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-[Sanitarium: An RP for the ages]-

-[Table of Contents]-
-[Storyline]-
-[Setting]-
-[Rules]-
-[Profile Skeleton]-
-[Profiles/Need Characters]-
-[Black list]-
-[Chapter outlines]-
-[Chapter Summary]-
-[Storyline]-

This is the story of the St. Teresa’s Mental Home, a sanitarium in a town called Aaya. The sanitarium has been around for decades, even more then a century some say. It’s a dark and solemn place, rundown by time, corrupted by doctors, abused by orderlies, and stained with blood. Once checked-in within it’s walls, you have a chance of zero to none of making it out again. No one that has ever been held as a patient has ever come out, for years people have died after long lives within their cells, old age taking its toll, or been taken by the doctors never to return. But now, there’s a new type of group here, a bolder, more lively group of patients, ones not so willing to die for a cause that has had so many victims before.

This group at first, are solo artist in the story, who meet up and become something like friends as the story goes on. Some have been here for ages, others have just been admitted. Its found that the longer you’re there, the more twisted you become.

When this group gets fed up with seeing people being used for experiments, ranging from new drugs to forced death for a internal examination of the body, they begin to plan their escape. With a place that has no doors or windows, minus the entrance, it will be a hard stunt to complete. But with each key member working together, they will find their way.

Out of all the characters that start, only three will make it out alive. This means death to the other patients, or being pushed so far they become to far gone with the world to make it out in one piece. Will your character be one of the survivor’s? Or will you be locked within this hell for all eternity? Your bones left to turn to dust in their cells, body raped to the point of disuse by doctors, and mind lost to insanity? The choice is in destiny’s hands, what fate will they bestow on you?
-[Setting]-

Time: Modern day
Location: Saints Day, Maine
Description of Building: Tall cylindrical form, with a one story branch on the first floor. The entire building is made out of dark stone, crumbling with collapsing roofs. Surrounding the building is a 10 foot high barbed wire fence, running with electricity. And beyond that is a dense forest, with a single path for cars to come in and out. No one can really remember what’s beyond that, after to much drugs and time.

In the asylum are four main locations:

The Library - This is one of the main rooms of solitude and comfort. Most who can’t contain themselves or those who have no mind for reading will not come here, so it makes it kind of a safe haven. This room sits in the main floor, under the upstairs that lead up. The library is run by a young woman who’s father is an orderly.

The Cafeteria - Very bare lunchroom, gray walls, gray floor, gray steel serving lines, and gray plastic tables. It sits to the west of the door, and is too, on the first floor. Many people spend time in here who have no idea where else to go. Its kind of a neutral hangout for those with no motivation to do anything else.

The Medical Wing - This is the whole, five top stories. This is where the examinations, experimentation, and more goes on. Most will never see this level, lest they be drug away and forced. This is run by an orderly who was once a patient and now, after starvation, medication, and solitude, has been brainwashed into believing he’s worked for the asylum all his life.

Cells - From the second story to the sixth are rows of rooms, each level containing 10 rooms. There is a patient to every room, even some have two. These cells are left open, though are closed off by jail cell like bars. The only time one is locked in their room is when an orderly wants to pick on them, or they’re out of control, and drugged up. If they’ve been causing problems, chances are they’re also on their ‘rooms’ .

Other rooms:

The Doctors Office - A room in the attic area of the building, turned in the main doctor, or the Head Masters, living quarters and personal surgery room. In it is a pallet on the floor, a work table soaked in blood, and various shelves and counters assorted with bottles, equipment and body parts.
-[Rules]-


1. There shall be no bashing or flaming of any kind.

2. No cybering. If you have to take it that far, go to a PM.

3. This is at least a semi-literate roleplay. You must post at least six sentences or more, even if you have writers' block.

