On Paper Wings
On Paper Wings
(?)Community Member
- Report Post
- Posted: Sat, 20 Apr 2013 04:04:22 +0000
==============================================
THE KINGDOM OF OSTERA
==============================================
On Paper Wings
(?)Community Member
- Report Post
- Posted: Sat, 20 Apr 2013 04:04:51 +0000
==============================================
THE EMPIRE OF LYKIA
==============================================
On Paper Wings
(?)Community Member
- Report Post
- Posted: Sat, 20 Apr 2013 04:05:31 +0000
==============================================
THE ORDER OF THE SUN
==============================================
---------------------------
+Username+
---------------------------
Azul Lila
---------------------------
+Name+
---------------------------
Liriel Whiteriver
---------------------------
+Race+
---------------------------
Einmar
---------------------------
+Gender+
---------------------------
Female
---------------------------
+Age+
---------------------------
Nineteen
---------------------------
+Faction+
---------------------------
The Order of the Sun … For the Time Being…
---------------------------
+Profession+
---------------------------
Apprentice and Tamer
---------------------------
+Equipment+
---------------------------
When travelling, Liriel favours thick travelling cloaks, riding breeches, cotton shirts, boots and gloves. In addition, she carries a small travelling bag with supplies, bow, quiver and arrows. In addition she carries five small daggers, all held against her body.
While not travelling, though, Liriel usually wears simply embroidered dresses and the smallest of her daggers, which to be honest, she mainly uses to slice fruit.
---------------------------
+Appearance+
---------------------------
Liriel Whiteriver
Liriel is rather short for an Ein, standing at the less-than-impressive height of five feet, effectively making her the runt of her (very large) family. She has soft, pale purple-ish skin and long white hair, which she usually wears in a lose braid. A small dust of darker purple freckles dashes across her nose and cheeks.
Wide amber eyes peek out mischievously from underneath long white eyelashes in a childish face that might confuse the onlooker as to her age. She has high cheekbones and a small, straight nose and though she could be considered beautiful by some, her pouty lips and wide eyes make her look younger than she actually is.
Liriel is slender, small creature, which might make her look deceptively vulnerable or weak. However, the muscles beneath her pale purple skin are hard and her movements graceful and well calculated.
---------------------------
+Personality+
---------------------------
Liriel is an energetic, curious young Einmar who is best described as ‘bubbly’. Born the youngest daughter after seven older boys, she learned from a very tender age that screaming would get her nowhere. So she reigned in her temper (or as much as an Ein can) and became witty and sharp-tongued.
She is an avid learner and a gentle, friendly soul. Liriel has a very strong sense of Right and Wrong , which sadly does not always agree with the ideas followed by society. Above all, the girl has a natural nurturing soul with a deep, unshakable respect for Life and balance as well as a highly developed empathy. While she can be very temperamental sometimes losing control of her emotions, and even ruthless when crossed her guilt would punish her severely should she harm an innocent. Even when hunting (a great passion of hers), the Ein strives to make their deaths swift and painless and to thank their departing souls.
---------------------------
+History:+
---------------------------
When the eighth of the Whiteriver children was born, the affluent family was overjoyed. It soon became apparent that the little toddler hadn’t been graced with the Gift common in her family, which was mostly favoured by the Earth Goddess. Instead, when the little girl healed an injured bird right in front of her bewildered brothers, her parents rushed her to those who could educate her better in her Magic.
Liriel grew up to be an energetic, often rebellious child. She often missed her lessons in favour of exploring Avendrassil and, as she grew older, the planes of Cyrrill. She led little expeditions there despite any and all reprimands the adults around her could come up with, fascinated with the ruins left behind by the war.
Despite her mother and father being avid scholars who despised war finding it crude and pointless (and definitely beneath their only daughter), their youngest had inherited their eldest son’s fascination with it. She crowded and fanned over her oldest brother when he came to visit, all but interrogating the then young Centurion about well… everything she could think of.
Finally, it was said brother, Elendan, who suggested a solution for the young girl’s errant behaviour: she would become a better apprentice and stop ignoring her lessons and, in turn, she should be allowed to learn the use of some weapons, even some fighting if she behaved.
