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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Dii of Babylon

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PostPosted: Mon Jun 30, 2014 12:09 pm
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d e s e r t O A S I S
      _________ small heaven in a sea of hardship




            There are a fair number of small oasis dotting the desert landscape. None, however, are as large and lush as this water source. It supports the small nearby village which in turn cares for the Oasis.
 
PostPosted: Mon Apr 06, 2015 4:17 pm
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                                                              The twins pranced across the desert together in their oh-so usual fashion, dashing at high speeds across the desert . . . boating across the rivers and the canals, and partying up a storm wherever they went. It'd been a long time since they'd had any amount of fun, what with the occupation of mist and everything. Now, they had a chance to enjoy themselves, and they were going to take it. The Oasis was full of many splendors, they had heard. The people of the village were kind and grateful for their beautiful lands. Mayu had been wanting a tan for a while, and Kyon a good roll in the hay, and their chances here were better than elsewhere. They got off their overgrown camel mounts, pulled off their goggles and got the show going. "Kyon," Mayu called, "This place is pretty sweet." Although it was still hot as all hell.

 

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Valiant Depression

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PostPosted: Mon Apr 06, 2015 4:34 pm
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                                                                    In the distance as the two raced they would notice a figure in the distance. Shirtless and wearing a head band to cover his eye brow piercings. His reasons for being shirtless is obvious....Its hot as hell. They got close enough to hear his mighty voice.
                                                                    "Hello! How are you? Also, Welcome to the wind country!."
                                                                    He shouted for them to hear and stop so he can speak to them.





                                                                    [Chakra:]250
                                                                    [Speed/Strength:] 12/11
                                                                    [Technique(s) Used:]
                                                                    PASSIVE ABILITIES
                                                                    • My Terrible Life
                                                                    • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

                                                                    • My Dark Soul
                                                                    • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

                                                                    • A Big Ol' Storm of Chaos
                                                                    • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.

                                                                    TECHNIQUES

                                                                    • Reido [Freezing Point] E
                                                                    Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

                                                                    • Ice Manipulation: Barrier E-S
                                                                    Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.

                                                                    • Reinigiri [Zero Grip] E
                                                                    Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

                                                                    • Koori Waku No Jutsu [Ice Slide Technique] D
                                                                    Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.

                                                                    • Shikki Kansei No Jutsu [Moisture Trap Technique] D
                                                                    Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

                                                                    • Retsu Kaze No Jutsu [Cold Breeze Technique] D
                                                                    Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

                                                                    • Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
                                                                    Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.

                                                                    • Koorikoku [Ice Carving] D
                                                                    Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

                                                                    • Hyouga Kassha No Jutsu [Glacier Block Technique] C
                                                                    Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

                                                                    • Hyougatama [Ice Sphere] C
                                                                    Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

                                                                    • Hyougai no Jutsu (Frozen Armor) C
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.

                                                                    • Koori Tsubame No Jutsu [Ice Swallow Technique] C
                                                                    Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

                                                                    • Hisame [Hail] C
                                                                    Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

                                                                    • Akakoori [Red Ice] C
                                                                    Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

                                                                    • Hyougakage [Glacier Shadow] A
                                                                    Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

                                                                    • Hyouga Boufuu No Jutsu [Glacier Storm] A
                                                                    Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

                                                                    • Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.

                                                                    • Touketsu Ijin [Frozen Devil] A
                                                                    Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

                                                                    • Hyougadangan [Glacier Shot] A
                                                                    Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.

                                                                    • Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
                                                                    Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.

                                                                    • [Freezing Wind] A
                                                                    Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

                                                                    • Reinami [Zero Wave] S
                                                                    Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

                                                                    • Raikou Koori No Jutsu [Lightning Ice Technique] S
                                                                    Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

                                                                    • Reido Bunshin [Zero Clone] S
                                                                    Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

                                                                    • Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
                                                                    Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.
                                                                    • Konton: Grand Blast D-A
                                                                    The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

                                                                    • Konton: Grand Wall D-SS
                                                                    The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

                                                                    • Konton: Hands of the Damned A
                                                                    The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

                                                                    • Konton: Afterimage of Sin B
                                                                    The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

                                                                    • Konton: Dark Rain D-SS
                                                                    The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

                                                                    • Konton: Dark Orb S
                                                                    The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

                                                                    • Konton: Cerberus Guardian of Hell S
                                                                    One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

                                                                    • Konton: Black Curse | Weaken S
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

                                                                    • Konton: Black Curse | Weaken II D-SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

                                                                    • Konton: Black Curse | World of Despair SS
                                                                    The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

                                                                    • Konton: Black Curse | Reverse SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

                                                                    • Konton: Black Curse | Still SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

                                                                    • Konton: Black Veil Passive
                                                                    The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

                                                                    • Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
                                                                    The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

                                                                    • Konton: Black Curse | Reaper Death Voodoo S-SS
                                                                    The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

                                                                    • Konton: Black Curse | Unhealing Hands Reverse S-SS
                                                                    The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Unhealing Hands Major S-SS
                                                                    The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Eternal Night S-SS
                                                                    A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation

                                                                    • Wind Tomoe
                                                                    The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.

                                                                    • Water Tomoe
                                                                    Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.

                                                                    • Ice Tomoe
                                                                    The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.

                                                                    • Cold Front A
                                                                    The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.

                                                                    • Blue Flame S
                                                                    This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

                                                                    • 5 calamities of Wind, water, fire, ice and electrical storms SS
                                                                    It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.

                                                                    Completed BL stages
                                                                    • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
                                                                    The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

                                                                    • Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
                                                                    The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

                                                                    • Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
                                                                    The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.






 
PostPosted: Mon Apr 06, 2015 8:10 pm
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                                                              After a short while from arriving, some man came and approached them. He seemed extremely jovial - strangely friendly. He had the demeanor of a tour guide, for some strange reason. "Kyon, isn't that the Kazekage?" She raised an eyebrow, eying him strangely. He had that same bizarre hairstyle as the Kazekage, and he kind of looked like what they saw on the telebi, so it was probably him. "Yeah, probably," he said. Considering he didn't actually know, he was fairly certain that his hypothesis didn't matter. Of course, Mayu had a better idea. She could sense energy, being an Uzumaki. The man had . . . a decent amount, although less than them. He was probably a Jounin. If that was the case, he must've not been a Kazekage. Unless he just got into a fight? Then he'd have Jounin level cha-

                                                              Ah, she stopped caring. She decided to sum up the conversation with, "Hey furhawk! We're doing good." Then, she began to walk away, with Kyon bowing to the stranger and tossing him an apologetic look. "Sorry, Mayu's not good for conversation. She's probably just trying to find a souvenir shop. Somehow, though, I doubt this rural a** farming town has one of those." He turned around and saw her and - yes, she was in fact trying to find... a souvenir shop. For... some reason.

