Welcome to Gaia! ::


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-The Guild!
-East of Eden!

1. Welcome and Announcements
2. Rules
3. FAQ
4. Story and Information
5. Sales
6. Owners
7. Types
8. Calls
9. Gifts
10. Attitudes
11. Zodiac
12. Item Store
13. Breedings
14. Listings
15. Credits and Staff

Welcome to the West of Eden! Far in the mountain tops towards the West and North rein groups of dragons. Many kinds once covered the lands, but now, few venture out and it is rare to see them in Equus territory. To the Equus, they are but legends and myths of something long forgotten. The race of Dragons thought to be nothing but a fairy tale due to the war against the human kind, what was left fled. But behold; there has been a shift in the land of the Equus, and dragons are being hatched once more, young, curious and forgetting of what had long ago happened. Will they venture past the predators' land? Or listen to their elders? Time can only say...


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Pick-ups!:

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<center>Rules

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1.)Do not steal!! You steal anything from us and you will be blacklisted for life! (And worse if it is serious enough for legal matters.)
2.)You may not enter any of the art work you recieve in any art contest, art rateing site, or any place such as Elfwood.
3.)The image use is for Gaia and pet Web pages only or your personal web page, you may not redistrubute any of this art.
4.)You "DO NOT"have to RP, However certain events will not happen to your charater if you do not, such as growing into an elder, or finding a familiar guide.These are ARE NOT a role play required pet or ever will be
5.)Do not argue with any of the staff, if there is a problem please contact me and talk civil in pm.
6.)Do not flame anyone in this thread or start fights, you will be grey listed for a period of time if you do so. (However play fighting is allowed)
7.)Please do not pm Ivy asking for an Dragon, unless you are requesting a custom.
8.)Please do not bug other owners for there Dragons.
9.)Please be helpful to new people in the thread as everyone is welcome here (unless your black listed)
10.)Please do not harrass or call down the Dragons, or complain about prices.
11) NO ADVERTISING HERE WITHOUT PERMISSION! The only shops I will allow advertised here are approved affiliates. Anyone breaking this rule will be immediately greylisted (Sig-advertising is still allowed but post-advertising without permission is not!)[/
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Ask away!!

Q. How can I get a dragon?
A. The main way to get a dragon is through a flatsale or an auction. You can also get one from dreams, breedings, raffles, shop events, pet trades, or custom orders, but these are not so often!

Q. How long does it take your dragon to grow?
A. Well it can take about a week for it to hatch, after that It can take any where to two weeks. And after that around a month to elder if it grows to elder (flatsales and breedings will only grow to teen!) smile
There can be exceptions to this if you wish to hold off growing to roleplay your dragons growth that is welcome also.

Q. Can I give you another letter for payment if I don't have a sealed one?
A. Yes you may though I would prefer the unsealed I do not mind any type of letter smile

Q. Can I bribe you for a custom dragon?
A. Yes, you can. Though customs would run the same as East of Eden's:
200K for plain, no edits, no new calls, gifts, class and the like
300K for a more colorful one, maybe a small lineart edit, and can create there own gift
400K for lineart edits depending on the difficulty, able to have lineart edits passed down to generations. Able to make up there own class and gift.
500K you can have full lineart edits that will be passed down can make up your class, call, and gift and almost anything you want added in.

Q. So these pets are not RP-required? Then where do I RP?
A. You can RP in the main thread or in the Guild! However, please do note that if you want me to see anything you have RP'd, for example in the case of Dream Dragon, you will either need to RP in the Guild, or if you RP on the main thread then you will need to post a LINK in the main RP thread of the Guild (Not just page numbers, I need a link as I do not want to have to comb through all the pages to find your RP!)

Q. So you said that you can get special benefits from RPing! What did you mean by that?
A. Well the only way you can get your dream dragon is through RP. Also, there will be a special breeding given out every month for a couple that is clearly wanting to start a family and has been RPing lots!

Q. Do you take pet trades?
A. Yes, though it depends on my status. There is a list below on the things I will definitely do a trade for. But if you are not on the list, then you may PM me and ask, but I am rather busy, so I really am not able to agree to every pet trade offer there is! So please do not be offended if I say no. Also, I will not take rp required pets as a pet trade.

Pets that Jinxeh would definitely trade a custom for:
-Feli
-Talaye
-Stymphalian

Q. My pet is too big for my sig!! its over the KB limit!??
A. They are mostly saved as pngs, if they are too big for you sigs I ask you to save the pic change it to a jpeg yourself and host it on your own server... jpeg make pictures look crappy and so I don't save them under that.. OMG... How will I see my pet grow then?... Easy Just post it somewhere you can check on it such as your journal or a shop.. Other then that I can do nothing for you... I am not about to redue the entire list to jpeg's.

Have a question? Just pm Jinxeh with your concern and she will post it here
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-Story about the dragons goes here!-
-Sales-

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Flatsale previews!

