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Evil_Princess_Garnet
"Does 27 hit?"


I wish the creaters I face had ac AC of only 27 emo
They only exist in the Dragonlance setting... so... That was a waste of time.

They're called Halflings everywhere else. Lol.

Kender have different racial abiliteis than Halflings
Whoever said all Malks have to be batshit insane? Actually a feature of Malks, as I understand it, is that through some bizarre twist of fate pretty much all Malkavians had some form of insanity BEFORE they were embraced which either remained the same or was amplified by their bloodline.

There are MANY kinds of insanity. Do a little research. Make your Malk interesting. An example would be that the Malk you can play in Bloodlines (the video game) speaks in Shakespearian rhetoric rather than being psychotic or just plain daffy.

Another thing I don't like all that much are chaotic characters of any alignment (CG, CN, CE). Somehow they think they can always justify stealing from the group and doing s**t behind the group's back.

Distinct Hunter

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A friend and I were bored as hell one day and so joined a compaign luckily it was still on the first couple of days and so we made opposite characters for fun.

"Urza" Pali = my friend and IC the barbs brother.

"Mishra" CN barb = me

Fighter = leader

druid = other guy

We are on the last round of a fight with some renegade centaur and instead if killing my mark, I lay him out with a punch (subdual damage = pwns)

The druid is happy we didnt kill them all and says "Oh wow, a barbarian with compassion, thats new."

pali: *seeing Mishra take off his pants* oh no.. Mishra you promise!

Mishra: *commences to rape unconcious centaur for the next three rounds for waking him from his sleep* (was a night attack)

Druid: oh my god! are you going to just let him do that? *says to pali and fighter*

Fighter: hey, he signed a contract of loyalty, as long as he is obeying me, he is allowed to rape anything he wants.

Druid: god, I just cant stand here and watch.

Plai: *touches druids shoulder to stop him* he said, anything.

Barb: *throws down now dead centaur and turns to druid with a gleam in his eye* I use up my rage and attempt to sexually assault the druid.

Druid: *out of spells* aww cmon!!

mrgreen
Tarquin Aluclaire


Another thing I don't like all that much are chaotic characters of any alignment (CG, CN, CE). Somehow they think they can always justify stealing from the group and doing s**t behind the group's back.

well when the rest of the group sucks more than the chaotic character I think it's justified.
Tarquin Aluclaire
Whoever said all Malks have to be batshit insane? Actually a feature of Malks, as I understand it, is that through some bizarre twist of fate pretty much all Malkavians had some form of insanity BEFORE they were embraced which either remained the same or was amplified by their bloodline.

There are MANY kinds of insanity. Do a little research. Make your Malk interesting. An example would be that the Malk you can play in Bloodlines (the video game) speaks in Shakespearian rhetoric rather than being psychotic or just plain daffy.

Another thing I don't like all that much are chaotic characters of any alignment (CG, CN, CE). Somehow they think they can always justify stealing from the group and doing s**t behind the group's back.

I normally play Lawful characters. When a Chaotic one jacks from the party(And we usually catch him with the stuff later on), they get a fistful of pure, painful justice.
Player: Why are there 2 sixes on this dice?
SAKKET
Tarquin Aluclaire


Another thing I don't like all that much are chaotic characters of any alignment (CG, CN, CE). Somehow they think they can always justify stealing from the group and doing s**t behind the group's back.

well when the rest of the group sucks more than the chaotic character I think it's justified.

Ninja-looting and stealing our stuff when we sleep is generally what goes on. Then when they are obviously caught they try to deny it. No bluff check can defeat hard evidence of guilt, especialy if everybody is already suspicious.

Evil characters are no better. Just last session the LE monk tried to get my TN fighter framed for stealing a waterskin full of magical healing water that was never hers in the first place. It was mine and I was trying to sell it so I could buy a horse.

Luckily the Temple of Heronious delt with the problem by interrogating the both of us using a circle of truth spell. It became obvious I was no criminal (at least not yet but that is a different matter entirely).

So now I am helping the party of a Thieves Guild quest were we are supposed to find some guy in a sapphire mine, kick his a**, and take all the magic items we find on his body. I'm in it for the loot.
Foxfirega
I'm pretty lenient with some things, as long as it can make logical, reasonable sense to me. No Drow should ever be Good aligned, to me.. Neutral is passable, at best, but even then it's highly suspect to scrutiny as play goes on (and I'll set up a death-trap that'll crush half the party to get my point across. That's why I tell people to make back-up characters in advance! Saves time later. <.< wink . Evil Drow, though, are perfectly fine as PCs to me, as long as the campaign itself is Neutral or Evil aligned as an overall theme.

Dual-wielding characters are fine, too, and I'm even lenient enough to accept a Drow ranger on occasion... But no scimitars. Just not something a drow would prefer to use, I'd think, and while characters are allowed to be as different from their character race as can be, I have my limits on fandom.