4. Keep the OOC in brackets, parenthesis, or something of the sort.

5. PM your profile to me with the title: Oh Angelic Light

6. Cursing is fine, but don't do it every other word.

7. Absolutely no post towers! If the other person's reply is on another page, then you may quote them. If not, don't do it.

8. At the bottom of your profile, type: I’m a servant of this hell.

9. Do not join this roleplay and disappear. If you plan on quitting, please, let me know.

10. If you are going away for a little while, please let me know.
-[Profile skeleton]-

[size=9]
[imgleft]Place your picture URL here.[/imgleft]
[size=9][b]Name:[/b]
[color=]Charry's name here.[/color]
[b]Age:[/b]
[color=]14+[/color]
[b]Gender[/b]
[color=]Male, Female[/color]
[b]Mental Illness:[/b]
[color=]What does your charrie suffer from, or is told to have[/color]
[b]History:[/b]
[color=]None of that 'doesn't remember' or 'doesn't like to talk about it' bullshit.[/color]
[b]Likes:[/b]
[color=]Give me five.[/color]
[b]Dislikes:[/b]
[color=]See above.[/color]
[b]Location:[/b]
[color=]floor? Cell numbers are 1-10, 11-20, 21-30, 31-40, 31-50, 51-60,61-70[/color]
[b]Past-Time Activity[/b]
[color=]Where to find you char if not in cell[/color]
[b]Family[/b]
[color=]People who might come visit[/color]
[b]Username:[/b]
[color=]Derr.[/color][/size]
[/size]

-[Profiles/Needed Characters]-

1. The Smart One - A characters who, though crazy, is smart with strategies, common sense, the ability to judge a situation and know a route, way, or solution. No necessarily book smart but smart as if happening to be able control, see, and predict what’s going to happen.

2. The Techno-Geek - A character that knows anything that needs to be known about technology, computers, data-processing systems, the who nine yards. While they may not be able to be street smart, they are definitely book smart and are able to help when presented with a technical problem.

3. The Village Idiot - This is the one definite person who dies. ((Sorry to the one who plays this, but how many times does the moron of the group get out alive? And there’s always a slow, dumb, numbskull who falls behind.)) This is the one who never had the brains to do anything, and was considered mentally ill because they always seemed to be off in their own world, or autistic.

4. The Normal One - With this character, you have the one who was committed with no tangible reason to be so. They sit in their cells, reading books or writing about how insane the place makes them feel, and will soon submit to it under pressure. This is the one who never gets messed with because they just don’t stand out.

5. Orderlies - These are the nurses of sorts that control the patients, drag them around, etc. Usually male, or one very big tough female. Mean as hell, kind of slow, likes to beat people, angry, and sick in the head. Most of them should be locked up in the asylum with the rest of them. Need at least two or three.

6. The Librarian - This is a young female that is the daughter of the Head Master, and though she sees the corruption of the asylum, she has been taught its normal. To her anything else doesn’t make sense, though she’s was is very kind hearted and sweet, especially with patients who seem more on the sane side.

7. Cafeteria Worker - At least one character that works cafeteria, can be a patient, orderly, etc. This is a making of your choice really.

8. Head Orderly - The man who runs the team of orderlies, a past patient who was brainwashed into believing he had worked there all his life.

9. Head Master - The runner of the place, head doctor, demented as hell, sick, blood thirsty, and the father of the librarian. This man is one of twisted evil, had not one speck of good in him except for his daughter, and has a demented way with his patients.


*Until most of these are filled we cannot start.
-[Black List]-

[[No one yet..]]
-[Profiles]-

The Five Main


1. The Mysterious One: User Image - Blocked by "Display Image" Settings. Click to show.
Name:
Zander Felix Spath
Age:
19
Gender
Male
Mental Illness:
Schizophrenia, bi-polar, multi-personality, and anxiety that causes blackouts.
History:
Zander has no memories of ever being on the outside. The first memory he has is of being dropped off at the asylum like a stray dog by his parents. Ever since then, he’s been living in St. Teresa’s, avoiding others at all cost. Over the years he’s never talked to really anyone, except the occasional orderly, the librarian, and one or two fleeting conversations that lead to nothing.