 

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Valiant Depression

Thirteenth Teenager

PostPosted: Mon Apr 06, 2015 8:22 pm
The Lads Hollar Shane

crying
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                                                                    Furhawk? that made the man laugh. They probably didn't know who he was, but he had a sense of humor so he didn't take offence to it. The area that he stood in was filled with Moisture because of his BL which would make it easy for his BL to take affect if something were to happen.
                                                                    "hahaha, that was a good one. My names Akuma Oda Formally testial Uchiha. I am the Kazekage."
                                                                    He said to them, As they got closer they would obviously see a mark on his wrist leading into a series of Tattoo's and onto his shoulder and onto his left Pec.
                                                                    "Nice to meet you two, Mayu and.....?"
                                                                    He said signalling he wanted to know his name.





                                                                    [Chakra:]250
                                                                    [Speed/Strength:] 12/11
                                                                    [Technique(s) Used:]
                                                                    PASSIVE ABILITIES
                                                                    • My Terrible Life
                                                                    • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

                                                                    • My Dark Soul
                                                                    • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

                                                                    • A Big Ol' Storm of Chaos
                                                                    • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.

                                                                    TECHNIQUES

                                                                    • Reido [Freezing Point] E
                                                                    Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

                                                                    • Ice Manipulation: Barrier E-S
                                                                    Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.

                                                                    • Reinigiri [Zero Grip] E
                                                                    Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

                                                                    • Koori Waku No Jutsu [Ice Slide Technique] D
                                                                    Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.

                                                                    • Shikki Kansei No Jutsu [Moisture Trap Technique] D
                                                                    Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

                                                                    • Retsu Kaze No Jutsu [Cold Breeze Technique] D
                                                                    Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

                                                                    • Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
                                                                    Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.

                                                                    • Koorikoku [Ice Carving] D
                                                                    Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

                                                                    • Hyouga Kassha No Jutsu [Glacier Block Technique] C
                                                                    Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

                                                                    • Hyougatama [Ice Sphere] C
                                                                    Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

                                                                    • Hyougai no Jutsu (Frozen Armor) C
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.

                                                                    • Koori Tsubame No Jutsu [Ice Swallow Technique] C
                                                                    Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

                                                                    • Hisame [Hail] C
                                                                    Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

                                                                    • Akakoori [Red Ice] C
                                                                    Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

                                                                    • Hyougakage [Glacier Shadow] A
                                                                    Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

                                                                    • Hyouga Boufuu No Jutsu [Glacier Storm] A
                                                                    Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

                                                                    • Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.

                                                                    • Touketsu Ijin [Frozen Devil] A
                                                                    Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

                                                                    • Hyougadangan [Glacier Shot] A
                                                                    Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.

                                                                    • Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
                                                                    Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.

                                                                    • [Freezing Wind] A
                                                                    Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

                                                                    • Reinami [Zero Wave] S
                                                                    Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

                                                                    • Raikou Koori No Jutsu [Lightning Ice Technique] S
                                                                    Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

                                                                    • Reido Bunshin [Zero Clone] S
                                                                    Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

                                                                    • Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
                                                                    Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.
                                                                    • Konton: Grand Blast D-A
                                                                    The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

                                                                    • Konton: Grand Wall D-SS
                                                                    The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

                                                                    • Konton: Hands of the Damned A
                                                                    The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

                                                                    • Konton: Afterimage of Sin B
                                                                    The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

                                                                    • Konton: Dark Rain D-SS
                                                                    The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

                                                                    • Konton: Dark Orb S
                                                                    The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

                                                                    • Konton: Cerberus Guardian of Hell S
                                                                    One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

                                                                    • Konton: Black Curse | Weaken S
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

                                                                    • Konton: Black Curse | Weaken II D-SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

                                                                    • Konton: Black Curse | World of Despair SS
                                                                    The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

                                                                    • Konton: Black Curse | Reverse SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

                                                                    • Konton: Black Curse | Still SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

                                                                    • Konton: Black Veil Passive
                                                                    The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

                                                                    • Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
                                                                    The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

                                                                    • Konton: Black Curse | Reaper Death Voodoo S-SS
                                                                    The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

                                                                    • Konton: Black Curse | Unhealing Hands Reverse S-SS
                                                                    The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Unhealing Hands Major S-SS
                                                                    The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Eternal Night S-SS
                                                                    A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation

                                                                    • Wind Tomoe
                                                                    The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.

                                                                    • Water Tomoe
                                                                    Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.

                                                                    • Ice Tomoe
                                                                    The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.

                                                                    • Cold Front A
                                                                    The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.

                                                                    • Blue Flame S
                                                                    This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

                                                                    • 5 calamities of Wind, water, fire, ice and electrical storms SS
                                                                    It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.

                                                                    Completed BL stages
                                                                    • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
                                                                    The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

                                                                    • Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
                                                                    The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

                                                                    • Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
                                                                    The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.






 
PostPosted: Tue Apr 07, 2015 8:36 am
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                                                              Good one? Kyon blinked, raising an eyebrow. "Really? I've never found her very funny," he grinned. At least she'd be happy to know that 'furhawk' made Akuma laugh. "Nice to meet you, Akuma Oda, AKA Testial Uchiha, AKA the Kazekage." He laughed at that, because it was funny when people had two names, and even funnier when they had a title too. When Akuma moved closer, he did in fact see his tattoo. Kyon was dressed up so he wouldn't be able to see his own tattoos - Akuma would be left to staring at his face. The Kazekage's tattoos were pretty nice and intricate, though. They reminded him of his own. "I am Kyon Sengoku. She is Mayu Sengoku, my twin sister. We are wandering shinobi - just trying to explore the world and enjoy ourselves. As I said, it's nice to meet you. Although, I must ask why the Kazekage is in such an obscure location?"

                                                              As he spoke, Mayu went around looking through the shops near the oasis. There was an Inn, with nice rooms and cute beds. There was a food store for travelers and residents, but it was mostly very rural foods that didn't fit Mayu's curriculum. There was no alcohol, sadly enough. She wasn't gonna get drunk tonight like she expected.

                                                              By the time she looked through the stores, she ascertained that there were no souvenirs. So - she instead decided to make her own. She picked up a random coconut fallen from a tree and started to carve into it with a kunai - she wrote "K&M", then stuck the coconut into her purse without anyone looking. She didn't want them to know that she just robbed them of their coconut, after all.