Thus, at the age of eleven, Liriel began taking her magical training very seriously, showing a real talent for it which hadn’t been discovered before. At the same time, her brother and father found the young Ein proper tutors in the arts of fighting and weaponry. While her small frame proved a real obstacle for heavy weaponry, Liriel showed real proficiency with bows. She also demonstrated talent for close-range fighting, her speed, agility and intelligence making up for her lack of bodily strength. She learned to use an enemy’s weight and strength against them and even to handle small daggers in combat… or make-believe combat. One must always keep in mind Liriel has never actually even seen a proper fight, her training in combat is merely used as a tool by her parents and the priests to burn some of the girl’s endless energy and to keep her somewhat in check.
+Username+
---------------------------
Azul Lila
---------------------------
+Name+
---------------------------
Liriel Whiteriver
---------------------------
+Race+
---------------------------
Einmar
---------------------------
+Gender+
---------------------------
Female
---------------------------
+Age+
---------------------------
Nineteen
---------------------------
+Faction+
---------------------------
The Order of the Sun … For the Time Being…
---------------------------
+Profession+
---------------------------
Apprentice and Tamer
---------------------------
+Equipment+
---------------------------
When travelling, Liriel favours thick travelling cloaks, riding breeches, cotton shirts, boots and gloves. In addition, she carries a small travelling bag with supplies, bow, quiver and arrows. In addition she carries five small daggers, all held against her body.
While not travelling, though, Liriel usually wears simply embroidered dresses and the smallest of her daggers, which to be honest, she mainly uses to slice fruit.
---------------------------
+Appearance+
---------------------------
Liriel Whiteriver
Liriel is rather short for an Ein, standing at the less-than-impressive height of five feet, effectively making her the runt of her (very large) family. She has soft, pale purple-ish skin and long white hair, which she usually wears in a lose braid. A small dust of darker purple freckles dashes across her nose and cheeks.
Wide amber eyes peek out mischievously from underneath long white eyelashes in a childish face that might confuse the onlooker as to her age. She has high cheekbones and a small, straight nose and though she could be considered beautiful by some, her pouty lips and wide eyes make her look younger than she actually is.
Liriel is slender, small creature, which might make her look deceptively vulnerable or weak. However, the muscles beneath her pale purple skin are hard and her movements graceful and well calculated.
---------------------------
+Personality+
---------------------------
Liriel is an energetic, curious young Einmar who is best described as ‘bubbly’. Born the youngest daughter after seven older boys, she learned from a very tender age that screaming would get her nowhere. So she reigned in her temper (or as much as an Ein can) and became witty and sharp-tongued.
She is an avid learner and a gentle, friendly soul. Liriel has a very strong sense of Right and Wrong , which sadly does not always agree with the ideas followed by society. Above all, the girl has a natural nurturing soul with a deep, unshakable respect for Life and balance as well as a highly developed empathy. While she can be very temperamental sometimes losing control of her emotions, and even ruthless when crossed her guilt would punish her severely should she harm an innocent. Even when hunting (a great passion of hers), the Ein strives to make their deaths swift and painless and to thank their departing souls.
---------------------------
+History:+
---------------------------
When the eighth of the Whiteriver children was born, the affluent family was overjoyed. It soon became apparent that the little toddler hadn’t been graced with the Gift common in her family, which was mostly favoured by the Earth Goddess. Instead, when the little girl healed an injured bird right in front of her bewildered brothers, her parents rushed her to those who could educate her better in her Magic.
Liriel grew up to be an energetic, often rebellious child. She often missed her lessons in favour of exploring Avendrassil and, as she grew older, the planes of Cyrrill. She led little expeditions there despite any and all reprimands the adults around her could come up with, fascinated with the ruins left behind by the war.
Despite her mother and father being avid scholars who despised war finding it crude and pointless (and definitely beneath their only daughter), their youngest had inherited their eldest son’s fascination with it. She crowded and fanned over her oldest brother when he came to visit, all but interrogating the then young Centurion about well… everything she could think of.
