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Partying Prophet

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JAM! The theme song of looney Wonderland! <3

Partying Prophet

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                    XXXXXXX It's been a long while since Alice has been to Wonderland. In fact, she's almost quite forgotten about it. Regardless, there had been a time in her distant childhood when she'd had that innocuous gift of creation, and spun a strange and beautiful world from her mind—a world that could be found, rather awkwardly, down a rabbit hole. We all know how the story went. At long last, Alice defeated the pompous and pernicious Queen of Hearts and was free to return home, shortly after which she came to terms with the realization that her land of wonder had only been a dream.

                    XXXXXXX However, her persistent dream was not about to leave her alone. She made a second journey into its mysterious depths through a Looking Glass and, again, returned home quite unharmed, much the wiser, and perhaps less the saner. After her second departure from Wonderland, tides began to change. The magical Looking Glass that had given Alice reliable transportation to and from Wonderland held a dark and dangerous secret. Before the little girl had ever stepped into her dream or caught sight of the telltale fluff of white fur and glint of pocket-watch—even before the Queen of Hearts's reign—ruled a crueler, mightier, and more eternal queen, the Queen of Spades, poison in any card deck. Her incumbency was long and terrible but, after centuries of bitter suffering, the Queen of Hearts led the creatures of Wonderland in a revolution and banished the Spade Queen into a sheet of glass, which reflected the world and gave Alice passage into Wonderland. The Queen of Hearts, as we know, grew power-hungry and self-serving over time and eventually came to power, only to be vanquished by the creator of this splendid world.

                    XXXXXXX Yet, the Queen of Spades remained trapped in the glass of the mirror, dormant and harmless, until—

                    XXXXXXX Until Alice, very unintentionally, broke it.

                    XXXXXXX Suddenly, the Queen of Spades was released. She tore through Wonderland, corrupting every honest, child-like creation. The creatures of the young girl's dreams—even the Cheshire Cat, her very own imaginary friend—went into hiding, if they had been lucky enough to survive the first rush of fury from the nefarious Queen of Spades. It's high time for Alice's third and final journey into the shattered world of her imagination—to discover, to reinvent, and to rescue.



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001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

Partying Prophet

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First, send me this little blurb in a pm titled "Wonderland Blurb", for simplicity's sake, and an example of your roleplaying so I know you're not just a literate poser.

[imgleft]URL OF A 100X100 IMG OF YOUR CHARACTER[/imgleft][b]Role of Your Character [i.e., "Tweedles" or "March Hare"][/b]

[size=9]Taken by [b]YOUR USERNAME HERE[/b].[/size]

[size=10]A line introducing your character (look under the cast list for example).

A second line introducing your character (look under the cast list for example).[/size]



After I approve you, fill out this skeleton, create a test thread, and post the completed skeleton in that form. Then send me the link.

[size=10]ROLE (ex., Cheshire Cat, Caterpillar, White Rabbit, Tweedles)
[imgright]URL OF A 300X500 IMAGE OF YOUR CHARACTER[/imgright]
[IMG]http://i147.photobucket.com/albums/r320/wolfgirl_chaewon/name-3.jpg[/IMG] Name.
[IMG]http://i147.photobucket.com/albums/r320/wolfgirl_chaewon/age-1.jpg[/IMG] Age.
[IMG]http://i147.photobucket.com/albums/r320/wolfgirl_chaewon/bio-1.jpg[/IMG] Bio.
[IMG]http://i147.photobucket.com/albums/r320/wolfgirl_chaewon/personality-1.jpg[/IMG] Personality.
[IMG]http://i147.photobucket.com/albums/r320/wolfgirl_chaewon/likes-1.jpg[/IMG] Likes.
[IMG]http://i147.photobucket.com/albums/r320/wolfgirl_chaewon/dislikes-1.jpg[/IMG] Dislikes.
[IMG]http://i147.photobucket.com/albums/r320/wolfgirl_chaewon/colors.jpg[/IMG] Colors of body text and speech text.
[IMG]http://i147.photobucket.com/albums/r320/wolfgirl_chaewon/songs.jpg[/IMG] Songs that represent your character.[/size]


001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

Partying Prophet

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                      User Image This is a lit-advlit roleplay. My expectations for posts are as follows: at least 1,000 words per post [[NOTE: 1,000 words per post is not nearly as much as it seems. See an example of what 1,000 words look like here]]; separate, non-eye-frying colors for body text and speech; thoughts are to be italicized; font size between 9.5-11; pretty up your post a little bit. If you need help with any of this, don't hesitate to ask. I can understand if you occasionally drop to 700 words in a post, but, usually, I ask for 1,000 words or more. Keep your grammar correct, please. Typos are human, but bad grammar is unacceptable. Unless English is your second language, English grammar is something you should have learned in fourth grade. Please, please, please proofread before submitting a post. If you have trouble with grammar, this is a fantastic thread to help you out with that and so much more roleplaying-oriented.

                      User Image Absolutely no godmodding. I loathe this trait in a roleplayer more than almost anything else. I will call you on it. If you continue to godmod after I've given you a warning, I'll kick you out. The end. If you have any questions or concerns about what qualifies godmodding, let me know. This rule also includes puppeteering, auto-hitting, and all that nasty business. I'll also get Mary-Sues and Gary-Sues out of the way. I'm lenient up to a point, but if your character is a walking My Immortal fanfic, I do not want him or her in this roleplay.

                      User Image Please use only drawn pictures for your character.. No photographs or photo-manips, please. This is for the sake of consistency.

                      User Image Be considerate of everyone in the thread. Despite my strict rules and apparent bitchiness, I'm actually a very sweet person and don't get easily upset. If you don't like someone, at least respect them enough to be charitable. This will make it much easier to avoid drama, which can very easily make the roleplay no fun for anyone, in which case it will crumble. Since I obviously want this roleplay to last, I expect everyone to be kind and courteous. If you really have a problem with what someone is doing, send them a polite pm and try to take care of it amongst yourselves, or ask me if it is appropriate for me to address. Don't talk behind each other's backs or complain about each other's roleplaying. We want this to be an enjoyable atmosphere for everyone.

                      Anyone who provokes or continues a fight in the ooc will be banned.

                      If I see two people carrying on in a disrespectful manner, I will ban both of them.

                      The way to not ever get banned: When there is a problem, do not say anything. Ignore provocation and send me a pm. I will take care of it.

                      User Image Don't ignore anyone. I cannot tell you how annoying this is. And it goes against rule 4. So does trolling, flaming, and disregarding the TOS.

                      User Image I expect, at the very least, one post every week. This keeps the plot moving and makes the experience more enjoyable for everyone. If a week goes by without a post in either the IC or the OOC, then I will send you a pm. If you fail to respond and/or post within three days post-pm, then I will boot you. Sorry, but if I haven't heard from you at all in a week, your character is up for grabs. Let me know beforehand if you're going on a trip or something, in which case your character will be puppeteered for the time that you're away. Don't worry. I won't let anything happen to him or her. He or she will tag along and act natural.