The flatsale will be held on Tuesday July 12 at 6pm PST.

#1: White Doragon Twin

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#2: Black Doragon Twin

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#3: Fire Maunten

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#4: Spirit Maunten

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#5: Dark Doragon

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#6: Summer Doragon

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Note: Dragons #5 and #6 were coloured by SilverPelt, so make sure you send the trades for those to her, not Jinxeh!

Flatsale price will be 1 sealed envelope, which if you can not donate you may always find them on the gaian market.
It will be first come first serve, please post something along the lines of which one you want such as "Can I have number 1 please" You must have more to your post then this "2" I will not accept that. It must be a form of a sentence like "I'll take 2 please." at least.
No fighting or whining in the flatsale please
No editing your posts, you may only ask for one dragon per post.
One person cannot get more than one dragon in a flatsale.

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Please note that I am not responsible for growings that are not done by me; you must contact the colorist for information. I do not get any profit from other colorists' dragons, and therefore it is their responsibility.
Dragon Name/Owner/Gender(F/M)/GEN/Stage/Full growth without action on owner's part (Y/N or D=done.)/Origin/Picture link
*=Can breed with any sign

Blue - Adult

Green - Teen
Pink - Baby
Red - Egg

++=denotes error or missing info

1.) Arnott/..IvyCurse../M/Gen 1/Baby/Y/Done for self @
2.) Larxene/KasaiLoki/F/Gen 1/Adult/D/Flat Sale @
++3.) Nyrros/Terrenity/M/Gen 1/Teen/N/Flat Sale @ - no zodiac sign
4.) Athos/NeoAkira/M/Gen 1/Adult/D/Flat Sale @
++5.) Xun Long/Foalen/M/Gen 1/Teen/N/Flat Sale @ - no zodiac sign
++6.) Shuko/Lady Vincira/F/Gen 1/Teen/N/Flat Sale @ - no zodiac sign
++7.) --------/Kamiki/F/Gen 1/Baby/?/Origin? @ - no name
8.) Cadell/Star Sorceress/M/Gen 1/Teen/N/Flat Sale @
9.) Kalama/RayniaSky/F/Gen 1/Teen/N/Flat Sale @
10.) Schnee/MidnyghtIce/M/Gen 1/Teen/N/Flat Sale @
11.) Gwenvael/Phoebe Kyra Luna/M/Gen 1/Teen/N/Flat Sale @
++12.) Pixy/skippylives/F/Gen 1/Teen/N/Flat Sale @ - no attitude/no zodiac sign
13.) Ryu/Manda & Shijura/M/Gen 1/Adult/D/Custom @
++14.) Tejo/Mooshroom/M/Gen 1/Teen/N/Valentine @ - no zodiac sign
15.) Fresca/Dragoil/F/Gen 1/Adult/D/Gift @
16.) Sayam/Tasah/M/Gen 1/Adult/D/Gift @
17.) Shiva/Dragoil/F/Gen 1/Teen/N/Valentine @
18.) Larissa & Fiarsha/Kiawna & Lythiaren/F&F/Gen 1/Adult & Teen/Y/Auction @
19.) Euclid/_Azalie_/M/Gen 1/Teen/N/Flat Sale @
20.) Altessa/Aurora Fiara/F/Gen 1/Teen/N/Flat Sale @
21.) Epine/Epine de Rose/M/Gen 1/Teen/N/Flat Sale @
22.) Hufflepuff/timeerkat/M/Gen 1/Teen/N/Flat Sale @
++23.) Kalela/Star Sorceress/F/Gen 1/Baby/N/Flat Sale @ - no attitude
++24.) --------/Dragoil/?/Gen 1/Baby/N/Valentine @ - cert blank
++25.) --------/FrictionFighter/M/Gen 1/Teen/N/Valentine @ - no name/no attitude
26.) Angelo/AnimeChickie/M/Gen 1/Teen/N/Flat Sale @
27.) Chezza/Kynthari/F/Gen 1/Teen/N/Flat Sale @
28.) Amandine/Three Tailed Fox/F/Gen 1/Teen/N/Flat Sale @
29.) Patch/RayniaSky/M/Gen 1/Teen/N/Flat Sale @
30.) Ysabelle/Keilin/F/Gen 1/Teen/N/Flat Sale @
++31.) Hexnij/Mooshroom/F/Gen 1/Teen/?/Origin? @ - no name/no attitude
++32.) Alamu/Remove/M/Gen 1/Baby/N/Gift @ - no name
33.) Specturno/faerierain/M/Gen 2/Teen/N/Birthday Masquerade Prize @
++34.) Sadin/Andanielle/M/Gen 1/Baby/Y/Birthday Masquerade Prize @ - no attitude
35.) Chamastla/minkey55/F/Gen 1/Teen/N/Flat Sale @
36.) Dorchadas/Harperking/M/Gen 1/Teen/N/Flat Sale @
37.) Aglar/keetabirdy/M/Gen 1/Teen/N/Flat Sale @
38.) Katrana/Kamiki/F/Gen 1/Teen/N/Flat Sale @
++39.) Belazar Pagan/LP/M/Gen 1/Baby/N/Flat Sale @ - cert blank
++40.) Quip/Chimeric/F/Gen 1/Baby/N/Flat Sale @ - cert blank
41.) Ametatsu/shadowicedragon1/M/Gen 2/Baby/?/Harry Potter Event Prize @