 

The Wild Hunt
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Valiant Depression

Thirteenth Teenager

PostPosted: Tue Apr 07, 2015 9:18 am
The Lads Hollar Shane

crying
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                                                                    He listened Kyon talked about his sister's sense of humor and how it was nice to meet him. He smiled and responded back when he said all the AKA's and names.
                                                                    "Just call me akuma, i have to do that whole title thing when i meet someone knew."
                                                                    He listen as Kyon said their full names and heard the last question and looked around. What was he doing here? Right he was just walking around and exploring himself.
                                                                    "Well i was Just walking around, i never get out of the Office enough, so i pretty much just needed a break, I also came out to drink since i can't go to a bar without being constantly questioned, I have two gourde's, so i'm willing to share."
                                                                    He said to Kyon, He then Noticed Mayu had walked off somewhere, Where did she go? Well she probably walked over to the Inn, theres AC there and some drinks and such.





                                                                    [Chakra:]250
                                                                    [Speed/Strength:] 12/11
                                                                    [Technique(s) Used:]
                                                                    PASSIVE ABILITIES
                                                                    • My Terrible Life
                                                                    • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

                                                                    • My Dark Soul
                                                                    • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

                                                                    • A Big Ol' Storm of Chaos
                                                                    • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.

                                                                    TECHNIQUES

                                                                    • Reido [Freezing Point] E
                                                                    Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

                                                                    • Ice Manipulation: Barrier E-S
                                                                    Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.

                                                                    • Reinigiri [Zero Grip] E
                                                                    Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

                                                                    • Koori Waku No Jutsu [Ice Slide Technique] D
                                                                    Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.

                                                                    • Shikki Kansei No Jutsu [Moisture Trap Technique] D
                                                                    Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

                                                                    • Retsu Kaze No Jutsu [Cold Breeze Technique] D
                                                                    Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

                                                                    • Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
                                                                    Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.

                                                                    • Koorikoku [Ice Carving] D
                                                                    Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

                                                                    • Hyouga Kassha No Jutsu [Glacier Block Technique] C
                                                                    Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

                                                                    • Hyougatama [Ice Sphere] C
                                                                    Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

                                                                    • Hyougai no Jutsu (Frozen Armor) C
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.

                                                                    • Koori Tsubame No Jutsu [Ice Swallow Technique] C
                                                                    Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

                                                                    • Hisame [Hail] C
                                                                    Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

                                                                    • Akakoori [Red Ice] C
                                                                    Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

                                                                    • Hyougakage [Glacier Shadow] A
                                                                    Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

                                                                    • Hyouga Boufuu No Jutsu [Glacier Storm] A
                                                                    Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

                                                                    • Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.

                                                                    • Touketsu Ijin [Frozen Devil] A
                                                                    Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

                                                                    • Hyougadangan [Glacier Shot] A
                                                                    Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.

                                                                    • Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
                                                                    Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.

                                                                    • [Freezing Wind] A
                                                                    Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

                                                                    • Reinami [Zero Wave] S
                                                                    Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

                                                                    • Raikou Koori No Jutsu [Lightning Ice Technique] S
                                                                    Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

                                                                    • Reido Bunshin [Zero Clone] S
                                                                    Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

                                                                    • Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
                                                                    Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.
                                                                    • Konton: Grand Blast D-A
                                                                    The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

                                                                    • Konton: Grand Wall D-SS
                                                                    The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

                                                                    • Konton: Hands of the Damned A
                                                                    The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

                                                                    • Konton: Afterimage of Sin B
                                                                    The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

                                                                    • Konton: Dark Rain D-SS
                                                                    The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

                                                                    • Konton: Dark Orb S
                                                                    The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

                                                                    • Konton: Cerberus Guardian of Hell S
                                                                    One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

                                                                    • Konton: Black Curse | Weaken S
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

                                                                    • Konton: Black Curse | Weaken II D-SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

                                                                    • Konton: Black Curse | World of Despair SS
                                                                    The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

                                                                    • Konton: Black Curse | Reverse SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

                                                                    • Konton: Black Curse | Still SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

                                                                    • Konton: Black Veil Passive
                                                                    The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

                                                                    • Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
                                                                    The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

                                                                    • Konton: Black Curse | Reaper Death Voodoo S-SS
                                                                    The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

                                                                    • Konton: Black Curse | Unhealing Hands Reverse S-SS
                                                                    The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Unhealing Hands Major S-SS
                                                                    The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Eternal Night S-SS
                                                                    A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation

                                                                    • Wind Tomoe
                                                                    The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.

                                                                    • Water Tomoe
                                                                    Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.

                                                                    • Ice Tomoe
                                                                    The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.

                                                                    • Cold Front A
                                                                    The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.

                                                                    • Blue Flame S
                                                                    This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

                                                                    • 5 calamities of Wind, water, fire, ice and electrical storms SS
                                                                    It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.

                                                                    Completed BL stages
                                                                    • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
                                                                    The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

                                                                    • Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
                                                                    The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

                                                                    • Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
                                                                    The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.






 
PostPosted: Tue Apr 07, 2015 9:46 am
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                                                              The twin nodded, giving Akuma a thumbs up and a playful expression. "Okay, Akuma! You can feel free to call Mayu and I pretty much anything. Kyo, Kai, Keys, Ketchup, Yon, Mayo, Mayonnaise, Yu, Myon if we're together." They'd heard it all. Eventually, though, people started to refer to them as the Wild One and the Passionate One. "I can get how you feel with the office and all. Mayu and I used to be bodyguards for Cecil, the Mizukage - and holy s**t, we just never left the office. It became lame after a while. We didn't get to go out on missions anymore." He frowned. Their old missions were the most entertaining thing about being a shinobi - investigating people, finding out the truth, and most importantly getting into awesome battles. That was all gone now.

                                                              "Good to see you out and about, Akuma. And drinking. You don't have to worry about Mayu and I, we're not really that inquisitive. Unless you want us to be! In which case, we'll ask a thousand questions in the span of a few minutes. Haha." He glanced behind his shoulder, noticing that Mayu was coming back over. She threw her arm around his neck, going buddy-buddy with him as she regaled her coconut-stealing tales into his ear. He laughed, then coughed and regained his composure. "I'll have a drink. You got enough to get all three of us drunk? Mayu can't function properly unless she's drunk." She rolled her eyes, even though it was true. "I'm not very good sober. There's too much thinking required! I'd rather just kick a** and take names."