                      User ImageIf you apply for a role here, you must be willing to commit. I'm sick of people coming in, taking a role, posting once, acting like they're ready to become part of the plot, and then disappearing. If you want to quit, fine. Send me a pm. Post in the ooc thread. But do not simply vanish. This hurts the roleplay; people wait on you to post, the character you've taken cannot be given to anyone else, and it mucks up the plot, making everything more difficult, confusing, and infuriating for everyone else who works hard to produce quality posts on time. So, please, if you send in a blurb or ask to reserve a character, do it with the intent to commit. And if you need to drop out, let me know. I'm very understanding and won't be bitchy or angry, but I have zero tolerance for people who sneak off and leave the roleplay without warning or notice.


                      001 Intro
                      002 Plot
                      003 Skeleton
                      004 Rules
                      005 Cast
                      006 Recap
                      007 News
                      008 OOC
                      009 Map
                      010 Creatures of Wonderland
                      011 Politics
                      012 Banners
                      013 Calendar

Partying Prophet

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Please feel free to add your own favorite character from the book. ♥



User ImageAlice Liddel ♀

Taken by Pistoletta.

The eccentric, somewhat naive, unintentional creator of Wonderland.

She is often overlooked and underestimated.


User ImageQueen of Spades

Taken by A Masochists Wet Dream.

Making sadistic depravity look like child's play since 1989.

Disguising herself as a child oftentimes only succeeds in morphing the saying further into literal terms.


User ImageThe Cheshire Cat ♂
XXXXXXXXKnox Macalister
Taken by VoxAngeles.

Alice's feral but finicky imaginary friend.

He's irrevocably (and rather awkwardly) in love with her.


User ImageThe Caterpillar ♂
XXXXXXXXArman
Taken by Everlasting Time.

Mystic-man of Wonderland.

He may just show you more than you bargained for.


User ImageThe Jabberwocky ♀
XXXXXXXXVerity Genevieve Qualtrough
Taken by VoxAngeles.

One of the Queen of Spades' favorite beasts, and sister of the Bandersnatch.

A romantic, aristocratic, libidinous young woman with an unquenchable thirst for the finer things in life.


User ImageThe Bandersnatch ♂
XXXXXXXXLorcan Eurydice Qualtrough
Taken by Everlasting Time.

The Queen of Spades' frumious, b*****d beast.

A primal, lascivious wretch of a creature; barely human, who's thirst for blood and devastation is equaled only by his hunger for sexual release.


User Image - Blocked by "Display Image" Settings. Click to show.The Jubjub Bird ♀
XXXXXXXXJillian Bayne
Taken by Elven Warrior Maiden.

A former outcast of Wonderland who has found a place of her own in the service of the Queen of Spades.

Passionate and desperate, raging and remorseful, she is driven by her emotions and by her curse.


User ImageThe Griffin ♀
XXXXXXXXLucia Gardenia
Taken by Alykia.

A curious inventor that likes to tinker with her creations.

The chauffeur of Wonderland.


User ImageThe Dodo ♀
XXXXXXXXCoralie "Coco" Aves
Taken by Alykia.

A shell of her former self.

The errand girl for the Queen of Spades.


User ImageThe White Queen ♀
XXXXXXXXAdeline Lovette Beaumont
Taken by beautiful simplicity.

The sister of The Red Queen, ruler of Underland whom has taken a vow never to harm another living thing.

She is looking for her daughter Lily and is potentially keeping a darker side of herself in check.


User ImageThe White Knight ♂
XXXXXXXXFlynn Heartgood (now deceased)
Taken by HardwireCenterfold.

A brave and handsome swordsman, devoted to protecting the Wonderland of Alice.

He is very determined to have the Queen of Spades' head for the death of his father.


User ImageDinah ♀

Taken by Lucifers Bane.

Long-time faithful companion of Alice.

She is jealous that Knox has usurped her place at Alice's side in Wonderland, and has come to take it back.


User ImageThe Duchess' Cook ♀ & Prudence ♂ the Pig Corrupt Boar
XXXXXXXXMorgan Piper Telicherry and Prudence
Taken by Yasha_Glory.

Pepper-obsessed, ill-tempered, former cook of The Duchess and her pig.

The ignorant, hermit-like, spinster waiting for her salt-loving brother to return home, finding comfort only in his last possession: Prudence the Pig.


User Image The Unicorn ♀
XXXXXXXXSandalia Silvertail
Taken by BonnieWeeLassie.

One of the amazing fighting beasts of Wonderland

An ally of the White Queen, the unicorn is the second white knight.


User ImageThe Nightmare ♂
XXXXXXXXBrexton Beauregard
Taken by Yasha_Glory.

The Draughts' infernal, yet innocently contradictive, Boss.

A monster infatuated with chaos, in love with the world, and perplexed by the simple things in life.


User Image - Blocked by "Display Image" Settings. Click to show.The Sheep ♂
XXXXXXXXBenjamin Revot
Taken by Elven Warrior Maiden.

The most charming, well-dressed man you'll ever meet, and possibly the last.

The Underboss of the Draughts, he enjoys the power and is more than willing to exploit it.


User ImageThe Carpenter ♂ and The Miss ♀
XXXXXXXXJackson Farthing and Shandy
Taken by damecharlie.
He once was a master carpenter in the Red Court, and is now a detached, cynical man rifled with problems.
She once was beloved by many, and is now a skeleton of her former self, delusional and pained.

They both fell hard long before the Dark Queen was released, and since then, they have only spiraled down further and further into drugs and abuse.


User ImageThe Mock Turtle ♀
XXXXXXXXJuxtaposition "Juxxy"
Taken by damecharlie.

She is an incredibly sassy and self-assured girl...and just a tiiiiiny bit touched in the head.

Juxxy might just be the most flamboyant snitch you've ever seen.


User ImageThe White Rabbit ♂
XXXXXXXXJasper McTwist
Taken by XMeloX.

The young bunny looking for Alice.

He learns the mysteries of the watch as he looks for a new hope.


User ImageThe Mad Hatter ♂

Taken by The_ExAmerican_Idiot.

If an enigma and a paradox made love, their child would most definitely not be The lethargic Hatter.

His needs are small; eradicate all royalty to set his homeworld straight by any means convenient.


User ImageMary Ann

Taken by QueenVKarai.

Poor Mary Ann's entire life has been dictated by some b***h she's never even known!

For too long she's taken flack because of this so-called "Alice", but now, it's time she took her personal power back.


User ImageThe Duke
XXXXXXXXLucien d'Ètoile
Taken by Pistoletta.

The Queen of Spades' newly appointed - reluctant - General.

While he is a man to be feared, he has his share of secrets.


User ImageMarch Hare

Taken by AND WITH IT PAIN. Profile pending.

A rabbitymanlyrabbit who likes tea with lots of suga -- oh, look, a shiny spoon.

The only inhabitant of Wonderland as "Mad as a March Hare."