Finally, it was said brother, Elendan, who suggested a solution for the young girl’s errant behaviour: she would become a better apprentice and stop ignoring her lessons and, in turn, she should be allowed to learn the use of some weapons, even some fighting if she behaved.
Thus, at the age of eleven, Liriel began taking her magical training very seriously, showing a real talent for it which hadn’t been discovered before. At the same time, her brother and father found the young Ein proper tutors in the arts of fighting and weaponry. While her small frame proved a real obstacle for heavy weaponry, Liriel showed real proficiency with bows. She also demonstrated talent for close-range fighting, her speed, agility and intelligence making up for her lack of bodily strength. She learned to use an enemy’s weight and strength against them and even to handle small daggers in combat… or make-believe combat. One must always keep in mind Liriel has never actually even seen a proper fight, her training in combat is merely used as a tool by her parents and the priests to burn some of the girl’s endless energy and to keep her somewhat in check.
==============================================
On Paper Wings
(?)Community Member
- Report Post
- Posted: Sat, 20 Apr 2013 04:06:40 +0000
==============================================
THE ARCANUM ENCLAVE
==============================================
---------------------------
+Username+
---------------------------
On Paper Wings
---------------------------
+Name+
---------------------------
Sennicus "Sen" Ashstrider
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+Race+
---------------------------
Lykran
---------------------------
+Gender+
---------------------------
Male
---------------------------
+Age+
---------------------------
Thirty-Two
---------------------------
+Faction+
---------------------------
Empire of Lykia & the Arcanum Enclave, meaning that he belongs to the Enclave, but he is still a member of the Empire.
---------------------------
+Profession+
---------------------------
Imperial Legionnaire: ex-Legate, rank is permanent, due to birthright, and would be reinstated should he choose to return to active service. For now, he is considered the Liaison between the Enclave, and the Empire.
Enclave Special-Interests Agent: One of the few in existence. Serves as an Agent of his assigned Council Member. He is currently assigned to the Council mage in charge of the Wernke expedition.
---------------------------
+Equipment+
---------------------------
You'd figure one with Enclave sponsorship would have some of the best equipment available, but the ESIA's members were chosen from the best, and they expect them to already be fully equipped upon recruitment.
To keep a low profile, Sen wears a gray, embroidered tunic along with black pants, underneath scalemail, and a lamellar chestpiece. He carries a shield that is enchanted to absorb a small amount of magic, as well as a sword custom-made to better work with his magic.
In terms of Magic, he is one of the few successful test subjects of Archimedes' experiments, so the only thing restricting his magic use is his Mana. Any side-effects of this procedure are currently unknown, but he doesn't mind this, as what he has gained is so much more.
---------------------------
+Appearance+
---------------------------
Sennicus
Is a pure black-furred, hornless Lykran. Standing with a lithe, but athletic build at 6'7", he is shorter and lighter than the average lykran, but that doesn’t make him any less dangerous as a combatant. In fact, he used this frame to beat his way up the military rank, despite his noble birth.
He has a long, shaggy mane that is speculated to have been left to grow due to the absence of proper male horns. His are but small knobs on his head, hidden by his overgrown mane.
---------------------------
+Personality+
---------------------------
His years of service in the military, and the trials and tribulations of his current profession has left him a shrewd man, but he can open up and relax every once in a while. Still though, he is an excellent tactician whose brutal tactics have brought many victories to the Empire. He maintains that had he been at Verik's Post, the Empire might have won the battle, regardless of the interference.
---------------------------
+History:+
---------------------------
Sennicus, or, "Sen" Ashstrider belongs to the Ash clan, making him a cousin of the Empress, this gave him noble status, but he didn't really take advantage of it until he was old enough to go to war. He used his status and ability in conjunction to rise quickly through the ranks, but it was no free ride, he still had to fight tooth and claw for officer positions, it was just that opportunities to advance came sooner.
