Sound effect: a sound in a film other than spoken words or music (can act as a narration device).
~sounds made by objects
~sounds made by people (other than spoken words), such as body sounds (i.e.: flip-flops)
~Ambient sound (room tone): the sound atmosphere of a place that people tend not to notice (can create mood).
-Diegetic sound: any voice, music passage, or sound effect presented as originating from a source within the film's world. Example: wind blowing through trees, cars honking, etc.
-Nondiegetic sound: sound such as mood music or a narrator's commentary, represented as coming from a source outside the space of the narrative. Example: cliche romantic music that the actors onscreen can't hear, but the audience can).
-Offscreen sound: sound that does not derive from an onscreen source, such as an unseen dog barking or music that is not made by anyone within the frame.
Haha, I can't either (like playing a game and talking, or driving and talking), but it seems that I only do it when studying. I like the idea of playing around when studying, else I'll stress myself out... : d However, if I feel I'm bothered by these distractions too much, I'll have to just study the normal way. : x
-Asynchronous sound: sound that is not matched temporally within the movements occurring in the image, as when dialogue is out of synchronization with lip movements.