Astarael--Banisher
In fantasy, guys and gals on adventures dress like barbarians, or island natives. Dependng how you look at it. The tank-top shirt that is tied around the waist and the short, ragged jeans are great for a female, where big leather boots, a short fur skirt, and POSSIBLY a sort of toga cover are great for men.
So, if a princess in a tower suddenly goes on an adventure, her clothes will get conveniently ripped on brambles in the first few pages in SUCH a way as to fit the dress-code. Breaking the uniform is a no-no, my friends. Abide to it at all times.
Especially in snow-storms.
3nodding
((Sadly enough, they do wear that sort of stuff in snow-storms in a bunch of hack-fantasy books. It makes you wonder if the authors have ever actually been outside when it's snowing.))
((Just so. And in games, too. Game characters
never change their clothes for little things like temperatures that could freeze a Vegan snow-lizard or deep-fry a salamander, or the trifling fact that they've been wearing the same clothes for weeks of the sort of weather gods might stir up if they declared all-out war on humanity. The only time they
do change clothes is when they go through some sort of transformation or other. Or when they steal the uniform/s of some of the villains' minions.))
The stealing uniforms of minions is a great plot device by the way, go for it. The villains would never think of stuff like passwords, fingerprint-identification, retinal scans, or even uniforms with openings for the faces, really.
And on the subject of car chases, there must always come a part, where either the villain(s), being chased by the hero, or the hero(es), being chased by the villain, drive off onto a side-track with a DO NOT ENTER sign, which subsequently gets run over, or knocked cartwheeling into the air. This rule holds even if the rest of the side road is clear, and there is no apparent reason for the DO NOT ENTER sign to be there, or the side-track ends in a three-hundred foot chasm, across and down, or the road with the the DO NOT ENTER sign is located in a town square.
Oh, and returning to my list of heroes never:
Heroes never lurk, leer, sneak, cackle
or scheme
Neither do they employ henchwomen/henchmen or minions, and they never have lairs
((I've heard a good dragon's cave called a lair, which was extremely funny the first time, but the I think the author overuses the word. I'm sure a better synonym could be found. Just goes to show there's no sense in overdoing it.))
Speaking of which: There is no such thing as overdoing, or overusing anything in literature! The older and more timeworn a plot element, line of dialogue, or joke gets, the better it gets! Feel free to introduce your own unique little idea, and then use it over and over and over and over and over and over and over and over and over and over and over again!