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KitsuneAura rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sat Mar 25, 2017 12:40 am
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Hivestuck My name is: Faithe Keeper My team is: Orange My cup formation is:1: Red-Red 2: Red-Yellow 3: Orange-Teal 4: Orange-Teal 5: Red-Yellow 6: Orange-Teal 7: Orange-Yellow 8: Orange-Teal 9: Red-Yellow 10: Yellow-TealPotty Points: 3 Total Cups Consumed: 1
Etsali glanced over her drinks, making sure they'd all been filled properly, then gave her opponent a smile. "Hey there, I'm Faithe! Ready to play? Try not to beat me too badly, alright?"
quiet delegation I rolled Y+B: +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture. So I'll change your #7 to Teal-Teal!
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leon_a_darkangel rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Mar 25, 2017 1:05 am
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Hivestuck My name is: Connie Silvio My team is: Red My cup formation is:1. (Water Mark): Blue/Red +5 PP The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points don’t max out, counts as 2 cups 2. (Coastal Current): Yellow/Teal +1 PP - The pourer can manually choose which cup their ball lands in next round, and The drinker has to skip the next round 3. (Red Tide): Red/Red +5PP - If the drinker’s potty points do not max out, counts as 4 cups! 4. (Red Tide): Red/Red +5PP - If the drinker’s potty points do not max out, counts as 4 cups! 5. (Mean Marsh): Teal/Red +3PP - If the drinker’s potty points do not max out, counts as 2 cups BUT The drinker has to skip the next round. 6. (Costal Current): Yellow/Teal +1 PP - The pourer can manually choose which cup their ball lands in next round, and The drinker has to skip the next round 7. (Design Wave): Yellow/Red +3PP - If the drinker’s potty points do not max out, counts as 2 cups but The pourer can manually choose which cup their ball lands in next round. 8. (Overfalls): Blue/Teal +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND The drinker has to skip the next round 9. (Design Wave): Yellow/Red +3PP - If the drinker’s potty points do not max out, counts as 2 cups but The pourer can manually choose which cup their ball lands in next round. 10. (Tidal Stand): Blue/Yellow +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round Potty Points: 3/10 Total Cups Consumed: 1
Excitement shone in the small redblood as she was coaxed towards where all the sugary delightful beverages were. She'd been eager to mix and match her own, and was quick to come up with names. Her opponent made her nervous...she was an older highblood who seemed to have a high sense of fashion. Smiling shyly she flushed her marked cheeks evident as she walked closer to her. "This should be fun...thanks for playing with me." She mumbled politely as she took a deep breathe before taking aim.
Connie wondered how her twin was doing hopefully he was having fun.
Flicking the small ball it bounced, landing in one that was extremely orange. Or Citrus Aftertaste as the other troll had labeled. Reaching for it she quickly chugged the beverage, the younger trolls eyes lit up as she licked her lips. "Mmm that was yummy. What's your name miss? You are awfully pretty I wanna give you one of my seashells later after our game together okay?" She giggled, the little girl even shared some with her Mima Swift whom had tagged along while the girl played.
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Posted: Sat Mar 25, 2017 1:25 am
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Doutei rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Mar 25, 2017 1:26 am
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Hivestuck My name is: Scorpa Devile My team is: Yellow My cup formation is:1:purple + yellow || JELLYFISH KISS Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: purple + green || JELLYFISH SPIT +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
3: purple + teal || JELLYFISH MIST 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: yellow + green || TEASEY BREEZY +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: yellow + green || TEASEY BREEZY +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
6: yellow + green || TEASEY BREEZY +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: yellow + teal || FLEX ON THE BEACH +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
8: green + teal || SPLASH ZONE +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.
9: purple + teal || JELLYFISH MIST 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
10: purple + teal || JELLYFISH MIST 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)Potty Points: 1 Total Cups Consumed: 1 Scorpa couldn't wait for this competition. Grinning as she strutted on over to the table of cups, she placed down her tray to reveal she'd picked sodas in all of the colors to match her Siren friends. Scorpa was a little impulsive and short sighted like that. She was so sure that with their powers combined, there was nothing they couldn't do! Glancing at her opponent, the yellowblood was surprised to see none other than the famous Odette Cygnet across from her! Omg this was the best night ever! No one told her she'd be shooting shots with celebrities!
