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Cheri's Queen

Shy Mage

Welcome to an Interest Thread for a possible future breedable/changeables thread, Mythikós! We're just compiling ideas here but will hopefully have a Discord up soon for possible interest/membership!

Main Hub:
We've created a (bare bones) Discord while we work on finalizing the shop!
Discord Server


Would eventually like to have shop outposts on Gaia, Basilisk Stew, Toyhou.se, and possibly DeviantArt.
If there's enough interest, would create a forum/website to house and host the pets and our own forums but for now, we'll start with Gaia and go from there.

Setting: A magical world that is more wild and primitive. It lies "beyond the laws of man", so while it will be familiar in some regards, magic and the impossible could well happen. The main focus will be on the various centaur herds to start, as well as other types of races and creatures. There will be some areas that are introduced later in the story but otherwise there will be just about any setting imaginable:

---- Mountains & Foothills
---- Snowy Tundras/Arctic
---- Plains
---- Deserts
---- Jungles / Rainforests
---- Woodland Forests
---- Beaches

Some of these places will have specific names but generally speaking, anyone can kind of build off what we have and do their own thing, within reason. Generally speaking, if you can find a similar setting on earth, you could probably find it in this world.

Possible Species:
Centaurs -- Half-Human, Half-Horse/Equine. The main event of the shop and the preliminary focus. Some of these might have wings, some of these might be landbound.

Merfolk -- Half-Human, Half-Fish/whale/porpoise/dolphin, etc. Not yet designed but they would eventually be introduced so stories can further explore beaches, rivers, and oceans of this world.

Naga -- Half-Human, Half-Snake -- Not yet designed but they would eventually be introduced.

Harpy -- Half-Human, Half-Raptor -- Not yet designed but they would eventually be introduced.

Fauns/Satyr -- Half-Human, Half-Goat -- Not yet designed by they would eventually be introduced.

There world be hopes to introduce other half-human/half-[insert animal] crosses either by way of editing existing templates or introducing new species.


Other Species
Mewses -- These are sort of this world's equivalent to the muses. They're magical felines that help bring forth inspiration. Based on a type of domestic cat breed or mixes + a type of muse.
Unicorns -- Smaller than you would think, has a horn (maybe about the size of a large dog or pony)
Pegasus -- Same as above, but without horns, and wings instead.
Alicorns -- Same as above, but with both a horn and wings
Gryphons -- Same as above, half-feline / half-bird-of-prey
Pryphons -- Itty, bitty, song-bird sized versions of a gryphon -- half-feline / half-song-bird-or-parrot
Phoenixes -- Smaller than you would think. Pretty birds.
Wyvvern -- Smaller than you would think.
Cerberus -- Same as above, three headed-canines.
Chimera -- Same as above -- lion, goat, snake

I would imagine all the above can speak/talk with the other. Shared language.

??? - Future Releases
Humans -- Possible there are villages and tribes of people that live among this magical/fantasy world. Would not want them to be the main focus though. Could not use the same language as the rest of the creatures. Unsure if they'll be in the setting or not. Could bring them in for story bait but... would not be the dominant species.

Gods / Demigods -- Possible we could release various gods to reign over a particular element. Unsure if they would be centaurs or more like a human-esque being. Would be there to be the patron gods of the world. Possible each god also has a chosen/favored species, either chosen by the shop, or the player. Limited magical powers. Could well influence RPs.

Cheri's Queen

Shy Mage

More to come but... have a few template/lineart WIPs while Cheri and I work on this.

1. Templates would be edited to be unique for each player to start.
2. We might consider building reusable templates for use as well.
3. Edit possibilities: Faces could be unique or changed at colorists discretion (so long as they remain human). Alternatively, the faces drawn on the templates can also be used and colorists could instead simply change hair, tails, items, and the design of the pets.
4. Possible certain templates created for certain slots or things will be able to be re-used as a shop template. Other edits would remain solely created for those individual pets.
5. Some limits in terms of items -- wouldn't necessarily want them running around like mechs or with lasers. Some armor is totally fine though, and tack, etc.
6. While there are more masculine and feminine templates, honestly, they can all be mix-and-matched based on a colorist or player feel. Male, female, non-binary, trans, choice is yours.

A few samples of template WIPs -- mane/tail/items/shirts/etc. all edited and unique.


User Image
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Cheri's Queen

Shy Mage

RP / Story
Would have some limits/boundaries but ultimately would like players to kind of run their own stories. No character sheets needed. Pets can be won as giveaways, freebies, auctions, breedings, bribes, and IRL customs.

