Welcome to Gaia! ::

And the record for favorite character goes to....?

Gaomone Suiatsu - Gold Tiger 0.13636363636364 13.6% [ 3 ]
Alicia Von Karma - Killer Queen 0.045454545454545 4.5% [ 1 ]
Chris Alvane - Joker 0.045454545454545 4.5% [ 1 ]
Michelle Rae Dawn - Sunshine 0.045454545454545 4.5% [ 1 ]
Lt. Animus Drake - Exodus 0.045454545454545 4.5% [ 1 ]
Zane Grayson - White Rabbit 0.27272727272727 27.3% [ 6 ]
Alex Walker - Guardian 0.22727272727273 22.7% [ 5 ]
Izuna Rayheart - Blazing Angel 0.090909090909091 9.1% [ 2 ]
Mifune Aragi - Clockwork 0.090909090909091 9.1% [ 2 ]
Total Votes:[ 22 ]
1 2 3 4 5 >

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DUE TO RESERVE FLOOD, APPLICATIONS FOR PILOTS ARE NO LONGER BEING ACCEPTED AT THIS TIME
ACCEPTING NAVIGATORS *NEED 4 MORE*
ACCEPTING OTHERS


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This is a role play taking place in the distant future about young men and women who are members of a special military unit known as Gale Zero, but also find the time to go to school between missions.

This is a mecha role play and a school role play put together, it will have elements from either genre.

This isn't much of an intro post, but it has a cool picture. All of the details about the role play will be touched upon in the following posts.

OOC
RULES


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Who likes rules? No one? I don't. But they have to be here to prevent total chaos from erupting, as glorious as that would be. Rules will be added, changed and removed as I see fit and at any time.

Basic Rules


- Gaia has it's own, standard rules. Follow them.
- This isn't going to be the most mild of role plays. If it were a movie, I'd probably rate it R, or close to it.
- Swearing is allowed, but keep it low. Swearing every other word is just lame.
- I created this role play world. I know it's limitations. I know the limitations of the mechs, vehicles, weaponry. I don't care what you think is realistic or not. This is a work of fiction. Do not act like you know this role play world better than I do. You don't.


Character/Mech Rules


- For your character appearance, don't use real life pictures. This is a work of fiction and I expect it to be treated as such.
- If you play as a Navigator, keep in mind that your character has had basic training, but they are not pilots and they are not fighters.
- Should you choose to play as a pilot, you may have an alternate appearance with your pilot suit, but this is not necessary.
- Should you choose to play as a pilot, you may choose the appearance of your character's mech freely, but be sure to read the Mech types, which will be in a later post. Be sure your mech fits the description of the mech type. Example, if the mech type looks like a Gundam, you may use any Gundam. If it looks like a Zoid, you may use any Zoid, etc. etc. etc.
- Remember that your Mech's arsenal MUST reflect the listed capabilities of the mech itself. Since Gale Zero is meant to be a special unit with special types of mech suits, exceptions MIGHT be made if you can give me a reason.
- Keep in mind; Your pilot may be good, but their mech is NOT invincible or exempt from taking damage in a fight.
- Give your character personality, life for god's sake. I don't want to see the "lone wolf" character that's all "Leave me alone." and goes on missions solo and s**t and has a name like "Dark". Gaia is full of that crap. I don't want any of it spilling into this role play.
- Unless you choose to play as a new addition to the unit, remember that the Gale Zeros have known each other for years at least. Make sure interactions/histories of characters reflect this, be they friendships, romantic flames, rivalries, etc. etc. The Gale Zero Unit are NOT meeting for the first time in this role play.
- All mechs have their limitations. I don't want to see a mech that has a s**t ton of weapons. Pay attention to everyone else's mech and learn from it. We can't have overpowered units... Yet.
- This role play BEARS NO RELATION TO GUNDAM, ZOIDS, EVANGELION, ARMORED CORE, ETC ETC ETC. I don't want to see terminology or references from those used. Other things, such as "overboost" can be used because it's nonspecific.


