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leaf's Rizzler

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TheZackHack
Lots of cool stuff going on!!! Definitely curious about some of the behind the scenes stuff, I'll have to read the whole thread when I have more time.

Biggest suggestion I have for now is to billboard the player avatar when the camera is in classic 2D mode


I know I'm abit late responding, but there is a limitation with the shader I wrote which handles the rendering and animation of the Avatar, it's practically all in shader code. Due to the way it was written, I cannot actually rotate them to be perpendicular with the camera unfortunately. Possibly one day when I have time, maybe I can adjust this. Though it's not quite a simple change unfortunately. Getting the entire avatar, including animations and animation state, rendering entirely as a shader has made it abit difficult to adjust things like that.

leaf's Rizzler

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New version live!

Version: 2.0.146

* Fixed an issue that affected some players, usually on Firefox, that caused the mouse input to constantly snap the camera wildly. This should now be mitigated though it might depend on polling rate for the input, so if you encounter it still let me know.

* Added a maximum clamp for the camera's Up/Down rotation, so you cannot end up with ridiculous angles. There remains one case though where it's still possible to look up beyond this maximum angle but for most cases it should now clamp at a decent angle.

Some work has started on what would be a really cool and compelling feature that myself and @Ikatzuki are looking to add if we're able to finish and ship it! So stay tuned for that.

leaf's Rizzler

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Etheriya

I hope there will be a fix for mobile touch keyboard not appearing on say tab, and ultimately restoring ability for mobile users to chat in Rallytest.


Another update again today!

Version: 2.0.147

* Reimplemented mobile keyboard support for the input (tested on Android)

* Fixed an issue where custom mouseover cursors were disabled. These are now re-enabled!

This was rather complex to implement, since the engine nor UI for Unity 2022.3 support this but I partially backported some code from a later version of Unity's UI to get this running again on mobile in Rallytest 2.0. Mobile keyboard support is the bare minimum for mobile support however the mobile experience still has a long way to go to be good. Mobile Unity3D WebGL isn't officially supported for Unity 2022.x but I'll, when I can find the time, try my best to better support mobile and get it to a good experience one day in Web.
HelloKittyGithub
god n1t30wl xiii ssc
HelloKittyGithub
god n1t30wl xiii ssc
HelloKittyGithub
god n1t30wl xiii ssc
I was suddenly able to get to rally 3d after a long time but yes its empty
in 2024 I was told by ask the staff it was gone as seen here
and at the end of 2024 and the first of 2025 it wasn't working for me either, now it is

question? has rally 3d been brought back? if so can this be announced in ask the staff, if not why can I suddenly get to a discontinued game? is it a glitch? or has some backend work on the room been done that may allow this?
sadly even though the room looks very nice it don't seem to have a lot of features. is there hopes it may someday have something else?

works on this link
https://www.gaiaonline.com/rally3d

not on this link
https://www.gaiaonline.com/rallytest

is there a difference in the links?


Hello friend, https://www.gaiaonline.com/rallytest is the location for the alpha build of the Gaia Worlds Project client which features a 3D Rally world currently. Afaik should be running fine except for a certifcate issue which was reported to me tonight which I fixed.


so strange its still only working for me on /rally3d link
not /rallytest link
not sure what that certificate issue was but still /rallytest isnt working its just a spinning dot circle
guess whats important is that i can get to at least something.
using chrome browser Version 134.0.6998.183 (Official Build) (64-bit), wont work on puffin or other browsers at all so right now its chrome browser for me to make it work which is also strange


I have never worked on the old rally3d game, so that's not related to the Gaia Worlds Project client I've developed.

If you're unable to load rallytest I recommend making sure your Chrome browser is WebGL 2.0 compatible visiting this link https://get.webgl.org/webgl2/ . Additionally, I recommend making sure that you have made sure to enable Hardware Acceleration in your browser, some people disable this option for some reason. This enabled hardware graphics rendering which is basically required. If this still prevents any loading in Chrome you can hit F12 and it should show some information/errors in the console about why it's not loading. Reporting those errors in this thread would help troubleshoot the problem further if it comes to that.

well I did finally get there tonight however I could not use the keyboard on my laptop to move around, I had to use an external keyboard a wired one not a Bluetooth one and I am not sure why I need a wired keyboard to move around but the movement seems very much like I can only move in box squares, I am unable to turn around just move left, right, backwards and forwards just as the arrow keys show on my external keyboard.
also a weird glitch too, I suddenly went running backwards and could not stop it until I hit a fence then I went running the other way until my avi disappeared thru a building. when it came back out it was much larger than normal and I could not shrink it.
not sure what this all means but it appears I'm heading in the right way, for the first time ever I was able to get there


I'm not sure why you would need to change your keyboard. The game will just use whatever input device the browser provides input for. I don't think, unlike standalone applications, I have control over selecting devices such as input. For example even graphics devices, which is why sometimes users even with dedicated GPUs the browser, will use integrated graphics chips because it's what the browser opts to select. There is basically minimal control at the WebGL game level to control this afaik.