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All of these you will find from the East of Eden as well


Class's and Definitions


Show:
A show Dragon is known for beauty, they are the most saught after for mates. They are said to have a power to enchant other Dragons to do there biddings. There voices are made of pure song and can lure other Dragons with there music. Though these effects hold no power over the more intelligent Dragonssuch as Guardians, Shamans and the like. (except for a few exceptions). They are indeed on the lazy side and tend to have others do everything for them (Don't want to break nail now). In battle they are cowards and will turn tail and run.

Wild: Very little is known about the wilds, you will hardly ever find them in a group. What is known is that they can hold there own, survive on very little food and water and have great direction sence. Though there appearence is not up to par, they are said to carry great hearts. In battle they fight to the death or until the other gives up. They are the least likely to mate and they never stay in one place for too long.

Track: Outgoing and funny, this class is where those who jump the highest and run the fastest fit in!. They love sport and tend to compete with one another as often as they can. They also tend to have a gambleing side when it comes to betting on there abilities. They are great talkers and have the ability to get others to follow them, as they are the popular crowd and go well with show Dragons. This class has caused many of the great wars within the Dragons History. They compete ferciely for there mates. Depending on there area of sport they are great at raceing and obstacles. Though they always tend to get too caught up in them selves, as they are quite arrogant.

Guardian: Guardians are very moody, they do not speak much and tend not to spend time in big groups. They are biggest of the Dragons and the strongest. They carry a mystery about them and do not show there true feelings. They tend to answer questions with questions and will leave any Dragon confused. There the last on the list to be invited to events. However once a Guardian has warmed up to you, they are loyal and make great friends. Never break the trust with a guardian for you will never be forgiven. There promise to the Great Elders is to protect their way of life. Though never sent to battle, they guard the tribe itself, holding the grounds and not allowing enemies to enter. They are the most feared.

Tamed: This is your average Dragon, they are great mothers and fathers and love the simple home life. They are the ones that make the shelters and keep the fires going on cold nights. They are very family orented and love children. They cook and clean and gather for tales by the fire. They are the heart of the tribe and what the fighters and guardians protect. There attitudes and abilities can come in a wide range.

Fairy:These Dragons are fast and light. They are friendly and always almost appear happy. Others tend to be attracted to them because of there friendly nature They can be mischeivous and pull pranks as long as in there minds there not hurting the other Dragons. They love nature and tend to have some powers over it. They love family and tend to be likely to have more foals in a breeding then normal. There always bright patterns and colors and tend to love shiney things a lot.

Mystic
Coming soon..

Hunter: This group that tend to be the most nutral of colors so that they can blend into there back grounds, they are the sleekest of the spieces and can hide, track and kill prey easily. They are fast, hard to see, hard to sence and can easily make there way to a Equus or Predator herd/pack without being noticed. They are well built and tend to be the most wanted for mates, as they are seen as providers for future young. They tend to be bitter and have war paint markings that they dress themselves in before hunting. They take life very seriously.

Loner Loners tend to be by themselves, either they have been kicked out of there pack/pride/clan or have choosen solitary life. They sometimes find a mate to be with and start a small family. They also will sometimes be a part of an Equus herd or predator pack, using them as shelter from other packs. They can join other packs, but because the chances are high of being ripped up by the clan, they usually don't take the chance. They are thin, weak and tend to be scavengers, following behind other packs to eat leftovers or small prey. They are someitmes gulliable attaching themselves to those who will accept them. They are careing towards family and will fight there hardest for the ones they attach too or fall in love with. Some take to a darker side, thinking that there will never be anything good for them, others keep trying until they build a small clan for themselves.

Alpha Male/Female(Depending on type of Dragon):These are the leaders for the packs/clans. They are well respected, usually but not always wise, they are decision makers and usually the ones only allowed to have pups or cubs out of the clan/pack. They are dominate and can have a second class, such as a Alpha/hunter. They are either loved or hated by the clan, but always obeyed. The Alpha rank only rarely passes down to the pups or cubs and usually only with the first born. Those that refuse to obey an alpha leader in the rp can be kicked out of the clan. This can result in a class change to loner. An Alpha is always confident in there decisions and are very highly intelligent. There can be only one Alpha male and female in a clan, and the Alpha male sometimes chooses more then one mate.