Story Rules


- I know where the story is going. While there will be intermissions, such as the Gales going to school before a mission or having time off, etc. etc., I will do my best to keep it running smooth.
- If you have an idea for a story element, great. BUT LET ME ******** KNOW AHEAD OF TIME BEFORE YOU SPRING SOMETHING ON US. I'm very reasonable, and I WILL take your ideas into consideration, especially good ones. I don't care what other thread creators allow, I don't care what other role plays do, I don't care what you have done in other role plays. This is not that, this is not every other role play on this site. I will not let this role play fall into chaos because someone thought it would be a good idea to "HURR MAKE MY CHARACTER DEEP RANDOM PLOTPOINT LOLOLOL". If you want something to be a secret, fine, but you can't keep it a secret from ME.
- I want there to be a kind of drama going on with characters, be it an internal conflict or guilt over something, a romantic rivalry/love triangle, a quest for vengeance, something. Make it up, have fun with it.
- This is a sci-fi story with space stations, giant robots, lazer guns and action missiles. Ridiculous s**t happens. Don't be afraid to go a bit over the top.
- In addition to everything, don't be afraid to add in humor, it's more than welcomed.
Mech Types


(ALL MECHS HAVE LIMITATIONS ON THE AMOUNT OF WEAPONS THEY CAN USE AND WHAT KINDS. YOU SHOULD HAVE NO TROUBLE DETERMINING. I WILL CORRECT YOU IF YOUR PROFILE HAS TOO MUCH.)


AU - Adaptable Units


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Images taken from Armored Core for reference


Adaptable Units are just that; Adaptable. They are the standard, most abundant and versatile of any kind of Mech and can be custom made for any type of combat situation. AU units can be either heavily armored, maybe for being a support unit and providing heavy fire or being sent in first, as it can take extensive amounts of fire while the backup units pick off enemies. They can also be lightly armored for a more speedy unit when tactics are more important than raw power. There are various part types to choose from, including leg types depending on the terrain you will be facing. Depending on the built of the AU, it may have the potential for limited flight. Most AUs have two primary weapons, to be held in the hands of the unit, unless it's arm parts are weapons themselves, and two secondary weapons, which are stored on their back. Some AUs can be much smaller than others, and sometimes than most other Mechs in general. The AU can use any type of weapon, but are not suited for close combat situations.

SO - Stealth Operations
(Variations: SOAU, SOOT, SOBU)


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Images taken from Evangelion for reference


Stealth Operations units aren't as specific as the other units. While there are units built specifically for what their namesake suggests, the other Mech types might be equipped to handle stealth situations as well, such as a radar jammer, cloaking device, etc. etc. Stealth Operations units are lightly armored, but built to be quick and flexible, giving them an edge in close combat, but they are nothing to be scoffed at from a range either. Pure SO units are thin, lightly armored and agile, some are even capable of flight if they are built for it, though this is rare. They are equipped with a large knife for close combat, some may even use energy blades. They can also carry a single firearm, restricted to assault rifles, pulse rifles or sniper rifles most of the time. Every pure SO unit is equipped with a cloaking device, field dampener, radar disruptor and EMP emitters.

BU - Berserk Unit


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Images taken from Gundam series for reference


Berserk Units aren't necessarily for pilots who want to go "berserk" at all. A BU is just as fragile as any other kind of unit. They have moderate armoring most of the time and are extremely dangerous in either type of combat situation. They can use any type of weaponry and can even have weapons built into their body structures. Most BUs are equipped with a form of energy blade, or multiple, and most BUs are also capable of free flight and are the most abundantly used in the battles fought in space. When they receive a certain amount of damage, though, or a vital component is hit, almost all of the BU's remaining energy is diverted to a shielding that forms a sort of force field around the unit, protecting it from almost any kind of fire, and as it only lasts a limited time, the pilot has the option to flee or go into close combat to take out as many enemy units as possible before the BU shuts down, thus the name "Berserk". BUs are the, so far, most advanced form of mech and have potential for further developments into their combat abilities.

OT - Omni Terrain


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Images taken from Zoids for reference

Omni Terrain units are quite unique among the other types of mechs. To fit any kind of terrain that may be needed, there are various types of OT units, all shaped like different kinds of animals, fit for whatever sort of terrain they are sent into to give them an advantage. Like the BUs, they are moderately armored most of the time, and can have various weapons built into their body structures. They can have mounted weapons of the pilot's choosing, but depending on the build of the OT, the weapons is subject to weight restrictions. So far, OT units are the only type of mech that have had units specially built for sea or underground missions.

Shared Equipment


All mechs are equipped with certain kinds of equipment.

