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The Mafia

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P.1-Aim of Guild/Story
P.2-Open to attack?
P.3-Rules
P.4-Member list/How to join.
P.5-Description
P.6-Alignment
P.7-Army/Organization
p.8-Announcements
p.9-Banners

Aim Of Guild/Story


The Aim of the guild is to gain power and respect, to be known as a good mafia in the o/m. To defeat any foes that my come against us. To be running more then a month. To stay active. To gain loyal members that won't back stab you. To do business.

The Story


After running the streets Jay came across a friend, Wich owned a large Mafia business hidden in a Casino. Being one of three bosses there, Jay hoped a plane to Spain, where he bought a large Mansion. He started his business slowly, dealing with small people. Wich lead into dealing with a much bigger chain of crime. Jay ended up running his own business after a month or so of getting to know his way around Spain, He was fairly new to the people not know anyone there. He didn't know who to trust. He then began to recruit men for his Mafia. In a battle Jay died, Wich left power to Mack, Mack then put Chad in charge. Chad died and Eddie was left in charge. After receiving orders, The Mafia is moving to a new area. On a small plan.
Open To Attack?

Yes we are.
No, not yet, But we are open for business, in these meeting none of us will be able to attack each other, No forms of attacks are being aloud at all. If a bomb gets dropped off and was sent to us as a mistake, I don't give a horses hoof. No forms of attack if its even threating then its a form of attack to me, That will lead to Void for not fallowing the rules.
Rules


-Your appearance is the same as your avatar excluding all the non-realistic items.
-Please lets keep this guild IC over OOC.
-Be respectful.
-Be realistic, it would not be smart to mouth off to the Don/Godfather.
-Please...Don't...Flame.
-Fallow AMP.
-Do not argue with me. If your attacking and i say no to something, Shut up and don't argue back. I will do so when I return the attack. But just because i say no to something does not mean i will not let you redo it.
-No attacking while I'm not here.
-If you make a threat to another guild without my permission and say your with us, and you are representing us. That is not something to smart to do.
-No Magic
-If you are attacking, and want to bring NPC's PM me, and We'll talk about how many you can use.
-Explosive attacks are not encouraged. But using it to blow the gate open is fine.
Member list/Banners/How to join


Don:

The Leader, the Head man, Everything is overall run by him, he runs the Mafia overall. He is respected for his work, but is also nice Intel you get on his bad side.
-Crimson Ice

Underboss:

These are the council beneath the Don. They come up with decisions to make and pass them up to the Don.
-Dorrian Alphinus
-Sharrakor
-Nino[Crimson's NPC.]

Street boss:

These men make sure they know whats going on outside of the Mafia, they keep taps and always check up on things, Do not request this rank unless your sure you are willing to look in to things on the slightest suspension.
-S.A Ponti
-Shin2
-8-ball Alchemist
-Jack Madrox

Right Hand Man:

Do not think you will get this spot, this spot will not be filled for a while till the don knows who he can fully trust with everything.
-

Left Hand Man:

This man is the second person that the don can trust the most. This spot will be filled a little sooner then the right hand man.
-Vincente Erebos

Capo:

These men control the branches of units. Like the hitchmen, and Hitmen. They lead them in battle.
-Kumori_Kusanagi
-Thes One
-

Hitmen:

These men are used to take out a single target or a few.
-xX Blood-Imp Xx
-Eternaly Dead
-

Hitchmen:

These men are the soldiers of the mafia.
-Phoenix Santino
-Jake Castle
-Negaduck
-Squallnate
-Mark Read
-Leo6568

To Join PM this to me:

Name:
Age:
Weapons:
Rp sample:
Backround:
Description


Location A small little town called Savoca,Sicilie The Mafia moving there on a private Jet Recently. They are now in a newly build mansion. Wich is off tot he forest area of the town.

First floor: There is a dirt trail Wich leads to the door, of course the dirt trail is cut off by the gate the surrounds the mansion. It leads to the front door, where you walk in you step forward into the living room where there are two long couches and two small ones. There is a door on the right Wich leads into the kitchen. There is a space in the wall where food from the kitchen is placed and there are stools against the rail from the living room so people can set there plates down there. There is a large lounge room next to the kitchen where there are a few long couches across from each other. There is a bar in the lounge where a bartender is waiting for orders.

