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Tags: Dungeons and Dragons, Pathfinder, Free Form, White Wolf, 3.5 edition 

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Ishazi
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PostPosted: Sat Mar 08, 2014 10:32 am
So Saint has given me permission to run a sandbox game in Arkuria. His custom Campaign setting he is using for Against Oblivion. This will give players a chance to explore his world freely without any direct plot or major story arch.
[ Character Sheets ]





[ Premise/Foreword ]
As I said this is a Sandbox game. It will take place a 1000 years before the start of Saints Against oblivion Campaign. Yes I know but it that's a long time but it gives a bit of leeway on what I can do with his world.

[ Setting Information/Background ]
The Land of Arkuria. is a vast continent ruled primarily by the Holy Tyrlian Empire as ordained by the gods. There are 5 kingdoms under the Empire they include Tyrlia, capital of the empire, Argosa, Tellmaire, Nadiah, and The Dale Lands. The empire itself is ruled by the Empress Ariel Vyn though each nation under the empire still has a ruler of their own that simply answers to the empress. There a few nations not ruled by the empire are Jenetiva, Uroken the Beast Lands, and Retenah. For further details just ask.
User Image

[ Game Introduction/Plot ]
As I said it is a Sandbox game so there isn't any real plot but the game does begin shortly after the Ascension of the first Empress of the Holy Tyrlian Dara Vyn to Godhood. The empire is young and Arkuria is still a very dangerous place for everyone. As fledgling adventurers you will brave these dangers as you see fit and take what quests you wish.

[ Character Creation ]
Level 1, Gestalt. Some Homebrew content is allowed depending on what it is. Please ask before using it.
Available Sources:
Any 3.5 material
Banned Resources:
Any non standard 3.5 material.
ECL:
Depends on what one wishes to play.
Gold:
Standard starting gold
Races:
Depends on what you wish to play.
Ability Scores*:
Please roll 4 6's for each and drop the lowest. I will allow rerolls if the total modifier bonus is under +5
Hit Points:
Standard
Alignments:
Any. You are shaping the future of the land.
Pantheon:
The Arkurian Pantheon is as such.
Arakara the God of Life and King of the Gods, He is also called the King of Blood.
Dara Vyn the goddes of War and Queen of the Gods, She is also called the First Empress.
Luna Goddess of the Moon, the Seas, and Elves. She is often called Lady Luna.
Terra the Goddess of Nature, beauty, and Peace. Also called Earth Mother.
Solaris the Goddess of the Sun, the Sky, and Fire. She is called the Purifier. She is the only God worshiped by all the peoples of Arkuria.
Kain the God of Magic, knowledge, and Secrets. He is called the Lord of Eternity. though not the King of the Gods he is the strongest of them.
Geto'min'hi the god of Travelers. Called the Dark Wanderer.
Garl Glitter Gold, Moradin, Grumsh, and Kord are all still present in the Arkurian pantheon. There are other gods but they are not important enough to mention here. Just ask me if you have any questions about the Gods of Arkuria.
Backgrounds:
Speak with me about backgrounds please.
[ House/Optional Rules ]
Sidra: Strong and determined the Sidra are strong warriors and serve the will of Gods. They are the chosen defenders of Arkuria and it is they that rule the Holy Tyrlian Empire. They never become wizards but they do have a great number of Sorcerers amongst their paople and see their magical talents as a gift from the gods and pursue arcane study with a great dedication. Sidra tend to be single minded and when set upon a path in life they dedicate themselves to it completely rarely diverting to pursue other interests.
Physical Description: Same Height and weight as humans. Sidra have almost any color hair and they all tend to wear it long to extremes. Some Sidra have hair that is so long it even drags on the ground. Their eyes are solid orbs of color that range from bright azure blue to Violet and dark purple. Green, Amber, Orange, and Hazel eyes are rare but not unheard of. Their skin ranges from pale white to light bronze.
Ability Modifiers: +2 Str. -2 Wis.
Skills: +2 on Concentration and Sense Motive. Sidra are very single minded and it is hard for them to loose focus. They also have a natural ability to tell someones intent whether good or bad.
Low-Light Vision.
Weapon familiarity: All Sidra are proficient with the scimitar, short spear, spear, long spear, and b*****d Swords count as martial weapons for them not Exotic.
Favored Class: Fighter or Sorcerer. The player may choose one.  
PostPosted: Sat Mar 08, 2014 10:34 am
I'm up to see how well you do so I am in and have the perfect character to play I just have to roll him up.  

