Welcome to Gaia! ::


West of Eden is moving!

To a new thread and a new concept:


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-The Guild!
-East of Eden!

1. Welcome and Announcements
2. Rules
3. FAQ
4. Story and Information
5. Sales
6. Kinds of Dragons
7. Breeding
8. PickUp
9. Owners
10. Class's
11. Gift's
12. Call's
13. Attitudes/Zodiac
14. White/Grey/Black list
15. Credits/staff/
Pet trade info and Custom info

Welcome to the West of Eden! Far in the mountain tops towards the West and North rein groups of dragons. Many kinds once covered the lands, but now, few venture out and it is rare to see them in Equus territory. To the Equus, they are but legends and myths of something long forgotten. The race of Dragons thought to be nothing but a fairy tale due to the war against the human kind, what was left fled. But behold; there has been a shift in the land of the Equus, and dragons are being hatched once more, young, curious and forgetting of what had long ago happened. Will they venture past the predators' land? Or listen to their elders? Time can only say...



Announcements :
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Mar 11, 2007 - Sun God Auction is on :
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Feb 17, 2007 - Moon Goddess Auction is on :
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Dec 3, 2006 - Secret Santa thread is up :

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Oct 2006 - Flatsale price changed!!

August 6, 2006 Tasah

Announcing the Artic Summer Festival Schedule of events :

Artic Summer Schedule of Events
Opening Festivities - Flatsale - August 9th 8 pm EST
Breeding Raffle - Owners only - August 9th - 17th - ending time 9 pm est
Snow Lepord Auction - August 10th-12th ending time 11 pm est
Ice Speed Race - For Non-winged Dragons - August 13th-14th - final entries must be in by midnight est
Air Cloud Slalom - For Winged Dragons - August 15th-16th - final entries must be in by midnight est
Coloring Contest - Artic Summer themes - August 11th - 17th - ending time 9 pm est
Closing Ceremony with announcement of winners for the Coloring Contest and Breeding Raffle - August 19th - tba


July, 7, 2006 Jinxeh :
Dark Halo Dragon Auction

May 13, 2006, Tasah :

Yeah! I exist in an official capacity here at WoE as the overriding Shop Manager. This means I can actually keep doing what I have already been doing and more! As before they could have decided to kick my tushie for doing what I was doing and everything, since I didn't have permission and just kind of took the initiative on my own. Ahem.

And with that I actually had a spurt to motivation to do a few things. (Yes, I need to finish colorings, but I wanted to make use of the motivation to do thread and guild things before it fled on me).

1. The front page ahs been cleaned up a bit. Custom informtion is a bit more clear and not smooshed into the FAQ area.

2. Plus custom, rules, and faq have been brought up to be a bit more consitant with what is posted in EoE.

3. I've done a minor overhaul on the guild. Please check it out.

a.) Guild Rules have been updated. The one people are most likely yo enjoy is the addition of owners being able to create RP threads in the guild.
b.) Dragon Prides have been brought into existance...Applications now open!
c.) There is now a Dragon Personals thread for those with lonely dragons looking for love, or simply some companionship.
d.) There is a thread there for suggestions and feedback...Which, along with activity, will impact the future of the guild and apperances of new things.

Going forward.....

Fiirst, I plan to get out the eggies that people are waiting to welcome. Again I do apologize for the delay and wait on that.

Then I shall be reviewing the breedig information and rules...cause I've really never looked at them myself.

And of course potential eventness and some auctions, perhaps. ninja




December 2005 :
~East of Eden/West of Eden Secret Santa Event Thread


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1.) NO STEALING! Steal anything from here, and you will be put on the blacklist, you will never be allowed to participate in any EoE or WoE things again! Also, you will be reported to the mods. There will be no excuses.
2.) You may not enter any of the art work you recieve in any art contest, art rateing site, or any place such as Elfwood.
3.)The image use is for Gaia and pet Web pages only or your personal web page, you may not redistrubute any of this art.
4.) The West of Eden pets are NOT RP-REQUIRED pets. They never will require RP. However, people who do RP will always get more perks!
5.)Do not argue with any of the staff, if there is a problem please contact the staff and talk civil in pm.
6.)Do not flame anyone in this thread or start fights, you will be grey listed for a period of time if you do so.
7.)Please do not pm staff asking for a Dragon, unless you are requesting a custom.
8.)Please do not bug other owners for their Dragons.
9.)Please be helpful to new people in the thread as everyone is welcome here (unless your black listed).
10.)Please do not harrass or call down the Dragons, or complain about prices. This especially applies to Dragons who are cosplays. If you do not like the character that the dragon is cosplaying: DO NOT INSULT THAT Dragon!
11.) NO ADVERTISING HERE WITHOUT PERMISSION! The only shops allowed to advertise here are approved affiliates. Anyone breaking this rule will be immediately greylisted. However, if you are advertising in your sigs that is fine, you are allowed to do that, I just object to posts advertising.
12.) If a pet trade is taken away it gives us the right to remove and resell the pet trade we have done.
13.)Only those owning the Dragon may rp the Dragon. No other gaians may rp the owners Dragon as they are not a required rp pet and do not need babysitters.
14.)No more co-owning! The only dragons that can be co-owned are those that are already co-owned, pet trades, and auctions with a max of 2 owners.
15.)If one does not name there dragon a week after it has hatched, then WoE staff has the right to take it away with no refund... unless a good enough situation is stated! I have had enough of dragons going unnamed for months! I will not chase anymore people down for names!
16.) Please read all the rules, because it makes us owners very, very happy! biggrin heart



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Q. How can I get a dragon?
A. The main way to get a dragon is through a flatsale or an auction. You can also get one from dreams, breedings, raffles, shop events, pet trades, or custom orders, but these are not so often!

Q. How long does it take your dragon to grow?
A. Well it can take about a week for it to hatch, after that It can take any where to two weeks. And after that around a month to elder if it grows to elder (flatsales and breedings will only grow to teen!) smile
There can be exceptions to this if you wish to hold off growing to roleplay your dragons growth that is welcome also.

Note: If you have a question about your dragon growing, please contact the colorist direct. As each colorist is responsible for their own growings, whether they be from flatsales, customs or pet trades.

Q. Can I give you another letter for payment if I don't have a sealed one?
A. Yes you may though I would prefer the unsealed I do not mind any type of letter smile

Q. Can I bribe you for a custom dragon?
A. Yes, you can. See the custom information under the sale section.

Q. So these pets are not RP-required? Then where do I RP?
A. You can RP in the main thread or in the Guild! However, please do note that if you want me to see anything you have RP'd, for example in the case of Dream Dragon, you will either need to RP in the Guild, or if you RP on the main thread then you will need to post a LINK in the main RP thread of the Guild (Not just page numbers, I need a link as I do not want to have to comb through all the pages to find your RP!)

Q. So you said that you can get special benefits from RPing! What did you mean by that?
A. Well the only way you can get your dream dragon is through RP. Also, there will be a special breeding given out every month for a couple that is clearly wanting to start a family and has been RPing lots!

Q. Do you take pet trades?
A. Yes, though it depends on the colorist. and what they are willing to accept. See their information areas on this, or ask them directly if nothing is listed. However, be prepared to offer a trade to any colorist that is wishing the type of pet you are wanting to trade.

Q. My pet is too big for my sig!! its over the KB limit!??
A. They are mostly saved as pngs, if they are too big for you sigs I ask you to save the pic change it to a jpeg yourself and host it on your own server... jpeg make pictures look crappy and so I don't save them under that.. OMG... How will I see my pet grow then?... Easy Just post it somewhere you can check on it such as your journal or a shop.. Other then that I can do nothing for you... I am not about to redue the entire list to jpeg's.

Q. kan i w0rk f0r j00 plz thnx bai????
A. No. The answer is no. Don't even PM me asking for work. It's an automatic blacklisting. (Offers of help do not fall into this category, if you have something specific in mind. But generally asking for a job, particularly when I don't even know you, is a waste of my brain space to even read.... hence the blacklistable offence)

Q. Can I name my pet a name that has already been taken by someone else?
A. No. Please do not name your pet a name that is already taken by an existing dragon. Each dragon is unique and thus, should have a name all to themself!

Q. Can I change my existing dragon into a god or goddess?
A. No. You cannot change your pet into a god or goddess.

Q: What do you mean I can't get a free pet, you gave so and so one?!?!?
A. Staff members have the privalige and perk of being able to color dragons for themselves when the mood strikes them. As well as to color and gift pets to their friends on occasion. This is a perk of being on staff and putting all the work into the shop that the staff does.

Q. How do I go about finding a mate for my dragon? Can I advertise on the main thread?
A. No. Please do not turn the main thread into a pimping ground. There is a thread in the guild to post looking for mates.

Q. Can eggs/hatchlings flirt and plan a mated relationship for the future?
A. No. Eggs/hatclings have other things to worry about. There will be more than enough opportunity to RP flirting and relationships when they are teens. So please don't do it.


Have a question? Just pm West~of~Eden with your concern and we will post it here
~Dragon Myths and Legends~

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In the Hour of First Dawning, before God made the four-legs called equus and the two-legs called humans, he paused to take his rest, and sought for a place to stay. Finding nothing but hard earth, he fashioned himself a mountain, and in this mountain there was a cave where he laid himself and cocooned himself with sleep.

But whilst he slept, Mother Earth awoke and looked with anger upon this mountain that had been fashioned from her flesh. Throwing her shoulders back in fury, she caused the first earthquake that sent the mountain tumbling down.

When God saw what had happened, he held back his wrath and built the mountain again. But when Mother Earth saw what he had done, she released a second earthquake, this one greater than the first. The mountain crashed down a second time, and the boulders left deep gouges in the land. This created the lesser hills and valleys, and the shards of the great mountain became the Mountains of Harms Ridges.

But God was still weary and he desired to sleep in peace. So a third time, he fashioned a mountain, only instead of stone, he fashioned it out of the rock-that-is-thunder.

When Mother Earth saw this, she lifted her shoulders to release the greatest earthquake of them all. For days and nights she strained, in her struggle to throw this mountain from her back. So great was her exertion that she sweated tears, that became the oceans, and the blood that is roaring-mountain-fire. But she could not dislodge the God’s sleeping place, and at last she lowered her head in defeat.

When God awoke at last, refreshed, he saw that the land had changed. No more was there hard earth and stone, but a land that was full of oceans and seas and rivers. He saw the mountains and the fields and the valleys, and though he was amazed, he was also pleased. Never had he dreamed such a thing could be, and he wove this new world into his plans of creation. So it was that he came to create equus, and the ones who call themselves the neko, and the canis and the aikenka. These creatures he made for the warm sunny slopes and the grassy plains of fertile lands.

But there was one thing more that he did not create, and which nevertheless came to be.

