Prestige Classes
Shinigami
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Tensai
Description: Tensai, or Prodigy, is the name given to those who tend to excell in their particular field of combat. They are skilled mentors, geniuous inovators and equalled by few. Tensai Soul Reapers are often called into expert divisions, and even become prime candidates for the members of Squad Zero.
To Get: Bankai, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, Field of Combat, Unmatched
Field of Combat: A Tensai selects Either; Melee/Movement Techniques or Kidou/Energy Attacks; They gain 1 PA per 100 Reiatsu of their chosen Field of Combat for Custom Techniques in their field. [100-400 May be taught to Upgrade Class Shinigami, 500-1000 May be taught to Prestige Class Shinigami. - Word Cost is Custom Level*5]
Unmatched: A Tensai's chosen Field of Combat is -2 SE Cost [Minimum 1]. In addition; in the result of a Stat Comparison being within 10 Points or less; The Tensai is considered the winner if it is their own technique.
Shogun
Description: Shogun, a General of War. A leader among Soul Reapers and often looked up to as a role-model for aspiring melee masters who seek to lead squads. More often than not, these elite individuals are often seen calling the shots on major battles and combat operations.
To Get: Kensei, Bankai, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, The General's Orders, Rally to Me!
The General's Orders : By activating this aura in combat, all allied forces will gain the effects of the Shogun's fighting style bonuses on-top of their own. In addition, the Shogun's own fighting style bonuses are doubled. [The bonus conferred to allies is before the doubled bonus to the Shogun's own.] - This aura costs 15 SE to activate; 5 SE per post to maintain.
Rally to Me! : At the cost of 15 SE; A Shogun can shout out words of encouragement, or battle strategy that inspires a desire to win in their allies. Bringing the broken from the brink and enabling them to push themselves to the limit. A Shogun may target 1 Ally per 100 Reiatsu they possess with this effect. It instantly heals the targets for the Shogun's [10% SP + 100] and restores all moderate or lower wounds on the targets. Those targetted by this ability have receive only 50% of the HP restored from other healing for 5 Posts.
Special: A Shogun may target only a single dead ally to bring them back to life with HP = to [10% SP+100] if they target them within 2 posts of their death. If ressurected this way, their ally dies again at the end of combat if they remain below 50% HP.
Tsukai
Description: Tsukai; The word means Blood, but in the world of Soul Reapers it means much more. It is a practicioner of a dark and normally forbidden style of fighting where one sacrifices themselves as they fight in order for more power. Tsukai often tend to be excluded and ostracized from normal society and often congregate among one another to practice dark rituals and indulge in the indecent until called upon for their dark power.
To Get: Bankai, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, Black Magic, I Bleed for You
Black Magic : Increase the power or speed of an attack by +200. A Tsukai may apply this effect to an attack twice as a single augment action, once for speed and once for power. Each use of Black Magic costs 40 HP. The HP Cost cannot be reduced by any means.
I Bleed for You : A Tsukai can tap into a willing ally and use their HP to pay for the cost of their Black Magic. They may only use their ally once every other post, and may not bring their ally to less than 1 HP with this effect. An ally becomes unwilling the moment they refuse and can no longer be targetted by this effect for the rest of combat.
Sohei
Description: Sohei, a divine caster, specializing in the use of Bougyudou or Chiyudo. The power of a Sohei is the fact that they are known to to be capable of Healers who can restore even soldiers from the brink of death, and potentially beyond. Some Sohei may have originated from more combat oriented backgrounds, in the process becoming deadly combat medics.
To Get: Kidou Master, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, Ultimate Support, Aura of Peace
Aura of Peace: As a passive effect, a Sohei radiates an aura of calm, causing enemy attacks to be reduced by 10% of the Sohei's Spirit Power in Power [Cap of 50], and Allied Healing to be increased by 10% of the Sohei's Spirit Power [Cap of 50]. This aura radiates out to 200 Ft.
Ultimate Support : A Sohei will gain 1 extra Augment action per post to spend on Healing and Buff/Debuff or Defensive actions. This cannot be used to augment an offensive action.
Incarnate
Description: Your bond with your zanpakuto has come to the point were the two have become one. You are now permanently fused with your zanpakuto spirit and in a state of constant release, becoming, almost like a zanpakuto spirit incarnate.
To Get: Zanpakuto Unionist, Bankai, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, We Are One, Release Costs Reduced by -2 SE. [Active and Maintain]
We Are One: Your zanpakuto abilities become PA's that you have access to outside of Release. In addition, your Shikai, Bankai, and Fused Form are all increased by +100 Levels in Power.
Special: Your Zanpakuto Abilities are immune to Sealing effects.
Note: Only a Unionist who adopts this Prestige would have a Fused Form.
Description: Tensai, or Prodigy, is the name given to those who tend to excell in their particular field of combat. They are skilled mentors, geniuous inovators and equalled by few. Tensai Soul Reapers are often called into expert divisions, and even become prime candidates for the members of Squad Zero.
To Get: Bankai, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, Field of Combat, Unmatched
Field of Combat: A Tensai selects Either; Melee/Movement Techniques or Kidou/Energy Attacks; They gain 1 PA per 100 Reiatsu of their chosen Field of Combat for Custom Techniques in their field. [100-400 May be taught to Upgrade Class Shinigami, 500-1000 May be taught to Prestige Class Shinigami. - Word Cost is Custom Level*5]
Unmatched: A Tensai's chosen Field of Combat is -2 SE Cost [Minimum 1]. In addition; in the result of a Stat Comparison being within 10 Points or less; The Tensai is considered the winner if it is their own technique.
