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Profile
Name: Cross Age: 19 Race: MaenadGodTouched Marital Status: Single Blood: O- Height:5'10" Weight:175 lbs Eye Color: Green Hair Color: Platinum blond Alignment: Natural Appearance:
Maenad Abilities Even though he has been god touched he retains all powers from before hand.
Sonic Scream When in raged Cross is able to let out a devastating sonic scream, shattering glass and ear drums all about him in a 60 foot area.
Outburst By letting his mental anger loss Cross gains a huge boost to physical strength and speed, how ever for the 4 posts he is in raged he losses all abilities except for his sonic scream.
Slippery Mind Cross has the ability to wiggle free from any magical effect that would compel or control him.
GodTouched Abilities Cross' past
Absorbtion Note, this is a sub power of Godskin. Through the silver like skin Cross can absorb solar and lunar energy through his skin, allowing him to replenish his Ki and Psy points.
GodSkin Cross was given an extramly strong and durable skin that has replaced his own weaker flesh. The GodSkin s extramly tough, only passable by blunt force, magic and extrams of weather, and with the weather it must be EXTREAM.
ShadowKin Through the small amount of shadowkin blood that flows through Cross it gives him certain abilities. First off, he can become completly unsee able in shadows, can telaport through shadows, and can "stretch" his limbs through shadows
Other Abilities
Abundant step Cross can slip magically between spaces, and even teleport from his training.
Water Walk Cross can use his Ki to walk on water or any liquid surface as though it were solid ground as long as he focuses on it.
Psionic Abilities
Affinity Field By creating an affinity loop all about the area all creatures in the area take damage and heal as Cross does. So if Cross is stabbed, the same wound effects everyone in the area. Cost:10 points to start, 2 points per turn after words. Area of effect: 60 foot area
Astral Construct This power creates a humanoid shape from Ectoplasm and sparks it to life, the construct fallows Cross' telepathic commands with out fail. Cost:1 point Area of effect: Right in front of Cross Augment: By spending 2 points the size and health of the Construct increase.
Ripple This allows cross to copy any spell or ability hurled at him, and fling it back. Cost:10 points
Biofeedback Cross toughens his body by buffering it with psychic energy, allowing the damage he takes to become reduced. Cost:3 points
Body Adjustment By boosting his body's healing factory with psychic energy it allows cross to heal almost instantly. Cost:5 points
Bolt Cross is able to fire out a bolt of Ectoplasm energy at his enemies. The energy negates most armor. Cost:1 point
Breath of the Black Dragon Cross is able to spew out acid from his mouth. Cost:10 points
Call Weapon Cross is able to pull a weapon from anther area into his waiting hand. Though he can't pull patucaler weapons he can pull diffrent types, by thinking of the the type of weapon he needs. Cost:1 point Waiting Time:1 post
Chameleon By coating his body and equipment with psy energy Cross blends with the enverment around him. Cost:1 points
Concussion Blast Cross is able to pummel an object with telekinetic force This also allows cross to push the object away as well. Cost:3 points
Energy Ball By using this power Cross is able to create a disruption of energy anywhere with in his sight. Cross also chooses the elmentle type of damge this creates. Cost:7 points
Energy Bolt Cross is able to fire a bolt of energy from his finger tips. Cost:5 points
Energy Burst Cross creates an explosion of unstable ectoplasmic energy of a chosen type of damage, Since this exits Cross;' body it dosn't hurt him. Cost:5 Area: 40 foot radius
TK Just like most Psionic users Cross has telekineses and telepathy, these allow him to communicate and move things with thoughts. cost:1 point per 10 lbs
Inertial Armor Cross' mind generates a tangible field of force about him. unlike mundane armor Inertial armor dosn't slow Cross, and because it is made of psycho kinetic force incorpral creatures can't bypass it. Cost:1 point Augment: by spending 2 more points Cross can heighten the armor class.
Fighting Styles: Mixed martial arts, and sword styles.
Proficiency Ranking
[0/10] ›› □□□□□□□□□□ ~ No knowledge [1/10] ›› ■□□□□□□□□□ ~ Unconditioned knowledge [2/10] ›› ■■□□□□□□□□ ~ Poor understanding [3/10] ›› ■■■□□□□□□□ ~ Basic knowledge [4/10] ›› ■■■■□□□□□□ ~ Understanding [5/10] ›› ■■■■■□□□□□ ~ Learned [6/10] ›› ■■■■■■□□□□ ~ Sufficient [7/10] ›› ■■■■■■■□□□ ~ Excellent [8/10] ›› ■■■■■■■■□□ ~ Perfected [9/10] ›› ■■■■■■■■■□ ~ Mastered [10/x] ›› ■■■■■■■■■■ ~ Surreal
Proficient In: Archery ~ ■■■■■■□□□□ Daggers ~■■■■■■■■■□ Maces ~ ■■■□□□□□□□ Firearms (Small)~■■■■■■■■■□ Firearms (Large)~ ■■■■■■□□□□ Polearms ~ ■■■□□□□□□□ Swords ~ ■■■■■■■■■□ Unarmed ~ ■■■■■■■■■□ Projectiles ~ ■■■■■■■■■□ Whips ~ ■■■■■■□□□□ Shields ~ ■■■□□□□□□□ Hammers ~ ■■■□□□□□□□ Axes ~ ■■■□□□□□□□
Equipment:
Jitte This off hand weapon is a single spike, with a pairing bar off to one side. Location: Left hip
Ninja-To The Ninja-to is a smaller sword closer to the size of a wakizashi, is the slandered sword of the ninja, and true to a ninja's method the scabbard is a multi-purpose tool. It is open at both ends, allowing it to be used as a blow gun. Ammo: 10 darts, poisoned, 5 smoke powders. Location: across the back of the hips.
Grappling hook At the right side of his hips Cross cares a 2 pronged collapsible grappling hook with about 50 foot of steel cord.
Ninja stars Cross cares the 3 pronged ninja stars on him in a pouch on his left hip.
Colt Mustang The Mustang is a scaled down version of the coltm1911 pistol, popular as a back up weapon for police officers. the slide and frame are shortened, resulting in a compact package that is well suited to concealed firearms. The corners have been rounded to prevent snags. The Mustang is chambered in the .380 ACP cartridge, which is easier to control in smaller frame. Its control layout is identacle to the full-sized M1911, meaning that users who are familiar with the colt can easily use the Mustang. Range: 30ft increment, maxes aout at about 50 feet. Ammo:.380 ACP Clip size:6 box Clips:4, one held in chamber, the other three on the holster of the gun at Cross' back hip.
Note: I may have forgotten a few special abilities, refrain from hounding on my a** if I did.
Omega Sou · Mon Mar 03, 2008 @ 06:51pm · 0 Comments |
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