Radar - Though limited to a certain, short radius, the radar can pick up traces of nearby units or enemies, distinguished by green and red blips for friendlies and enemies respectively.
Scanner - The scanners of the mech units can be advanced, depending on the mech type, but most have a basic scanning capability, allowing them to see things through surfaces. Perhaps if they need to locate a bomb, a person or to see if there is a baddie waiting around a corner.
Communications Relay - Or, radios. Equipment used to communicate with other units, be they friend or enemy. Their range is vast, but not unlimited. Pilots have special headpieces that allow them to communicate directly with their navigator via private frequency without interference and to prevent enemy forces from tapping into their network.
Navigator - There are two types of navigator; Live and Automated. Automated navigators are an AI component inserted into a unit's systems and operates the scanners, radars and relays. From what the AI gathers, it makes suggestions and guides the pilot, but they are prone to miscalculation. Live navigators are people who stay on base and communicate with their pilot directly. They are equipped on base with highly advanced software and monitors, giving them full scope of what's going on via satellite most of the time, as well as special radars and other detecting devices. Navigators also have the ability to remotely boot up or shut down the mech or systems of their respective pilot, and have special monitors that display what the pilot sees as well, plus a screen that displays the amount of damage the mech has taken and how much energy it has remaining, in case it needs to be relayed to the pilot when they are too busy fighting to notice.
Piloting Suit (Pilots only) - Standard for every mech pilot. Usually very tight against the wearer's body. Built out of a sturdy material designed to deflect gunfire, unless the shot is straight. Has multiple sensors throughout, if the wearer's heart stops beating, had two charges for automatic resuscitation. Also has a single adrenaline shot that will automatically disperse when needed.
UAV (Live navigators only) - Live navigators commonly send an auto-piloted UAV into the field with the unit they support. While they have the satellite cams to view the battlefield, a UAV provides a much closer look at the situations and field and can see things the satellite can not. UAVs are equipped with their own scanners and radars as well.
Military Traning & Sidearm - All members of Gale Zero, Pilot or Navigator, have gone through (and occasionally still) physical training and have been taught to use weapons in case they ever need to defend themselves outside of their mechs or navigation stations. All members are authorized to carry a firearm on their person for defense.

Weapon Types


Combat Knife - Close range. Reserved only for SO units most of the time. A large knife capable of penetrating nearly any type of armor, but the blade dulls quickly.
Energy Blade - Close range. Mainly used by BUs, but not limited to. An energy blade can take multiple forms, a beam sword, perhaps the blade of a scythe-like weapon or the blade of an axe, for example.
Assault Rifle - Close to long range. Your standard combat rifle and the most commonly used weapon of both United and Divided forces. They can be equipped with various types of rounds and have three rates of fire; semi-automatic, burst and full automatic. Two extra clips can be carried for this weapon by any unit.
Shotgun - Close to medium range. Most effective from close range. Fires a spreading shot that can be devastating depending on the range it is fired from. It is limited to ten shots with no reload.
Sniper Rifle - Long range. This high-powered long-range weapon is accurate, quiet and will pierce right through anything it hits. And maybe if there is something behind it as well. Only three shots can be carried by any unit for this weapon.
Missile Launcher - Medium to long range. This weapon is built to do the maximum amount of damage possible. Missile launchers can carry either multiple small missiles or one large missile. All missiles are capable of seeking, spreading fire or remote detonation.
Pulse Rifle - Close to long range. This weapon is similar to the assault rifles, except it fires pure energy and not bullets, which can be powerful, corrosive and cause more damage than a bullet, but it is powered by the power core of the mech itself that is firing it. It can be dangerous to use and can drain power very quickly if not used wisely.
Beam Cannon - Medium to Long range. Long range preferred. The beam cannon is the rarest and most destructive weapon available. It has it's own power source that's good for a few powerful shots, but it requires charge to be fired. The release of the energy, depending on the amount of charge, can be enough to knock an enemy unit down, or enough to level a city. This weapon is extremely dangerous and it to be used very, VERY wisely.

Character Types


Pilot - A pilot, as the name suggests, is one who pilots a mech. They can be specially trained for usage of certain mechs and equipment along with weapons, but in Gale Zero's case, trained for all-around usage of any type of mech or weaponry.

Navigator - A navigator, unless AI built into a mech, is a person who stays on base while the pilots go out into the field, as mentioned above before. Every pilot has their own navigator.

Other - Pretty much anything else you can think of. Nurses for the pilots, doctors, soldiers, leaders, etc. etc. etc. Perhaps a civilian brought on base for protection?
Skeletons


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Character skeletons will be here. If you choose to play as a pilot, there will also be a skeleton for your mech. Both will be required to be filled out. Send a reserve to me before ANYTHING.

Reserve


(Insert a 400x100 image of your character here)
Screen Name:
Name:
Position:
Info: (A VERY brief telling of your character.)