In the desperate struggles of Mother Earth, her furious attempts to throw the mountain from her back, she had sweated water and fire, and in some places, these two things came to join. Water merged into fire and fire turned into icy water. The product was a water-pearl, that which is now known to be the egg of a dragon. From this egg hatched the First Dragon, Yu Huang, he from whom all the dragon races of the world are descended.

Yu Huang Finds a Companion:

Yu Huang was lonely, and was desirous of a companion. First he went to God, but God would have nothing to do with him, for Yu Huang was not of his creation. So it was that Yu Huang lifted his voice to Mother Earth and asked her to provide him a companion. Mother Earth consented to this request, but the next dragon she hatched was malformed.

“This creature is malformed. It has no wings, and it has no scales.”

So the creature was turned away and it became merah, the lesser cousins of the warm-bloods that is known as food.

Mother Earth tried again to satisfy the desires of her firstborn. She birthed a second creature, but once again it was imperfect.

“This creature has no wings, and it has no legs. It has an imbalance in the soul. It is only a creature of water, not of water and fire.”

So this creature was also turned away, and it went into the seas to become the scaled carp that is known as yii.

Now Mother grew incensed. To her Firstborn, she demanded to know what would make him happy.

“Make me a companion such as myself, who mirrors my looks and mirrors my ways.”

So Mother Earth birthed another dragon-egg, and from this came San Xing, the Second Dragon. But still, Yu Huang was not happy, for San Xing mirrored him exactly.

Yu Huang Finds a Mate:

Yu Huang approached Mother Earth again.

“Give me a companion, one who mirrors me in all ways bar one. I would have this companion be like and not-like, one who is a dragon but can bear others of our kind.”

So Mother Earth birthed a Third Dragon, the First Female, whose name we do not know. Third Dragon mated with Yu Huang, and they had many children.


The Doragon and the Mauten:

Now it came to pass that the children of Yu Huang were not alike. They were many and varied in their talents, and chief amongst them was the firstborn, Doragon, and his younger sister, Mauten. Mauten was hot-tempered and impetuous, and it was said of her that she had more fire than water. Doragon, the eldest, was the opposite. It was said he had too much of water, and not enough of fire. This led the two into constant conflict, and at last it was deemed that they should live apart. So Doragon betook himself to the high mountains, where he could think and contemplate. Mauten took herself into the hidden tunnels in Mother Earth, where the fire ran hot in Mother Earth’s veins. From these two are descended the races of the Doragon and the Mauten: two different dragons, of different temperament and personality.

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Flatsales

Flatsale date: February Flatsale -Over!!


Previews :

~none at this time~

Flat Sale Rules
1.)You must make the one you are buying obvious, not just saying I will take one. You must say something along the lines of which one. Such as "I will take the blue one, please." or "I'd like #1, please."
2.)The payment for a flatsale dragon is 5k. You have 24 hours to start the trade if you win.
3.)You may only buy one per flatsale.
4.)First come first served (keeping the old way of breedables alive) unless specified otherwise.
5.)Please no fighting XD
6.)There is only one flatsale per month
7.)No editing posts! This will result in Blacklisting.
8.)Please I can not stress it enough for no whining, flaming others or making other feel guilty for getting a dragon. If you do this, then you will not be able to participate in the flatsale.
9.) You may post for only one dragon per post.
10.) If you have a graphics sig, you must disable it if you post when the flatsale is on.




Custom Information



All customs have a set pricing. There is no longer need to ask for quotes. Basically, when ordering your custom, you fill out the form and PM the colourist concerned and start the trade.

Custom Package 1 (Three stages): A standard lineart equus type may be chosen, ie. horse, unicorn, feather-winged, nightmare-winged. No lineart edits are allowed. Your choice of colouring and existing call and gift. No new calls or gifts.
(Also available for predators)
Cost: 200k

Custom Package 2 (Single stage): Cosplay. Using any of the lineart edit types available in custom packages 1 and 2, you may get a cosplay equus. Lineart edits will be allowed within reason where appropriate for the cosplay. New calls and gifts will be allowed.
Cost: 500k

Custom Package 4 (Single Stage): God/Goddess. Gods and goddesses are unique, single-staged dragon with special lineart edits, a unique call and a unique gift.
Cost: Angelic Sash

Custom Package 5 (Single Stage): Twin Gods/Goddesses. Gods and goddesses are unique, single-staged dragon with special lineart edits, a unique call and a unique gift.
Cost: Devil Tail

Please fill out the following form and PM it to your chosen colorist when you are ready to order:

Custom Form


Package Type:
Type of Dragon:
Name:
Gender:
Eye Color:
Horn Color/colors:

Back Fin Color ((if applicable):
Main Body Colors:
Wing Colors (if applicable):
Scars/tattoos/markings:
Refrence Picture?:
Call:
Gift:
Class:
Attitude:
Extras:




Staff Colourist Status:
(2 custom spots a month per colourist):

Jinxeh: Currently Closed

1. Closed
2. Closed

Keilyna: Currently Open

1. Open
2. Closed

SilverPelt: Currently Closed

1. Closed
2. Closed

Tasah : Currently Open

1. Open
2. Open



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~events and contests all over~


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Quote:

The Breedary Stalls- Breeding costs 5K - Breeding between two kinds of dragons in result of new lineart is 200K

The Stalls

1.)Jinxeh: Closed

2.)Tasah: Closed






Waiting List: (people who have to wait a month before breeding again)
-none

Breeding rules
1.) The dragons of the couple wanting to breed must have different owners. This includes co-ownership.
2.)Any two kinds of dragons can breed with the result of both types of dragons being born.
3.)Both the male and female must be at least a Teenager to be able to become pregnant. And you must have owned them for at least two weeks.
4.)Each couple will have 1 to 4 eggs, sometimes more as dragons can have big clutchs due to having eggs. The number will be determined by a roll done by the colorist doing the breeding.
5.)They must be male and female to breed and must have some rp background as well.
6.)It is first come first serve with breeding spots.
7.)Each couple can try and breed as many times as they like, but the older the characters become the less chance a pregnancy will take.
8.) With the eggs you gain from a breeding, the only things you can do with them is keep them for yourself, or give them away as gifts! Eggs may be sold through the shop but 30% of any proceeds will be given/kept by the colorist. They may not be used for pet trades.
9.)The breeding slots are open to those who rp. Unless obtained though auction or special raffle.
10.)How do I get a slot???
-Though auction
-though slot opening
-though raffle
-though other special event
11.)Dragons couples have the option of purchasing the love potion #4 which will result in a bigger clutch. (1 more then the dice roll) The love potion is 40K
12.)Breedings cost 5K, which is to be shared in between owners.
13.)You must post which Dragons are to be bred when posting claimage of the spot. The slot will not be held for anyone!
14.) There is a waiting period though of a month before a dragon can be bred again.15.)Rules are subject to change (there will be a post about changes, however)

A note on the rp requirement : While RP is a requirement for most breedings, the RP need not be extensive nor highly formal. The requirement is meant more as a perk for those who are active around the shop and have put some effort into their dragons and in being active with them.
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~none currently~

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Please note that a colorist is not responsible for growings that are not done by them; you must contact the colorist for information or issues. Likewise with pet trades, the only person resonsible with completing and growing the WoE side is the colorist with whom you made the pet trade arrangement.