 

The Wild Hunt
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Valiant Depression

Thirteenth Teenager

PostPosted: Tue Apr 07, 2015 10:23 am
The Lads Hollar Shane

crying
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                                                                    Akuma chuckled a bit at the nicknames he had said. they were very creative and of course, they had good senses of humor so they would be cool to hang around with.
                                                                    "Go ahead and blast away if you do have questions."
                                                                    He said to him, he had enough time to answer as many questions as they wanted to ask him.
                                                                    "Yeah, i've got 3 gourdes, i normally use them as a back up thing for my drunken boxing style, but it's no fun if you don't share them with some friends."
                                                                    He said to Kyon as he pulled the three gourde's from around his waist, tossing two closed ones to Kyon and Mayu and grabbing the third one and drinking from it. After taking a swig from the small gourde, he closed it and continued to hold it.
                                                                    "Ah, Cecil, a friend of my younger brother, I heard about what happened in kiri, I can tell you there is no corrupt people here to try and take my spot."
                                                                    He said, Akuma took another large swig to get him drunk quicker. Now that he isn't thinking about drunken boxing, he begin to notice weirdly he was attracted to the two. What the hell is going on right now? he thought to himself.





                                                                    [Chakra:]250
                                                                    [Speed/Strength:] 12/11
                                                                    [Technique(s) Used:]
                                                                    PASSIVE ABILITIES
                                                                    • My Terrible Life
                                                                    • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

                                                                    • My Dark Soul
                                                                    • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

                                                                    • A Big Ol' Storm of Chaos
                                                                    • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.

                                                                    TECHNIQUES

                                                                    • Reido [Freezing Point] E
                                                                    Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

                                                                    • Ice Manipulation: Barrier E-S
                                                                    Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.

                                                                    • Reinigiri [Zero Grip] E
                                                                    Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

                                                                    • Koori Waku No Jutsu [Ice Slide Technique] D
                                                                    Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.

                                                                    • Shikki Kansei No Jutsu [Moisture Trap Technique] D
                                                                    Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

                                                                    • Retsu Kaze No Jutsu [Cold Breeze Technique] D
                                                                    Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

                                                                    • Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
                                                                    Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.

                                                                    • Koorikoku [Ice Carving] D
                                                                    Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

                                                                    • Hyouga Kassha No Jutsu [Glacier Block Technique] C
                                                                    Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

                                                                    • Hyougatama [Ice Sphere] C
                                                                    Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

                                                                    • Hyougai no Jutsu (Frozen Armor) C
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.

                                                                    • Koori Tsubame No Jutsu [Ice Swallow Technique] C
                                                                    Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

                                                                    • Hisame [Hail] C
                                                                    Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

                                                                    • Akakoori [Red Ice] C
                                                                    Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

                                                                    • Hyougakage [Glacier Shadow] A
                                                                    Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

                                                                    • Hyouga Boufuu No Jutsu [Glacier Storm] A
                                                                    Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

                                                                    • Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.

                                                                    • Touketsu Ijin [Frozen Devil] A
                                                                    Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

                                                                    • Hyougadangan [Glacier Shot] A
                                                                    Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.

                                                                    • Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
                                                                    Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.

                                                                    • [Freezing Wind] A
                                                                    Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

                                                                    • Reinami [Zero Wave] S
                                                                    Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

                                                                    • Raikou Koori No Jutsu [Lightning Ice Technique] S
                                                                    Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

                                                                    • Reido Bunshin [Zero Clone] S
                                                                    Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

                                                                    • Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
                                                                    Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.
                                                                    • Konton: Grand Blast D-A
                                                                    The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

                                                                    • Konton: Grand Wall D-SS
                                                                    The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

                                                                    • Konton: Hands of the Damned A
                                                                    The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

                                                                    • Konton: Afterimage of Sin B
                                                                    The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

                                                                    • Konton: Dark Rain D-SS
                                                                    The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

                                                                    • Konton: Dark Orb S
                                                                    The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

                                                                    • Konton: Cerberus Guardian of Hell S
                                                                    One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

                                                                    • Konton: Black Curse | Weaken S
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

                                                                    • Konton: Black Curse | Weaken II D-SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

                                                                    • Konton: Black Curse | World of Despair SS
                                                                    The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

                                                                    • Konton: Black Curse | Reverse SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

                                                                    • Konton: Black Curse | Still SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

                                                                    • Konton: Black Veil Passive
                                                                    The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

                                                                    • Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
                                                                    The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

                                                                    • Konton: Black Curse | Reaper Death Voodoo S-SS
                                                                    The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

                                                                    • Konton: Black Curse | Unhealing Hands Reverse S-SS
                                                                    The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Unhealing Hands Major S-SS
                                                                    The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Eternal Night S-SS
                                                                    A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation

                                                                    • Wind Tomoe
                                                                    The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.

                                                                    • Water Tomoe
                                                                    Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.

                                                                    • Ice Tomoe
                                                                    The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.

                                                                    • Cold Front A
                                                                    The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.

                                                                    • Blue Flame S
                                                                    This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

                                                                    • 5 calamities of Wind, water, fire, ice and electrical storms SS
                                                                    It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.

                                                                    Completed BL stages
                                                                    • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
                                                                    The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

                                                                    • Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
                                                                    The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

                                                                    • Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
                                                                    The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.






 
PostPosted: Tue Apr 07, 2015 11:20 am
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                                                              He shrugged his shoulders. Wasn't really sure if he had any questions. Questions? Questions. "Hm," he poked under his chin. Mayu started to poke with him, until she started to annoy him and he nudged her away. "Nah." There wasn't anything to ask. If there was ever something, then it would come naturally, not through a long process of question and answer. Sweetly of Akuma, he handed the two of them alcohol. "Gourde", he kept calling the container. Kyon didn't really care what he called it - he was excited to get something sweet. If the Kazekage owned it, it was probably high quality. That was all he could think about. "Thanks, dude." He opened the lid and started to drink, with Mayu pouring hers into her mouth to try and be funny. Instead, like half of it missed and got on her chin. She frowned and started to rub it off, with Kyon flicking her on the cheek. "s**t, told you I couldn't think properly while sober." She chuckled.

                                                              "You never know that, by the way," Kyon said. "What you said - about the corruption. It's not true. There will always be . . . corruption, and it will always be hidden. It comes out when you're not expecting it and destroys what's good. That's how we get leaders like Kya and Kleine. They wait in the shadows and consume the throne when the sun goes to sleep." He always believed this way. There was someone in the village, surely, who would devour Akuma the moment he showed weakness. Or worse - from outside of the village, the Kech Marah would come.

                                                              "You'll have to forgive my brother, Ketchup. Sometimes he becomes obligatorily philosophical in place of getting real drunk. It's his shinobi way." Kyon elbowed her on the side, the girl making a yelp. "Shut up, Mayonnaise. You're not philosophical enough. If I didn't recognize Shinsei's threat, we'd both be screaming Heil Karnata and murdering babies as a pass-time. You need to understand humans to know what they'll do."

