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How do you feel about Thief # (Buffs)?

I like it; it should be included in the game. 0.375 37.5% [ 3 ]
I feel that it needs more discussion. (Please comment.) 0.125 12.5% [ 1 ]
I dislike it; it should not be included in the game. 0.5 50.0% [ 4 ]
Total Votes:[ 8 ]
1 2 3 ... 10 11 12 >

Benevolent Prophet

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Because of the nature of this thread, I foresee a lot of activity. It may be worth subscribing so that you can check back on the progress of the discussion.

Mission Statement

In my time here I have seen quite a few threads dedicated to the proposition of a new property and discussing it. These threads inevitably come to a conclusion and then fall from the front page, forgotten.

My hope, here, is allow the discussion of these user-made properties to be made in a single location where they can then be cataloged for our fellow users and, hopefully, the devs, who can make use of this information for the sake of the players.

•••

Process

1) Users submit property ideas, and I will list them so that they do not go forgotten.
2) I will then select one property be open for discussion. (See next post)
This property will remain open to discussion until the bulk of the community decides on a conclusion.
3) The final status of the proposed property will be cataloged and a new property will be chosen for discussion.




Benevolent Prophet

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Discussion Focus:

Thief # (Buffs)
Your units have an #% chance to gain the benefits of enemy spells and specials.
(This unit is treated as the user/target of those buffs.)
by Spike_Vein

•••

Current Poll:

How does the community feel about Thief # (Buffs)?

•I like it; it should be included in the game.
•I feel that it needs more discussion. (Please comment.)
•I dislike it; it should not be included in the game.



Benevolent Prophet

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  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50
Future Discussions

Myrielle
[Medical Veteran]
[After each successful battle, this unit's Heal special increases by 10]


iTessen
[Recovery #]
[Each turn, units in the same space as this unit recover #% of their Max HP as Health]


PreachInsanity & Ze3k
[Siege #/Berserker #]
[When fighting in enemy territory, this units gains +# Damage, +# Speed, and +# Accuracy]


Scarlet Tears of Wind
[Underdog #]
[This unit gains +# damage for each enemy it is facing]


Scarlet Tears of Wind
[unnamed]
[This unit's mana cost is increased/decreased for each Victory Point achieved]


Scarlet Tears of Wind
[unnamed]
[This unit gains/loses # health when in a cataclysm]


Dark Swagger
[Camaraderie #]
[This unit gains +# Health, +# Damage, and +# Speed for each ally it has in battle]


Shintouyu
[Vampiric #]
[Recover # of Current Health whenever a Basic Attack successfully hits]


Shintouyu
[Counter #]
[This units has a #% chance of dealing 1/2 Damage to an attacking enemy unit when hit]


Shintouyu
[Stun Aura #]
[This unit had a #% chance of stunning an attacking enemy unit when hit]


Shintouyu
[Survivor #]
[Recover # of Current Health each time an ally has fallen in the current participating battle. Permanently increases Current Health and Maximum Health by # at the end of battle.]


Shintouyu
[Regeneration #]
[This unit recovers # Health per battle round]


Shintouyu
[Immunity]
[This unit cannot be affected by buffs or debuffs]


Shintouyu
[Combatant/Fighter/Warrior/Momentum #]
[This unit gains +# Damage and +# per battle round]


Shintouyu
[Determination #]
[Gain # to Accuracy, Damage, and Speed when Current Health is below 30%]


Shintouyu
[Sharp Eye #]
[This unit's critical hit chance is increased by #%]


Shintouyu
[Hero-Killer #]
[Gain # to Damage and Accuracy when attacking a Herald/Hero]


Cabracan
[Cannibal]
[This unit receives a stat boost when landing the killing blow on a unit]


Ze3k
[unnamed #]
[This unit gains +# Accuracy, +# Speed, and +# Damage when fighting in neutral territory]


Ze3k
[Burning #]
[This unit takes # damage each round it is in battle]


Ze3k
[Psychotic #]
[Allied units take # damage each round]


Ze3k
[Poison #]
[Units struck with this unit's standard attacks take # damage each round]


Ze3k
[Overdrive/Waning #]
[This unit loses # Damage after each successful attack it makes]


Ze3k
[Doomed #]
[This unit immediately dies after # rounds in play]


Ze3k
[Cowardly #]
[This unit retreats after # rounds in combat]


Ze3k
[Rock Armor #]
[This unit has Armor #, but loses 5 points of Armor for each successful attack it takes]


Ze3k
[Block]
[Enemies with ranged cannot attack units in Row 2]


Divine_Malevolence
[Mounted Travel]
[This unit may move three spaces if at least two of those are allied]


Divine_Malevolence
[Frenzy #]
[This unit gains +# Damage for each ally that dies in this battle]


Shintouyu
[Vanguard]
[If there are no Row 1 units on the team then This Unit moves to Row 1]


Ze3k
[Neutralization Field]
[All properties other than Neutralization field are negated.]


Benevolent Prophet

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  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50
The Archives
Properties finalized by the community


Spike_Vein
[Piercing #]
[This unit ignores # points of Armor when attacking]


Starshine
[Thief # (Properties)]
[When entering battle, this unit has a X% chance to steal one enemy property at random until the end of the battle]


Benevolent Prophet

11,650 Points
  • 50 Wins 150
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  • Cheercrusher 50
The Blacklist
Properties finalized but received poor support


unknown
[Stealth]
[Conceals unit's identity and/or location]
64.3% opposed


[username]
[Property Name]
[Property Text]


Benevolent Prophet

11,650 Points
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  • Lavish Tipper 200
  • Cheercrusher 50
Discussion Log

Piercing
Pages 2-5

Stealth
Pages 6-8, 10

Thief (Properties)
Pages 8-11, 12

Thief (Buffs)
Pages 11-Last

Benevolent Prophet

11,650 Points
  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50

Benevolent Prophet

11,650 Points
  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50

Benevolent Prophet

11,650 Points
  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50

Benevolent Prophet

11,650 Points
  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50

Benevolent Prophet

11,650 Points
  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50

Benevolent Prophet

11,650 Points
  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50

Benevolent Prophet

11,650 Points
  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50

Benevolent Prophet

11,650 Points
  • 50 Wins 150
  • Lavish Tipper 200
  • Cheercrusher 50

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