Writing can yield perks. From earning extra pets, extra breeding kids, higher chances for uncommon or rare traits in breedings, high chance to earn magic or unique items, unique or herd-specific lines, etc.

RP isn't the only way to earn perks. Commissioning art of plots or scenes or Art RP style can also yield points and perks. The type of art commissioned might yield more -- so a doodle or sketch might grant you only 1 point but a fully detailed, color, shading, highlight, background scene could yield 10 or something. Haven't figured out the system -- would require approval from staff for point-tracking.

Breedings/Mates
Ultimately these pets are gifted children or offspring through magic. If the same species, and opposite sexes/have the right parts they can create children physically. If same sex / asexual / different species, or just aren't interested in carrying children, the gods will grant children. Usually requires some act of devotion or desire for offspring to work. i.e. go to sleep one night, wake up to the sound of pitter-patter from foals that look an awful lot like you.

Mongomous, poly, open, etc. So long as all adults are consensual that's all that matters. The closest ships the ship will allow are first cousins. Anything closer or in immediate line (grandparent, great-great, etc. is a no-go. This also includes adopted family.)

Standard pet minimum is 2 offspring per pair, theoretically one for each owner involved in the pair. If it's a self-pair, the owner can only keep one and must give someone else the other pet.

Co-ownership is not allowed.

There will be events, and opportunities, to bring up the chances of the max size of offspring. This will be done participating n the thread/guild/discord, RPing, or commissioning art, and otherwise investing in your pets.

Herds / Clans / Tribes
While there will be a few shop-owned herds/clans for story purposes, as more pets are given out, players have the right to start and run their own. If they become large enogh, with enough character activity, they could be granted their own subforum and/or possibility of unique shop-owned lines.

Details still in the works. Might not look into this until the shop is more or less settled.

Culture:
There will be some overall culture created for each species as a whole -- but ultimately players can come up with their own ideas, their own herds/groups/tribes, and make their own unique spin.

Centaurs: They can come in any color, with any type of hairstyle/mane style allowed, so long as it's hair. Allowed edits are items (that fit with the world so nothing majorly high-tech), hair/mane edits (must remain hair/mane and not some other element or texture), and expressions. Hooves must remain, though shaggier/longer fetlocks are allowed. The body must remain that of a horse! No editing on paws, cloven hooves, or giving their bodies horns, or wings! That would change the species!

Cheri's Queen

Shy Mage

Herd & Herd Creation
Centaurs are usually a social group, who do best living in a herd. While it's not uncommon for centaurs to leave a family herd and look for a mate, or to try to create a family herd their own, it is unusual for them to remain completely alone and reclusive. While there are some who choose a solitary existence, for others, herds are formed often and frequently within this land.

There are also other groups who might like to form herds, tribes, packs, groups. For the sake of explanation, I'm using the term herd, but this goes for any group formed. NPC herds are allowed to be mentioned for plots without having to go through this process; and obviously, unofficial herds, or groups of individuals hanging out together without any official land, culture, or simply for survival puposes also don't need to follow this structure.

What we're talking about are groups who have rules, cultures, history, or otherwise established traditions that are meant to be followed by players who join. If you want more players to join, have rules about what members can and can't do, or otherwise want to start making it more or less official -- you'll want to create either a Familial Herd or an Official Herd.

We understand RP sometimes has characters in some NPC herd for backstory purposes, or they create a group of characters who band together and kind of look out for everyone; that's totally fine. But when it starts becoming bigger or you start having ideas on how it's run or who is accepted or what the group might be like, and you want to start jotting it down, then you'll want to make it more official. Testing a group before making it official is also okay!

Familial Herds
For the most part, familial herds are free to form without question or issue. Anyone can make a Familial Herd and you can run them as you see fit. These familial herds are usually a couple, their offspring, and future offspring, siblings, parents, aunts, uncles, etc.. Some are small, some are large, but for the most part the majority of the herd is made up of family and relatives as well as their mates. While the may have their own beliefs and traditions, these herds shouldn't be openly searching for new members. To grow the group, you'll want to find them mates, adopt others, custom relations, etc. If someone wants in, they'll have to get a pet in this familial herd that's connected..

These familial herds can be made freely by players.