"Hey, if I win can I take ya to dinner?" Scorpa grinned, tossing the ball into a cup and drinking it.
Quote: RESULT: Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
Kimbley Kitty sort of awkward since we already know how it goes but no pressure for odette to actually say yes if you don't want! : ) scorpa's just like 'hell yeah pretty famous lady'
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zeflamigo rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sat Mar 25, 2017 1:34 am
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Doutei rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Sat Mar 25, 2017 1:45 am
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Hivestuck My name is: Scorpa Devile My team is: Yellow My cup formation is:1:purple + yellow || JELLYFISH KISS Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: purple + green || JELLYFISH SPIT +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
3: purple + teal || JELLYFISH MIST 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: yellow + green || TEASEY BREEZY +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: yellow + green || TEASEY BREEZY +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
6: yellow + green || TEASEY BREEZY +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: yellow + teal || FLEX ON THE BEACH +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
8: green + teal || SPLASH ZONE +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.
9: purple + teal || JELLYFISH MIST 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
10: purple + yellow || JELLYFISH KISS Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)Potty Points: 2 Total Cups Consumed: 2 Doing her best to put on a show, Scorpa plucked up another drink and tilted her head back to swallow it. She got to switch one of her own drinks, as per the rules of the game, and did so with a sly grin. She wanted to win to impress Odette! Did Lorata like Odette, she wondered? She'd better get the redblood's signature after this just in case!
"Nice one!" The yellowblood praised Odette's next throw, half sucking up and half impressed at her skill for real.
Quote: Swapping 10 for another cup of JELLYFISH KISS RESULT: Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
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Posted: Sat Mar 25, 2017 2:09 am
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Hivestuck My name is: Flydra Dromen My team is: Teal My cup formation is:1: yellow + purple || LEMON MERINGUE DIE Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: yellow + purple || LEMON MERINGUE DIE Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
3: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: yellow + orange || REALLY CHILI O+Y: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
5: yellow + orange || REALLY CHILI O+Y: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
6: yellow + teal || FLEX ON THE BEACH Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
7: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
8: teal + teal || POTION OF THE OCEAN T+T: 1 PP. The drinker has to skip the next round.
9: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
10: teal + teal || POTION OF THE OCEAN T+T: 1 PP. The drinker has to skip the next round.Potty Points:Total Cups Consumed:
Flydra arranged out her drink table. She had spent extra time making sure they included name cards for her opponent to know what kind of cocktail they were getting. The tealblood preferred to keep things organized and labeled. Who was her opponent going to be, she wondered? Hopefully somebody interesting. It was kind of nice to have a break from running her booth game.
She tapped her fingers on the edge of the table until the opposition arrived.
"Hello, I'm Flydra. Have we... met? You seem familiar." Something about the other girl had her searching through her memories but she couldn't quite place who Zeylla was. But she would watch her and try to figure it out. Had she been a patient of some kind or participated in an experiment? Hmm...