Dragon Name/Owner/Gender(F/M)/GEN/Origin/Picture link
*=Can breed with any sign

++=denotes error or missing info


Dragon:
1.) Arnott/..IvyCurse../M/Gen 1/Done for self @
2.) Larxene/KasaiLoki/F/Gen 1/Flat Sale @
++3.) Nyrros/Terrenity/M/Gen 1/Flat Sale @ - no zodiac sign
4.) Athos/NeoAkira/M/Gen 1/Flat Sale @
++5.) Xun Long/Foalen/M/Gen 1/Flat Sale @ - no zodiac sign
++6.) Shuko/Lady Vincira/F/Gen 1/Flat Sale @ - no zodiac sign
++7.) Zoey/Kamiki/F/Gen 1/Flat Sale @ - no zodiac
++8.) Cadell/Star Sorceress/M/Gen 1/Flat Sale @ - no zodiac
9.) Kalama/RayniaSky/F/Gen 1/Flat Sale @
10.) Schnee/MidnyghtIce/M/Gen 1/Flat Sale @
11.) Gwenvael/Phoebe Kyra Luna/M/Gen 1/Flat Sale @
++12.) Pixy/skippylives/F/Gen 1/Flat Sale @ - no attitude/no zodiac sign
13.) Ryu/Manda & Shijura/M/Gen 1/Custom @
++14.) Tejo/Mooshroom/M/Gen 1/Valentine @ - no zodiac sign
15.) Fresca/Dragoil/F/Gen 1/Gift @
16.) Sayam/Tasah/M/Gen 1/Gift @
17.) Shiva/Dragoil/F/Gen 1/Valentine @
18.) Larissa & Fiarsha/Kiawna & Lythiaren/F&F/Gen 1/Auction @
19.) Euclid/_Azalie_/M/Gen 1/Flat Sale @
20.) Altessa/Aurora Fiara/F/Gen 1/Flat Sale @
21.) Epine/Epine de Rose/M/Gen 1/Flat Sale @
22.) Hufflepuff/timeerkat/M/Gen 1/Flat Sale @
++23.) Kalela/Star Sorceress/F/Gen 1/Flat Sale @ - no attitude
24.) Uriel/Dragoil/M/Gen 1/Valentine @
++25.) --------/FrictionFighter/M/Gen 1/Valentine @ - no name/no attitude
26.) Angelo/AnimeChickie/M/Gen 1/Flat Sale @
27.) Chezza/Kynthari/F/Gen 1/Flat Sale @
28.) Amandine/Three Tailed Fox/F/Gen 1/Flat Sale @
29.) Patch/RayniaSky/M/Gen 1/Flat Sale @
30.) Ysabelle/Keilin/F/Gen 1/Flat Sale @
++31.) Hexnij/Mooshroom/F/Gen 1/?/Origin? @ - no name/no attitude
32.) Alamu/Remove/M/Gen 1/Gift @
33.) Specturno/faerierain/M/Gen 2/Birthday Masquerade Prize @
34.) Sadin/Andanielle/M/Gen 1/Birthday Masquerade Prize @
35.) Chamastla/minkey55/F/Gen 1/Flat Sale @
36.) Dorchadas/Harperking/M/Gen 1/Flat Sale @
37.) Aglar/keetabirdy/M/Gen 1/Flat Sale @
38.) Katrana/Kamiki/F/Gen 1/Flat Sale @
++39.) Luna/LP/M/Gen 1/Flat Sale @ - no zodiac sign
++40.) Ello/Chimeric/F/Gen 1/Flat Sale @ - no zodiac sign
41.) Ametatsu/shadowicedragon1/M/Gen 2/Harry Potter Event Prize @
++42.) Haku/Quinny-chan & [Ipod]/M/Gen 1/Custom @ -no zodiac sign
++43.) Aldaras /Overfiend Katsumi & [Ipod]/M/Gen 1/Custom @ -no zodiac sign
44.) Charissa/Tasah/F/Gen 1/Custom @
45.) Immajeeni/Tasah/F/Gen 1/Custom @
46.) Aerith/chemicalstar/M/Gen 1/Auction @
47.) Daya/Kireiryuu/F/Gen 1/Flatsale @
48.) Nexis/Boshu/M/Gen 1/Flatsale @
49.) Shinee/Three Tailed Fox/M/Gen 1/Flatsale @
50.) Kaii/Celeanor/M/Gen 1/Flatsale @
51.) Loja/Remove/F/Gen 1/Flatsale @
52.) Enya/Lady_Shinigami/F/Gen 1/Flatsale @
53.) Meran/purrasha/F/Gen 1/Flatsale @
54.) Kaya Adama /Mister Muffin Man/M/Gen 1/Flatsale @
55.) Kuruma/Shadowstar1313/M/Gen 1/Flatsale @
56.) Kamali/Lakitra/M/Gen 1/Flatsale @
57.) Althea/Freodwyn/F/Gen 1/Flatsale @
58.) Malia/Emmyata/F/Gen 1/Flatsale @
59.) Lirtast/Andanielle/M/Gen 1/Flatsale @
60.) Bluecurl/Archnasa/F/Gen 1/Flatsale @
61.) Quantian/Celeanor/F/Gen 1/Flatsale @
62.) Zi Se Mu/Julia the Weird/M/Gen 1/Donation Raffle @
63.) Cora/Andanielle/F/Gen 2/Flatsale @
64.) Manan/Cyzzane/M/Gen 2/Flatsale @
65.) Genre/Raisa Wagner/M/Gen 2/Flatsale @
66.) Mandarin Aurora/ChaoticShardsOfSanity/F/Gen 2/Flatsale @
67.) Stream Line/Kesmi/M/Gen 2/Flatsale @
68.) Flameball/HarperKing/M/Gen 2/Gift @
69.) Ande/Emmyata/M/Gen 2/Flatsale @
70.) Caspian Lach Assan/ChaoticShardsOfSanity/M/Gen 2/Flatsale @
71.) Chyasur/Andanielle/M/Gen 2/Flatsale @
72.) Aubrey/Mister Muffin Man/F/Gen 2/ Custom @
73.) Egan/Freodwyn/M/Gen 2/Contest Prize @
74.) Kerri/Tao Orii/F/Gen 2/Contest Prize @
75.) Moss/Naeva/F/Gen 2/Contest Prize @
76.) Parvani/InfinitiesOfSoules/F/Gen 2/Custom @
77.) Dajoji/Harperking/M/Gen 2/Flatsale @
78.) Minko/Dragon_Bluey/M/Gen 2/Flatsale @
79.) Ruth/InfinitiesOfSoules/F/Gen 2/Flatsale @
80.) Valious/ropin and riden/F/Gen 2/Flatsale @
81.) Dracul-Vladimir/Mister Muffin Man & ChaoticshardsofSanity/M/Gen 1/Auction @
82.) Winchell/Kittyandacat/M/Gen 2/Flatsale @
83.) Pandion/Andanielle/F/Gen 2/Flatsale @
84.) Martilio/Lady Aria Starstone/M/Gen 2/Flatsale @
85.) Hunidolic/Erelayne/M/Gen 2/Flatsale @
86.) Maleah/Emmyata/F/Gen 2/Flatsale @
87.) Xanne/rapidashtrainer/F/Gen 1/Gift @
88.) Alalia/Rein_Carnation/F/Gen 1/Secret Santa @
89.) Bastat/Mister Muffin Man/M/Gen 2/Flatsale @
90.) Blitz/Kesmi/M/Gen 2/Flatsale @
91.) Shima/Misty55/F/Gen 2/Flatsale @
92.) Tavian/Star Sorceress/M/Gen 2/Flatsale @
93.) Nimalina/Andanielle/F/Gen 1/Auction @
94.) Dude/Naysha Aysha/M/Gen 2/Coloring Contest @
95.) Isis/Mister Muffin Man/F/Gen 2/Coloring Contest @
96.) Izotzi/Andanielle/F/Gen 2/Coloring Contest @
97.) Kaji/Dragonboy Kaida/M/Gen 2/Coloring Contest @
98.) Laili/RayniaSky/F/Gen 2/Coloring Contest @
99.) Sunsong/Foalen/M/Gen 2/Coloring Contest @
100.) Sylo/Dragon_Bluey/M/Gen 2/Coloring Contest @
101.) Vayen/Kittyandacat/M/Gen 2/Coloring Contest @
102.) Veldrick/Kohenkyo/M/Gen 2/Coloring Contest @
103.) Zantha/Lady Within/F/Gen 2/Coloring Contest @
104.) Cocoa/Dragon_Bluey/M/Gen 1/Coloring Contest @
105.) Maru/poke mattix/F/Gen 2/Event Prize @
106.) Chilali/Kittyandacat/M/Gen 2/Event Prize @
107.) Aponi/Mister Muffin Man/F/Gen 2/Event Prize @
108.) Prisim/Foalen/F/Gen 2/Event Prize @
109.) Rikiar/Andanielle/M/Gen 2/Event Prize @
110.) Kiril/Rein_carnation/M/Gen 2/Flatsale @
111.) Clarissant Leonora/Chaoticshardsofsanity/F/Gen 2/Flatsale @
112.) Kenti/Harperking/M/Gen 2/Flatsale @
113.) Jackilyn/Twilight Wielder/F/Gen 2/Flatsale @
114.) Exee/Mintaka/M/Gen 2/Flatsale @
115.) Aura/Foalen/F/Gen 2/Flatsale @
116.) Vela/Tasah/F/Gen 2/Gift @
117.) Sun Bofu/Arynlight/F/Gen 2/Secret Stanta @
118.) Ozma/BeckieV/M/Gen 2/Secret Stanta @
119.) Vresther/Djibrilshadow/M/Gen 2/Secret Stanta @
120.) Traez/draconianraven/M/Gen 2/Secret Stanta @
121.) Cascade/Foalen/F/Gen 2/Secret Stanta @
122.) Yue/girl of black and white/F/Gen 2/Secret Stanta @
123.) Garrai/HarperKing/F/Gen 2/Secret Stanta @
124.) Mnemileth/Jestari/M/Gen 2/Secret Stanta @
125.) Pastallo/Julia the Weird/M/Gen 2/Secret Stanta @
126.) Suzu/Kaiyumi/F/Gen 2/Secret Stanta @
127.) Theron/KaliFang/M/Gen 2/Secret Stanta @
128.) Ateth/Kiawna/F/Gen 2/Secret Stanta @
129.) Trinket/Kita 21/F/Gen 2/Secret Stanta @
130.) lolril/Kitsuchikatsu_Buritsutani/F/Gen 2/Secret Stanta @
131.) Sema/Lady Kitania/F/Gen 2/Secret Stanta @
132.) Justinian/[Llew]/M/Gen 2/Secret Stanta @
133.) Sandra/Major Tippy/F/Gen 2/Secret Stanta @
134.) Mirai Xi/Mintaka/M/Gen 2/Secret Stanta @
135.) Abelio/Mobster Goose/M/Gen 2/Secret Stanta @
136.) Fafnir/MsFallenAngel/M/Gen 2/Secret Stanta @
137.) Obrin/Naeva/M/Gen 2/Secret Stanta @
138.) Chester/Nio LoveArynlight/F/Gen 2/Secret Stanta @
139.) Gideon/Rayniasky/M/Gen 2/Secret Stanta @
140.) Ziria/RayniaSky/F/Gen 2/Secret Stanta @
141.) Temeraire/shadowicedragon1/M/Gen 2/Secret Stanta @
142.) Tana/SkyDragono/F/Gen 2/Secret Stanta @
143.) Calder/Tasah/F/Gen 2/Secret Stanta @
144.) Borex/Thamin/M/Gen 2/Secret Stanta @
145.) Whimsical/xx_Bullseye_xx/F/Gen 2/Secret Stanta @
146.) Thabo/Amyla Edana/M/Gen 2/Secret Stanta @
147.) Kiru/DawnieChan/M/Gen 2/Secret Stanta @
148.) Tora/Dragon_Bluey/F/Gen 2/Secret Stanta @
149.) Eranor/Rein_Carnation/M/Gen 2/Secret Stanta @
150.) Andarith/TormentedAngie/F/Gen 2/Secret Stanta @
151.) Barinthus/InfinitiesofSoules/M/Gen 2/Secret Stanta @
152.) Sema/InfinitiesofSoules/F/Gen 2/Secret Stanta @
153.) Blye/AnimeChickie/M/Gen 2/Secret Stanta @
154.) Pask/CelestialMoonbirth/M/Gen 2/Secret Stanta @
155.) Cameron/Collared Kitten [KL]/M/Gen 2/Secret Stanta @
156.) Lemyn/Faidrae/F/Gen 2/Secret Stanta @
157.) Sun Flare/FrankFeatherstiff/F/Gen 2/Secret Stanta @
158.) Khat/OverfiendKatsumi/F/Gen 2/Secret Stanta @
159.) Jyck/Rage Beat/M/Gen 2/Secret Stanta @
160.) Hazic/Shariea/M/Gen 2/Secret Stanta @
161.) Mygie/Star_Sorceress/F/Gen 2/Secret Stanta @
162.) Chelle/Doodle p***s/F/Gen 2/Gift @
163.) La Belle Morte/Doodle p***s/F/Gen 2/Breeding @
164.) Tao/ChaoticShardsofSanity/F/Gen 2/Breeding @
165.) Issar/Tasah/M/Gen 2/Breeding @
166.) Yochi/DragonBoy Kaida/F/Gen 2/Flatsale @
167.) Hitoshi/Emmyata/M/Gen 2/Flatsale @
168.) Garreth/Kayleigh-chan/M/Gen 2/Flatsale @
169.) Eris/purrasha/F/Gen 2/Flatsale @
170.) Blaze/Kesmi/M/Gen 2/Flatsale @
171.) Artemis/Urban Geisha/F/Gen 2/Flatsale @
172.) Andy/pippi18848 /M/Gen 2/Flatsale @
173.) Aisling/DivineSaturn/F/Gen 2/Flatsale @
174.) Fëa/Calamity Andi/F/Gen 2/Gift @
175.) Xiali/Ice_Dragon_Demon/Gen 2/Special Event @
176.) Vi/Harperking/F/Gen Mini/Special Event @
177.) Connor/Artemis/F/Gen Mini/Special Event @
178.) Lillike/Plum_Lovelace/F/Gen 1/Special Event @
179.) Mikan/Caeluma/F/Gen 2/Special event @
180.) Rosalinde/shadowicedragon1/F/Gen 2/Special event @




The Gods
1.) Alphaea/Jinxeh/F/Gen 1/Done for Self @
2.) Tsukiko/Emmyata & shadowicedragon1/F/Gen 1/Auction @
3.) Divakar/Infinities/M/Gen 1/Auction @




If you find your dragon missing from this list, or information that is inncorrect, please pm this account with the corrected information. If you are able to provide the information to correct the errors or missing information already noted, please PM this account as well with the updates.