Familial Herd Rules
  1. Anyone may leave a herd and/or have a loner begin a familial herd without question
  2. Familial herds have no size limit but should only include actual family relations--so parents, grand parents, aunts, uncles, cousins, mates, etc. This also includes members adopted into the herd as family.
  3. Familial herds must abide by the rules of the shop but otherwise the originator of the familial herd has final say on the herd's traditions, customs, location, as well as any rules pertaining to the herd i.e. no one raised to be evil, no offspring kidnapped, etc.
  4. Individual players can't be told they aren't allowed to join if OOC drama exists between them -- if someone takes on a mate or is given a child of that herd/family, and a familial herd exists, that player should be allowed to participate in the herd--the exception being if ICly it wouldn't work i.e. a son of the herd left it, took on a mate, and now that mate's owner wants in on the herd -- unless the son ICly returns with his mate in tow, and the herd originator/owner allows them to return, then that wouldn't apply.
  5. Anyone part of a familial herd may have their character leave it regardless of an originator's rules or wishes--but any OOC and IC fallout or drama is yours to work out. Staff won't get involved if people have problems.
  6. Staff are allowed to intervene if a familial herd breaks lore or canon -- as these aren't regulated you may need to change things if staff request it, even if it's something that's been seemingly allowed for some time. Chances are, we didn't notice or catch it. Hopefully, though, this won't be an issue.
  7. Players are NOT allowed to actively recruit new members but characters part of the family herd can look for mates, adopt children, or otherwise welcome new members by giving them relations or children from breedings/customs.
  8. Consider these unofficial herds -- they can have customs, plot threads, and their own individual customs and traditions but they will not be eligible for Herd Lineart, Herd subforum, or Herd Perks. They are a little more free form than an official herd and require no participation to keep alive


Official Herds
An official herd in the shop could start off as a familial herd, or simply start off as an idea/concept. Official Herds will require shop approval of the theme/idea and require at least a few other players involved before they're recognized. There is an owner of the herd (often the originator but not always) and usually some sort of culture or theme which the herd is based around. That said, anyone may create a herd, but they do come with some activity requirements--and some persk.

When all the requirements are met, the owner of the herd may submit it for Official Herd status. (Name subject to change.) If shop rules aren't followed or there is material that isn't allowed, changes might be asked to be made before it's granted its status; if everything checks out, the shop will list them as an Official Herd, and create a subforum for them in the guild. It is where herd RP can take place, where rules, culture, and member lists can be kept. The herd requires minimal activity to remain active and eligible for perks. Should activity dry up or players vanish for too long, the herd will be disbanded.

Official Herd Perks
  1. Official Subforum
  2. Listed on the shop pages as an official Herd
  3. Official Discord Channel created in the main Discord for all herd related discussions
  4. May actively recruit membership
  5. Eligible for pets to be made for giveaways specifically for the Herd
  6. Possible inclusion in future metaplots
  7. Possible to win unique shop lines for use only for members of the herd

Official Herd Requirements
  1. Requires an OOC owner (or mutliple owners)
  2. Requires officially obtained IC herd leadership
  3. Requires at minimum 5 players who have characters who have joined up / submitted members for the herd (they cannot be the same as the OOC owners!)
  4. Requires 5 completed RPs that take place in the General RP board with varios members within the past 90 days of Herd submission
  5. Requires the owner (or one of the owners, if multiple) to submit Herd Submission Request with all appropriate links
  6. Once the subforum is created, all information must be included in the subforum including a members list, culture guide, herd rules, herd lore/history, OOC rules, and a how-to-join guide. Herds should always be open for membership even if it's not all-year-round. There must be opportunities for players to participate or get into the herd! Anyone born into the herd will automatically be a member unless they leave or opt out or there are IC reasons i.e they are born outside the herd and aren't aware of it, foals stay with a non-member, etc.
  7. Once a herd is created, there will be activity requirements to remain active. If they are not met, unique lines will be revoked and return to the shop for different use; if activity continues to remain inactive, or owners disappear, the shop has the right to disband the herd and archive the subforums contents.
  8. A disbanded herd could re-apply for herd submission after a cool-down period, but there will likely be additional requirements needed.


The term "herd" or "official herd" is a little broad. This could include colonies of naga, tribes, packs, clowders, murders of harpies, groups, etc. This could also include official groups of familiars such as unicorns, gryphons, pryphons, wyverns, etc.

Which Herd is Right For You?
If you just want a small group where your friends RP together and travel the world then you probably don't need a Familial or Official herd. No fuss, no muss.

If you want to have a herd that has a little more structure and some rules, but the purpose generally is to simply RP with mates, family, and not worry about disbandment -- then a Familial Herd is for you. While you can't actively recruit new members, you can look for mates or custom/try to obtain family relations to give away. The benefit is if nobody RPs or activity plummets, the herd remains intact. It's more loose but it does mean you can't just ask people to be part of it--you'll need to actively grow it.

