Elindranyth
I line objects up end to end, and then count as I move one over a certain number of pixels, and then do the same to the next one in line
xd
I may be doing it wrong, but this is how I made those buttons.
Imported two bitmaps. They were both the extended item list, tools1 was the buttons in 'standby' mode, tools2 was what the buttons looked like when hovered over.
If you go into flash, and aren't converting naything to symbols, you can put the bitmap on the canvas, and copy it over a few times, and the right click and hit "Swap bitmap".. Which is what I did for the main timeline, to make sure everything was ultimately lined up.
But after that, I had to right click -> Break apart, so I could make the individual squares buttons... And then I just kind of had to eye it for the hover actions. X|
I'm sure if I had made every square it's own image and imported a ******** of bitmaps, it probably would've turned out better... But I'm too lazy for that, and the initial line-up would've been harder. X|
I just wish things in Flash would "Snap to" even after you break them apart. X|
Edit: -after playing with the bar a few times- Ohh. EVERYTHING jumps. THAT one's easier to fix than what I was initially thinking. I'll work on it later. :3