Over the years he’s fine tuned his art abilities, having nothing more to do then sit and draw, or write, attempting to achieve the standards he set himself from reading and studying books. He’s a very quiet person, with held from others. Maybe think he has no speaking ability what so ever. Zander tends to be very odd, never fitting in with groups, having no sexual drive at all, and having no social skills. Many people he will mainly nod to or give a few meager words. Do not expect much from him, except to do the unexpected.

Likes:
  • Quit time
  • Reading
  • Drawing
  • Solitude
  • Studying in the library.

Dislikes:
  • People
  • Orderlies
  • St. Teresa‘s
  • Light
  • People

Location:
5-6(Floor 5, room 6)
Past-Time Activity
Reading/drawing in the library
Family
No one
Username:
Celestia_Moonshadow


2. [[RESERVED]]

3. [[RESERVED]]

4.The Smart One:

User Image - Blocked by "Display Image" Settings. Click to show.

Name:
Marley Cornwall
Age:
18
Gender
Female
Mental Illness:
She suffers from voices in her head. Bibliomania, and Kleptomania.
History:
Marley's parents were very demanding on her, making sure she would become smart. She was forced to read college level books for five hours straight each day since she was six. She doesn't remember half the things she read because most of the time she talking with the voices in her head. Her parents didn't even notice. They home schooled her, thinking that the outside world was the most dangerous thing in the universe. She wasn't allowed to have friends or pets, and her parents made sure that she would never have a sibling, for fear of another child getting in the way of her studies. Marley's father was the worst influence. He liked to take her on business trips to show her his job as an executive to some very major business. When the trip was done Marley always saw him steal some kind of office supplies. She thought this was what she was supposed to do every time she went somewhere. She would steal something. She once tried to steal a Rolex and got caught even though she thought it was a cheap watch. She was in court when she had a breakdown and tried to steal the judges mallet. She was sent to the asylum as, 'No Cure Possible'.

Likes:
Fairy tales.
Story telling
Geography
Learning
Shiny cheap stuff

Dislikes:
Flies that buzz
Elastic Bands
Belts as she was whipped with them when she was bad.
Crackers, no one is sure why
Salt, but she loves to steal it

Location:
2-3
Past-Time Activity
Library
Family
None.
Username:
fEbReEzZe


5.

And everyone else [[XD]]
-[Chapter Outline]-

Chapter one: In this section of the RP, you will spend your time getting to know the other characters, passing around passive ideas on escaping , stories of their past, memories of their time in the asylum, histories, etc. This section will end when a noticed is posted (will be on page with current RP too), and will end within a set number of post.
-Character first 5-10 post
-Everyone meets everyone
-All witness a NCP death
-One character will be separated from the group to be released after at nice 5 post
-Captured patient will be released, and is the deciding factor on forming a plan of escape


Chapter Two: Here you will be planning an escape. This should take about the same numbers of pages as the first chapter, and should end with them all deciding on a plan and in the waiting process of putting the plan into action. The plan must be decided on by all characters.
-The start of the plan at least one page
-Getting everyone together
-Orderlies start to pick on the group
-Mental breakdown of one character
-Getting ready to activate the plan


Chapter 3: In this chapter, you will put your plan into action. Any characters that are meant to die will more then likely happen in this section. This has an open ending to it, as the end has yet to be decided.
-Setting up escape
-Planning the perfect time
-All other main patients who die off will die off
-One character much be taken away to the doctor
-Librarian helps
-Getting away


I’ll add updates as the story goes.
-[Chapter Summaries]-

[[None yet..]]
-[Announcements]-

Rp starts when Characters are fill! [7-4-04]
Bumping in hopes of being seen
{{Bumping to help}}
((I guess I'll help too. With a...NINJA BUMP! ninja Bump ninja ))

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