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Class's and Definitions


Show: Show Dragons are known for their beauty, they are the most sought after for mates by those of more pretensious natures. They are said to have a power to enchant other Dragons to do their biddings. Their voices are made of pure song and can lure other Dragons with their music. Though these effects rarely hold power over the more intelligent Dragons such as Guardians and Shamans. They are quite on the lazy side and tend to have others do everything for them whenever prossible (Don't want to break nail now). In battle, they are cowards and will turn tail and run.

Wild: Very little is known about the wilds, you will hardly ever find them in a group. What is known is that they can hold their own, survive on very little food and water and have a great sense of direction. Though their appearence is not usually up to par, they are said to carry great hearts. In battle they will often fight to the death or until their opponent gives up. They are the least likely to mate and they never stay in one place for too long.

Track:
Outgoing and funny, this class is where those who jump the highest and run the fastest fit in! They love sports and tend to compete with one another as often as they can. They also tend to have a gambling side when it comes to betting on their abilities. They are great talkers and have the ability to get others to follow them, as they are usually amongst the popular crowds and go well with show Dragons. This class has caused many of the great wars within the Dragons History. They compete ferciely for their mates. Depending on their area of sport, they are great at racing and obstacles. Though they often tend to get too caught up in themselves, as they are quite arrogant and selfish.

Guardian: Guardians are very moody, they do not speak much and tend not to spend time in big groups. They are biggest of the Dragons and the strongest. They carry a mystery about them and usually do not show their true feelings. They tend to answer questions with questions and will leave near any Dragon confused. They are the last on the list to be invited to events. However once a Guardian has warmed up to you, they are loyal and make great friends. Never break the trust with a guardian for you will never be forgiven. Their promise to the Great Elders is to protect their way of life. Though never sent to battle, they guard the tribe itself, holding the grounds and not allowing enemies to enter. They are the most feared.

Tamed: This is your average Dragon, they are great mothers and fathers and love the simple home life. They are the ones that make the shelters and keep the fires going on cold nights. They are very family orented and love children. They cook and clean and gather for tales by the fire. They are the heart of the tribe and what the fighters and guardians protect. Their attitudes and abilities can come in a wide range.

Fairy: These Dragons are fast and light. They are friendly and almost always appear happy. Others tend to be attracted to them because of their friendly nature. They can be mischeivous and pull pranks as long as in their minds they are not hurting the other Dragons. They love nature and tend to have some powers over it. They love family and tend to be likely to have larger clutches of eggs in a breeding then most. They adore bright patterns and colors and tend to love shiney things a lot. They are quite rare and thought exsinct by some because of this.

Mystic: This class is both highly respected and feared by others. If there were any class to truly but question and challenge to the Shaman, it is the Mystics. For while a Shaman is chosen and trained, a Mystic's talents and magic are inborn often making them stronger than a Shaman in their gifts. This is not to say that all Mystics are stronger than all Shamans, for that is not always true. Mysics can often aid in healing those of their clan, but they are more often sought after to aid with the weather over their territory and to seek knowledge of the future to come for their ability to see into what other worlds that exist about them. There are also those who will seek a mystic to find news or more daringly to speak with a lost loved one to find closure with the lose. It is most often when the spirit ails that a Mystic is sought for help and aid. Though it is the very same aid that instills respect that some also fear, fearing to know just what it i a Mystic will see and tell them. While a Mystic is likely to live upon the edges of their clan, or sometimes in a central spot between several, it is not uncommon for them to take a mate and have children. And elder Mystics have been known to take the younger under their wings to teach them what they themselves have learned in their time....But brave be the youngling not a Mystic that dares to seek such a teaching. For only with another Mystic will one share what knowledge and understanding of their abilities they might have gained, not even with their similiar breathen the Shaman are such spoken about.

Hunter: This group tends to be the most nautral of colors so that they can blend into their backgrounds, they are the sleekest of the spieces and can hide, track and kill prey easily. They are fast, hard to see, hard to sense and can easily make their way to a Equus or Predator herd/pack without being noticed. They are well built and tend to be the most wanted for mates by those of practical senses, as they are seen as providers for future young. They tend to be bitter and have war paint markings that they dress themselves in before hunting. They take life very seriously.

Loner: Loners tend to keep to themselves, either they have been kicked out of their clan or have choosen solitary life. They sometimes find a mate to be with and start a small family. They are thin, weak and tend to be scavengers, following behind other clans to eat leftovers or small prey. They are sometimes gulliable attaching themselves to those who they think accept them, but are often only using them. They are caring towards family and will fight their hardest for the ones they attach too or fall in love with. Some take to a darker side, thinking that there will never be anything good for them, others keep trying until they build a small clan for themselves.

Alpha Male/Female(Depending on type of Dragon):These are the leaders for the clans. They are well respected, usually but not always wise, they are the decision makers and usually the only ones allowed to have hatchlings out of the pack, though they will often give permission for others to breed when clan growth is sought. They are dominate and can have a second class, such as a Alpha/hunter. They are either loved or hated by the clan, but always obeyed. The Alpha rank only rarely passes down to the hatchlings and usually only with the first born. Those that refuse to obey an alpha leader in the rp can be kicked out of the clan. This can result in a class change to loner. An Alpha is always confident in their decisions and are very highly intelligent. There can be only one Alpha male and female in a clan, and the Alpha male sometimes chooses more then one mate.

Beta (Depending on type of dragon): This rank too may have a second to go with it. The Beta are the caretakers of the clan, they look after the eggs and hatchlings, make sure the others in the clan are following orders, they help the Alphas with decisions and is the second from the Alpha to be choosen to mate with. They make up a small percentage of the clan and tend to be the main guardians and hunters for the group. They are very loyal to the clan, and usually will fight to the death to protect the clan. They sometimes breed, if the alpha male or female has permitted it and usually it is the Alpha males pups.

Omega (Depending on type of dragon): This is the bottem of the list for the clan, those with this class are usually first sent out where there are traps, or places that most likely will result in death, to test out if a area is safe. They are usually used by the clan to distract Equus herd leaders or predators, which can easily result in death if they have to fight. They are weak like the loners, living off scraps from the rest. Sometimes omega are respected in a group but are always last to know what is going on. They never breed within the clan, but can breed with loners and sometimes tend to leave their clan to go with the loners. They are usually good hearted and love to play with one another, they are scared of the Beta and Alpha and usually will stop everything they're doing when in their presence to sit quietly out of the way. They are not the smartest, but are the most merciful and loving out of all the classes. They make wonderful parents and usually have more hatchlings than the others in their lifespan, if allowed. A pregnant female omega is usually sent out of a clan or killed.

Shaman: This class is highly respected, they are highly knowledgable and have magical wisdom and abilities. Even an Alpha will usually back down and conceed to a Shaman out of respect for their abilities. And most others will accept the words of a Shaman without question. They know how to cure the wounded through potions and various magical abilities, each having their specialty. But take care for the abilities often can also involved things such as poisons. They usually live just outside the clan, lingering upon the boaders of the territory. They watch over the clan making sure everything is kept within balance. They hardly ever breed, but will occasionally find a mate. When the time is right, they will usually pick one of the Alpha's offspring to train them to become the next Shaman for the clan. A Shaman can be female or male. They tend to be stand offish and tip-toed about, often being the sort to speak very few words while others watch the words they speak around a Shaman. Most are neither good nor evil, believing everything has a purpose and reason for being. Though there will from time to time appear one who is seen as truly evil or very good, these are most often loners whom wander and take not to a clan.

Demon: This is a very special class, these dragons are reborn from the past. Part living and part dead, they possess great powers of Hell itself. These dragons often feel out of place and lost among the living and usually have no recollection of where they were before this life. Freed from Hell to have a second chance, they often feel they have a heavy burden on their backs. In love, they're often really confused with these new emotions they obtained.


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Gifts are either an attack method, a magick method or a deffence method, that is special and different from others (please note that it is possible for some Equus's/Predator's/Dragons to have the same gift)
The gift is meant to help your Dragon/Predator/Equss in some form in its lift to achieve greatness to become an elder. The power of your gift can only be used properly in RP, please no god modeling with it and yes your gift can back fire on you!

List of Gifts and there meanings
(Some gifts are not filled out I need info from there owners on what to put there)


Please note that the effect of ones gift is effected by the Calls of the Equus/Predator/Dragon around the Equus/Predator/Dragon at the time being, the gifts will not work on the Equus/Dragon/Predator call drain. It is also up to the person rping on how bad ones gift has hurt them, if at all hurt them. Please no god modeling! Your gift will not give you ultimate powers to contol the Equus/Dragon/Predator. Also the older the Equus/Predator/Dragon the better the gift will work. Foals have the most problems and mistakes and should practice there gifts on one another. No real physical damage, or pain can be caused during the foal stage.


Queen of Hearts -

Dragonfly Hum -

Taunt -

Advent Horizon -

Forbidden Fire -

Wind Song -

seaweed -

Tack -

Frolic -

Courageous -

Moonshine -

Powder Snow -

Diplomacy -

Anatomise -

Ghostfire -

Freezing Time - A a gift that can be quite timely, for this gift allows one to be able to freeze time itself for a matter of minutes or hours. It can allow one to escape in a flash, or give the extra time needed to make a rescue and save. While time can be frozen, it cannot be turned back.

Cool Breeze -

Water Dance -

Dragon's Luck -

Swift Keeper -

Strawberry Shortcake -

Tears of the Phoenix -

Jinx -

Quaffle Punch -

Invisibility Cloak -

Winds' Wings -

Illusional Gem -

Strife -

Discord -

Hopelessness -

New Growth -

Dance of the Pyreflies -

1000 Lasers -

Surreal -

Dark Dream -

Pure Song -

Envy -

Voice -

Peck -

Blaze -

Oil Slick -

Intimidation -

Flame -

Flutter -

Stomp -

Clover -

Shiringan -

Sunkissed -

Tundra Wind -

Shooting Star -

Horse Shoe -

Thorns -

Squirt -

Sweet Song -

Speed Burst -

Cresent Storm -

Butterfly Swirl -

Raspberry Kiss -

Apple Burst -

Solar Eclipse -

Truths Eye - Those with this gift are able to see the truth within any statement. They are often asked to mediate in arguements and act as consel for those who must pass judgement upon percarious situations. They often make for good advisors. Though as friends, do take care on what you say, they always know the truth.