Character Skeleton


Screen Name:
Name:
Codename: (Your choice)
Age:
Appearance:
Position: (This can include rank as well. Pilot, Student, Navigator, etc. etc.)
Likes:
Dislikes:
Personality Traits:
Bio: (Include how your character came to be in the position they are in, etc. etc. as well as potential relationships (be they good or bad) with other characters)

Mech Skeleton


Type:
Name:
Appearance:
Weapons:
Strengths:
Weaknesses:
Characters


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Full Character Thread


Pilots


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Screen Name: Toxic Robotic
Name: Zane Grayson
Position: Test Pilot, Pilot, Student
Info: A truly gifted pilot and military brat who happens to hate the military, but loves to blow s**t up. His devil-may-care attitude is both his greatest strength and weakness.

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Screen Name: Sho Isugara
Name: Mifune Aragi
Position:Test Pilot, Pilot, Student
Info: Mifune is a guy who fights with his heart more than his mind, a brawler kid from the street who isn't afraid to voice his mind whether it's right or wrong, but you'd be foolish to think that's all he has to him. After his father was killed in outer space, Mifune joined the Gale Zero project with hopes of finding what really happened to his father while honoring those who protected him when he was younger.

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Screen Name: Shirotenshi Kuro
Name: Gaomone Suiatsu
Position: Pilot, Technician, Professor
Info: Mech entrepreneur turned pilot and teacher, he's the refined raging sword of the battlefront. A tamed tiger never forgets it's claws..

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Screen Name: Symphony of Discord
Name: Alicia Von Karma
Position: Pilot, Student
Info: A no-nonsense ice queen who loves nothing more than putting people(and their mecha) in their place...through any means necessary.

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Screen Name: - Moon Fire Liako -
Name: Izuna Alana F. Rayheart " The Blazing Angel "
Position: The Hotblooded Pilot
Info: Passionate, Yelling , Hyperactive Girl who has a strong Heart.
Her signature quote: " LETS GET READY TO GEAR! "

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Screen Name: Juliet-in-Black
Name: Pandora Risingaurd
Position: Experimental Pilot, Student, Medic.
Info: A home schooled military brat with two scientists as parents. Recently allowed to go to public school (unknown why). Curious and clever, she's one tough cookie.

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Screen Name: Razorblade Nightmare
Name: Retseé Lynn Lionheart
Position: Pilot, Student
Info: Not exactly a friendly person to talk to. She’s pretty much a well guarded person. Don't ask her to watch your back, she might leave you hanging.

Navigators



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Screen Name: Unrelenting Melody
Name: Alexandra Walker
Position: Navigator, Student
Info: A self proclaimed guardian angel with a bad habit of flirting, Luckily she is intelligent too. She'll help you out while complimenting the lovely color of your eyes.

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Screen Name: Symphony of Discord
Name: Chris Alvane
Position: Navigator
Info: An ex-pilot turned navigator who'll always be there with a shoulder to cry on or a drink to "soften" the pain.

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Screen Name: Queens Heart Of Ice
Name: Lavina Nocturne
Position: Navigator, Student, Mechanic
Info: A crazy but intelligent woman who likes to fight and mess with others, but is mighty handy with strategy and enemy weak spots.

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Screen Name: Nanica-Acinan
Name: Ofelia Nanasay
Position: Navigator
Info: A strange young woman with an unnerving personality. She has lived in outer space her whole life and can be a little hard to handle sometimes. Transferred to Gale Zero as Navigator.

Others


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Screen Name: Candy and Formaldehyde
Name: Michelle Rae Dawn
Position: Lead Doctor
Info: A kind and caring woman who's happy demeanor is not to be mistaken for childishness. She is smart, a quick thinker, and, most importantly, she's the one patching people up.

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Screen Name ::Karei_Doragon
Name ::Animus Drake
Position :: Mechanic, Engineer, Student
Info ::A transfer student brought in under classified pretenses, she is friendly, intelligent and believes if you can imagine it, you can build it.
Story


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In the distant future, when the Earth has become nearly uninhabitable and scarred by a constant, raging war. Some odd years ago, in mankind's ever-continuing race to build better weapons than everyone else, a new weapon was developed; The Mech. Mechs, in the beginning, were very similar to tanks, though with 'legs' rather than treads, to give them more mobility options in rough terrain. After a while of developing, they were combat ready, and quite effective. As war evolved, however, as it always does, the mechs also evolved, refined and became the perfect weapons for what, over the years, became intergalactic warfare.

As humanity looked to the emptiness of space to build their new homes and colonies, habitable environments with artificial atmosphere, war followed, as it always does. Weapons became more advanced, suited to usage in space, as did the prized mech weapons of each army. The world was becoming too chaotic, however, and it was agreed by most nations to join forces to live in peace. The United was born.... Some, however, refused, viewing it was taking away their individuality and freedoms to forge beliefs with other nations, and they refused. They became known as the Divided, a term used for everyone who isn't a part of the United. The Divided, unlike the United, are not a single combined civilization or force, they are scattered and disorganized, but many extremist groups still have powerful military functions and weapons, including mechs, whether they were built or stolen from United forces, and the Divided become more of a threat every passing day.