Shogun
Description: Shogun, a General of War. A leader among Soul Reapers and often looked up to as a role-model for aspiring melee masters who seek to lead squads. More often than not, these elite individuals are often seen calling the shots on major battles and combat operations.
To Get: Kensei, Bankai, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, The General's Orders, Rally to Me!
The General's Orders : By activating this aura in combat, all allied forces will gain the effects of the Shogun's fighting style bonuses on-top of their own. In addition, the Shogun's own fighting style bonuses are doubled. [The bonus conferred to allies is before the doubled bonus to the Shogun's own.] - This aura costs 15 SE to activate; 5 SE per post to maintain.
Rally to Me! : At the cost of 15 SE; A Shogun can shout out words of encouragement, or battle strategy that inspires a desire to win in their allies. Bringing the broken from the brink and enabling them to push themselves to the limit. A Shogun may target 1 Ally per 100 Reiatsu they possess with this effect. It instantly heals the targets for the Shogun's [10% SP + 100] and restores all moderate or lower wounds on the targets. Those targetted by this ability have receive only 50% of the HP restored from other healing for 5 Posts.
Special: A Shogun may target only a single dead ally to bring them back to life with HP = to [10% SP+100] if they target them within 2 posts of their death. If ressurected this way, their ally dies again at the end of combat if they remain below 50% HP.
Tsukai
Description: Tsukai; The word means Blood, but in the world of Soul Reapers it means much more. It is a practicioner of a dark and normally forbidden style of fighting where one sacrifices themselves as they fight in order for more power. Tsukai often tend to be excluded and ostracized from normal society and often congregate among one another to practice dark rituals and indulge in the indecent until called upon for their dark power.
To Get: Bankai, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, Black Magic, I Bleed for You
Black Magic : Increase the power or speed of an attack by +200. A Tsukai may apply this effect to an attack twice as a single augment action, once for speed and once for power. Each use of Black Magic costs 40 HP. The HP Cost cannot be reduced by any means.
I Bleed for You : A Tsukai can tap into a willing ally and use their HP to pay for the cost of their Black Magic. They may only use their ally once every other post, and may not bring their ally to less than 1 HP with this effect. An ally becomes unwilling the moment they refuse and can no longer be targetted by this effect for the rest of combat.
Sohei
Description: Sohei, a divine caster, specializing in the use of Bougyudou or Chiyudo. The power of a Sohei is the fact that they are known to to be capable of Healers who can restore even soldiers from the brink of death, and potentially beyond. Some Sohei may have originated from more combat oriented backgrounds, in the process becoming deadly combat medics.
To Get: Kidou Master, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, Ultimate Support, Aura of Peace
Aura of Peace: As a passive effect, a Sohei radiates an aura of calm, causing enemy attacks to be reduced by 10% of the Sohei's Spirit Power in Power [Cap of 50], and Allied Healing to be increased by 10% of the Sohei's Spirit Power [Cap of 50]. This aura radiates out to 200 Ft.
Ultimate Support : A Sohei will gain 1 extra Augment action per post to spend on Healing and Buff/Debuff or Defensive actions. This cannot be used to augment an offensive action.
Incarnate
Description: Your bond with your zanpakuto has come to the point were the two have become one. You are now permanently fused with your zanpakuto spirit and in a state of constant release, becoming, almost like a zanpakuto spirit incarnate.
To Get: Zanpakuto Unionist, Bankai, 500 Reiatsu, 2 J-shards
Rewards: Compressed Bankai, We Are One, Release Costs Reduced by -2 SE. [Active and Maintain]
We Are One: Your zanpakuto abilities become PA's that you have access to outside of Release. In addition, your Shikai, Bankai, and Fused Form are all increased by +100 Levels in Power.
Special: Your Zanpakuto Abilities are immune to Sealing effects.
Note: Only a Unionist who adopts this Prestige would have a Fused Form.
Hollow
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Vasto Lorde
Reibesta
Description: One of two classes above Vasto Lorde brought on by the Jokaisho energy infused into the Soul Cycle. The energy of the Jokaisho Pillars and their shards have warped your mind, but increased your form. You're more like an animal now, but at the benefit of primal fighting instinct well above the normal. Even Captains tremble at your presence. Rebeista Hollow lose their humanoid shape and revert to a larger, more bestial form. They have three Hollow holes and Jokaisho shards sprout out of their claws and knee/elbow joints, leaving them in constant pain which can only be sated by devouring Shinigami.
To Get: Vasto Lorde, 500 Reiatsu, 2 J-Shards
Rewards: Bestial Form, FS now provides +10 Points/100 Reiatsu.
Bestial Form: Being an avatar of the pure beast; A Reibesta's vivication is considered permanently released giving them access to their Vivication abilities passively; in addition, they gain two Level 500 PAs added to this.
Emperador
Description: The second of two classes above Vasto Lorde, it has been shown that Emperador Class Hollow have existed long before the introduction of the Jokaisho energy into the soul cycle. Every ten-thousand years, it is said one rises to power and controls the eb and flow of the Menos. Now, with the aid of souls infused with Jokaisho energy, and stronger opponents to push your limits...you have become an entity of cunning and guile, strength and might. Emperador Hollow look like their Vasto Lorde form, but have three Hollow holes, and their bodies have strange markings on them that glow with cero energy.
