[NPC] Gaia Staff
(?)NPC
- Posted: Tue, 11 Oct 2022 18:32:49 +0000

Welcome Back!
Quote:
Features
I've asked at previous ATS if we could get the ability to dismiss Marketplace Warnings. Was told it was possible and you would look into it. Since then there have been some awesome MP updates but still no dismissal feature for warnings. Is dismissing warnings going to be possible? I know I'd enjoy this feature and some others with issues like arthritic pains that would also greatly appreciate such an update. Thank you!
EDIT: Primarily interested in dismissing the bid listing warning:
"Notice: Listings that allow bids can only be cancelled within the first five minutes."
I've asked at previous ATS if we could get the ability to dismiss Marketplace Warnings. Was told it was possible and you would look into it. Since then there have been some awesome MP updates but still no dismissal feature for warnings. Is dismissing warnings going to be possible? I know I'd enjoy this feature and some others with issues like arthritic pains that would also greatly appreciate such an update. Thank you!
EDIT: Primarily interested in dismissing the bid listing warning:
"Notice: Listings that allow bids can only be cancelled within the first five minutes."
If I remember correctly, this feature had some pushback as the Customer Support team end up having to spend time to help when mistakes were made, so removing warnings might end up increasing their workload. The feature had been moved ot a lower priority queue. I'll have another discussion with the team to see if there is any implementation that makes sense.
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Items/Features
Is it possible to create a new alchemy formula to craft orb aggregates faster? It's rather tedious to craft them one at a time. Knowing multiple copies are needed in several formulas and some zOMG recipes, it would be nice to be able to cut down on the time requiered to craft them.
An idea would be to create a new formula which would allow us to craft a bundle of them. Maybe packs of 10 and/or 100?
A single Orb Aggregate needs 100 Charge Orb for a cost of 1 platinum, so the recipe could simply be needing 1000 Charge Orb for a pack of 10 Orb Aggregate with a cost of 10 platinum. The idea is really to make it easier to do - not cheaper.
Also, since orbs are available in the zOMG Cache, it would be great if the formula included an alternative crafting route directly using the Cache instead of needing us to open them. (That change could be applied to the current formula of orb aggregates too).
Is it possible to create a new alchemy formula to craft orb aggregates faster? It's rather tedious to craft them one at a time. Knowing multiple copies are needed in several formulas and some zOMG recipes, it would be nice to be able to cut down on the time requiered to craft them.
An idea would be to create a new formula which would allow us to craft a bundle of them. Maybe packs of 10 and/or 100?
A single Orb Aggregate needs 100 Charge Orb for a cost of 1 platinum, so the recipe could simply be needing 1000 Charge Orb for a pack of 10 Orb Aggregate with a cost of 10 platinum. The idea is really to make it easier to do - not cheaper.
Also, since orbs are available in the zOMG Cache, it would be great if the formula included an alternative crafting route directly using the Cache instead of needing us to open them. (That change could be applied to the current formula of orb aggregates too).
Sure we will ask the art team to create a recipe for larger quantities.
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Games - Lake Kindred
when the capsule rigs were changed out, something else was changed and now the sycamorte payout hits cap way too early this has happened in the past, and was corrected because it was not intentional
i assume it was unintentional again since it was during the same change with the rigs
can the tree limit be fixed ??
as it is now you cap out within 3-5 trees at best and then you earn practically nothing in-game or even across the site because its registering as a hard cap instead of a soft cap like the entirety of the site has seemed to go to
when the capsule rigs were changed out, something else was changed and now the sycamorte payout hits cap way too early this has happened in the past, and was corrected because it was not intentional
i assume it was unintentional again since it was during the same change with the rigs
can the tree limit be fixed ??
as it is now you cap out within 3-5 trees at best and then you earn practically nothing in-game or even across the site because its registering as a hard cap instead of a soft cap like the entirety of the site has seemed to go to
There's no settings related to the cap when changing the rigs. We will discuss with the art team and make sure that no other settings were changed.
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Profiles
It's been a few years since I last asked about this but is there any way we can get the gender marker on profiles updated so that is it not locked to what avatar we have on and that there be more options?
It's been a few years since I last asked about this but is there any way we can get the gender marker on profiles updated so that is it not locked to what avatar we have on and that there be more options?
That one feature seemed to had slipped through the cracks. We will change the gender field to be a user input field in the next update.
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FEATURES: runway
this link is not working https://www.gaiaonline.com/runway/dailyrewards/
can this please be fixed?
this link is not working https://www.gaiaonline.com/runway/dailyrewards/
can this please be fixed?
This link has been disabled. Simply go to the Runway feature itself to vote.