Beta (Depending on type of dragon): This rank too may have a second to go with it. The Beta are the caretakers of the clan, they look after the eggs and pups, make sure the others in the clan are following orders, they help the Alphas with decisions and is the second from the Alpha to be choosen to mate with. They make up a small percentage of the clan and tend to be the main guardians and hunters for the group. They are very loyal to the clan, and usually will fight to the death to protect the clan. They sometimes breed, if the alpha male or female has permitted it and usually it is the Alpha males pups.

Omega (Depending on type of dragon): This is the bottem of the list for the clan, those with this class are usually first sent out where there are traps, or places that most likely will result in death, to test out if a area is safe. They are usually used by the clan to distract Equus herd leaders or predators, which can easily result in death if they have to fight. They are weak like the loners, living off scraps from the rest. Sometimes omega are respected in a group but are always last to know what is going on. They never breed within the clan, but can breed with loners and sometimes tend to leave there pack/clan to go with the loners. They are usually good hearted and love to play with one another, they are scared of the Beta and Alpha and usually will stop everything there doing when in there presence to sit quietly out of the way. They are not the smartest, but are the most merciful and loving out of all the class's. They make wonderful parents and usually have the most pups or cubs. A pregnant female omega is usually sent out of a clan or killed.

Shaman:This class is highly respected, they are magickal and usually even the Alpha back down to the Shaman out of fear. They know how to cure the wounded and can preform many magical abilities. As well as make many potions to help with ablities as well as poisions. They usually live outside the clan, just on the boarders. They watch over the clan making sure everything is keeping its balance. They are neither good or evil, but believe everything has a purpose. They hardly ever breed but will occassionally find a mate. They often, when time is right, will pick one of the Alpha's offspring to train them to be a shaman for the clan. A Shaman can be female or male, and usually never say much. Any rank will do exactly what they are told by a Shaman with no questions asked. They are stand offish and tip toed around by the others, the others being very careful what they say. Occasionally there can be a very evil or very good Shaman, which are usually very special loners

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Calls are your Equus's/Predators/Dragons power source. Equus's/Predators/Dragons are highly attracted to there call, it is what you can call there life force. This can get them in trouble as well as save them.
Each call has an opposite, the calls opposite will cause weakness to your Equus's/Predators/Dragon Gift and abilities. Though oppisite calls can live quite happy side by side. Its when they call forth there powers is when the trouble starts. Equus's/Predators/Dragon usually group together according to there calls, the more of Equus's/Predators/Dragons that get together that have the same call, the more powerful there gifts can get. Some form groups of two kinds that mix well such as Water and Earth. Very rarely will you see a complete mix together in a tribe. Calls sometimes bann together to try and beat off there opposites.


]Earth:Earth calls get there energy from all plant. Fire is there Drain. Earth calls are great healers by nature and have abilities to make all plants grow. Earth go well with Water calls, Solitude Calls, Dream Calls. Other call signs that cause some Drain effect on Earth Calls are:
Winter Calls, Autumn Calls and Dark Calls.

Fire: Fire calls get there energy from heat. They thrive will with Air Calls, Summer calls and Light Calls and nightmare calls. Water is the fire calls Drain. Fire calls carry a natural ability for sight and can see as well in the dark as they would in the daylight. They also can withstand great heat. They have the ability to bring forth fire from there bodys. Other calls that hold some Drain effect over this call are:Winter Calls, Spring Calls, and sound Calls.

Air: Air Calls get there energy from the winds. They go well with Fire Calls, Sound Calls, and Autumn Calls. Earth Calls are the Air Calls Drains. Air calls can hear great lengths and have the ability to conjure up small amounts of wind. The also can hide there scent and throw there voices. Calls that can have some Drain effect over this call are: Water Calls and Solitude Calls.

Water: Water Calls get there energy from any water flow, this includes storms. They go well with Earth Calls, Water Calls, Spring Calls, and Light Calls. They have the ability to breath underwater, and can appear to look wet at times. They also can make it rain. There Drain call is Air. Some other Calls that might cause Drain are: Winter Calls, Nightmare Calls, Solitude Calls.

Summer: Summer Calls get there energy from the Heat. They go well with Spring Calls, Fire Calls and Air Calls. They have the ability to Dry things up completely and can raise another Bastats temperature. There Call Drain is Winter. Other Calls that might cause some Drain are:
Dark Calls, Water Calls, Nightmare Calls.

Winter: Winter Calls get there enery from the Cold. They go well with Autumn Calls, Dark Calls and Solitude Calls. They have the ability to freeze things and can give other bastats short term blindness. There call Drain is Summer. Other Calls that might cause some Drain are: Light Calls, Fire Calls and Sound Calls.

Autumn: Autumn Calls get there energy from the passing of life. They go well with Winter Calls, Air Calls and Sound Calls. They have the ability to take little bits of life from other things and add it to there own, they also have the ability to see in the past. There Drain Call is Spring. Other Calss that might cause some Drain are Earth Calls, Water Calls and Light Calls.