Firefly Glow -

Song Weave -

Lucky Paw -

Pot o' Gold -

Emerald Isle -

Armistice -

Four Leaf Clover - Those with this gift, have an inate amount of luck. The ability to find things that were lost as well as often winning the unexpected. They are also able to occsinally call forth a gentle showering of four leaf clovers, the strength to do so the strongest around March it seems.

VineWhip -

Rainbow Bright -

Energy Spear -

Shielding -

Fire Arrow -

Shadow Shroud -

Light Sphere -

Fruit Burst -

Flower Sprawl -

Mind Flash -

Blazing Star -

Desert Flame -

Bubbles -

Swift Foot -

Ember -

Queen's Wing -

Wind Wings -

Card Caller -

Shikigami Summoning - This gift allows one to summon up to one or two shikigami at one time to aid them. The shikigami most often appear in the forms of birds or small animals. There is rumor that occasionaly those who have become elders and truly practiced in their gift have been able to summon greater numbers, legend speaking of one who was once able to summon and control twelve shikigami simultaneously.

Renew - This gift allows one to renew the strength and energy of themselves or to a single target. This gift does require a recovery period before it can be used again, as immediate use again will not have a chance to fully renew their target, even if it is themselves.

Bludger Beat - One with this gift is quite proficient with a bludger bat and rarely misses should the bludger come their way. Woe be told the person who is in the way of the bludger sent flying by this one, for it will have an extra kick to it.

Ill Will - One with this gift has the ability to impact the emotions of another, causing them to wish another ill in the moment, no matter their true feelings or thoughts about the other. If ill wishes are already had, they are amphlified ten fold. As with all gifts, the effects are not permanant. Those with this gift are often quite tempermental themselves.

Vkandis' Blessings - This rare gift indicates the favour of the sun and is marked by possession of a firecat companion. Those equus with this gift are divine conduits for the gods, and through them, a god can wield power in the mortal world. However, there is a downside to this; namely, that such a one is susceptible to the powers of /any/ god. This gift is not available through customs.

Butterfly Swirl - Those with this gift are able to call forth a swirling funnel of colorful butterflies, the type and colorations that appear are dependant upon the call of the envoker. A gift both useful for causing distractions as well as entertaining. Those with the gift often also have an added grace, much like the light grace of a butterfly.

Devil's Pack - One with this gift is able to summon up a pack of three hounds of the devil to aid them, whether to protect or fight, or mearily sniff out the scent of something trailed. A gift to take care with, for the pack only has one true master in the end.

Fools Gold - Those who have been given this gift have the ability to make their target think they have found what they were looking for. It is a brief manner of illusion that occurs, and as with many gifts, how long the illusion of 'treasure' will last is dependant upon the age and practice of the envoker. Though they may wish to be far away when those they have fooled discover what has occured.

Malaise - This gift can be a helpful one when wanting to get rid of another, or least bring their bubbly or overbearing personality down a notch. As this gift allows one to enoke an indefinite feeling of debility or lack of health in another, making them feel as if they have an illness or sickness coming upon them.

Wand Swish - Those with this gift have the abilty to call up a wand when ever they would wish, having perfect technique and form when put to use as well. For those times of need, when they are to cast spells. They can also temporarily bestow perfect wand form upon another.

Alchemy - One who has this gift is often quite sought after for their abilities to transmute common things into more rare and needed objects. Those with this gift have their area of specilization and cannot transmute everything, some are good at creating metals, others water and grains, and so on. Those more caught up within the nature of their gift, the zealots of the Alchemists, often spend much of their time trying to use their gift to discover ways to prolong life or to discover a universal cure for disease.

Arrows - To call forth arrows of razors, that is what this gift allows. To attack or defend, the envoker can call up the arrows and send them towards their desired target. Though how many and just how accurate the arrows are, depends upon the age and practice one has put in. The skill also impacting the velocity and range upon the arrows. A gift that must be practiced to truly be of any use.

Butterfly Dance - When this gift is called upon, the one who posses it is given the grace and agility, of a butterfly. Benefitial in both battle and in dance, for they become quite light upon their feet and can move as they normally might not be able to. On rare occasion, one is able to temporarily bestow this gift of grace onto another, though those who have this gift can can do so is rare and when found always an elder.

Astral Spikes - Those who have this gift, have the ability to protect themselves within a shield of spikes. The spikes being of the white hot light of stars, as with other gifts how many and the intensity are dependant upon age and practice. Those who try to get through the spikes will suffer burns in addition to any stabbing wounds that may occur.

Demonfly Buzz - This gift allows one to call up the sound of a swarm of Demonflies, often causing a foe to run and flee the area, for the bite of such a fly is most unpleasant, and even deadly to some. There is the rare chance that the use of the gift may actually cause a handful of demonflies to appear, the chance only exists when used by an elder, teens and foals do not have this risk in using the gift.

Life Syphon - This gift is a dangereous one to wield, for it allows one to suck the very life from another. While it does not allow them to suck all life from another animal, it can allow them to suck away years of their life and weaken them to a state in which they can easily end their foe. Once the life has been syphoned away, it cannot be restored back to their target. While it cannot be used to kill large living creatures, it can kill small ones (birds, rabbits, insects, etc) as well as plant life, large ancient trees have been known to be an exception among the plant realm though.

New Years Resolution - Those with this gift are able to help others keep to the resolutions they make for the New Year as well as find a resolution that is fitting to them. The gift helps to boost the resolve to keep a resolution made, but can fade and will fade, requiring additional help from the one who has this gift.

Leaf Source - Those with this gift are best paired with one who has the gift of Leaf Shower or Leaf Burst, when in battle. As this gift allows one to be the source of an endless supply of leaves, while they are able to have some control over their direction to make a distraction. those with the Burst and Shower gifts, have better control and thus a greater distraction and diversion is possible.

Night Echo - This gift allows one to create an echo and illusion of the darkness of night. When used during the day, it will bring the darkness of night for a time period, but simply an echo, there is a limit to how long it will remain before fading back. When used at night, it will simply make the area darker for a period and the effect is not quite as dramatic. It is also easier and takes less energy to use the gift during the rising, or setting of the sun, as with night near it is easier to draw its echo.

Heat Wave - Those with this gift have the ability to call up and send a wave of heat through a chosen area. Thus uses are many for this, whether to cause an already heated opponent greater discomfort, or to bring warmth to a chilly group for a little bit.

Triad of Fate - This gift can be both powerful and misleading, for one with this gift has the ability to see the three possible fates that lay before one : what will be if the current path is continued, what could be if the path were changed, and what may never be. However, only one fate is ever seen at a given time, and it takes a great deal of practice to know which is being seen, a side to the gift that few who posess it ever master.

Leaf Burst - This gift allows one to call forth a single burst of leaves to use as a distraction within battle, or as a simple amusement. The gift works best when near trees, or combined with one who has the Leaf Source gift, the burst is fuller and bigger.

Water Shower - This gift allows one to call forth a shower of water upon their target, whether it be being or land. The shower is localized to a small area (largest area possible - circle with 15 foot diameter). This gift can often make one popular with the gardeners during a drought.

Ancient Aura - Those who have this gift are often said to have a presence, and often the insight and wisdom, of one far older than their years. The gift when called upon causes a soft glow to appear about them, an aura, that causes those around them to feel as if they are in the presence of one of the ancient ansestors. The one invoking the gift is then able to call upon the knowledge of an ancient to aid in their battle, though it is also very useful gift for the lorekeepers of a herd/pride.

Call of the Elements - When this gift is called upon, it allows the invoker to draw upon the four main elements - earth, wind, fire, and water. The gift has a wind range of uses from calling wind gusts or local landslides to combining elements for boiling ponds or bring small mudslides forth. One who has this gift does not have full power over the elements, that is something only the gods have.

Jack O Lantern - This gift grants one a pumpkin companion, one carved and lighted - a Jack 'o Lantern. They are able to converse with this companion at will. When the gift is fully envoked, the carvings upon the pumpkain's surface grow to emit a vibrate glow to push away the shadows that come. Though casting a few of its own that can cause some to think it is alive and send them scattering in fright. Can serve as a good diversion.

Soul Read - This gift allows one to look into the very soul of another and see their true nature and being. The ability does not allow one to see the thoughts of another, but it can be used to see if their words and intentions are true.

Meteor - This gift allows one to call down a single meteor from the sky beyond the heavens and bring it crashing down upon their opponent or as a diversion tactic. The larger the meteor, the less control the invoker has over its trajectory and path.

Leaf Shower - This gift allows one to call forth a showering of leaves from above. Useful in battle as a distraction as well as to entertain and amuse young foals. The gift works best in the forest, or in combination with one who has Leaf Source, as it can also be used to cause the trees to let loose their leaves to add to the shower.

Gorge - When in a fight, the user can use this gift to make the opponent suddenly quite hungry. Causing such a distraction that the thought of food and drink often forces them from battle to sate the desire. The one with this gift also tends to have the ability to consume large amounts of food, and often the need to as well.

Diagnosis - This gift allows one to be able to look at another and easily diagnosis what is wrong with them - the full extent of any injuries or illnesses. Needless to say, most any with this gift either is a healer themself or helps the healers of their herd/pride, especially after a battle.

Spider Web - This gift allows one to call forth a great web in which to entagle their target. The web is that of a spider, thus may ensnare more than one within it's sticky folds. It is possible also to call forth the web to be placed as a trap.

Good Fortune - Those with this gift are often seen as quite lucky, as good things and oppurtunities always seem to come their way. They are able to nudge these ocurances, such as in battle, being able to always find an opening against their opponent. They are also able to share this good luck with another for short periods of time. It is limited to only one other and the length of time is dependant upon the other's call as well as the invoker's age and ability with their gift.

Wind - This gift allows one to call forth the wind, whether a simple breeze or a wind storm. Can be used to move objects, however the gift does not allow one to control how the wind moves so movement of objects is not percise.

Meteor Impact - When used, this gift makes the ground shake and rumble like it was impacted by a huge meteor. The shrieking fall and large boom that is known to occur with a falling meteor occur as well, though none are actually seen adding to the fear that the experience can cause in an opponent or on lookers.

Guiding Light - When used, this gift allows one to call up a small source of light that will help guide them to safet or their chosen destination. It can be quite helpful when lost or traveling someplace one has not been before.

Sea Weed - This gift allows one to call upon the power of sea plants to entangle their enemy to temporarily imobalize them or simply slow them down. The entanglement will recede after a period of time, and if envoked upon land the sea weed that forms is not as strong and will diminish quicker.