And here are characters up for grabs. If you want to play someone else from the books, shoot me a pm! c:



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The Tweedles

Reserved for The_ExAmerican_Idiot



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The Lion






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The Crow






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The Walrus






User Image
The Dormouse





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The Mouse





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Bill the Lizard





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Snowdrop

Reserved for QueenVKarai




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The Knave of Spades (PM VoxAngeles for details)





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The Eaglet





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The Gnat





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The Pigeon





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The Knave of Hearts







001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

Partying Prophet

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User Image

This recap is kept up-to-date with each and every post. If you have further questions about what has happened in the roleplay thus far, please do not hesitate to ask in the ooc. c:

Don't worry about reading through the backlog if you don't want to. I've never really believed that was necessary when none of it actually concerns your OC. We will bring you up to speed!



Chapter One [Pages 1-9]

Chapter One Map - Where Our Heroes Have Been


                  Alice tumbled back into Wonderland, much to the surprise of Knox, the Cheshire Cat, who has met her—but not to the surprise of Arman, the Caterpillar, who knew about it before it even happened. Knox, unconfident in his own ability to explain the Queen of Spades' return or advise her future actions against it, travels with her to the Living-Flower Garden, seeking the Caterpillar.


                  Flynn, the White Knight, found Adeline, the White Queen, under an enchantment cast by the Spade Queen which sent her into a deep and seemingly eternal sleep. He journeyed from the ruins of the City of Faith (recently destroyed by the Bandersnatch, Lorcan) to the Living-Flower Garden, also seeking the Caterpillar's counsel.


                  Verity, the Jabberwocky, was instructed to acquire a relic from Alice (hair, fingernail clipping, etc.) for Adelaide to use in her voodoo magic. Lorcan, the Bandersnatch, was charged with taking out Flynn.


                  Verity met Flynn and they joined the rest of the party in their cave in the Living-Flower Garden. Arman took her outside to interview her, but Lorcan, in a surge of defensive anger, charged out of the brush to defend her. Verity, furious, transformed into the Jabberwocky to kill Arman, but instead rounded on Lorcan, unable to think as a human does and acting on purely animal instinct.


                  Dinah pulled Arman into the cave, picked up Alice, and ran with her further into the cave. As everyone followed her, Knox proposed that they split up.


                  The group split into three separate groups, intending to mislead the Jabberwocky and Bandersnatch into following the two groups in which Alice is not present. Saving the Messiah of Wonderland was their primary concern.

                  Here were the separate adventures of each team:


                  Alice, Arman, and Flynn's horse: Arman took Alice out of the cave and, with Flynn's valiant and beautifully trained steed advantageous to the speed of their escape, decided to head for the ruins of Queen of Hearts' Maze and lose their pursuers. However, not far from the cave, they met Lucia, the griffin, who had flown on her winged motorcycle from the City of Faith.


                  Knox and Flynn: The pair navigated through a vast field of cotton, which led to the banks of the Sarcenette River. Following the river, they came upon Prudence, the pet boar of the Duchess' former cook, Morgan. Prudence barreled away in fright to alert his master, who was cooking at home not far away.


                  Dinah and the White Queen: Dinah carried the unconscious White Queen deeper into the cave, aided by her feline ability to see in the dark. The two seemed to have a strange mental connection. Upon exiting the cave, Dinah was approached by Sandalia, the Unicorn and second White Knight.




                  Hugin, the Crow, has been imprisoned by Adelaide out of spiteful revenge. Coralie, the Dodo, left Adelaide after a meeting and struck up a sympathetic conversation with him after failing to find her friend, Millie (an NPC).


                  Adelaide, after a meeting with Coralie, the Dodo, checked in on the Jabberwocky and Bandersnatch with her mirror magic. Finding them tangled in a savage battle, she forced them back into their human guises and reminded them of their orders.

                  After giving Lorcan a piece of her mind, Verity stalked into the cave and followed the scent of Dinah and the White Queen. Jillian, the JubJub Bird, watched the battle from a more or less safe distance, and managed to remain unnoticed. She decided to tail Lorcan, who was charged with killing Flynn, in order to locate the White Queen.


Chapter Two [Pages 9-14]

Chapter Two Map - Where Our Heroes Have Been


                  Adelaide sufficiently bitched out Lorcan and Verity. She called Jillian, the JubJub Bird, out from her hiding place after Verity left. After learning of the letters that Jillian had found in the City of Faith, Rajani instructed her to go with Lorcan after Flynn and the White Queen, then to give the letters to the Captain of an encampment of Card Guards near Tulgey Wood.


                  Knox, distracted by the shiny beads on Prudence's lovely tail, chased the pig to Morgan's cottage, leaving Flynn forlornly behind. Morgan met Knox outside her cabin and began to mother him somewhat aggressively. After managing to flounder his way into the clothing that Morgan provided, Knox noticed a tornado forming rather impertinently out the window. After persuasion, Morgan and Prudence fled the cottage with him, leaving Flynn to fend the natural disaster for himself. The tornado, known as the Rampage, a perpetual hurricane that tears Wonderland up randomly, picked up Flynn and tossed him into Venter Taiga.

                  Knox, Morgan, and Prudence, after full-out sprinting for nearly three hours, arrived exhausted on the outskirts of Pyknic. After Knox explained his predicament to Morgan, she agreed to join him if he agreed to help her find her missing brother, and they all headed into Pyknic in search of Alice. Though the intoxicated crowds, noise, and horny drunks terrified Knox out of the thick of Pyknic's nightlife with Morgan in tow, the trio soon found grapes (which, predictably for Pyknic, ferment on the vine) and promptly got hammered.


                  Jack, the Carpenter, and his girl, Shandy, the Miss, were the next to suffer the Rampage's rogue wrath. Though they escaped, their cottage at the edge of Matin Bay was torn apart.


                  Sandalia, a Unicorn and the second White Knight, sensed a damsel in distress (or, rather, impending distress), and intervened. The damsel in question happened to be the White Queen, Adeline. After Dinah informed her of their situation and mounted the unicorn with the White Queen in tow, Sandalia charged off towards Crims with the Jabberwocky hot on their trail.

                  In an attempt to lose the Jabberwocky, Sandalia charged into the Silver River Canyon. The Jabberwocky winged her way across the canyon after her but ended up falling into it due to lack of flying room.

                  Hours later, Verity managed to climb out, but was so badly banged up from the fall that it was a struggle remain conscious. She feebly followed Sandalia's trail, which led into Venter Taiga. In the taiga, she found Flynn, who had been dumped there by the Rampage earlier. His legs were broken and his sword was gone. Verity, in need of a good meal, devoured him, stole his clothing, and again set off after Sandalia, Dinah, and Adeline.

                  Flynn's sword conveniently flew out of the air close enough for Dinah to snatch it up. As she and Sandalia approached Sunk Road, they pondered how to take the train without drawing attention to Sandalia, an enormous unicorn. Sandalia performed an ancient spell, snapping her horn off and transforming temporarily into a cream-colored workhorse. The horn, she said, should be used by none other than Alice. Dinah and Sandalia, with Adeline in tow, purchased tickets for an equine car and boarded the train.

