Geyser Eelborn generated a random number between 1 and 20 ... 11!
Geyser Eelborn
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- Posted: Mon, 02 May 2016 16:32:22 +0000
Today was the beginning of his third week in the wild--day fifteen. Wake up, yawn, stretch, scoop up a hot stone from the fire using two sticks, and drop it in a basket of water. It was one of his small baskets--he wouldn't need much. Indeed, within seconds, the water inside the basket was boiling. He lifted it to his lips and sipped it. He was getting very used to drinking hot water instead of cold water. It turned out that water, whatever the temperature, was refreshing. And he was starting to even prefer hot water--hot water was clean water.When his morning drink of water was finished, he left his campsite to, er, refresh himself and check traps. Once his traps were checked for the day, he decided to do something a little different, something to keep up the positive attitude from yesterday. Today, he was going to take a bath. He had considered the logistics of it this morning while checking traps. His first thought was to have a hot bath. That would be a little tricky--he would have to either bathe at his campsite, which he was not eager to do, or he would have to bring the fire to the riverbank, which might be more trouble than it was worth. He didn't want to bathe at the campsite--it was not only covered by dirt, but it was covered by dust. The dust would just get kicked up by his feet, and then settle on his wet body. He'd be as filthy as he had started out as, and that would quite ruin the point of a bath. His other option, of course, was to simply take a cold bath. It was warm during the day, surely the stream wouldn't be...he stuck a toe in--HAHA, NOPE, NOPE, NOPE. Nope. Hot bath it was! He searched around in the undergrowth until he could find a damp piece of bark. He carried it to the campsite, where he put several small embers from his campfire on it. He picked up all of his baskets and took them and the pieve of bark back to the river bank.
First, he needed to build up a fire. By this point, he had the hang of it, though he was a little worried about finding enough fuel in the next few days. He was using an awful lot of it, after all. He might have to go further afield to find fuel this next week. With a small but hot fire going, he slipped in a pair of smooth stones taken from the scree near his camp. Cracked stones could explode when they got hot, then were suddenly cooled by the water--smooth stones were safe. He didn't want a repeat of his first time trying this method. As ever, the stones did well, quickly heating the water in the baskets to acceptable temperatures. Next came the tricky part--standing in the stream, the water lapping at his ankles, he had to clean himself without getting his precious map wet. He was not going to take the satchel off--not if that wretched thief might be able to find it!
In the end, he used a piece of moss to transfer the warm water from the baskets to his skin. The warm water felt mercifully good on his body, enough almost to make up for the cold water in which he stood. Each swipe of the moss came away muddy. He was gratified to see how much dirt he was cleaning from his body. He paused occasionally to reheat the stones and heat some more water, so it took quite a while. He estimated it took at least two hours to clean himself, and that included the brief, terrifying, delightful moment when he took the satchel off, hung it on a branch over the fire (out of popping ember range), and poured what remained of his hot water over his head. Aaaaaaaaaaaah. Felt good to have the dust rinsed off the leaves again. He spent another hour or so (satchel replaced) sunning himself to dry off. With such work completed, he doused the new fire, gathered his baskets again, triple-checked that the map was with him and undamaged, and returned to camp, feeling like a new Dryad.

Day Fifteen: "Badentag"
Official Description: "Water is hard to come by in the wild, but you found it! Time to boil it for safety!"
Inventory: satchel bag, map; eight pine needle baskets, a sharp stone, a fluff of fur, a really big grudge
Injuries: none
Shelter: Good
Points: 18