Near the end of the 7th era, he became Legate, and had already made a name for himself with friend and enemy alike. His presence alone had oft meant victory for the Empire, demoralizing the enemy, and bolstering allies at the sight of such a brilliant combatant and tactician. He knew his cousin since childhood, so he was well aware of her true goal. He wanted to see Arturia as much as she did, but he felt that the brute force of the empire wasn't enough to bring a city fabled to be removed from the world by an all-seeing god-serpent back to reality.
So, he stepped down from his rank as Legate, and joined the Enclave; the faction that was focused on uniting the nations, rather than letting it war, as the Order of the Sun was content to do. He served as a bodyguard for a council mage, until Archimedes approached him to join the ESIA, as well as brought him to the side to offer him the possibility of gaining the magical aptitude of a Velkoth. He accepted both, and has since been serving as an ESIA Agent ever since.
While he has served many different council members, he is in truth under command of Archimedes, to help weed out intrigue and sabotage. He is currently assigned to the Council Mage in charge of the Wernke expedition, and has since then been sent out to search for the Tamers.
+Username+
---------------------------
On Paper Wings
---------------------------
+Name+
---------------------------
Sennicus "Sen" Ashstrider
---------------------------
+Race+
---------------------------
Lykran
---------------------------
+Gender+
---------------------------
Male
---------------------------
+Age+
---------------------------
Thirty-Two
---------------------------
+Faction+
---------------------------
Empire of Lykia & the Arcanum Enclave, meaning that he belongs to the Enclave, but he is still a member of the Empire.
---------------------------
+Profession+
---------------------------
Imperial Legionnaire: ex-Legate, rank is permanent, due to birthright, and would be reinstated should he choose to return to active service. For now, he is considered the Liaison between the Enclave, and the Empire.
Enclave Special-Interests Agent: One of the few in existence. Serves as an Agent of his assigned Council Member. He is currently assigned to the Council mage in charge of the Wernke expedition.
---------------------------
+Equipment+
---------------------------
You'd figure one with Enclave sponsorship would have some of the best equipment available, but the ESIA's members were chosen from the best, and they expect them to already be fully equipped upon recruitment.
To keep a low profile, Sen wears a gray, embroidered tunic along with black pants, underneath scalemail, and a lamellar chestpiece. He carries a shield that is enchanted to absorb a small amount of magic, as well as a sword custom-made to better work with his magic.
In terms of Magic, he is one of the few successful test subjects of Archimedes' experiments, so the only thing restricting his magic use is his Mana. Any side-effects of this procedure are currently unknown, but he doesn't mind this, as what he has gained is so much more.
---------------------------
+Appearance+
---------------------------
Sennicus
Is a pure black-furred, hornless Lykran. Standing with a lithe, but athletic build at 6'7", he is shorter and lighter than the average lykran, but that doesn’t make him any less dangerous as a combatant. In fact, he used this frame to beat his way up the military rank, despite his noble birth.
He has a long, shaggy mane that is speculated to have been left to grow due to the absence of proper male horns. His are but small knobs on his head, hidden by his overgrown mane.
---------------------------
+Personality+
---------------------------
His years of service in the military, and the trials and tribulations of his current profession has left him a shrewd man, but he can open up and relax every once in a while. Still though, he is an excellent tactician whose brutal tactics have brought many victories to the Empire. He maintains that had he been at Verik's Post, the Empire might have won the battle, regardless of the interference.
---------------------------
+History:+
---------------------------
Sennicus, or, "Sen" Ashstrider belongs to the Ash clan, making him a cousin of the Empress, this gave him noble status, but he didn't really take advantage of it until he was old enough to go to war. He used his status and ability in conjunction to rise quickly through the ranks, but it was no free ride, he still had to fight tooth and claw for officer positions, it was just that opportunities to advance came sooner.
Near the end of the 7th era, he became Legate, and had already made a name for himself with friend and enemy alike. His presence alone had oft meant victory for the Empire, demoralizing the enemy, and bolstering allies at the sight of such a brilliant combatant and tactician. He knew his cousin since childhood, so he was well aware of her true goal. He wanted to see Arturia as much as she did, but he felt that the brute force of the empire wasn't enough to bring a city fabled to be removed from the world by an all-seeing god-serpent back to reality.
