Post Five: Advice Specific to Word Bump
Word Bump recently was improved: It's now worth a lot more to play.
Word Bump used to give fairly poor gold in early rounds.
It now pays out well earlier on, and pays heavier in later rounds.
In addition, the item prizes are vastly improved, and scale with your achievement. You used to get a crappy 1 gold starter item.
You can now expect a prize worth over 100 gold for reaching level 30. Subsequent levels are significantly better, too. The prizes include both furniture and clothing.
Word Bump is a game without DRAG.
That means, it appears to always be worth the same great gold and prizes if you can keep winning.
The trouble is, Word Bump is mentally and physically intensive. It is draining to Word Bump for long periods. The scaling prizes mean the best-paying option is always to do your very best, and try for the stars - the path to levels 90 and 120 are gilded every harsh step of the way, and the prizes for climbing to such heights will surely make you enjoy the value of your time spent. And should you ever reach 150 . . .
Word Bump becomes more and more frenzied with each step up the endless stair...
A few tips to heed.
Word Bump PRO-Tips:
1. Make sure all rows are off the bottom by 2-3 clicks.
2. Then kill rows 1 by 1, using short words to destroy trickyspots and hurry. Get the shortest row first. This will decrease the total 'drops' you have to cope with. Lock it in before moving on. Wash, rinse, repeat. The hardest part, is the very start.
3. Vowels in the keyword are your FRIEND. If your keyword did not contain a vowel, be CAREFUL with your vowel supply this round!!
4. You want a 3-color rainbow ball most, not one of the other types.
If you're 3 levels from an item, save a rainbow ball.
Otherwise, use IMMEDIATELY at the start of a level to take out one column. Pick the hardest one you see rightaway (Q G J V Z are your tipoffs)
5. Using longer, consonant-filled words will help in the longrun. (Better vowel supply) So if you see a biggun and you're safe from doom, take it. Otherwise, hunt small moves. This type of consonant attack is very important when your keyword has no vowels - words like BURP and ROCK that break 3 consonants to one vowel are just perfect... words like AGE and EYE should be avoided until your aisles are packed with vowels.
6. Nothing but vowels.. it happens much less often, but if it does, do NOT panic. Just use a consonant in your keyword to break up the vowels.
7. Later on, you will really feel the delay from using a Rainbow ball... You cannot break a word, and the timer is still going.
But you CAN still select letters. So, launch it and immediately look for the biggest word you can find, and get it selected and ready.
The minute the rainbow is done, break it, then clean up any columns about to drop.
Once you get past 75, that may not be enough. Get EVERYTHING one line or two off the bottom, THEN rainbow ball, so you don't lose automatically. (Let me tell you - when that happens on level 88, it sucks pretty bad.)
8. With practice you see most letters are killed with vowel+consonant.
But killing C/G/J/Q/V/Z will eat your time. Remember which single vowels can destroy them. Practice them. Get used to the comboes that work.
9. You would think a word that breaks two difficult letters at once, like "GroG, ViVa, fiZZ" is kinda useless. It is, until you have to handle two difficult letters at once. Then it saves you from having to come up with two solutions.
For the harder letters, like G, V, and Z, knowing a handful of double breakers will turn a monstrously slow line into a quick, chuckling triumph.
LETTER TACTICS
B is intimidating but it actually breaks to any single vowel but U, and BU breaks with TNDBMS and various 2-comboes like LL and RR. In short, it looks like trouble, but it's a pushover with practice.
C is not breakable with just one vowel but is easily breakable with one of MANY quick 3s, like Cut or Cap. If you are overdependent on keyvowel cracking, C's will make you panic. Relax. If you've got all-vowels go for Ace or Cee. Otherwise, just grab a partner consonant and go.
G will be some trouble. Look for an A or O to start. If you can't GO or AG, try for GEE, or b/r/sIG. If you have a lot of G's, break out the eGG, GroG, GluG and GaG so you don't get swamped.
J is a nuisance. It doesn't have any 1-vowel breaks. Look for a B, G, N, W or T to get rid of that stupid J.
Q(u) is a tricky one also. Go for the A foremost - QA wil save you so much grief. Try for Qiz, Qit, Qote, Qod, or even Qeue. You just have to practice this one, it won't come visually due to that stupid U.
V is a rather hard vise when a combo isn't there. . . very often a quick vacate is not available. But with enough vowels, and the right view, you'll find a lot of words have V in them... one is bound to reveal itself. Use your vision and find one. Viva will kill a double trouble-or-worse situation.
Z's. They seem to come in droves. Fortunately, fiz breaks one and fizz breaks two. Zoo, Zit and Zag are my personal go-to words, because I tend to have extra Os, and I don't like having G in my puzzle. Puzzle is not a good word to try for unless it's staring at you; stick to 4 letters.
HOW TO MANHANDLE THE LETTERS
-- short letter/vowel comboes
(CAPLETTER - what you can kill, * - many comboes possible)
Ba Be Bi Bo Tub
Ace Ca* Cee Sec Tic Ice Cos Cor Coy Cu*
aD De iD Do
Fa* iF iF Fee Fume
aG Gd Gee biG riG siG Go Glue Gym
Ha He Hi Hm Ho uH
Jaw Jay Jew Jet Jest Jee Jig Jin Job Joe Jog Join Jolt Jug Jut
Ka eKe Ki* uKe rocK
aL Le* Li Lo Lue
aM Me Mi Mo Mu
aN Ne iN oN uN
Pa Pe Pi Po* uP
Qa Qiz Qit Qeue Qod Qote
aR eR Rev Rip Rig oR Rue
aS See iS So uS
aT Tee Tea iT To uT
Uh Un Up Us Ut Um
eVe deV reV Vet iVy Vim Vox oVa Voe
We Wo aW Win Wit Wtf Wtt Wth Wts
aX eX Xi oX tuX
Ya Ye Yip Yig oY You
Zag Zap Zed Zip fiZ wiZ qiZ coZ Zoo
COPING WITH WORDBURN
In particular, Word Bump induces a special type of Burnout from thinking too hard in a reflex environment. This is common during all sorts of puzzle games that really turn up the heat... but since it's basically the only culprit in Gaia, I'll call it Word Burn.
Frantic, stressful concentration can cause an impressive Zone effect, where the player shuts out everything and excels at concentration and reaction. The Zone effect can produce amazing scores and achievements.
The aftereffect is usually Word Burn, a dull feeling in the head which is basically, mental exhaustion. The brain has actually burned up a lot of its processing chemicals trying to win Word Bump, and needs a break.
Trying to Word Bump through Word Burn will probably result in lackluster play. You might be able to start another Zone to counteract the effect, but you will not be at your pinnacle any more. You may get a headache or feel tired while you play.
You can partly prevent and delay it with good nutrition, lots of liquids and plenty of sleep, but every brain will eventually hit its limits and slow down after enough intense Word Bump.
Over time, the Burn effect will go away. You will be just fine and even smarter for it. It is healthy for a brain to excercise its full strength from time to time, and the processing chemicals will naturally rebalance over a short period.