 

The Wild Hunt
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Valiant Depression

Thirteenth Teenager

PostPosted: Tue Apr 07, 2015 11:41 am
The Lads Hollar Shane

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                                                                    Ketchup and mayonnaise, he tried to hold in his laughter he had while listening to the two converse about what they were talking about
                                                                    "Well you two are very energetic."
                                                                    He said to them as he took another large swig, As hot as it was his body glistened in the sun. He raised his arms to tighten his head band before puffing out a small bit of air
                                                                    "It's alright, really, a lot of people i know are wise like that."
                                                                    He said to Mayu giving a seductive smile to her...well both of them. He stretched as he looked at the setting sun, He smirked at the sun and looked at the two who he had just met.
                                                                    "Maybe we should get to the inn, lots of things lurk around here at night."
                                                                    Akuma said as he was walking towards the in. He turned and walked backwards, signalling them to follow him.





                                                                    [Chakra:]250
                                                                    [Speed/Strength:] 12/11
                                                                    [Technique(s) Used:]
                                                                    PASSIVE ABILITIES
                                                                    • My Terrible Life
                                                                    • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

                                                                    • My Dark Soul
                                                                    • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

                                                                    • A Big Ol' Storm of Chaos
                                                                    • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.

                                                                    TECHNIQUES

                                                                    • Reido [Freezing Point] E
                                                                    Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

                                                                    • Ice Manipulation: Barrier E-S
                                                                    Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.

                                                                    • Reinigiri [Zero Grip] E
                                                                    Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

                                                                    • Koori Waku No Jutsu [Ice Slide Technique] D
                                                                    Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.

                                                                    • Shikki Kansei No Jutsu [Moisture Trap Technique] D
                                                                    Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

                                                                    • Retsu Kaze No Jutsu [Cold Breeze Technique] D
                                                                    Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

                                                                    • Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
                                                                    Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.

                                                                    • Koorikoku [Ice Carving] D
                                                                    Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

                                                                    • Hyouga Kassha No Jutsu [Glacier Block Technique] C
                                                                    Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

                                                                    • Hyougatama [Ice Sphere] C
                                                                    Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

                                                                    • Hyougai no Jutsu (Frozen Armor) C
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.

                                                                    • Koori Tsubame No Jutsu [Ice Swallow Technique] C
                                                                    Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

                                                                    • Hisame [Hail] C
                                                                    Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

                                                                    • Akakoori [Red Ice] C
                                                                    Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

                                                                    • Hyougakage [Glacier Shadow] A
                                                                    Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

                                                                    • Hyouga Boufuu No Jutsu [Glacier Storm] A
                                                                    Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

                                                                    • Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.

                                                                    • Touketsu Ijin [Frozen Devil] A
                                                                    Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

                                                                    • Hyougadangan [Glacier Shot] A
                                                                    Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.

                                                                    • Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
                                                                    Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.

                                                                    • [Freezing Wind] A
                                                                    Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

                                                                    • Reinami [Zero Wave] S
                                                                    Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

                                                                    • Raikou Koori No Jutsu [Lightning Ice Technique] S
                                                                    Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

                                                                    • Reido Bunshin [Zero Clone] S
                                                                    Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

                                                                    • Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
                                                                    Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.
                                                                    • Konton: Grand Blast D-A
                                                                    The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

                                                                    • Konton: Grand Wall D-SS
                                                                    The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

                                                                    • Konton: Hands of the Damned A
                                                                    The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

                                                                    • Konton: Afterimage of Sin B
                                                                    The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

                                                                    • Konton: Dark Rain D-SS
                                                                    The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

                                                                    • Konton: Dark Orb S
                                                                    The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

                                                                    • Konton: Cerberus Guardian of Hell S
                                                                    One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

                                                                    • Konton: Black Curse | Weaken S
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

                                                                    • Konton: Black Curse | Weaken II D-SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

                                                                    • Konton: Black Curse | World of Despair SS
                                                                    The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

                                                                    • Konton: Black Curse | Reverse SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

                                                                    • Konton: Black Curse | Still SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

                                                                    • Konton: Black Veil Passive
                                                                    The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

                                                                    • Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
                                                                    The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

                                                                    • Konton: Black Curse | Reaper Death Voodoo S-SS
                                                                    The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

                                                                    • Konton: Black Curse | Unhealing Hands Reverse S-SS
                                                                    The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Unhealing Hands Major S-SS
                                                                    The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Eternal Night S-SS
                                                                    A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation

                                                                    • Wind Tomoe
                                                                    The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.

                                                                    • Water Tomoe
                                                                    Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.

                                                                    • Ice Tomoe
                                                                    The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.

                                                                    • Cold Front A
                                                                    The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.

                                                                    • Blue Flame S
                                                                    This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

                                                                    • 5 calamities of Wind, water, fire, ice and electrical storms SS
                                                                    It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.

                                                                    Completed BL stages
                                                                    • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
                                                                    The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

                                                                    • Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
                                                                    The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

                                                                    • Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
                                                                    The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.






 
PostPosted: Tue Apr 07, 2015 8:01 pm
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                                                              The two twins accepted the Kazekage's offer, figuring nothing would come of it. They reserved a room and then went there to sleep, but Mayu became severely intoxicated and Akuma entered their room near the middle of the night. What resulted was - well, no one really knew but Kyon, who remained sober. But he wasn't awake. He was sleeping into his pillow with his body revealed, only his legs covered by blankets. Akuma was beside him, embracing him from his back to his chest, with shorts on and a strangely relieved expression covering his face. The first thing Kyon did was squint, since he seemed to be feeling irritation somewhere. Mayu was still passed out. Both of them were very tired, though only Kyon seemed to have something to show for it - a faint grin on his face. "Hey hey, you should quit that whole sleeping thing you're doing, Mr. Kaze-kaze. There's a long day ahead of us. Mayu's complaining. My imminent back surgery. You need to be a good Kaze-kaze." Kyon was tired, and barely capable of forming coherent thought. That was more sleep-talk than anything.

 

The Wild Hunt
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Valiant Depression

Thirteenth Teenager

PostPosted: Tue Apr 07, 2015 8:20 pm
The Lads Hollar Shane

crying
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                                                                    Akuma would let out a groan while Kyon was trying to wake him up. He turned his body the other way as a sign as he was too tired. He then woke up and looked at him.
                                                                    "Mmmm, five more min-....Ahhh!."
                                                                    He shouted as he pushed himself out of the bed and into the wall.
                                                                    "What the hell is going on?"
                                                                    He asked as he looked at mayu and then to Kyon.





                                                                    [Chakra:]250
                                                                    [Speed/Strength:] 12/11
                                                                    [Technique(s) Used:]
                                                                    PASSIVE ABILITIES
                                                                    • My Terrible Life
                                                                    • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

                                                                    • My Dark Soul
                                                                    • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

                                                                    • A Big Ol' Storm of Chaos
                                                                    • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.

