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The_Unknown_Universes rolled 2 10-sided dice: 4, 2 Total: 6 (2-20)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 2 10-sided dice: 9, 2 Total: 11 (2-20)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 3 10-sided dice: 10, 3, 5 Total: 18 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100
Order Form!

Username: Bunz_hops

Free Kin: Vul, Solidier Mouse

Items Wanted:

Potions Wanted:

I joined today so um I don't know much so I have no idea on items and potions

The Kindred Depot

Snarky Carnivore

Order Form!

Username: saskicheez

Free Kin: cow, haunted oppososaurus, grunny

Items Wanted: 15 assorted RIGs

Potions Wanted: 25 singe please

The Kindred Depot

The_Unknown_Universes rolled 3 10-sided dice: 6, 4, 6 Total: 16 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 2 10-sided dice: 3, 8 Total: 11 (2-20)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 3 10-sided dice: 8, 9, 3 Total: 20 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

Kizu Tan rolled 3 10-sided dice: 3, 1, 10 Total: 14 (3-30)

Original Player

8,700 Points
  • Cats vs Dogs 100
  • Bunny Spotter 50
  • Cat Fancier 100

Kin Giver

Bunz_hops
Order Form!

Username: Bunz_hops

Free Kin: Vul, Solidier Mouse

Items Wanted:

Potions Wanted:


I joined today so um I don't know much so I have no idea on items and potions

The Kindred Depot


Hi! Welcome to the site/welcome to Lake Kindred!

So, since your account is new I have gifted you the kineggs; you will have to go into the Special tab of your Inventory to open the gift boxes before you open the game, so you get the two Kin.

Once your account is at least 3 days old, you can obtain a Trading Pass - this will enable you to receive items through trade (including the potions and items).

As a quick tutorial, the Singe potions deal 10 points damage to opponent Kin. Using these at lower levels will help you go through battles faster since you can defeat the opponents more quickly. Using a Stamina Up potion means that you don't have to wait for a Kin to sleep to regain stamina points - these are what enable your Kin to battle in the first place. No stamina = cannot battle; let the Kin sleep to regain points (something like 30~60 seconds a point?? Don't remember clearly) OR use a Stamina Up to instantly regain stamina.

The item pool is just a bunch of Random Item Generators/Chance Items that mostly give you dress-u items for your avatar.

UNFORTUNATELY I cannot send you any potions/RIGS until you get a trading pass...sorry! sweatdrop You're welcome to come back and request stuff once you do!

babyyyme2005 rolled 3 10-sided dice: 2, 3, 1 Total: 6 (3-30)

OG Player

17,575 Points
  • The Edgiest 250
  • Fusion Master 1000
  • The Sweetest 250

Kizu Tan rolled 3 10-sided dice: 3, 6, 10 Total: 19 (3-30)

Original Player

8,700 Points
  • Cats vs Dogs 100
  • Bunny Spotter 50
  • Cat Fancier 100

Kizu Tan rolled 3 10-sided dice: 2, 5, 8 Total: 15 (3-30)

Original Player

8,700 Points
  • Cats vs Dogs 100
  • Bunny Spotter 50
  • Cat Fancier 100

Kizu Tan rolled 3 10-sided dice: 7, 1, 7 Total: 15 (3-30)

Original Player

8,700 Points
  • Cats vs Dogs 100
  • Bunny Spotter 50
  • Cat Fancier 100

Akiless rolled 3 10-sided dice: 2, 2, 10 Total: 14 (3-30)

Fluffy Bear

Dice

The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

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