                  Jasper, the White Rabbit, discovered the last surviving flower from the Living Flower-Garden (dubbed Queen Jeffery), and travelled to Sunk Road, meeting with Dinah, Sandalia and Adeline.


                  Meanwhile, back on the outskirts of the Living Flower-Garden, Lorcan and Jillian decided to track Alice together. They travelled through the cave and encountered Alice, Arman, and Lucia. Alice got on Flynn's horse and was carried away while Arman, after eating a mushroom with mystic powers, blew a cloud of purple smoke at Lorcan. The smoke seemed to have different effects of different people.

                  Inside the cloud, Lorcan faced the truth about his feelings for Verity and Adelaide's icy fist of retribution. In a daze, he walked for hours or days until he reached the Outlands, and curled up in a familiar cave, bleeding to death from self-inflicted wounds.

                  Jillian captured Arman and flew with him to the Outlands, where they entered Adelaide's throne room for an audience with the vengeful Queen of Spades.



                  Lucia followed Alice on her motorcycle, and the two reached the ruins of Queen of Hearts' Maze. They presently fell into a huge pit covered with beehive-esque hexagons. In the pit, they encountered a water spirit, which asked both Alice and Lucia to touch the hexagons that called them. When they did, they were presented with visions which may or may not prove useful later.

                  The sprite agreed to show them the way out of the pit (and give Lucia some apparently important information) if they reunited her with the fire sprite. After they agreed, she filled the room with water in which they could still breathe and funneled them into waterway, where they were tossed and turned before popping onto the beach near the Barber's Pole.



                  In Adelaide's castle, Coralie, after unsuccessfully attempting to cheer up the Crow, decided to leave him—but not before he'd expressed a keen interest in seeing her again.

                  Coralie sought audience with Adelaide. Adelaide, after checking up on her minions with her shards of the Looking-Glass, brought Coralie to Hugin's cell, handed Coralie a cat-o'-nine-tails and ordered her to torture him. Coralie reluctantly obeyed, but soon surrendered to the wild joy she felt at hurting him.

                  Adelaide left to look for Lorcan and found him in the cave beneath the castle. She proceeded to torture him with his voodoo doll until he couldn't move. She released him from her service with the idea that he would come crawling back to her later, and instructed her Boojooms to take him to the border of Crims and dump him there, which they obediently did. She then went to her throne room to greet Arman and Jillian.


                  Remmi DeRogue, the Red King, subdued an attack from a horde of Boojooms at Tulgey Wood. He returned to Quidnunc and held audiences with members of his kingdom, but it appears that Rosalyn Flavius, the mayor of Quidnunc and a member of the Council of Twelve, is hellbent on manipulating him for her own interests.

                  Remmi, foreseeing imminent crisis in Crims, sends his messengers out to summon each of the members of the Council of Twelve for a mandatory Council.

                  Brexton, in Quidnunc, rescued a little girl's doll from a group of bullies and had himself a less-than-innocent snack while he was at it. Benjamin, the Sheep, killed his one night stand and set off to meet Brex in an underground restaurant funded by and for the Draughts.




Chapter Three [Pages 14-?]


                  A week passed. The majority of Alice's allies managed to find each other in Quidnunc, Crims' capital. The Council of Twelve was to be held the following day.


                  Sandalia, still in the guise of a workhorse, discovered that a battle had been scheduled between her and the Lion that day. She and Dinah found Alice staying in a house with Lucia and brought her up to speed.

                  Verity, after benefiting from the generosity and wealth of a certain Mr. Quincy she met on the train, managed to locate Adeline and Jasper in a cafe in Quidnunc.

                  Jasper, Adeline, Knox, Morgan, and Prudence all located Alice (and Lucia) and regrouped. As one might have expected, a fight broke out. It ended with Morgan and Prudence storming off.

                  Verity, who had been eavesdropping, discovered that Alice was, indeed, in Quidnunc. She traveled to a nearby camp of Adelaide's soldiers, where she sent a message via winged man to the Spade Queen detailing her discovery.

                  Sandalia and Adeline finished conducting the ceremony by which Alice was to inherit the Unicorn's horn. Sandalia transformed back into her original form, an enormous Unicorn as opposed to a common workhorse, and charged off for her traditional battle with the Lion, inviting them all to attend.

                  The group cheered Sandalia on as the fight progressed, and she won by a hair. In the excitement, Knox and Alice sneaked off to the beach.


                  Brexton and Benjamin managed to steal the Vorpal Blade from the Red Court.

                  Brexton, thinking Lorcan's mangled body was in fact a corpse, looked forward to a potential meal and brought him aboard Juxxy's ship with him. After discovering that Lorcan was alive, he allowed him to heal on the ship, nursing him back to full health and feeding on his memories. The two had met before, and have since developed a strange but intimate relationship.


                  The Duke entered the Looking-Glass house and attempted to capture Mary-Ann, Alice's doppelganger, who was unconscious there. This attempted was barely thwarted by the Hatter, who knocked the Duke unconscious and carried Mary-Ann off.

                  After waking up, the Duke realized he'd cut his hand on shards from the Looking-Glass and bandaged the wound. After his horse, Prospero, fell deathly ill in Snicker-Snack and the Duke was forced to shoot him, the Duke travelled to the Castle Deaburah and held audience with Adelaide and Jillian.

                  Adelaide revealed a coronation for Alice approaching and briefed the Duke and Jillian on her tactics for disrupting it.




Where are they now?

      Alice, Lucia, Dinah, Adeline, Sandalia, Jasper, Knox, Morgan, and Prudence are in Quidnunc. Verity, is also in Quidnunc for the time being.

      Jillian, Arman, Adelaide, Duke, and Coralie are in the Castle Deabrah.

      Hugin is in the dungeons of the Castle Deabrah.

      Lorcan, Brexton, and Juxxy are in Juxxy's airship soaring over Wonderland.

      Jack and Shandy are in a forest between Matin Bay and the Mountains of Division.

      Hatter and Mary-Ann are somewhere in Witzend.


001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

Partying Prophet

9,400 Points
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January 13, 2011 The roleplay has been up and running for a week or two, but it completely slipped my mind to include such a significant event in the News Board. Silly me.

February 3, 2011 The Black Queen, Jabberwock, and Bandersnatch characters have been taken! Finally, we have some baddies. >3

October 10, 2011i Revamping the Map Section to include more detailed maps of countries. Crims has been finished and posted; Witzend is now under construction.

October 11, 2011i Witzend's map has been finished and posted. Next is Marmoreal. Also revamped the "Creatures of Wonderland" section with new pictures and two new creatures. Thanks, Yasha_Glory!

October 28, 2011i "Politics" section updated. Thanks, Dunadain!

November 21, 2011 Iplam map and landmarks added to the "Map" section.

December 31, 2011 The NPC profiles for the Council of Twelve are finished! Thanks, Everlasting Time! Also finished the Outlands map today.

