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★December 2024 Visitor Count: Christmas/Holiday Season!★

Have a fantastic Day! 0.28571428571429 28.6% [ 12 ]
ichi is STILL STILL doing first time home renos. It's a lot. XD 0.047619047619048 4.8% [ 2 ]
Back from the dead!!! 0.19047619047619 19.0% [ 8 ]
Money RNG~! 10k, 25k, 50k prizes! 0.071428571428571 7.1% [ 3 ]
Weekly Dice Rolls! Easy game! 0.047619047619048 4.8% [ 2 ]
Join the Discord Server for avi contests and giveaways! 0 0.0% [ 0 ]
Going for 20k pages! Post away! 0 0.0% [ 0 ]
Check out Takeover Tuesdays! 0 0.0% [ 0 ]
Send love to Phoebe my cat! <3 0.35714285714286 35.7% [ 15 ]
Total Votes:[ 42 ]

Akiless generated a random number between 1 and 1000 ... 946!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 823!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 305!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 297!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 75!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 409!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 185!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 46!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 637!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 663!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 193!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 793!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Akiless generated a random number between 1 and 1000 ... 57!

Fluffy Bear

NEW! Number 1: 50,000 plat
NEW! Number 265: 10,000 plat
NEW! Number 789: 25,000 plat
NEW! Number 923: 10,000 plat
The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction. The present study examined high school students’ online
The present study focused on the high school students that use their own personal computer for playing online games and develop game addiction. As related with the findings, we are aware of the effects of online game addiction on gender differences. Only adolescents, who attend private high school and come from the families with higher socio-economic status and education, have participated in the study. Having a large sample of students with different backgrounds may enable to generalize the results to the population. The further studies could be applied to other age groups such as secondary or university students in order to obtain a variety of views on the
issue. Considering the results of this online gaming habits or addiction it is recommended to provide training to the students about the positive and negative aspects of online games. In addition, students having online gaming habits are suggested to develop awareness about troubles that come with addiction.

Invisible Phantom

10,350 Points
  • Invisibility 100
  • Flatterer 200
  • Brandisher 100

Jeoju rolled 1 20-sided dice: 3 Total: 3 (1-20)

Fashionable Loiterer

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                        ichigokazuki

                        Weekly Dice Roll Chance: Week Twenty-Two!

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