Spring: Spring get there energy from new life. They go well with Light Calls, Earth Calls and Water Calls. They have the ability to bring small things back to life. They also have the ability to see into the future.
There Drain Call is Autumn. Other calls that can cause some Drain are: Winter Calls, Fire Calls, and Dark Calls.

Light: Light Calls get there energy from Rays of light. They go well with Earth Calls, Fire Calls and Dream Calls. They have the ability to create light and can appear to have a glow around them. They also have the ability to reflect images. There Drain Call is Dark. Other Calls that might cause some Drain are: Nightmare Calls, Solitude Calls and Winter Calls.

Dark: Dark Calls get there energy from the shadows. They go well with Nightmare Calls, Solitude Calls and Autumn Calls. They have the ability to create shadow like hands in which they can inclose there victims. They also dim well lit areas. There Drain Call is Light. Other Calls that might cause some Drain are: Fire Calls, Summer Calls and Dream Calls.

Dreams: Dream Calls get there energy from Wishes. They go well with Light Calls, Solitude Calls and Air Calls. They have the ability to grant small wish's and to bring hope where there is none. There Drain Call is Nightmares. Other Calls that might cause some Drain are: Dark Calls, Autumn Calls and Winter Calls

Nightmares: Nightmare Calls get there energy from Fears. They go well with Dark Calls, Autumn Calls and Winter Calls. They have the ability to envoke fear, They also have the ablity of illusion. There Drain Call is Dream. Other Calls that might cause some drain are: Light Calls, Spring Calls and Earth Calls.

Sound: Sound Calls get there energy from Music. They go well with Earth Calls, Water Calls and Autumn Calls. They have the ablity to enchant creatures with there singing voices. They also have an ablitiy to cause a creature to be Deaf for a short period of time. There Drain Call is Solitude. Other Calls that might cause some Drain are: Dream Calls, Winter Calls and Dark Calls.

Solitude: Solitude Get there energy from Silence. They go well with Winter Calls, Dream Calls, and Dark Calls. They have the ability to take away ones speech for a short period of time. They also have the ability to put creatures in a sleep. There Drain Call is Sound. Other Calls that might have some Drain are: Autumn Calls, Air Calls and Water Calls.

Hell: Hell get there energy from everything evil. They go well with Winter Calls, Dark Calls and Solitude Calls. They have the ability to see in ones heart to tell if it is good or evil, they also have the ability to see what is behing the shadows and often catch sight of many of hells creatures that creep in the night. There Drain Call is Heaven. Other Calls the might have some Drain are: Light calls, Dream calls or Summer Calls.

Heaven: These calls get there energy in the holy light. Everything that is pure of heart or innocent. They go well with Light calls, Earth calls, and air calls. They have a innocent like appearance and attitude. Being such light hearted they hold no fear and are only curious. Once they find the realisation of fear they are often left scared with there light not as bright. There Drain is Hell. Other calls that might have some drain are: Dark Calls or Winter Calls.

Spirit: These calls get there energy from the cosmos. They have the ablity to foresee future events. They are mysterious and tend to seem almost lost at times within themselves. They always know more then they are willing to share, letting one find out what is needed on there own, with only riddle like clues. There Drain is Hollow. Other drains that might have some effect are: Dark Calls, Hell Calls or Winter Calls.

Hollow: Hollow calls get there energy from emptiness, from sorrow or loss. They are also mysterious in there ways, they seem distant and lost among a world of life, they have the ability to move invisable if they wish among the realm of the Equus and are often found where sorrow and saddness are. They get along great with Dark calls or Solitude Calls. There Drain is Spirit Calls. Other calls that might have some drain effect are: Dream calls, light calls, and Fire calls.

Universe: Universe calls get there energy from the cosmos, like the spirit calls. They are mysterious and tend to have one of the planets powers. They are well liked and have excellent charisma. They get along great with Solitude calls,Spring calls and autumn calls. There Drain is Celestial. Other calls that might have an effect are: Dark calls, Dream calls, and Winter Calls.

Celestial: Celestial calls are mysterious, not much is known about them, they are heard to be playful and have ablities to call forth godly powers from the heavens. They are very very rare.They get along great with light calls and heaven calls. There Drain is Universe. Other calls that might have some drain effect are Hell Calls, Dark Calls and Winter Calls.

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The Gifts

Gifts is either an attack method, a magick method or a deffence method, that is special and different from others (please note that it is possible for some Equus's/Predator's/Dragons to have the same gift)
The gift is meant to help your Dragon/Predator/Equss in some form in its lift to achieve greatness to become an elder. The power of your gift can only be used properly in RP, please no god modeling with it and yes your gift can back fire on you!

List of Gifts and there meanings
(Some gifts are not filled out I need info from there owners on what to put there)


Please note that the effect of ones gift is effected by the Calls of the Equus/Predator/Dragon around the Equus/Predator/Dragon at the time being, the gifts will not work on the Equus/Dragon/Predator call drain. It is also up to the person rping on how bad ones gift has hurt them, if at all hurt them. Please no god modeling! Your gift will not give you ultimate powers to contol the Equus/Dragon/Predator. Also the older the Equus/Predator/Dragon the better the gift will work. Foals have the most problems and mistakes and should practice there gifts on one another. No real physical damage, or pain can be caused during the foal stage.