As the war raged on and advanced, things appeared to be at a bit of a stalemate. United and Divided forces could neither overpower or effectively defend against the opposing sides, and battles, if not total massacres, were often inconclusive, as both sides would retreat once out of ammunition or power. The war had come to a stand still, the losses remained stagnant, too high, and the costs were becoming greater than the benefits. Something needed to happen. Something needed to tip the scale... And finally, United scientists and engineers found a way.

The plans for their new invention were set to be sent via convoy on Earth to a certain United base, Gale Base, but along the way, the convoy was ambushed by Divided forces. They left no survivors and stole the plans, leaving the United at a loss, and with a heavy weight on their shoulders. The Divided were now in possession of plans to build a new kind of weapon that could end the war... Or even the world, when in the hands of extremists like the Divided.

This is where the Gale Zero unit comes in.

Within the Gale Base, there are various units, numbered from 1 to 20. Gale 1 unit, Gale 2 unit, and so on. Each unit is composed of a certain number of individuals, numbering up to or past one hundred, trained in various areas of the military. Some are infantry, some drive tanks, some are mechanics, some are nurses, doctors, navigators, pilots for mechs or for fighters or even ships, along with commanding officers. Gale Zero unit, however, is a special unit to set apart from the rest.

The Gale Zero unit is made up of only the best and brightest the United has to offer, on Earth, anyways. The pilots, navigators and others are young, but sharp, being trained in all forms of mech piloting, not just one single type like most pilots, making them versatile, dangerous and invaluable to the United forces. Most of them attend the school that's located in the nearby city, as they want to further their education instead of just leading the military life all the time. They also live in the dormitories of the Gale Zero base, like the other Gale members do. Usually, the Gale Zero unit is called on in times of dire need. Which is often... Like this time.

They are soon to be called in for briefing on their next mission; Recovering the stolen plans.


Mission: 01 - Recovery
The Roleplay World


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The timeline in the roleplay is in the distant future, I can't say for sure how distant. Distant enough for laser rifles and space warfare in giant robots who can use beam swords.

There are various locations in the roleplay world, and the key locations will be listed here with details on them.


Gale Base


Gale Base is large and just outside of the last super city on Earth. It has various sections to it, and are as follows;
(Note: All area of the base labeled 'Zero' require special security clearance to enter)

Hangar - A general hangar for the Gale units, housing tanks, fighters, transports, weapons, mechs and so on.
Hangar Zero - On the floor above the general hangar is Hangar Zero, a private hangar for Gale Zero's mechs and equipment.
Navigation Room - The large room where navigators observe various screens to guide their corresponding pilot partner.
Navigation Room Zero - Like with the hangars, this navigation room is located the floor above the general navigation room and is reserved only for Gale Zero navigators. Their equipment is more advanced than standard navigators, but to maximize Gale Zero's performance, it has to be.
Mess Hall - Speaks for itself. The cafeteria/eatery of Gale Base.
Bathhouse - Not exactly a bath house, it is just called that. It is full of showers for those on Gale Base to cleanse themselves after a hard days work. One side is for the males, the other side is for the females, and they are divided by a wall.
Bathhouse Zero - A special co-ed bathhouse, this time, the level below the general bathhouse. It is much smaller, but much more luxurious. It has showers that are sectioned off, jacuzzi tubs and dimmer lighting for ideal relaxation.
Rec-Room Zero - Connected to Bathhouse Zero. A special recreation room for the members of Gale Zero, including a large television and a mech combat simulating machine, often treated as a game by the Zeros.
Dormitories - Rooms for those on Gale base. Gale Zero does not have a private section for this, but they aren't required to have room mates. Some of them still room with one another, however, such as their navigator, so they can be a bit closer with one another and be more in sync.
Gymnasium - A place where Gales can work out and exercise, isolated from the rest of the base. Again, Gale Zero does not have their private gym.
Offices - There are various offices throughout Gale Base, where paperwork and orders are filled out and issued.
Briefing Room - A special room that can seat hundreds of bodies, made for going over mission detail. Gale Zero also uses this room.
Training Grounds - Outside the base, farther from the city are the training grounds for all Gales. There are craters, charred patches of ground and damaged Earth all around them due to the training and combat simulations. All hands are trained here, not just pilots.
Medical Wing - speaks for itself.
Medical Wing Zero - Also speaks for itself. Much smaller than the general medical wing.