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artificial bones rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Mar 25, 2017 2:12 am
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Hivestuck My name is: Zeylla Crypsi My team is: Blueblood My cup formation is:1: 'Ready to Rage?' soda (R+Y) +3PP (If the drinker’s potty points do not max out, counts as 2 cups & The pourer can manually choose which cup their ball lands in next round) 2: 'SEEING ORANGE' soda (O+O) +3PP ( The pourer can add or subtract two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)) 3: 'Teal Me How You Feel' soda (T+R) +3PP (The drinker has to skip the next round & If the drinker’s potty points do not max out, counts as 2 cups) 4: : 'TEAL WITH IT' soda (T+T) +1PP The drinker has to skip the next round 5: 'THE STRUGGLE IS PEEL' soda (Y+O) +2PP ( The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & The pourer can manually choose which cup their ball lands in next round) 6: 'Yellow Down' soda (T+Y) +1PP (The drinker has to skip the next round & The pourer can manually choose which cup their ball lands in next round) 7: : 'OuTrage' (O+T) +2PP (The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & The drinker has to skip the next round) 8: 'THE STRUGGLE IS PEEL' soda (Y+O) +2PP ( The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & The pourer can manually choose which cup their ball lands in next round) 9: 'RED RUM' soda (R+R) +5PP (If the drinker’s potty points do not max out, counts as 4 cups) 10: : 'Ready to Rage?' soda (R+Y) +3PP (If the drinker’s potty points do not max out, counts as 2 cups & The pourer can manually choose which cup their ball lands in next round) Potty Points: 5/10 Total Cups Consumed: 1
Zeylla had a good memory for faces, and she knew instantly who this troll was. Perhaps not by name, but by features and voice. When the tealblood questioned her familiarity, Zeylla's palms instantly grew clammy, and she reached up to touch her poofed hair in nervous gesture. But her face betrayed no worry, only a calm, placid expression. She shrugged in response to Flydra's question, and responded in kind, "Honestly, I got no clue," she tried to sound different from herself, without sounding forced, and found it difficult to keep her voice level, "Perhaps we've seen each other during the festival?" she pretended to give Flydra a look over like she didn't recognize her, and shrugged again.
"You don't seem all that familiar to me," she remarked, before casually picking up her drink and downing it's semi-warm contents with a grimace, before sinking her own ball with casual grace.
Hopefully, Flydra wouldn't see through her disguise, but Zeylla could see a sharpness in those eyes, an alert intellect. Too bad they couldn't meet on better terms, Zeylla could see herself enjoying such a well-organized, intelligent troll.
Yamashii IN ANOTHER WORLD THEY CUD BE FRANDS
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Yamashii rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Sat Mar 25, 2017 2:24 am
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Hivestuck My name is: Flydra Dromen My team is: Teal My cup formation is:1: yellow + purple || LEMON MERINGUE DIE Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: yellow + purple || LEMON MERINGUE DIE Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
3: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: yellow + orange || REALLY CHILI O+Y: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
5: yellow + orange || REALLY CHILI O+Y: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
6: yellow + teal || FLEX ON THE BEACH Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
7: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
8: teal + teal || POTION OF THE OCEAN T+T: 1 PP. The drinker has to skip the next round.
9: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
10: teal + teal || POTION OF THE OCEAN T+T: 1 PP. The drinker has to skip the next round.Potty Points: 6 Total Cups Consumed: 1
Quote: 6: 'Yellow Down' soda (T+Y) +1PP (The drinker has to skip the next round & The pourer can manually choose which cup their ball lands in next round)
Hmm, well if the other girl didn't recognize her, perhaps they really hadn't met. Flydra tossed a ball at the cups and leaned over to get a look at the one she'd gotten. It was sort of an odd color. Before drinking it, she glanced back up and looked at what Zeylla was doing. The girl wasn't bad looking, maybe she ought to offer a JROTC pamphlet. They really needed more members.
"Your hair looks nice like that. The flowers are a pretty touch. Your horns are-" Flydra's eyes widened and she gagged on the drink as the realization hit her. That was it, it was the horns that stuck out to her as similar to someone. But who? Coughing on the remnants of the drink that had gone down the wrong pipe, she waved Zeylla on to continue the game.
"S-sorry", cough, "I just n-need to force it out of my lungs. I'll be fine, I'm a d-doctor, I know what to do."