Slumber Fall: Slumber fall is a magickal defence, in which it may cause those to be put under a deep sleep. The Equus's strenght of this effect depends on the others call drain.

Cyclone Rift: This allows the Equus to conjour up small cyclones or gusts of wind, and if used correctly and depending on the call drain can cause some light blindness for a time if directed at the other Equus's face.

Rain Shower: This gift allows the Equus to conjour up small showers, within a small radius. With this gift comes the ability to sence storms before they happen and find water easily.

Quake Stomp: With the tapping of ones hoof, this gift can cause a small earth quake within a small radius, it can also cause confusion in the opponent, causing the others attack to be directed else where. Can sence earthquakes before they happen.

Petal Pierce:This causes a gust of wind that carries in it rose petals, this when directed at another Equus can cause great stinging, like being hit by bee stings. Can knock an opponent down.

Wind Whirl:With this gift the Equus can cause gusts of wind that swirls around its opponents body, causeing unsteadiness and dizzyness. May also be used to pick up items or reach them from high places.

Screech:This gift causes a high pitched noise, causeing some opponents to run in fear. If heard can cause tempory deafness. Has great ablity to pick up high pitchs noises from a long distance.

Dream Weaver:The Equus with this gift has the ability to create desires into being. However great this might sound, it lasts only if for a short while and is much of an illusion. If the illusion is is found as an illusion, it loses its effect on the other Equus.

Fear Strike:This causes a sence of uneasiness in another Equus if used. When used it strikes fear into there opponent, causeing some to turn tail and run. It can give the illusion of the Equus being bigger then its normal size as well.

Summer Haze:Summer Haze when used properly causes the opponent temperature to raise, creating some confusion and tiredness to the Equus it is used on. This gift also can can cause the opponent some blindness in which wavey colors and objects can be made out.

Ice Bolt:If used correctly this can cause a bolt of ice. When the bolt hits its opponent it cause the opponent to freeze for a short moment, leaving them inmoblie for a short time. This can be used also to freeze objects as well.

Solar Bite:This gift when used causes the other Equus to feel like it is being bitten, leaving small burn bite marks on the Object or opponent it is directed at. The Equus with this gift tends to love spicey things and hot places.

Voice Breaker:This gift is sent out in a silent sonar effect and when it hits its target, it causes muteness. Leaving the opponent in a confused state. Can cause an area to be mute for a short period of time, leaving a deafening effect.

Pure Heart:Pure Heart causes an enchantment upon the opponent. Causeing the Equus to be in love with the Equus that uses the gift for a short period of time. In which when used correctly and at 100% will cause the Equus to do what the other Equus would like them to do. With this gift the Equus can cheer up the saddest of hearts.

Shadow Dance:When used correctly this causes shadows to dance around the opponent, causeing great confusion and in some cases fear. The Equus with this gift can hide easily without being seen and sometimes appears to cast no shadow.

Frost Bite:This is the opposite of Solar bite, when uses correctly it can send out invisable bites upon the opponent, leaving an icey frostbite burns on the skin. The Equus also tends to leave icey foot prints.

Gust:Gust is a burst of air, that when used correctly can knock the opponent off its feet. Can be used to blow opjects over or push objects. Can even be used to cool one down from being too hot.

Tide flow: This causes a small burst of water that can be sprayed at the opponent. When near bodies of water, the Equus can make small waves. With this gift the Equus is immune to the coldest water and will not freeze.

Soft Song: This gives the gift of song to the Equus, its voice is magick when the Equus talks and if sings the Equus will draw all close to listen in a trance to stop and listen. In battle the Equus may start singing to draw those around her/him into a trance, giving others (if not in the trance also) enough time to attack or for the Equus to get away.

Blood Lust: This gift often causes the Equus to become in a trance when they smell blood. In battle when blood is drawn they often become in this trance that causes the Equus to feel no pain and gives them strength, that will lead them to fight to the death. With this gift they hold the uncanny gift to heal if they over come the trance.

Burning Horn: Burning horn is almost what it sounds like, this gift causes the Equus horn to become aflame in which the Equus can send a fire blast as its opponent. The Equus is also immune to fire and can use its horn as a torch to see in the darkness.

Death Rattle: No Equus wants to hear this sound. With this gift the Equus can cause a horriable low tone sound that causes great fear in the other Equus, for it is the sound of death itself. It causes most Equus to freeze in fear. This gift also allows the Equus to call upon a invisable like hand that is seen as black smoke.

Flesh Peel: This gift is not the pleasentest one, when using this gift it causes the opponent to feel as if its skin is peeling from his body. It of course is an illusion but the pain is very real. With this gift the Equus can call upon worms and bugs of sorts to attack the opponent. As the saying feeling your flesh crawl. The Equus with this gift can also go days with out food or drink.