January 9, 2012 The "Calendar" section is now under construction and the comic has been started.


001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

Partying Prophet

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001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

Partying Prophet

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Main Map
{{This isn't a 100% accurate map, but a compilation of the maps I found in the most accurate arrangement I could accomplish. It's the one we'll be using, as it's the most detailed map where landmarks are labelled.}}


                Crims: The central country of Wonderland. This is the most industrial, aspiring place in Wonderland, similar to a London metropolis, with an exception to the Tulgey Wood and the ruins of the Queen of Hearts' maze. Its array of culture, cuisine, and the arts can be dazzling, if only a traveller knows which cities are safe to enter.


                              Quidnunc - Crims' capital. Though it is not the richest or most populated city in Crims, everything important seems to happen in Quidnunc. It's a colorful, vibrant place that makes headlines like the Tweedles make trouble. It's said that one gains good luck from visiting Quidnunc.

                              Liripip - A very rich city with an elitist, arrogant population. They're condescending and hostile towards outsiders, especially ones that don't have full pockets.

                              Wanweird - A largish town with very old buildings. The people of Wanweird are always sad, and the heavy atmosphere instills depression into visitors.

                              Petrichor - A town where it is always raining.

                              Gowpen - A poor, underfed scattering of cities that suffers severe overpopulation.

                              Brontide - A city where it is always about to rain, but never does. The people in Brontide, like the White Rabbit, are obsessed with time and keeping it, religiously carrying and checking pocket-watches.

                              Pyknic - A large town known for its cuisine. Pyknic always has something to celebrate, and are incessantly setting off fireworks and preparing creative feasts.

                              Mulligrubs - Also a very depressing city. Unlike Wanweird, however, Mulligrubs sports a sinister atmosphere. Its winding alleys and inter-city waterways are known for their magically mischievous habit of getting wanderers lost, and the vastness of this place can intimidate even the surest of travellers.

                              Nelipot - A quaint peasant town. Nomads from Iplam and sometimes Witzend often cruise through Nelipot for supplies. This is the point of no return; beyond Nelipot, to the North and East, sprawl wastelands and dark corners of Alice's mind.

                              Witzelsucht - The only major city in Crims left out of the Council of Twelve (see "Politics" section). The reason for this is vague but it is thought to have something to do with the city's history of taking practical jokes too far and a string of supposedly accidental murders in Quidnunc. Because they have been neglected from the Council, the populace of Witzelsucht tend to be bitter towards the Red Chess Court and anyone associated with it. Despite this, they love to joke around and are full of witty wisecracks.

                              Tulgey Wood - The multicolored forest houses a good amount of Wonderland wildlife, some of which can be rather dangerous. Tulgey boasts a full-fledged food chain, from the shrubs underfoot to the terrifying Jabberwocky and Bandersnatch, before they were tamed. The forest wings along the north and west of Crims, almost a hundred miles wide.

                              Mushroom Forest - A beautiful but strange land, where people are said to make homes out of giant mushrooms. It's a mysterious place and is usually left alone.

                              The Queen of Hearts' Maze - The Queen of Hearts' beloved maze has now fallen into disrepair. Heaven knows what might be living in it.

                              The Barber's Pole - A lonely lighthouse that is (and, as far as people know, has always been) in use. No one really knows who runs it.

                              Watchman's Bluff - An enormous bluff that stands against the most tempestuous of waves. Massive rogue waves are quite frequent here, even (uncharacteristically) regular. It is said that when one stands on the bluff, he feels the irresistible urge to throw himself into the sea.

                              Sunk Road - A road that runs through Crims without interruption. A railroad has been built all the way along it, a huge undertaking that has improved communication between cities. Legend has it that a king was beheaded, and his body was buried at the East Gate, and his head was buried at the West Gate.


                Witzend: A weathered land where the Mad Hatter and March Hare were born. The longer one stays in Witzend, the less of one's sanity is retained. This country is mostly barren, with an exception to unfortunate nomads and some stray highwaymen who have since descended into psychosis, often violently.

                              Shore Argentum - Bordering the Crimson Sea, Argentum is a beach of white sands and sea. The normally reddish currents pale upon touching Argentum's shore.

                              Shore Crysitis - Where Crims, Iplam, and Witzend meet, there is a geyser-littered basin delving deep into the earth amidst the clash of each country's mountains. Shore Crysitis wings out from the basin and borders the Mountains of Division. Its rich golden sands sell for a ridiculous amount of money. Even the bravest merchants do not often risk traveling to Witzend, and, even if they do attain sand from Crysitis, they will find that all but a few grains have vanished by the time they try to sell it.

                              Lemonblinn - This mountain is the stuff of dreams. Said to hostage unimaginable riches, the precipice itself is a lustrous gold. However, those who manage to reach the seemingly innocent massif never come back.

                              Zwitter - This misty jungle of exploding color and musical sound houses terrors more universally feared than any other predatory landmark of Witzend. The very jungle is alive. Furthermore, it is intelligent. Instead of fabricating hallucinations or attacking its victims directly, it resourcefully utilizes the madness already present in their sweet little heads, heightening it, distorting it, and feeding it. The majority of wanderers unlucky enough to wander into Zwitter commit suicide within a few days.

                              The Abyss - The Abyss stretches over hundreds of miles. Its fog is so dense that one can barely make out a landscape of indistinct hills and dead trees. The true danger of the Abyss is its denizens, the Dream Eaters. Feeding on memories and draining their victims of color, the Dream Eaters drag out dark secrets and use the fog to help manipulate what is remembered. [[Concept by Yasha_Glory]]

                              Rabiator - The Rabiator sprawls over nearly a fourth of Witzend. It looks harmless enough, with strange-looking rocks and not much else. However, one might see these goblin-esque rock formations move out of the corner of their eye, and there persists the feeling that one is being constantly watched. Travelers, keep your eyes peeled while crossing this enormous desert. Even if you don't see them, this land is made of spies, thieves, and killers.

                              Widdershins - This vast, rolling land is illuminated by sunlight that shines in the opposite direction as everywhere else in Wonderland. Whatever happens backwards is coincidence. When traveling through Widdershins, one may find oneself speaking or walking backwards without apparent reason. If one decides to travel north out of Widdershins, one might unknowingly be traveling south. The frustration of such an unpredictably inconvenient personality defect, on Widdershins' part, is enough to drive a person mad.

                              Epicedium - As the Mountains of Division taper into more threatening topography, their summits dress themselves in snow, winds become wilder, and the temperature plunges. Whether or not darker secrets slither through this temperamental range of mountains, the brutal climate is enough to ward cagey visitors.

                              The Tower of Skirr - So little is known about Skirr that it hardly seems productive to offer a description. A gigantic crag of a spire, higher than the tallest mountain, disappearing into the clouds, and too wide to maneuver around without losing days, even weeks, of travel, there is no apparent entrance to Skirr. It is large enough to hold an entire civilization--but its walls have never been felled and, as far as anyone knows, it has always been in Wonderland.