Sure didn't sound like she knew what she was doing, hacking up some Yellow Down like that. But eventually, it seemed to work.
stringency in which zey takes fly's breath away
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Posted: Sat Mar 25, 2017 2:29 am
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artificial bones rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Sat Mar 25, 2017 2:30 am
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Hivestuck My name is: Zeylla Crypsi My team is: Blueblood My cup formation is:1: 'Ready to Rage?' soda (R+Y) +3PP (If the drinker’s potty points do not max out, counts as 2 cups & The pourer can manually choose which cup their ball lands in next round) 2: 'SEEING ORANGE' soda (O+O) +3PP ( The pourer can add or subtract two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)) 3: 'Teal Me How You Feel' soda (T+R) +3PP (The drinker has to skip the next round & If the drinker’s potty points do not max out, counts as 2 cups) 4: : 'TEAL WITH IT' soda (T+T) +1PP The drinker has to skip the next round 5: 'THE STRUGGLE IS PEEL' soda (Y+O) +2PP ( The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & The pourer can manually choose which cup their ball lands in next round) 6: 'Yellow Down' soda (T+Y) +1PP (The drinker has to skip the next round & The pourer can manually choose which cup their ball lands in next round) 7: : 'OuTrage' (O+T) +2PP (The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & The drinker has to skip the next round) 8: 'THE STRUGGLE IS PEEL' soda (Y+O) +2PP ( The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & The pourer can manually choose which cup their ball lands in next round) 9: 'RED RUM' soda (R+R) +5PP (If the drinker’s potty points do not max out, counts as 4 cups) 10: : 'Ready to Rage?' soda (R+Y) +3PP (If the drinker’s potty points do not max out, counts as 2 cups & The pourer can manually choose which cup their ball lands in next round) Potty Points: 8/10 Total Cups Consumed: 3
And evidently, she landed her ball in a skip turn cup. Zeylla felt relief wash over her as she sank another ball. Perhaps this would be a quick game and she could escape before Flydra put everything together. She shouldn't have joined this game, it was too high risk.
Zeylla reached up and toyed with her hair again, as iff she could make it even bigger and hide her horns completely. Of course, as she played with her hair, her hair tugged at the flowers around her horns, and they slowly began to slip down, revealing just the hint of a nub coming out of the curve. Of course, Zeylla didn't notice; she was watching Flydra intensely.
Yamashii double post, c: just figured id quote you in one and not both ^^^^
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Yamashii rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sat Mar 25, 2017 2:46 am
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Hivestuck My name is: Flydra Dromen My team is: Teal My cup formation is:1: yellow + purple || LEMON MERINGUE DIE Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: yellow + purple || LEMON MERINGUE DIE Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
3: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: yellow + orange || REALLY CHILI O+Y: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
5: yellow + orange || REALLY CHILI O+Y: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
6: yellow + teal || FLEX ON THE BEACH Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
7: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
8: teal + teal || POTION OF THE OCEAN T+T: 1 PP. The drinker has to skip the next round.
9: orange + purple || SUNSET THREAT O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
10: teal + teal || POTION OF THE OCEAN T+T: 1 PP. The drinker has to skip the next round.Potty Points: 11 Total Cups Consumed: 2
Quote: 9: 'RED RUM' soda (R+R) +5PP (If the drinker’s potty points do not max out, counts as 4 cups)
Zeylla's fidgeting revealed a tease of more of her horns which confirmed to Flydra that something weird was going on here. It was impossible to say for sure without further observation but she looked remarkably like the hemo anon troll who had visited the Bikini Boot Camp earlier in the week. Who had looked incredibly similar to the posters that Tamiya had graciously bestowed on them. Making a move on her own, though, would be risky. Flydra was definitely the weakest of the sirens when it came to physical athleticism while this troll looked decently strong. She tossed a ball into a cup and downed the contents of it, pondering her options as she swallowed.
"I think that's my limit. But it was a fun game, thank you." She bowed to show respect to the blueblood, just in case this wasn't actually the horrible one on the wanted posters. "Have fun with the rest of the festival. You'll come by the Bikini Boot Camp, won't you? It's my booth." She smiled, as if thinking about some kind of secret, before letting Zeylla disappear into the crowd. She waited two seconds before following afterwards.
Among all the games Alternia had to offer, the hunt had to be her favorite.
stringency we'll have to do more stalking zey stuff! : >
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Posted: Sat Mar 25, 2017 6:27 am
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Hivestuck My name is: Kaldru dajale My team is: blue My cup formation is:1: teal-green 2: green-blue 3: teal-yellow 4: teal-green 5: blue-yellow 6: teal-blue 7: green-yellow teal-teal 8: teal-yellow 9: blue-yellow 10: green-blue Potty Points: 2 Total Cups Consumed: 1
"Hi! I've never played a game like this before! Good luck to both of us, okay?" Kaldru grinned.
