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Keyblademaster333
Zahadrin
Keyblademaster333
emeraldocean_von_siraine
Keyblademaster333
I'd actually love to join but I'd need a explanation of whats going on.

well, as a whole, it's the grail war still. as to why there are numerous servants per class- its a thing i would like to keep as a secret for the time being.

Oh I mean like whats happening! XD


Piera gave a rough-timation of what's going on, but to show you...

"Psh, I think almost all of us here are adults, we understand our leader being busy and all~
Plus philosophy is definitely no joke, nor is Plato xD
But anyways I think that Seraph Azriel, Azrael 7, Galaxy Commander, Leon_Redir, myself and....um...well I can't remember their usernames but the person who plays Faust and who also plays Faust's Master are also active.

Those two plus Berserker (Leon_Redir) and Berserker's Master (Galaxy Commander) are together and plotting possibly making an alliance and my Master character and her Servant (Seraph Azriel), just found the kid Master Leon Matou (Leon_Redir) wandering around town and are trying to bribe him via ice cream x3"

If you wish, I can alter that to show which Master/Servants they are. XD

Makes sense! I wanna join but not sure how'd I would work in XD


Well, just think of what certain characters in the series did for their summoning a servant and behavior for the War, and go from there. =) And Claire and Vlad aren't doing anything, so if you'd want, you'd be able to find someone to interact with.
Hai guys, I'm sorry for my sudden disappearance x_x I place the blame upon precalc classes/work
I am: SABER
I am the Heroic Spirit: Jehanne D’Arc (Joan of Arc)
Gender: Female
Sexuality: Straight
Race: Human
I come from: France

My noble phantasm:
Fleur De Lis – The Standard she bore into battle drives even the most cowardly and pathetic of fighters to become fearsome champions. Appears as a ghostly reincarnation of a standard, and can be destroyed. Increases the Strength and Skill of those fighting alongside Jehanne by 1, and grants minor resistance to mental effects.
Sword of Fierbois (Sword of Heaven) – The sword wielded by Charles Martel in his campaign, made of meteor iron. Will not break when other blades will, and is resistant to even the effects of centuries in the wilderness. Can create starbursts of holy energy, but only up to 5 before Jehanne must rest.
Shroud of La Pucell – Since Jehanne ‘s body was dumped in a river, she was never given a proper shroud as a Saint. As such, she can call forth the power her shroud would normally have, which creates a shield of protection to the one bearing it. Cannot stop Holy based attacks. If she gives the shroud away, she loses this ability.
Collector of Blades – Jehanne collected many blades during her lifetime, and favored a Hungarian archer’s blade. She can summon replicas of these blades at the expense of mana. They are normal blades, with no special abilities. While this isn’t technically a phantasm, it is an ability worth noting.


I have a strange taste for:
Venison
Music, preferably violin
The French countryside

I just may destroy:
Fancy/Ornate tools
Liars/Schemers
Killing People

I serve: (Your Master here. em von siraine will fill this in)

Others:
---Info:
Strength: B++
Agility: B
Mana: C
Endurance: C+++
Luck: B++

---Sub-Phantasms:
Divine Grace – The intervention of some greater deity helps her to survive otherwise fatal attacks (Historically – crossbow bolts and even a stone cannonball to the head)
Angelic Whispers – Guidance in the form of the voices of angels, sometimes points out enemy weak points and locations of objects of power. Allows her to find the best way to approach most problems, but cannot guarantee victory or success.
Saintly Faith – The strength of her faith prevents brainwashing and mind control techniques from working on her. Provides Resistance to Fear and other mental attacks.
Riding (C) – Jehanne wasn’t the most skilled of riders, but did know her way around around a horse. She preffers the heavy French Chargers.
Magic Resistance B+


I follow your commands Xaven the Raven
I look like this: User Image

What has happened to me? Joan of Arc, nicknamed "The Maid of Orléans", is a national heroine of France and a Roman Catholic saint. A peasant girl born in what is now eastern France, who claimed divine guidance, she led the French army to several important victories during the Hundred Years' War, which paved the way for the coronation of Charles VII. She was captured by the Burgundians, transferred to the English in exchange for money, put on trial by the pro-English Bishop of Beauvais for charges of "insubordination and heterodoxy," and burned at the stake as a heretic when she was only 19 years old.

