Welcome to Gaia! ::

Will you be playing future events?

Yes (I played Triad and/or past events) 0.70731707317073 70.7% [ 29 ]
Yes (I am an RP Event virgin) 0.097560975609756 9.8% [ 4 ]
No (I played Triad and/or past events) 0.048780487804878 4.9% [ 2 ]
No (Never have, never will) 0.048780487804878 4.9% [ 2 ]
No opinion. 0.097560975609756 9.8% [ 4 ]
Total Votes:[ 41 ]
1 2 3 4 5 6 ... 533 534 535 > >> >>> »|

Eloquent Dabbler

Trapped in the place between that which is and that which is not...

Triad

Triad, the Guild:
Where It All Went Down


Awards
Story Victory
Team RAIF
90,000 gold

Point Victory
Team Cerberus
90,000 gold

Sheer Awesomeness:
Team AAT
50,000 gold

Honorable Mention
Rage
Owle Isohos
Athan Cole
Eileen Patterson
10,000 gold each



And so it ends with a bang.

Thanks goes to my bio grading and GMing crew, for without them, these events couldn't happen. Thanks goes to my judging and accounting crew, because without them, these events could happen, but they'd really suck. And thanks goes to my players: without you, there'd be no point.

Be sure to check out TMJ and JB's event, A Clockwork Purgatory, and keep an eye out for Arc's upcoming event, Plan Black.


The following saved for posterity:


Owle Isohos
If there is anyone looking at this thread who has never participated in an opaj event, JOIN THIS. You will not regret it.



Introduction


Gaia: a place of magic and wonder, science and marvels, peril and adventure. An unlikely variety of people and creatures call Gaia home, and have come to accept the impossible as common place. And with all this power in the hands of so many, it is inevitable that the magics and the technology should spiral out of control. This is one of those times.

As a number of small, dully-colored marbles find their way into the hands of Gaians throughout the countryside, a new plot unfolds...

Triad is a team-based, weekend-long RP event slated to run in early 2007. Any able RPer is allowed to join, and it promises to be two and a half days of all-out fun.

Marbles will be handed out as the event grows nearer.


Gaia Mainstream


This event takes place in what I call "Gaia Mainstream." This is the Gaia of the Commerce RP section, much of the Guild forums, and even some of the Barton Town areas. When you're character goes into a random tavern, they're in Gaia Mainstream. It's the pluralistic, chaotic continuity that flows from thread to thread.

What that means here: your character can be almost anything or anyone, so long as they're not overpowered or unbalanced. They can be from anywhere, from Gaia or Earth. It doesn't all have to fit together; we know that Gaia Mainstream certainly doesn't.


News


2/5: Story updated for the last time.
2/2: IT'S ON!
2/2: No longer accepting new bios.
2/1: Arcturus Highwind is taking tomorrow off, so don't send your bios to him. He's all ready graded half the bios as it is...
2/1: Happy February! If you didn't get your bio in, don't worry: You still have another 24 hours to send it to us. However, all bios sent in after this point are considered late, and if you want to compete, you have to send R66-Y 3,000 gold in late fees.
1/29: The late bio deadline has been moved 12 hours. Get your bios in by 11:59pm this Thursday, Pacific Standard Time, at the latest. Get it in the day before if you still want to play for free.
1/28: Tsuyoshi Munou has been removed from the bio graders list. If you sent a bio to him after the 23rd, you may want to double check with me or another grader that your bio has been submitted.
1/25: Character stats are now public knowledge.
1/25: Normal vehicles are allowed. Armored/weaponed vehicles are not.
1/23: Opened a pre-game thread for youse to RP joining your factions, forming your teams, and all of that.
1/23: Another story update! Huzzah!
1/22: Like, fifty story updates. Sweet.
1/13: Long ago, all of these events were free, and there was rarely a gold prize for winning. Part of Broken City's success might be attributed to the prize gold, which was raised primarily through entry fees. Now that there's over 200K on donations alone, I've decided to waive the entry fee for all!
1/12: System Rules have been posted.
1/6: Grazie to Wahoozerman, for his generous 30,000 gold donation. Prize gold now exceeds 200k.
1/3: Happy New Year! Also, thanks to Joseph Brown, the prize pool is now 180,000 gold.
12/26: opaj is no longer grading bios, so that he can work on other administrative stuffs.
12/26: Thanks to [ Hate-Malice-Distrust ], we now have 120K in the prize pool. This is the biggest jackpot of any opaj event! ...and my events still give the smallest jackpots out of any of the associated events. crying
12/26: We are accepting bios.
12/24: Updated The Story Thus Far. We have a story!
12/21: Made the thread. Hurrah.


Table of Contents
Post 1: Introduction and News
Post 2: The Story Thus Far
Post 3: How to Join
Post 4: Timeframe
Post 5: General Rules
Post 6: System Rules
Post 7: Players and Staff
Post 8: Prize Info and Affiliates
Post 9: Special Thanks

Triad Pre-Game

Eloquent Dabbler

The Story Thus Far...



In a time that wasn't...


Hiroshi Mumei was alone.

What was this inky blackness that covered his soul? He floated through it so effortlessly, so gently, so helplessly. No sound penetrated the darkness. The chill of the void wrapped around his body. No man had ever been as alone as Hiroshi Mumei was in that moment.

The world burst into existence around him. Up and down came into focus, and he fell flat on his back. The hard asphalt pained him, his muscles cramped under the weight of gravity. A bright light in the sky flared up in his eyes, seering his vision, the heat burned deeply into his skin. The sounds suffocated him--thousands of sounds, feet pounding into the ground, birds shrieking through the air, the people yelling blindly at each other in an attempt to be heard. Hiroshi heard them all, and it deafened him. He convulsed, limbs and head alike smacking against the ground.

As quickly as it had come upon him, the world around him began to dull. The vibrant colors clouded over, the beating sun let up just a little. There he lay on top of the stone-like pavement. He could see the heads crowd around him--mostly the heads of foreigners, though some Japanese were there, as well. He felt his lips move, his tongue wrapped around familiar sounds.

"Where am I?"

"Barton Town," one of the heads said. "You okay? You just 'ported in here."

