The list of Kido Moves if you wish to use kido

1. Sai (塞, Block) Locks a target's arms in place behind their back.

4. Hainawa (這縄, Crawling Rope) An energy rope entangles the target's arms.

8. Seki (斥, Repulsion) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

9. Geki (撃, Strike) Engulfs the target in red light, completely paralyzing them.

9. Hōrin (崩輪, Disintegrating Circle) Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.

21. Sekienton (赤煙遁, Red Smoke Flight) Creates a blast upon activation and is used like a ninja's smoke bomb.

26. Kyokkō (曲光, Bent Light) Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

30. Shitotsu Sansen (嘴突三閃, Beak-Thrust Tri-Flash) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.

37. Tsuriboshi (吊星, Hanging Star) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

39. Enkōsen (円閘扇, Round Lock Fan) Summons a shield of condensed reiatsu to block opponents' attacks.

58. Kakushitsuijaku (摑趾追雀, Trace-Catching Pursuit Sparrows) Tracks and locates any spiritual force the user focuses on.

61. Rikujōkōrō (六杖光牢, Six-Staff Light Prison) Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.

62. Hyapporankan (百歩欄干, Hundred-Step Rail Parch) A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

63. Sajō Sabaku (鎖条鎖縛, Chainlink Chain Bond(s)) Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

73. Tozanshō (倒山晶, Inverse Mountain Crystal) Creates an inverted pyramid-shaped barrier around the caster.

75. Gochūtekkan (五柱鉄貫, Five-Post Iron Weights) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.

77. Tenteikūra (天挺空羅, Heavenly Void Net) Transmits messages mentally to anyone within an area of the caster's choosing.

79. Kuyō Shibari (九曜縛, Nine-Daylight Bonds) Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.

81. Dankū (断空, Severing Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.

99, Part 1. Kin (禁, Seal) Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.

99, Part 2. Bankin (卍禁, Great Seal) This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube

Unknown Hakufuku (白伏, White Crawl) This technique muddles the consciousness of its target, causing them to black out.[37] It is classified as a Binding spell.

Unknown Inemuri (威眠, "Forced Slumber")[39] A spell that forces someone to fall asleep.

Unknown Tanma Otoshi (タンマ落とし, "Time-Out Drop")[39] A spell that makes someone fall unconscious for a period of time.

Unknown Noren Mekuri (暖簾捲り, "Curtain Stripping")[39] A spell that is capable of stripping away illusionary effects.

Unknown Shibireyubi (しびれ指, "Numbing Finger")[42] A binding spell that causes complete physical paralysis in a victim.