You will find all the information needed below.
[ Character Sheets ]
1] Evira Kas
2] Zoth Dremor
3] Aroldin
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[ Premise/Foreword ] A high fantasy military campaign with a dark, mildly horror feel. The ancient being known only as Oblivion has returned to destroy the mortal realm and remake it as he see's fit. He has gathered a dark and terrible army to help him. Who will stand against him.
[ Setting Information/Background ]
The Land of Arkuria. is a vast continent ruled primarily by the Holy Tyrlian Empire as ordained by the gods. There are 5 kingdoms under the Empire they include Tyrlia, capital of the empire, Argosa, Tellmaire, Nadiah, and The Dale Lands. The empire itself is ruled by the Empress Odium Vyn though each nation under the empire still has a ruler of their own that simply answers to the empress. There a few nations not ruled by the empire are Jenetiva, Uroken the Beast Lands, and Retenah. For further details just ask.
I know it's a bit beat up and old looking but that's because it's about seven years old. It's not even a good picture but this is what I got. Just ask if you have questions about it.
[ Game Introduction/Plot ]
The PC's must go on a quest to find the one person who can actually kill Oblivion. No one knows who he or she is. The only thing they do know is that this person is the only hope for all mortals and even the gods. Once they find this person they must then turn their attention to stopping Oblivion and his army.
[ Character Creation ]
Gestalt characters please. This will be a high power campaign and will require characters of great skill. Starting level 10.
Available Sources: Any 3.5 Dungeon and Dragon books. Some pathfinder materials can be used but those are up to me.
Banned Resources: None.
ECL: The characters will be starting at Level 10 so please feel free to make a character with 4 racial HD if you wish. Up to a +2 Level adjustment without it affecting your character. So a race with +4 would effectively have a +2 in this campaign.
Gold: 100,000 starting gold. Your characters have had some successful adventures in the past. I also choose to give each character a unique item that fits into their characters background as they are determined.
Races: Any as long as they don't have more then 4 racial HD. I have a homebrew race called Sidra. If anyone is interested in playing one their information will be at the bottom in the House/Optional rules section.
Ability Scores*: Please do not use a random character generator to get your ability scores I prefer you either roll them yourselves using the traditional method or speak with me about using a different method.
Hit Points: Max Hp for starting HD then rolled for each level beyond.
Alignments: No alignment restrictions. Though I do ask if anyone does plan on playing evil characters you understand that you play your character under the evil as a method basis not evil as a motive ideology.
Pantheon: The Arkurian Pantheon is as such.
Arakara the God of Life and King of the Gods, He is also called the King of Blood.
Dara Vyn the goddes of War and Queen of the Gods, She is also called the First Empress.
Luna Goddess of the Moon, the Seas, and Elves. She is often called Lady Luna.
Terra the Goddess of Nature, beauty, and Peace. Also called Earth Mother.
Solaris the Goddess of the Sun, the Sky, and Fire. She is called the Purifier. She is the only God worshiped by all the peoples of Arkuria.
Kain the God of Magic, knowledge, and Secrets. He is called the Lord of Eternity. though not the King of the Gods he is the strongest of them.
Geto'min'hi the god of Travelers. Called the Dark Wanderer.
Garl Glitter Gold, Moradin, Grumsh, and Kord are all still present in the Arkurian pantheon. There are other gods but they are not important enough to mention here. Just ask me if you have any questions about the Gods of Arkuria.
Backgrounds: Character backgrounds will be determined after your character is made and I have a chance to discuss them with each player so I we can decide together where your character fits best into the campaign setting.
[ House/Optional Rules ]
Here is the custom race I mentioned earlier.
Sidra: Strong and determined the Sidra are strong warriors and serve the will of Gods. They are the chosen defenders of Arkuria and it is they that rule the Holy Tyrlian Empire. They never become wizards but they do have a great number of Sorcerers amongst their paople and see their magical talents as a gift from the gods and pursue arcane study with a great dedication. Sidra tend to be single minded and when set upon a path in life they dedicate themselves to it completely rarely diverting to pursue other interests.
Physical Description: Same Height and weight as humans. Sidra have almost any color hair and they all tend to wear it long to extremes. Some Sidra have hair that is so long it even drags on the ground. Their eyes are solid orbs of color that range from bright azure blue to Violet and dark purple. Green, Amber, Orange, and Hazel eyes are rare but not unheard of. Their skin ranges from pale white to light bronze.
Ability Modifiers: +2 Str. -2 Wis.
Skills: +2 on Concentration and Sense Motive. Sidra are very single minded and it is hard for them to loose focus. They also have a natural ability to tell someones intent whether good or bad.
Low-Light Vision.
Weapon familiarity: All Sidra are proficient with the scimitar, short spear, spear, long spear, and b*****d Swords count as martial weapons for them not Exotic.
Favored Class: Fighter or Sorcerer. The player may choose one.