Notes for these areas...(Needing to fill in details...) smile
Tactical note.. it seems to me that having a balanced set of rings works best since there is a lot of area jumping involved while trying to seek out the Event... (Permanently installed into zOMG BTW) I have mostly been making this set work for me tho might be changing to Ninja set.. (Defib, Diag, Hack, Hornets, Solar, Teflon, Div, Fitness...)
- Barton Town : Aerial Bombardment!! (CL 2.0) and below) Event - Gift boxes dropped, you must keep attacking and or following the Air Shark around the main walkways, it seems to circle primary path.. - Villare Greens : Rotary Menaces! (CL 2.0 and below) Wow The Mower is crazy.. a definable Team attack and Heal Frenzie... -Bill's Ranch : Grucken Chuckin'! (unlimited CL!)
-Zen Gardens : Deadman Spies! (CL 4.0 and below) Event - Clutch Spies - Swarming and Fast re-spawning.. area around Cherry Trees and just near Null -Bass'ken Lake : BuzzKill! (CL 5.0 and below) Event - BuZZ KiLL - Warping to various areas while hacking up Gaian's making it difficult to keep on the attack, Areas appearing mostly it seems, by sawmill, upper dock, and near Logans. . . -Old Aqueduct : Bug Breakout! (CL 6.0 and below) Event Bug Escape - Many Walkers Attacking and a lot of Protecting and Defib others... Of course when warning sounds step off of screen then come back to wait for Walkers to kill -Gold Beach : Trophy Hunters! (CL 7.0 and below) Event - Predator prairie pups attacking at Beach - kill or try to as many as possible - / 100 within timer for reward.. -Otami Ruins : Saving the Spirits! (CL 8.0 and below Event -Terrors Attack - needing to cover 4 Points on the map and avoid getting too many at one area..
Richdog1 · Mon Jul 06, 2009 @ 02:45am · 1 Comments |