The City


Close to Gale Base is a large city full of civilians. It has everything a big city needs. Malls, shops, restaurants, clubs, apartments, businesses and so on. As well as it's share of crime. Some Gale Zero members attend a public school in the city.

The Colors of War


United - The United is the name of the various nations who banded together for a greater good centuries ago. Their purpose is incorrupt, their resolve is strong and their goal is full of meaning, searching for the prosper of humanity. Somewhere along the way, they were branded fascists, communists, traitors, even, and the Divided were born for the sole purpose of opposing them. Through it all, however, the United are, in fact, the good guys by any definition.

Some notable known names and/or locations of United leaders include, but are not limited to;

Gale General Albert Cross - The leader of Gale Base, one of the few remaining bases on Earth. Don't make him upset, he will take away breakfast...

United Supreme Commander Sven Albernak - The grand leader of the United military force, who answers only to the president of the United himself. Albernak is a hardass and doesn't stand for the bullshit of others. He is located in the United Grand Orbital Base (UGOB).

Divided - The Divided is not a single army. The Divided is not a single organized force. Most Divided units, in fact, have almost no affiliation with any others. 'The Divided' is the name given to a population of rebels, revolutionaries, radicals, pirates, terrorists, traitors and mad men. Those who take "Anti-government" mentalities to the extreme, while some truly want peace, others only want to watch the galaxy burn and humanity along with it.

They are in possession of their own weapons, arsenals and some even acquire or build mechs through various means. This can be anything from finding old model mechs in scrapyards to stealing new mechs from United units they defeat. The mechs they build can also range, from looking rickety and ready to fall apart with a single shot to even more powerful than anything the United can offer, all depending on the particular faction.

Some notable known codenames and/or locations of Divided leaders include, but are not limited to;

Fallout - Location unknown. Small numbers, but powerful mechs. A minor threat for the time being and hasn't been heard from in a few months.
Blackheart - Location unknown, but on Earth. Heads one of the largest Divided units known to exist, and their numbers only seem to grow. Possibly absorbing other factions through treaty or force. Blackheart has been known to be diplomatic, even merciful, but still a great threat.
Sandman - Location unknown, but on Earth. Second in command to Blackheart(?). Mentally unstable, highly volatile, literally fearless. Defected from the United to the Divided some years back.
Stardust - Location unknown, but in space. Presumed to be hidden by a Divided colony near the Moon. In possession of several stolen United mech units, all fitted for space combat and travel.



(More to be added as the role play progresses)
Relationships and Pairings


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This post is reserved for posting character connections, such as rivalries, friendships, romantic flames and pilots/operators


Pilot/Navigator Pairings


Friendships/Rivalries

It is safe to assume that everyone in Gale Zero all care for one another, but sometimes even the best of friends can bump heads. The specific details between characters will be noted.


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No one really knows.. Just.... Don't ask.

_______________________________________________________________________________

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Pandora and Zane have been very close friends for years, best friends, in fact, and they seem to only grow closer. It's odd to some, considering Pan's innocence and Zane's depravity, how well they get along and how close they have always been. It's almost as if Pan brings out the best in Zane, which has lead many to believe that there is a little bit more than a friendship between the two, but no one knows for sure and there has been no real hint at anything more. Pan is in love with Zane (unbeknownst to everyone), and while Zane would kill for Pan as well as die for her without thinking twice, it is unknown whether or not he shares the genuine love that Pan holds for him.



Romances



Love Triangles
Enemy Units / Gale Units


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EXTRAS


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A spot reserved for whatever else we might want to have put up here.


Gale Zero Music


Role Play Main Theme
Gale Zero Unit Theme
Theme of the Divided
"We d-.... -ow man there are, but we *kssshhht* over the next few miles, we- ........ -be able to make it ba-....*kssshhhhht* IS THAT?! If you copy, send avail-.........-eady units, repeat, send availa-.........-dy units, they have BUs! Divided forces ar-.......*kshhhhhhhht*king heavy fire, send backup immedi-......-END BACKUP IMMEDIA- WHAT IS THAT?! PULL BACK, PULL BA- *Ksssssshhhhhhhhhhhhhh*.........................."


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Gale General Albert Cross


Cross sat in the briefing room, two other Gales of lower rank sitting with him, playing the final transmission from the recently ambushed convoy again and again, listening for anything he could. He was dead silent and his eyes were very focused, as if in a deep trance. The transmission cut out periodically, Cross assumed due to their communications relay being damaged at the beginning of the attack... Or maybe the Divided were getting clever and found a way to partially block their transmission.. It did, after all, take a bit of decoding to even receive the message as much as they did, and by the time they got it it was far too late. The convoy was attacked and odds were the Divided were in possession of the United's plans for a new weapon. This could have had catastrophic repercussions, and Cross' face reflected that this thought was swimming in his head. "Private.", He finally spoke.