                Marmoreal - A magical wilderness. It is the White Queen's country, though the City of Faith is now in ruins. The Caterpillar resides in the Living Flower Garden.

                              City of Faith [[Now in Ruins]] - The City of Faith housed the White Queen, the just and gracious ruler of Marmoreal. However, she was forced into an enchanted comatose by the Queen of Spades. The Bandersnatch has since destroyed the City of Faith, leaving nothing but rubble and a stubborn architecture just waiting to crumble.

                              Sarcenette Lake - Sarcenette Lake's waters are rumored to have healing powers, but with the White Queen dethroned, its magic may have abandoned it.

                              Sarcenette River - The Sarcenette River winds throughout Marmoreal. The Lake's healing waters flow through its river, and, though not as strong, the river has a subtle healing effect on the mind, if not the body.

                              Sarcenette Falls - The falls are beautiful, but turbulent and brutal. Strangely, the water doesn't seem to come from anywhere, but barrels down the cliff at alarming speeds, with more than enough power to drown an adventurous diver.

                              Living Flower-Garden - The flowers here are all alive, and will chat if one feels the inclination. Some can grow up to twelve feet tall. This is a place of serenity, where the Caterpillar has chosen to spend long hours ruminating over a good smoke.

                              The Looking-Glass House - An exact replica of Alice's house, except that everything is a mirror image. Who would have thought that, inside this quaint country home, brooded a force of destruction capable of annihilating Wonderland? This is where Alice began her third and final journey into the land of her dreams.

                              The Mountains of Division - This enormous range of mountains divides Crims and Marmoreal. They are dark and often stormy, not to mention one hell of a job to climb. Crossing them in no small feat, and most travelers opt for Tulgey Down instead, choosing to lengthen their trip by navigating around the Mountains of Division than to cross them.

                              Tulgey Down - An expansive steppe that separates the Outlands from Mamoreal. The climate in Tulgey down is very dry, and its rocky terrain often peaks in mesas and plateaus.

                              Venter Taiga - This strange and beautiful forest is claimed in mythology to be the birthplace of Wonderland. It is said that Venter was created first, and everything else bled out of it like a fresh wound. There hovers a tangible hush throughout the taiga and, though not particularly threatening, the absolute quiet can get very eerie.

                              Matin Bay - The bay is a pleasant corner of Wonderland where the air always seems to be warm and salty, and the water is clear and calm.

                              Crimson Sea - A vast sea with distinctly red water, its volatile storms and rough waves have sunk many an ambitious ship. Unless absolutely necessary, sailors avoid it in favor of the Endless Sea.

                              Endless Sea - This sea is, predictably, endless. At least, no one has ever found the end of it. Thus, though its waters are usually calm and friendly, approach your voyage with caution. You wouldn't want your navigator to miscalculate and your ship never reach land.


                Iplam: A wasteland, long ago desecrated by the Jabberwocky and never repopulated. Unlike the Jabberwocky and Bandersnatch, the JubJub has made a place in Wonderland her roost. Iplam is her domain—or was, until the Queen of Spades called her to arms.


                              The Vale of Tears - Upon Alice's first adventure in Wonderland, she began in a long hall with a certain glass table, a very small door, and a vile that read, "DRINK ME". When she grew so large she could not move at all, Alice cried until she'd created a flood. The Vale in Implam still swims with her tears. The saltwater grotto is a weary, lonely place. The longer one stays in it, the more heavily one is weighed with despair. Inevitable suicide results if a traveller tarries too long.

                              Mount JubJub - At the heart of Iplam juts Mount JubJub, atop of which the JubJub Bird has made her nest.

                              Deireadh Scarps - The Deireadh Scarps are a range of towering peaks that disappear into the clouds. It is said that they are the edge of the world, and beyond them there is nothing.

                              Uncharted Terrain - As Iplam has never been fully explored, most of it is unmapped. No one knows what is hidden in the hundreds of miles of uncharted territory.



                The Outlands: The Outlands used to be a beautiful place untouched by Crims' steady expansion and usurpation of wild land. It's no wonder the Queen of Spades took it for herself. Now it is twisted entirely to her taste. Steer clear of her hunting ground if you have the notion of surviving.

                              Castle Deabrua [x] - Rajani's colossal castle, a vivid example of her fortitude, is completely under her control. She sees everything that happens within its walls. As its construction is relatively new, no one knows what is inside it except its denizens, Rajani's most trusted servants.

                              Acantha - The bleak, barren beaches of the Outlands sprawl hundreds of miles from the coast. There lounges nothing but flat sand as far as the eye can see in every direction, and the sunlight is always watery and muted.

                              Snicker-Snack - The breeding ground of monsters. The Jabberwocky and Bandersnatch were born here, but Rajani has since walled it in to grow her own lesser beasts.

                              Girasol - Sunk Road continues from Crims into the Outlands, but has not been used in Rajani's domain for decades. The majority of the tracks have since been buried as time passed.

                              The Chess Board - The acres of well-kept land which used to serve as a board between more-or-less friendly matches between the Red Chess Court and the White Chess Court. They have since overgrown into a barely identifiable wilderness.

                              Malvaceae - The towers from which spectators and supervisors would watch and bet on the chess games. It has since fallen into ruin.

                              Callooh - A wild mountain range slammed right up against Mount JubJub in Iplam. It is said that direction does not exist within Callooh, and whether one ever finds one's way out again relies entirely on coincidence.

                              Callay - Callooh's sister mountain range, isolated at the far shores of the Outlands. Though it is smaller, it also huddles closer to Castle Deabrua, the heart of hell in Wonderland. An old legend claims that these twin mountain ranges sprung up after two sisters, executed on false grounds, were buried there. "Callooh, Callay!" is a popular exclamation of surprise in Wonderland.



001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

Partying Prophet

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NOTE: These definitions were taken from Wikipedia (unless otherwise specified) so that I wouldn't screw them up, so all credit goes to them. Thank you, Wiki, my dear, for your unceasing sympathy for convenience! Also, a number of these creatures are taken from McGee's video game of Alice in Wonderland, so sufficient credit goes to the makers of that game, as well. Additional description has been provided by Lewis Carroll's wonderful books.

                Marmoreal

                Rocking-Horseflies [x]: Wooden insects whose diet consists of sap and sandalwood. Harmless except for their irritating bite, which amounts to about as much damage as a bee sting. Found roaming throughout the woods of Marmoreal.

                Bread-And-Butterflies [x]: An insect whose wings are buttered bread, with a crust as its body and a lump of sugar as its head. Its diet consists of weak tea with lots of cream in it. Found roaming throughout the woods of Marmoreal.

                Snap-Dragonflies [x]: And insect whose "body is made of plum-pudding, its wings of holly-leaves, and its head is a raisin burning in brandy." Its diet consists of frumenty and mince pie, and it makes its nest in a Christmas Box. Found roaming throughout the woods of Marmoreal.