To Get: Vasto Lorde, 500 Reiatsu, 10 Player Kills, or 3 Hollows as a Vasto Lorde [Or 15 NPC Kills, 500 Words a piece], 2 J-shards
Rewards: Kill Bonus is increased from +3 Stats to +6 Stats per PC Kill or from +5 to +10 for PC hollows, Soul Crush, 1 Level 500 PA
Soul Crush: An Emperador Class Hollow collects the souls of those they kill, allowing them to crush them and condense their energy into their forms, boosting their power dramatically. x1/Fight, an Emperador can use Soul Crush as an instantaneous action to regain 20 HP per unique RPC they've ever killed. This can be used to avoid death if an attack would have killed them.
Arrancar
Fracturado
Description: Fractured, or the Fracturado, are Arrancar who have embraced their human forms to the point were they seem almost perfect in being. An absolute hybrid like the fearsome Jokaisho-Sworn which destroyed their own Soul Cycle a millennia ago. Being so in tune with the Jokaisho energy in their bodies, they are capable of reiatsu manifestations and powerful melee attacks which can destroy the world around them. They are Las Noche's elite shock-troops.
To Get: Arrancar, 500 Reiatsu, 2 Level 3 Destructions, 2 J-Shards
Rewards: Segunda Etapa, Master Destroyer, Infamy
Master Destroyer: Topic Destructions cost 1/2 as Much. In addition; A Fractured gains +1 to their Maximum SE Pool for each topic they Destroy at Level 2+.
Infamy!: Topics destroyed Level 3+ by a Fractured take x2 Words to repair, and provide the Fractured with x2 Ryo Rewards when they roll for their spoils.
Perfeccianado
Description: Perfected, or Perfeccianado, become in tune with their Ressurecion forms. They are Arrancar who have embraced the empowerment that sealing their Hollow essences grants them to the point were utilizing their ressurecion makes them a fearsome foe, as they weild a fabled Third Ressurecion...the Trecia Etapa
To Get: Arrancar, 500 Reiatsu, 2 Jokaisho Shards
Rewards: Segunda Etapa, Trecia Etapa, I am Perfection!
I am Perfection!: A Perfected Arrancar's Ressurecion abilities are increased in power by 100.
Trecia Etapa: The third release of an Arrancar's Zanpakuto, and a fearsome manifestation of their compressed Hollow powers. They are transformed into a cross between an Arrancar and an Emperador Class Hollow. Granting them 2 Level 600 PA's and replacing their release bonuses as +20 per 100 Reiatsu. This form can only be held for 1 post per 100 Reiatsu and costs 15 SE + 5 SE per Post to maintain. [Before Reductions]
Reibesta
Description: One of two classes above Vasto Lorde brought on by the Jokaisho energy infused into the Soul Cycle. The energy of the Jokaisho Pillars and their shards have warped your mind, but increased your form. You're more like an animal now, but at the benefit of primal fighting instinct well above the normal. Even Captains tremble at your presence. Rebeista Hollow lose their humanoid shape and revert to a larger, more bestial form. They have three Hollow holes and Jokaisho shards sprout out of their claws and knee/elbow joints, leaving them in constant pain which can only be sated by devouring Shinigami.
To Get: Vasto Lorde, 500 Reiatsu, 2 J-Shards
Rewards: Bestial Form, FS now provides +10 Points/100 Reiatsu.
Bestial Form: Being an avatar of the pure beast; A Reibesta's vivication is considered permanently released giving them access to their Vivication abilities passively; in addition, they gain two Level 500 PAs added to this.
Emperador
Description: The second of two classes above Vasto Lorde, it has been shown that Emperador Class Hollow have existed long before the introduction of the Jokaisho energy into the soul cycle. Every ten-thousand years, it is said one rises to power and controls the eb and flow of the Menos. Now, with the aid of souls infused with Jokaisho energy, and stronger opponents to push your limits...you have become an entity of cunning and guile, strength and might. Emperador Hollow look like their Vasto Lorde form, but have three Hollow holes, and their bodies have strange markings on them that glow with cero energy.
To Get: Vasto Lorde, 500 Reiatsu, 10 Player Kills, or 3 Hollows as a Vasto Lorde [Or 15 NPC Kills, 500 Words a piece], 2 J-shards
Rewards: Kill Bonus is increased from +3 Stats to +6 Stats per PC Kill or from +5 to +10 for PC hollows, Soul Crush, 1 Level 500 PA
Soul Crush: An Emperador Class Hollow collects the souls of those they kill, allowing them to crush them and condense their energy into their forms, boosting their power dramatically. x1/Fight, an Emperador can use Soul Crush as an instantaneous action to regain 20 HP per unique RPC they've ever killed. This can be used to avoid death if an attack would have killed them.
Arrancar
Fracturado
Description: Fractured, or the Fracturado, are Arrancar who have embraced their human forms to the point were they seem almost perfect in being. An absolute hybrid like the fearsome Jokaisho-Sworn which destroyed their own Soul Cycle a millennia ago. Being so in tune with the Jokaisho energy in their bodies, they are capable of reiatsu manifestations and powerful melee attacks which can destroy the world around them. They are Las Noche's elite shock-troops.
To Get: Arrancar, 500 Reiatsu, 2 Level 3 Destructions, 2 J-Shards
Rewards: Segunda Etapa, Master Destroyer, Infamy
Master Destroyer: Topic Destructions cost 1/2 as Much. In addition; A Fractured gains +1 to their Maximum SE Pool for each topic they Destroy at Level 2+.