Kain Almasi

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Ishazi
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PostPosted: Sat Mar 08, 2014 10:39 am
saint odium
I'm up to see how well you do so I am in and have the perfect character to play I just have to roll him up.

How could I mess this up. I helped you create Arkuria. I like the time period because it gives me a bit more freedom with what can happen and besides I always liked running sandbox games.  
Kain Almasi rolled 4 6-sided dice: 3, 4, 3, 6 Total: 16 (4-24)
PostPosted: Sat Mar 08, 2014 10:51 am
So let's roll away.  

Kain Almasi

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Kain Almasi rolled 4 6-sided dice: 6, 4, 6, 1 Total: 17 (4-24)

Kain Almasi

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PostPosted: Sat Mar 08, 2014 10:52 am
saint odium
So let's roll away.

13.... Let's keep going.  
PostPosted: Sat Mar 08, 2014 10:53 am
Intersting. Count me in.  

loth17

Unforgiving Warlord

Kain Almasi rolled 4 6-sided dice: 3, 3, 2, 6 Total: 14 (4-24)

Kain Almasi

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PostPosted: Sat Mar 08, 2014 10:54 am
saint odium
saint odium
So let's roll away.

13.... Let's keep going.

16.... Not looking bad so far.  
Kain Almasi rolled 4 6-sided dice: 4, 3, 6, 2 Total: 15 (4-24)
PostPosted: Sat Mar 08, 2014 10:55 am
saint odium
saint odium
saint odium
So let's roll away.

13.... Let's keep going.

16.... Not looking bad so far.

12.... Two low. not bad but not good.  

Kain Almasi

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Kain Almasi rolled 4 6-sided dice: 5, 5, 3, 6 Total: 19 (4-24)

Kain Almasi

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PostPosted: Sat Mar 08, 2014 10:56 am
saint odium
saint odium
saint odium
saint odium
So let's roll away.

13.... Let's keep going.

16.... Not looking bad so far.

12.... Two low. not bad but not good.

13..... again. Not looking as hot as I would like.  
Kain Almasi rolled 4 6-sided dice: 5, 2, 1, 6 Total: 14 (4-24)
PostPosted: Sat Mar 08, 2014 10:57 am
saint odium
So let's roll away.
13.... Let's keep going.
16.... Not looking bad so far.
12.... Two low. not bad but not good.
13..... again. Not looking as hot as I would like.

16.... Okay so a bit better but not great.  

Kain Almasi

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Kain Almasi

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PostPosted: Sat Mar 08, 2014 10:59 am
saint odium
So let's roll away.
13.... Let's keep going.
16.... Not looking bad so far.
12.... Two low. not bad but not good.
13..... again. Not looking as hot as I would like.
16.... Okay so a bit better but not great.

13, 16,12, 13, 16, 13. I have seen worse I guess.  
PostPosted: Sat Mar 08, 2014 11:01 am
loth17
Intersting. Count me in.

Cool. I can't wait to see what you come up with.  

Ishazi
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loth17 rolled 20 6-sided dice: 5, 3, 5, 2, 4, 1, 2, 4, 5, 3, 2, 1, 4, 3, 4, 1, 6, 5, 1, 6 Total: 67 (20-120)

loth17

Unforgiving Warlord

PostPosted: Sat Mar 08, 2014 11:13 am
First few  
loth17 rolled 4 6-sided dice: 3, 4, 4, 2 Total: 13 (4-24)
PostPosted: Sat Mar 08, 2014 11:15 am
13,10,10,11,17,11

Jsut one more  

loth17

Unforgiving Warlord

loth17 rolled 20 6-sided dice: 5, 4, 6, 3, 3, 4, 1, 2, 6, 5, 6, 6, 6, 6, 1, 4, 5, 6, 3, 3 Total: 85 (20-120)

loth17

Unforgiving Warlord

PostPosted: Sat Mar 08, 2014 11:16 am
loth17
13,10,10,11,17,11

Jsut one more


Since the total modifier is under five i will reroll  
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