Second floor:This is where the members sleep and guards, This is were the dorms are, a large hall way where the doors are lined up on the walls. there is a bed, shower, and bathroom, desk, and closet in each room. You are allowed to make your own room adding stuff into it. At the end of the hall is another stair case.

Third floor: This is where the Don's office is. There is a large wooden desk and a large red leather chair on the Don's side, three smaller leather chairs on the opposite side. There is also a large room hidden, Wich is revealed once a combo is pushed from the Don's cell phone. Wich leads into the armory, Or the Don can pull a combo of books from a self.

Basment: The basement is the size if a full story it a huge dinning area booths set against the wall. A large stage on the opposite side of the booths against the wall. Behind the stage is just small empty room. There are windows Wich from inside you can view the ground level from below

There is a gate going around the Mansion. There are also cameras set around the mansion. The monitors are always on view from a guard in the lounge, there is also another set of monitors in the Don's office. There are three guards stationed at the gate, they each have a guitar case Wich holds a loaded Thomson AKA a tommy gun. There are Four guards at the basement with loaded H&K G36's with scops attached. There are Two guard with TPG-1's and a G36 at side they are siting on the roof where there are ledges keeping them hidden from the ground. There are also scouts around the town with gutiar cases each holding a HK G36.

---------------------------------------------
Armory
Sniper Rifles


Sako TRG 21 / 22
Caliber: TRG 21/22 - 7.62x51mm NATO (.308 Winchester), TRG 41/42 - .300 Winchester magnum and 8.60x70mm (.338 Lapua)
Operation: Bolt Action
Barrel: TRG-22 - 660 mm, TRG-42 - 690 mm
Weight: TRG-22 - 4.7 kg, TRG-42 - 5.1 kg
Length: TRG-22 - 1150 mm, TRG-42 - 1200 mm
Feed Mechanism: TRG-22 - 10 round box mag., TRG-42 - 5 round box mag.

SIG SAUER 3000
Caliber : 7.62 x 51mm (.308 win)
Overall Length : 118cm
Barrel Length : 610cm
Mag. Capacity : 5 rounds

Remington model 700 Police
Caliber: .223 Rem (5.56x45mm) and .308 Win (7.62x51mm, 7.62mm NATO)
Operation: Bolt Action, rotating bolt with 2 lugs
Weight: 4.08kg empty without telescope
Length: 1662mm
Barrel: 660mm. (other lenghts available)
Feed: 4-Round internal magazine (detachable magazine in model 700 Police DM in .308 Win)
Stock: HS Precision
Sights: variable telescopic
Max Effective Range: 800 meters
Expected Accuracy: Less than 1 MOA with M118 (Ammo is limiting factor)

FN Special Police Rifle
Caliber(s): 7.62mm NATO (.308Win)
Operation: bolt action, controlled feed
Barrel: 660 mm, twist 1:12 (305 mm)
Weight: 4.47 kg empty, without scope
Length: 1160 mm
Feed Mechanism: 4 rounds detachable box mag.

Hand Guns




Para Ordnance P14-45
Type: Single Action (Double action available as LDA model)
Chamber: .45ACP, also available in .40SW
Weight: ca. 1100 g
Length: 216 mm
Barrel length: 127 mm
Capacity: 45ACP: 14 rounds (P14-45), 12 rounds (P12-45), 10 rounds (P10-45); 40SW: 16 rounds (P16-40), 10 rounds (P10-40)

Beretta 92FS
Caliber: 9mm
Overall Length: 21.69 centimeters
Barrel length: 12.5 centimeters
Mag. Capacity: 15 rounds

Sphinx 3000 pistol
Calibers 9x19mm Luger/Para; 9x21mm IMI; .40S&W
Weight unloaded ~ 1040 g
Length 215 mm
Barrel length 115 mm
Capacity 16 rounds (9mm) or 12 rounds (.40)

Colt mk. V revolvers: Trooper, KingCobra, Anaconda
Type: Double Action
Chamber: .357 magnum (Trooper mk.V, King Cobra); .44 Magnum and .45LC (Anaconda)
Weight unloaded: differs with models and barrel lenghts
Length: differs with models and barrel lenghts
Barrel length: from 2 to 8 inches (51 - 203 mm)
Capacity: 6 rounds