                                                                    TECHNIQUES

                                                                    • Reido [Freezing Point] E
                                                                    Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

                                                                    • Ice Manipulation: Barrier E-S
                                                                    Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.

                                                                    • Reinigiri [Zero Grip] E
                                                                    Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

                                                                    • Koori Waku No Jutsu [Ice Slide Technique] D
                                                                    Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.

                                                                    • Shikki Kansei No Jutsu [Moisture Trap Technique] D
                                                                    Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

                                                                    • Retsu Kaze No Jutsu [Cold Breeze Technique] D
                                                                    Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

                                                                    • Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
                                                                    Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.

                                                                    • Koorikoku [Ice Carving] D
                                                                    Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

                                                                    • Hyouga Kassha No Jutsu [Glacier Block Technique] C
                                                                    Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

                                                                    • Hyougatama [Ice Sphere] C
                                                                    Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

                                                                    • Hyougai no Jutsu (Frozen Armor) C
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.

                                                                    • Koori Tsubame No Jutsu [Ice Swallow Technique] C
                                                                    Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

                                                                    • Hisame [Hail] C
                                                                    Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

                                                                    • Akakoori [Red Ice] C
                                                                    Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

                                                                    • Hyougakage [Glacier Shadow] A
                                                                    Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

                                                                    • Hyouga Boufuu No Jutsu [Glacier Storm] A
                                                                    Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

                                                                    • Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.

                                                                    • Touketsu Ijin [Frozen Devil] A
                                                                    Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

                                                                    • Hyougadangan [Glacier Shot] A
                                                                    Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.

                                                                    • Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
                                                                    Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.

                                                                    • [Freezing Wind] A
                                                                    Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

                                                                    • Reinami [Zero Wave] S
                                                                    Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

                                                                    • Raikou Koori No Jutsu [Lightning Ice Technique] S
                                                                    Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

                                                                    • Reido Bunshin [Zero Clone] S
                                                                    Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

                                                                    • Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
                                                                    Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.
                                                                    • Konton: Grand Blast D-A
                                                                    The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

                                                                    • Konton: Grand Wall D-SS
                                                                    The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

                                                                    • Konton: Hands of the Damned A
                                                                    The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

                                                                    • Konton: Afterimage of Sin B
                                                                    The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

                                                                    • Konton: Dark Rain D-SS
                                                                    The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

                                                                    • Konton: Dark Orb S
                                                                    The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

                                                                    • Konton: Cerberus Guardian of Hell S
                                                                    One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

                                                                    • Konton: Black Curse | Weaken S
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

                                                                    • Konton: Black Curse | Weaken II D-SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

                                                                    • Konton: Black Curse | World of Despair SS
                                                                    The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

                                                                    • Konton: Black Curse | Reverse SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

                                                                    • Konton: Black Curse | Still SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

                                                                    • Konton: Black Veil Passive
                                                                    The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

                                                                    • Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
                                                                    The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

                                                                    • Konton: Black Curse | Reaper Death Voodoo S-SS
                                                                    The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

                                                                    • Konton: Black Curse | Unhealing Hands Reverse S-SS
                                                                    The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Unhealing Hands Major S-SS
                                                                    The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Eternal Night S-SS
                                                                    A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation

                                                                    • Wind Tomoe
                                                                    The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.

                                                                    • Water Tomoe
                                                                    Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.

                                                                    • Ice Tomoe
                                                                    The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.

                                                                    • Cold Front A
                                                                    The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.

                                                                    • Blue Flame S
                                                                    This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

                                                                    • 5 calamities of Wind, water, fire, ice and electrical storms SS
                                                                    It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.

                                                                    Completed BL stages
                                                                    • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
                                                                    The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

                                                                    • Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
                                                                    The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

                                                                    • Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
                                                                    The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.






 
PostPosted: Tue Apr 07, 2015 8:35 pm
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                                                              The loud noise started Kyon first, who was right next to Akuma. He didn't really get why he was freaking out. Did something really bad happen? Did he itch? Did a bug get into his mouth? The male Sengoku simply sat up and moved for the edge of the bed, slipping on his briefs and staring awkwardly at the Kazekage. "Something wrong?" He raised an eyebrow. Of course, what was most unfortunate was Mayu being startled and waking up. She had an unfortunate hangover, and more than that, she noticed something off.

                                                              "Ah!" She yelled. "Kyon, did I accidentally light my panties on fire again?" She asked, as if that was something she did extremely frequently. Because it was. Her brother rolled his eyes and practically face-planted, simply replying with: "Yes, yes you did." The lady then nodded silently and went back to sleep, sure to wake up and freak out later about something else, sure to miss the mark on her real issue at the moment. "Akuma," he turned his attention back to the Kazekage. "You okay? Did Mayu pee the bed or something? What's going on with you?"

 

The Wild Hunt
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Shirtless Giver

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Valiant Depression

Thirteenth Teenager

PostPosted: Tue Apr 07, 2015 9:34 pm
The Lads Hollar Shane

crying
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                                                                    He looked down to to his unzipped shorts and then to his feet which only had socks on them. He then looked at the two, Kyon was naked and Mayu was with without pants.
                                                                    "Did.....Did i...?"
                                                                    He said as he looked at the gourdes that were on the ground. He sighed at the fact he realized what he did.
                                                                    "Crap, that means......surgery....hm....Im....so sorry if i messed anything up, you actually might want to get surgery for that."
                                                                    He said standing up and scratching the back of his head in apology.





                                                                    [Chakra:]250
                                                                    [Speed/Strength:] 12/11
                                                                    [Technique(s) Used:]
                                                                    PASSIVE ABILITIES
                                                                    • My Terrible Life
                                                                    • Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

                                                                    • My Dark Soul
                                                                    • Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

                                                                    • A Big Ol' Storm of Chaos
                                                                    • The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.

                                                                    TECHNIQUES

                                                                    • Reido [Freezing Point] E
                                                                    Description: The very foundation upon which all Hyoton is based upon. By using chakra to manipulate water and wind, a hyoton user is able to freeze an available water source which can then be used for Ice or Snow based Ninjutsu. Hyoton users are able to use this ability to freeze moisture found within the enviroment in order to create ice in any situation as long as moisture is present. This jutsu is required for the rest of the techniques in this tree.

                                                                    • Ice Manipulation: Barrier E-S
                                                                    Description: By quickly creating an ice barrier out of the moisture in the air or by nearby water, the user is capable of defending against jutsus its rank and below. Katon jutsus must be two ranks higher to destroy. This manipulation is almost instant, taking very little time to form to protect the user.