The game is designed as a 3D world with a physical camera so if the camera collides with something it will move forward. You can control the camera's direction with the left/right mouse click. I recommend moving it to avoid the obstruction. Are you familiar with 3D game controls, such as with a game like World of Warcraft?

Alternatively if the 3D controls are too difficult to use there is a "Camera" button in the bottom right which will swap to 2.5D mode which is simpler to control and is closer to the classic Flash Gaia game style.

I am not too familiar with 3D controls which might be some part of the problem. I will check out to see if I can change to a 2.5D control

Kusanagi Haru's Senpai

Blessed Fairy

HelloKittyGithub

Another update again today!

Version: 2.0.147

* Reimplemented mobile keyboard support for the input (tested on Android)

* Fixed an issue where custom mouseover cursors were disabled. These are now re-enabled!

This was rather complex to implement, since the engine nor UI for Unity 2022.3 support this but I partially backported some code from a later version of Unity's UI to get this running again on mobile in Rallytest 2.0. Mobile keyboard support is the bare minimum for mobile support however the mobile experience still has a long way to go to be good. Mobile Unity3D WebGL isn't officially supported for Unity 2022.x but I'll, when I can find the time, try my best to better support mobile and get it to a good experience one day in Web.


Finally, about time.
After doing some messaging sessions in RallyTest with my friend, it works.
Thank you for the update.

leaf's Rizzler

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Etheriya


You're welcome 3nodding

leaf's Rizzler

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Just restarted the server to fix an issue affecting the item that teaches players the Fluff emote. It had inadvertently ended up non-functional and I didn't know until someone had told me ingame yesterday sweatdrop

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leaf's Rizzler

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Okie dokie, thanks for showing me what it was! Working on a fix on the TODO list to disable the new expirmental mouse locking feature I added for Firefox on Linux, if I can!

Lonely Cat

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Okie dokie, thanks for showing me what it was! Working on a fix on the TODO list to disable the new expirmental mouse locking feature I added for Firefox on Linux, if I can!
Glad you could see what i ment now razz hopefully it will all work out.

leaf's Rizzler

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New version tonight

Version: 2.0.149

* Created a unofficial (as in, it's not technically an official Gaia Discord) for the project which I think will help get more support and reach peeps about updates to the game! And future potential Gaia games with the client. You can find it here: https://discord.gg/QtCzXstyRy

* Fixed an issue where the max length of chat messages was not being respected resulting in longer chat messages being dropped and not sent

* Staff/GMs in the game are now able to once again link to things outside of the Gaia domain.

* Fixed an issue where the item that teaches players the Fluff emote no longer functioned.

* Updated the formatting for player guild tags under their names in-game to use {} instead of <> to avoid confusion between Gaia roles and guild tags for player's floating names.

* Fixed an issue where the right-click context menu Inspect feature which was suppose to show you the other player's gear hadn't worked for a long time. This now works woo!

* Try to mitigate an issue where Firefox on Linux encountered issues with the new mouse lock feature. I have attempted to detect if the game is running on Firefox Linux and turned this feature off. Let me know if you still encounter issues!

* The unofficial project Discord is now linked under the Server Message of the Day ingame when you login

leaf's Rizzler

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Been working hard on an upcoming feature for the project, a collectible card feature. Players will be able to collect cards, by opening card packs, and collect Gaia themed sets of cards. The first set will be a Rally themed set. Likely to be available by logging in daily and through in-game gameplay rewards.

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woo! thanks for making it happen and putting lots of hard work in 3nodding

HelloKittyGithub
Been working hard on an upcoming feature for the project, a collectible card feature. Players will be able to collect cards, by opening card packs, and collect Gaia themed sets of cards. The first set will be a Rally themed set. Likely to be available by logging in daily and through in-game gameplay rewards.

leaf's Rizzler

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Hello friends!

Tonight the project's Collectible Card feature is going live! Login to claim your daily packs from Rally Guard Rob's daily quest. Open them to find and collect all 60 Rally-themed cards that make up the first card set called "Rally". Rob will also sell packs for afew in-game gold as well! HiFiTheory and Ikatzuki helped a lot with creating the Rally cards so let them know how much you like 'em =3.

You can also see yours's and other's card collections in the armory under the cards tab here: https://gaiaweb.blueringdev.com/armory/cards

There is even a leaderboard for unique card collected you can view here: https://gaiaweb.blueringdev.com/leaderboards/unqiuecards

This feature is a WIP and will continue to receive improvements, fixes and updates throughout the week. Please post your feedback about issues/problems around the collectible cards and I shall address it.

You can view this MP4 to get an idea about what it looks like. https://i.gyazo.com/ed2785904e29e7f1b5c6b26fee3e344a.mp4

Cutie-Pie

For what it's worth, I get a "To show your cursor, press [Esc]" pop-up everytime I click on the 3d client, which means that I cannot interact with the Rally Guards... I use Edge though, I'll try on another browser.

EDIT: It's working on Chrome. By the way, I've noticed that the loading time is much faster than on Edge... I thought it was slow on "purpose" lol!

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