playing around with a SABER Jehanne, would really like input please
Xaven the Raven
I am: SABER
I am the Heroic Spirit: Jehanne D’Arc (Joan of Arc)
Gender: Female
Sexuality: Straight
Race: Human
I come from: France

My noble phantasm:
Fleur De Lis – The Standard she bore into battle drives even the most cowardly and pathetic of fighters to become fearsome champions. Appears as a ghostly reincarnation of a standard, and can be destroyed. Increases the Strength and Skill of those fighting alongside Jehanne by 1, and grants minor resistance to mental effects.
Sword of Fierbois (Sword of Heaven) – The sword wielded by Charles Martel in his campaign, made of meteor iron. Will not break when other blades will, and is resistant to even the effects of centuries in the wilderness. Can create starbursts of holy energy, but only up to 5 before Jehanne must rest.
Shroud of La Pucell – Since Jehanne ‘s body was dumped in a river, she was never given a proper shroud as a Saint. As such, she can call forth the power her shroud would normally have, which creates a shield of protection to the one bearing it. Cannot stop Holy based attacks. If she gives the shroud away, she loses this ability.
Collector of Blades – Jehanne collected many blades during her lifetime, and favored a Hungarian archer’s blade. She can summon replicas of these blades at the expense of mana. They are normal blades, with no special abilities. While this isn’t technically a phantasm, it is an ability worth noting.


I have a strange taste for:
Venison
Music, preferably violin
The French countryside

I just may destroy:
Fancy/Ornate tools
Liars/Schemers
Killing People

I serve: (Your Master here. em von siraine will fill this in)

Others:
---Info:
Strength: B++
Agility: B
Mana: C
Endurance: C+++
Luck: B++

---Sub-Phantasms:
Divine Grace – The intervention of some greater deity helps her to survive otherwise fatal attacks (Historically – crossbow bolts and even a stone cannonball to the head)
Angelic Whispers – Guidance in the form of the voices of angels, sometimes points out enemy weak points and locations of objects of power. Allows her to find the best way to approach most problems, but cannot guarantee victory or success.
Saintly Faith – The strength of her faith prevents brainwashing and mind control techniques from working on her. Provides Resistance to Fear and other mental attacks.
Riding (C) – Jehanne wasn’t the most skilled of riders, but did know her way around around a horse. She preffers the heavy French Chargers.
Magic Resistance B+


I follow your commands Xaven the Raven
I look like this: User Image

What has happened to me? Joan of Arc, nicknamed "The Maid of Orléans", is a national heroine of France and a Roman Catholic saint. A peasant girl born in what is now eastern France, who claimed divine guidance, she led the French army to several important victories during the Hundred Years' War, which paved the way for the coronation of Charles VII. She was captured by the Burgundians, transferred to the English in exchange for money, put on trial by the pro-English Bishop of Beauvais for charges of "insubordination and heterodoxy," and burned at the stake as a heretic when she was only 19 years old.

playing around with a SABER Jehanne, would really like input please


I'd remove the Pluses from the Physical Stats. =/ Cause here's what you're putting her at...

Strength: 120
Endurance: 120
Luck: 120

Joan was still a young girl when she was in the war. Outside of that, I see no problems. =)
^^ Other than the stats, she doesn't seem OP?

and I'll lower those
Xaven the Raven
^^ Other than the stats, she doesn't seem OP?

and I'll lower those


Not overly. Like a few of the others I've seen. XP
Zahadrin
Xaven the Raven
^^ Other than the stats, she doesn't seem OP?

and I'll lower those


Not overly. Like a few of the others I've seen. XP


what could I do to make her less OP? Even others are OP, I'd rather be fairly realistic about making my character...

Strength: B+
Agility: B
Mana: C
Endurance: C+
Luck: B+

Is that better, or should I get rid of the +'s completely?
Xaven the Raven
Zahadrin
Xaven the Raven
^^ Other than the stats, she doesn't seem OP?

and I'll lower those


Not overly. Like a few of the others I've seen. XP


what could I do to make her less OP? Even others are OP, I'd rather be fairly realistic about making my character...