Willing his muscles to move, his back curled, and Hiroshi was sitting. Everything was foreign. Unnatural walls surrounded him, reflective surfaces and metal beams and red stone, all meshed together. Never before had he seen such a bizarre place.

"Where is Barton Town?"

The head, revealed to belong to a boy who looked to be 14, snorted. "East of Durem."

Hiroshi pulled himself to his feet. The twenty-something samurai turned to face the boy, who stood a full head under him. "You will treat your elder with respect."

The boy rolled his eyes, and though the gesture was not in Hiroshi's lexicon, he somehow recognized the impertinence of it all. "I may look 14, but I'm three thousand years old. Elder, my a**!"

Without waiting for the boy to insult him further, Hiroshi wipped his katana from its sheath, the blade flashing through the boy's body--if the body were only still there. "Missed me." Spinning, Hiroshi found the boy standing on the opposite side of him. How was that possible? Another swing of his blade, and...

The boy held the blade, clenched between two fingers. "Man, this is lame. I'm outta here, you loser." He vanished in a puff of smoke, and Hiroshi's katana clattered to the ground.

Crouching, cat-like, Hiroshi took his blade up. Instead of sheathing it, he clenched it in his hand. This certainly was not Japan. This wasn't anywhere on Earth.

Though Hiroshi did not realize it, he was one of a fortunate few. The place he called home was not Japan, nor did it resemble the true Japan on any more than a superficial level. The place he called home existed only in a fleeting permutation within the world of Gaia, and that permutation had since crumbled and vanished. To everyone he knew, to those he served, this meant a fate worse than death: it meant complete non-existence.

Somehow, the powers that be had smiled upon Hiroshi, and delivered him to the very center of the Gaia universe.

Hiroshi Mumei was.



Present Day


"...forces from beyond, part the threads that bind this world!"

Squashed nose, puffy cheeks, whispy goateegoatee—this was the face that spoke the words into the night air, intermingling with the smoke of the fire. Tadashi wore crimson robes, same as his two companions, though he was the only one who had his hood off. "Create the path to other places, that we might return to where we belong!" Between verses, he took drags of the cigarette pinched between his fingers, his other hand bundled up in the folds of his garment. "Open the way home!"

He clenched the cig between his teeth and clasped his hands. Looking past the smoke to the town of Barton below, he released a puff of air into the cold.

Nothing.

"That should've done it," he said, leaning back on his heels. "That should've worked." His eyebrows lifted, his head tilted to the side. "That should have worked."

"Do it again," commanded the deep voice of one of his companions.

The edges of Tadashi's lips pulled up, and he helds his hands out, palms up. Moving towards the fire, he replied, "I can't just do it again. You sure there isn't something you're keeping from me?"

"Why would I do that?"

"I don't know." Tadashi's foot crashed through the fire, sending sparks and burning wood scattering; his face remained calm. "That should have worked."

"Now what?"

"Look." The third companion, a feminine voice, took their attention. She pointed to distant Barton. A pillar of light grew from the center of town, reaching into the sky. A shattering noise filled the air, distant but clear, and the pillar broke into innumerable pieces, dots of light careening to places far and wide.

Tadashi's hand shot out, and when he opened it, a single marble rested in his palm, glowing a brilliant blue against the light of the dying embers.

"Curious," he said, before letting the cigarette fall from his mouth and crushing it under his heel.


*****


Sullivan's tooth bounced quietly off the alleyway's brick wall. The last few years had not been his best: he'd worked as a slave to some robotics genius, has his jaw wired shut against his will (the scars remained from when he removed the wiring himself), been beaten every which way, and, of course, all of his dastardly deeds had been foiled by no-good do-gooders. In the last few weeks, his teeth had begun to fall out, one at a time, and he had no idea what was going on.

Muttering a curse, he wiped the blood from his lips with a gloved hand. Five spirits—or rather, the remains of five spirits—crowded around him, not out of concern, but because he had stripped away so much of what made them human that all they could do was stand there and take orders. He jerked his head up, his attention grabbed by a flickering of something in the sky. His hands flew skyward, and he let out a cry.

"Inki sotnirgi!"

White flame swallowed either fist, and into the air flew to of his companions, huge, indistinct, humanoid thinks that took corporeal form as they went. They collided with a stream of light high above the rooftops, and they descended with three glowing spheres.

"Zhennir," he muttered, and they vanished, leaving the marbles in his hand. Immense power pulsated from each of the objects. Power that threatened to swallow him whole and leave no remains, power that would turn a god to dust.

Power that Sullivan would take.

He closed his fingers on the items, though in his mind they screamed for him to leave them be. He felt them sink into the palm of his hand, and waves of power overtook him. No single body could contain the power of the three combined.

"Candard!" Sullivan's voice tore from his throat. The individual among his spirits took physical form, a twisted body wearing a mantle, a face with no feature other than a twisted nose. The power swam through the spirit's temporary body, giving it power, giving it more magic than it had ever contained even in when it was alive.

It was not enough. The energy burned in Sullivan's veins; Candard was not enough. Nor were any one of his remaining spirits, and he could not summon more than any two spirits at once—

"Arnold... Longstrom." His eyes closed, a bead of sweat gathered at his temple. "Marianne Covell. Victor Grabowski." As he named past collaborators of Cat's Cradle Robotics, a ethereal vacuum opened between his remaining spirit companions, and they were drawn in, coming together in a single point in space, becoming a single entity. "Shen Fei."

With the name of the CEO and founder of the company, the merge snapped into completion, creating a single nebula of spirit and being. The power of the marbles flowed through it, and with Sullivan's command, "Nirvokr!" they took shape.

A hulk of metal stood before Sullivan, arms and legs protruding from a monstrous body, nanomachines coming together to form a seamless creation of technology. In the center of it's body sat a mask, white plastic, with two gleaming red eyes that peered back at him. Carter City had not been a waste of his time, after all.

And yet, Sullivan could not remember. Who was he again? What was he doing there? What was all this for?

Something about killing, certainly. Well, no time like the present.