                Crims


                Card Guards [x]: The loyal playing card-like soldiers of the Queen, who make up a vast majority of her army. Most of the Hearts have been stripped of their suit, as seen in the image, and the survivors of the Queen of Hearts' dethronement are more or less masterless rogues and highwaymen who have dispersed to every region of Wonderland. Found roaming throughout Tulgey Wood.

                Boojums [x]: "Ghastly flying skull-faced banshees who attack with howling screeches. They are described as being damned souls of those who opposed the Queen's rule and died in vain. They seem to attack other people in a need to make them suffer pain as they have. If one meets a Boojum, it is said that one can often loose one's identity, which is devoured by the starving Boojum, and never again remember who or where one was." These creatures are spawn of Rajani and inherently evil

                Ladybugs [x] [x]: Another corrupted insect, Ladybugs carry explosive acorns or marbles. It appears that the Ladybugs have become automatons, with robotic limbs and eyes like camera shutters. Found in or aroundTulgey Wood

                Killer Mushroom [x]: "Killer Mushrooms are evil living mushrooms..." corrupted upon Rajani's return. "They can blend in with their environment to resemble ordinary mushrooms, but may then capture prey by inhaling with a powerful gust of wind. They can also spit out poisonous spores." [[Definition provided by Yasha_Glory]] Found in or around the Mushroom Forest

                Toves [x]: "A species of Badger. They have smooth white hair, long hind legs, and short horns like a stag. Lives chiefly on cheese." [[Definition provided by the endnotes in Carroll's Through the Looking-Glass]]

                Rath [x]: "A species of land turtle. Head erect; mouth like a shark; the front forelegs curved out so that the animal walks on its knees; smooth green body; lives on swallows and oysters." [[Definition provided by the endnotes in Carroll's Through the Looking-Glass]]



                Witzend


                Dream Eaters & Nightmares [x] : Mischievous little beings, which appear as monochromic, dripping, blobs, always carry around a lantern that is unique to each one. (Though shapes and colors can be shared, no two will ever have the same combination.) They feast upon the memories and dreams of the beings they encounter, draining their colors the longer the process goes on. Generally mindless, these animals have a poor sense of smell, sight, and touch, relying only on the sounds and tastes of thought signals to find their prey and continue their actions. Some enjoy happy memories others enjoy the horrors stuffed deep into the crypts of one’s mind; after a certain number of feedings these somewhat benign creatures morph into something much fouler and certainly stronger than their previous stage. A Nightmare, the sexless shape shifter, will not tolerate another of its kind within the same area. Extremely territorial, this monster still carries its lantern about and frets about the flame within; if it is blown out the nightmare will scamper away in search of a way to reignite its precious cargo. The colors of their eyes will refract in the moonlight and carry the color of their light, always evident no matter their form. While light makes them weaker (especially from an eclipse or a full moon) and their true home is within your manipulated memories, common weapons will not kill their bodies, only severely injure. Their true weakness is the thing they cannot transform. If their Lantern is destroyed, so are they.
                (Optional to add) These beings are both a direct result from the Spade Queen’s rise to power. For each beast that has gained a humanoid body, a piece of their bestiality was cast off and became a Dream Eater in order for their humanity to have enough space to thrive, flourish, and gain cognitive thought. This is the reason why all of the species is limited and infertile. [[Definition provided by Yasha_Glory]] Found in the Abyss.

                Phantasmagoria [x]: Monstrous spirits that appear to be made out of hundreds of skeletal ghosts. They can appear out of thin air and can shoot a chain of ice from the main skull-like face of the Phantasmagoria. While they do not damage the victim, they freeze them in place for a time, leaving them vulnerable to attack. Phantasmagoria are afraid of the light the same way children are afraid of the dark. [[Read Carroll's original poem "Phantasmagoria" here]] Found throughout Epicedium.


                Iplam


                Nightmare Spiders [x] [x]: "Dark spider-like creatures who have faces like that of a china doll. They lurk in places of madness, mainly the Looking Glass Land. They attack by leaping down on their victims and biting them, causing them to see hallucinations." Corrupted upon Rajani's return. Found in or around the JubJub's mountain.

                Snarks [x] [x]: There are several varieties of Snarks -- "Some have feathers and bite, and some have whiskers and scratch." There are scaled Snarks and amphibian Snarks. "The taste of the snark is meager and hollow, but crisp (apparently like a coat that is too tight in the waist), with a flavour of Will-o-the-wisp...It also sleeps late into the day. While the snark is very ambitious, and has very little sense of humor..." A few species of Snark can breathe fire. They are "peculiar creatures which cannot be captured in a commonplace way. Above all, courage is required during a snark hunt. The most common method is to seek it with thimbles, care, forks, and hope. One may also 'threaten its life with a railway share' or 'charm it with smiles and soap'." [wiki]

                            The Snark found in the Vale of Tears is a blue-and-purple scaled fish capable of growing legs and running on land. They are, without exception, carnivorous.


                Army Ants [x] [x]: "Literal army ants who are dressed in 19th Century military uniforms and wield bayonets. When killed, they spill out green blood, which can be harmful." Corrupted upon Rajani's return. Patrol the banks of the Vale of Tears

                Ladybugs [x] [x]: Another corrupted insect, Ladybugs carry explosive acorns or marbles. It appears that the Ladybugs have become automatons, with robotic limbs and eyes like camera shutters. Found in or around the Vale of Tears

                Antlions [x]: "Ant-like insects who possess large mandibles and multiple legs, two legs coming out of creature's mouth. They have the ability to burrow underground and attack prey without warning." Corrupted upon Rajani's return. Found across Iplam's wilderness.

                Bolterfly[x]: It appears similar to a butterfly, as flying bolts with wings. They will latch onto their victims and continually bite until they are thrown off. When they appear, there are several hives which must be taken out or else their swarm will never disappear. When they die they make a sound similar to glass shattering. [[Definition provided by Yasha_Glory]] Found across Iplam's wilderness.

                Borogrove [x]: "An extinct kind of parrot. They had no wings, beaks turned up, and made their nests under sun-dials; lived on veal." Although Borogroves used to heavily populate Tulgey Wood, they are now extinct there. As an endangered species, the remaining Borogroves reside wherever there are sundials in Iplam.[[Definition provided by the endnotes in Carroll's Through the Looking-Glass]]



                The Outlands


                Blood Roses [x] [x]: Corrupted flowers who appear to despise Alice's appearance and attack her by shooting out red thorns from their petals.



001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

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    The Chess Court

        The Red Chess Court

            King
                Remmy deRouge


            Queen
                ?


            Rooks
                Humpty Dumpty [NPC]
                The Lion [position open]


            Knights
                The Carpenter, Jack
                ? [position open]


            Bishops
                The Crow [position open]
                The Walrus [position open]


            Pawns
                Daisy
                Messenger
                Oyster
                Tiger-Lilly
                Rose
                Oyster
                Frog
                Daisy



                The Succession of Pieces

                      When a "face piece" (a knight, rook, bishop, king, or queen) dies, their title must be passed to a successor so that the chess set will remain complete. The only way this can be done is for a pawn to sacrifice his or her life. This is the only purpose of a pawn, but it is immensely important. When a new piece is appointed, another member of Crims must volunteer his or herself to fill the sacrificial pawn's place on the board. Thus the cycle continues.