Blizzard - Those with this gift have the ability to call up a blizzard to create a simple distraction, to cool down an area, or even entrap and snow blind one...Depending on the size and force of the blizzard that results. The duration and intensity possible depends upon the age and experience of the envoker. How long the resulting snow last depends on the environment.

Star Blaze - This gift gives one the ability to envoke a blazing star in the sky, or cause an existing one to brighten into a blaze, bringing light to a dark situation and potentially causing temporary blindness in those not expecting the dispaly of bright light. It can also be used during the daylight hours, however the effects are diminished and not as pectacular.

Shadow Blend - Those with this gift are blessed with the ability to seemingly vanish into the shadows. In battle, this can be helpful to move around an opponent and get the jump upon them. It can be used to hide as well. This gift does not mask sound or potent smells.

Blinding Light - This gift allows one to conjure a single light source as bright as can be that will blind those in the area, save themselves. Those with this gift tend to be able to see worse in the dark than most, but are uneffected by bright lights and tend to prefer well lite areas.

Resurrection - When invoked, this gift allows one to come back from near death, or bring back another from death itself. However, this gift is not without a price, as the invoker will require much rest to recover their strength and energy afterwards.

Tree Climb - One blessed with this gift, is able to climb even the tallest of trees when they call upon the powers of their gift. Often giving them a avenue of escape not open to their attackers, or an unexpected place to hide. It can also be used to tackle steep hill climbs, however it does not allow one to climb sheer cliffs.

Moonbeam - This gift gives one the power to call forth beams of moonlight for periods of time. A handy gift to have in dark places and against those who do not like light.

Fly Swish - This gift allows one to send off annoying and pesky bugs, just as one might normally do with the swish or flip of their tail. However, this gift can impact an entire area (size dependant of area upon ability/age). In battle, the ability can be used to 'swish' the flies and bugs towards their opponent as a distraction.

Foretelling - Those who posess this gift are able to foretell the possible future. It can be used in battle to see their opponents next attack. Or for the longer term, the possible outcomes to a path of events or actions. How far into the future, how detailed, and how accurate one is able to see and gilmpse depends ones age as well as how much they have actively worked with their gift to hone their talent.

Slumber Fall - Usually used as a defense, it may cause those it is used on to fall into a deep sleep. A animal's strength in this ability and its effectiveness upon the target is dependant upon the target's call.

Cyclone Rift - This allows the inacter to conjour up small cyclones or gusts of wind, and if used correctly and depending on the call drain can cause some light blindness for a time if directed at the other;s face.

Rain Shower - This gift allows the inacter to conjour up small showers, within a small radius. With this gift comes the ability to sense storms before they happen and find water easily.

Quake Stomp - With the tapping of ones hoof/paw, this gift can cause a small earth quake within a small radius, it can also cause confusion in the opponent, causing the others attack to be directed else where. Can sense earthquakes before they happen.

Petal Pierce - This causes a gust of wind that carries in it rose petals, this when directed at another it can cause great stinging, like being hit by bee stings. It has the chance to knock an opponent down.

Wind Whirl - With this gift the inacter can cause gusts of wind that swirls around its opponents body, causeing unsteadiness and dizzyness. May also be used to pick up items or reach them from high places.

Screech - This gift causes a high pitched noise, causing some opponents to run in fear. It can sometimes cause tempory deafness. Has great ablity to pick up high pitched noises from a long distance.

Dream Weaver - Those with this gift have the ability to create desires into being. However great this might sound, it lasts only for a short while and is mearly illusion. If the dream woven is discovered to be an illusion by the target before the instance fades, the effect upon the target is immediatly lost, even if the illusion still exists.

Fear Strike - When used it strikes fear into there opponent, causing some to turn tail and run. It can give the illusion of the inacter being bigger then its normal size as well. Depending on the drain call of the target, if may simply cause uneasiness rather than fear.

Summer Haze - Summer Haze when used properly causes the temperature around the oponent to raise, creating confusion and tiredness to the target. This gift also can sometimes cause the temporary sun blindness in which wavey colors and a haze obstructs and distorts the targets view.

Ice Bolt - If used correctly this can cause a bolt of ice, else sometimes snow or simply an ice puddle result. When the bolt hits its opponent it causes the opponent to freeze for a short time, leaving them immoblie. This gift can be used also to freeze objects as well.

Solar Bite - This gift when used causes the target to feel like it is being bitten by fire, leaving small burn bite marks on the Object or opponent it is directed at. Those with this gift tends to love spicey things and hot places. And have sometimes been known to leave scorch marks in their tracks.

Voice Breaker - This gift is sent out in a silent sonar effect and when it hits its target, it causes muteness. Leaving the opponent in a confused state and unable to make any vocal sounds. Elders with this ability have been known to cause an entire area to be mute for a short period of time and not just the target, leaving a deafening effect.

Pure Heart - Pure Heart causes an enchantment upon the opponent. Causing the target to be in love with the inactor of the gift. The effect lasts only for a short period of time. When used correctly and the effect is at 100%, it will cause the target to do what the inactor would like them to do. This gift can also be used at a lesser strength to help cheer up even the saddest of hearts, though the effect is still temporary.

Shadow Dance - When used correctly this causes shadows to dance around the opponent, causing great confusion and in some cases fear. Those with this gift can hide easily without being seen and sometimes appears to cast no shadow or appear as a mear shadow themselves.

Frost Bite - This is the opposite of Solar bite, when uses correctly it can send out invisable bites upon the opponent, leaving an icey frostbite burns on the skin. Those with this gift also tends to leave icy foot prints and love to munch on snow and ice.

Gust - Gust is a burst of air, that when used correctly can knock the opponent off its feet.Or it can be used to blow objects over or simply push them along. It can even be used to cool one down from being too hot, at lesser strengths of course.

Tide flow - This causes a small burst of water that can be sprayed at the opponent. When near bodies of water, the inactor can make small waves. Those with this gift are immune to the coldest water and will not freeze.

Soft Song - Those with this gift have the gift of song, their voice is magic when they talk and when they sing, others will often slip close to listen, often dropping whatever they were doing, as if in a trance. When used in battle, the targets will often fall into a trance allowing the inactor and friends to escape, or attack. The drawback being that sometimes the friends also fall into the trance.

Blood Lust - This gift often causes those with the gift to fall into something of a trance when they smell blood. In battle, when blood is drawn they often fall into in this trance that causes them to feel no pain and gives them strength to cut down their enemy, often causing them to fight to the death. With this gift they hold the uncanny gift to heal, if they over come the trance.

Burning Horn - This gift causes the horn to become aflame after which the inactor can then send a fire blast as its opponent. Those with this gift are also immune to fire and can use their horns as a torch to see in the darkness. This gift is unique to those who have horns, obviously.

Death Rattle - No one wants to hear this sound. Those with this gift can cause a horriable low tone sound that causes great fear in others, for it is the sound of death itself. It causes most to freeze in fear. This gift also allows one to call upon a invisable like hand that is seen as black smoke. This gift is most often used to scare others away, only the most powerful of elders actually can cause death with this gift.

Flesh Peel - This gift is not the pleasentest one, when using this gift it causes the opponent to feel as if their skin is peeling from their body. It is an illusion but the pain is very real. With this gift the inactor can call upon worms and bugs of sorts to attack the opponent.Those with this gift can also go days with out food or drink.

False Hope - What a lovely gift one must think, at least at the begining. Those with this gift can almost make anyone believe in things that are not real. When the gift is used the opponent see's whatever it is that their heart desires as a hazy dream, but once they realize that it is not real and just that, a dream, their hopes are dashed and they fall into a time of sorrow. Often, this will give the target to give up the fight, though it can sometimes be used as a distraction to flee.

Fire Whip - This gift allows one to call up and use a whip of fire. When another is hit by the whip it stings like a whip and also will burn their flesh, leaving burns in addition to the welts. Those with this gift are also immune to fire and burns as well.

Star Gaze - This gift allows one to gaze into the future, past or present when used correctly. Mostly they will catch only small glimpes into anothers past, present of future. They can never see their own future. Star Gaze can be used in battle and cause small stars to circle the target to cause confusion, and sometimes a temperary blindness.

Fire Dance - This gift when used causes ones hooves/paws to catch flame, a kick from the one using this gift can leave an awlful burn mark in addition to the normal cuts/bruises/scraps when used. Those with this gift is also immune to fire.

Glitter - When Glitter is used by one with this gift, it causes beautiful speckles to come forth over the targget it is aimed at, in which will either make the Equus confused or fall asleep. This gift often tends to leave small sparkles where ever those with the gift walk.

Roar - Those with this gift have the ability to make a load rumbling roar that when used can cause the ground to shake under their target, something of a localized mini-earthquake. It also can cause temporary deafness to those present. Those with this gift are immune to loud noises.

Golden Shower - This gift causes a bright light to blast outwards at the opponent, the light appears as shards and can hurt, much like glass shards, as well as tempory blind the opponent aimed at. Those with this gift glow in the dark.

Ribbon Tie - This gift allows one to use a magical ribbon that when aimed at the target will wrap itself around, tying up the opponent. Those with this gift often play around with the gift to make pictures with the ribbon.

Harvest - This gift allows one to bring forth food from the ground, though not a whole lot, but enough to keep them from starving. When used in battle this gift can cause pumpkin vines to come from the ground under the opponent to tie up their victim.

Moon Beam - This gift works best at night and when the moon is shining down (IE: not obstructed by clouds or trees). When used it sends a warm white bright light upon the target which heals all wounds, poisions, and sickness's. Most effective when it is a full moon. Those with this gift have a shimmery light around them in the dark.

Lightning bolt - This gift causes a bolt of lightening to come forth and strike its opponent, though not enough to kill the opponent, just shock them. The attack can cause the opponent to faint or come confused, if no harm is done. Those with this gift will never be hit by lighting.

Star Flare - Star Flare causes a bright light to come forth in small stars that can knock over or blind the opponent. Those with this gift can see in the dark and are immune to blindness. Also when the opponent is hit with this gift, it can cause a slight burning.

Tri Force - This gift uses the tri force of the elements fire, water and air. When used in battle, the elements combine to cause a hurtful blast of steam that travels in the form of a small tornado at the opponent. Those with this gift can also use their gift to heal burns.

Winter Wind - This gift calls forth and icey cold wind that can freeze there opponent for a short time. They can also bring forth winter storms when used during the season of winter. Those with this gift are immune to the cold.

Crystal Cloud - This gift calls forth a bright light that blinds the target. It also can be used to send out shards of bright crystals that reflect light, blinding and injuring the other Equus. Reflection is an important part of this gift and relfecting another image of the inactor is not a problem to try and confuse opponents. It also can be called forth to create a special healing cloud of light. Thougth this gift sounds like its unbeatable, 60% of the time, the gift does not work properly or only has a small effect.