So, he stepped down from his rank as Legate, and joined the Enclave; the faction that was focused on uniting the nations, rather than letting it war, as the Order of the Sun was content to do. He served as a bodyguard for a council mage, until Archimedes approached him to join the ESIA, as well as brought him to the side to offer him the possibility of gaining the magical aptitude of a Velkoth. He accepted both, and has since been serving as an ESIA Agent ever since.
While he has served many different council members, he is in truth under command of Archimedes, to help weed out intrigue and sabotage. He is currently assigned to the Council Mage in charge of the Wernke expedition, and has since then been sent out to search for the Tamers.
==============================================
On Paper Wings
(?)Community Member
- Report Post
- Posted: Sat, 20 Apr 2013 04:09:33 +0000
==============================================
TAMERS
(ZEL-01): Open
(02):Open
(03):Open
(04):Open
(05):Open
(06):Open
(02):Open
(03):Open
(04):Open
(05):Open
(06):Open
==============================================
WYVERNS
01: ZEL-01 (On Paper Wings)
02:Open
03:Open
04:Open
05:Open
06:Open
02:Open
03:Open
04:Open
05:Open
06:Open
==============================================
---------------------------
+Username+
---------------------------
On Paper Wings
---------------------------
+Name+
---------------------------
ZEL-01 (Zel'kiros)
---------------------------
+Race+
---------------------------
Wyvern
---------------------------
+Gender+
---------------------------
Male
---------------------------
+Age+
---------------------------
Unknown
---------------------------
+Profession+
---------------------------
He is a Wyvern, his job is to fight.
---------------------------
+Equipment+
---------------------------
At base level, Zel is restricted to all but tooth and claw, while still at a disadvantage, the combat programs installed within his mind all him to be an efficient and deadly combatant, to the point where he cannot technically be considered "unarmed".
Other than his claws, he is able to create high-heat energy blasts from his palms, and can manipulate it similar to the way a pyromancer manipulates flame, and can even form it to a makeshift blade. However, this power drains him the more he uses it.
-RESTRICTION RELEASE LEVEL: 1-
Wields a two-handed sword. The large, single-edged, serrated blade is made of a strange, white metal capable of withstanding the heat and radiation of a red sun. The blade itself shimmers with a mysterious aqua-blue whenever his chosen Tamer is nearby.
There are higher levels, but we strongly advise against going higher than level one, especially with this unstable prototype.
---------------------------
+Appearance+
---------------------------
ZEL-01
Being the first Wyvern, looks very much like the prototype he is. Standing at sixteen feet, his design is very simple, a frame similar to that of a Velkoth. There isn't much artistic design to his plated body, aside from the lights that run throughout it, denoting the veins in which energy flows through his parts. Some are only visible when he's angry or stressing himself, a few serve as his eyes, but all of these change color according to his mood.
What remains of his red, feathery hair sticks out from the back of his head. It seems to be growing back; which is a sign that his organic parts are alive. His mouth works, but it's design is not perfect, even then, he hasn't spoken in forever. When not using telepathy with his Tamer, his speech can sound, and look, a little.. .slow.
---------------------------
+Personality+
---------------------------
Zel is a kind, adventurous, and open-minded individual. He likes to pretend he's serious, but deep down he's just a big, old softie. To him, his tamer is his life, and will follow them despite their path, although he will warn them if they are doing something that conflicts with his preferred morality, and chosen ideals.
Despite his size, he likes to sit, and watch things.. exist. He credits this to trying to figure out how things work, which would be acceptable, if it weren't for the fact that he has been caught snoozing a few of the times he's done this. He truly does like to observe things, however, and often sizes up his enemy before rushing in to attack.
---------------------------
+History:+
---------------------------
The writing on this chamber's walls identify him as ZEL-01, or Zel'kiros, which translates into "First Son". Sadly, little is known about him, due to a lot of the writings in his chamber being lost to wear, and time. What has been translated seems to link him as the being that received the largest soul shard during the Guilty Light event. He was also the first to volunteer to have his soul transferred into this new vessel. At the base of one the surviving texts, a note was left by an Anu'vollian Golemancer.