False Hope: What a lovely gift one must think, at least at the begining. This Equus can almost make anyone believe in things that are not real. When the gift is used the opponent see's what ever it is that the Equus heart desires, but once the realiseation of the desire not being real it causes the Equus to be in such sorrow, it will give up the fight.

Fire Whip: Fire whip allows the Equus to use a whip of fire that leaves burn like lines where it touchs, when another Equus is hit it stings like a whip and can leave a burn mark. This Equus is also immune to fire and burns as well.

Star Gaze: This gift allows one to gaze into the future, past or present when used correctly. Mostly the Equus will catch only small glimpes into another Equus past, present of future. They can never see there own future. Star Gaze can be used in batter and cause small stars to circle the other Equus causing confusion.

Fire Dance: This gift when used causes ones hooves to catch flame, a kick from the Equus using this gift can leave an awlful mark as when used strength as well is added to it. The Equus with this gift is also immune to fire.

Glitter: When Glitter is used by a Equus with this gift, it causes beautiful speckles to come forth over the Equus it is aimed at, in which will either make the Equus confused or fall asleep. This gift often tends to leave small sparkles where ever this Equus walks.

Roar: Roar is somewhat like screech except what is heard is a rumbleing roar, when used it causes the ground to shake under the Equus used upon. It also can cause tempory deafness. This Equus is immune to loud noises.

Golden Shower: This gift causes a bright light to blast outwards at the opponent, the light appears to be shards that can hurt as well as tempory blind the opponent aimed at. Equus with this gift glow in the dark.

Ribbon Tie: This gift allows the Equus to use a magickal ribbion that when aimed at the target will wrap itself around, tieing up the opponent. Equus with this gift often play around with the gift to make pictures with the ribbon.

Harvest: This gift allows the Equus to bring forth food from the ground, though not a whole lot, but enough to keep from starving. When used in battle this gift can cause pumpkin vines to come from the ground under the opponent to tie up there victim.

Moon Beam: This gift works best at night and when the moon is shining down. When used the Equus sends a warm white bright light upon the Equus which heals all wounds, poisions, and sickness's. Most effective when it is a full moon. This Equus has a shimmery light around them in the dark.

Lightning bolt: This gift causes a bolt of lightening to come forth and strike its opponent, though not enough to kill the opponent. The attack can cause the opponent to faint or come confused if no harm is done. The Equus with this gift will never be hit by lighting.

Star Flare: Star Flare causes a bright light to come forth in small stars that can knock over or blind the opponent. The Equus with this gift can see in the dark and is immune to blindness. Also when the opponent is hit with this gift, it can cause a slight burning.

Tri Force: This gift uses the tri force of the elements fire, water and air and when used the elements combine to cause a hurtful blast of steam in the form of a small tornado at the opponent. The Equus with this gift can also use there gift to heal burns.

Leaf Burst:

Water Shower:

Winter Wind: This gift calls forth and icey cold wind that can freeze there opponent for a turn or tempory. Also can bring forth winter storms when used during the season of winter. The Equus with this gift is immune to the cold.

Crystal Cloud:This gift calls forth a bright light that blinds the other Equus. It also can be used to send out shards of bright crystals that reflect the light blinding and injuring the other Equus. Reflection is an important part of this gift and relfecting another image of the Equus is not a problem to try and confuse opponents. It also can be called forth to create a special healing cloud of light. Thougth this gift sounds like its unbeatable 60% of the time, the gift does not work properly or only has a small effect.

Healing touch: This gift is a strong healing gift, though there are no real attack methods with this gift, when the Equus is attacked an injured it can heal as its being attacked. This is also the only gift that can bring back the dead to life.

Truth Call: This gift is great for any Equus wanting to know the truth, when used upon another Equus that Equus must tell the truth for a period of time. It also lets the Equus with the gift to know the other Equus's and other creatures fighting status, as in how strong they are and how effective there gift or attack is.

Claw: Upon rearing up and stomping ones hooves on the ground this Equus can bring forth a powerful slash, which can cut and knock over other creatures and Equus.

Hiss: When the Equus with this gift use this a loud hissing can be heard and causes the other Equus or creature it is directed at to become confused. If used long enough on the other Equus or creature it will cause the creature to become hypnotized.

Purr: When used this gift causes a loud rumbleing to be heard, the creature or Equus it is directed at will feel the ground sway and rumble under them and loss there footing. It also can be used lightly when the Equus is resting to heal there injuries.

Pounce: This gift allows the Equus to have exceptional hind leg strength causeing a kick that can easily cause death in small creatures with inpact. It also allows the Equus to run faster then normal.

Growl:When this gift is use a loud deafing noise is made, not only does it cause tempory deafness in another creature of Equus but it also strikes fear into them, making them picture the Equus with this gift as another preditory creature.