If you want to have an official subforum, a place to really focus on herd RP, and have more control over the herd then an Official Herd might be right for you. It does require some activity, else risks disbandment, but you will get Herd Perks which will allow you to get pets made specifically for the herd.

Cheri's Queen

Shy Mage

Shop Rules
  1. Follow all Gaia rules and terms of service
  2. Keep everything PG-13. You want 18+ or NSFW keep that private -- most boards and guilds have rules in place regarding that type of material. Fade-to-black is your friend!
  3. A majority of pets given out will be free
  4. Some pets may be given out either using Gaia gold/items or through IRL funds on DeviantArt, Toyhou.se, or other offsites.
  5. Official Mythikós pets obtained off-Gaia will be allowed to be written/RPed/used here in the shop
  6. Should Mythikós move off-Gaia, all pets given out on Gaia will be eligible to be used across the board
  7. Players may give their freebies away freely to other players provided they let the shop know so we might update our owners list
  8. If someone purchases a Mythikós pet with IRL funds, they may sell them for IRL funds for no more than they were purchased for, or less! They must notify the shop of the sale and new owner.
  9. Colorists may sell Mythikós on DeviantArt, Toyhou.se, or other places provided they have Uta or Mr Cheri's approval. Guidelines will be laid out on when and how often IRL slots will be given away -- and the right can be revoked if abused! Colorists who quit or leave the shop, or are let go, lose the right to sell the art.
  10. The shop is not meant to be pay-for-play but we do want to allow our colorists a little payment/side-hustle. We will still give out freebies, free breedings, free customs, and items regularly.
  11. This shop is considered a closed species. There are plenty of centaurs and mythological beings out there but only centaurs and creatures sold in this shop and on these lines will be able to be part of the world.
  12. The shop is not RP required but RP and Art RP will come with perks and benefits that those who are not active will not get. Activity is in part what keeps the shop alive.
  13. Staff will not be pulled into player drama. We want to keep this place fun -- not some place stressful. We're all adults so let's act like it.
  14. Generally, this shop is a closed-magic setting. Some species may have magical abilities lined out, but magic powers outside of those listed powers will not be allowed. The shop may grant characters with magic, or who obtain some sort of magical relic or item, but those will be limited in their release.


RP Rules
  1. While it is a fantasy setting, there are some restrictions in terms of magic use. Magic is breed specific. Some breeds will not have magic, while others might have a shop-sanctioned gift or ability. We want you to have fun so just ask you try to keep within the boundaries we set and don't look for, or exploit, loopholes.
  2. if staff asks you to knock something off, or something isn't allowed, don't argue. We just want this to be fun and easy-going; not a place littered with rules.
  3. The world is a grab-bag in terms of what items or things you might see. Some may be dressed more modern (halter tops, dyed fabrics, piercings, tattoos, leathers, buckles, etc.) while others might b e less so (flowers, furs, branches, etc.) We discourage very high-tech things but should something slip through, it's just par for the course. They won't question it, just think it's something left by the Gods or Others and call it a day!
  4. At present, humans/two-leggers are unable to enter the Chimereid Archipelago. The only two legged individuals are the gods and demi-gods that live among the islands as they see fit. In the past, it was not unheard of for men to attempt to come to the island, but those that did arrive tended not to stay long or were hunted or killed quickly--either by god or beast. 'Man brings nothing but pain.' according to many on the islands. Thus far, the gods appear to protect the islands from the touch of man. Better to stop the problem from the start before it becomes an infestation.
  5. In terms of weaponry think medieval or high-fantasy technology. Bows and arrows, swords, spears, daggers, whips, axes, etc. Guns, lasers, motorized-anything, shouldn't be used. If they slip through on a pet, it will be nothing more than a fashion accessory and is not to be used as a weapon.
  6. All species and familiars can talk to one another and communicate. They all have the ability speak a Common tongue, but each species may have its own individual language. Non-Familiar animals can choose to speak Common or not. It's up to the RPers whether the local wildlife chooses to speak or not.
  7. No one is telepathetic. No mind reading allowed!
  8. The Chimereid Islands are magical, meaning longevity is extended. Most species are very long lived. While none of the species (demi-gods and gods the exception) would be considered immortal it is okay to have older characters. Death through war, plague, famine, accidents, and other means are more common than death of old age. When species die or are killed, it is permanent, both IC and OOCly. Please don't kill your characters with the expectations of bringing them back.