Infamy!: Topics destroyed Level 3+ by a Fractured take x2 Words to repair, and provide the Fractured with x2 Ryo Rewards when they roll for their spoils.
Perfeccianado
Description: Perfected, or Perfeccianado, become in tune with their Ressurecion forms. They are Arrancar who have embraced the empowerment that sealing their Hollow essences grants them to the point were utilizing their ressurecion makes them a fearsome foe, as they weild a fabled Third Ressurecion...the Trecia Etapa
To Get: Arrancar, 500 Reiatsu, 2 Jokaisho Shards
Rewards: Segunda Etapa, Trecia Etapa, I am Perfection!
I am Perfection!: A Perfected Arrancar's Ressurecion abilities are increased in power by 100.
Trecia Etapa: The third release of an Arrancar's Zanpakuto, and a fearsome manifestation of their compressed Hollow powers. They are transformed into a cross between an Arrancar and an Emperador Class Hollow. Granting them 2 Level 600 PA's and replacing their release bonuses as +20 per 100 Reiatsu. This form can only be held for 1 post per 100 Reiatsu and costs 15 SE + 5 SE per Post to maintain. [Before Reductions]
Quincy
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Master
Description: Having advanced in the knowledge and skills of Quincy from different sects and your own, you are now a master of the Quincy arts, using skills and smarts to outwit your foes. You are the ultimate swiss-army knife, able to find an answer to anything that might come your way.
To Get: 500 Reiatsu, Traditional Quincy, Know all Quincy Base, and Chosen Upgrade Skills; 2 J-Shards.
Rewards: Perfected Volstandeig, Unlimited Answers
Perfected Volstandeig: You have mastered the Volstandeig, granting you a level 500 Profile ability usable only when in Volstandeig. In addition, your Volstandeig activation and maintain costs are reduced by -2 and the stat bonuses are increased by +5/100 Reiatsu. [Making it on par with Compressed Bankai.]
Unlimited Answers: A Master Quincy is capable of utilizing their offensive power as their defensive power; This effect allows them to counter Spiritual Attacks with Spiritual Attacks and Physical Attacks with Physical Attacks as if they were Defensive abilities. This increases the cost of an offensive action used in this way by 50% but does not trigger it's Cool-Downs if any.
Stern Ritter
Description: The elite units of the Quincy army who protect the will and interests of the Sleeping Emperor. They are specialized slayers of Shinigami and Hollow alike, taking extreme prejudice in taking them down and erasing them from existence as the hatred for Shinigami and Hollow burns hot in their veins. They are marked with a single alphabetical letter which grants them unique powers. [Unlike the manga, multiple people may share the same letter. No Player Character may select A as their initial.]
To Get: 500 Reiatsu, 2 J-Shards
Rewards: Initial of the Emperor, Genetic Hatred, Reishi Theft
Initial of the Emperor: Pick a letter; B through Z, and you are granted 2 Level 500 Profile abilities which are active constantly. These abilities must be related to your initial. [EX: B the Blasting, 2 abilities based on explosions, making people explode, ect.]
Genetic Hatred: By activating this, your reiatsu surges and increases your release bonuses currently active by +5 per 100 Reiatsu. This increases the cost of your current form by +5 SE per post maintained. This cost is reduced by 2 if you are fighting a Shinigami, Hollow, Substitute Shinigami, or Hueco-Hybrid.
Reishi Theft: While fighting a Shinigami or Arrancar; or an enemy with a Zanpakuto. You may seal off access to their zanpakuto abilities and gain access to them for yourself for a cost of 10 SE + 10 SE per Post maintained. This does not deny them their release bonuses granted from releasing Bankai/Compressed/Ress/Ect.
Queksilber
Description: Queksilber, or Mercurial Quincy are those who have become masters of the Holy Spells. They seem to never run out of Ginto or Seele Schneiders, and are considered an equal match to some of Soul Society's best Kidou Masters. Though a Queksilber is also known for being able to produce one of the most destructive Quincy Spells beyond Sprenger; Kirchenlied: Sankt Zwinger.
To Get: 500 Reiatsu, Vandereich, Know all Quincy Arts [Seele and Ginto Skills]
Rewards: Kirchenlied: Sankt Zwinger, Silberner Regen
Kirchenlied: Sankt Zwinger: This technique is the single greatest protective magic of Quincy offense and defense. By generating a number of roman numeral-inscribed constructs from the fingers of an outstretched hand, several towering columns of Reishi, shaped like the Quincy Cross, erupt upwards in a circular formation around the practitioner. - This costs 10 SE to Cast and 5 SE to Maintain; Any Non-Quincy Enemy in the Topic with Less Spirit Energy or Defense [Whichever is higher] - Lose 40 HP Per Post as the 'Light of God' burns them. [Quincy and Gemisht Enemies only lose 20 HP]
- The Caster of this Spell has their Release Stats increased by +5; Must be used in Letz Still or Volstandieg.
- If Multiple Mercurial Quincy are involved in the combat; Only one instance of this spell may be cast, but all of their release stats are increased by +5 as long as the original caster maintains the cost.
Silberner Regen: Silver Rain; It is said that a Mercurial Quincy can 'weep' reishi into their silver-tubes, constantly replenishing their supply each post. - They gain 1 Seele Schneider back per post.
Mod-Soul
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Techno-Soul
Description: A Techno-Soul is exactly what it sounds like. A soul so infused with their machine body that they have become the embodiment of the Ghost in the Machine. They manipulate technology and weaponry to become the ultimate synthetic soldiers. Fighting for what their artificial hearts believe in...be if for truth and justice; Or the wiping out of all life as it is corrupted and worthless.