Now, see, I'm a bit different, I think it's possible for any creature to be any alignment, but there must be a reason to justify why that creature is that alignment. Example - I would like to play a good aligned drow, because my parents were part of a war band that tried to fight against a group of elves, my mother hid my character and then after the elves slaughtered my parents (my character was an infant) one of the elves found me and hid me from the other elves, then later came back and took me to his home in the mountains and raised me. Therefore I am going to be playing a Chaotic Good Drow.

Okay, sure, go for it. Now if you grew up in a normal drow society in the underdark, uht-uh. No way in hades you have a good aligned character buddy. Your drow is space cowed, make a new character.
SAKKET
Tarquin Aluclaire


Another thing I don't like all that much are chaotic characters of any alignment (CG, CN, CE). Somehow they think they can always justify stealing from the group and doing s**t behind the group's back.

well when the rest of the group sucks more than the chaotic character I think it's justified.


Okay, not all chaotic characters steal stuff. I played a chaotic good elven rouge and she didn't steal from the other characters, or lie for that fact. She specalized in fighting evil and helping people.

Yes, she was the sterotypical 'rebal', but 'rebal' doesn't = @$$.

Heck she was even a bi*ch from time to time, but she stil worked for the betterment of the party and for the betterment of good.

Her motto was:

"You don't have to lie to get things done, you just need to be good enough not to get caught in th first place."

Dangerous Lunatic

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Tarquin Aluclaire
Whoever said all Malks have to be batshit insane? Actually a feature of Malks, as I understand it, is that through some bizarre twist of fate pretty much all Malkavians had some form of insanity BEFORE they were embraced which either remained the same or was amplified by their bloodline.

There are MANY kinds of insanity. Do a little research. Make your Malk interesting. An example would be that the Malk you can play in Bloodlines (the video game) speaks in Shakespearian rhetoric rather than being psychotic or just plain daffy.

Another thing I don't like all that much are chaotic characters of any alignment (CG, CN, CE). Somehow they think they can always justify stealing from the group and doing s**t behind the group's back.


That's what I was talking about. Stereotype is that they're so f***ing gone they lose touch with the real world, when the truth about the Malkavians is the very opposite. They see so much more of the real world than the rest of the Cainite society that when they start making judgements based on their knowledge, insight, and uncanny wisdom they tend to seem a bit off to others.

That's my view on them anyway.
Tarquin Aluclaire
SAKKET
Tarquin Aluclaire


Another thing I don't like all that much are chaotic characters of any alignment (CG, CN, CE). Somehow they think they can always justify stealing from the group and doing s**t behind the group's back.

well when the rest of the group sucks more than the chaotic character I think it's justified.

Ninja-looting and stealing our stuff when we sleep is generally what goes on. Then when they are obviously caught they try to deny it. No bluff check can defeat hard evidence of guilt, especialy if everybody is already suspicious.

Evil characters are no better. Just last session the LE monk tried to get my TN fighter framed for stealing a waterskin full of magical healing water that was never hers in the first place. It was mine and I was trying to sell it so I could buy a horse.

Luckily the Temple of Heronious delt with the problem by interrogating the both of us using a circle of truth spell. It became obvious I was no criminal (at least not yet but that is a different matter entirely).

So now I am helping the party of a Thieves Guild quest were we are supposed to find some guy in a sapphire mine, kick his a**, and take all the magic items we find on his body. I'm in it for the loot.


Yeah, I see it.
Feo the Halfing
Foxfirega
Feo the Halfing
Foxfirega
Here's a few of my friends abuses of logistics and magic...

Player: Okay, I'm going to cast Rock to Mud.

DM: ...Where at?

Player: The ceiling above the orcs!

DM: Okay, the ceiling falls down and covers the orcs in mud... But, they're not too terribly put off by this, and continue to lurch in your direction.

Player: Oh, that's perfectly fine. Now I'm going to take an action to dispel Rock to Mud...

DM: Well, that was certainly fast.

Later that same session...

Player: Initiate plan Q!

Me: I still don't see how this is going to work... But, I cast Create Water on the floor.

DM: Okay.. there's now a huge puddle of water on the floor.

Player: I drag my accomplice up onto the nearest table, then cast Lightning Bolt on the puddle.

DM: You /do/ realize there are other party members on th-

Simultaneously from both of us: They should've read the darn manual before coming along for this trip!


how could a magic user cast so many diff spells n the same day?


It was really only three spells... Transmute Rock to Mud, Dispel Magic, and Lightning Bolt. It was also a mid-level group, so that wasn't even really a large portion of the spells/day.

>.> I'm the one that cast Create Water (which is on the Divine spell-list, not the Arcane one, and exactly the reason I'd prepared it... that, and really. What else am I going to use my Orisons for?). That's four spells, capping at 3rd level for a pair of 11th level casters. Not too hefty.

no its not


Quite often dispelling your own durational spells require no actual additiona l spells anyway. ^_^

Depends on the GM of course.
I've heard that in LG that a lot of judges at high APL tables will ask if there are any Initiaties of the 7-fold veil because it is a powerful prestige class.

I'm making one.
can i have a pikachu as my animal companion?

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