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Naruto: Ultimate Roleplaying (NUR) [CLOSED]

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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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The Wild Hunt
Crew

Shirtless Giver

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PostPosted: Wed Apr 08, 2015 3:22 pm
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                                                              The man rolled his eyes. He had irritation but nothing all too horrible. He figured Akuma was either joking or overestimating himself. "No, that'll be quite alright. I'll probably be better within the next few hours honestly." Especially if Mayu healed him up a little bit. Plus, it was whatever. A blade to the eye was a lot worse than anything that could be done in a drunken fit. "Hope you're alright too. Didn't scar you somehow, right?" He laughed.

                                                              Of course, what came next was his sister waking up and realizing what she'd seen before she went to bed again - thinking about it, pondering, the longer her mind tried to recall the night the more angry she got. Angry indeed. What had happened was not something she felt she had control over, but it wasn't like she surrendered it either. She always said she was smarter when she was drunk, so apparently her most intellectual state of being was what condoned the happenings of last night. Most importantly, she acknowledged something dearly horrifying - that it was possible in a few weeks, she'd be in a state of helplessness fit for people that weren't her. The weak, the docile, the "not-Mayu". She had a freak-out. Kyon had to counsel her for a long time just so she wouldn't start stabbing her lower chest with a kunai. He had to convince her that whatever happened might be right. She agreed, but . . .

                                                              She just didn't want to be here right now. She decided that she wanted to be somewhere else. So - from it all, she left the company of the two of them and shortly afterwards, Kyon looked to Akuma and said: "You know, you may be a father soon. I'm guessing you remember it all by now, yes? I hope so. Otherwise, you're not quite the type I see as being a good parent."

 
PostPosted: Wed Apr 08, 2015 3:50 pm
The Lads Hollar Shane

crying
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                                                                    He calmed down a bit and sat back against the wall before releasing another sigh. He did have a scare. He broke his sexuality, he had sex with a guy......wow how....guess he does roll both ways. attempted to recall what happened.
                                                                    "Ngh..god...Alright so what i remember is coming in here to get my gourdes because i forgot i gave them too you. then we decided to drink some more and got drunk. thats all i remember"
                                                                    He said, he noticed that Mayu woke up, he noticed that she didn't look to happy. Then she began freaking out.
                                                                    "Oh my god!."
                                                                    He said, he was startled again, once mayu was calm.....a while later. he couldn't speak and watched as she left. Then he said akuma would be a dad. He looked at Kyon with a wth just happened face. He stood up and said to Kyon that once Mayu is alright and Kyon is dressed up and good to come to Sunagakure and meet him.





                                                                    [Chakra:]250
                                                                    [Speed/Strength:] 12/11
                                                                    [Technique(s) Used:]
                                                                    PASSIVE ABILITIES
                                                                    • My Terrible Life
                                                                    • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

                                                                    • My Dark Soul
                                                                    • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

                                                                    • A Big Ol' Storm of Chaos
                                                                    • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.

                                                                    TECHNIQUES

                                                                    • Reido [Freezing Point] E
                                                                    Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

                                                                    • Ice Manipulation: Barrier E-S
                                                                    Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.

                                                                    • Reinigiri [Zero Grip] E
                                                                    Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

                                                                    • Koori Waku No Jutsu [Ice Slide Technique] D
                                                                    Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.

                                                                    • Shikki Kansei No Jutsu [Moisture Trap Technique] D
                                                                    Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

                                                                    • Retsu Kaze No Jutsu [Cold Breeze Technique] D
                                                                    Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

                                                                    • Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
                                                                    Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.

                                                                    • Koorikoku [Ice Carving] D
                                                                    Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

                                                                    • Hyouga Kassha No Jutsu [Glacier Block Technique] C
                                                                    Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

                                                                    • Hyougatama [Ice Sphere] C
                                                                    Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

                                                                    • Hyougai no Jutsu (Frozen Armor) C
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.

                                                                    • Koori Tsubame No Jutsu [Ice Swallow Technique] C
                                                                    Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

                                                                    • Hisame [Hail] C
                                                                    Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

                                                                    • Akakoori [Red Ice] C
                                                                    Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

                                                                    • Hyougakage [Glacier Shadow] A
                                                                    Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

                                                                    • Hyouga Boufuu No Jutsu [Glacier Storm] A
                                                                    Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

                                                                    • Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.

                                                                    • Touketsu Ijin [Frozen Devil] A
                                                                    Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

                                                                    • Hyougadangan [Glacier Shot] A
                                                                    Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.

                                                                    • Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
                                                                    Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.

                                                                    • [Freezing Wind] A
                                                                    Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

                                                                    • Reinami [Zero Wave] S
                                                                    Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

                                                                    • Raikou Koori No Jutsu [Lightning Ice Technique] S
                                                                    Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

                                                                    • Reido Bunshin [Zero Clone] S
                                                                    Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

                                                                    • Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
                                                                    Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.
                                                                    • Konton: Grand Blast D-A
                                                                    The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

                                                                    • Konton: Grand Wall D-SS
                                                                    The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

                                                                    • Konton: Hands of the Damned A
                                                                    The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

                                                                    • Konton: Afterimage of Sin B
                                                                    The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

                                                                    • Konton: Dark Rain D-SS
                                                                    The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

                                                                    • Konton: Dark Orb S
                                                                    The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

                                                                    • Konton: Cerberus Guardian of Hell S
                                                                    One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

                                                                    • Konton: Black Curse | Weaken S
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

                                                                    • Konton: Black Curse | Weaken II D-SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

                                                                    • Konton: Black Curse | World of Despair SS
                                                                    The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

                                                                    • Konton: Black Curse | Reverse SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

                                                                    • Konton: Black Curse | Still SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

                                                                    • Konton: Black Veil Passive
                                                                    The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

                                                                    • Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
                                                                    The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

                                                                    • Konton: Black Curse | Reaper Death Voodoo S-SS
                                                                    The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

                                                                    • Konton: Black Curse | Unhealing Hands Reverse S-SS
                                                                    The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Unhealing Hands Major S-SS
                                                                    The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Eternal Night S-SS
                                                                    A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation

                                                                    • Wind Tomoe
                                                                    The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.