To Get: Must own 1 Advanced item in each category [With at least 50 Stats added total between them], 500 Reiatsu. 2 J-shards.
Rewards: Super-Weapon; Ryo-Costs for upgrading their personal items are halved. Spirit Release 3
Super-Weapon: One of the Techno Soul's Advanced Weapons gains 2 Level 500 Profile Ability Slots, and it's HP and Hardness are Doubled.
Perfected-Soul
Description: A Perfected-Soul is a Powered-Soul who has focused more on developing their own powers and relying on the designs of their creator rather than technology, becoming a powerful Anti-Spirit Weapon just as Project Spearhead had intended. They have super-human abilities far beyond what one might expect with the help of self-reliance and determination to be more than just a creation.
To Get: Powered Soul, 500 Reiatsu, 2 Jokaisho Shards.
Rewards: Perfected Design, Alpha Reactor, Spirit Release 3
Perfected Design: The Perfected-Soul gains 2 Level 500 Profile Abilities. These Abilities must relate to their specific design and purpose. [EX: Super Strength, Super Speed, Portals, Illusions, Ect.]
Alpha Reactor: The Perfected Soul's Charger Core starts off with +5 Charges. In addition they gain +2 Charges per Post to their Charger Core.
Gemini-Soul
Description: Gemini-Souls are a stable version of the Double-Soul. The two bodies having finally perfected themselves to a point were they are separate, but one. They are the solution to the Bount threat, making fights with a Gemini to always be a two on one encounter.
To Get: Double Soul, 500 Reiatsu, 2 J-shards.
Rewards: 2 Bodies with separate HP and SE Pools, 2 Level 500 PA's. Spirit Release 3
Bount
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Linked Bount
Description: Sometimes the spiritual bond between Doll and Master becomes so strong that the line between the creator and the creation becomes blurred. The bond makes the Doll a fearsome force to behold, to the point were it seems more advantageous to kill the Bount instead.
To Get: Spirited Bount, 500 Reiatsu, 2 J-Shards
Rewards: Linked, Hyper-Bond, Spirit Release 3
Hyper Bond: Your Doll gains the Prestige Class option of the class it chose.
Linked: The Doll now shares access to the Master's custom list, allowing it access to all non-personal customs the Bount has.
Shadow Maestro
Description: There is always that sneaky Bount that has learned to become one with the shadows. They find solace and protection in the dark. Their home is absent of light, and the Shadow Maestro is known for their ability to assassinate and prey on their targets through many indirect and direct means.
To Get: 500 Reiatsu, 2 J-Shards
Rewards: In the Shadows, Puppet Maestro, Spirit Release 3
In the Shadows: A Shadow Maestro is always Stealthed upon entering Combat and cannot be perceived unless their opponent has more Clarity than their Spirit Power+40. ; If a Shadow Maestro attacks or performs any action that would break stealth. This ability goes on a 2 post Cool-Down.
Puppet Maestro: While Stealthed, a Shadow Maestro may attach themselves to an Ally's shadow. [Even their Doll's]. This grants them 1 Additional Attack and Defense Action; However, if their ally Spends SE or Loses HP; The Shadow Maestro loses half of the SE spent, and takes damage to their HP Pool [Bypassing Defense] equal to what their ally lost.
Integrated Bount
Description: Fusing with their Doll has given the Bount an unsurmised amount of power, making them unstable and highly volatile engines of death. They no longer fear death, but at the same time can become even more than they are at the cost of a disruption in their spiritual make-up. Few have been able to outlast these titans of survival and nearly limitless power.
To Get: Fused Bount, 500 Reiatsu, 2 RPC Kills [or RP 2 NPC Kills, 1000 Words Each]. 2 J-shards.
Rewards: Immortal, Unbound, Spirit Release 3
Immortal: An Integrated Bount is now considered immortal, and thus cannot be killed by Poisons, Diseases, and Effects. His HP must be reduced to 0. In addition if a Stat is ever reduced to 0, he may ignore the effects and penalties associated with such for 2 posts.
Unbound: In addition to being immortal in a sense, the Integrated Bount can surrender access to all profile abilities gained from fusing with their doll for up to 1 Post per 100 Reiatsu they possess [Cap 1000] to increase 1 Stat by +10 per 100 Reiatsu [Cap of 1000] for as many posts as the abilities are sealed off. This can happen x1/Fight.
Description: Sometimes the spiritual bond between Doll and Master becomes so strong that the line between the creator and the creation becomes blurred. The bond makes the Doll a fearsome force to behold, to the point were it seems more advantageous to kill the Bount instead.
To Get: Spirited Bount, 500 Reiatsu, 2 J-Shards
Rewards: Linked, Hyper-Bond, Spirit Release 3
Hyper Bond: Your Doll gains the Prestige Class option of the class it chose.
Linked: The Doll now shares access to the Master's custom list, allowing it access to all non-personal customs the Bount has.
Shadow Maestro
Description: There is always that sneaky Bount that has learned to become one with the shadows. They find solace and protection in the dark. Their home is absent of light, and the Shadow Maestro is known for their ability to assassinate and prey on their targets through many indirect and direct means.
To Get: 500 Reiatsu, 2 J-Shards
Rewards: In the Shadows, Puppet Maestro, Spirit Release 3
In the Shadows: A Shadow Maestro is always Stealthed upon entering Combat and cannot be perceived unless their opponent has more Clarity than their Spirit Power+40. ; If a Shadow Maestro attacks or performs any action that would break stealth. This ability goes on a 2 post Cool-Down.