"Sir?", One of the men asked, looking over at Cross.

"Is this all of the message that we've been able to decrypt?", Cross asked, putting his hands together in front of his face.

"Yes, sir. In fact, this is all of the message. The communications relay was failing them and the signal must have been horrible. When it cuts off at the end, though, I'm afraid.......", He explained, but stopped at the end.

"I'm afraid as well, private.", Cross sighed and closed his eyes for a good few moments before opening them and looking at the solider again. "Are the Zeros in?", He asked.

"Sir, to our understanding they are in school in the city.", The man said, "Should... I have them sent for, sir?", he asked after.

Cross thought for a moment and he said, "Yes. Yes, have them return to base as soon as possible. Relay the message to give the order. Thank you, private, that will be all.". He replayed the message yet again as the Gale he spoke to rushed out the door.
∞ Zane Grayson ∞

The White Rabbit (?)

User ImagePfft. School. What a waste of time. An entertaining waste of time, specifically. Like most students that attended school before college who were raised properly, Zane didn't learn anything he didn't already know in school. Because of that, he would often skip class and stay on base, or he would show up on school campus, skip class anyways and cavort about, half the time with girls from other classes, or his own class on occasion, which was rarer, as he wanted to avoid an unpleasant amount of awkwardness when he did decide to actually attend class. His grades, like the other Zeros remained in the higher percentage of his class, however, despite the fact that he only attended when he felt like it. It was often he'd get a reaming from his teammates about not showing up to class, how important school was, yadda yadda yadda, but he took no heed to what they said.

Today was a day like any other thus far. Zane had decided to go to school, but didn't go to class, hoping he could convince one of the other Zeros to play hookie with him, as he was bored as all hell that day. Instead, he found himself in one of the girl's bathrooms with Mina, a girl from another class, who he didn't really care to remember the name of because her name wasn't important to him. Giggles and gasps could be heard from behind the door of the bathroom before laughter, and finally Zane emerged from the bathroom with Mina, who was red in the face, both of them chuckling and disheveled.


"Why don't you come by my place tonight? Maybe we can go clubbing and.. You could spend the night..", Mina proposed, wrapping her arms around Zane's neck and pressing him to a wall behind him, next to the door to the bathroom.

Zane grinned but then put on a false look of regret, "Aw... Tonight... I can't, I have a mission after school lets out.". He didn't really have a mission. Not to his knowledge, anyways, but it was a scapegoat that he used pretty often. The other Zeros tried their best not to talk about their involvement with their unit to avoid unwanted attention from the other students, who would bombard them with questions about the action they'd seen, about their mechs, how to join and so on. Zane, however, didn't care who knew who or what he was. There was no sense in hiding it, especially since he was extremely proud to be a pilot. Plus, girls liked pilots. And Zane liked girls. And being a pilot. It all worked out very nicely.

Mina put on a pouty face and let out a whine. "Mean old military ruining our fun.", She said, while touching her nose to Zane's.

"Yeahhhh.", Zane said, and tried his best not to laugh maniacally when he did, "...Ahem. Yeah. But the Earth needs protecting, and I'm an avenger when no one else can be. I'm gonna have to take a rain check on that.". The young pilot was certainly cocky, which was not a secret, especially for his team mates, but he could back up every bit of his confidence, so he didn't often hear too many bitchings about his sense of pride.

"Ooh, my hero!", Mina said before a too-girly giggle. She bit her lip and looked up at Zane with a bit more affection than the pilot would have liked to have seen. "I've got to get back to class... My teacher is going to wonder why my bathroom break took so long..", She leaned forward to kiss Zane and she broke away from him slowly, dragging her fingers delicately across his cheek as she did so. "I'm holding you to that rain check, robo-boy. Call me!", She said over her shoulder.

Zane leaned his head back a bit when she went for the kiss, trying to avoid it, but didn't quite. "Duty calls for both of us, I guess?", He said in response to her comment about going back to class. When she turned around, he swatted her rear end, which caused her to giggle, and he said, "I've got your number, I'll put it in my phone right now.". He watched her round a corner before his eyes rolled and he rubbed off the number on his hand, which was written in pen. It was erased in only a few moments. He checked his phone for the time and smirked. Class would be letting out soon. He leaned against a wall and waited.