KitsuneAura Manually choosing #7, orange-yellow: +1 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) +0 PP. The pourer can manually choose which cup their ball lands in next round are the effects of drink swapping permanent or for one round, do you know?
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Posted: Sat Mar 25, 2017 6:46 am
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Hivestuck My name is: Eostre Diazzi My team is: Blue My cup formation is:1: "LEMONGRASS BLITZ" (Yellow + Teal) +1 PP. The pourer can manually choose which cup their ball lands in next round AND The drinker has to skip the next round. 2: "BUNNY HOPS" (Teal + Blue) +3 PP. The drinker has to skip the next round AND The drinker can switch out one drink on pourer’s side with a new mixture . 3: "VIOLENT VISIONS" (Red + Blue) +5 PP. If the drinker’s potty points do not max out, counts as 2 cups AND The drinker can switch out one drink on pourer’s side with a new mixture. 4: "LEMONGRASS BLITZ" (Yellow + Teal) +1 PP. The pourer can manually choose which cup their ball lands in next round AND The drinker has to skip the next round. 5: "BLOODY NOSE" (Redx2) +5 PP. If the drinker’s potty points do not max out, counts as 4 cups 6: "BAY BOMB" (Yellow + Blue) +3 PP, the drinker can switch out one drink on the pourer's side with a new mixture AND the pourer can manually choose which cup their ball lands in next round. 7: "BUNNY HOPS" (Teal + Blue) +3 PP. The drinker has to skip the next round AND the drinker can switch out one drink on pourer’s side with a new mixture . 8: "MANGO PUNCH" (Yellow + Red) +3 PP. The pourer can manually choose which cup their ball lands in next round AND If the drinker’s potty points do not max out, counts as 2 cups. 9: "MANGO PUNCH" (Yellow + Red) +3 PP. The pourer can manually choose which cup their ball lands in next round AND If the drinker’s potty points do not max out, counts as 2 cups. 10: "BUNNY HOPS" (Teal + Blue) +3 PP. The drinker has to skip the next round AND the drinker can switch out one drink on pourer’s side with a new mixture. Potty Points: 0/10 Total Cups Consumed:
Sypon here's eostre, for whenever you're ready! tho i won't be around reliably til after 1 pm est
Hivestuck My name is: Natash Boelli My team is: Purple My cup formation is:1: "Toxic Color Bug Juice" (Purple + Green) +5 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND The pourer can switch out one drink on their side with a new mixture. 2: "Shiny Beetle Bug Juice" (Green + Teal) 2 PP. The pourer can switch out one drink on their side with a new mixture AND the drinker has to skip the next round. 3: "Very Good Tasty Bug Juice" (Purple + Teal) 4 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the drinker has to skip the next round. 4: "Citrusy Yummy Bug Juice" (Green + Yellow) 2 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can manually choose which cup their ball lands in next round. 5: "Minty Bright Good Bug Juice" (Teal + Yellow) 1 PP. The drinker has to skip the next round AND the pourer can manually choose which cup their ball lands in next round. 6: "Murky Waters Bug Juice" (Purple + Yellow) 4 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can manually choose which cup their ball lands in next round. 7: "Citrusy Yummy Bug Juice" (Green + Yellow) 2 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can manually choose which cup their ball lands in next round. 8: "Shiny Beetle Bug Juice" (Green + Teal) 2 PP. The pourer can switch out one drink on their side with a new mixture AND the drinker has to skip the next round. 9: "Murky Waters Bug Juice" (Purple + Yellow) 4 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can manually choose which cup their ball lands in next round. 10: "Very Good Tasty Bug Juice" (Purple + Teal) 4 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the drinker has to skip the next round. Potty Points: 0/10 Total Cups Consumed:
Gl!tch~ here's gnash's post for when you're ready <3 I'll be waiting~
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