"A being with no purpose, no history, no reason to live, we are not quite sure he would even work, but it seemed he had enough will to live on, as a machine with a soul. Perhaps when he finds his Tamer, he can find purpose with them..."
+Username+
---------------------------
On Paper Wings
---------------------------
+Name+
---------------------------
ZEL-01 (Zel'kiros)
---------------------------
+Race+
---------------------------
Wyvern
---------------------------
+Gender+
---------------------------
Male
---------------------------
+Age+
---------------------------
Unknown
---------------------------
+Profession+
---------------------------
He is a Wyvern, his job is to fight.
---------------------------
+Equipment+
---------------------------
At base level, Zel is restricted to all but tooth and claw, while still at a disadvantage, the combat programs installed within his mind all him to be an efficient and deadly combatant, to the point where he cannot technically be considered "unarmed".
Other than his claws, he is able to create high-heat energy blasts from his palms, and can manipulate it similar to the way a pyromancer manipulates flame, and can even form it to a makeshift blade. However, this power drains him the more he uses it.
-RESTRICTION RELEASE LEVEL: 1-
Wields a two-handed sword. The large, single-edged, serrated blade is made of a strange, white metal capable of withstanding the heat and radiation of a red sun. The blade itself shimmers with a mysterious aqua-blue whenever his chosen Tamer is nearby.
There are higher levels, but we strongly advise against going higher than level one, especially with this unstable prototype.
---------------------------
+Appearance+
---------------------------
ZEL-01
Being the first Wyvern, looks very much like the prototype he is. Standing at sixteen feet, his design is very simple, a frame similar to that of a Velkoth. There isn't much artistic design to his plated body, aside from the lights that run throughout it, denoting the veins in which energy flows through his parts. Some are only visible when he's angry or stressing himself, a few serve as his eyes, but all of these change color according to his mood.
What remains of his red, feathery hair sticks out from the back of his head. It seems to be growing back; which is a sign that his organic parts are alive. His mouth works, but it's design is not perfect, even then, he hasn't spoken in forever. When not using telepathy with his Tamer, his speech can sound, and look, a little.. .slow.
---------------------------
+Personality+
---------------------------
Zel is a kind, adventurous, and open-minded individual. He likes to pretend he's serious, but deep down he's just a big, old softie. To him, his tamer is his life, and will follow them despite their path, although he will warn them if they are doing something that conflicts with his preferred morality, and chosen ideals.
Despite his size, he likes to sit, and watch things.. exist. He credits this to trying to figure out how things work, which would be acceptable, if it weren't for the fact that he has been caught snoozing a few of the times he's done this. He truly does like to observe things, however, and often sizes up his enemy before rushing in to attack.
---------------------------
+History:+
---------------------------
The writing on this chamber's walls identify him as ZEL-01, or Zel'kiros, which translates into "First Son". Sadly, little is known about him, due to a lot of the writings in his chamber being lost to wear, and time. What has been translated seems to link him as the being that received the largest soul shard during the Guilty Light event. He was also the first to volunteer to have his soul transferred into this new vessel. At the base of one the surviving texts, a note was left by an Anu'vollian Golemancer.
"A being with no purpose, no history, no reason to live, we are not quite sure he would even work, but it seemed he had enough will to live on, as a machine with a soul. Perhaps when he finds his Tamer, he can find purpose with them..."
==============================================
==============================================
On Paper Wings
(?)Community Member
- Report Post
- Posted: Sat, 20 Apr 2013 04:11:07 +0000
==============================================
NO FACTION
==============================================
---------------------------
+Username+
---------------------------
Digital_Justice
---------------------------
+Name+
---------------------------
Alexander ‘Alex’ Nightray
---------------------------
+Race+
---------------------------
Humar
---------------------------
+Gender+
---------------------------
Male
---------------------------
+Age+
---------------------------
Twenty-Seven
---------------------------
+Faction+
---------------------------
No Faction
---------------------------
+Profession+
---------------------------
Mercenary (Necromancer)
---------------------------
+Equipment+
---------------------------
Alexander is used to living out of a bag, or I should say he would be if he had one. Aside from his jet black dusty robe he wears all the time and his tome containing his ‘personal’ spells, incantation and research notes. The Necromancer has little to nothing other than money which he uses to rent rooms or booze. However he does carry a locket containing a picture of his deceased wife and a lock of her hair.
