horse
Location: Shallow Sea
Drops:

Charge Orb,
Sword Blade
Ring(s):
Recipe(s):
Seaweed Hair ,
Water Trident
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Raidne and Aglaope [HP: 2046] [Type: Aggressive]
Note: Protects Queen Lorelai
Location: Shallow Sea
Drops:

Charge Orb
Ring(s):
Recipe(s):
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Undersea Ledge [Area 11.5] Suggested CL 10.0 [Average Cl of Ring Drops] n/a
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Quote:
Grunny Command Sub [HP: ???] [Type: Medium Range Attack]
Note: Must first beat before the locker can be opened
Location: Undersea Ledge
Drops:

Charge Orb
Ring(s):
Recipe(s):
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Walkway to Sealab Compound [Area 12] Suggested CL 10.0 [Average Cl of Ring Drops] 7.0 ~ 8.0+
There is no map for this area - you walk around in the dark
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Quote:
Grunny Sub [HP: ???] [Type: Medium Range Attack]
Note: Found at the end of the walkway
Location: Walkway to Sealab Compound
Drops:

Charge Orb,
Harpoon ,
Spring
Ring(s):
Recipe(s):
Antique Diving Gear
Badge(s):
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Quote:
Robofish [HP: ???] [Type: Very Aggressive]
Note: Robofish hide and only show their lanterns until they spot you, then they attack. Can now give you "The Willies" as an alternative attack (fear).
Location: Walkway to Sealab Compound
Drops:

Charge Orb,
Fish Scale ,
Diving Tank
Ring(s):
Gumshoe ,
Coyote Spirit ,
Mantis ,
Fleet Feet ,
Turtle ,
Divinity ,
Meat
Recipe(s):
Pearls ,
Lionfish Tail ,
Starfish ,
Orca Tail
Badge(s):
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Sealab Compound [Area 12] Suggested CL 10.0 [Average Cl of Ring Drops] 8.0+
You can open the door to the final boss area by turning on all three switches at the same time - if you click one of them without the others it'll sound an alarm for 60 seconds, after which the other switches will be marked on your map. You need at least 3 people for this just to turn on the switches. I recommend a full crew of CL9.5+ people with defibs (though it can be done with less).
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Quote:
Labtech [HP: ???] [Type: Medium Range Attack]
Note: Easy to beat compared to his sister, Labtech Jumper
Location: Sealab Compound
Drops:

Charge Orb,
Silver
Ring(s):
Shuriken
Recipe(s):
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Quote:
Labtech Jumper [HP: ???] [Type: Medium Range Attack]
Note: Stronger than little Labtech brother. Can heal allies and self.
Location: Sealab Compound
Drops:

Charge Orb,
Platinum
Ring(s):
Healing Halo ,
Hack
Recipe(s):
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Quote:
Grunny Sub [HP: ???] [Type: Medium Range Attack]
Note: Usually found in groups of 2-3
Location: Sealab Compound
Drops:

Charge Orb,
Spring
Ring(s):
Hot Foot ,
Keen Aye ,
Slash
Recipe(s):
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Deathmine [HP: ???] [Type: Self Destruct]
Note: Can be found helping Labtech X as you battle him. No warning when they will appear and if you get caught, you’re dead. They self destruct so you don’t even attack them. Debuffs dodge..
Location: Sealab Compound
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Quote:
Sealab X [HP: Tail = ? / Body = 37,281 / Arms = 18,910] [Type: ???]
Note: After hearing a speech by Labtech X, he disappears and you see the tail of Sealab X. After defeating the tail, the Left Arm + Body + Right Arm of Sealab X will come out together (they stay together) but they count as three separate mobs you can target. Hint: Attack the body, forget about the arms. If that wasn’t enough, Grunny Command Subs will appear randomly and after the tail is defeated, you will get bombarded by missiles. All is not lost though. One thing of note is that Sealab X cannot reach the far left wall - while it's targeting someone, everyone else can attack it - missiles kill pretty quick though - but doesn't realize when someone is dead so you can leave a dead person to be missile bait (they do splash damage). Hitting the body will still cause a quick death though. Missiles now debuff dodge, Tail roots target and Body can sometimes put you to sleep if hit.
Location: Sealab Compound
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Quote:
Labtech X [HP: 25,217] [Type: ???]
Note: After beating Sealab X, you must now fight Labtech X as he pilots a ship. Beat this bad a** and get a random 1 of 4 recipes as a prize. You will also be awarded a nice small amount of gold for beating him as well. Crew recommended but is he really the last boss in the game? hmmm.....
Location: Sealab Compund
Drops:

Charge Orb
Recipe(s):
Null Fluff Plushie ,
Crystal Fluff Plushie ,
Mechlab Bot ,
Sinister Scarf
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Halloween Events
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Quote:
Jack [HP: Varied depending on where he spawns. 225,000 hp max in Otami Ruins] [Type: Aggressive, can turn you into a pumpkin fluff]
Note: 2010 Halloween Event
Location: All zOMG except Shallow Seas, Dead Man’s Pass and Buccaneer Boardwalk
Drops:
Cursed Pumpkin
Badge(s):
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Quote:
Pumpkin Fluff [HP: Varies on what area you are in] [Type: Passive except in Shallow Seas]
Note: 2010 Halloween Event
Location: Any area that has fluffs
Drops:
Pumpkin Fluff Ball
Recipe(s):
Pumpkin Fluff Plushie
Badge(s):
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