Healing touch - This gift is a strong healing gift, though there are no real attack methods with this gift, when those with this gift are attacked and injured they can heal while being attacked. This is also the only gift that can bring back the dead to life.

Truth Call - This gift is great for any wanting to know the truth, when used upon another the target must tell the truth for a period of time. It also lets one with the gift determine the truth in another's fighitng ability, as in how strong they are and how effective their gift or attack may be.

Claw - Upon rearing up and stomping ones hooves/paws on the ground one can bring forth a powerful slash, which can cut and knock over other creatures. The injuries can range from small scratches to deep gashing wounds, the older one becomes the greater control they have over the injury inflicted upon their target.

Hiss - When one with this gift uses the gift, a loud hissing can be heard and causes the target to become confused. If used long enough on the target they maybe become hypnotized, allowing in inactor to escape or attack.

Purr - When used this gift causes a low rumbling to be heard, the target will feel the ground sway and vibrate under them causing them to loss their balance and footing. It also can be used lightly when the inactor is resting to heal their injuries, or make others feel at ease and peace.

Pounce - This gift allows one to have exceptional hind leg strength causing a kick that can easily cause death in small creatures with inpact. It also allows them to run faster then normal when the gift is called upon.

Growl - When this gift is use a loud deafing noise is made, not only does it cause temporary deafness in another but it also strike fear into them, making the target picture the one with this gift as a large preditory creature.

Scatter - This gift brings forth a glittery sparkle that falls around the target. It cause confusion in the opponent which makes them focus on the beauty of the glitter, giving them a happy feeling and forgetting about the fight. Can also be used to cheer up others.

Unmask - The ability to peel back a layer of anothers consciousness, seeing into their inner thoughts. Giving them the power to mindread what the target is thinking. The ability does not give full access to all the targets knowledge, simply those thoughts had through the duration the ability is used. Failed attempts with this ability can sometimes cause one to sense someone else's thoughts or receive false thoughts, in addition to the common simply getting nothing.

Soft Light - This allows one to bring forth a glow around their body, causeing others that touch them to be warmed. If they are getting attacked, they may use this to its full strength causing a red glow around them and their attackers to be burned when contact occurs. It can also be used to see in the dark places or at night.

Pitch Fork - When used this causes one to call forth a small amount of tiny devil like creatures about the size small birds. They only stay for a short time period and obey the one who called them forth, when they attack they swarm the target and poke it with small pitchforks. They can also be set as a defensive swarm.

Sleepwalk - When this gift is used on another it can have one of two effects, it may either put them into a short walking sleep or cause the other creature to be in a state of confusion which they will act like a sheep (think counting sheep to fall asleep, kind of sheep). The Equus with this gift can heal itself when sleeping.

Pumpkin Smash - This gift allows one to stamp on the ground bringing forth small pumpkins to fall onto the target. The ability allows one to also be able to call up and throw the pumkin innerds made avaliable by the fallen, and now smashed pumpkins.

Halloween Howl - The one with this gift can conjour up small catlike creatures about the size of a bird, these creatures will obey the Equus that called them forth. When they attack the use there catlike claws and little bites, which cause the creature attacked to go into a state of confusion or fear, in addition to the injuries. Also when the inactor calls them forth with the howl call it can sometimes cause some deafness in others why may be nearby.

Warm heart - This gift is a motherly gift. When used upon another it makes the one using the gift seem motherlike to them and the creature attacking will go to aid the invoker, protecting them as if they were their own mother. It can also be used to shield young from harm when danger is near, but gathering younglings near the one with the gift.

Howl Strike - When used this gift allows one to let out a deafing howl, causeing temporary deafness in those near by. In can be used to help bring home others who are lost, as it can be heard over a long distance. When used as an attack it causes a force when aimed at a creature, that will knock them down.

Luck - When this gift is used a shining light surrounds the invoker that increases their chances of luck. In battle, it will give them the upper hand by switching the wounds with that of the one that they are fighting. An ability not to be usedlightly, as the invoker will receive the target's health status for the time being and some can hide how truly injured they may be, and the invoker just might end up in worse shape.

Sheilding - When this gift is used it creates walls of mind energy, that sill seperate them from all others. Causing those with the gift to seem invisable to the target. If used well, it can effect more then one.

Angelic Song - This gift allows one to bring forth a heavenly melody that has a very diverting affect on the opponent. The opponent is drawn into the music and is unable to focus or think clearly. If sung in a more soothing manner this gift may also have healing properties.

Christmas Lights - The one with this gift has an ability to glow and give light in dark places in any christmasy colors. When used in battle, the invoker when catching the eyes of their target with their own, upon eye contact the other creature will be unable to eyecontact and will become hypnotized and enter a dream like state.

Candy Stripe - This gift sends out a splash of color in the from of stripes, the target is will not only end up colored with the striped pattern for a short time, but will also be knocked to the ground. The stripes also leave burning feeling as if having been hit by a whip. The creature with this gift tends to have stripes of its own that some say taste somewhat like candy.

Entomb - This gift gives one the ability to bury and ignore pain for a short period of time, masking it's effect, but not healing it. This can be handy in needing to push through a battle. Or if targetting another, it can be used to help in a similiar manner, or hurt if an enemy cannot feel the full extent of their injuries.

Freedom - This gift allows one to become free from almost any trap. The gift allows one what it needs to break free when they feel trapped or finds themselves in a place they do not wish to be. The gift can give strength, speed, jumping boost, unlocking and many other things. They must deep in their heart want to be free for the gift to work, otherwise the magic will fail. It only works for themselves and cannot be used on others. As for example if another wanted to enter a blocked cave but there was no danger to the creature with the Freedom gift nor are they the one that really wants in, the gift will not work.

Prism - This is a playful gift, the cone with this gift can happily pounce around letting off small prisms of light where it steps, leaving splashs of color on the ground for a short period of time if it wishs. When dancing it can leave other in awe of the beauty of colors and lights. When in battle, they can confuse their enemy by creating light and shadows that give off illusions of movement, making it seem that the one with the gift is in one spot when really it has moved ahead to another.

Rune - The gift calls upon great magic of the past, those with this gift can foretell the future. When in battle, their eyes will start to glow calling upon the runes themselves, the runes fly in swirling light around them protecting them from attacks and damage. The creature may also use the runes to attack the enemy, making them to seem to hurl towards them and causing the enemy to feel that its being hit by sharp rocks, leaving a burning pain behind.

Kinetic Charge - This gift gives one the ability to awaken kinetic energy stored inside inanimate objects. The one using it must be in contact with the object to charge it. Once an object has been "charged" the next object it comes in contact with will cause it to explode, whether its been thrown, or merely touched by something other than the one who charged it. Touch from the charger themself will not cause the object to explode.

Stalk - This allows the creature to move silently behind someone without them knowing that they are there, they can swiftly hide themselves and are able to track down the hardest to find trails that someone leaves behind. They are excellent trackers and are often used to find lost creatures. They can move from a group or into a group without notice.

Sand Glass - This gift is a special one, it allows the creature with the gift to go back in time within a period of 2 minutes, allowing for small change. If used this way the creature is usually left feeling like they have lost something when time is placed back to where it should. This gift when used as an attack will spray sharp sand at the enemy.

Jingle Bells - Those with this gift let off a light jingling noise when they move. This gift when used to attack, is invoked by one stomping their front feet causing a loud ring sent forth at the enemy causing confusion and temporary deafness. It may also cause the emeny to fall.

Silent Night - This gift when night falls can cause the one with it to become invisiable and move silently. When used for an attack, it can cause deafness and blindness upon another.

Silver Bells - With this gift, it causes those with it to let off a light chiming that is soft and pleasing to the ears of those who hear it. As an attack this gift can lure the enemy into a hypnotic state with the chiming. They also tend to live a shimmery trail of silver at night.

Deathknell - Those with this gift, have the ability to strike fear into another's mind, giving them a vision of their mortality. Often causing the other to flee the fight, or pass out from what was seen.

Armistice - Those with this gift have the ability to appease another from rage, striking a peace and ending the arguement or fight.

Bridal Flash - Those with this gift have the ability to call up a veil of pink and red energy, shaped like hearts, that will combine into one giant heart and attack the opponent. It can sometimes be used to purify a darkened heart for a limited of time.

Triple Crown - The ability to create three different equus illusions in the hopes of confusing and warding off attackers. If the attacker figures out the illusion, they will get attacked by three types of flowers, Black-eyed Susans, Roses, and Carnations, while the invoker flees with an enormous burst of speed.

Guard - Those with this gift can connect to another creature or those it loves and can sense when they are in danger. This allows for them to find and help or protect those it loves. It may also put a shield around itsself and others to protect from enemies.

Bark - Bark can be used as a call that can be heard by others in order for them to find the invoker or for others to come to them. Bark can be heard only by those who the creature wishs it to hear. when used as an attack, it sends a forceful blow upon the enemy almost always knocking the enemy over and leaving them deaf, temporarily.

Dig - Dig allows one to be able to swiftly dig into any type of ground whether it is frozen, quicksand, or stone. This gift can allow them to go through any type of ground to find or save someone from certain things. As an attack it sends forth a blast to the enemy causing the ground below them to shift and cave in slightly, sending the enemy off balance. And also giving the invoker the highground.

Ice Shard - This gift allows the creature to walk saftly on any form of ice, even the thinest of ice. They will not slip or fall and can stand a very cold climate. When used as an attack, it sends forth an illusion of shards of Ice that when the ememy is hit it causes freezeing in the area hit in addition to the pain of the injury.

Rose Whip - A beam of green light shoots out from the invokers horn. They can then whip their head around and untalize the beams as whips against their opponent. It can also be used like a rope.

Wolf Howl - Upon need of fight or flight, this ability allows one to let out a howl that mimics the howl of a mighty alpha wolf causing any predator, or foe to become confused and truly believe the one before them is actually a powerful Alpha Wolf. The duration of the illusion is momentary to a few minutes when inacted by a youngling, a few minutes to an half hour when invoked by a teen, and for adults/elders the time can vary, on rare occasion the illusion becomes nearly permanate for the attacker the ability was used on.

Dream Song - A song that is as powerful and magical as it is beautiful. When sung, the melody is truly heard more by the mind than the ears. It allows the singer to slip into the dreams of the target, helping to aid the target in healing of mind and body at accelerated speeds. It has sometimes been heard those who posse the ability, can bring visions of the future to their own dreams.

Thunder Pounce - Upon coiling back and launching at prey or foe, this ability causes a thundering to sound when the invokers paws/hooves touch down that rings within the ears of their target causing them to be temporarily stunned and deafened, while also giving the invoker added power and strength within their pounce causing double damage, and a chance of instant death to the prey/foe.

Fast Find - When the need and desire to find something, this ability helps guide and direct one through instinct and visions to what is being searched for, whether it be a small sparkle gem, a lost cub or foal, or hidden trap. Those who hold this ability are often favorites of those who are often losing things.