                                                                    • Reinigiri [Zero Grip] E
                                                                    Description: By forcing chakra onto the their feet, the shinobi is able to walk atop of snow with ease and move around on Ice with no problem whatsoever. This jutsu is mandatory for most shinobi as it allows them to be a master of their element and enviroment.

                                                                    • Koori Waku No Jutsu [Ice Slide Technique] D
                                                                    Description: A usefull technique for dodging or manuevering around upon the battlefield. As long as their is a small amount of water located near or around the users feet they are able to force chakra through their feet and instantly freeze the moisture and use it as a slide of sorts. This technique makes the water stretch out and create ice for the user to slide upon as long as their is sufficient amount of moisture. This jutsu can be used to avoid oncoming techniques and attacks, or just for moving quicker than one is normally able to run. +1 to Speed while using this skill.

                                                                    • Shikki Kansei No Jutsu [Moisture Trap Technique] D
                                                                    Description: A jutsu that can be used in a variety of situations. By manipulating some sort of moisture [Whether that be spit, water, etc] by focusing chakra into it before it is thrown, the user is able to make the moisture freeze upon contact with human skin. This jutsu is mostly used to trap an opponent or his body parts in a shell of ice. The ice can be broken by most regular means but can be very annoying to deal with when multiple portions of the opponent are frozen.

                                                                    • Retsu Kaze No Jutsu [Cold Breeze Technique] D
                                                                    Description: By using a source of water and throwing it into the air [or just the moisture in the air itself if Chuunin/Jounin] the user is able to force the moisture to spin around and form a very cold and harsh breeze to swirl around the user, extending forth from the user for about twenty feet. This wind seems to bite the skin and if one is not used to a very cold climate, they could find themselves in trouble. The particles of ice within the air also tear at exposed skin, causing minor cuts.

                                                                    • Hyouga Bunshin No Jutsu [Glacier Bunshin Technique] D
                                                                    Description: A clone formed entirely out of ice. This bunshin is formed of compacted and very dense ice. The result of the compact ice is a clone that is very hard to destroy and is fully capable of combat, being able to use a single chuunin ranked jutsu. Where most clones are only able to take one or two hits, the Hyouga bunshin is able to withstand multiple blows, with the ice chipping away as each attack lands. This bunshin resists up to B Rank Katon jutsus.

                                                                    • Koorikoku [Ice Carving] D
                                                                    Description: Forcing chakra into ice the user is able to carve the ice into any item they can think of making. The only restriction of this jutsu is that they must have an equal amount of ice in order to carve out the item/weapon they wish to create.

                                                                    • Hyouga Kassha No Jutsu [Glacier Block Technique] C
                                                                    Description: By freezing a moderate amount of ice the user is able to create a ten foot tall and ten feet wide block of ice. The block by itself is very hard and can withstand various attacks. By using the small amount of wet ice near the bottom of the block the user is able to move the block towards the enemy or position it so that it can withstand a fair amount of damage.

                                                                    • Hyougatama [Ice Sphere] C
                                                                    Description: By placing a moderate amount of water between their hands, the user begins to condense the water into a super cooled state while it still remains as a liquid. This ball can then be thrown by utilizing chakra and should it strike the opponent he or she would be entirely encased in a hard layer of ice. It should be noted that if the opponent is not freed quickly enough then he would pass out from lack of oxygen.

                                                                    • Hyougai no Jutsu (Frozen Armor) C
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This armor can withstand up to three attacks that are Genin level and only one Chuunin level attack. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks.

                                                                    • Koori Tsubame No Jutsu [Ice Swallow Technique] C
                                                                    Description: By manipulating the moisture in the atmosphere the user is able to form a rather large group of sharpened kunai shaped icicles. These icicles can be aimed in a general direction and are able to curve around some obstacles like trees and buildings. Once the direction has been decided and these projectiles are sent they are unable to be stopped and may only curve around something once. If these projectiles hit an opponent they will create a patch of ice upon the point of contact, freezing a limb in place if struck in the right area.

                                                                    • Hisame [Hail] C
                                                                    Description: A very deadly jutsu that involves manipulating the atmosphere above an opponent. Unknown to the target, moisture above them begins to form into somewhat large and sharp spears. These spears then descend down upon the opponent in a large hail of sharpened ice weaponry.

                                                                    • Akakoori [Red Ice] C
                                                                    Description: A useful jutsu for when a shinobi has been infected with a certain type of poison or other chemical substance. By creating a somewhat small wound upon their hand, the user is able to force moisture into his bloodstream which then finds its way towards the desired poison or substance and begins to drain it out in the form of a red icicle about the size of a senbon needle. This needle contains all of the poison that was within the user and can be used as a syringe of sorts to inject into another foe or just to keep.

                                                                    • Hyougakage [Glacier Shadow] A
                                                                    Description: Starting out behind the feet of the user, two streams of ice begin to spread out from behind the user and then head towards the target. These streams act similar to Kagemane and move fairly fast. Once these streams reach a target two large hands grab onto the target and from then on the ice spreads up the opponents entire body, encasing him in ice. This ice is hardened to a nearly unbreakable level. This technique is usually used before a finishing blow.

                                                                    • Hyouga Boufuu No Jutsu [Glacier Storm] A
                                                                    Description: By focusing a fair amount of chakra into the atmosphere while beginning the spin ones body, the user is able to create an extremely large blizzard in the remote area. This blizzard spans for about thirty meters and turns the visible conditions into nothing but a haze. In addition to this, anyone caught within the jutsu will suffer severe slashes as the ice particles in the air are about the size of senbon. Combined with the rapid spinning of the wind, this can shred into skin fairly easily. The user is protected from these effects by being in the middle of the storm itself.

                                                                    • Kaizen Hyougai No Jutsu [Improved Glacier Armor] A
                                                                    Description: By covering their entire body in moisture the user is able to freeze this moisture to the point where it becomes extremely hard but somewhat flexible armor. This improved version of the Glacier Armor allows the user to withstand up to three jutsus of its rank and one jutsu of a rank higher. While the body looks encased in hard ice, the user is able to move around and perform feats like he would normally be able too regardless of how the ice looks. This armor lasts for two posts.

                                                                    • Touketsu Ijin [Frozen Devil] A
                                                                    Description: A jutsu that requires a moderate amount of chakra and is a variation on a bunshin technique. By forcing chakra into ice, a large demon comparable to the size of a large Snake summon emerges forth from the element of choice. This large demon is very intimidating looking and is a very hard foe to defeat, only succumbing to S Rank level techniques. When defeated the large devil will explode with the force of an exploding tag while sending shards of sharp ice in all directions as it leaves this mortal coil.