Scatter:This gift brings forth a glittery sparkle that falls around the other creature or Equus. It cause confusion in the opponent which makes them focus on the beauty of the glitter, giveing them a happy feeling and forgetting about the fight. Can also be used to cheer up other creatures or Equus.

Unmask: The ability to peel back a layer of anothers consciousness, seeing into their inner thoughts. Giving the Equus the power to mindread what other Equus or creatures are thinking.

Soft Light: This allows the Equus to bring forth a glow around its body, causeing others that touch this Equus to warmed. If the Equus that is getting attacked, they may use this to its full strength causeing a red glow around the Equus and the creatures or Equus that tough the Equus will be burned. Can be used to see in the dark places or at night.

Pitch Fork: When used this causes the Equus to call forth a small amount of tiny devil like creatures that are about as big as a small bird. They only stay for a short time period and obey the Equus who called them forth, when they attack they swarm the creature and poke it with small pitchforks.

Sleepwalk: When this gift is used on another creature or Equus it can have two effects, it may either put them into a short sleep or cause the other creature or Equus to be in a state of confusion which they will act like a sheep. The Equus with this gift can heal itself when sleeping.

Pumpkin smash:This gift allows the Equus to stamp on the ground bringing forth small pumpkins to fall above the creature or opponent that the gift is used upon. Can also throw pumkin innerds at other creatures and Equus.

Halloween Howl:The Equus with this gift can conjour up small catlike creatures about the size of a bird, these creatures will obey the Equus that called them forth. When they attack the use there catlike claws and little bites, which cause the creature attacked to go into a state of confusion as well as being slightly injured. Also when the Equus calls them forth with a howl like call it can cause some deafness in other Equus and creatures near by.

Warm heart: This gift is a motherly gift. When used upon a creature or other Equus it makes the one using the gift seem motherlike to them and the creature attacking will go to add the Equus with the gift protecting that Equus as if the Equus were its own mother. Can also be used to shield young from harm when danger is near, but gathering foals near the Equus with the gift.

Howl Strike When used this gift lets out a deafing howl, causeing tempory deafness in those near by. Can be used to find others who are lost as can be heard over a long distance. When used as an attack it causes a force when aimed at a creature or Equus that will knock the other creature or Equus down.

Luck: When this gift is used a shineing light surrounds the Equus increaseing there chances of luck. In battle and used, it will give the Equus the upper hand by switching the wounds with that of the other creature or Equus that is fighting it. Careful when using as the Equus will recieve the other Equus health status for the time being and some Equus can hide how injured they really are and the Equus might end up in worse shape.

Sheilding: When this gift is used it creates walls of mind energy, that sill seperate the Equus from the creature or other Equus. Causing the Equus with the gift to seem invisable to that creature or Equus. If used well can effect more then one creature or Equus at one time.

Angelic Song: This gift allows the Equus to bring forth a heavenly melody that has a very diverting affect on the opponent. The opponent is drawn into the music and is unable to focus or think clearly. If sung in a more soothing manner this gift may also have healing properties.

Ancient Aura:
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Under Construction
List of Attitudes and there deffinitions
Moody, Curious, skittish, Lusty, Hyper, Cold, Mercilous, Sulky, Spunky, Shy, Depressive, Obnoxious, Insane, Advernterous, Quiet, Enraged. This is just a short list, more will be updated later on
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Zodiac Sign Compatiblity: For all species of East of Eden and West of Eden.

Compatibility Chart

Your sign........Ideal sign...........Favorable sign...........Unfavorable sign
Aries.........Leo/Libra/Sagitarius.....Gemini/Aquarius.......Taurus/Virgo......
Taurus....Virgo/Capricorn/Scorpio......Cancer/Pisces......Aries/Leo....
Gemini......Leo/Aquarius/Sagitarius.....Leo/Aries............Scorpio/Pisces...
Cancer.....Scorpio/Pisces/Capricorn.....Virgo/Taurus.....Sagitarius/Aquarius...
Leo.........Sagitarius/Aquarius/Aries......Libra/Gemini.......Capricorn/Taurus
Virgo.......Capricorn/Pisces/Taurus........Scorpio/Cancer......Sagitarius/Aries...
Libra........Aquarius/Aries/Gemini........Sagitarius/Leo.......Pisces/Capricorn..
Scorpio.......Pisces/Taurus/Cancer.......Capricorn/Virgo.......Gemini/Aquarius...
Sagitarius......Aries/Gemini/Leo.......Libra/Aquarius.........Cancer/Virgo....
Capricorn......Taurus/Cancer/Virgo.....Pisces/Scorpio.......Leo/Libra....
Aquarius.......Gemini/Leo/Libra.........Aries/Sagitarius.........Scorpio/Cancer...
Pisces.........Cancer/Virgo/Scorpio.......Taurus/Capricorn........Libra/Gemini...
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Greylist:

Cristallo

Blacklist:

1.) Sanura Panthress - for discourtesy to SilverPelt

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