*****


Curio stepped into the stout stone building that stood in north of the Durem clocktower. In previous years, the twenty-something year old was training to be a priest of Salamander, but his training was cut short when his temple--and hometown--were destroyed a little over a year previous. He had immigrated to Durem, where he used his fire-based healing magics to work as a nurse at a local Durem middle school, but some recent sightings were beginning to bother him.

A few reports had popped up in the news about robot attacks. A robot was going around, attacking and killing indiscrimanently, popping up out of nowhere and vanishing as quickly as it would appear. Though many adventurers took to the streets, few had actually encountered it, and those that did were left beaten and broken. It seemed like Carter City all over again, and that was something Curio would not allow.

A man in a white robe, katana and wakizashi slung at his hip, greeted Curio. "Here to fight the good fight?"

"You're Hiroshi Mumei?" Curio asked, glancing around the dark room. Four figures, similarly adorned in white robes, sat at a low wooden table.

"I am," Hiroshi responded, cracking his neck. "You're here to help put an end to the recent attacks, I hope."

"The robot attacks, yes."

"Oh, not just the robot attacks," Hiroshi said. "I hope you realize that there's more to this."

Curio responded the best way he knew how: with a blank stare.

"Certainly you've noticed the wave of evil that has spread across the land?"

Curio shook his head.

With a sigh, Hiroshi continued, "Nobody ever notices the wave of evil that has spread accross the land. Very well." Gesturing towards the table, he took a seat, and Curio joined him. "Two days ago, in the dead of night, a great pillar of light errupted from the center of Barton Town, sending accursed marbles throughout the area. These marbles contain a dark, evil power, and this power has been corrupting whoever finds the marbles and tries to use them. The aim of our group is to put a stop to the rampaging victims of this evil, whatever the cost."

"I'm here about the robot."

"Of course." Hiroshi threw his hands up into the air. "Everybody's here about the robot. Well, the robot's part of it, so if you want to stop the robot, join us."

[New Player Faction: The Circle of Justice]
[Goal: Put an end to the Evil Guys]
[Perk: Access to Attack/Defense Healing]


*****


"And so, what we have here is an epedimic," Tadashi said to the group, pausing to take a puff from his cigarette, "of awesomeness."

The five or six scientists who crowded around were all non-descript, and he knew that what they thought did not matter one bit, but he liked to hear himself speak. He would use them as he liked, get them to do all the thinking, and then he would reap the benefits.

"12:41am, Friday. Some sort of blotched incantation causes an entire thread of reality to up and explode, releasing tiny pieces of existence or somesuch into the atmosphere. These pieces have a ton of power in them, and of course, Gaia being what it is, everybody wants a piece of it." He glanced out the window into the rock quarry below, where tinker-toy robots were busy at work. Aekea had an abundance of brainy types that weren't all ready working for Gambino, and so Aekea is where he had set up shop. "So now, the folks with the really potent pieces have gone completely nutso, going around wrecking havoc and committing acts of mass murder, and the folks with the lesser pieces got nothing. You follow?"

A murmur of vague agreement fluttered through the crowd.

"Great. So, I'm calling you all here 'cuz I think somebody needs to figure out what these things are, how they affect us, and most important, how they work. I'm pretty close to figuring out an interface that'll let people actually use these little marble dealies, but in order to test it, we need to actually have some people who've found some marbles.

"So, your job is simple: tell two people whom you can trust to get the word out. Once you've done that, come back here and we'll get to the research. With any luck, we'll have this thing nailed down in, say, early February."

Tadashi rested one hand on his hip, and with the other, he pinched his cigarette between two fingers. No one else moved. "Well, what're you waiting for?"

One of the researches spoke up. "What exactly is the word, then?"

"The Institute of Lost Marbles is looking for people who have found some... erm... marbles."

[New Player Faction: The Institute of Lost Marbles]
[Goal: Research and Development]
[Perk: Advanced In-Game Intelligence]


*****



"It's quite simple really." The woman in the white dress military uniform looked at the gathering of people in front of her, her hands behind her back as she paced at casual ease.

"Time" She snapped out a riding crop that whipped the board behind her with a ear piercing crack. "Is Money." Another snap. "Money is Power." She turned and faced her audience with a grim smile, holding out a little marble in her hand.

"Power is all."

Her smile turned sly as she faced away, and slid a large briefcase out onto a table where everyone could see. With a click that echoed throughout the room, the cache fell open, revealing an untold number of Gaian gold notes.

"For each of those itty bitty marbles you bring me, I give you one of these." She tossed a stack of bills at a man, one who looked like he might be a bit squeamish at what exactly they might have to do to get the money. And he did, looking up, though he kept a tight grip on the wad of bills.

"Why are you doing this?"


"I do believe I said," The red haired woman brought out a marble, the light reflecting off the glass like surface and let it ride over the ridges of her fingers, only to disappear again into her palm.

"Power is all.'"

[New Player Faction: The Fist of Power]
[Goal: Collecting Marbles at All Costs (for Profit!)]
[Perk: Access to an Accessory Store]




That Weekend...


All hell broke loose.


*****


Team Cerberus unwaiveringly held position around the portal to the Unravelling World, even faced against almost every member of the three competing factions. Tadashi, Minxi, and Hiroshi, all working together, meeting in this place after running three very different organizations with very conflicting goals--there was something more going on here.

It was Tadashi's magic that opened the portal, just as Tadashi's magic had spawned the marbles in the first place, and Tadashi's magic that both gave the heroes new powers and took them away. It would soon be Tadashi's magic that would lead to the end of Gaia.

All in the name of going home.

Yet not even Cerberus, the team that had met the most success when it came to gathering up the mystical accessories, couldn't keep all those who would interfere at bay. First Team RAIF, then Team Rage V, and even as diverse individuals as Athan Cole, Eileen Patterson, and Zen Rider made it through the gate.

The Unravelling World was a place of reality and unreality, where the threads that make up this world became plain to see, and the trio were busily digging through these threads, searching for a path home. The interlopers saw the actions for what they were: a careless offense against the natural order, and a threat to existence itself.

First came RAIF: by channeling all of their powers into Stryphe, they enabled him to go head-to-head with Minxi, obliterating her summoned monster with a single strike and making quick work of the woman herself.