                                                                    • Water Tomoe
                                                                    Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.

                                                                    • Ice Tomoe
                                                                    The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.

                                                                    • Cold Front A
                                                                    The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.

                                                                    • Blue Flame S
                                                                    This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

                                                                    • 5 calamities of Wind, water, fire, ice and electrical storms SS
                                                                    It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.

                                                                    Completed BL stages
                                                                    • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
                                                                    The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

                                                                    • Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
                                                                    The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

                                                                    • Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
                                                                    The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.






 

Valiant Depression

Thirteenth Teenager


Kunesume2

Militant Genius

PostPosted: Sat Apr 11, 2015 5:50 pm
[Timeline: Before Arriving at Suna]


~Origami Shadow~
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[Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Chunnin]
__________________


Magnus flew threw the sky on his sheet of paper as he spotted a nearby Oasis down below. He felt as good of time as any to stop and get a drink of water. After enjoying a long needed drink, he took upon the time to do a little training with his trench knives. He set up a tree as his target as he begun to learn the next stage of his kenijutsu. He begun by preforming a one-two combo upon the tree to check for sturdiness and durability. From here, he begun his dance around the tree.
[1/9]

His dance begun with a continued one-two combo. Followed by a jump rotation around the tree. Finally, he delivered another one-two combo and chained it with an extra jab.
[2/9]

After his jab, he rotated again. He repeated the process starting with the one-two combo once more. Next he rotated around the tree once more. Then he delivered the one-two punch and chained the jab before rotating once more. He continued the one-two punch as his opening maneuver adding in the jab and rotation again around the tree keeping up a circular pattern.
[3/9]

He continued onwards with this notion: one-two punch, rotate, one-two punch, jab, rotate once more. Now, was when he would begin to add in a little more bit by bit. As he moved to rotate this time, he continued the pattern with the one-two punch and rotate. After he rotated, he one-two punch, jabbed, and delivered a maker after the jab. The haymaker had made its way into the rotation.
[4/9]

He continued with the starting maneuvers; One-two punch and rotate. Next, the one-two punch, jab, and rotate. Then, the one-two punch, jab, haymaker, and rotate.
[5/9]

__________________
Chakra Pool: 180
Strength/Speed: 5/11
Nara Tactics: +1/+1
Theme Song: Bullet Train
Forest Party: Lights Out
Battle Song: Angels Amongst Jinchuuriki
"I am Cerberus, from darkest I live supreme."
 
PostPosted: Sat Apr 11, 2015 6:05 pm
[Timeline: Continued]


~Origami Shadow~
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[Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Chunnin]
__________________


Magnus continued his maneuvers, with the one-two punch. He moved to rotate once more throwing in a jab as he did. After he reached his next point, he one-two combo'd, jabbed, and rotated once more throwing in another jab to continue the chain. At his next post, he one-two'd, jabbed, haymaker'd and rotated again throwing another jab in at this point. He continued this way till he made a full revolution around the tree. Before beginning again adding another component to his combos. He one-two punched, jabbed, haymaker with the right and then backdoor'd with the left; another haymaker and rotated.
[6/9]

Magnus stopped for a break as he was working up a sweat in this heat. He was good with heat in the Leaf, but it didn't get this hot in the Fire Country and for this to be the Wind Country, he wasn't feeling much of a breeze blowing through. He drank once more from the pond of the Oasis and went back to his training. Magnus continued his maneuvers, with the one-two punch. He moved to rotate once more throwing in a jab as he did. After he reached his next point, he one-two combo'd, jabbed, and rotated once more throwing in another jab to continue the chain. At his next post, he one-two'd, jabbed, haymaker'd and rotated again throwing another jab in at this point. Finally, he one-two punched, jabbed, haymaker with the right and then backdoor'd with the left; another haymaker, rotated and jabbed.
[7/9]

Magnus continued his maneuvers, with the one-two punch. He moved to rotate once more throwing in a jab as he did. After he reached his next point, he one-two combo'd, jabbed, and rotated once more throwing in another jab to continue the chain. At his next post, he one-two'd, jabbed, haymaker'd and rotated again throwing another jab in at this point. Finally, he one-two punched, jabbed, haymaker with the right and then backdoor'd with the left; another haymaker, rotated and jabbed. Once he reached a full revolution, just as last time, he added onto the combo at play chaining a right hook instead of its powerful counterpart.
[8/9]

Magnus pushed onwards with a rotation and introduced a right hook/left hook combo after the one-two combo. He rotated once more and one-two, jabbed, right/left hook, right haymaker and rotate. Continued the same procedure and added a left haymaker and rotated. Lather, rinse and repeat the moves and adds in a uppercut at the end to complete his combo and rotated back to a full revolution and then threw them all together once more. He felt energized after his training and drunk his fill of water and took to the skies once more.
[9/9]

__________________
Chakra Pool: 180
Strength/Speed: 5/11
Nara Tactics: +1/+1
Theme Song: Bullet Train
Forest Party: Lights Out
Battle Song: Angels Amongst Jinchuuriki
"I am Cerberus, from darkest I live supreme."


[Timeline: Concluded]
 

Kunesume2

Militant Genius

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Kaze no Kuni - Land of Wind

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