Puppet Maestro: While Stealthed, a Shadow Maestro may attach themselves to an Ally's shadow. [Even their Doll's]. This grants them 1 Additional Attack and Defense Action; However, if their ally Spends SE or Loses HP; The Shadow Maestro loses half of the SE spent, and takes damage to their HP Pool [Bypassing Defense] equal to what their ally lost.
Integrated Bount
Description: Fusing with their Doll has given the Bount an unsurmised amount of power, making them unstable and highly volatile engines of death. They no longer fear death, but at the same time can become even more than they are at the cost of a disruption in their spiritual make-up. Few have been able to outlast these titans of survival and nearly limitless power.
To Get: Fused Bount, 500 Reiatsu, 2 RPC Kills [or RP 2 NPC Kills, 1000 Words Each]. 2 J-shards.
Rewards: Immortal, Unbound, Spirit Release 3
Immortal: An Integrated Bount is now considered immortal, and thus cannot be killed by Poisons, Diseases, and Effects. His HP must be reduced to 0. In addition if a Stat is ever reduced to 0, he may ignore the effects and penalties associated with such for 2 posts.
Unbound: In addition to being immortal in a sense, the Integrated Bount can surrender access to all profile abilities gained from fusing with their doll for up to 1 Post per 100 Reiatsu they possess [Cap 1000] to increase 1 Stat by +10 per 100 Reiatsu [Cap of 1000] for as many posts as the abilities are sealed off. This can happen x1/Fight.
Human
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Assassin
Description: Assassins can be trained Shinobi or highly skilled killers. One thing that remains between the two is the practice of advanced killing techniques known as Ansatsuken; The Assassination Fist. They also gain an incredible genetic mutation. Some for the first time, others claim it as an advancement of something they had before.
To Get: 500 Reiatsu, 2 J-shards.
Rewards: Killing Arts, Evolved Kekkai-Genkai, Spirit Release 3
Killing Arts: The Assassin gains 2 Level 500 PA's which must be used for the creation of their "Killing Arts" and cannot be used for anything else. These techniques cannot be taught to anyone but other Assassins/Capable of Assassin Techniques.
Evolved Kekkai-Genkai: An Assassin's bloodline limit fully manifests, granting them 2 Level 500 PA's unique to their Bloodline, that cannot be sealed off by any outside means.
Manifested
Description: Manifested are Humans who have evolved powers either based on Hollows like a Fullbringer; or more like a Shinigami. The fact remains that while it might seem generic, one thing remains the same and it's that either side is a path to power. Some see Manifested as Super Humans with fantastic abilities and strange powers.
To Get: 500 Reiatsu, 2 J-shards.
Rewards: Manifest, Higher Power, Spirit Release 3
Manifest: A Manifest is the expression of a Human's true nature. It might build off a power they have already or be unique to them all-together. All Manifests follow a theme. They are two Level 500 Profile Abilities
Higher Power: When a Human must fight at a level beyond what is expected, they can draw on their resolve and tenacity to punch through even the darkest of storms; They increase their Release bonuses by +5 each, and increase their Maintain costs by +5. - In this state; Their Manifest cannot be Sealed.
Henshinist
Description: Shape Shifters, Druids, Demons, Masked Heroes, Magical Girls. A Henshinist can take on many forms, but more importantly is the fact that these forms grant them impressive powers. They sometimes say it's not the costume that makes the hero, but sometimes, in the case of the Henshinist, it is.
To Get: 500 Reiatsu, 2 Jokaisho Shards
Rewards: Transform! , Danger Sense, Spirit Release 3
Transform!: A Henshinist gains 1 Form every 125 Reiatsu. [Cap of 4 at 500] - Each Form has 2 Level 500 PA's unique to that Form. - A Henshinist can only assume 1 Form at a Time. While in a form, their Release maintain cost increases by +5 SE, but they increase 1 of their stats [Chosen on Form creation] by +5/100 Reiatsu.
Danger Sense: A Henshinist can sense danger on the horizon, and can arrive like a hero to defend the realm from chaos and destruction. Whenever a Topic is being destroyed in the Sub-Forum the Henshinist is currently in; They may choose to instantly arrive and interrupt it [Reducing and Capping the Destruction to Level 1] - If they drive off the destroyer or kill them. Topic Destruction is left at Level 1. - If the Henshinist is killed while trying to defend the topic. Topic Destruction instantly becomes Level 4 and they gain 2 Death Counters.
Special: If a Henshinist is already in combat, they may not use this ability. But they have knowledge that a topic is in danger.
Zealot
Description: Zealot; Humanity's answer to the nightmares that linger beyond the gates of life and death. Zealots have existed long before the inception of the Gotei 13. Demigods, Paladins, Folk Heroes of lore and legend. Achieving the impossible and becoming as immortal as their tales suggest. Sometimes a Human with an unnatural tie to magic and spirituality can become and assume the identity of these heroes of legend; Almost like a reincarnation.
To Get: 500 Reiatsu, 2 Jokaisho Shards
Rewards: Iconic Legacy, Living Proof, Spirit Release 3
Iconic Legacy: A Zealot gains 1 Profile Ability Per 100 Reiatsu [Up to 500] - These PA's must be used to follow a theme of a historical figure; real or mythological.