God & Demi-God RP Rules

  1. Gods and Demigods of all stripes and domains can be found on the Islands. When they are on the islands they often choose a mortal guise of one of the species, while others might take on the form of a two-legged human. They take the form as an Avatar of their greater self. They speak all tongues, and will be given limited shop powers/gifts/abilities. Demigods may share a domain. Gods will not though there are many that share very similar domains i.e. Fire, Embers, Sparks, Flame, etc. Demigods are far more common than Gods, but also weaker and have fewer abilities. No one can RP a god or demi-god unless you win/own art for them. While on the islands, gods and demi-gods are not all-seeing, all-knowing, all-powerful. They have powers, have magic, but still have boundaries to keep the setting fair. Their magic is limited while on the Chimereid Archipelago and is due to being in a mortal guise.
  2. Some Gods will not be able to be obtained and are reserved for shop use / metaplot.
  3. If a God of a specific domain is needed in a future story, we will either work with the player to have them make a cameo in the event =or= retain the right to use an NPC Avatar of the God or some Blessed Priest/ess. This is a shop right. This will likely only be needed to resolve certain storylines or metaplot, and will be used (likely) sparingly.
  4. Gods and Demi-Gods are not the most powerful beings on the Archipelago Islands, though they might believes themselves. There are stronger Spirits, stronger Beings, more Ancient than the Gods themselves. Think of them as the Gods of the Gods. They are (thus far) forgotten or at least not actively around--but could be bought into play at any point. [Think Titans, Old Ones, etc.]
  5. You may not quest for a God or Demi-God. They are very rare and limited! We will give them out during shop events or other giveaways and more can be created through breedings.
  6. Gods will be fully custom drawn art.
  7. Demi-Gods will be unique/rare templated art for specifically for the demi-god species. It can be uniquely edited. It will only be passed down if the child is also a demi-god.
  8. Gods will be granted one blessing, one curse, and one major power on top of godlike abilities such as great speed, great strength, invulnerability against mortals, and an ability to fly (with or without wings). They are invulnerable to physical attacks against mortals as well as illness, and have no need to eat (unless they choose to), breathe, or sleep if they do not wish. They can be hurt and damaged by other Gods. They cannot be truly killed by other gods, as they are but avatars on the islands--and not their "true" form or self--but they can harm one another if players wish.
  9. Demi-Gods will be granted one minor power plus greater speed, greater strength, and greater invulnerability in general against mortals. They cannot fly unless they have wings. They also have an ability of greater regeneration with time. They can be hurt or killed but usually only by other demi-gods, or gods. Mortals would need a gods assistance or blessing to harm one.



Discord Rules
  1. Join the Discord at your own risk!
  2. We expect all players who enter the Discord to manage their own triggers. We are all adults, and will not be monitoring or policing what people decide to say while in it. Sensitive topics and uncomfortable subjects may come up! If you are grow upset or find yourself uncomfortable with what people are saying, you are welcome to mute the channel until the conversation moves on.
  3. We will not tolerate bullying or harassment of players or staff.
  4. Policing of channels needn't happen. Cheri and Uta will direct people to the right channel if need be. We understand conversations can turn from one topic to another and sometimes the channel isn't entirely right.
  5. If your subject might be NSFW, please use the proper channel or refrain from sharing. Take things to private DMs or other chats not in the Discord if you really need to talk about something that might be explicit.

Cheri's Queen

Shy Mage

Species Chart

The write-ups here are generalities. Any species in Mythikos can be written however you prefer, provided you don't break any rules! Think of these as stereotypes, or what other groups might assume upon first meeting. Unless stated, any of these types can be good, evil, kind, cruel, with as simple or complex stories and personalities as you wish! For example, you could make a very clever, very serious Satyr who has no interest in partaking in any sort of revelry or merry-making. Or perhaps you have a naga who has no wish to eat meat or hunt!

Centaurs:
Centaurs are the chief residents among the Chimereid Archipelago. They can be found on all the islands, but have he largest herds found on the main island. They are a social group with a focus on physical power. While they are well aware of magic, gods, and other divinity they can be suspicious of mortals who wield such trickiness.

They are natural hunters, and can be powerful allies. They are one of the most versatile species and can be found in every climate. Each herd as its own unique spin on governance, dominance, and hierarchy. Some welcome outsiders and visitors, while other herds might kill or drive out those who are unwelcome or don't belong.

They are omnivores, traditionally speaking, but some might be vegetarian while others might be strictly carnivorous. They traditionally hunt with a bow and arrow, club, spear, or sword--but are creative and often can make a weapon out of anything. Some prefer not to use weapons at all and instead rely on sheer brute strength alone. Even the weakest of centaur is a force to reckon with and a well timed kick can shatter bone and even kill.