Hiroshi was no fool. Coming face to face with certain defeat, the samurai saw the path of honor, and he saw his freedom. He died in a manner of his choosing, a way of honor, by slitting his own belly. In a moment of compassion, Rage acted as his second, delivering the killing blow and saving the warrior from what would have otherwise been a slow, excrutiating end.

That left Tadashi against every other person on the plane. Even with an uncanny ability to see through things, he was unable to parry every attack that came his way, and soon he found himself with an arrow-pierced heart, severed arm, and countless other injuries. Mortally wounded, he stepped off the edge into the abyss between the real and the fantastic, two last words on his lips.

"...I'm home..."


Hours later...


The original caster gone, the marks that had formed on the bodies of so many would begin to fade. Any accessory the marks held would fall to the floor, now useless to the adventurers who once used them.

It was perhaps for the best. Over time, the mystical energies of the marbles would fade away, nothing sustaining them, until they were nothing more than that: marbles.


*****


Tadashi squatted against the wall of the Family Mart, smoking a cig and watching the ladies stroll on by. His fingers stroked the whispy goattee at his chin, and every once in a while his companion would let out a low whistle. Life was good.

"So, you gonna get with her?" his buddy, Shigeru, asked. The two had been friends since 1st year Junior High; they were 3rd years in High School.

"Which one?" Tadashi asked.

"The one in your apartment." Shigeru shook his had. "Man, if I had a hot girl like that living right next door--"

"Yeah, dude, which one?"

"The hell?" Shigeru's eyebrows creased. "The half. The one from America."

"Guy, there're three from America," he said. "There's the shy one who goes to our school. There's the frickin' hot landlady in her mid 20's." Tadashi let out a puff of smoke, deep on thought. "And there's that one who looks 16 but acts like she's 2000."

A glint in the sun caught his eye. On the other side of the busy Tokyo street was a young boy, a netted bag of marbles in his hands. As the kid continued on out of view, Tadashi gave an involuntary shutter for reasons unknown.

"Man," Shigeru said, interrupting Tadashi's thoughts, "anyone ever tell you that your life's like a ********' dating sim?"

Tadashi smiled, the warmth of his friendship wiping away all remnants of the mysterious chill. "Yeah man, I know."

Life was good.

Eloquent Dabbler

How to Join


The Bio Deadline has passed! Any players who apply at this time are required to pay a 3000 gold entry fee to R66-Y.

At A Glance

Bio deadline: Wednesday, January 31st, 11:59pm Pacific
Late Bio deadline: Thursday, February 1st, 11:59pm Pacific

Registration Fee: Free!
Late bio fee: 3000 gold

You may only enter one character.


Player

To join up, you'll need a bio and some teammates.

Use the following sample layout to create your bio, and send it to one of the bio graders listed below. The grader will give your bio a score between 1 and 40, based on criteria described at the bottom of this post. A higher score will help you in the game, but is not necessary. If your score is particularly low, or your bio is for one reason or another simply unreadable, you will be asked to rewrite and given some pointers.

After, and only after, you have been accepted, add R66-Y as a friend. It is important to accept his friendship if you want to receive all in-game announcements. If you're trying to join after January, you'll also need to pay a late fee to R66-Y. Late fees go towards the jackpot.

Triad is a team game. Each team is made of (you guessed it) three characters, and every participating character must be a member of a team. Not to worry, we'll make sure that you all find teams. And we'll bend the laws of mathematics, if we have to, to ensure that there is a number of players divisible by three.

Entry Form
Username: (Your Gaia name)
Name: (Your character's name)
Allies: (If you already have any teammates, go ahead and list them here. If you have less than two, just ask, and we'll hook you up with someone. If you have more than two, shame on you! You may only have two.)
Attack:Defense Ratio: (Make up two numbers. They should add up to 10, and neither should be lower than 3. The first should represent your characters rough 'attack' power; this means the character's ability to do damage, taking into account the character's skill, raw muscle, stamina, and anything else that might add to her destructive power. The other represents her 'defense' power, meaning not just her defensive skill, but also her sheer endurance, reflexes, and anything else that might help her live longer. Example: "4:6".)
Description: (A physical description of your character.)
Quirks: (The details that make your character who they are. A mish mash of personality traits, strengths, and weaknesses.)
Equipment: (Weapons and any special items/armour)
Abilities: (Any special skill, ability, or talent your character has. Group like abilities together (i.e., all abilities that have to do with swordsmanship go together, fire powers go together, etc.).)
History: (If you have RPed this character before, tell us which parts of the history you RPed and which parts you made up.)
RP Sample: (A link, if you've got one, is preferable. Otherwise, just copy/write it in.)

Bio Graders

PM your bio to one of the graders below, preferably one you do not know. If you know them all, choose the one you trust to be most impartial.




Bio Scoring


Now, I know you're wondering how bios will be graded. The 40 point system is based on three main categories: Character, Combat, and History. Since this level is based less on physical strength and more about the grace of the gods the construction of an all around strong bio is very important. Character balance, creativity, and the ability to keep the grader's interest are all factors to keep in mind. A bio that focuses just on the combat aspects of the character will not do well, nor will a Tolstoy length bio with the flavour of saltines.

Character: Key areas are: Description and Quirks. (10 points)
Creativity is the key here, having a character that has it's own personality and style. Physical details help your fellow players, while personality quirks help you keep your character on track.

Combat: Key areas are: Abilities and Equipment. (10 points)
Fighting is often an important part of RP, and balance should be practised. A character should not be overloaded with abilities or equipment. You can only learn and carry so much. The more your character is able to do the less they are able to practice each individual talent. A dedicated mage will have stronger magic than someone who can cast and engage efficiently in melee.

History: Key areas are: History. (20 points)
History is what ties a bio together. It tells both the player and the reader how a character was formed. How they trained their abilities, what motivates them to continue, and what events carved their personality. A well thought out history is the key to a solid bio, because it should help every other section fall into place. A good history supports the other sections; if your history stretches other sections thin or contradicts them, consider revision.
Remember: Even if your character can't remember their past they still have one. Nor do you have to give away every little detail, most people like dramatic reveals.

