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Handsome Smoker

Handsome Smoker

Rules and Regulations

The one rule unique to this tournament is something I call "depowering". Lately, there's been a sharp increase in powers in the roleplaying community, either for the purpose of furthering a story, or just for the purpose of "one-upping" everyone else.
Well, it stops in here. You might be able to "bend reality to your will" at other threads, but here, it isn't going to fly. Keep your powers grounded in reality. Control fire, not "THE HOTTEST FIRE EVER THAT IF IT TOUCHES YOU, YOU'LL DIE INSTANTLY". Summon demons, not "THE STRONGEST MONSTERS EVER TO SET FOOT IN HELL". I'll let you know if your power is too "out there". Just keep this in mind.


"1: No auto-hits- This means when you make your attack, you can't make it hit automatically. Instead of "I punched you, knocking out your teeth", it's gotta be more like, "I threw a punch at your teeth". Fight fair! This is one of the most important rules!

2: Know your limits- Every person here knows their character well enough to know their limits. If you're not super strong, you're not getting up from getting hit with a pyramid. If you're a fire creature, you aren't gonna survive a tidal wave. Again, fight fair!

3: No chain supers- If you've got a really, really strong super attack, don't hesitate to use it if you feel you gotta. However, remember that any attack with a very high potential for destruction probably can't be performed more than once or twice per fight. So, I'm gonna ask that if you must use your "Ultimate Phoenix Fire Cannon Buster Blast", be realistic about it: make your character tired, or drained from using it and wait awhile before doing it again, if at all." - Fernando Rosso, Rosso's Place





Also, a few 'house rules' for this thread:

1. No flaming/arguing incessantly.
2. The final judgment of each match is considered absolute.
3. Bring chatspeak/illiteracy to my thread at your own risk.

Handsome Smoker

Bracket and Registered Fighters

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Fighters


Name: Jaron Kaiden
Powers: • Fire manipulation
• Heat resistance
• Self-temperature control.
Weapons: • Threshold (sword)
• Standard tantō
Picture: N/A
Other: For more detail and information, refer to my full character profile located here.

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Name: Essi the Thief
Powers: Magic Resistance, Wind Powers(With Wind Stone).
Weapons: [Somewhat large list, though it's all light enough to carry well.]
Sabre, Rapier, Small Firearm, Poison, Dagger, Knife, Throwing Knives, Steel Gauntlet(Lefty), Satchel.
Picture: Appearance will follow Avatar in Tournament. Can describe in entry posts, however.
Other: Essi's style of combat is untrained, and as a result, often uncanny. He's a master of improvising a situation, using whatever tactics to see him ahead. Through his life, he's developed unique traits: An astounding sense of balance, tremendous amount of agility(if not uncanny in itself), a quick running speed, formidable endurance, an analytic eye/mind, and several other traits.

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Name: Miyuki Lovina
Powers: Superspeed
Weapons: N/A
Picture: Miyuki
Other: Can usually dodge any attack that takes a lot of time. She's not very strong though. She can run for around twenty minutes straight before starting to tire. After forty minutes she's so tired that she can't even move.

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Name: Shichiou Raven, the Black Lotus
Powers: inhuman strength, power of darkness
Weapons: three zweihanders, one is magically enchanted
Picture: Raven
Other: Him duel wielding the zweihanders would make it seem that he is slow, anyone caught thinking that would be in a big surprise. Though he does not normally fight with his swords

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Name: Landon Styrax
Powers: Magic Resistance, Pain Negation, Super Human Durability
Weapons: Brass Knuckles made of Orichalcum
Picture: N/A
Other: Landon often uses his surroundings to his advantage.

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Name: Teradon
Powers: Self bone manipulation.
Weapons: His bones.
Picture: Avatar.
Other: Teradon was entered in the tournament by his master who wanted to keep his skills sharp so he remained effective as an assassin.

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Name: Dyaus Pita a.k.a "The gentle Fist"
Powers:
Does not have powers only training
-Ability to block chi [power] from opponent with quick jabs and kicks
-Immobilizes the part of the body when they hit making them useless until a certain amount of time.
-Large amount of Stamina
-Flexibility
Weapons:N/A
Picture: Dyaus Pita
Other:
Looks as if he is an novice but those that look at him with a downward or pity will find themselves on the ground quicker then they have in their lifetime.