---------------------------
+Appearance+
---------------------------
Alexander Nightray
---------------------------
+Personality+
---------------------------
Alexander is a very guarded man. Never speaking his mind nor engaging in matters that don’t concern him unless provoked or trying to further his goals. Since he is a Necromancer in secret he is always hiding as well as limiting his abilities within society to keep from being harassed or killed by people who looked down upon his practice. With that said, he is a recluse that spends most of his time conducting research, taking odd jobs or drinking to forget the pain of being utterly alone ever since he lost his wife; the only person able to truly accept him. The man has become incredibly depressed and obsessed with methods of bringing back the departed.
Though the man isn’t bad by any means, he is incredibly judgmental and firmly believes people can never change who they truly are. As such he believes that there will always be more evil in the world than there is of good, and with that he openly accepts who he is and where he stands when faced with tribulation. He is greedy, self-centered, and pessimistic; nothing like the woman he loved.
---------------------------
+History:+
---------------------------
Alexander wasn’t always such an anti-social person who wallowed in his own self-pity. There was once a time when the mage attended the Arcanum Enclave and show great promise within the organization at the young age of twenty. There the young and aspiring magic user trained to perfect his affinity for earth magic as well as further his overall power so he could protect his hometown from looming treats that walk the night.
Over the years Alexander married a longtime friend within his hometown. Happy with his loving wife Saris and his ever growing position with the organization, the mage of twenty-five years of age eventually earing his black robe all while being another step closer to earning his gray robe within the Velkothian institution. It seemed like everything was going right with his life as he was able to keep his village safe as well as make progress (though little) with his research on the golems known as Wyverns.
However well the Humar was living though, he couldn’t begin to prepare himself for what happened next in his life. In the dead of night, his hometown had been attack while the mage was away on an archaeological expedition that bore little to no findings as well as information on Wyverns. Upon his return to his home, he was greeted with the fuming smell of searing flesh and the sound of cracking flames that stretched across the remains of his destroyed home. Making haste to his house, he was able to meet his wife, or at least the smoldering remains of his beloved.
The events racked his soul to the very core. So much that he underwent an alarming changed that brought concern to the Velkothian council. Becoming reclusive and abandoning his studies on ancient relics and golems, he soon shifted his attention and time towards the art of Necromancy and the Scourge magic in an attempt to revive his wife.
Though a Humar, he showed concerned to many of his Velkothian collogues for his obsession with the dead, his abandoning of his previous research and his abuse with magic’s foreign to his very being. Archimedes, Chancellor of the Enclave was brought to the attention of the Alexander and his acts of blatant abuse for Scourge magic to further his own selfish goals. Giving a warning to the Humar, he order Alex to abandon such faulty desires for resurrecting the dead as it was impossible to claim back a soul from the lord of the dead Nel’Zan, as well as the dangers such magic’s bring upon the user.
Ignoring the Chancellor, Alexander continued to delve with Scourge Magic in secret. Until one day he was caught tampering with several Velkothian cadavers belonging to Arcanum Enclave. Wanting to understand why the Velkoth where so versatile in multiple magic’s without the concern of jeopardizing their safety. The Humar had crossed a line that greatly angered the chancellor and brought about his banishment as well as almost ending his life as he escapes the Enclave.
It has been three years ever since Alexander has lost his significant other and his once joyous life. He continues to try and find a way to bring back his wife, all while trying to learn what happened the night his home was destroyed. Following the shifty lead of a pyromancer with no glove to control such flames, he plans to avenge the people of his home and reunite himself with his beloved wife, even if it kills him.