Sneaky Points: (Up to 4 bonus points)
Sometimes there's things that just don't have an official section but are very impressive. These acts of ingenuity and creativity can earn you bonus points that make up for other shortfalls.

Graders will leave comments explaining low scores and bonus points.

Two point will be subtracted if the bio format is grossly broken. We have lots of bios to grade, we'd prefer not to pick through your stock bio.

Far too overpowered character will be turned away without scoring. Revisions will be allowed if the player so chooses.

Resubmit Policy


There are three types of resubmits:

If your character level is below ten you will be asked to do a mandatory resubmit to enter Triad.

If your character level is from 11-20, you will be offered an optional resubmit.

If your character is from level 21-27 you can option a partial resubmit. You may choose to rewrite one, and only one, of the sections that were average or below. For the record, 6/10 is considered average for combat and character, while 12/20 is average for history. Thus if you had a 5/10 combat section and a 12/20 history you could rewrite one or the other, but not both.

Sections of the bio that are deemed overpowered will be asked to be rewritten.

Eloquent Dabbler

Timeframe


This game will be an intense weekend of RPing, covering the first weekend in February. All times are Pacific Standard Time.

While the game will continue between official moderated game times, I recommend making yourself available to play during official hours. At the very least, make sure that you have one teammate on during those times: in-game events will occur, and not being around for those events will be a disadvantage.

Friday, February 2
12pm: The pre-game begins! A chance to get a small (very small) head start on your score. Nothing major will happen yet, for those who are in school or have work.

Saturday, February 3
10am-6pm: The official game begins! Judges and GMs are guaranteed to be on at this time, for all of your judging and GMing needs.
6pm: The game continues, but there's no guarantee that there will be a judge to handle any disputes, nor are GMs required to be around.

Sunday, February 4
10am-6pm: Day two begins! The timer's ticking and the world grows more dangerous with every passing minute. Survive... if you can.
6pm: Game over or grand finale, as I see fit.

Eloquent Dabbler

General Rules


First off, we follow the Anti-Munch Project, or AMP. We've lost the AMP thread to the sands of time; it's basically a list of common forms of Munchkins, people who break the limits of good/fair RPing. Avoid these forms, and you should be fine:
The Anti-Munch Project
Here's the (unfinished) list of what we're against:
The people who never miss a single shot no matter how hard it is (Aimbotters).
The people who can't be hit or just shrug it off (god-moders).
The people who never are without a weapon and ammo (idkfa-ers).
The people who have absurdly strong powers (twinks).
The people who 'balance' thier characters by having a massive but irrelevant weakness and massive powers (min-maxers).
The people who use Out Of Character knowledge to get an edge (Miss Cleos).
The people who do things in hindsight (McFlys).
The people who RP other people's characters for them (Puppetmasters).
The people who RP completely irrelevant things (Daydreamers).
The people who RP actions and time against others while the others aren't presant (Shoe elves).
The people who ignore or alter RPs that they don't like (Revisionists).
The people who RP an absurdly time consuming sequence occuring between other people's actions (Speedhackers).
The people who play as characters that are completely impossible (Oxymorons).
The people who arbitrarily declare themselves the winner with instant death attacks (Baghdad Bobbits).
The people who've taken actions before they start RPing (Gaseous Snakes).
The people who pull-in elements that were approved in an unrelated RP (Augustines).
The people who use an existing persona and only RP them when it helps (Batmen).
The people who alter thier character as needed for the situation (Zoicite).
The people who gain abilities as they need them with no prior exposure (Trinities).

In these examples, A will be our Good RPer and B will be our Nasty Filthy Munchkin.

Aimbotters: Especially annoying when using NPCs, as NPCs don't get to argue about munch...
A: Three hundred seventy of my trained assassin gymnasts crest the hill, sight you, and rush toward you.
B: Luckily, I have three hundred sixty-nine bullets in my chain gun! I quickly mow them all down, each taking a single bullet to the head, and peg the last one with a rock in the sternum.

Godmoders: Obvious.
A: Now that you're strapped to the end of a naval cannon, I fire it.
B: Whoosh! I nimbly dodge, somehow forgetting the fact that I'm restrained by three-hundred-pound chain!

IDKFA-ers: Most likely people attempting to emulate Solid Snake or some other cheesy spy-novel hero.
A: You're all out of ammo for all five of your Ingram submachine guns, 501!|). Since you're buck-naked, I know I can now safely step into the open and begin returning fire.
B: Ha! Little did you know, I have twelve shuriken hidden within my pubic hair!

Min-maxers
A: I've successfully broken into the facility which gave you your incredibly 1337 power armor. Now I pull up the file on it. What does it say about weak points?
B: The metal of my armor is... um... allergic to praying mantis urine.

Miss Cleos: Obvious.
A: ((OOC: There's a secret switch hidden in the lamp.))
B: I suddenly think to myself-- why not check the lamp for hidden switches? Call me now for your free reading!

McFlys
A: Ha! Now that the force field is down, I run inside your evil lair!
B: Um... um... there's also a super-secret second force field which causes you to die instantly! I just didn't say anything about it because... um... I had to do my laundry! Not because I just thought of it now! Honestly!

Puppetmasters
A: I step carefully into the room, peering around for occupants.
B: Suddenly a dragon pokes you in the eye. You run screaming from the room, whereafter you go home, make a pickle sandwich, and call your mother to cry about how she ruined your life.

Daydreamers: Not exactly munch, per se, but it does get annoying.
A: In the middle of the intense shootout, I dash across the narrow alley, ducking and weaving in hopes to avoid getting hit. I'm unsuccessful; two bullets peg me in the shoulder, throwing me back into a Dumpster.
B: The bullets make me think back to my days as a youth, when I had to melt down tin soldiers to use as musket balls against the Redcoats... or was it redskins? I can't remember. Anyway, I had to walk uphill all three ways to school and back, running from glaciers all the while. It was torture, lemme tell ya. And then there's the story of how I met my first wife...

Shoe elves: Pretty obvious.
A: ((OOC: Well, gotta go to bed. Big neurosurgery test tomorrow.))
B: Ho, ho, ho! Now that the loser's gone to bed, I can strap his character to a cross and peg him with rotten fruit!