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Name: Shīzi Quán (Lion's Fist)

Powers: N/A

Weapons: He fight's only with the skill's he has obtained through his dedication the martial art's way.

Picture: What Shīzi Quán, looks like.

Other: Has learned: Hung Gar, Chinese Boxing, Akido, Tai Chi, KenKyushin Karate.

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Name: Tous Shinjiko
Powers: Fire, Negative Gravity and Gravity
Weapons: Located in profile
Picture: Located in signature, may be avatar as well
Other: Full profile

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Name: Labtech Campas
Powers: Luck, example.... Sometimes I get lucky... down side is sometimes my luck is really bad.
Weapons: Anti-Meta Rifle, Nulls powers granted by the Meta gene for up to three hours, 8 shots.
Standard Issue 9 mil pistol One clip 12 shots. Scalpel.
Picture: N/A
Other: Labtech Campas is not the best fighter but his resolve is great and allows him to survive against the odds.

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Name: Sivak
Powers: I control H2O
Weapons: Two five gallon jugs of water (full water cooler jugs) and a shotpistol (Strong resemblance in function to a sawed off shotgun with a pistol grip. 5 slug clip.) 3 extra clips.
Picture: As avatar
Other: Sivak is self trained as a fighter and holds the belief that while the conventional forms of martial arts fit for helping unpowered beings to reach their potential simply adding kung-fu to powers is in the end redundant. With a large volume of the human body composed of water Sivak has devised different methods of training to reach peak form.

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Name: Astor Dragunov
Powers:
-Bionic Arms & Legs
-Bones infused with metal
-Incredible Sences
-Trained in Sambo, Karate, Jujitsu, boxing, Kickboxing, Wrestling, and a Weapons Expert
Weapons: His limbs, His fighting Style, His 7 knives
Picture: Astor
Other:
Born into a rich family he trained in many arts of fighting and being in the army for 8 years honed his skills to the max. After an incident he had gotten his limb replaced with million dollar bionic limbs along with a new experiment that made his bones hard as diamond he focused in weapons training using 7 knives he is a master fighter and known as The Unstoppable Punisher.

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Name: Blitz Krieger
Powers: Electrical generation and manipulation, supercharged reflexes, enhanced speed.
Weapons: Twin metal tonfa,
Picture: Blitz Krieger
Other: Other than his super powers he is quite skilled with his tonfa and normal hand to hand combat. Though having gotten used to being faster than most of his opponents might throw him off for a while if he loses that advantage.


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Name: Donar Thunderfire
Powers: Electrical Generation and Manipulation, High Resistance to heat and fire, high Dexterity, Stamina and Strength
Weapons: Warhammer, Metallic Left Arm (prosthesis)
Picture: Post descriptions will suffice, but this is basically it: Donar
Other: Donar is big and brutal. He has a very straightforward combat strategy - break the opponant before they can break him. He is very adept in CQC techniques, especially throws and lock/disables. His strength and bulk means he can soak up quite a bit of damage, but isn't very fast. His electrical manipulation and generation can manifest in many ways, and the energy currents that can course through his body makes it basically inflammable unless under extreme heat.

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Name: Runes
Powers: Drunken Style Fighting
Weapons: Alchohol, his fists, and a large sword.
Picture: Runes
Other: Runes is a happy go lucky brawler who has broken his knuckles more times than most people have had hot dinners. He is almost always smiling and laughing, even in combat. The drunker he is, the better he fights.

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Name: Ethan Halvard
Powers: Wards, shields, and buffs mainly. A largely defensive character, but he also has control over the Dream World*.
Weapons: No apparent weapons, although he does carry some traps with him.
Picture: Ethan Halvard
Other: *See more details in my full journal here.

Handsome Smoker

Fight Locations

Before each fight I will create a random number between 1 and 17 to figure out which location you are fighting at. Locations could make or break you during a fight, depending on how you can adapt.