Strength: B+
Agility: B
Mana: C
Endurance: C+
Luck: B+

Is that better, or should I get rid of the +'s completely?


I'd get rid of them completely. But that's just me. Then again, I would also go by the Joan of arc that was made from Fate/Apocrypha, but I'm not a great candidate to make my own Servants. XD I usually go by what's already done. But for the 4 Phantasms she has, I think that her un-plused stats would actually be compensated by them. =) ((I personally had no problems about her Being a Caster. Didn't understand it, but didn't let it bother me. Everyone has their own ideas.))
Xaven the Raven
Zahadrin
Xaven the Raven
^^ Other than the stats, she doesn't seem OP?

and I'll lower those


Not overly. Like a few of the others I've seen. XP


what could I do to make her less OP? Even others are OP, I'd rather be fairly realistic about making my character...

Strength: B+
Agility: B
Mana: C
Endurance: C+
Luck: B+

Is that better, or should I get rid of the +'s completely?


I got rid of the +'s for Slenderman (I submitted a new sheet, its not up yet). I made it so that he'd be suitable for a normal holy grail war, though, so you might not want to do that.
Zahadrin

Minderbinder


It seems we may come into conflict soon. I think I mentioned before that I submitted another (hopefully final) sheet for Slenderman. However, it seems as though Emerald hasn't had the time to put it up yet, so I suppose I aught to post it here so you can see it.



I am: ASSASSIN
I am the Heroic Spirit: Slenderman
Gender: Not Neccessary
Sexuality: Unknown
Race: Unknown (demon or alien, maybe?)
I come from: A dark dimension outside of Akasha

My noble phantasm:
===Nowhere is Safe: Slenderman impregnates even the most stalwart defenses, including the mind. It can designate one opponent as it's chosen quarry. It can only have one chosen quarry at a time and suffers a full parameter drop when it fights an opponent other than its quarry. It's quarry gains no rest from sleep and loses its apetite. Slenderman gains the ability to know constantly where it's quarry is and is able to join it's quarry in no little to no time at all (bordering on teleportation). Once it's quarry is dead, Slenderman may choose another quarry. D+

===I am The Dark Corner of Your Mind: Slenderman is not a corporeal being and as such, combats on another realm. While it's enemy may continue to fight it normally (provided it posesses the correct faculties), Slenderman fights mentally, attacking not the body, but rather the servant's prana (or master's life force) directly. As a result, Slenderman's attacks do not cause wounds, but rather fatigue and weakness overall as the stamina of the servant (or life force of the master) is diminished. If necessary and if circumstances allow, Slenderman may attack a master's life force or prana directly through the servant attacking it. This attack does not qualify as mental interference and is instead a direct attack that travels through the psyche (continuing to affect servants under Mad Enhancement, Bravery or skills that would otherwise null attacks that mentally hinder an opponent). B

===Your Reality is a Joke: Slenderman does not care for these "reality marbles" and so has set out to create his own defense of them. In an effect that is similar to creating a reality marble within a reality marble, Slenderman dissolves any reality marbles it is forced to occupy. When it dissolves a reality marble it is in, Slenderman becomes somewhat drained (less so than the servant who just created a reality marble only to have it dissolved, but still fairly drained). C


I have a strange taste for: Elaborate anything, suits, children, the cello, the finer things and the hunt
I just may destroy: Sanity, crowds, joy, sunny days and long walks on the beach
I serve: (Your Master here. em von siraine will fill this in)

Others:
---Info:
Slenderman radiates Sigma "Radiation". Sigma radiation is a quasi-supernatural energy waveform that Slenderman emits constantly. If one knows what to look for, which is difficult, considering that Sigma radiation is unkown outside of those who have dealt exclusively with Slenderman, Slenderman can be detected even through presence concealment. After a short time, Slenderman's quarry begins to emit Sigma radiation as well, but those attacked by the Other Players do not gain Sigma radiation. Sigma radiation is not known by the magus community, since it exists solely around Slenderman and it's quarry as well as the Other Players. Sigma radiation can only be detected by devices designed to detect it and cannot, under any circumstances, be detected by a magus without the aid of the device.