They often settle disputes by brute strength and force of will. They have no wings, no horns, four non-cloven hooves, two arms, and hair manes and tails. They are purely a type of equine base, but can come with any type of colors, markings, or patterns.

They tend to follow the gods of nature and the natural world. i.e. God of Fire, God of Plants, Goddess of Night, etc.

Magic Abilities & Talents: None. They have no powers or magical abilities.

Physical Abilities & Talents: They are known for their stamina, strength, and overall power. They have a high constitution and can be very hard to take down in battle.

Rarity: Common

Centaur Subspecies


  • Ouranotaur: A very rare type of centaur, these individuals were born with a set of wings, and, in some cases, a horn (or horns) of some variety. While centaurs are common, the Ouranotaur's are quite rare indeed. As they all have the ability to fly, they are rare to find on the islands and seem to prefer life above the clouds. They are rumored to have hidden nests in the highest mountain peaks, and unlike their grounded kin, are more magically inclined. They have the gift of flight. Those with a single horn from their forehead are also gifted in the art of healing magic. Those with horns sprouting from their heads are gifted with the art of barrier magic. On rare occasions, if one is born with both, they split the difference and may dabble in both skills, but are not as strong as those with one or the other.

    Magical Abilities & Talents: Ouranotaur's with a single horn jutting from their forehead have the ability to heal. Ouranotaur's with horns sprouting from their head are gifted with barrier magic.

    Physical Abilities & Talents: They have the gift of flight provided they have a set of wings. They are physically weaker than other Centaur species, but aren't usually prone to illness or infection.

    Rarity: Rare

  • Elaphotaurs: These individuals are found primarily in the woods. They are half man, half-deer, but with four legs instead of a Fauns two. Fauns and Elaphotaurs are completely different species, though they can be found in overlapping territory and tend to live peacefully together. Elaphotaur's live almost exclusively in the woods, and don't care to be out in the plains or other exposed terrain when they can help it. The foothills of mountains are also common for the Elapho. They are skilled hunters and gatherers, but are not as war-like or battle-driven as their Centaur cousins. Battle is often over territory with other herds, or over a mate--but they tend not to get involved in outsider affairs. They will defend their own but prefer not to engage when possible. They are likewise not particularly inclined with magic, but are known to be great gardners and servants of the forests. They are particularly keen with a bow and arrow.

    Magical Abilities & Talents: None. They have no powers or magical abilities.

    Physical Abilities & Talents: They are known to be fleetfooted with great agility.

    Rarity: Common



Fauns Two legegd half-man, half-deer. Talented, intelligent, knowledgeable, they are not to be confused with the Satyr. They are more elegant and tend to live strictly in woods and forests. They live in tight-knit herds, and tend to be wary of strangers. They are a more gentle species, but are known to stick close to those they know and familiar territory.

Magical Abilities & Talents: None. They have no powers or magical abilities.
Physical Abilities & Talents: None. They have no powers or magical abilities.
Rarity: Uncommon

Satyr Two legged half-man, half-goat. They tend to be more rugged, aggressive, roguish, impish, and are often ill-behaved. They are prone to throwing large parties which tend to be both coveted affairs to those who enjoy that kind of revelry, and nuisances to any neighbor wanting a night in. That said, Satyr's are not to be trifled with, and can be quite hostile and aggressive to outsiders or those that spoil their fun. When it comes to brewing up drinks, concocting potions to make you feel good, and otherwise living a fast and wild life--a Satyr is the best friend you can find.

Magical Abilities & Talents: None. They have no powers or magical abilities.

Physical Abilities & Talents: Satyr are a hardy group. Like centaurs they're known for their strength,

Rarity: Rare

Harpies Two legged half-man, half-bird. Harpies tend to live in a matriarchal society. Female harpies are common, though male harpies are known to exist. Harpies tend to live in social groups but are aggressive to outsiders, and are known to be dangerous. They compete with Centaurs and Naga for territory and won't hesitate to kill those who trespass. They can be found on any of the islands, but tend to prefer mountains and woodland regions, where they can better hide their nests and their males. Male harpies are usually less aggressive, and are incredibly rare--so can be a coveted commodity among the groups. [Harpy Breedings will almost exclusively throw females, though there will be a small chance for boys.] They have the ability to fly, and while they aren't opposed to magic, they have no magical abilities. They can be keen on using enchanted items to better protect their homes, and to gain an advantage over other harpy flocks.