Revisionists
A: You chose the blue pill? Ooh, tough luck.
B: Red! I said red! Don't go pulling that "I can read your previous post" mind game crap, either!

Speedhackers
A: I walk to the door and step outside.
B: Suddenly, twelve men grab you, carry you off to my secret lair in Tibet, and torture you for weeks. When you finally die from the agony, we bury you in the frozen wastes. Hundreds of years later, arhcaeologists discover your frozen body and try to determine if you're another Lucy.

Oxymorons
A: I'm a farmer with a shotgun.
B: I'm a black hole which emits blinding pulses of visible light!

Gaseous Snakes: An advanced (or is that "dumb"?) form of McFlys.
A: I walk to the door and open it.
B: Being a fellow with a bit of foresight, I hooked that doorknob to a car battery an hour ago. You're thrown across the room.

Augustines
A: Given that this RP's technology base is midieval, I happily drive my cart to the market to buy some maggot-ridden meat.
B: Too late! I already got there in my Gundam and blew up everything with my insanely overpowered weapons! And don't start whining, because my Gundam's already pre-approved in the "This Is Not a Midieval Technology Base RP" thread.

Batmen
A: In this Fantastic Four RP, I'll be Ben, the gruff rock-man with a heart of gold.
B: I'll be Reed Richards, the living sex toy who hunts down innocent women to subdue with his incredible flexibility!


In addition, here are a few other general RP rules that we uphold:

Navigating the World

Each thread in the playing field will be linked to all threads accessible from that location. Before moving from one thread to another you are required to post a minimum of an entrance post and an exit post. Remember to pay attention to your surroundings while blazing though threads.


Judging

In the event proper, there will be a "Judge Request" thread. Any time you need a judge for a fight, post in this thread and ask. Even if a judge doesn't get to you immediately, they will eventually, and they will retroactively nix the fight if they have to.


Don'ts

Now, for some basic don'ts.

Teleportation. It's going to be allowed, but it's frowned upon. Teleportation generally leads to less interesting role play, and lends itself to some major munching. As I said above, it's going to be allowed, but teleportation is going to be considered a crippling energy drain, and should only be used as a last-ditch effort.

Flight. Two types of characters who can fly: winged characters (wings can include jetpacks and whatnot), and magic users. These two make perfect sense. People who shouldn't be able to fly are, for example, warriors. The whole "DBZ controlling one's chi" thing isn't going to work here.

Mortal damage. Normally, there's a "only if the victim agrees" clause to all mortal damage. In this game, there's a special system to allow for this case: mortal damage is possible, but as always, players can choose for their characters to simply be too hurt to continue their quest instead.


Dos

Well, that's about it for the don'ts. Here are some dos:

Detail. It's not a requirement, but it's greatly in your favor. If you simply write, "Chris slashes at ChikenBoi101," that leaves both ChickenBoi101 and the judge a lot of room for interpretation. It puts you at ChickenBoi101's mercy, because now HE gets to decide what angle you are attacking from; HE controls the flow of combat for that turn. Next time, at least you'll know to post "Chris swings his sword over his head, slashing down at ChickenBoi101's right shoulder."

More detail. This is really a continuation of the last paragraph, only for when you are fighting alongside others. It's just as crucial to be sure to explain where you are relative to your allies when two teams with multiple people on either side are fighting. Think of it this way... if everyone on your team just wrote, "I rush forward at ChickenBoi101," what's to stop ChickenBoi101 from posting, "ChickenBoi101 fires a single shot at the leader, the bullet flying through all ten of his attackers, as they were all conveniently moving at him in a straight line." "Chris rushes at ChickenBoi101, just behind and to the right of his leader," is much better. Which leads us to...

Tracking. Keep track of where the heck you are, and what sort of stance or position you are in. You aren't going to be able to punch ChickenBoi101 in the face, then kick the guy on the other side of the room in a single turn. Nor will it be an easy feat to block with your left hand when your right is extended forward, and your enemy is on your right side. (Possible, but certainly not easy.)

Stay true to your character. If we find you using abilities that you don't have, there will be consequences. Seriously. Only use abilities you've included in your bio. For reals, man. (I really wish I didn't have to emphasize this rule, but I do.)

Eloquent Dabbler

System Rules


The Goal

Over the course of the game, you will receive objectives. These objectives may range from taking down another team to finding and keeping a certain item. Completing your objectives earn points for your team, and points are good. You want points in order to win. Simple, no?

The Basics

Remember how your bio gets a score from 1-40? And remember how we asked for a ratio of offensive ability to defensive ability? Well, here's where it comes into play.

Your character's score gets divided into two smaller scores: attack and defense. Attack represents your character's ability to dish out damage, and is their vitality, while Defense represents your character's ability to take a beating, and is their health. These numbers can (and probably will) go down as you play, and if either Attack or Defense hits 0, you're out of the game. Unless, that is, you somehow get your stats repaired...

Example
Say you score a 30, and you chose 4:6 for your ratio. That 4/10 for attack, and 6/10 for defense: 4/10 of 30 is 12, while 6/10 is 18. Therefore, your character would have 12 attack and 18 defense.

Disclaimer: If you use a blatently min-maxed ratio, and your character bio doesn't really, really support it, we'll divide your attack and defense however we please. So please, be reasonable.

If this all sounds very complicated, don't worry: these numbers shouldn't come up too often. The most they could come up for any one player over the entire game would be 8 times, and that would be pushing it. Really, really pushing it.

So, when do they come up? The answer to that would be...


Critical Rolls

There comes a time when your character can't take any more and everyone knows it. In conventional freeform roleplay, this is where miraculous saves and pushing yourself to the limit come into play. However, since points are awarded for defeat of players, this has to be moderated. In the event of critical damage, and only in the event of critical damage, a roll is made.

This is the first situation in which your attack or defense score comes into play. The attacker and the defender each roll a 20 sided dice, and add their attack and defense score, respectively. If the attacker comes up with the higher number, the defender takes the full force of the attack, and their defense drops to 0. If they get equal numbers, or if the defender rolls higher, the defender somehow escapes certain defeat (make sure to RP this!). However, the defender's defense goes down by 5 points.