(Special thanks to Seuine the Red)

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In order, from top left:

Duro 3: A planet in the Rigel system. Similar to Earth in many ways, and is capable of supporting life. However, it's strange, blood red moon emits a strange kind of energy that cancels out all innate super powers. Unless your superhuman abilities come from an outside source, fighters will be rendered powerless.
Roll 1

Australian Outback: A vast field in the windswept plains of Australia. A violent storm has kicked up, boosting the powers of those who manipulate magnetism and electricity.
Roll 2

Womb of the Hivemind: The secret birthing grounds to a top secret Life Foundation project, the Hivemind. There is plenty of room to fight, and the infant Hivemind in the background amplifies psionic powers.
Roll 3

The Graveyard: A dilapidated graveyard just off the coast of Barton Cliffs. It is said that many of the heroes who died when the G-League satellite crashed are buried here. The darkness that flows here boosts arcane powers.
Roll 4

The Hyperion: The top of billionaire playboy Brian Jansen's private biplane, the Hyperion. It's wings have been slightly lengthened specifically to accommodate fighters. The rushing gale of traveling at over 150mph favor those who can control wind.
Roll 5

Rando's Path: An ancient forest of cherry blossoms in the Japanese countryside. It was named Rando's Path because it was thought that the demon Rando controlled the area, sickening anyone who entered. In modern times, it is thought that the trees are the ones emitting the poison, but no one is sure. Fighters here suffer severe flu-like symptoms, growing steadily worse as the match goes on until they both drop dead from sickness. Fight fast, or you both die!
Roll 6

Suzaku Castle: Castle of an ancient Chinese warlord. The season's first snow has fallen, although the river has not yet frozen over. Conditions favor those who control water and ice.
Roll 7

Kiga Caves: A vast, undiscovered expanse of caverns beneath the Rocky Mountains. The walls are rich with every kind of mineral, and yet plant life still endures. Conditions favor those who control minerals and plants.
Roll 8

The Fire Pit: The sacred grounds of demonic sacrifice on the hellish planet Apokolips. The heat is unbearable, and the ground is almost too hot to stand on. Conditions favor fire users heavily.
Roll 9

Russian Steel Works: A former factory devoted to creating tanks for the Soviet war effort, the old steel works has recently become a sort of Fight Club, an ideal battleground for street scrappers and professional fighters alike. The immense crowd of cheering locals and fight junkies favors those with the power to control kinetics.
Roll 10

Temple of Ganesha: An ancient but bustling temple devoted to Ganesha, a god of the Hindu pantheon. This plays practically glows with spiritual energy, boosting the abilities of those who control the power of light. Be warned, however: If the statue of Ganesha is at any point destroyed, the power boost will fade.
Roll 11

Suzaku Castle: Castle of an ancient Chinese warlord. During the summer, almost all vegetation dries up and dies, leaving the plains around the castle flat and clear. Ideal for combat.
Roll 12

Mall of America: The largest shopping mall in the United States of America, it contains nearly every store one can conceive of. It's crowded beyond belief, so fighting will be made slightly more difficult. Be aware that the costumed characters are trained in Karate, and may attempt to take you down.
Roll 13

Egypt: The ancient and mystical grounds of Ra, the battles take place near the iconic pyramids. Sandstorms have been known to kick up, so fight carefully.
Roll 14

Ferris Aircraft Hanger: One of several hangers belonging to the Life Foundation's subsidiary, Ferris Aircraft. At the moment, there is only one plane in the hanger. However, it's weaponry is live, so be aware that destroying it could trigger a deadly chain reaction.
Roll 15

The Ring: An impromptu wrestling ring set up on Gambino Beach. The flimsy ropes do nothing more than tell bystanders where the fight will be; aside from that, they don't really do much to contain the action.
Roll 16

River Styx: The coast of an ancient river in Greece thought by some to be the legendary River Styx itself. No one knows for certain. However, the constant presence of a single rowboat at the mouth of the river is eerie to say the least. Some even claim to have spotted a ghostly, hooded figure in the rowboat, standing calmly and waiting for souls to ferry across...
Roll 17

Handsome Smoker

Handsome Smoker

Handsome Smoker

Handsome Smoker

Handsome Smoker

Open

Just use this thread as the OOC.

Fight's will be made into entire threads of their own.

Handsome Smoker

Familiar Gaian

Consider me intrigued. *Sips tea*

Handsome Smoker

Essi the Thief
Consider me intrigued. *Sips tea*

Wonderful!

Familiar Gaian

B a s t a r d
Essi the Thief
Consider me intrigued. *Sips tea*

Wonderful!


I will submit a profile by the end of the night.

I'll also see if I can find anyone that'd like to tag along.

Handsome Smoker

Take your time. And that would be great
So this is kinda a 'anything goes creative wise but if you wanna be freakin' invincible or have unfair powers GTFO' situation?

Finally. Expect a profile from me kind sir.

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