When within distance of electronic devices (mainly cameras, recorders and the like), Slenderman causes interference (which may possibly be connected to the Sigma radiation and is both audio and visual). This effect occurs on devices that pinpoint Slenderman's position as well, with the sole exception of devices that detect Sigma radiation. The distortion (dubbed Slender Distortion) don't keep recording devices from recording him or pinpointing devices from finding him, they simply cause distortion as if the video was old and damaged. However, if a device is trained on Slenderman too long, it will cut out, coming back on once Slenderman has left. The distortion rarely hides Slenderman, though and sometimes when it is well hidden, the distortion serves to expose him. The Slender Distortion can be directed somewhat and Slenderman may cause mild visual tearing or audio distortion even if it isn't on camera or within visual range as long as it is aware of the device.

-Strength: D
-Endurance: D
-Agility: B+
-Prana: E
-Luck: A


---Sub-Phantasms:
===Slender Senses: Slenderman has no face and by extension, no eyes. He does not view the world as others do, instead he has complete and intimate knowledge his surroundings. Slenderman has a perfect understanding of where everything around him is at all times, including the invisible (as long as it is tangible). In addition, Slenderman knows when he is seen, through regular sight or otherwise and he instantly knows where the watcher is. This is due to his ability to sense thought and prana. C

===Unnatural Pinnacle: Slenderman is not of this reality, he is not made the same way as us. Slenderman thwarts all normal attacks save for those originating from heroic spirits and some magecraft. Normal material magic does not affect Slenderman (the elements). Ether, however, does affect Slenderman and its counterpart, imaginary numbers, serves to heal him. B

===Other Players In the Games: Slenderman is not the only one participating in the dark cycle. These creatures follow him and attack those close to it's quarry in an attempt to thwart Slenderman's endeavors. Some of them appear as normal people (sometimes with masks), but other times they are far more bestial. These creatures are not under the control of Slenderman and attempt to oppose it's plans. The parameters for these creatures are as follows: Str: E, End: D, Agi: E, Prana: N/A (they don't have any prana), Luck: D. E

===Presence Concealment: A+
===Independent Action: E
===Battle Continuation: A


I follow your commands Azrael 7
I look like this: User Image

What has happened to me? (This is the good part. This is his/her Background Story, the reason why he/she became a heroic spirit. make it nice, this will determine your heroic spirit-ness.)

Codebreaking Flatterer

7,750 Points
  • Citizen 200
  • Invisibility 100
  • Dressed Up 200
will pull up slenderman's profile now

Codebreaking Flatterer

7,750 Points
  • Citizen 200
  • Invisibility 100
  • Dressed Up 200
I have a bit of a concern regarding slenderman and only ether affecting him...won't that be a little unfair..?
Normally, magic is pretty bunk against Heroic Spirits, considering that, as its been explained to me and as my research has failed to refute, a rank of E (which has a numerical value of 10) is about ten times the amount a normal human can do, so if a spirit has an endurance with a rank of at least E, then normal magic is going to have to be ten times as powerful, at least, in order to do the same amount of damage. Now, Slenderman's endurance isn't great, but it is D, which would be twenty times the endurance/fortitude/constitution of a normal human.

In the Grail War, the masters are kinda useless. Canonically, I haven't seen any Master use an outright magical attack to sufficiently damage a Servant and any that might be able to harm them are usually much more powerful than normal Servants.

What I'm getting at is that most magical attacks from Masters/Magi are normally pointless, I'm just specifying the normal defense and to what degree it affects.
Sorry for the slowness, Internet is being wonky and I'd prefer to not type my post from the phone. Will try to toss it up in just a bit.

Once more, my apologies

Codebreaking Flatterer

7,750 Points
  • Citizen 200
  • Invisibility 100
  • Dressed Up 200
The following character/players have been deleted from the database.

MASTERS
>>SABER:
Siobhan_de_vries= Ae-jin Zeldenthuis
Rie-Desu= Ry'Lynne McAllistair

SERVANTS
>>SABER:
Xx Deadly Gorgous xX = Kikyo Manitsu
>>ARCHER
Frozen Kaori Chan = Laphiette
>>LANCER
Super srs = Sun Wukong

Additional slots have been added.

If there are any other player/character you would wish me to check on, please tell me.

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