Once a character's defense drops to 0, he's out. Whether this means he blacks out, or if he actually dies, is up to his player. Regardless, unless an ally somehow heals him (more on this later), he's out of the game.

Example A
In the previous round, Fred knocked Rick to the ground and pinned him under a ton of rock. He's now standing over Rick, ready to strike. Both players agree that it's time for a critical roll.

Fred, who has attack 15, rolls a 3. 15 + 3 = 18
Rick, who has defense 10, rolls a 12. 10 + 12 = 22

Rick somehow manages to push a rock in the way of the attack, freeing himself and scrambling away from his attacker. His defense is now just 5, but at least he survived.

Example B
Eric has set Billy up the bomb.

Eric, who has attack 12, rolls a 5. 12 + 5 = 17
Billy, who has defense 13, rolls a 2. 13 + 2 = 15

Eric blows Billy all to pieces, and Billy is out.

Example C
After beating Victor to a pulp, Mike decides to finish him with his ultra, high-yield twirling dragon of confusion kick. Victor, a sitting duck, cannot help but agree that it's critical roll time.

However, Victor only has 4 defense left. No roll is necessary; even if he wins, Victor will have no defense, and will be out anyway.

Mike's ultra, high-yield twirling dragon of confusion kick sends Victor through a brick wall, leaving the hapless defender bruised and broken.

Example D
Mack, a swordsman, has lost both of his swords and is now backed against a wall, thoroughly exhausted. Joe, a marksman, has the barrel of his sidearm pressed against Mack's head. He pulls the trigger.

Mack honestly can't see any way out of the situation. He doesn't have any special power to get him out of this, and all of his physical stamina has been used up through all of their RP. Even though he had 20 defense, and has never done a critical roll, he realizes that it just doesn't make sense for him to avoid the attack.

He waives his roll, and takes the bullet, dropping his defense to 0 and leaving him out (miraculously just unconscious, if he insists).


While ultimately the defending player is to decide when to roll, an attacker can request a roll. There are also times defeat is unavoidable (see Example D, above) and the roll can be waived for a one hit KO. If there is a disagreement a Judge can be called in to force a roll or a OHKO.


Post Order

As a general rule of thumb, post order should go by team. In short, everyone from Team A should post, then everyone in Team B, and so on until all teams have posted. Then start it all over. Within each team, it doesn't matter who posts first, since most teams will (presumably) work with each other, and not against each other.

This method helps ease confusion while still letting us go at a good clip. Also, it makes it easier to perform...


Group Combos

This is the only other time when those dastardly numbers, Attack and Defense, come into play. When it is your team's turn, you can announce that you're performing a Group Combo, and then the team members involved each take that turn to contribute to the combo.

A Group Combo is teamwork, Chrono Trigger-style. It's a single, multi-faceted attack that is executed by multiple characters working in unison. It could be something simple, like two swordsman striking an opponent simultaneously, or something more grandiose, like two mages combining two spells to create a single super-spell, or something wacky, like a wrestler tossing his robot ally like a bomb. The important thing is that there's teamwork involved.

Needless to say, everyone who is contributing to a Group Combo must be physically availably to join in the attack. For the purposes of this game, Group Combos are directed at a single target. Only characters on the same team may perform a Group Combo.

To perform a Group Combo, a member of your team has to declare, OOC and in bold type, that they are performing a Group Combo, who they're targeting, and who is in the combo. Clearly you'll need to co-ordinate with your team before launching a Group Combo, which is good--you'll see why in a moment.

Every member of the Group Combo posts their part of the attack, and the last poster rolls a 20-sided dice. That's right, it's a Critical Roll. The target of the Group Combo also rolls a 20-sided dice. Unlike a normal Critical Roll, all attackers involved in the Group Combo get their attack added to the attacking dice. This means that, in most situations, a Group Combo can result in an automatic KO. The downside to this is that each character involved in the Group Combo loses 5 Attack, regardless of the outcome.

So use your Group Combos carefully. Also be aware that there may be situations in which your opponent may be able to turn your Group Combo on its head, and as in any RP situation, if the combo makes absolutely no sense or is used unwisely, a judge could step in and allow the victim a dodge...

Example A
Ayla and Robo perform a two-person Group Combo against Ozzie, in which Ayla tosses Robo like some sort of beast.

Ayla rolls a 5.
Ayla has 18 Attack.
Robo has 17 Attack.
5 + 18 + 17 = 40

Ozzie rolls a 15.
Ozzie has 20 Defense.
15 + 20 = 35

Ozzie gets flattened, clobbered, and completely knocked out of it. However, Ayla's attack is now 13, and Robo's is 12.

Example B
Crono and Frog perform a two-person Group Combo against Slash, charging him simultaneously with an X-shaped sword attack.

Crono rolls a 1.
Crono has 8 Attack.
Frog has 13 Attack.
1 + 8 + 13 = 22

Slash rolls a perfect 20.
Slash has 10 Defense.
20 + 10 = 30

Against all odds, Slash manages to parry both strikes, reeling and strained from the effort, but reeling and strained is better than cut in half. Not only is Slash's Defense dropped to 5, but Crono's Attack is now 3 and Frog's Attack is 8.

Example C
Crono, Marle, and Lucca combine their magics into the ultimate spell, Delta Force, sending a powerful elemental beam at Flea.

Crono rolls a 9.
Crono has 3 Attack.
Marle has 10 Attack.
Lucca has 16 Attack.
9 + 3 + 10 + 16 = 38

Flea rolls a 19.
Flea has 13 Defense.
19 + 13 = 32

Flea is blown away by the force of the spell, leaving no remains. While Marle is still hanging on with 5 remaining Attack, and Lucca's in good shape with her 11 remaining Attack, Crono has spent the last of his energy helping his friends take out the opponent, his Attack dropping to 0.

Example D
Lucca, Robo, and Magus combine their powers for the ultimate fire attack, Omega Flare. Jorge, a fire elemental from another plane of existence, is completely immune to fire.

They all agree that using a fire attack against Jorge was pretty dumb, and Jorge gets off scott-free.


Accessories

Perhaps you've noticed certain vague comments indicating that sometimes the rules can be bent. This is good; it means you're paying attention. If you didn't notice, that's okay too, because here's where we lay it on all on the table.