Cloud of Stupidity - Those who have this gift are most often quite dumb themselves, often tending to repeat themselves, ask obvious questions, and just generally not get common sense things. However, when used in battle, this Cloud of Stupidity that seems to shroud them, can be transffered to the opponent. And for a short time, the envoker's thoughts and insights are quite sharp.

Silence - This gift allows one to silence anothers voice, to even bring silence of all sound in a given area. The effect is temporary, lasting only a matter of minutes when used upon a large area to leaving an individual target mute for up to an hour.




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Calls are your Equus's/Predators/Dragons power source. Equus's/Predators/Dragons are highly attracted to there call, it is what you can call there life force. This can get them in trouble as well as save them.
Each call has an opposite, the calls opposite will cause weakness to your Equus's/Predators/Dragon Gift and abilities. Though oppisite calls can live quite happy side by side. Its when they call forth there powers is when the trouble starts. Equus's/Predators/Dragon usually group together according to there calls, the more of Equus's/Predators/Dragons that get together that have the same call, the more powerful there gifts can get. Some form groups of two kinds that mix well such as Water and Earth. Very rarely will you see a complete mix together in a tribe. Calls sometimes bann together to try and beat off there opposites.


]Earth:Earth calls get there energy from all plant. Fire is there Drain. Earth calls are great healers by nature and have abilities to make all plants grow. Earth go well with Water calls, Solitude Calls, Dream Calls. Other call signs that cause some Drain effect on Earth Calls are:
Winter Calls, Autumn Calls and Dark Calls.

Fire: Fire calls get there energy from heat. They thrive will with Air Calls, Summer calls and Light Calls and nightmare calls. Water is the fire calls Drain. Fire calls carry a natural ability for sight and can see as well in the dark as they would in the daylight. They also can withstand great heat. They have the ability to bring forth fire from there bodys. Other calls that hold some Drain effect over this call are:Winter Calls, Spring Calls, and sound Calls.

Air: Air Calls get there energy from the winds. They go well with Fire Calls, Sound Calls, and Autumn Calls. Earth Calls are the Air Calls Drains. Air calls can hear great lengths and have the ability to conjure up small amounts of wind. The also can hide there scent and throw there voices. Calls that can have some Drain effect over this call are: Water Calls and Solitude Calls.

Water: Water Calls get there energy from any water flow, this includes storms. They go well with Earth Calls, Water Calls, Spring Calls, and Light Calls. They have the ability to breath underwater, and can appear to look wet at times. They also can make it rain. There Drain call is Air. Some other Calls that might cause Drain are: Winter Calls, Nightmare Calls, Solitude Calls.

Summer: Summer Calls get there energy from the Heat. They go well with Spring Calls, Fire Calls and Air Calls. They have the ability to Dry things up completely and can raise another Bastats temperature. There Call Drain is Winter. Other Calls that might cause some Drain are:
Dark Calls, Water Calls, Nightmare Calls.

Winter: Winter Calls get there enery from the Cold. They go well with Autumn Calls, Dark Calls and Solitude Calls. They have the ability to freeze things and can give other bastats short term blindness. There call Drain is Summer. Other Calls that might cause some Drain are: Light Calls, Fire Calls and Sound Calls.

Autumn: Autumn Calls get there energy from the passing of life. They go well with Winter Calls, Air Calls and Sound Calls. They have the ability to take little bits of life from other things and add it to there own, they also have the ability to see in the past. There Drain Call is Spring. Other Calss that might cause some Drain are Earth Calls, Water Calls and Light Calls.

Spring: Spring get there energy from new life. They go well with Light Calls, Earth Calls and Water Calls. They have the ability to bring small things back to life. They also have the ability to see into the future.
There Drain Call is Autumn. Other calls that can cause some Drain are: Winter Calls, Fire Calls, and Dark Calls.

Light: Light Calls get there energy from Rays of light. They go well with Earth Calls, Fire Calls and Dream Calls. They have the ability to create light and can appear to have a glow around them. They also have the ability to reflect images. There Drain Call is Dark. Other Calls that might cause some Drain are: Nightmare Calls, Solitude Calls and Winter Calls.

Dark: Dark Calls get there energy from the shadows. They go well with Nightmare Calls, Solitude Calls and Autumn Calls. They have the ability to create shadow like hands in which they can inclose there victims. They also dim well lit areas. There Drain Call is Light. Other Calls that might cause some Drain are: Fire Calls, Summer Calls and Dream Calls.

Dreams: Dream Calls get there energy from Wishes. They go well with Light Calls, Solitude Calls and Air Calls. They have the ability to grant small wish's and to bring hope where there is none. There Drain Call is Nightmares. Other Calls that might cause some Drain are: Dark Calls, Autumn Calls and Winter Calls

Nightmares: Nightmare Calls get there energy from Fears. They go well with Dark Calls, Autumn Calls and Winter Calls. They have the ability to envoke fear, They also have the ablity of illusion. There Drain Call is Dream. Other Calls that might cause some drain are: Light Calls, Spring Calls and Earth Calls.

Sound: Sound Calls get there energy from Music. They go well with Earth Calls, Water Calls and Autumn Calls. They have the ablity to enchant creatures with there singing voices. They also have an ablitiy to cause a creature to be Deaf for a short period of time. There Drain Call is Solitude. Other Calls that might cause some Drain are: Dream Calls, Winter Calls and Dark Calls.

Solitude: Solitude Get there energy from Silence. They go well with Winter Calls, Dream Calls, and Dark Calls. They have the ability to take away ones speech for a short period of time. They also have the ability to put creatures in a sleep. There Drain Call is Sound. Other Calls that might have some Drain are: Autumn Calls, Air Calls and Water Calls.

Hell: Hell get there energy from everything evil. They go well with Winter Calls, Dark Calls and Solitude Calls. They have the ability to see in ones heart to tell if it is good or evil, they also have the ability to see what is behing the shadows and often catch sight of many of hells creatures that creep in the night. There Drain Call is Heaven. Other Calls the might have some Drain are: Light calls, Dream calls or Summer Calls.

Heaven: These calls get there energy in the holy light. Everything that is pure of heart or innocent. They go well with Light calls, Earth calls, and air calls. They have a innocent like appearance and attitude. Being such light hearted they hold no fear and are only curious. Once they find the realisation of fear they are often left scared with there light not as bright. There Drain is Hell. Other calls that might have some drain are: Dark Calls or Winter Calls.

Spirit: These calls get there energy from the cosmos. They have the ablity to foresee future events. They are mysterious and tend to seem almost lost at times within themselves. They always know more then they are willing to share, letting one find out what is needed on there own, with only riddle like clues. There Drain is Hollow. Other drains that might have some effect are: Dark Calls, Hell Calls or Winter Calls.

Hollow: Hollow calls get there energy from emptiness, from sorrow or loss. They are also mysterious in there ways, they seem distant and lost among a world of life, they have the ability to move invisable if they wish among the realm of the Equus and are often found where sorrow and saddness are. They get along great with Dark calls or Solitude Calls. There Drain is Spirit Calls. Other calls that might have some drain effect are: Dream calls, light calls, and Fire calls.

Universe: Universe calls get there energy from the cosmos, like the spirit calls. They are mysterious and tend to have one of the planets powers. They are well liked and have excellent charisma. They get along great with Solitude calls,Spring calls and autumn calls. There Drain is Celestial. Other calls that might have an effect are: Dark calls, Dream calls, and Winter Calls.

Celestial: Celestial calls are mysterious, not much is known about them, they are heard to be playful and have ablities to call forth godly powers from the heavens. They are very very rare.They get along great with light calls and heaven calls. There Drain is Universe. Other calls that might have some drain effect are Hell Calls, Dark Calls and Winter Calls.


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Under Construction
List of Attitudes and there deffinitions
Moody, Curious, skittish, Lusty, Hyper, Cold, Mercilous, Sulky, Spunky, Shy, Depressive, Obnoxious, Insane, Advernterous, Quiet, Enraged. This is just a short list, more will be updated later on


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Zodiac Sign Compatiblity: For all species of East of Eden and West of Eden.

Compatibility Chart

Your sign........Ideal sign...........Favorable sign...........Unfavorable sign
Aries.........Leo/Libra/Sagitarius.....Gemini/Aquarius.......Taurus/Virgo......
Taurus....Virgo/Capricorn/Scorpio......Cancer/Pisces......Aries/Leo....
Gemini......Leo/Aquarius/Sagitarius.....Leo/Aries............Scorpio/Pisces...
Cancer.....Scorpio/Pisces/Capricorn.....Virgo/Taurus.....Sagitarius/Aquarius...
Leo.........Sagitarius/Aquarius/Aries......Libra/Gemini.......Capricorn/Taurus
Virgo.......Capricorn/Pisces/Taurus........Scorpio/Cancer......Sagitarius/Aries...
Libra........Aquarius/Aries/Gemini........Sagitarius/Leo.......Pisces/Capricorn..
Scorpio.......Pisces/Taurus/Cancer.......Capricorn/Virgo.......Gemini/Aquarius...
Sagitarius......Aries/Gemini/Leo.......Libra/Aquarius.........Cancer/Virgo....
Capricorn......Taurus/Cancer/Virgo.....Pisces/Scorpio.......Leo/Libra....
Aquarius.......Gemini/Leo/Libra.........Aries/Sagitarius.........Scorpio/Cancer...
Pisces.........Cancer/Virgo/Scorpio.......Taurus/Capricorn........Libra/Gemini...
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WhiteList


Greylist:
seababy250 - for spamming the guild with an unrelated avatar contest


Shadowstar1313 has been greylisted at East of Eden and West of Eden for the following reason: Withdrawing a growth potion order a few days after the order, and AFTER the growth had already been coloured, by cancellation of the trade and deletion of the order post, and not by informing the colorist or explaining the situation. This cancellation was discovered only as the colorist was about to post the growing and confirm the trade. Furthermore, said colorist checked extensively to give Shadowstar1313 the benefit of the doubt (eg) checking for PMs to the mule and checking for posts of explanation in the thread.

This greylisting is indefinite, but will be subject to review 3 months from now, pending explanation and apology.


BlackList:

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[URL=http://www.gaiaonline.com/forum/viewtopic.php?t=9670362]
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Credits
All art unless otherwise stated is creations by SilverPelt and is copyrighted by Candy Anderson aka SilverPelt

Staff

Tasah: Overriding Shop Manager, Owner, Colourist
Jinxeh: Owner of shop, Colorist
Keilyna: Owner of shop, Colourist, Jinxeh's lackey, mwahah!


Retired Staff
SilverPelt: Lineartist and creator



Note: General information, pet trades, custom opening, and to-do lists for staff are found on the next page.

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