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Fluffy Bear

emotion_rainbow
The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing onlin games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on theissue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on theissue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Fluffy Bear

emotion_rainbow
The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing onlin games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on theissue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on theissue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Fluffy Bear

emotion_rainbow
The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing onlin games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on theissue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on theissue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Feral Fatcat

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Bunny Rabbit

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Partying Prophet

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emotion_rainbow
emotion_rainbow

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Feral Kitten

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