+Username+
---------------------------
Digital_Justice
---------------------------
+Name+
---------------------------
Alexander ‘Alex’ Nightray
---------------------------
+Race+
---------------------------
Humar
---------------------------
+Gender+
---------------------------
Male
---------------------------
+Age+
---------------------------
Twenty-Seven
---------------------------
+Faction+
---------------------------
No Faction
---------------------------
+Profession+
---------------------------
Mercenary (Necromancer)
---------------------------
+Equipment+
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Alexander is used to living out of a bag, or I should say he would be if he had one. Aside from his jet black dusty robe he wears all the time and his tome containing his ‘personal’ spells, incantation and research notes. The Necromancer has little to nothing other than money which he uses to rent rooms or booze. However he does carry a locket containing a picture of his deceased wife and a lock of her hair.
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+Appearance+
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Alexander Nightray
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+Personality+
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Alexander is a very guarded man. Never speaking his mind nor engaging in matters that don’t concern him unless provoked or trying to further his goals. Since he is a Necromancer in secret he is always hiding as well as limiting his abilities within society to keep from being harassed or killed by people who looked down upon his practice. With that said, he is a recluse that spends most of his time conducting research, taking odd jobs or drinking to forget the pain of being utterly alone ever since he lost his wife; the only person able to truly accept him. The man has become incredibly depressed and obsessed with methods of bringing back the departed.
Though the man isn’t bad by any means, he is incredibly judgmental and firmly believes people can never change who they truly are. As such he believes that there will always be more evil in the world than there is of good, and with that he openly accepts who he is and where he stands when faced with tribulation. He is greedy, self-centered, and pessimistic; nothing like the woman he loved.
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+History:+
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Alexander wasn’t always such an anti-social person who wallowed in his own self-pity. There was once a time when the mage attended the Arcanum Enclave and show great promise within the organization at the young age of twenty. There the young and aspiring magic user trained to perfect his affinity for earth magic as well as further his overall power so he could protect his hometown from looming treats that walk the night.
Over the years Alexander married a longtime friend within his hometown. Happy with his loving wife Saris and his ever growing position with the organization, the mage of twenty-five years of age eventually earing his black robe all while being another step closer to earning his gray robe within the Velkothian institution. It seemed like everything was going right with his life as he was able to keep his village safe as well as make progress (though little) with his research on the golems known as Wyverns.
However well the Humar was living though, he couldn’t begin to prepare himself for what happened next in his life. In the dead of night, his hometown had been attack while the mage was away on an archaeological expedition that bore little to no findings as well as information on Wyverns. Upon his return to his home, he was greeted with the fuming smell of searing flesh and the sound of cracking flames that stretched across the remains of his destroyed home. Making haste to his house, he was able to meet his wife, or at least the smoldering remains of his beloved.
The events racked his soul to the very core. So much that he underwent an alarming changed that brought concern to the Velkothian council. Becoming reclusive and abandoning his studies on ancient relics and golems, he soon shifted his attention and time towards the art of Necromancy and the Scourge magic in an attempt to revive his wife.
Though a Humar, he showed concerned to many of his Velkothian collogues for his obsession with the dead, his abandoning of his previous research and his abuse with magic’s foreign to his very being. Archimedes, Chancellor of the Enclave was brought to the attention of the Alexander and his acts of blatant abuse for Scourge magic to further his own selfish goals. Giving a warning to the Humar, he order Alex to abandon such faulty desires for resurrecting the dead as it was impossible to claim back a soul from the lord of the dead Nel’Zan, as well as the dangers such magic’s bring upon the user.
Ignoring the Chancellor, Alexander continued to delve with Scourge Magic in secret. Until one day he was caught tampering with several Velkothian cadavers belonging to Arcanum Enclave. Wanting to understand why the Velkoth where so versatile in multiple magic’s without the concern of jeopardizing their safety. The Humar had crossed a line that greatly angered the chancellor and brought about his banishment as well as almost ending his life as he escapes the Enclave.
It has been three years ever since Alexander has lost his significant other and his once joyous life. He continues to try and find a way to bring back his wife, all while trying to learn what happened the night his home was destroyed. Following the shifty lead of a pyromancer with no glove to control such flames, he plans to avenge the people of his home and reunite himself with his beloved wife, even if it kills him.