Living Proof: A Zealot may fight on behalf of another; An Ally may sacrifice their Offensive, Defensive, and Augment actions to give a Zealot an extra Attack Action, Augment Action, and Defense Action. Once this decision has been made. The Ally cannot reverse the choice for 2 Posts. - If the Ally in question is killed or removed from the topic during those 2 Posts, the Zealot permanently loses 1 Augment Action for the rest of combat. - A Zealot may only benefit from this effect from 1 Ally, regardless of how many are fighting on their side.
Augmented
Description: Between advanced cybernetics, high power exoskeletons, futuristic vehicles or any other super human technologies there are many ways for regular humans to compete with spiritual beings. Augmented are humans who take this fact to it's logical extreme and use technology to make themselves comparable in power to even the strongest of spiritual beings.
To Get: 500 Reiatsu, 2 J-shards, Must own at least 1 Advanced or Artifact item in each category.
Rewards: Super Augmentation, Highest Tech, Spirit Release 3
Super Augmentation: Augmented gain 2 Lv 500 Profile Abilities that can be assigned to any of their equipment Items, and 2 new Item slots that can be used for any of the three types of items
Highest Tech: Increase the cap of how many stat boosts an item can have by +5
Description: Assassins can be trained Shinobi or highly skilled killers. One thing that remains between the two is the practice of advanced killing techniques known as Ansatsuken; The Assassination Fist. They also gain an incredible genetic mutation. Some for the first time, others claim it as an advancement of something they had before.
To Get: 500 Reiatsu, 2 J-shards.
Rewards: Killing Arts, Evolved Kekkai-Genkai, Spirit Release 3
Killing Arts: The Assassin gains 2 Level 500 PA's which must be used for the creation of their "Killing Arts" and cannot be used for anything else. These techniques cannot be taught to anyone but other Assassins/Capable of Assassin Techniques.
Evolved Kekkai-Genkai: An Assassin's bloodline limit fully manifests, granting them 2 Level 500 PA's unique to their Bloodline, that cannot be sealed off by any outside means.
Manifested
Description: Manifested are Humans who have evolved powers either based on Hollows like a Fullbringer; or more like a Shinigami. The fact remains that while it might seem generic, one thing remains the same and it's that either side is a path to power. Some see Manifested as Super Humans with fantastic abilities and strange powers.
To Get: 500 Reiatsu, 2 J-shards.
Rewards: Manifest, Higher Power, Spirit Release 3
Manifest: A Manifest is the expression of a Human's true nature. It might build off a power they have already or be unique to them all-together. All Manifests follow a theme. They are two Level 500 Profile Abilities
Higher Power: When a Human must fight at a level beyond what is expected, they can draw on their resolve and tenacity to punch through even the darkest of storms; They increase their Release bonuses by +5 each, and increase their Maintain costs by +5. - In this state; Their Manifest cannot be Sealed.
Henshinist
Description: Shape Shifters, Druids, Demons, Masked Heroes, Magical Girls. A Henshinist can take on many forms, but more importantly is the fact that these forms grant them impressive powers. They sometimes say it's not the costume that makes the hero, but sometimes, in the case of the Henshinist, it is.
To Get: 500 Reiatsu, 2 Jokaisho Shards
Rewards: Transform! , Danger Sense, Spirit Release 3
Transform!: A Henshinist gains 1 Form every 125 Reiatsu. [Cap of 4 at 500] - Each Form has 2 Level 500 PA's unique to that Form. - A Henshinist can only assume 1 Form at a Time. While in a form, their Release maintain cost increases by +5 SE, but they increase 1 of their stats [Chosen on Form creation] by +5/100 Reiatsu.
Danger Sense: A Henshinist can sense danger on the horizon, and can arrive like a hero to defend the realm from chaos and destruction. Whenever a Topic is being destroyed in the Sub-Forum the Henshinist is currently in; They may choose to instantly arrive and interrupt it [Reducing and Capping the Destruction to Level 1] - If they drive off the destroyer or kill them. Topic Destruction is left at Level 1. - If the Henshinist is killed while trying to defend the topic. Topic Destruction instantly becomes Level 4 and they gain 2 Death Counters.
Special: If a Henshinist is already in combat, they may not use this ability. But they have knowledge that a topic is in danger.
Zealot
Description: Zealot; Humanity's answer to the nightmares that linger beyond the gates of life and death. Zealots have existed long before the inception of the Gotei 13. Demigods, Paladins, Folk Heroes of lore and legend. Achieving the impossible and becoming as immortal as their tales suggest. Sometimes a Human with an unnatural tie to magic and spirituality can become and assume the identity of these heroes of legend; Almost like a reincarnation.
To Get: 500 Reiatsu, 2 Jokaisho Shards
Rewards: Iconic Legacy, Living Proof, Spirit Release 3
Iconic Legacy: A Zealot gains 1 Profile Ability Per 100 Reiatsu [Up to 500] - These PA's must be used to follow a theme of a historical figure; real or mythological.
Living Proof: A Zealot may fight on behalf of another; An Ally may sacrifice their Offensive, Defensive, and Augment actions to give a Zealot an extra Attack Action, Augment Action, and Defense Action. Once this decision has been made. The Ally cannot reverse the choice for 2 Posts. - If the Ally in question is killed or removed from the topic during those 2 Posts, the Zealot permanently loses 1 Augment Action for the rest of combat. - A Zealot may only benefit from this effect from 1 Ally, regardless of how many are fighting on their side.