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Alexandra Walker

Guardian
I couldn't let anything happen to you, You're too cute.


Another little gift, Another sign that again someone had took her words too seriously. She made her way through the halls of the school, they were currently pretty empty due to classes. In her hands was a box with a note taped to it... It was chocolate, She enjoyed the sweet treats but... It was just another attempt to woo her. Reading over the note, She memorized the name... Someone she'd have to turn down again later and hopefully it wouldn't be awkward. These were the kinds of situations her meaningless flirting got her into, People thought she meant something at times, Thought that she really had feelings for them. She should probably have stopped, Either she was just going to keep hurting feelings or when she did actually feel something for someone, they wouldn't believe her. That was a problem for the future though, She wasn't going to go changing herself just yet for any reason. She probably should have been in class with the others right now but she just wanted to slack off... Maybe a certain pilot was rubbing off on her. Zane was in no way a good influence for any one, But He was a good friend of hers and... Oh.

" Speak of the devil and He shall appear... "
She spoke quietly to herself, A smirk crossing her face as a familiar white haired boy entered her sight. So He was actually here today? Well that at least meant she wouldn't be too bored. Oh and He had a little friend with him, Cute. Pushing her glasses further up onto her nose, She leaned up against the nearest wall and just watched the two. They almost looked like a cute couple, Of course she knew better... This was Zane. When the girl finally left and Zane watched her go, She took her chance to move, coming up behind the white haired boy and wrapping her arms around his neck. Resting her chin on his shoulder, she spoke in a quiet whisper to him. " Why don't We ever do anything like that, Hm? " She teased him before letting go and spinning around him to stand in front. " Let me guess, Giant robots get her off, Hm? " She said rather bluntly, jerking her thumb back to point over her shoulder in the direction the girl went. " You know, Sometimes I feel bad for what I do... Then I remember that I'm no where as bad as you. " She gave him a friendly smile now, it was an insult, but it was also a joke... She was sure Zane of all people would laugh his own expense. " Speaking of which, Look what I got. " She held out the box of chocolates for him, note still attached.

" Care to share? "
She giggled slightly, Maybe she was a terrible person, Sharing the chocolates some boy had given her with someone like Zane.
∞ Zane Grayson ∞

The White Rabbit (?)

User ImageAnd suddenly... Arms around his neck and a voice in his ear he was all-too-familiar with. He quirked and eyebrow at the question and eyed her a bit from over his shoulder as her head rested there and he said, "...Because I'm terrified that you'd snap it off.", which was half-true. The other half lay in the fact that, even though he'd dreamed many nights about he and Alex doing horrific and wonderful things to one another, he did his best to stay as physically distanced as he could from the other members of Gale Zero. His ex-navigator, Emilie, caused too many problems for him in the past in that aspect and ended up being discharged from Gale Base altogether, which put a strain on him.

She spun him around, though, and he almost lost balance. "Oh.", He said, flatly, when he was facing her and she was standing so close to him her chest barely touched his. His eyebrow quirked at her question a second time and he said, "Not particularly. I think she digs white hair. And who can blame her? It's pretty awesome if I say so myself.", he grinned and put his hands on his hips, but the grin faded with her insult, to which he responded, "Hey, I'm not the one who ends up with chocolate in my locker from amores. And it's not like I promise anyone I'm going to marry them or anything", he shrugged. "Y'might wanna back up.", He suggested, staring down at her chest.

He stared at the box when she pulled it out and he pointed at it with a bright grin, "See!? That's what I mean right the-.. How the hell do they even know your combination?!", he scratched his head and squinted an eye at the thought. She handed it to him and offered to share. He did take one and pop it into his mouth, but out of the corner of his eye he noticed a bit of paper on it. His eyes instantly shot open and he stared, frozen for a moment, before snatching it in a blur of an arm motion and flipping it open. "Oh, yeah!", He said.

He cleared his throat and put on his best fake Shakespearean voice as he read the note out loud. "Dearest Alexandra....", He already found a reason to pause just in that and he gave her a skeptical look from over the paper before going on, "You make my heart soar.... This guy is just begging for it... I've yet to stop thinking about yesterday when you finally spoke to me, and not just given me a look from across the class.", Zane, at this point, held his hand extended out against Alex's forehead, keeping her from taking the letter from him, "The way you describe slamming into one another like bumper cars clouds my mind, and makes my blood pump through my body faster than it ever has before.", he stifled a laugh, "Hopefully, this little gift will let you know; I'm sweet for you. OH-MY-GOD, Alex, hang yourself!", he laughed and crumbled the note up before tossing it over his shoulder nonchalantly.

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