|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 08, 2014 5:19 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 08, 2014 10:55 pm
|
|
|
|
|
|
|
Posted: Wed Jul 09, 2014 2:45 am
|
|
|
|
|
|
|
|
|
Posted: Thu Nov 20, 2014 1:07 am
|
|
|
|
This is a really interesting thread: http://www.reddit.com/r/truegaming/comments/2f5vn9/a_case_of_hyperinflation_in_a_virtual_economy/
This is clipped out of a pocket way down in the thread, I wanted to make sure it was seen:
"Also of note are the following slideshows:
http://www.slideshare.net/vgsummit/gaia-managing-dual-currencies A slideshow for the 2009 Virtual Goods Summit by David Jesse, former Vice President on Product Management and Business Analytics of Gaia Interactive. Some of the included screenshots show parts of the site as shown from the perspective of Craig Sherman, then the CEO of Gaia. Jesse calls gold as "engagement currency" and cash as "cash currency". At slide 17, he cautions against directly selling gold for cash. At slide 20, he also provided tips on managing inflation. At slide 22, he recognizes the role of engagement currency on keeping users active and warns against aggressive monetization. Years later, his words seem to be mostly forgotten.
http://imgur.com/a/olhlP A slideshow for the 2014 High-Tech Supply and Demand Summit by Jason Loia, the COO of Gaia Online and the same person responsible for the controversial "Dopamine, baby!" slideshow mentioned earlier. Unlike the earlier slideshow where the presenter appears to have good knowledge of the site's structure, most site snapshots appear to be taken from Google Images. Slide 3 in particular shows an outdated marketplace graph. Although he recognizes monetary supply as a factor in a virtual economy (slide 5) and he mentions community feedback as a trigger for production changes (slides 9 and 10), I doubt he's aware that there's an oversupply of gold and community feedback is consistently against the continued sale of gold generators."
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|