                The Council of Twelve

                      The Council of Twelve aids the Red King in ruling Crims. Each major city in Crims (Quidnunc, Liripip, Wanweird, Petrichor, Gowpen, Brontide, Pyknic, Mulligrubs, and Nelipot) selects a representative to attend the Council of Twelve. This representative is like each city's mayor. Also attending the Council are one Red Rook, one Red Bishop, and one Red Knight. These pieces alternate each council (for example, one Council the first Red Rook would attend, and the next Council the second Red Rook would attend). Whichever piece attends the current Council temporarily claims a higher political status than his or her partner until the subsequent Council, when his or her partner will attend. Thus, status shifts between the two. [[Concept provided by Dunadain.]]

                      The current members of the Council are as follows:



        The White Chess Court

            King
                AWOL


            Queen
                Adeline Lovette Beaumont



            Rooks
                Tweedle-Dee [position open]
                Tweedle-Dum [position open]


            Knights
                Flynn Heartgood
                The Unicorn [position open]


            Bishops
                The Mad Hatter
                The March Hare [position open]


            Pawns
                Daisy
                ?
                Oyster
                'Lily'
                Fawn
                Oyster
                ?
                Daisy


                The Succession of Pieces

                      When a "face piece" (a knight, rook, bishop, king, or queen) dies, their title must be passed to a successor so that the chess set will remain complete. The only way this can be done is for a pawn to sacrifice his or her life. This is the only purpose of a pawn, but it is immensely important. When a new piece is appointed, another member of Mamoreal must volunteer his or herself to fill the sacrificial pawn's place on the board. Thus the cycle continues.


    The Draughts

        The Draughts are an underground crime syndicate formed after the Spade Queen's second ascension to the throne. They work by their rules, for their interests, at their leisure. Each member is linked to the first and current boss; they each have had some type of secret kept, a favor or want fulfilled, a memory erased, or they simply lost a bet/game/fight with the crafty leader. Because there is no definite order, or even a solid hideout, the hierarchy of rankings is not well established. Drugs, stolen goods, or prostitution; if something is illegal and vial they are most likely involved. The Draughts have resources, money, and friends in all the right places; none of which is what they are truly after. The Draughts are the closest thing Wonderland has to Anarchists. They love the chaos that had befallen between the Spade Queen’s awakening and her rise to power and generally dislike the idea of any sort of royal ruling. They know that from chaos, order will rise again. They don't really "want" to overthrow the kingdoms but really build under and around them to keep things erratic and to their liking. They prefer to throw monkey wrenches into both sides, in hopes that one will spark a war and cause the two parties to kill each other off. They believe in the “eye for an eye” way of dealing and always expect some type of payment for their services. However, there is only one person that they (or at least the boss) sees as exempt from such rules is Alice, the creator.

            Titles & Positions:

                Boss – The head of the group of unruly rebels, all someone has to do for his position is kill him off (or wait for him to disappear) and it is theirs, regardless of former rank. His job is to make the larger decisions and over see all the actions of his troop. He also frequently searches for potential members, and does his best to keep inventory of all the new faces. If someone is traitorous, it is his duty to bring about a fitting punishment.
                    Brexton Beauregard, a Nightmare


                Underboss – Both the second in command and boss’ right hand man. If anything were to happen to the boss (capture, injury, or natural death) he/she would rise to the position, even if they were the ones who caused the boss’s untimely demise.
                    Benjamin Revot, the Sheep


                The Snitch – No longer a derogatory term, the snitch is like the records keeper of the group. The snitch keeps track of all members, memorizes their contracts, and makes sure to report any suspicious activity (embezzlement or traitors) to the higher ups. Their position is nearly invisible, and getting their hands dirty is far from required.
                    Juxtaposition, the Mock Turtle


                Double Agents – Members of the courts who may even be your closest friend, these sneaky members have infiltrated the walls of the kingdoms and blended quite well. They are constantly picking up new information and reporting it accordingly, unless summoned to do otherwise. They may even be willing to do an assassination or two with the right bribe.
                    -Three Spots Available-


                Advisers & Tacticians - Since the Draughts don't have a definite place to hold up, these members memorize the ever changing maps of Wonderland and propose new hiding spots or places to attack in order to best gain what is wanted. Their opinions are welcomed, but not always used. Safety first, but just whose safety matters most?
                    -Two Spots Available-


                Underlings & Associates - These can be Servants, NPCs, or just basic 'members'. Friends of friends, with benefits.
                    -Infinite Spots Available-


                                                                  [[Concept and description credited to Yasha_Glory.]]


    001 Intro
    002 Plot
    003 Skeleton
    004 Rules
    005 Cast
    006 Recap
    007 News
    008 OOC
    009 Map
    010 Creatures of Wonderland
    011 Politics
    012 Banners
    013 Calendar

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Read the roleplay comic here.
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001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland
011 Politics
012 Banners
013 Calendar

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      It is the thirty-fifth of the month of Slithy, at the end of autumn and fast approaching winter.

          Magenta = Current date.
          Purple = Important dates.
          Teal = Holidays


          The first month - "Tick-Tock"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖
                              The twentieth-seventh of Tick-Tock - Unbirthday, the holiday where Wonderlandians all take the day off and tea party-hop.

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The second month - "Fawlkelry"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The third month - "Gymble"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The fourth month - "Mimsy"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The fifth month - "Mome"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟


          The sixth month - "Bryllig"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The seventh month - "Uff"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The eighth month - "Whiffle"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The ninth month - "Portmanteaus"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲
                              The twentieth of Portmanteaus - Grapplescrap, the holiday where Wonderlandians are encouraged to sort out unresolved problems, even by means of force.

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The tenth month - "Wabe"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The eleventh month - "Slithy"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗[ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉝ ㉞
                              The thirty-second of Slithy - All members of the Council of Twelve must be in Quidnunc and report for duty.
                              The thirty-fifth of Slithy - The Unicorn and Lion duke it out in Quidnunc's square! Don't miss it!


          The twelfth month - "Gyre"

                Week 1
                          ② ③ ④ ⑤ ⑥ ⑦
                              The first of Gyre - A mandatory Council of Twelve in Quidnunc.

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



          The thirteenth month - "Vorpal"

                Week 1
                          ① ② ③ ④ ⑤ ⑥ ⑦

                Week 2
                          ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭

                Week 3
                          ⑮ ⑯ ⑰ ⑱ ⑲ ⑳ ㉑

                Week 4
                          ㉒ ㉓ ㉔ ㉕ ㉖ ㉗ ㉘

                Week 5
                          ㉙ ㉚ ㉛ ㉜ ㉝ ㉞ ㉟



001 Intro
002 Plot
003 Skeleton
004 Rules
005 Cast
006 Recap
007 News
008 OOC
009 Map
010 Creatures of Wonderland[/c

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