Naga Half-man, half-serpant, the Naga are a quiet and aloof species. They live in nests with other naga, and can be aggressive to outsiders when cornered. Mostly, they prefer to keep to themselves. Unlike the Harpies who will instigate a fight, the Naga prefer to only get involved when there is no other choice. Often solely carnivorous, Naga are known to be opportunists. They will hunt other species on Mythikos, and are often looked upon with mistrust. While Naga have great knowledge, most on the islands know to steer clear. One never knows if a Naga is approaching as an invitation for friendship, or to bring you home as dinner.

Cheri's Queen

Shy Mage

Setting


The Chimereid Archipelago (also sometimes referred to as the Chimereid Islands) is a long, magical island chain found on the world of Mythikos.

The largest of the islands is where the setting primarily takes place, and not every island is opened for RP. In fact, there are many islands that are yet unexplored by the native Centaur populations, though they might be revealed in later stories. It isn't uncommon for islands to appear and disappear--it is a magical world, after all-- but the main Chimereid Islands and a couple of its sister islands have almost always been heavily populated and stable.

Due to magic, the exact size of the islands is variable. While from a distance the look so large, those who inhabit find the islands vastless. Many herds populate the islands without over-populating it. While some might move from beach to beach, or shore to shore, in other cases the jungles can sometimes seem like they go on forever. In other cases, the vast plains can have individuals get lost in them if they don't know where to go. In some cases, the island seems to form around an individuals intent--if you're heading to the beach, you might well find it. If you have no desire for such thing, you could wander the plains for days without reaching the end. That said, the islands can be as fickle as they can be pleasant; sometimes, no matter how hard you try to reach a destination, you wind up equally lost!

Thankfully, the spirits (and magic) tend not to be cruel and allow for endless adventure. While magic is limited to species, there is magic in abundance around the world. A good way to think of the Chimereid Archipelago is any type of environment you might find of Earth, but with magic as well. Floating stones, glowing crystal caves, water that's naturally dyed, etc. If you can imagine it, you might well find it on these islands! There are snowy tundra right next to scalding deserts, tunnels brimming with life, and plains full of tall gasses hat you can never escape. It is both beautiful and dangerous--but those born on the Islands seem to have a good handle on the unexpected.

  • OOCly, it is up to each individual write on how magical a setting they want. Some herds might live more or less like horses, with vast territory, and nothing magical ever happening; in other cases, they might prefer to live near the lagoons where the floating stones and rainbow waterfall are a backdrop to their daily life.


That said, while players are encouraged to make up settings that suit their characters, there are common names and locations to play.

Jagged Mountains There are many mountain chains found on the islands, but the largest and most forbidding are the Jagged Mountains. They oversee all of the islands, and those who attempt to climb them, or pass, are in for quite a trip. While they offer breathtaking vistas, they can also be dangerous for those who don't know where they're going. Those blessed with wings and flight tend to frequent the Jagged Mountains. There are caves a plenty to be found in the great hills, with plenty of secrets waiting to be discovered!

Windswept Plains The Windswept Plains make up the majority of the main island. They are seemingly endless, with rolling hills, and tall, plentiful grasses. The meadows are always full of flowers, with lakes and springs plentiful. It is home to many great herds and is deceivingly welcoming. There are certain locations where the grasses grow tall and a centaur might find himself isolated and alone. Only those who grow up in the Plains and know its secrets might rescue those who have lost their way, or individuals who have an exceptional knack of tracking. Rumor has it that it's not wise to travel alone through the patches of tall grasses else the land might never let you escape. Always be sure to bring a companion, or at least someone who knows how to get out of the grass maze.

The Shadow Jungles

Golden Coast Beach The main island is home to a large swath of beach called the Golden Coast. While yellow and golden sand is common, do not be fooled by the name; some of the beaches are covered with black and white sand, and some in other colors. The beaches are inviting, and are often home to Merfolk as well as some tribes of Water Naga.

Sandy Sea Desert

Wildwood Forests

Blackstone Gorge

Tangled Swamps

Iridescent Lagoons These lagoons are notorious for being populated by Merfolk. While the

Cheri's Queen

Shy Mage

Obtainment


Breedings
There will be periodic breeding raffles. Individuals will sign up for either a:

1.Rogue / Solo Breeding -- this requires only one individual. The colorist in question will create offspring based on the parent and whatever other-markings they decide. This leaves a lot up to chance. This can be played out as if the individual in question had a chance encounter with some sort of NPC who has long-since-left =or= simply a gift from the spirits.

2. Couples Breeding -- This requires two individuals to enter. The colorist in question will create offspring based on the two prospective parents. If either of them are Gen 2+, there is a possibility for throwbacks to past generations.

