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[ROOM B76] Dinah Chambers

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nessy

Cuddly Hunter

PostPosted: Fri Jul 07, 2017 4:50 pm
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PostPosted: Wed Sep 20, 2017 5:46 pm
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The Hunter
Name: Dinah Chambers
Nicknames: Di, Dee
Gender: Female
Age: 19

Category: Life Division

Personality: Passionate is a good word to describe Dinah. She is passionate about her work, passionate about her family, passionate about being outdoors, passionate about not being inside as much as possible. She has a hunger to learn the unknown. A few times she has insisted quite dramatically that she could live on knowledge alone, a claim that was undone about twenty minutes later by her grumbling stomach. Di has a tendency to be bombastic and she knows it's annoying but she can't really seem to stop, suggesting a lack of ********.  

nessy

Cuddly Hunter


nessy

Cuddly Hunter

PostPosted: Wed Sep 20, 2017 5:50 pm
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The Weapon

Name: Feyre
Nicknames: --
Type of Weapon: Sword
Former species of weapon: Death Horsewoman
Gender: Female

Personality: A guardian of her clan, Feyre is serious and not a woman of many words even before becoming a weapon. As a weapon her guidance is more in the sense of right and wrong, little impulses that Dinah tends to think are her own intuition rather than the guidance of her guardian. This bothers Feyre sometimes but she doesn't quite know how to deal with it yet.



Why did your human character choose to become a Hunter? For as long as anyone can remember the Chambers women were considered wise. In the back woods of Appalachia science and knowledge can be considered witchcraft and it was a knowledge of herbal remedies, their own special kind of alchemy, that drew interest from both the right and wrong quarters.

Alice was approached first and insisted that she could not -- would not -- go without her sister. As both young women had the skills and knowledge that were being sought it was considered a win/win and both Chambers girls were recruited. They discovered in the process that they were not the first of the wise Chambers women to join Deus Ex and would not be the last.

Weapon Ability

Based on The Eye ability, the hands of her clocks all spin rapidly. If the dice land on a successful ability, they all strike the same hour (at random) and chime while the effect is active. If the ability misses, they stop at random and do not chime.

Tier Two:EY2
Dice: 2d4
First Dice: represents your Accuracy.
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Second Dice: represents how many turns the effect lasts.
xxxxx 1: One Turn
xxxxx 2-3: Two Turns
xxxxx 4: Three Turns
Effect: Target subtracts -4 instead of -6 to determine damage. If used and the ally uses a Fear, add +2 to the ACCURACY result/dice. If the Fear does not have an accuracy, add it to the total. Be sure to note this in your post and double-check any attacks made against you!
 
PostPosted: Wed Sep 20, 2017 5:54 pm
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nessy

Cuddly Hunter


nessy

Cuddly Hunter

PostPosted: Wed Sep 20, 2017 5:55 pm
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PostPosted: Wed Sep 20, 2017 5:56 pm
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Toyhouse Link  

nessy

Cuddly Hunter

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