In this game, there will be certain items that your character can equip. These items are called "Accessories" (You console gamers will know this term, of course). At any time during the game, your character must have one and exactly one accessory equipped. Not to worry, for we'll give all characters a starting accessory, and better accessories will be rewarded for completing challenges.

If you get a shiny new accessory that you're itching to use, don't worry: you can take your accessory out for one turn, and put the new one in in the exact same turn. You cannot do anything else in this turn, so be careful about switching accessories out in combat!

Each accessory gives your character some sort of ability or bonus. This can range from the simple starting accessory that gives you an extra two Attack, to the accessory used only by healers to bring a fallen ally back into the game for a price, to the rare accessory that allows a team to use Defensive Combos, equalizing the playing field when the other side uses a Group Combo.

Further explanations of exactly what each accessory is and how exactly it is used will be released as each accessory is uncovered.


And that is the system for this game. A little more complicated than usual, but it shouldn't come up too often.

Eloquent Dabbler

Registered Players


This post is no longer accurate. See the thread in the guild.

Key: Character Name (User Name) - ATK:DEF/Total

Key
domokun = Grading in progress
question = No bio received yet





Completed Teams

  • Vahn Fah (Vahn Kyonuske) - 17:16/33
  • (ragingtofu) - domokun
  • (Owle Isohos) - domokun

  • Raven Yun (Raven Yun) - 14:6/20
  • Sacros (Slifer Ozura) - 10:11/21
  • Toxin (Queng Yi) - 11:17/28

  • Jericho Meyors (Miraix) - 11:7/18
  • Dahlgren Banestead (Shessio) - question
  • Rain (Ballad_Of_Fallen_Angels) - domokun

  • Angelbell (Angelbell) - 13:8/21
  • Tweak (Elevar) - 13:20/33
  • Athan Cole (Designated Hero) - 12:16/28

  • Eustathios ([ Smiling - Jak ]) - 17:11/28
  • Fenrir Fenix - domokun
  • Miles (Nihilistic_Impact) - 14:20/34

  • Legart (Anonymooo) - 12:18/30
  • Tetsu Tokai (Dunland) - 13:8/21
  • Tien Fei Jian (Kellindel) - 9:13/22

  • James Black (themightyjello) - 21:14/35
  • (Kanashimi Kurai) - domokun
  • (Stryphe) - question

  • Raven Darksong (Red_moon_wolfess) - domokun
  • Xenden Delrakas ([Orphen]) - domokun
  • Silinrul (Crytuf) - domokun

  • Zen Rider (Zen Rider) - 9:14/23
  • Alan "Jacknife" Campbell (Wahoozerman) - 17:11/28
  • Xallen (ssjbryces) - 18:14/32

  • Hayden Valmir Samarxhi (TH3_13377L3S7_HAX0R) - 16:10/26
  • Adam "Hellhound" Sokolov (SkythIII) - domokun
  • Aiolos Ree (Oliveman) - 10:15/25


Almost-Teams

  • Lieutenant Eileen Erin Patterson (Ai Leen) - 17:11/28
  • Lyendi Knightstar (Lindy Knightstar) - domokun

  • Makoto Hiranui Anji (Demir23) - domokun
  • Sacerdote De la Tormenta (Brennsa) - domokun



Players Looking for a Team

Almarech "Alm" Yrgendall (Archaic_Paradise) - 14:13/27
Brody (Amairgin) - 15:9/24
Gareth Mordant (Kuroiten) - domokun
Inou Kyo (Inou Kyo) - domokun domokun domokun
Isoroku Ikari (Arcturus Highwind) - 12:20/40
Plague (Astil) - 6:15/21
Sanctorus Sandro (Malak al-Maut) - 16:10/26
Shade (Feral Knight) - 7:18/25
Sieg Ecstuffuan (Sieg Ecstuffuan) - 14:9/23
Tapion (Majei) - 7:19/26
Toushirou Hanamoto ([tomosuke]) - domokun
Trei Shouri (Trei_Shouri) - domokun

Staff


Judges
Arcturus Highwind
themightyjello
Lady Minx

Accountants
Owle Isohos
ragingtofu (?)

GMs
opaj
Arcturus Highwind
Flare Sithfallin
Lady Minx

Eloquent Dabbler

Prize Info


Current Prize Pool: 210,000 gold!

Here are the prizes to be won. With more donations, jackpots may expand and/or increase.

Story Victory: 90,000
This prize goes to whichever team is most victorious in character. For example, say that we have a final boss: the team that kills it would get this prize.

Technical Victory: 90,000
This prize goes to the team with the highest score at the end of the game. In essence, the team is the most active throughout the game. If it's the same team that wins the Story Victory, this prize goes to the second highest scorers.

Honorable Mention: 30,000
At the end of the game, the staff will choose the most kick-a** moments from the game, then have the players vote on their favorites. The person responsible for the winning moment will get this prize.

Want to see even more gold get thrown about? Please send any donations to R66-Y.


Affiliates


User Image
An event run by themightyjello and Joseph Brown. Sure to be kick-a**!

*****

User Image
Barton's Recruitment Directory. A good place to find fellow RPers.

Eloquent Dabbler

Special Thanks


Wahoozerman for his donation of 30,000 gold.

[ Smiling - Jak ] for a generous donation of 120,000 gold.

Joseph Brown and TMJ for being my unwitting helpers.

Joseph Brown again, for donating a whopping 60,000 gold.

What? gonk That title made me come and now I have nothing to show for it?

Eloquent Dabbler

And I guess I'll have to be happy with nine consecutive posts. That should be plenty.

I'm just grabbing posts now, before I start filling them in.

Can you tell me what it is all about? gonk It haunts my every wakeing moment.

Dangerous Codger

Ah, what the hell. Front page post, GET.
What is this, hmm?

Eloquent Dabbler

I've updated the first post with some basic introductory info.

My RP events tend to be massive get-togethers of RPers with game-based goals, all interacting over a short period of time (like a weekend), over which a fast-paced plot unfolds. They're usually tons of fun.

Also, there's sometimes gold prizes involved.

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