SubMachine Guns


PP-90M1
Caliber: 9x19mm 7N21 and 7N31
Weight: ca 1.7 kg less magazine
Length (stock closed/open): 424 / 620 mm
Rate of fire: 500 rounds per minute
Mag. Capacity: 32 rounds (box magazine) or 64 rounds (helical magazine)

Brugger+Thomet MP 9 submachine gun
The B+T MP 9 submachine gun, with red dot sight, tactical light, B+T silencer (suppressor) and spare magazines.
Caliber: 9x19mm Luger/Para
Weight: 1.4 kg less magazine
Length (stock closed/open): 523 / 303 mm
Barrel length: 130 mm
Rate of fire: 900 rounds per minute
Magazine capacity: 15, 20, 25 or 30 rounds
Effective range: 50 - 100 meters

Assualt Rifles

QBZ-97 Type-97 assault rifle
Caliber: 5.8x42 mm
Action: Gas operated, rotating bolt
Overall length: 760 mm
Barrel length: 520 mm
Weight: 3.4 kg unloaded
Rate of fire: ~ 650 rounds per minute
Magazine capacity: 30 rounds

Beretta SP 70/90
Caliber:5.56x45mm NATO (SS109/M855)
Length:998 mm 756mm SC-70/90 with folded butt
Barrel Length:450 mm
Magazine capacity: 30 rounds
Rate of fire: 670 rounds per minute
Effective range: 500 meters

FN SCAR-H
Caliber 5.56x45 NATO 7.62x51 NATO basic 7.62x39 M43 and others additionally
Overall length: 620 mm (min) 997 mm (max) / 770 mm (min)
Weight: 3.86 kg empty
Rate of fire: 600 rounds per minute
Magazine capacity


Combat Shotguns


XM-26 LSS (lightweight shotgun system)
Type: manually operated, straight pull bolt action
Gauge: 12
Length: 420 mm as an attachment weapon; 610 mm as a stand-alone weapon (with stock collapsed)
Barrel length: n/a
Weight 1.02 kg as an attachment weapon; 1.9 kg as a standalone weapon
Capacity: 5 rounds in detachable box magazine

Franchi SPAS-12
Type: selective pump-action or gas-operated
Gauge: 12
Chamber: 2 3/4" (70 mm)
Length: 1041 mm
Barrel length: 546 mm.
Weight 4.4 kg
Capacity: 8 rounds in underbarrel tube magazine

Winchester 1300 Marines
Type: Pump action shotgun
Gauge: 12
Chamber: 76mm (3" wink .
Weight: 3.06kg.
Barrel length: 457mm.
Capacity: 6 or 7 rounds

Mossberg model 590
Type: Pump action shotgun
Gauge: 12 (3" - 76 mm chamber)
Barrel length: 500 mm (20 in) or 450 mm (18 in) is most common. others available.
Magazine: underbarrel tube magazine, 9 (2 3/4" - 70mm) or 8 (3" - 76 mm) rounds in 20

XM-26 LSS
Type: manually operated, straight pull bolt action
Gauge: 12
Length: 420 mm as an attachment weapon; 610 mm as a stand-alone weapon (with stock collapsed)
Barrel length: n/a
Weight 1.02 kg as an attachment weapon; 1.9 kg as a standalone weapon
Capacity: 5 rounds in detachable box magazine

[[Brought to you by Lucian Bishop. RIP]]
Alignment


To us, We are just business men, and business is a good thing...To us we are good.
Army/Organization


I guess you could say we are a business organization.
Announcements

10/8/05-Guild Open
10/8/05-Having party
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*Jay reached behind him pulling out his chromed Colt 1911 He pulled the chromed slide back slow and let it go, it made a slapping sound as he did, he then looked at the small red Ruby's in planted along the handle, and at the end of the barrel.*
*Jay sighed as he leaned back*

[[gotta eat brb]]
*Jay stood up and yawned slowly*

"Must of fell asleep."
drives up in his yellow murcielago and gets out then pops the trunk and starts hauling equipment into the house like amps speakers fog machine i hear we're having a party
"Yeah Nothing special though."

*Jay said as he nodded to Santino.*

"What you got there?"
Crimson Ice
"Yeah Nothing special though."

*Jay said as he nodded to Santino.*

"What you got there?"
bunch of equipment speakers fog machine s**t like that

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