3. Poly Breeding -- This is similar to a Couple Breeding, but will allow for multiple partners posted. Unfortunately, only a maximum of two players in the poly-group will be allowed the right for offspring during that particular breeding raffle win, so all members must be on board and work out who is eligible for the resulting offspring.

The spirits are tricky things, so there are times where ICly children aren't wanted or desired, but happen anyway. This can be blamed by the spirits and the gods. Breeding raffles don't always have to be IC, either. Random Pairs can happen just because the spirits decide to meddle. This is all common place. Breeding can happen ICly naturally, between compatible species, or can happen simply through energy for same-sex individuals, or those who are incompatible species.

At present, winners of a breeding raffle will result in two offspring. For now they will be dropped as adult stages, but can be written as babies and children.


  • Gods can breed with other Gods and their offspring will be guaranteed to be a god. Uta/Cheri will decide the final domains -- not every artist will be allowed to create or breed gods.
  • Gods can breed with demi-gods and their offspring will be guaranteed to be demi-gods with a small chance for gods. Uta/Cheri will decide the final domains for the gods.
  • Gods can breed with mortals and their offspring will be guaranteed to be demi-gods.
  • Demi-gods can breed with a god and their offspring will be guaranteed to be demi-gods with a small chance for gods. Uta/Cheri will decide the final domains for the gods.
  • Demi-gods can breed with demi-gods and their offspring will be guaranteed to be demi-gods.
  • Demi-gods can breed with mortals and their offspring will inherit one of the following per players choice: Blessing of Physical Strength, Blessing of Physical Speed, Blessing of Regeneration, Blessing of Foresight, Blessing of Hindsight. This is a single ability. Where Demi-Gods have all five abilities, impure Demi-God offspring will only inherit one.



Behind the scenes, colorists will roll breeding traits, rarity, and ultimately come up with the design. Generally speaking the shop will take a bit of a Disney-movie-approach with children. They will either be one parent's breed, or the other. Cross-breeds are a rarity, and in some cases, we may not even have a template or ability to create crosses. In those cases, colors and markings and items will possibly pass. Throwbacks will be up to the colorists discretion--but to inherit a throwback breed, it will need to be rolled.

Though it is a shop based on monster-like creatures, it is not meant to become a monster shop. Some things will not be allowed just because it could be done! We abide by the Jurassic Park paraphrase "you were so preoccupied with whether or not they could, you didn’t stop to think if you should." Yes, things could be possible, but we would rather this shop keep man of the breeds pure.

There are some cases and instances where we could and will make or allow for cross-breeds or allow some surprise traits/mixes to show up, but we will be limiting what traits pass.

Flaffles

Raffles

Auctions

Freebies

In-Thread Giveaway

Starter Packs

RL Customs (rare)

Cheri's Queen

Shy Mage

Hiring


At present we're looking for some reliable Gaian's to help get this shop going! At present, I don't have any type of application yet. If you're interested in helping in any capacity, either PM Uta or hit me up on Discord!

Looking for:

  • Artists -- need to be able to edit! There is no official templating -- artist can set/create their own templates for the lines to match their art style. All I ask is to make sure there's a little shading and a little highlighting, and the lineart be colored so the pets have a finished look. Templates are editable within reason -- I haven't finished putting rules/restrictions on edits but for now consider faces, mane, fetlocks, hair/tails, clothing, etc. all fair game.

  • Certist -- need someone to help with certing! We don't have a cert yet but it should be relatively simple.

  • RP/List/General Assistant -- someone to help monitor RP, encourage it. Also someone who can help with more technical management. Things such as helping make lists for games, helping set up threads for giveaways, or assist in owner's lists and things. Just someone who can help whatever miscellaneous tasks we may need!

    These can be the same person or different.

Cheri's Queen

Shy Mage

Cheri's Queen

Shy Mage

Cheri's Queen

Shy Mage

Cheri's Queen

Shy Mage

Cheri's Queen

Shy Mage

Cheri's Queen

Shy Mage

To Do List:

1. Finish Some Templates / Lines
--- 3 Base Centaur Lines
--- 1 Base Naga Line (maybe)
--- Unicorn Familiar
--- Pegasus Familiar
--- Phoenix Familiar
--- Standard Muse / Mews Familiar

2. Write Up Loose World History / Setting Description
---- Also doodle up a Map

3. Create or Hire Someone to Make a Cert

4. Finish Shop Rules

5. Some Basic RP Lore

6. Create a Discord

7. Create a Guild

8. Advertise

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