                                                                    • Hyougadangan [Glacier Shot] A
                                                                    Description: A very deadly jutsu that was invented by the most recent Hyougakage. This jutsu can only be used twice per thread and has been forbidden to use against anyone but an intended target or enemy. Never a sparring opponent or anything similar. By focusing pressure and ice together, two orbs of supercooled water are formed near the users head and are shot towards a target with extreme force. These jets of water have the brute force similar to a Decaying Fist user and are able to cut through Rock and steel with ease. These streams cannot change direction once they are fired and if they make contact with the opponent without killing him, the supercooled water freezes instantly trapping the opponent in an unbreakable cocoon of ice.

                                                                    • Makyou Hyoushou (Demonic Ice Crystal Mirrors) A
                                                                    Description: The user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The mirrors are able to resist fire techniques almost completely. For every turn that the mirrors are used, subtract 10 chakra points.

                                                                    • [Freezing Wind] A
                                                                    Description: After performing the needed hand signs the user inhales the moisture in the air.They then exhale Creating a white cloud surrounding 100 feet in front of the user. The cloud contains bits of ice and water. If the victim is trapped in the cloud the bits of ice will latch on to them making it hard to move. When the bit of ice have hit the opponent the user snaps his fingers creating a flash freeze with in the cloud. When the cloud disappears the area is a frozen wasteland. The victim can not break out of the ice seeing as the are in a hibernative state making it the perfect jutsu for retrieval missions.

                                                                    • Reinami [Zero Wave] S
                                                                    Description: This jutsu that requires a large water source. By supercooling water to the point where it can freeze nearly anything it touches, the shinobi gets behind the source of water he intends to create and sends forth a giant tsunami of supercooled water towards whatever he intends to attack. The wave causes great destruction, such a level that it could easily defeat an entire army of shinobi. When the wave finally crashes down it instantly freezes into a giant lake of ice, trapping anything and everything caught up within it beneath the ice.

                                                                    • Raikou Koori No Jutsu [Lightning Ice Technique] S
                                                                    Description: Forming a highly intensified ball of water infront of their hand, the Snow-nin begins to compact the ice into a perfectly formed icicle about the length of a kunai. When the kunai is formed the supercooled water behind it releases all of its pressure behind the kunai sending it at a speed so fast that it cannot be seen. The result of this pressure being released is a loud sonic boom. This kunai can travel for about four miles before it is stopped completely and cannot be redirected once fired. Needless to say that anything caught in it's path will be most unfortunate.

                                                                    • Reido Bunshin [Zero Clone] S
                                                                    Description: The ultimate clone technique. Power, finesse and chakra control are focused into this ultimate fighting clone. The clone is not solid anywhere but the very exterior of itself. This clone has a pool of 40 chakra and is capable of using all of the users jutsus. The plus side to this clone is that if anything touches the clone it will be frozen immediately due to the supercooled water it is created from.

                                                                    • Makyō Hyō Satsu (Demonic Mirror Ice Murder) SS
                                                                    Description: After the victim is trapped in the user's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while the user, using his speed to get away at the last instant, remains safely outside of the blast. The explosion is leveled S rank but does not affect anyone outside the mirrors. Also note that shards of the mirrors are spread throughout the entire battlefield. This can be used on other ice jutsu, but is much better with the demonic crystal ice mirrors.
                                                                    • Konton: Grand Blast D-A
                                                                    The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

                                                                    • Konton: Grand Wall D-SS
                                                                    The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

                                                                    • Konton: Hands of the Damned A
                                                                    The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

                                                                    • Konton: Afterimage of Sin B
                                                                    The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

                                                                    • Konton: Dark Rain D-SS
                                                                    The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

                                                                    • Konton: Dark Orb S
                                                                    The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

                                                                    • Konton: Cerberus Guardian of Hell S
                                                                    One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

                                                                    • Konton: Black Curse | Weaken S
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

                                                                    • Konton: Black Curse | Weaken II D-SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

                                                                    • Konton: Black Curse | World of Despair SS
                                                                    The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

                                                                    • Konton: Black Curse | Reverse SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

                                                                    • Konton: Black Curse | Still SS
                                                                    The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

                                                                    • Konton: Black Veil Passive
                                                                    The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

                                                                    • Konton: Black Curse | Indoctrination Counter B-rank and B-rank for any additional Indoctrination Counters.
                                                                    The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

                                                                    • Konton: Black Curse | Reaper Death Voodoo S-SS
                                                                    The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

                                                                    • Konton: Black Curse | Unhealing Hands Reverse S-SS
                                                                    The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Unhealing Hands Major S-SS
                                                                    The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

                                                                    • Konton: Black Curse | Eternal Night S-SS
                                                                    A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation

                                                                    • Wind Tomoe
                                                                    The first stage is the wind tomoe usually gained before the other two. It is gained when the user becomes one with the wind allowing almost any wind technique to be created instantaneously.

                                                                    • Water Tomoe
                                                                    Once all of the water techniques have been learned in their entirety, the water tomoe allows for the user to create large bodies of water from seemingly nowhere within five feet of the user. It cannot appear within five meters of the opponent.

                                                                    • Ice Tomoe
                                                                    The most powerful part of the abilities gained only by a master of this bloodline. In addition to being cold enough to freeze water to the touch, the ice tomoe now makes all ice techniques deadly and dangerous. The user will emit a cold aura around himself at five meters that is so cold it lowers the speed of any nearby enemy ninja by a rank. In addition, within five feet of any ice jutsu the same occurs. Water jutsu and wind jutsu is kissed by the users cold chakra, giving anyone who is touched frost bite, causing extreme pain until healed.

                                                                    • Cold Front A
                                                                    The users eye tomoes begin to spin and the wind Rain and Snow storm begins to pick up eventually causing great amounts of damage. Capable of instantly freezing water it touches, even jounin level water jutsus and will freeze jounin level wind jutsus.

                                                                    • Blue Flame S
                                                                    This is not a type of fire, but rather a jutsu that is so cold it technically burns. The freezing flame is frozen and burning at about -120 degrees.

                                                                    • 5 calamities of Wind, water, fire, ice and electrical storms SS
                                                                    It's an attack more powerful than the three calamities storm. Faster, stronger and it's wind so powerful that it cannot be changed in direction and will absorb any of the elements above to add to its onslaught.

                                                                    Completed BL stages
                                                                    • Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
                                                                    The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats when your stage activates.

                                                                    • Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
                                                                    The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats when the stage is activated, the stats do not stack with previous stages.

                                                                    • Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
                                                                    The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, when the stage is activated.






 
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Kaze no Kuni - Land of Wind

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