Augmented
Description: Between advanced cybernetics, high power exoskeletons, futuristic vehicles or any other super human technologies there are many ways for regular humans to compete with spiritual beings. Augmented are humans who take this fact to it's logical extreme and use technology to make themselves comparable in power to even the strongest of spiritual beings.
To Get: 500 Reiatsu, 2 J-shards, Must own at least 1 Advanced or Artifact item in each category.
Rewards: Super Augmentation, Highest Tech, Spirit Release 3
Super Augmentation: Augmented gain 2 Lv 500 Profile Abilities that can be assigned to any of their equipment Items, and 2 new Item slots that can be used for any of the three types of items
Highest Tech: Increase the cap of how many stat boosts an item can have by +5
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Unversed
Description: Creatures of pure negative emotion and broken memories. They cling to one emotion in general that drives their ambition; Laughter, Sadness, Anger. But ultimately these emotions are imitations without a heart and a soul, and the Unversed seek to claim more and more hearts to replace what was once their own. It's the closest thing a Nobody can become to becoming Somebody; Or a Memory Rosary to Hollowfication.
To Get: Nobody/Memory Rosary, 500 Reiatsu, 2 J-shards
Rewards: Heart Collection, Spirit Release 3
Spirit Release 3: Just like some classes have Spirit Release 1 and 2, this version is similar except it increases their stats based on prior spirit releases to the level of a Compressed Bankai with the same costs. - It replaces stat boosts of Hekkai and Nisekai for Memory Rosaries who adopt this path.
Heart Collection: Unversed gain 1 PA of a Level = to the nearest 100 Reiatsu for each RPC they kill (Rounded Down). [IE: They kill a 654 Rei person, they gain a Level 600 PA] - The PA Must be based on the person they killed. [A single Unversed may have 1 Heart for each 100 Reiatsu they possess, and must discard old hearts for new hearts if they do not have a slot for a stronger one.]
Seitona
Description: Seitona or "The Vindicated" are holy souls formed of the purest of memories; Maybe good? Maybe evil? It is a pure form of existence known to few Blanks but documented in some of the most ancient of religious texts. Seitona have been known as spiritual messengers, angels, and to some cultures, like the Norse, gods. With their hunger for memories mostly sated, they seek to gain thralls or "devout" to further validate their existence.
It is said that if nobody remembers a Vindicated, that eventually being forgotten kills them.
To Get: Nobody/Memory Rosary, 500 Reiatsu, 2 J-shards
Rewards: Remembrance, Divinity Unleashed
Divinity Unleashed: A released state of their divine powers, putting them on footing with Vaizard or even the feared Third Release of an Arrancar's zanpakuto. Granting them 2 Level 600 PA's and replacing their release bonuses as +20 per 100 Reiatsu. This form can only be held for 1 post per 100 Reiatsu and costs 20 SE + 10 SE per Post to maintain.
Remembrance: For every person that a Seitona has interacted at least 25,000 Words with since becoming a Vindicated; They heal for 10 HP instantly on falling to 0 or Below HP. If this brings them to 1 or higher HP, they do not die and have all wounds restored. Though future healing for the next 2 posts is 1/2 as effective.
Description: Creatures of pure negative emotion and broken memories. They cling to one emotion in general that drives their ambition; Laughter, Sadness, Anger. But ultimately these emotions are imitations without a heart and a soul, and the Unversed seek to claim more and more hearts to replace what was once their own. It's the closest thing a Nobody can become to becoming Somebody; Or a Memory Rosary to Hollowfication.
To Get: Nobody/Memory Rosary, 500 Reiatsu, 2 J-shards
Rewards: Heart Collection, Spirit Release 3
Spirit Release 3: Just like some classes have Spirit Release 1 and 2, this version is similar except it increases their stats based on prior spirit releases to the level of a Compressed Bankai with the same costs. - It replaces stat boosts of Hekkai and Nisekai for Memory Rosaries who adopt this path.
Heart Collection: Unversed gain 1 PA of a Level = to the nearest 100 Reiatsu for each RPC they kill (Rounded Down). [IE: They kill a 654 Rei person, they gain a Level 600 PA] - The PA Must be based on the person they killed. [A single Unversed may have 1 Heart for each 100 Reiatsu they possess, and must discard old hearts for new hearts if they do not have a slot for a stronger one.]
Seitona
Description: Seitona or "The Vindicated" are holy souls formed of the purest of memories; Maybe good? Maybe evil? It is a pure form of existence known to few Blanks but documented in some of the most ancient of religious texts. Seitona have been known as spiritual messengers, angels, and to some cultures, like the Norse, gods. With their hunger for memories mostly sated, they seek to gain thralls or "devout" to further validate their existence.
It is said that if nobody remembers a Vindicated, that eventually being forgotten kills them.
To Get: Nobody/Memory Rosary, 500 Reiatsu, 2 J-shards
Rewards: Remembrance, Divinity Unleashed
Divinity Unleashed: A released state of their divine powers, putting them on footing with Vaizard or even the feared Third Release of an Arrancar's zanpakuto. Granting them 2 Level 600 PA's and replacing their release bonuses as +20 per 100 Reiatsu. This form can only be held for 1 post per 100 Reiatsu and costs 20 SE + 10 SE per Post to maintain.
Remembrance: For every person that a Seitona has interacted at least 25,000 Words with since becoming a Vindicated; They heal for 10 HP instantly on falling to 0 or Below HP. If this brings them to 1 or higher HP, they do not die and have all wounds restored. Though future healing for the next 2 posts is 1/2 as effective.
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