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Kizu Tan rolled 3 10-sided dice: 10, 4, 6 Total: 20 (3-30)

Original Player

8,700 Points
  • Cats vs Dogs 100
  • Bunny Spotter 50
  • Cat Fancier 100

The_Unknown_Universes rolled 3 10-sided dice: 6, 8, 8 Total: 22 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 3 10-sided dice: 7, 8, 6 Total: 21 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 3 10-sided dice: 8, 8, 4 Total: 20 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 3 10-sided dice: 8, 3, 4 Total: 15 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 3 10-sided dice: 7, 9, 8 Total: 24 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

The_Unknown_Universes rolled 3 10-sided dice: 1, 3, 10 Total: 14 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

Kizu Tan rolled 3 10-sided dice: 9, 10, 9 Total: 28 (3-30)

Original Player

8,700 Points
  • Cats vs Dogs 100
  • Bunny Spotter 50
  • Cat Fancier 100

Akiless rolled 3 10-sided dice: 6, 10, 2 Total: 18 (3-30)

Fluffy Bear

emotion_rainbow

The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless rolled 3 10-sided dice: 1, 5, 8 Total: 14 (3-30)

Fluffy Bear

emotion_rainbow

The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless rolled 3 10-sided dice: 1, 7, 2 Total: 10 (3-30)

Fluffy Bear

emotion_rainbow

The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless rolled 3 10-sided dice: 3, 10, 8 Total: 21 (3-30)

Fluffy Bear

emotion_rainbow

The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless rolled 3 10-sided dice: 4, 8, 7 Total: 19 (3-30)

Fluffy Bear

emotion_rainbow

The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless rolled 3 10-sided dice: 5, 3, 1 Total: 9 (3-30)

Fluffy Bear

emotion_rainbow

The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

The_Unknown_Universes rolled 3 10-sided dice: 7, 10, 10 Total: 27 (3-30)

Wheezing Grunny

10,700 Points
  • Friendly 100
  • Timid 100
  • Generous 100

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